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- /*************************************************************************/
- /* nativescript.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "nativescript.h"
- #include "gdnative/gdnative.h"
- #include "core/global_constants.h"
- #include "core/project_settings.h"
- #include "io/file_access_encrypted.h"
- #include "os/file_access.h"
- #include "os/os.h"
- #include "scene/main/scene_tree.h"
- #include "scene/resources/scene_format_text.h"
- #ifndef NO_THREADS
- #include "os/thread.h"
- #endif
- #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- #include "api_generator.h"
- #endif
- #ifdef TOOLS_ENABLED
- #include "editor/editor_node.h"
- #endif
- ////// Script stuff
- void NativeScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
- ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
- ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
- ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo(Variant::OBJECT, "new"));
- }
- #define NSL NativeScriptLanguage::get_singleton()
- #ifdef TOOLS_ENABLED
- void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
- NativeScriptDesc *script_data = get_script_desc();
- ERR_FAIL_COND(!script_data);
- List<PropertyInfo> info;
- get_script_property_list(&info);
- Map<StringName, Variant> values;
- for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
- Variant value;
- get_property_default_value(E->get().name, value);
- values[E->get().name] = value;
- }
- p_placeholder->update(info, values);
- }
- void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
- placeholders.erase(p_placeholder);
- }
- #endif
- void NativeScript::set_class_name(String p_class_name) {
- class_name = p_class_name;
- }
- String NativeScript::get_class_name() const {
- return class_name;
- }
- void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
- if (!library.is_null()) {
- WARN_PRINT("library on NativeScript already set. Do nothing.");
- return;
- }
- library = p_library;
- lib_path = library->get_active_library_path();
- #ifndef NO_THREADS
- if (Thread::get_caller_id() != Thread::get_main_id()) {
- NSL->defer_init_library(p_library, this);
- } else
- #endif
- {
- NSL->init_library(p_library);
- NSL->register_script(this);
- }
- }
- Ref<GDNativeLibrary> NativeScript::get_library() const {
- return library;
- }
- bool NativeScript::can_instance() const {
- NativeScriptDesc *script_data = get_script_desc();
- #ifdef TOOLS_ENABLED
- return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
- #else
- return script_data;
- #endif
- }
- Ref<Script> NativeScript::get_base_script() const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data)
- return Ref<Script>();
- Ref<NativeScript> ns = Ref<NativeScript>(NSL->create_script());
- ns->set_class_name(script_data->base);
- ns->set_library(get_library());
- return ns;
- }
- StringName NativeScript::get_instance_base_type() const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data)
- return "";
- return script_data->base_native_type;
- }
- ScriptInstance *NativeScript::instance_create(Object *p_this) {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- return NULL;
- }
- #ifdef TOOLS_ENABLED
- if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
- // placeholder for nodes. For tools we want the rool thing.
- PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
- placeholders.insert(sins);
- if (script_data->create_func.create_func) {
- script_data->create_func.create_func(
- (godot_object *)p_this,
- script_data->create_func.method_data);
- }
- _update_placeholder(sins);
- return sins;
- }
- #endif
- NativeScriptInstance *nsi = memnew(NativeScriptInstance);
- nsi->owner = p_this;
- nsi->script = Ref<NativeScript>(this);
- #ifndef TOOLS_ENABLED
- if (!ScriptServer::is_scripting_enabled()) {
- nsi->userdata = NULL;
- } else {
- nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
- }
- #else
- nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
- #endif
- #ifndef NO_THREADS
- owners_lock->lock();
- #endif
- instance_owners.insert(p_this);
- #ifndef NO_THREADS
- owners_lock->unlock();
- #endif
- return nsi;
- }
- bool NativeScript::instance_has(const Object *p_this) const {
- return instance_owners.has((Object *)p_this);
- }
- bool NativeScript::has_source_code() const {
- return false;
- }
- String NativeScript::get_source_code() const {
- return "";
- }
- void NativeScript::set_source_code(const String &p_code) {
- }
- Error NativeScript::reload(bool p_keep_state) {
- return FAILED;
- }
- bool NativeScript::has_method(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- if (script_data->methods.has(p_method))
- return true;
- script_data = script_data->base_data;
- }
- return false;
- }
- MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data)
- return MethodInfo();
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
- if (M)
- return M->get().info;
- script_data = script_data->base_data;
- }
- return MethodInfo();
- }
- bool NativeScript::is_tool() const {
- NativeScriptDesc *script_data = get_script_desc();
- if (script_data)
- return script_data->is_tool;
- return false;
- }
- String NativeScript::get_node_type() const {
- return ""; // NOTE(karroffel): uhm?
- }
- ScriptLanguage *NativeScript::get_language() const {
- return NativeScriptLanguage::get_singleton();
- }
- bool NativeScript::has_script_signal(const StringName &p_signal) const {
- NativeScriptDesc *script_data = get_script_desc();
- while (script_data) {
- if (script_data->signals_.has(p_signal))
- return true;
- script_data = script_data->base_data;
- }
- return false;
- }
- void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data)
- return;
- Set<MethodInfo> signals_;
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
- signals_.insert(S->get().signal);
- }
- script_data = script_data->base_data;
- }
- for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
- r_signals->push_back(E->get());
- }
- }
- bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
- NativeScriptDesc *script_data = get_script_desc();
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
- while (!P && script_data) {
- P = script_data->properties.find(p_property);
- script_data = script_data->base_data;
- }
- if (!P)
- return false;
- r_value = P.get().default_value;
- return true;
- }
- void NativeScript::update_exports() {
- }
- void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data)
- return;
- Set<MethodInfo> methods;
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- methods.insert(E->get().info);
- }
- script_data = script_data->base_data;
- }
- for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
- p_list->push_back(E->get());
- }
- }
- void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- NativeScriptDesc *script_data = get_script_desc();
- Set<StringName> existing_properties;
- while (script_data) {
- List<PropertyInfo>::Element *insert_position = p_list->front();
- bool insert_before = true;
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (!existing_properties.has(E.key())) {
- insert_position = insert_before ? p_list->insert_before(insert_position, E.get().info) : p_list->insert_after(insert_position, E.get().info);
- insert_before = false;
- existing_properties.insert(E.key());
- }
- }
- script_data = script_data->base_data;
- }
- }
- Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- if (lib_path.empty() || class_name.empty() || library.is_null()) {
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
- NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
- r_error.error = Variant::CallError::CALL_OK;
- REF ref;
- Object *owner = NULL;
- if (!(script_data->base_native_type == "")) {
- owner = ClassDB::instance(script_data->base_native_type);
- } else {
- owner = memnew(Reference);
- }
- Reference *r = Object::cast_to<Reference>(owner);
- if (r) {
- ref = REF(r);
- }
- NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
- owner->set_script_instance(instance);
- if (!instance) {
- if (ref.is_null()) {
- memdelete(owner); //no owner, sorry
- }
- return Variant();
- }
- if (ref.is_valid()) {
- return ref;
- } else {
- return owner;
- }
- }
- // TODO(karroffel): implement this
- NativeScript::NativeScript() {
- library = Ref<GDNative>();
- lib_path = "";
- class_name = "";
- #ifndef NO_THREADS
- owners_lock = Mutex::create();
- #endif
- }
- // TODO(karroffel): implement this
- NativeScript::~NativeScript() {
- NSL->unregister_script(this);
- #ifndef NO_THREADS
- memdelete(owners_lock);
- #endif
- }
- ////// ScriptInstance stuff
- #define GET_SCRIPT_DESC() script->get_script_desc()
- void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (script_data->base_data) {
- _ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
- }
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
- godot_variant_destroy(&res);
- }
- }
- bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
- if (P) {
- P.get().setter.set_func((godot_object *)owner,
- P.get().setter.method_data,
- userdata,
- (godot_variant *)&p_value);
- return true;
- }
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
- if (E) {
- Variant name = p_name;
- const Variant *args[2] = { &name, &p_value };
- E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- 2,
- (godot_variant **)args);
- return true;
- }
- script_data = script_data->base_data;
- }
- return false;
- }
- bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
- if (P) {
- godot_variant value;
- value = P.get().getter.get_func((godot_object *)owner,
- P.get().getter.method_data,
- userdata);
- r_ret = *(Variant *)&value;
- godot_variant_destroy(&value);
- return true;
- }
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
- if (E) {
- Variant name = p_name;
- const Variant *args[1] = { &name };
- godot_variant result;
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- 1,
- (godot_variant **)args);
- r_ret = *(Variant *)&result;
- godot_variant_destroy(&result);
- if (r_ret.get_type() == Variant::NIL) {
- return false;
- }
- return true;
- }
- script_data = script_data->base_data;
- }
- return false;
- }
- void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- script->get_script_property_list(p_properties);
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
- if (E) {
- godot_variant result;
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- 0,
- NULL);
- Variant res = *(Variant *)&result;
- godot_variant_destroy(&result);
- if (res.get_type() != Variant::ARRAY) {
- ERR_EXPLAIN("_get_property_list must return an array of dictionaries");
- ERR_FAIL();
- }
- Array arr = res;
- for (int i = 0; i < arr.size(); i++) {
- Dictionary d = arr[i];
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("type"));
- PropertyInfo info;
- info.type = Variant::Type(d["type"].operator int64_t());
- ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
- info.name = d["name"];
- ERR_CONTINUE(info.name == "");
- if (d.has("hint")) {
- info.hint = PropertyHint(d["hint"].operator int64_t());
- }
- if (d.has("hint_string")) {
- info.hint_string = d["hint_string"];
- }
- if (d.has("usage")) {
- info.usage = d["usage"];
- }
- p_properties->push_back(info);
- }
- }
- script_data = script_data->base_data;
- }
- return;
- }
- Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
- if (P) {
- *r_is_valid = true;
- return P.get().info.type;
- }
- script_data = script_data->base_data;
- }
- return Variant::NIL;
- }
- void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- script->get_method_list(p_list);
- }
- bool NativeScriptInstance::has_method(const StringName &p_method) const {
- return script->has_method(p_method);
- }
- Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- godot_variant result;
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- p_argcount,
- (godot_variant **)p_args);
- Variant res = *(Variant *)&result;
- godot_variant_destroy(&result);
- r_error.error = Variant::CallError::CALL_OK;
- return res;
- }
- script_data = script_data->base_data;
- }
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- void NativeScriptInstance::notification(int p_notification) {
- Variant value = p_notification;
- const Variant *args[1] = { &value };
- call_multilevel("_notification", args, 1);
- }
- void NativeScriptInstance::refcount_incremented() {
- Variant::CallError err;
- call("_refcount_incremented", NULL, 0, err);
- if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
- ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
- }
- }
- bool NativeScriptInstance::refcount_decremented() {
- Variant::CallError err;
- Variant ret = call("_refcount_decremented", NULL, 0, err);
- if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
- ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
- return true; // assume we can destroy the object
- }
- if (err.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) {
- // the method does not exist, default is true
- return true;
- }
- return ret;
- }
- Ref<Script> NativeScriptInstance::get_script() const {
- return script;
- }
- NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_SYNC:
- return RPC_MODE_SYNC;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_SLAVE:
- return RPC_MODE_SLAVE;
- default:
- return RPC_MODE_DISABLED;
- }
- }
- script_data = script_data->base_data;
- }
- return RPC_MODE_DISABLED;
- }
- // TODO(karroffel): implement this
- NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_SYNC:
- return RPC_MODE_SYNC;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_SLAVE:
- return RPC_MODE_SLAVE;
- default:
- return RPC_MODE_DISABLED;
- }
- }
- script_data = script_data->base_data;
- }
- return RPC_MODE_DISABLED;
- }
- ScriptLanguage *NativeScriptInstance::get_language() {
- return NativeScriptLanguage::get_singleton();
- }
- void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- godot_variant res = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- p_argcount,
- (godot_variant **)p_args);
- godot_variant_destroy(&res);
- }
- script_data = script_data->base_data;
- }
- }
- void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- if (script_data) {
- _ml_call_reversed(script_data, p_method, p_args, p_argcount);
- }
- }
- NativeScriptInstance::~NativeScriptInstance() {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
- if (!script_data)
- return;
- script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
- if (owner) {
- #ifndef NO_THREADS
- script->owners_lock->lock();
- #endif
- script->instance_owners.erase(owner);
- #ifndef NO_THREADS
- script->owners_lock->unlock();
- #endif
- }
- }
- ////// ScriptingLanguage stuff
- NativeScriptLanguage *NativeScriptLanguage::singleton;
- extern "C" void _native_script_hook();
- void NativeScriptLanguage::_hacky_api_anchor() {
- _native_script_hook();
- }
- void NativeScriptLanguage::_unload_stuff() {
- for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
- for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
- // free property stuff first
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
- if (P.get().getter.free_func)
- P.get().getter.free_func(P.get().getter.method_data);
- if (P.get().setter.free_func)
- P.get().setter.free_func(P.get().setter.method_data);
- }
- // free method stuff
- for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
- if (M->get().method.free_func)
- M->get().method.free_func(M->get().method.method_data);
- }
- // free constructor/destructor
- if (C->get().create_func.free_func)
- C->get().create_func.free_func(C->get().create_func.method_data);
- if (C->get().destroy_func.free_func)
- C->get().destroy_func.free_func(C->get().destroy_func.method_data);
- }
- }
- }
- NativeScriptLanguage::NativeScriptLanguage() {
- NativeScriptLanguage::singleton = this;
- #ifndef NO_THREADS
- mutex = Mutex::create();
- #endif
- }
- // TODO(karroffel): implement this
- NativeScriptLanguage::~NativeScriptLanguage() {
- // _unload_stuff(); // NOTE(karroffel): This gets called in ::finish()
- for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- L->get()->terminate();
- NSL->library_classes.clear();
- NSL->library_gdnatives.clear();
- NSL->library_script_users.clear();
- }
- #ifndef NO_THREADS
- memdelete(mutex);
- #endif
- }
- String NativeScriptLanguage::get_name() const {
- return "NativeScript";
- }
- void _add_reload_node() {
- #ifdef TOOLS_ENABLED
- NativeReloadNode *rn = memnew(NativeReloadNode);
- EditorNode::get_singleton()->add_child(rn);
- #endif
- }
- // TODO(karroffel): implement this
- void NativeScriptLanguage::init() {
- #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- List<String> args = OS::get_singleton()->get_cmdline_args();
- List<String>::Element *E = args.find("--gdnative-generate-json-api");
- if (E && E->next()) {
- if (generate_c_api(E->next()->get()) != OK) {
- ERR_PRINT("Failed to generate C API\n");
- }
- }
- #endif
- #ifdef TOOLS_ENABLED
- EditorNode::add_init_callback(&_add_reload_node);
- #endif
- }
- String NativeScriptLanguage::get_type() const {
- return "NativeScript";
- }
- String NativeScriptLanguage::get_extension() const {
- return "gdns";
- }
- Error NativeScriptLanguage::execute_file(const String &p_path) {
- return OK; // Qué?
- }
- void NativeScriptLanguage::finish() {
- _unload_stuff();
- }
- void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
- }
- void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
- }
- void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
- }
- // TODO(karroffel): implement this
- Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- NativeScript *s = memnew(NativeScript);
- s->set_class_name(p_class_name);
- // TODO(karroffel): use p_base_class_name
- return Ref<NativeScript>(s);
- }
- bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
- return false;
- }
- Script *NativeScriptLanguage::create_script() const {
- NativeScript *script = memnew(NativeScript);
- return script;
- }
- bool NativeScriptLanguage::has_named_classes() const {
- return true;
- }
- bool NativeScriptLanguage::supports_builtin_mode() const {
- return true;
- }
- int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
- return -1;
- }
- String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
- return "";
- }
- void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
- }
- void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
- }
- // Debugging stuff here. Not used for now.
- String NativeScriptLanguage::debug_get_error() const {
- return "";
- }
- int NativeScriptLanguage::debug_get_stack_level_count() const {
- return -1;
- }
- int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
- return -1;
- }
- String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
- return "";
- }
- String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
- return "";
- }
- void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- }
- void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- }
- void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- }
- String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
- return "";
- }
- // Debugging stuff end.
- void NativeScriptLanguage::reload_all_scripts() {
- }
- void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
- }
- void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdns");
- }
- void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- }
- void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
- }
- void NativeScriptLanguage::profiling_start() {
- }
- void NativeScriptLanguage::profiling_stop() {
- }
- int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
- return 0;
- }
- int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
- return 0;
- }
- #ifndef NO_THREADS
- void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
- MutexLock lock(mutex);
- libs_to_init.insert(lib);
- scripts_to_register.insert(script);
- has_objects_to_register = true;
- }
- #endif
- void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
- #ifndef NO_THREADS
- MutexLock lock(mutex);
- #endif
- // See if this library was "registered" already.
- const String &lib_path = lib->get_active_library_path();
- ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform");
- ERR_FAIL_COND(lib_path.length() == 0);
- Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
- if (!E) {
- Ref<GDNative> gdn;
- gdn.instance();
- gdn->set_library(lib);
- // TODO(karroffel): check the return value?
- gdn->initialize();
- library_gdnatives.insert(lib_path, gdn);
- library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
- if (!library_script_users.has(lib_path))
- library_script_users.insert(lib_path, Set<NativeScript *>());
- void *proc_ptr;
- Error err = gdn->get_symbol(_init_call_name, proc_ptr);
- if (err != OK) {
- ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
- } else {
- ((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
- }
- } else {
- // already initialized. Nice.
- }
- }
- void NativeScriptLanguage::register_script(NativeScript *script) {
- #ifndef NO_THREADS
- MutexLock lock(mutex);
- #endif
- library_script_users[script->lib_path].insert(script);
- }
- void NativeScriptLanguage::unregister_script(NativeScript *script) {
- #ifndef NO_THREADS
- MutexLock lock(mutex);
- #endif
- Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path);
- if (S) {
- S->get().erase(script);
- if (S->get().size() == 0) {
- library_script_users.erase(S);
- }
- }
- #ifndef NO_THREADS
- scripts_to_register.erase(script);
- #endif
- }
- void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
- // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
- for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
- if (L->get()->is_initialized()) {
- void *proc_ptr;
- Error err = L->get()->get_symbol(name, proc_ptr);
- if (!err) {
- ((void (*)())proc_ptr)();
- }
- }
- }
- }
- void NativeScriptLanguage::frame() {
- #ifndef NO_THREADS
- if (has_objects_to_register) {
- MutexLock lock(mutex);
- for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) {
- init_library(L->get());
- }
- libs_to_init.clear();
- for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
- register_script(S->get());
- }
- scripts_to_register.clear();
- has_objects_to_register = false;
- }
- #endif
- call_libraries_cb(_frame_call_name);
- }
- #ifndef NO_THREADS
- void NativeScriptLanguage::thread_enter() {
- call_libraries_cb(_thread_enter_call_name);
- }
- void NativeScriptLanguage::thread_exit() {
- call_libraries_cb(_thread_exit_call_name);
- }
- #endif // NO_THREADS
- void NativeReloadNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
- }
- void NativeReloadNode::_notification(int p_what) {
- #ifdef TOOLS_ENABLED
- switch (p_what) {
- case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
- if (unloaded)
- break;
- #ifndef NO_THREADS
- MutexLock lock(NSL->mutex);
- #endif
- NSL->_unload_stuff();
- for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- L->get()->terminate();
- NSL->library_classes.erase(L->key());
- }
- unloaded = true;
- } break;
- case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
- if (!unloaded)
- break;
- #ifndef NO_THREADS
- MutexLock lock(NSL->mutex);
- #endif
- Set<StringName> libs_to_remove;
- for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- if (!L->get()->initialize()) {
- libs_to_remove.insert(L->key());
- continue;
- }
- NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
- void *args[1] = {
- (void *)&L->key()
- };
- // here the library registers all the classes and stuff.
- void *proc_ptr;
- Error err = L->get()->get_symbol("godot_nativescript_init", proc_ptr);
- if (err != OK) {
- ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
- } else {
- ((void (*)(void *))proc_ptr)((void *)&L->key());
- }
- for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
- for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
- NativeScript *script = S->get();
- if (script->placeholders.size() == 0)
- continue;
- for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
- script->_update_placeholder(P->get());
- }
- }
- }
- }
- unloaded = false;
- for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
- NSL->library_gdnatives.erase(R->get());
- }
- } break;
- default: {
- };
- }
- #endif
- }
- RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
- ResourceFormatLoaderText rsflt;
- return rsflt.load(p_path, p_original_path, r_error);
- }
- void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdns");
- }
- bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
- return (p_type == "Script" || p_type == "NativeScript");
- }
- String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (el == "gdns")
- return "NativeScript";
- return "";
- }
- Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- ResourceFormatSaverText rfst;
- return rfst.save(p_path, p_resource, p_flags);
- }
- bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
- return Object::cast_to<NativeScript>(*p_resource) != NULL;
- }
- void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<NativeScript>(*p_resource)) {
- p_extensions->push_back("gdns");
- }
- }
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