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- /*************************************************************************/
- /* csharp_script.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "csharp_script.h"
- #include <mono/metadata/threads.h>
- #include "os/file_access.h"
- #include "os/os.h"
- #include "os/thread.h"
- #include "project_settings.h"
- #ifdef TOOLS_ENABLED
- #include "editor/bindings_generator.h"
- #include "editor/csharp_project.h"
- #include "editor/editor_node.h"
- #include "editor/godotsharp_editor.h"
- #include "utils/string_utils.h"
- #endif
- #include "godotsharp_dirs.h"
- #include "mono_gd/gd_mono_class.h"
- #include "mono_gd/gd_mono_marshal.h"
- #include "signal_awaiter_utils.h"
- #define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
- #ifdef TOOLS_ENABLED
- static bool _create_project_solution_if_needed() {
- String sln_path = GodotSharpDirs::get_project_sln_path();
- String csproj_path = GodotSharpDirs::get_project_csproj_path();
- if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
- // A solution does not yet exist, create a new one
- CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
- return GodotSharpEditor::get_singleton()->call("_create_project_solution");
- }
- return true;
- }
- #endif
- CSharpLanguage *CSharpLanguage::singleton = NULL;
- String CSharpLanguage::get_name() const {
- return "C#";
- }
- String CSharpLanguage::get_type() const {
- return "CSharpScript";
- }
- String CSharpLanguage::get_extension() const {
- return "cs";
- }
- Error CSharpLanguage::execute_file(const String &p_path) {
- // ??
- return OK;
- }
- #ifdef TOOLS_ENABLED
- void gdsharp_editor_init_callback() {
- EditorNode *editor = EditorNode::get_singleton();
- editor->add_child(memnew(GodotSharpEditor(editor)));
- }
- #endif
- void CSharpLanguage::init() {
- gdmono = memnew(GDMono);
- gdmono->initialize();
- #ifdef MONO_GLUE_DISABLED
- WARN_PRINT("This binary is built with `mono_glue=no` and cannot be used for scripting");
- #endif
- #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- if (gdmono->get_editor_tools_assembly() != NULL) {
- List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
- BindingsGenerator::handle_cmdline_args(cmdline_args);
- }
- #endif
- #ifdef TOOLS_ENABLED
- EditorNode::add_init_callback(&gdsharp_editor_init_callback);
- #endif
- }
- void CSharpLanguage::finish() {
- if (gdmono) {
- memdelete(gdmono);
- gdmono = NULL;
- }
- }
- void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
- static const char *_reserved_words[] = {
- // Reserved keywords
- "abstract",
- "as",
- "base",
- "bool",
- "break",
- "byte",
- "case",
- "catch",
- "char",
- "checked",
- "class",
- "const",
- "continue",
- "decimal",
- "default",
- "delegate",
- "do",
- "double",
- "else",
- "enum",
- "event",
- "explicit",
- "extern",
- "false",
- "finally",
- "fixed",
- "float",
- "for",
- "forech",
- "goto",
- "if",
- "implicit",
- "in",
- "int",
- "interface",
- "internal",
- "is",
- "lock",
- "long",
- "namespace",
- "new",
- "null",
- "object",
- "operator",
- "out",
- "override",
- "params",
- "private",
- "protected",
- "public",
- "readonly",
- "ref",
- "return",
- "sbyte",
- "sealed",
- "short",
- "sizeof",
- "stackalloc",
- "static",
- "string",
- "struct",
- "switch",
- "this",
- "throw",
- "true",
- "try",
- "typeof",
- "uint",
- "ulong",
- "unchecked",
- "unsafe",
- "ushort",
- "using",
- "virtual",
- "volatile",
- "void",
- "while",
- // Contextual keywords. Not reserved words, but I guess we should include
- // them because this seems to be used only for syntax highlighting.
- "add",
- "ascending",
- "by",
- "descending",
- "dynamic",
- "equals",
- "from",
- "get",
- "global",
- "group",
- "in",
- "into",
- "join",
- "let",
- "on",
- "orderby",
- "partial",
- "remove",
- "select",
- "set",
- "value",
- "var",
- "where",
- "yield",
- 0
- };
- const char **w = _reserved_words;
- while (*w) {
- p_words->push_back(*w);
- w++;
- }
- }
- void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
- p_delimiters->push_back("//"); // single-line comment
- p_delimiters->push_back("/* */"); // delimited comment
- }
- void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
- p_delimiters->push_back("' '"); // character literal
- p_delimiters->push_back("\" \""); // regular string literal
- p_delimiters->push_back("@\" \""); // verbatim string literal
- }
- Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- String script_template = "using " BINDINGS_NAMESPACE ";\n"
- "using System;\n"
- "\n"
- "public class %CLASS_NAME% : %BASE_CLASS_NAME%\n"
- "{\n"
- " // Member variables here, example:\n"
- " // private int a = 2;\n"
- " // private string b = \"textvar\";\n"
- "\n"
- " public override void _Ready()\n"
- " {\n"
- " // Called every time the node is added to the scene.\n"
- " // Initialization here\n"
- " \n"
- " }\n"
- "}\n";
- script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name)
- .replace("%CLASS_NAME%", p_class_name);
- Ref<CSharpScript> script;
- script.instance();
- script->set_source_code(script_template);
- script->set_name(p_class_name);
- return script;
- }
- Script *CSharpLanguage::create_script() const {
- return memnew(CSharpScript);
- }
- bool CSharpLanguage::has_named_classes() const {
- return false;
- }
- bool CSharpLanguage::supports_builtin_mode() const {
- return false;
- }
- static String variant_type_to_managed_name(const String &p_var_type_name) {
- if (p_var_type_name.empty())
- return "object";
- if (!ClassDB::class_exists(p_var_type_name)) {
- Variant::Type var_types[] = {
- Variant::BOOL,
- Variant::INT,
- Variant::REAL,
- Variant::STRING,
- Variant::VECTOR2,
- Variant::RECT2,
- Variant::VECTOR3,
- Variant::TRANSFORM2D,
- Variant::PLANE,
- Variant::QUAT,
- Variant::RECT3,
- Variant::BASIS,
- Variant::TRANSFORM,
- Variant::COLOR,
- Variant::NODE_PATH,
- Variant::_RID
- };
- for (int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
- if (p_var_type_name == Variant::get_type_name(var_types[i]))
- return p_var_type_name;
- }
- if (p_var_type_name == "String")
- return "string"; // I prefer this one >:[
- // TODO these will be rewritten later into custom containers
- if (p_var_type_name == "Array")
- return "object[]";
- if (p_var_type_name == "Dictionary")
- return "Dictionary<object, object>";
- if (p_var_type_name == "PoolByteArray")
- return "byte[]";
- if (p_var_type_name == "PoolIntArray")
- return "int[]";
- if (p_var_type_name == "PoolRealArray")
- return "float[]";
- if (p_var_type_name == "PoolStringArray")
- return "string[]";
- if (p_var_type_name == "PoolVector2Array")
- return "Vector2[]";
- if (p_var_type_name == "PoolVector3Array")
- return "Vector3[]";
- if (p_var_type_name == "PoolColorArray")
- return "Color[]";
- return "object";
- }
- return p_var_type_name;
- }
- String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
- #ifdef TOOLS_ENABLED
- // FIXME
- // - Due to Godot's API limitation this just appends the function to the end of the file
- // - Use fully qualified name if there is ambiguity
- String s = "private void " + p_name + "(";
- for (int i = 0; i < p_args.size(); i++) {
- const String &arg = p_args[i];
- if (i > 0)
- s += ", ";
- s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
- }
- s += ")\n{\n // Replace with function body\n}\n";
- return s;
- #else
- return String();
- #endif
- }
- void CSharpLanguage::frame() {
- const Ref<MonoGCHandle> &task_scheduler_handle = GDMonoUtils::mono_cache.task_scheduler_handle;
- if (task_scheduler_handle.is_valid()) {
- MonoObject *task_scheduler = task_scheduler_handle->get_target();
- if (task_scheduler) {
- GDMonoUtils::GodotTaskScheduler_Activate thunk = CACHED_METHOD_THUNK(GodotTaskScheduler, Activate);
- ERR_FAIL_NULL(thunk);
- MonoObject *ex;
- thunk(task_scheduler, &ex);
- if (ex) {
- mono_print_unhandled_exception(ex);
- ERR_FAIL();
- }
- }
- }
- }
- struct CSharpScriptDepSort {
- // must support sorting so inheritance works properly (parent must be reloaded first)
- bool operator()(const Ref<CSharpScript> &A, const Ref<CSharpScript> &B) const {
- if (A == B)
- return false; // shouldn't happen but..
- GDMonoClass *I = B->base;
- while (I) {
- if (I == A->script_class) {
- // A is a base of B
- return true;
- }
- I = I->get_parent_class();
- }
- return false; // not a base
- }
- };
- void CSharpLanguage::reload_all_scripts() {
- #ifdef DEBUG_ENABLED
- #ifndef NO_THREADS
- lock->lock();
- #endif
- List<Ref<CSharpScript> > scripts;
- SelfList<CSharpScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
- scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to gdscript to avoid being erased by accident
- }
- elem = elem->next();
- }
- #ifndef NO_THREADS
- lock->unlock();
- #endif
- //as scripts are going to be reloaded, must proceed without locking here
- scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
- for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
- E->get()->load_source_code(E->get()->get_path());
- E->get()->reload(true);
- }
- #endif
- }
- void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
- (void)p_script; // UNUSED
- #ifdef TOOLS_ENABLED
- reload_assemblies_if_needed(p_soft_reload);
- #endif
- }
- #ifdef TOOLS_ENABLED
- void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
- if (gdmono->is_runtime_initialized()) {
- GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
- if (proj_assembly) {
- String proj_asm_path = proj_assembly->get_path();
- if (!FileAccess::exists(proj_assembly->get_path())) {
- // Maybe it wasn't loaded from the default path, so check this as well
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name);
- if (!FileAccess::exists(proj_asm_path))
- return; // No assembly to load
- }
- if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
- return; // Already up to date
- } else {
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name)))
- return; // No assembly to load
- }
- }
- #ifndef NO_THREADS
- lock->lock();
- #endif
- List<Ref<CSharpScript> > scripts;
- SelfList<CSharpScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
- scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to CSharpScript to avoid being erased by accident
- }
- elem = elem->next();
- }
- #ifndef NO_THREADS
- lock->unlock();
- #endif
- //when someone asks you why dynamically typed languages are easier to write....
- Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
- //as scripts are going to be reloaded, must proceed without locking here
- scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
- for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
- to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
- if (!p_soft_reload) {
- //save state and remove script from instances
- Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
- while (E->get()->instances.front()) {
- Object *obj = E->get()->instances.front()->get();
- //save instance info
- List<Pair<StringName, Variant> > state;
- if (obj->get_script_instance()) {
- obj->get_script_instance()->get_property_state(state);
- Ref<MonoGCHandle> gchandle = CAST_CSHARP_INSTANCE(obj->get_script_instance())->gchandle;
- if (gchandle.is_valid())
- gchandle->release();
- map[obj->get_instance_id()] = state;
- obj->set_script(RefPtr());
- }
- }
- //same thing for placeholders
- while (E->get()->placeholders.size()) {
- Object *obj = E->get()->placeholders.front()->get()->get_owner();
- //save instance info
- List<Pair<StringName, Variant> > state;
- if (obj->get_script_instance()) {
- obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_id()] = state;
- obj->set_script(RefPtr());
- }
- }
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
- map[F->key()] = F->get(); //pending to reload, use this one instead
- }
- E->get()->_clear();
- }
- }
- if (gdmono->reload_scripts_domain() != OK)
- return;
- for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
- Ref<CSharpScript> scr = E->key();
- scr->exports_invalidated = true;
- scr->reload(p_soft_reload);
- scr->update_exports();
- //restore state if saved
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
- Object *obj = ObjectDB::get_instance(F->key());
- if (!obj)
- continue;
- if (!p_soft_reload) {
- //clear it just in case (may be a pending reload state)
- obj->set_script(RefPtr());
- }
- obj->set_script(scr.get_ref_ptr());
- if (!obj->get_script_instance()) {
- //failed, save reload state for next time if not saved
- if (!scr->pending_reload_state.has(obj->get_instance_id())) {
- scr->pending_reload_state[obj->get_instance_id()] = F->get();
- }
- continue;
- }
- for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
- obj->get_script_instance()->set(G->get().first, G->get().second);
- }
- scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
- }
- //if instance states were saved, set them!
- }
- }
- #endif
- void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("cs");
- }
- #ifdef TOOLS_ENABLED
- Error CSharpLanguage::open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) {
- return GodotSharpEditor::get_singleton()->open_in_external_editor(p_script, p_line, p_col);
- }
- bool CSharpLanguage::overrides_external_editor() {
- return GodotSharpEditor::get_singleton()->overrides_external_editor();
- }
- #endif
- void CSharpLanguage::thread_enter() {
- #if 0
- if (mono->is_runtime_initialized()) {
- GDMonoUtils::attach_current_thread();
- }
- #endif
- }
- void CSharpLanguage::thread_exit() {
- #if 0
- if (mono->is_runtime_initialized()) {
- GDMonoUtils::detach_current_thread();
- }
- #endif
- }
- bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
- // Break because of parse error
- if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
- // TODO
- //_debug_parse_err_line = p_line;
- //_debug_parse_err_file = p_file;
- //_debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, false);
- return true;
- } else {
- return false;
- }
- }
- bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
- if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
- // TODO
- //_debug_parse_err_line = -1;
- //_debug_parse_err_file = "";
- //_debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
- return true;
- } else {
- return false;
- }
- }
- void CSharpLanguage::set_language_index(int p_idx) {
- ERR_FAIL_COND(lang_idx != -1);
- lang_idx = p_idx;
- }
- CSharpLanguage::CSharpLanguage() {
- ERR_FAIL_COND(singleton);
- singleton = this;
- gdmono = NULL;
- #ifdef NO_THREADS
- lock = NULL;
- gchandle_bind_lock = NULL;
- #else
- lock = Mutex::create();
- script_bind_lock = Mutex::create();
- #endif
- lang_idx = -1;
- }
- CSharpLanguage::~CSharpLanguage() {
- finish();
- if (lock) {
- memdelete(lock);
- lock = NULL;
- }
- if (script_bind_lock) {
- memdelete(script_bind_lock);
- script_bind_lock = NULL;
- }
- singleton = NULL;
- }
- void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
- #ifdef DEBUG_ENABLED
- // I don't trust you
- if (p_object->get_script_instance())
- CRASH_COND(NULL != CAST_CSHARP_INSTANCE(p_object->get_script_instance()));
- #endif
- StringName type_name = p_object->get_class_name();
- // ¯\_(ツ)_/¯
- const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
- while (classinfo && !classinfo->exposed)
- classinfo = classinfo->inherits_ptr;
- ERR_FAIL_NULL_V(classinfo, NULL);
- type_name = classinfo->name;
- GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
- ERR_FAIL_NULL_V(type_class, NULL);
- MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(type_class, type_name, p_object);
- ERR_FAIL_NULL_V(mono_object, NULL);
- // Tie managed to unmanaged
- bool strong_handle = true;
- Reference *ref = Object::cast_to<Reference>(p_object);
- if (ref) {
- strong_handle = false;
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: _GodotSharp::_dispose_object(Object *p_object)
- ref->reference();
- }
- Ref<MonoGCHandle> gchandle = strong_handle ? MonoGCHandle::create_strong(mono_object) :
- MonoGCHandle::create_weak(mono_object);
- #ifndef NO_THREADS
- script_bind_lock->lock();
- #endif
- void *data = (void *)gchandle_bindings.insert(p_object, gchandle);
- #ifndef NO_THREADS
- script_bind_lock->unlock();
- #endif
- return data;
- }
- void CSharpLanguage::free_instance_binding_data(void *p_data) {
- #ifndef NO_THREADS
- script_bind_lock->lock();
- #endif
- gchandle_bindings.erase((Map<Object *, Ref<MonoGCHandle> >::Element *)p_data);
- #ifndef NO_THREADS
- script_bind_lock->unlock();
- #endif
- }
- void CSharpInstance::_ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount) {
- GDMonoClass *base = klass->get_parent_class();
- if (base && base != script->native)
- _ml_call_reversed(base, p_method, p_args, p_argcount);
- GDMonoMethod *method = klass->get_method(p_method, p_argcount);
- if (method) {
- method->invoke(get_mono_object(), p_args);
- }
- }
- CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle) {
- CSharpInstance *instance = memnew(CSharpInstance);
- Reference *ref = Object::cast_to<Reference>(p_owner);
- instance->base_ref = ref != NULL;
- instance->script = Ref<CSharpScript>(p_script);
- instance->owner = p_owner;
- instance->gchandle = p_gchandle;
- if (instance->base_ref)
- instance->_reference_owner_unsafe();
- p_script->instances.insert(p_owner);
- return instance;
- }
- MonoObject *CSharpInstance::get_mono_object() const {
- #ifdef DEBUG_ENABLED
- CRASH_COND(gchandle.is_null());
- #endif
- return gchandle->get_target();
- }
- bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
- ERR_FAIL_COND_V(!script.is_valid(), false);
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoField *field = script->script_class->get_field(p_name);
- if (field) {
- MonoObject *mono_object = get_mono_object();
- ERR_EXPLAIN("Reference has been garbage collected?");
- ERR_FAIL_NULL_V(mono_object, false);
- field->set_value(mono_object, p_value);
- return true;
- }
- top = top->get_parent_class();
- }
- // Call _set
- Variant name = p_name;
- const Variant *args[2] = { &name, &p_value };
- MonoObject *mono_object = get_mono_object();
- top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2);
- if (method) {
- MonoObject *ret = method->invoke(mono_object, args);
- if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret) == true)
- return true;
- }
- top = top->get_parent_class();
- }
- return false;
- }
- bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
- ERR_FAIL_COND_V(!script.is_valid(), false);
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoField *field = top->get_field(p_name);
- if (field) {
- MonoObject *mono_object = get_mono_object();
- ERR_EXPLAIN("Reference has been garbage collected?");
- ERR_FAIL_NULL_V(mono_object, false);
- MonoObject *value = field->get_value(mono_object);
- r_ret = GDMonoMarshal::mono_object_to_variant(value, field->get_type());
- return true;
- }
- // Call _get
- GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1);
- if (method) {
- Variant name = p_name;
- const Variant *args[1] = { &name };
- MonoObject *ret = method->invoke(get_mono_object(), args);
- if (ret) {
- r_ret = GDMonoMarshal::mono_object_to_variant(ret);
- return true;
- }
- }
- top = top->get_parent_class();
- }
- return false;
- }
- void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- for (Map<StringName, PropertyInfo>::Element *E = script->member_info.front(); E; E = E->next()) {
- p_properties->push_back(E->value());
- }
- }
- Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- if (script->member_info.has(p_name)) {
- if (r_is_valid)
- *r_is_valid = true;
- return script->member_info[p_name].type;
- }
- if (r_is_valid)
- *r_is_valid = false;
- return Variant::NIL;
- }
- bool CSharpInstance::has_method(const StringName &p_method) const {
- if (!script.is_valid())
- return false;
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- if (top->has_method(p_method)) {
- return true;
- }
- top = top->get_parent_class();
- }
- return false;
- }
- Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- MonoObject *mono_object = get_mono_object();
- ERR_EXPLAIN("Reference has been garbage collected?");
- ERR_FAIL_NULL_V(mono_object, Variant());
- if (!script.is_valid())
- return Variant();
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method, p_argcount);
- if (method) {
- MonoObject *return_value = method->invoke(mono_object, p_args);
- if (return_value) {
- return GDMonoMarshal::mono_object_to_variant(return_value, method->get_return_type());
- } else {
- return Variant();
- }
- }
- top = top->get_parent_class();
- }
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- void CSharpInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (script.is_valid()) {
- MonoObject *mono_object = get_mono_object();
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method, p_argcount);
- if (method)
- method->invoke(mono_object, p_args);
- top = top->get_parent_class();
- }
- }
- }
- void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (script.is_valid()) {
- _ml_call_reversed(script->script_class, p_method, p_args, p_argcount);
- }
- }
- void CSharpInstance::_reference_owner_unsafe() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
- #endif
- // Unsafe refcount increment. The managed instance also counts as a reference.
- // This way if the unmanaged world has no references to our owner
- // but the managed instance is alive, the refcount will be 1 instead of 0.
- // See: _unreference_owner_unsafe()
- // May not me referenced yet, so we must use init_ref() instead of reference()
- Object::cast_to<Reference>(owner)->init_ref();
- }
- void CSharpInstance::_unreference_owner_unsafe() {
- #ifdef DEBUG_ENABLED
- CRASH_COND(!base_ref);
- #endif
- // Called from CSharpInstance::mono_object_disposed() or ~CSharpInstance()
- // Unsafe refcount decrement. The managed instance also counts as a reference.
- // See: _reference_owner_unsafe()
- if (Object::cast_to<Reference>(owner)->unreference()) {
- memdelete(owner);
- owner = NULL;
- }
- }
- void CSharpInstance::mono_object_disposed() {
- if (base_ref)
- _unreference_owner_unsafe();
- }
- void CSharpInstance::refcount_incremented() {
- CRASH_COND(!base_ref);
- Reference *ref_owner = Object::cast_to<Reference>(owner);
- if (ref_owner->reference_get_count() > 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
- // The reference count was increased after the managed side was the only one referencing our owner.
- // This means the owner is being referenced again by the unmanaged side,
- // so the owner must hold the managed side alive again to avoid it from being GCed.
- // Release the current weak handle and replace it with a strong handle.
- uint32_t strong_gchandle = MonoGCHandle::make_strong_handle(gchandle->get_target());
- gchandle->release();
- gchandle->set_handle(strong_gchandle);
- }
- }
- bool CSharpInstance::refcount_decremented() {
- CRASH_COND(!base_ref);
- Reference *ref_owner = Object::cast_to<Reference>(owner);
- int refcount = ref_owner->reference_get_count();
- if (refcount == 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
- // If owner owner is no longer referenced by the unmanaged side,
- // the managed instance takes responsibility of deleting the owner when GCed.
- // Release the current strong handle and replace it with a weak handle.
- uint32_t weak_gchandle = MonoGCHandle::make_weak_handle(gchandle->get_target());
- gchandle->release();
- gchandle->set_handle(weak_gchandle);
- return false;
- }
- ref_dying = (refcount == 0);
- return ref_dying;
- }
- ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method);
- if (method) { // TODO should we reject static methods?
- // TODO cache result
- if (method->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return RPC_MODE_REMOTE;
- if (method->has_attribute(CACHED_CLASS(SyncAttribute)))
- return RPC_MODE_SYNC;
- if (method->has_attribute(CACHED_CLASS(MasterAttribute)))
- return RPC_MODE_MASTER;
- if (method->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return RPC_MODE_SLAVE;
- }
- top = top->get_parent_class();
- }
- return RPC_MODE_DISABLED;
- }
- ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- GDMonoField *field = top->get_field(p_variable);
- if (field) { // TODO should we reject static fields?
- // TODO cache result
- if (field->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return RPC_MODE_REMOTE;
- if (field->has_attribute(CACHED_CLASS(SyncAttribute)))
- return RPC_MODE_SYNC;
- if (field->has_attribute(CACHED_CLASS(MasterAttribute)))
- return RPC_MODE_MASTER;
- if (field->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return RPC_MODE_SLAVE;
- }
- top = top->get_parent_class();
- }
- return RPC_MODE_DISABLED;
- }
- void CSharpInstance::notification(int p_notification) {
- Variant value = p_notification;
- const Variant *args[1] = { &value };
- call_multilevel(CACHED_STRING_NAME(_notification), args, 1);
- }
- Ref<Script> CSharpInstance::get_script() const {
- return script;
- }
- ScriptLanguage *CSharpInstance::get_language() {
- return CSharpLanguage::get_singleton();
- }
- CSharpInstance::CSharpInstance() {
- owner = NULL;
- base_ref = false;
- ref_dying = false;
- }
- CSharpInstance::~CSharpInstance() {
- if (gchandle.is_valid()) {
- gchandle->release(); // Make sure it's released
- }
- if (base_ref && !ref_dying) { // it may be called from the owner's destructor
- #ifdef DEBUG_ENABLED
- CRASH_COND(!owner); // dunno, just in case
- #endif
- _unreference_owner_unsafe();
- }
- if (script.is_valid() && owner) {
- #ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
- #endif
- #ifdef DEBUG_ENABLED
- // CSharpInstance must not be created unless it's going to be added to the list for sure
- Set<Object *>::Element *match = script->instances.find(owner);
- CRASH_COND(!match);
- script->instances.erase(match);
- #else
- script->instances.erase(owner);
- #endif
- #ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
- #endif
- }
- }
- #ifdef TOOLS_ENABLED
- void CSharpScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
- placeholders.erase(p_placeholder);
- }
- #endif
- #ifdef TOOLS_ENABLED
- void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
- if (base_cache.is_valid()) {
- base_cache->_update_exports_values(values, propnames);
- }
- for (Map<StringName, Variant>::Element *E = exported_members_defval_cache.front(); E; E = E->next()) {
- values[E->key()] = E->get();
- }
- for (List<PropertyInfo>::Element *E = exported_members_cache.front(); E; E = E->next()) {
- propnames.push_back(E->get());
- }
- }
- #endif
- bool CSharpScript::_update_exports() {
- #ifdef TOOLS_ENABLED
- if (!valid)
- return false;
- bool changed = false;
- if (exports_invalidated) {
- exports_invalidated = false;
- changed = true;
- member_info.clear();
- exported_members_cache.clear();
- exported_members_defval_cache.clear();
- // We are creating a temporary new instance of the class here to get the default value
- // TODO Workaround. Should be replaced with IL opcodes analysis
- MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
- if (tmp_object) {
- CACHED_FIELD(GodotObject, ptr)->set_value_raw(tmp_object, tmp_object); // FIXME WTF is this workaround
- GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
- MonoObject *ex = NULL;
- ctor->invoke(tmp_object, NULL, &ex);
- if (ex) {
- ERR_PRINT("Exception thrown from constructor of temporary MonoObject:");
- mono_print_unhandled_exception(ex);
- tmp_object = NULL;
- ERR_FAIL_V(false);
- }
- } else {
- ERR_PRINT("Failed to create temporary MonoObject");
- return false;
- }
- GDMonoClass *top = script_class;
- while (top && top != native) {
- const Vector<GDMonoField *> &fields = top->get_all_fields();
- for (int i = 0; i < fields.size(); i++) {
- GDMonoField *field = fields[i];
- if (field->is_static()) {
- if (field->has_attribute(CACHED_CLASS(ExportAttribute)))
- ERR_PRINTS("Cannot export field because it is static: " + top->get_full_name() + "." + field->get_name());
- continue;
- }
- String name = field->get_name();
- StringName cname = name;
- if (member_info.has(cname))
- continue;
- ManagedType field_type = field->get_type();
- Variant::Type type = GDMonoMarshal::managed_to_variant_type(field_type);
- if (field->has_attribute(CACHED_CLASS(ExportAttribute))) {
- // Field has Export attribute
- MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute));
- PropertyHint hint;
- String hint_string;
- if (type == Variant::NIL) {
- ERR_PRINTS("Unknown type of exported field: " + top->get_full_name() + "." + field->get_name());
- continue;
- } else if (type == Variant::INT && field_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(field_type.type_class->get_raw())) {
- type = Variant::INT;
- hint = PROPERTY_HINT_ENUM;
- Vector<MonoClassField *> fields = field_type.type_class->get_enum_fields();
- for (int i = 0; i < fields.size(); i++) {
- if (i > 0)
- hint_string += ",";
- hint_string += mono_field_get_name(fields[i]);
- }
- } else if (type == Variant::OBJECT && CACHED_CLASS(GodotReference)->is_assignable_from(field_type.type_class)) {
- hint = PROPERTY_HINT_RESOURCE_TYPE;
- hint_string = NATIVE_GDMONOCLASS_NAME(field_type.type_class);
- } else {
- hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
- hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr);
- }
- PropertyInfo prop_info = PropertyInfo(type, name, hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE);
- member_info[cname] = prop_info;
- exported_members_cache.push_back(prop_info);
- if (tmp_object) {
- exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
- }
- } else {
- member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
- }
- }
- top = top->get_parent_class();
- }
- }
- if (placeholders.size()) {
- // Update placeholders if any
- Map<StringName, Variant> values;
- List<PropertyInfo> propnames;
- _update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
- }
- }
- return changed;
- #endif
- return false;
- }
- void CSharpScript::_clear() {
- tool = false;
- valid = false;
- base = NULL;
- native = NULL;
- script_class = NULL;
- }
- Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- GDMonoClass *top = script_class;
- while (top && top != native) {
- GDMonoMethod *method = top->get_method(p_method, p_argcount);
- if (method && method->is_static()) {
- MonoObject *result = method->invoke(NULL, p_args);
- if (result) {
- return GDMonoMarshal::mono_object_to_variant(result, method->get_return_type());
- } else {
- return Variant();
- }
- }
- top = top->get_parent_class();
- }
- // No static method found. Try regular instance calls
- return Script::call(p_method, p_args, p_argcount, r_error);
- }
- void CSharpScript::_resource_path_changed() {
- String path = get_path();
- if (!path.empty()) {
- name = get_path().get_file().get_basename();
- }
- }
- void CSharpScript::_bind_methods() {
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo(Variant::OBJECT, "new"));
- }
- Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
- // This method should not fail
- CRASH_COND(!p_class);
- Ref<CSharpScript> script = memnew(CSharpScript);
- script->name = p_class->get_name();
- script->script_class = p_class;
- script->native = GDMonoUtils::get_class_native_base(script->script_class);
- CRASH_COND(script->native == NULL);
- GDMonoClass *base = script->script_class->get_parent_class();
- if (base != script->native)
- script->base = base;
- #ifdef DEBUG_ENABLED
- // For debug builds, we must fetch from all native base methods as well.
- // Native base methods must be fetched before the current class.
- // Not needed if the script class itself is a native class.
- if (script->script_class != script->native) {
- GDMonoClass *native_top = script->native;
- while (native_top) {
- native_top->fetch_methods_with_godot_api_checks(script->native);
- if (native_top == CACHED_CLASS(GodotObject))
- break;
- native_top = native_top->get_parent_class();
- }
- }
- #endif
- script->script_class->fetch_methods_with_godot_api_checks(script->native);
- // Need to fetch method from base classes as well
- GDMonoClass *top = script->script_class;
- while (top && top != script->native) {
- top->fetch_methods_with_godot_api_checks(script->native);
- top = top->get_parent_class();
- }
- return script;
- }
- bool CSharpScript::can_instance() const {
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- if (get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted...
- if (_create_project_solution_if_needed()) {
- CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
- "Compile",
- ProjectSettings::get_singleton()->globalize_path(get_path()));
- } else {
- ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
- }
- }
- }
- #endif
- return valid || (!tool && !ScriptServer::is_scripting_enabled());
- }
- StringName CSharpScript::get_instance_base_type() const {
- if (native)
- return native->get_name();
- else
- return StringName();
- }
- CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
- /* STEP 1, CREATE */
- CSharpInstance *instance = memnew(CSharpInstance);
- instance->base_ref = p_isref;
- instance->script = Ref<CSharpScript>(this);
- instance->owner = p_owner;
- instance->owner->set_script_instance(instance);
- if (instance->base_ref)
- instance->_reference_owner_unsafe();
- /* STEP 2, INITIALIZE AND CONSTRUCT */
- MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
- if (!mono_object) {
- instance->script = Ref<CSharpScript>();
- instance->owner->set_script_instance(NULL);
- r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- ERR_EXPLAIN("Failed to allocate memory for the object");
- ERR_FAIL_V(NULL);
- }
- #ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
- #endif
- instances.insert(instance->owner);
- #ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
- #endif
- CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, instance->owner);
- // Construct
- GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
- ctor->invoke(mono_object, p_args, NULL);
- // Tie managed to unmanaged
- instance->gchandle = MonoGCHandle::create_strong(mono_object);
- /* STEP 3, PARTY */
- //@TODO make thread safe
- return instance;
- }
- Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- if (!valid) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
- r_error.error = Variant::CallError::CALL_OK;
- REF ref;
- Object *owner = NULL;
- ERR_FAIL_NULL_V(native, Variant());
- owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
- Reference *r = Object::cast_to<Reference>(owner);
- if (r) {
- ref = REF(r);
- }
- CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
- if (!instance) {
- if (ref.is_null()) {
- memdelete(owner); //no owner, sorry
- }
- return Variant();
- }
- if (ref.is_valid()) {
- return ref;
- } else {
- return owner;
- }
- }
- ScriptInstance *CSharpScript::instance_create(Object *p_this) {
- if (!valid)
- return NULL;
- if (!tool && !ScriptServer::is_scripting_enabled()) {
- #ifdef TOOLS_ENABLED
- PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
- placeholders.insert(si);
- _update_exports();
- return si;
- #else
- return NULL;
- #endif
- }
- if (native) {
- String native_name = native->get_name();
- if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
- if (ScriptDebugger::get_singleton()) {
- CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
- }
- ERR_EXPLAIN("Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
- ERR_FAIL_V(NULL);
- }
- }
- Variant::CallError unchecked_error;
- return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this), unchecked_error);
- }
- bool CSharpScript::instance_has(const Object *p_this) const {
- #ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
- #endif
- bool ret = instances.has((Object *)p_this);
- #ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
- #endif
- return ret;
- }
- bool CSharpScript::has_source_code() const {
- return !source.empty();
- }
- String CSharpScript::get_source_code() const {
- return source;
- }
- void CSharpScript::set_source_code(const String &p_code) {
- if (source == p_code)
- return;
- source = p_code;
- #ifdef TOOLS_ENABLED
- source_changed_cache = true;
- #endif
- }
- bool CSharpScript::has_method(const StringName &p_method) const {
- return script_class->has_method(p_method);
- }
- Error CSharpScript::reload(bool p_keep_state) {
- #ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
- #endif
- bool has_instances = instances.size();
- #ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
- #endif
- ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
- GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
- if (project_assembly) {
- script_class = project_assembly->get_object_derived_class(name);
- if (!script_class) {
- ERR_PRINTS("Cannot find class " + name + " for script " + get_path());
- }
- #ifdef DEBUG_ENABLED
- else if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
- script_class->get_name() + " for script " + get_path() + "\n")
- .utf8());
- }
- #endif
- valid = script_class != NULL;
- if (script_class) {
- tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute));
- native = GDMonoUtils::get_class_native_base(script_class);
- CRASH_COND(native == NULL);
- GDMonoClass *base_class = script_class->get_parent_class();
- if (base_class != native)
- base = base_class;
- #ifdef DEBUG_ENABLED
- // For debug builds, we must fetch from all native base methods as well.
- // Native base methods must be fetched before the current class.
- // Not needed if the script class itself is a native class.
- if (script_class != native) {
- GDMonoClass *native_top = native;
- while (native_top) {
- native_top->fetch_methods_with_godot_api_checks(native);
- if (native_top == CACHED_CLASS(GodotObject))
- break;
- native_top = native_top->get_parent_class();
- }
- }
- #endif
- script_class->fetch_methods_with_godot_api_checks(native);
- // Need to fetch method from base classes as well
- GDMonoClass *top = script_class;
- while (top && top != native) {
- top->fetch_methods_with_godot_api_checks(native);
- top = top->get_parent_class();
- }
- }
- return OK;
- }
- return ERR_FILE_MISSING_DEPENDENCIES;
- }
- String CSharpScript::get_node_type() const {
- return ""; // ?
- }
- ScriptLanguage *CSharpScript::get_language() const {
- return CSharpLanguage::get_singleton();
- }
- bool CSharpScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
- #ifdef TOOLS_ENABLED
- const Map<StringName, Variant>::Element *E = exported_members_defval_cache.find(p_property);
- if (E) {
- r_value = E->get();
- return true;
- }
- if (base_cache.is_valid()) {
- return base_cache->get_property_default_value(p_property, r_value);
- }
- #endif
- return false;
- }
- void CSharpScript::update_exports() {
- #ifdef TOOLS_ENABLED
- _update_exports();
- #endif
- }
- Ref<Script> CSharpScript::get_base_script() const {
- // TODO search in metadata file once we have it, not important any way?
- return Ref<Script>();
- }
- void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- for (Map<StringName, PropertyInfo>::Element *E = member_info.front(); E; E = E->next()) {
- p_list->push_back(E->value());
- }
- }
- int CSharpScript::get_member_line(const StringName &p_member) const {
- // TODO omnisharp
- return -1;
- }
- Error CSharpScript::load_source_code(const String &p_path) {
- PoolVector<uint8_t> sourcef;
- Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- ERR_FAIL_COND_V(err != OK, err);
- int len = f->get_len();
- sourcef.resize(len + 1);
- PoolVector<uint8_t>::Write w = sourcef.write();
- int r = f->get_buffer(w.ptr(), len);
- f->close();
- memdelete(f);
- ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
- w[len] = 0;
- String s;
- if (s.parse_utf8((const char *)w.ptr())) {
- ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
- ERR_FAIL_V(ERR_INVALID_DATA);
- }
- source = s;
- #ifdef TOOLS_ENABLED
- source_changed_cache = true;
- #endif
- return OK;
- }
- StringName CSharpScript::get_script_name() const {
- return name;
- }
- CSharpScript::CSharpScript()
- : script_list(this) {
- _clear();
- #ifdef TOOLS_ENABLED
- source_changed_cache = false;
- exports_invalidated = true;
- #endif
- _resource_path_changed();
- #ifdef DEBUG_ENABLED
- #ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->lock();
- #endif
- CSharpLanguage::get_singleton()->script_list.add(&script_list);
- #ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->unlock();
- #endif
- #endif // DEBUG_ENABLED
- }
- CSharpScript::~CSharpScript() {
- #ifdef DEBUG_ENABLED
- #ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->lock();
- #endif
- CSharpLanguage::get_singleton()->script_list.remove(&script_list);
- #ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->unlock();
- #endif
- #endif // DEBUG_ENABLED
- }
- /*************** RESOURCE ***************/
- RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
- if (r_error)
- *r_error = ERR_FILE_CANT_OPEN;
- // TODO ignore anything inside bin/ and obj/ in tools builds?
- CSharpScript *script = memnew(CSharpScript);
- Ref<CSharpScript> scriptres(script);
- #if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
- Error err = script->load_source_code(p_path);
- ERR_FAIL_COND_V(err != OK, RES());
- #endif
- script->set_path(p_original_path);
- #ifndef TOOLS_ENABLED
- #ifdef DEBUG_ENABLED
- // User is responsible for thread attach/detach
- ERR_EXPLAIN("Thread is not attached");
- CRASH_COND(mono_domain_get() == NULL);
- #endif
- #else
- if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) {
- CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
- // Thread is not attached, but we will make an exception in this case
- // because this may be called by one of the editor's worker threads.
- // Attach this thread temporarily to reload the script.
- MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
- CRASH_COND(mono_thread == NULL);
- script->reload();
- mono_thread_detach(mono_thread);
- } else // just reload it normally
- #endif
- script->reload();
- if (r_error)
- *r_error = OK;
- return scriptres;
- }
- void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("cs");
- }
- bool ResourceFormatLoaderCSharpScript::handles_type(const String &p_type) const {
- return p_type == "Script" || p_type == CSharpLanguage::get_singleton()->get_type();
- }
- String ResourceFormatLoaderCSharpScript::get_resource_type(const String &p_path) const {
- return p_path.get_extension().to_lower() == "cs" ? CSharpLanguage::get_singleton()->get_type() : "";
- }
- Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- Ref<CSharpScript> sqscr = p_resource;
- ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
- String source = sqscr->get_source_code();
- #ifdef TOOLS_ENABLED
- if (!FileAccess::exists(p_path)) {
- // The file does not yet exists, let's assume the user just created this script
- if (_create_project_solution_if_needed()) {
- CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
- "Compile",
- ProjectSettings::get_singleton()->globalize_path(p_path));
- } else {
- ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created.");
- }
- }
- #endif
- Error err;
- FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(err, err);
- file->store_string(source);
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- memdelete(file);
- return ERR_CANT_CREATE;
- }
- file->close();
- memdelete(file);
- if (ScriptServer::is_reload_scripts_on_save_enabled()) {
- CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
- }
- return OK;
- }
- void ResourceFormatSaverCSharpScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<CSharpScript>(p_resource.ptr())) {
- p_extensions->push_back("cs");
- }
- }
- bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
- return Object::cast_to<CSharpScript>(p_resource.ptr()) != NULL;
- }
- CSharpLanguage::StringNameCache::StringNameCache() {
- _signal_callback = StaticCString::create("_signal_callback");
- _set = StaticCString::create("_set");
- _get = StaticCString::create("_get");
- _notification = StaticCString::create("_notification");
- dotctor = StaticCString::create(".ctor");
- }
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