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- /*************************************************************************/
- /* register_server_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_server_types.h"
- #include "core/config/engine.h"
- #include "core/config/project_settings.h"
- #include "audio/audio_effect.h"
- #include "audio/audio_stream.h"
- #include "audio/effects/audio_effect_amplify.h"
- #include "audio/effects/audio_effect_capture.h"
- #include "audio/effects/audio_effect_chorus.h"
- #include "audio/effects/audio_effect_compressor.h"
- #include "audio/effects/audio_effect_delay.h"
- #include "audio/effects/audio_effect_distortion.h"
- #include "audio/effects/audio_effect_eq.h"
- #include "audio/effects/audio_effect_filter.h"
- #include "audio/effects/audio_effect_limiter.h"
- #include "audio/effects/audio_effect_panner.h"
- #include "audio/effects/audio_effect_phaser.h"
- #include "audio/effects/audio_effect_pitch_shift.h"
- #include "audio/effects/audio_effect_record.h"
- #include "audio/effects/audio_effect_reverb.h"
- #include "audio/effects/audio_effect_spectrum_analyzer.h"
- #include "audio/effects/audio_effect_stereo_enhance.h"
- #include "audio/effects/audio_stream_generator.h"
- #include "audio_server.h"
- #include "camera/camera_feed.h"
- #include "camera_server.h"
- #include "core/extension/native_extension_manager.h"
- #include "display_server.h"
- #include "navigation_server_2d.h"
- #include "navigation_server_3d.h"
- #include "physics_2d/godot_physics_server_2d.h"
- #include "physics_3d/godot_physics_server_3d.h"
- #include "physics_server_2d.h"
- #include "physics_server_2d_wrap_mt.h"
- #include "physics_server_3d.h"
- #include "physics_server_3d_wrap_mt.h"
- #include "rendering/renderer_compositor.h"
- #include "rendering/rendering_device.h"
- #include "rendering/rendering_device_binds.h"
- #include "rendering_server.h"
- #include "servers/rendering/shader_types.h"
- #include "text/text_server_extension.h"
- #include "text_server.h"
- #include "xr/xr_interface.h"
- #include "xr/xr_interface_extension.h"
- #include "xr/xr_positional_tracker.h"
- #include "xr_server.h"
- ShaderTypes *shader_types = nullptr;
- PhysicsServer3D *_createGodotPhysics3DCallback() {
- bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
- PhysicsServer3D *physics_server = memnew(GodotPhysicsServer3D(using_threads));
- return memnew(PhysicsServer3DWrapMT(physics_server, using_threads));
- }
- PhysicsServer2D *_createGodotPhysics2DCallback() {
- bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
- PhysicsServer2D *physics_server = memnew(GodotPhysicsServer2D(using_threads));
- return memnew(PhysicsServer2DWrapMT(physics_server, using_threads));
- }
- static bool has_server_feature_callback(const String &p_feature) {
- if (RenderingServer::get_singleton()) {
- if (RenderingServer::get_singleton()->has_os_feature(p_feature)) {
- return true;
- }
- }
- return false;
- }
- void preregister_server_types() {
- shader_types = memnew(ShaderTypes);
- GDREGISTER_CLASS(TextServerManager);
- GDREGISTER_VIRTUAL_CLASS(TextServer);
- GDREGISTER_CLASS(TextServerExtension);
- Engine::get_singleton()->add_singleton(Engine::Singleton("TextServerManager", TextServerManager::get_singleton(), "TextServerManager"));
- }
- void register_server_types() {
- OS::get_singleton()->set_has_server_feature_callback(has_server_feature_callback);
- GDREGISTER_VIRTUAL_CLASS(DisplayServer);
- GDREGISTER_VIRTUAL_CLASS(RenderingServer);
- GDREGISTER_CLASS(AudioServer);
- GDREGISTER_VIRTUAL_CLASS(PhysicsServer2D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsServer3D);
- GDREGISTER_VIRTUAL_CLASS(NavigationServer2D);
- GDREGISTER_VIRTUAL_CLASS(NavigationServer3D);
- GDREGISTER_CLASS(XRServer);
- GDREGISTER_CLASS(CameraServer);
- GDREGISTER_VIRTUAL_CLASS(RenderingDevice);
- GDREGISTER_VIRTUAL_CLASS(XRInterface);
- GDREGISTER_CLASS(XRInterfaceExtension); // can't register this as virtual because we need a creation function for our extensions.
- GDREGISTER_CLASS(XRPose);
- GDREGISTER_CLASS(XRPositionalTracker);
- GDREGISTER_CLASS(AudioStream);
- GDREGISTER_CLASS(AudioStreamPlayback);
- GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled);
- GDREGISTER_CLASS(AudioStreamMicrophone);
- GDREGISTER_CLASS(AudioStreamRandomPitch);
- GDREGISTER_VIRTUAL_CLASS(AudioEffect);
- GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance);
- GDREGISTER_CLASS(AudioEffectEQ);
- GDREGISTER_CLASS(AudioEffectFilter);
- GDREGISTER_CLASS(AudioBusLayout);
- GDREGISTER_CLASS(AudioStreamGenerator);
- GDREGISTER_VIRTUAL_CLASS(AudioStreamGeneratorPlayback);
- {
- //audio effects
- GDREGISTER_CLASS(AudioEffectAmplify);
- GDREGISTER_CLASS(AudioEffectReverb);
- GDREGISTER_CLASS(AudioEffectLowPassFilter);
- GDREGISTER_CLASS(AudioEffectHighPassFilter);
- GDREGISTER_CLASS(AudioEffectBandPassFilter);
- GDREGISTER_CLASS(AudioEffectNotchFilter);
- GDREGISTER_CLASS(AudioEffectBandLimitFilter);
- GDREGISTER_CLASS(AudioEffectLowShelfFilter);
- GDREGISTER_CLASS(AudioEffectHighShelfFilter);
- GDREGISTER_CLASS(AudioEffectEQ6);
- GDREGISTER_CLASS(AudioEffectEQ10);
- GDREGISTER_CLASS(AudioEffectEQ21);
- GDREGISTER_CLASS(AudioEffectDistortion);
- GDREGISTER_CLASS(AudioEffectStereoEnhance);
- GDREGISTER_CLASS(AudioEffectPanner);
- GDREGISTER_CLASS(AudioEffectChorus);
- GDREGISTER_CLASS(AudioEffectDelay);
- GDREGISTER_CLASS(AudioEffectCompressor);
- GDREGISTER_CLASS(AudioEffectLimiter);
- GDREGISTER_CLASS(AudioEffectPitchShift);
- GDREGISTER_CLASS(AudioEffectPhaser);
- GDREGISTER_CLASS(AudioEffectRecord);
- GDREGISTER_CLASS(AudioEffectSpectrumAnalyzer);
- GDREGISTER_VIRTUAL_CLASS(AudioEffectSpectrumAnalyzerInstance);
- GDREGISTER_CLASS(AudioEffectCapture);
- }
- GDREGISTER_VIRTUAL_CLASS(RenderingDevice);
- GDREGISTER_CLASS(RDTextureFormat);
- GDREGISTER_CLASS(RDTextureView);
- GDREGISTER_CLASS(RDAttachmentFormat);
- GDREGISTER_CLASS(RDFramebufferPass);
- GDREGISTER_CLASS(RDSamplerState);
- GDREGISTER_CLASS(RDVertexAttribute);
- GDREGISTER_CLASS(RDUniform);
- GDREGISTER_CLASS(RDPipelineRasterizationState);
- GDREGISTER_CLASS(RDPipelineMultisampleState);
- GDREGISTER_CLASS(RDPipelineDepthStencilState);
- GDREGISTER_CLASS(RDPipelineColorBlendStateAttachment);
- GDREGISTER_CLASS(RDPipelineColorBlendState);
- GDREGISTER_CLASS(RDShaderSource);
- GDREGISTER_CLASS(RDShaderSPIRV);
- GDREGISTER_CLASS(RDShaderFile);
- GDREGISTER_CLASS(RDPipelineSpecializationConstant);
- GDREGISTER_CLASS(CameraFeed);
- GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2D);
- GDREGISTER_CLASS(PhysicsRayQueryParameters2D);
- GDREGISTER_CLASS(PhysicsPointQueryParameters2D);
- GDREGISTER_CLASS(PhysicsShapeQueryParameters2D);
- GDREGISTER_CLASS(PhysicsTestMotionParameters2D);
- GDREGISTER_CLASS(PhysicsTestMotionResult2D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3D);
- GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3D);
- GDREGISTER_CLASS(PhysicsRayQueryParameters3D);
- GDREGISTER_CLASS(PhysicsPointQueryParameters3D);
- GDREGISTER_CLASS(PhysicsShapeQueryParameters3D);
- GDREGISTER_CLASS(PhysicsTestMotionParameters3D);
- GDREGISTER_CLASS(PhysicsTestMotionResult3D);
- // Physics 2D
- GLOBAL_DEF(PhysicsServer2DManager::setting_property_name, "DEFAULT");
- ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer2DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer2DManager::register_server("GodotPhysics2D", &_createGodotPhysics2DCallback);
- PhysicsServer2DManager::set_default_server("GodotPhysics2D");
- // Physics 3D
- GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
- ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer3DManager::register_server("GodotPhysics3D", &_createGodotPhysics3DCallback);
- PhysicsServer3DManager::set_default_server("GodotPhysics3D");
- NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
- }
- void unregister_server_types() {
- NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SERVERS);
- memdelete(shader_types);
- }
- void register_server_singletons() {
- Engine::get_singleton()->add_singleton(Engine::Singleton("DisplayServer", DisplayServer::get_singleton(), "DisplayServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("RenderingServer", RenderingServer::get_singleton(), "RenderingServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("AudioServer", AudioServer::get_singleton(), "AudioServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2D", PhysicsServer2D::get_singleton(), "PhysicsServer2D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3D", PhysicsServer3D::get_singleton(), "PhysicsServer3D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer2D", NavigationServer2D::get_singleton_mut(), "NavigationServer2D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NavigationServer3D", NavigationServer3D::get_singleton_mut(), "NavigationServer3D"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("XRServer", XRServer::get_singleton(), "XRServer"));
- Engine::get_singleton()->add_singleton(Engine::Singleton("CameraServer", CameraServer::get_singleton(), "CameraServer"));
- }
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