script_language.cpp 18 KB

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  1. /*************************************************************************/
  2. /* script_language.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "script_language.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/core_string_names.h"
  33. #include "core/debugger/engine_debugger.h"
  34. #include "core/debugger/script_debugger.h"
  35. #include "core/variant/typed_array.h"
  36. #include <stdint.h>
  37. ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
  38. int ScriptServer::_language_count = 0;
  39. bool ScriptServer::scripting_enabled = true;
  40. bool ScriptServer::reload_scripts_on_save = false;
  41. bool ScriptServer::languages_finished = false;
  42. ScriptEditRequestFunction ScriptServer::edit_request_func = nullptr;
  43. void Script::_notification(int p_what) {
  44. switch (p_what) {
  45. case NOTIFICATION_POSTINITIALIZE: {
  46. if (EngineDebugger::is_active()) {
  47. EngineDebugger::get_script_debugger()->set_break_language(get_language());
  48. }
  49. } break;
  50. }
  51. }
  52. Variant Script::_get_property_default_value(const StringName &p_property) {
  53. Variant ret;
  54. get_property_default_value(p_property, ret);
  55. return ret;
  56. }
  57. TypedArray<Dictionary> Script::_get_script_property_list() {
  58. TypedArray<Dictionary> ret;
  59. List<PropertyInfo> list;
  60. get_script_property_list(&list);
  61. for (const PropertyInfo &E : list) {
  62. ret.append(E.operator Dictionary());
  63. }
  64. return ret;
  65. }
  66. TypedArray<Dictionary> Script::_get_script_method_list() {
  67. TypedArray<Dictionary> ret;
  68. List<MethodInfo> list;
  69. get_script_method_list(&list);
  70. for (const MethodInfo &E : list) {
  71. ret.append(E.operator Dictionary());
  72. }
  73. return ret;
  74. }
  75. TypedArray<Dictionary> Script::_get_script_signal_list() {
  76. TypedArray<Dictionary> ret;
  77. List<MethodInfo> list;
  78. get_script_signal_list(&list);
  79. for (const MethodInfo &E : list) {
  80. ret.append(E.operator Dictionary());
  81. }
  82. return ret;
  83. }
  84. Dictionary Script::_get_script_constant_map() {
  85. Dictionary ret;
  86. HashMap<StringName, Variant> map;
  87. get_constants(&map);
  88. for (const KeyValue<StringName, Variant> &E : map) {
  89. ret[E.key] = E.value;
  90. }
  91. return ret;
  92. }
  93. #ifdef TOOLS_ENABLED
  94. PropertyInfo Script::get_class_category() const {
  95. String path = get_path();
  96. String scr_name;
  97. if (is_built_in()) {
  98. if (get_name().is_empty()) {
  99. scr_name = TTR("Built-in script");
  100. } else {
  101. scr_name = vformat("%s (%s)", get_name(), TTR("Built-in"));
  102. }
  103. } else {
  104. if (get_name().is_empty()) {
  105. scr_name = path.get_file();
  106. } else {
  107. scr_name = get_name();
  108. }
  109. }
  110. return PropertyInfo(Variant::NIL, scr_name, PROPERTY_HINT_NONE, path, PROPERTY_USAGE_CATEGORY);
  111. }
  112. #endif // TOOLS_ENABLED
  113. void Script::_bind_methods() {
  114. ClassDB::bind_method(D_METHOD("can_instantiate"), &Script::can_instantiate);
  115. //ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
  116. ClassDB::bind_method(D_METHOD("instance_has", "base_object"), &Script::instance_has);
  117. ClassDB::bind_method(D_METHOD("has_source_code"), &Script::has_source_code);
  118. ClassDB::bind_method(D_METHOD("get_source_code"), &Script::get_source_code);
  119. ClassDB::bind_method(D_METHOD("set_source_code", "source"), &Script::set_source_code);
  120. ClassDB::bind_method(D_METHOD("reload", "keep_state"), &Script::reload, DEFVAL(false));
  121. ClassDB::bind_method(D_METHOD("get_base_script"), &Script::get_base_script);
  122. ClassDB::bind_method(D_METHOD("get_instance_base_type"), &Script::get_instance_base_type);
  123. ClassDB::bind_method(D_METHOD("has_script_signal", "signal_name"), &Script::has_script_signal);
  124. ClassDB::bind_method(D_METHOD("get_script_property_list"), &Script::_get_script_property_list);
  125. ClassDB::bind_method(D_METHOD("get_script_method_list"), &Script::_get_script_method_list);
  126. ClassDB::bind_method(D_METHOD("get_script_signal_list"), &Script::_get_script_signal_list);
  127. ClassDB::bind_method(D_METHOD("get_script_constant_map"), &Script::_get_script_constant_map);
  128. ClassDB::bind_method(D_METHOD("get_property_default_value", "property"), &Script::_get_property_default_value);
  129. ClassDB::bind_method(D_METHOD("is_tool"), &Script::is_tool);
  130. ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
  131. }
  132. void ScriptServer::set_scripting_enabled(bool p_enabled) {
  133. scripting_enabled = p_enabled;
  134. }
  135. bool ScriptServer::is_scripting_enabled() {
  136. return scripting_enabled;
  137. }
  138. ScriptLanguage *ScriptServer::get_language(int p_idx) {
  139. ERR_FAIL_INDEX_V(p_idx, _language_count, nullptr);
  140. return _languages[p_idx];
  141. }
  142. void ScriptServer::register_language(ScriptLanguage *p_language) {
  143. ERR_FAIL_NULL(p_language);
  144. ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
  145. _languages[_language_count++] = p_language;
  146. }
  147. void ScriptServer::unregister_language(const ScriptLanguage *p_language) {
  148. for (int i = 0; i < _language_count; i++) {
  149. if (_languages[i] == p_language) {
  150. _language_count--;
  151. if (i < _language_count) {
  152. SWAP(_languages[i], _languages[_language_count]);
  153. }
  154. return;
  155. }
  156. }
  157. }
  158. void ScriptServer::init_languages() {
  159. { // Load global classes.
  160. global_classes_clear();
  161. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  162. Array script_classes = GLOBAL_GET("_global_script_classes");
  163. for (int i = 0; i < script_classes.size(); i++) {
  164. Dictionary c = script_classes[i];
  165. if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
  166. continue;
  167. }
  168. add_global_class(c["class"], c["base"], c["language"], c["path"]);
  169. }
  170. }
  171. }
  172. for (int i = 0; i < _language_count; i++) {
  173. _languages[i]->init();
  174. }
  175. }
  176. void ScriptServer::finish_languages() {
  177. for (int i = 0; i < _language_count; i++) {
  178. _languages[i]->finish();
  179. }
  180. global_classes_clear();
  181. languages_finished = true;
  182. }
  183. void ScriptServer::set_reload_scripts_on_save(bool p_enable) {
  184. reload_scripts_on_save = p_enable;
  185. }
  186. bool ScriptServer::is_reload_scripts_on_save_enabled() {
  187. return reload_scripts_on_save;
  188. }
  189. void ScriptServer::thread_enter() {
  190. for (int i = 0; i < _language_count; i++) {
  191. _languages[i]->thread_enter();
  192. }
  193. }
  194. void ScriptServer::thread_exit() {
  195. for (int i = 0; i < _language_count; i++) {
  196. _languages[i]->thread_exit();
  197. }
  198. }
  199. HashMap<StringName, ScriptServer::GlobalScriptClass> ScriptServer::global_classes;
  200. void ScriptServer::global_classes_clear() {
  201. global_classes.clear();
  202. }
  203. void ScriptServer::add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path) {
  204. ERR_FAIL_COND_MSG(p_class == p_base || (global_classes.has(p_base) && get_global_class_native_base(p_base) == p_class), "Cyclic inheritance in script class.");
  205. GlobalScriptClass g;
  206. g.language = p_language;
  207. g.path = p_path;
  208. g.base = p_base;
  209. global_classes[p_class] = g;
  210. }
  211. void ScriptServer::remove_global_class(const StringName &p_class) {
  212. global_classes.erase(p_class);
  213. }
  214. bool ScriptServer::is_global_class(const StringName &p_class) {
  215. return global_classes.has(p_class);
  216. }
  217. StringName ScriptServer::get_global_class_language(const StringName &p_class) {
  218. ERR_FAIL_COND_V(!global_classes.has(p_class), StringName());
  219. return global_classes[p_class].language;
  220. }
  221. String ScriptServer::get_global_class_path(const String &p_class) {
  222. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  223. return global_classes[p_class].path;
  224. }
  225. StringName ScriptServer::get_global_class_base(const String &p_class) {
  226. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  227. return global_classes[p_class].base;
  228. }
  229. StringName ScriptServer::get_global_class_native_base(const String &p_class) {
  230. ERR_FAIL_COND_V(!global_classes.has(p_class), String());
  231. String base = global_classes[p_class].base;
  232. while (global_classes.has(base)) {
  233. base = global_classes[base].base;
  234. }
  235. return base;
  236. }
  237. void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
  238. List<StringName> classes;
  239. for (const KeyValue<StringName, GlobalScriptClass> &E : global_classes) {
  240. classes.push_back(E.key);
  241. }
  242. classes.sort_custom<StringName::AlphCompare>();
  243. for (const StringName &E : classes) {
  244. r_global_classes->push_back(E);
  245. }
  246. }
  247. void ScriptServer::save_global_classes() {
  248. List<StringName> gc;
  249. get_global_class_list(&gc);
  250. Array gcarr;
  251. for (const StringName &E : gc) {
  252. Dictionary d;
  253. d["class"] = E;
  254. d["language"] = global_classes[E].language;
  255. d["path"] = global_classes[E].path;
  256. d["base"] = global_classes[E].base;
  257. gcarr.push_back(d);
  258. }
  259. Array old;
  260. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  261. old = GLOBAL_GET("_global_script_classes");
  262. }
  263. if ((!old.is_empty() || gcarr.is_empty()) && gcarr.hash() == old.hash()) {
  264. return;
  265. }
  266. if (gcarr.is_empty()) {
  267. if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
  268. ProjectSettings::get_singleton()->clear("_global_script_classes");
  269. }
  270. } else {
  271. ProjectSettings::get_singleton()->set("_global_script_classes", gcarr);
  272. }
  273. ProjectSettings::get_singleton()->save();
  274. }
  275. ////////////////////
  276. Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  277. return callp(p_method, p_args, p_argcount, r_error);
  278. }
  279. void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
  280. List<PropertyInfo> pinfo;
  281. get_property_list(&pinfo);
  282. for (const PropertyInfo &E : pinfo) {
  283. if (E.usage & PROPERTY_USAGE_STORAGE) {
  284. Pair<StringName, Variant> p;
  285. p.first = E.name;
  286. if (get(p.first, p.second)) {
  287. state.push_back(p);
  288. }
  289. }
  290. }
  291. }
  292. void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
  293. if (r_valid) {
  294. *r_valid = false;
  295. }
  296. }
  297. Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
  298. if (r_valid) {
  299. *r_valid = false;
  300. }
  301. return Variant();
  302. }
  303. ScriptInstance::~ScriptInstance() {
  304. }
  305. ScriptCodeCompletionCache *ScriptCodeCompletionCache::singleton = nullptr;
  306. ScriptCodeCompletionCache::ScriptCodeCompletionCache() {
  307. singleton = this;
  308. }
  309. void ScriptLanguage::get_core_type_words(List<String> *p_core_type_words) const {
  310. p_core_type_words->push_back("String");
  311. p_core_type_words->push_back("Vector2");
  312. p_core_type_words->push_back("Vector2i");
  313. p_core_type_words->push_back("Rect2");
  314. p_core_type_words->push_back("Rect2i");
  315. p_core_type_words->push_back("Vector3");
  316. p_core_type_words->push_back("Vector3i");
  317. p_core_type_words->push_back("Transform2D");
  318. p_core_type_words->push_back("Vector4");
  319. p_core_type_words->push_back("Vector4i");
  320. p_core_type_words->push_back("Plane");
  321. p_core_type_words->push_back("Quaternion");
  322. p_core_type_words->push_back("AABB");
  323. p_core_type_words->push_back("Basis");
  324. p_core_type_words->push_back("Transform3D");
  325. p_core_type_words->push_back("Projection");
  326. p_core_type_words->push_back("Color");
  327. p_core_type_words->push_back("StringName");
  328. p_core_type_words->push_back("NodePath");
  329. p_core_type_words->push_back("RID");
  330. p_core_type_words->push_back("Callable");
  331. p_core_type_words->push_back("Signal");
  332. p_core_type_words->push_back("Dictionary");
  333. p_core_type_words->push_back("Array");
  334. p_core_type_words->push_back("PackedByteArray");
  335. p_core_type_words->push_back("PackedInt32Array");
  336. p_core_type_words->push_back("PackedInt64Array");
  337. p_core_type_words->push_back("PackedFloat32Array");
  338. p_core_type_words->push_back("PackedFloat64Array");
  339. p_core_type_words->push_back("PackedStringArray");
  340. p_core_type_words->push_back("PackedVector2Array");
  341. p_core_type_words->push_back("PackedVector3Array");
  342. p_core_type_words->push_back("PackedColorArray");
  343. }
  344. void ScriptLanguage::frame() {
  345. }
  346. bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
  347. if (script->is_placeholder_fallback_enabled()) {
  348. return false;
  349. }
  350. if (values.has(p_name)) {
  351. Variant defval;
  352. if (script->get_property_default_value(p_name, defval)) {
  353. if (defval == p_value) {
  354. values.erase(p_name);
  355. return true;
  356. }
  357. }
  358. values[p_name] = p_value;
  359. return true;
  360. } else {
  361. Variant defval;
  362. if (script->get_property_default_value(p_name, defval)) {
  363. if (defval != p_value) {
  364. values[p_name] = p_value;
  365. }
  366. return true;
  367. }
  368. }
  369. return false;
  370. }
  371. bool PlaceHolderScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
  372. if (values.has(p_name)) {
  373. r_ret = values[p_name];
  374. return true;
  375. }
  376. if (constants.has(p_name)) {
  377. r_ret = constants[p_name];
  378. return true;
  379. }
  380. if (!script->is_placeholder_fallback_enabled()) {
  381. Variant defval;
  382. if (script->get_property_default_value(p_name, defval)) {
  383. r_ret = defval;
  384. return true;
  385. }
  386. }
  387. return false;
  388. }
  389. void PlaceHolderScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
  390. if (script->is_placeholder_fallback_enabled()) {
  391. for (const PropertyInfo &E : properties) {
  392. p_properties->push_back(E);
  393. }
  394. } else {
  395. for (const PropertyInfo &E : properties) {
  396. PropertyInfo pinfo = E;
  397. if (!values.has(pinfo.name)) {
  398. pinfo.usage |= PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE;
  399. }
  400. p_properties->push_back(E);
  401. }
  402. }
  403. }
  404. Variant::Type PlaceHolderScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
  405. if (values.has(p_name)) {
  406. if (r_is_valid) {
  407. *r_is_valid = true;
  408. }
  409. return values[p_name].get_type();
  410. }
  411. if (constants.has(p_name)) {
  412. if (r_is_valid) {
  413. *r_is_valid = true;
  414. }
  415. return constants[p_name].get_type();
  416. }
  417. if (r_is_valid) {
  418. *r_is_valid = false;
  419. }
  420. return Variant::NIL;
  421. }
  422. void PlaceHolderScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
  423. if (script->is_placeholder_fallback_enabled()) {
  424. return;
  425. }
  426. if (script.is_valid()) {
  427. script->get_script_method_list(p_list);
  428. }
  429. }
  430. bool PlaceHolderScriptInstance::has_method(const StringName &p_method) const {
  431. if (script->is_placeholder_fallback_enabled()) {
  432. return false;
  433. }
  434. if (script.is_valid()) {
  435. return script->has_method(p_method);
  436. }
  437. return false;
  438. }
  439. void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values) {
  440. HashSet<StringName> new_values;
  441. for (const PropertyInfo &E : p_properties) {
  442. StringName n = E.name;
  443. new_values.insert(n);
  444. if (!values.has(n) || values[n].get_type() != E.type) {
  445. if (p_values.has(n)) {
  446. values[n] = p_values[n];
  447. }
  448. }
  449. }
  450. properties = p_properties;
  451. List<StringName> to_remove;
  452. for (KeyValue<StringName, Variant> &E : values) {
  453. if (!new_values.has(E.key)) {
  454. to_remove.push_back(E.key);
  455. }
  456. Variant defval;
  457. if (script->get_property_default_value(E.key, defval)) {
  458. //remove because it's the same as the default value
  459. if (defval == E.value) {
  460. to_remove.push_back(E.key);
  461. }
  462. }
  463. }
  464. while (to_remove.size()) {
  465. values.erase(to_remove.front()->get());
  466. to_remove.pop_front();
  467. }
  468. if (owner && owner->get_script_instance() == this) {
  469. owner->notify_property_list_changed();
  470. }
  471. //change notify
  472. constants.clear();
  473. script->get_constants(&constants);
  474. }
  475. void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) {
  476. if (script->is_placeholder_fallback_enabled()) {
  477. HashMap<StringName, Variant>::Iterator E = values.find(p_name);
  478. if (E) {
  479. E->value = p_value;
  480. } else {
  481. values.insert(p_name, p_value);
  482. }
  483. bool found = false;
  484. for (const PropertyInfo &F : properties) {
  485. if (F.name == p_name) {
  486. found = true;
  487. break;
  488. }
  489. }
  490. if (!found) {
  491. properties.push_back(PropertyInfo(p_value.get_type(), p_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
  492. }
  493. }
  494. if (r_valid) {
  495. *r_valid = false; // Cannot change the value in either case
  496. }
  497. }
  498. Variant PlaceHolderScriptInstance::property_get_fallback(const StringName &p_name, bool *r_valid) {
  499. if (script->is_placeholder_fallback_enabled()) {
  500. HashMap<StringName, Variant>::ConstIterator E = values.find(p_name);
  501. if (E) {
  502. if (r_valid) {
  503. *r_valid = true;
  504. }
  505. return E->value;
  506. }
  507. E = constants.find(p_name);
  508. if (E) {
  509. if (r_valid) {
  510. *r_valid = true;
  511. }
  512. return E->value;
  513. }
  514. }
  515. if (r_valid) {
  516. *r_valid = false;
  517. }
  518. return Variant();
  519. }
  520. PlaceHolderScriptInstance::PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner) :
  521. owner(p_owner),
  522. language(p_language),
  523. script(p_script) {
  524. }
  525. PlaceHolderScriptInstance::~PlaceHolderScriptInstance() {
  526. if (script.is_valid()) {
  527. script->_placeholder_erased(this);
  528. }
  529. }