editor_dir_dialog.cpp 7.5 KB

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  1. /*************************************************************************/
  2. /* editor_dir_dialog.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_dir_dialog.h"
  31. #include "core/os/keyboard.h"
  32. #include "core/os/os.h"
  33. #include "editor/editor_file_system.h"
  34. #include "editor/editor_scale.h"
  35. #include "editor/editor_settings.h"
  36. #include "servers/display_server.h"
  37. void EditorDirDialog::_update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path) {
  38. updating = true;
  39. String path = p_dir->get_path();
  40. p_item->set_metadata(0, p_dir->get_path());
  41. p_item->set_icon(0, tree->get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
  42. p_item->set_icon_modulate(0, tree->get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")));
  43. if (!p_item->get_parent()) {
  44. p_item->set_text(0, "res://");
  45. } else {
  46. if (!opened_paths.has(path) && (p_select_path.is_empty() || !p_select_path.begins_with(path))) {
  47. p_item->set_collapsed(true);
  48. }
  49. p_item->set_text(0, p_dir->get_name());
  50. }
  51. //this should be handled by EditorFileSystem already
  52. //bool show_hidden = EDITOR_GET("filesystem/file_dialog/show_hidden_files");
  53. updating = false;
  54. for (int i = 0; i < p_dir->get_subdir_count(); i++) {
  55. TreeItem *ti = tree->create_item(p_item);
  56. _update_dir(ti, p_dir->get_subdir(i));
  57. }
  58. }
  59. void EditorDirDialog::reload(const String &p_path) {
  60. if (!is_visible()) {
  61. must_reload = true;
  62. return;
  63. }
  64. tree->clear();
  65. TreeItem *root = tree->create_item();
  66. _update_dir(root, EditorFileSystem::get_singleton()->get_filesystem(), p_path);
  67. _item_collapsed(root);
  68. must_reload = false;
  69. }
  70. void EditorDirDialog::_notification(int p_what) {
  71. switch (p_what) {
  72. case NOTIFICATION_ENTER_TREE: {
  73. EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
  74. reload();
  75. if (!tree->is_connected("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed))) {
  76. tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), CONNECT_DEFERRED);
  77. }
  78. if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
  79. EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
  80. }
  81. } break;
  82. case NOTIFICATION_EXIT_TREE: {
  83. if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
  84. EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload));
  85. }
  86. } break;
  87. case NOTIFICATION_VISIBILITY_CHANGED: {
  88. if (must_reload && is_visible()) {
  89. reload();
  90. }
  91. } break;
  92. }
  93. }
  94. void EditorDirDialog::_item_collapsed(Object *p_item) {
  95. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  96. if (updating) {
  97. return;
  98. }
  99. if (item->is_collapsed()) {
  100. opened_paths.erase(item->get_metadata(0));
  101. } else {
  102. opened_paths.insert(item->get_metadata(0));
  103. }
  104. }
  105. void EditorDirDialog::_item_activated() {
  106. _ok_pressed(); // From AcceptDialog.
  107. }
  108. void EditorDirDialog::ok_pressed() {
  109. TreeItem *ti = tree->get_selected();
  110. if (!ti) {
  111. return;
  112. }
  113. String dir = ti->get_metadata(0);
  114. emit_signal(SNAME("dir_selected"), dir);
  115. hide();
  116. }
  117. void EditorDirDialog::_make_dir() {
  118. TreeItem *ti = tree->get_selected();
  119. if (!ti) {
  120. mkdirerr->set_text(TTR("Please select a base directory first."));
  121. mkdirerr->popup_centered();
  122. return;
  123. }
  124. makedialog->popup_centered(Size2(250, 80));
  125. makedirname->grab_focus();
  126. }
  127. void EditorDirDialog::_make_dir_confirm() {
  128. TreeItem *ti = tree->get_selected();
  129. if (!ti) {
  130. return;
  131. }
  132. String dir = ti->get_metadata(0);
  133. Ref<DirAccess> d = DirAccess::open(dir);
  134. ERR_FAIL_COND_MSG(d.is_null(), "Cannot open directory '" + dir + "'.");
  135. const String stripped_dirname = makedirname->get_text().strip_edges();
  136. if (d->dir_exists(stripped_dirname)) {
  137. mkdirerr->set_text(TTR("Could not create folder. File with that name already exists."));
  138. mkdirerr->popup_centered();
  139. return;
  140. }
  141. Error err = d->make_dir(stripped_dirname);
  142. if (err != OK) {
  143. mkdirerr->popup_centered(Size2(250, 80) * EDSCALE);
  144. } else {
  145. opened_paths.insert(dir);
  146. //reload(dir.path_join(makedirname->get_text()));
  147. EditorFileSystem::get_singleton()->scan_changes(); //we created a dir, so rescan changes
  148. }
  149. makedirname->set_text(""); // reset label
  150. }
  151. void EditorDirDialog::_bind_methods() {
  152. ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir")));
  153. }
  154. EditorDirDialog::EditorDirDialog() {
  155. set_title(TTR("Choose a Directory"));
  156. set_hide_on_ok(false);
  157. tree = memnew(Tree);
  158. add_child(tree);
  159. tree->connect("item_activated", callable_mp(this, &EditorDirDialog::_item_activated));
  160. makedir = add_button(TTR("Create Folder"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "makedir");
  161. makedir->connect("pressed", callable_mp(this, &EditorDirDialog::_make_dir));
  162. makedialog = memnew(ConfirmationDialog);
  163. makedialog->set_title(TTR("Create Folder"));
  164. add_child(makedialog);
  165. VBoxContainer *makevb = memnew(VBoxContainer);
  166. makedialog->add_child(makevb);
  167. //makedialog->set_child_rect(makevb);
  168. makedirname = memnew(LineEdit);
  169. makevb->add_margin_child(TTR("Name:"), makedirname);
  170. makedialog->register_text_enter(makedirname);
  171. makedialog->connect("confirmed", callable_mp(this, &EditorDirDialog::_make_dir_confirm));
  172. mkdirerr = memnew(AcceptDialog);
  173. mkdirerr->set_text(TTR("Could not create folder."));
  174. add_child(mkdirerr);
  175. set_ok_button_text(TTR("Choose"));
  176. }