node_3d_editor_plugin.cpp 312 KB

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  1. /*************************************************************************/
  2. /* node_3d_editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "node_3d_editor_plugin.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/input/input.h"
  33. #include "core/input/input_map.h"
  34. #include "core/math/math_funcs.h"
  35. #include "core/math/projection.h"
  36. #include "core/os/keyboard.h"
  37. #include "core/templates/sort_array.h"
  38. #include "editor/debugger/editor_debugger_node.h"
  39. #include "editor/editor_node.h"
  40. #include "editor/editor_settings.h"
  41. #include "editor/plugins/animation_player_editor_plugin.h"
  42. #include "editor/plugins/node_3d_editor_gizmos.h"
  43. #include "editor/plugins/script_editor_plugin.h"
  44. #include "editor/scene_tree_dock.h"
  45. #include "scene/3d/camera_3d.h"
  46. #include "scene/3d/collision_shape_3d.h"
  47. #include "scene/3d/decal.h"
  48. #include "scene/3d/light_3d.h"
  49. #include "scene/3d/mesh_instance_3d.h"
  50. #include "scene/3d/physics_body_3d.h"
  51. #include "scene/3d/visual_instance_3d.h"
  52. #include "scene/3d/world_environment.h"
  53. #include "scene/gui/center_container.h"
  54. #include "scene/gui/flow_container.h"
  55. #include "scene/gui/subviewport_container.h"
  56. #include "scene/resources/packed_scene.h"
  57. #include "scene/resources/surface_tool.h"
  58. constexpr real_t DISTANCE_DEFAULT = 4;
  59. constexpr real_t GIZMO_ARROW_SIZE = 0.35;
  60. constexpr real_t GIZMO_RING_HALF_WIDTH = 0.1;
  61. constexpr real_t GIZMO_PLANE_SIZE = 0.2;
  62. constexpr real_t GIZMO_PLANE_DST = 0.3;
  63. constexpr real_t GIZMO_CIRCLE_SIZE = 1.1;
  64. constexpr real_t GIZMO_SCALE_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
  65. constexpr real_t GIZMO_ARROW_OFFSET = GIZMO_CIRCLE_SIZE + 0.3;
  66. constexpr real_t ZOOM_FREELOOK_MIN = 0.01;
  67. constexpr real_t ZOOM_FREELOOK_MULTIPLIER = 1.08;
  68. constexpr real_t ZOOM_FREELOOK_INDICATOR_DELAY_S = 1.5;
  69. #ifdef REAL_T_IS_DOUBLE
  70. constexpr double ZOOM_FREELOOK_MAX = 1'000'000'000'000;
  71. #else
  72. constexpr float ZOOM_FREELOOK_MAX = 10'000;
  73. #endif
  74. constexpr real_t MIN_Z = 0.01;
  75. constexpr real_t MAX_Z = 1000000.0;
  76. constexpr real_t MIN_FOV = 0.01;
  77. constexpr real_t MAX_FOV = 179;
  78. void ViewportRotationControl::_notification(int p_what) {
  79. switch (p_what) {
  80. case NOTIFICATION_ENTER_TREE: {
  81. axis_menu_options.clear();
  82. axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
  83. axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
  84. axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
  85. axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
  86. axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
  87. axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
  88. axis_colors.clear();
  89. axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), SNAME("Editor")));
  90. axis_colors.push_back(get_theme_color(SNAME("axis_y_color"), SNAME("Editor")));
  91. axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), SNAME("Editor")));
  92. queue_redraw();
  93. if (!is_connected("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
  94. connect("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
  95. }
  96. } break;
  97. case NOTIFICATION_DRAW: {
  98. if (viewport != nullptr) {
  99. _draw();
  100. }
  101. } break;
  102. }
  103. }
  104. void ViewportRotationControl::_draw() {
  105. const Vector2i center = get_size() / 2.0;
  106. const real_t radius = get_size().x / 2.0;
  107. if (focused_axis > -2 || orbiting) {
  108. draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
  109. }
  110. Vector<Axis2D> axis_to_draw;
  111. _get_sorted_axis(axis_to_draw);
  112. for (int i = 0; i < axis_to_draw.size(); ++i) {
  113. _draw_axis(axis_to_draw[i]);
  114. }
  115. }
  116. void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
  117. const bool focused = focused_axis == p_axis.axis;
  118. const bool positive = p_axis.axis < 3;
  119. const int direction = p_axis.axis % 3;
  120. const Color axis_color = axis_colors[direction];
  121. const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5;
  122. const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color, alpha);
  123. if (positive) {
  124. // Draw axis lines for the positive axes.
  125. const Vector2i center = get_size() / 2.0;
  126. draw_line(center, p_axis.screen_point, c, 1.5 * EDSCALE);
  127. draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
  128. // Draw the axis letter for the positive axes.
  129. const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
  130. draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
  131. } else {
  132. // Draw an outline around the negative axes.
  133. draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
  134. draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
  135. }
  136. }
  137. void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
  138. const Vector2i center = get_size() / 2.0;
  139. const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
  140. const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
  141. for (int i = 0; i < 3; ++i) {
  142. Vector3 axis_3d = camera_basis.get_column(i);
  143. Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
  144. if (Math::abs(axis_3d.z) < 1.0) {
  145. Axis2D pos_axis;
  146. pos_axis.axis = i;
  147. pos_axis.screen_point = center + axis_vector;
  148. pos_axis.z_axis = axis_3d.z;
  149. r_axis.push_back(pos_axis);
  150. Axis2D neg_axis;
  151. neg_axis.axis = i + 3;
  152. neg_axis.screen_point = center - axis_vector;
  153. neg_axis.z_axis = -axis_3d.z;
  154. r_axis.push_back(neg_axis);
  155. } else {
  156. // Special case when the camera is aligned with one axis
  157. Axis2D axis;
  158. axis.axis = i + (axis_3d.z < 0 ? 0 : 3);
  159. axis.screen_point = center;
  160. axis.z_axis = 1.0;
  161. r_axis.push_back(axis);
  162. }
  163. }
  164. r_axis.sort_custom<Axis2DCompare>();
  165. }
  166. void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
  167. ERR_FAIL_COND(p_event.is_null());
  168. const Ref<InputEventMouseButton> mb = p_event;
  169. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
  170. Vector2 pos = mb->get_position();
  171. if (mb->is_pressed()) {
  172. if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
  173. orbiting = true;
  174. }
  175. } else {
  176. if (focused_axis > -1) {
  177. viewport->_menu_option(axis_menu_options[focused_axis]);
  178. _update_focus();
  179. }
  180. orbiting = false;
  181. if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
  182. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
  183. Input::get_singleton()->warp_mouse(orbiting_mouse_start);
  184. }
  185. }
  186. }
  187. const Ref<InputEventMouseMotion> mm = p_event;
  188. if (mm.is_valid()) {
  189. if (orbiting) {
  190. if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
  191. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
  192. orbiting_mouse_start = mm->get_global_position();
  193. }
  194. viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm));
  195. focused_axis = -1;
  196. } else {
  197. _update_focus();
  198. }
  199. }
  200. }
  201. void ViewportRotationControl::_update_focus() {
  202. int original_focus = focused_axis;
  203. focused_axis = -2;
  204. Vector2 mouse_pos = get_local_mouse_position();
  205. if (mouse_pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
  206. focused_axis = -1;
  207. }
  208. Vector<Axis2D> axes;
  209. _get_sorted_axis(axes);
  210. for (int i = 0; i < axes.size(); i++) {
  211. const Axis2D &axis = axes[i];
  212. if (mouse_pos.distance_to(axis.screen_point) < AXIS_CIRCLE_RADIUS) {
  213. focused_axis = axis.axis;
  214. }
  215. }
  216. if (focused_axis != original_focus) {
  217. queue_redraw();
  218. }
  219. }
  220. void ViewportRotationControl::_on_mouse_exited() {
  221. focused_axis = -2;
  222. queue_redraw();
  223. }
  224. void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
  225. viewport = p_viewport;
  226. }
  227. void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
  228. // Set FOV override multiplier back to the default, so that the FOV
  229. // setting specified in the View menu is correctly applied.
  230. cursor.fov_scale = 1.0;
  231. _update_camera(p_interp_delta);
  232. }
  233. void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
  234. bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
  235. Cursor old_camera_cursor = camera_cursor;
  236. camera_cursor = cursor;
  237. if (p_interp_delta > 0) {
  238. //-------
  239. // Perform smoothing
  240. if (is_freelook_active()) {
  241. // Higher inertia should increase "lag" (lerp with factor between 0 and 1)
  242. // Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
  243. const real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
  244. real_t factor = (1.0 / inertia) * p_interp_delta;
  245. // We interpolate a different point here, because in freelook mode the focus point (cursor.pos) orbits around eye_pos
  246. camera_cursor.eye_pos = old_camera_cursor.eye_pos.lerp(cursor.eye_pos, CLAMP(factor, 0, 1));
  247. const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
  248. camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
  249. camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
  250. if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
  251. camera_cursor.x_rot = cursor.x_rot;
  252. }
  253. if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
  254. camera_cursor.y_rot = cursor.y_rot;
  255. }
  256. Vector3 forward = to_camera_transform(camera_cursor).basis.xform(Vector3(0, 0, -1));
  257. camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
  258. } else {
  259. const real_t orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
  260. const real_t translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
  261. const real_t zoom_inertia = EDITOR_GET("editors/3d/navigation_feel/zoom_inertia");
  262. camera_cursor.x_rot = Math::lerp(old_camera_cursor.x_rot, cursor.x_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
  263. camera_cursor.y_rot = Math::lerp(old_camera_cursor.y_rot, cursor.y_rot, MIN(1.f, p_interp_delta * (1 / orbit_inertia)));
  264. if (Math::abs(camera_cursor.x_rot - cursor.x_rot) < 0.1) {
  265. camera_cursor.x_rot = cursor.x_rot;
  266. }
  267. if (Math::abs(camera_cursor.y_rot - cursor.y_rot) < 0.1) {
  268. camera_cursor.y_rot = cursor.y_rot;
  269. }
  270. camera_cursor.pos = old_camera_cursor.pos.lerp(cursor.pos, MIN(1.f, p_interp_delta * (1 / translation_inertia)));
  271. camera_cursor.distance = Math::lerp(old_camera_cursor.distance, cursor.distance, MIN((real_t)1.0, p_interp_delta * (1 / zoom_inertia)));
  272. }
  273. }
  274. //-------
  275. // Apply camera transform
  276. real_t tolerance = 0.001;
  277. bool equal = true;
  278. if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
  279. equal = false;
  280. } else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
  281. equal = false;
  282. } else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
  283. equal = false;
  284. } else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) {
  285. equal = false;
  286. }
  287. if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
  288. camera->set_global_transform(to_camera_transform(camera_cursor));
  289. if (orthogonal) {
  290. float half_fov = Math::deg_to_rad(get_fov()) / 2.0;
  291. float height = 2.0 * cursor.distance * Math::tan(half_fov);
  292. camera->set_orthogonal(height, get_znear(), get_zfar());
  293. } else {
  294. camera->set_perspective(get_fov(), get_znear(), get_zfar());
  295. }
  296. update_transform_gizmo_view();
  297. rotation_control->queue_redraw();
  298. spatial_editor->update_grid();
  299. }
  300. }
  301. Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
  302. Transform3D camera_transform;
  303. camera_transform.translate_local(p_cursor.pos);
  304. camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
  305. camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
  306. if (orthogonal) {
  307. camera_transform.translate_local(0, 0, (get_zfar() - get_znear()) / 2.0);
  308. } else {
  309. camera_transform.translate_local(0, 0, p_cursor.distance);
  310. }
  311. return camera_transform;
  312. }
  313. int Node3DEditorViewport::get_selected_count() const {
  314. const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
  315. int count = 0;
  316. for (const KeyValue<Node *, Object *> &E : selection) {
  317. Node3D *sp = Object::cast_to<Node3D>(E.key);
  318. if (!sp) {
  319. continue;
  320. }
  321. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  322. if (!se) {
  323. continue;
  324. }
  325. count++;
  326. }
  327. return count;
  328. }
  329. void Node3DEditorViewport::cancel_transform() {
  330. List<Node *> &selection = editor_selection->get_selected_node_list();
  331. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  332. Node3D *sp = Object::cast_to<Node3D>(E->get());
  333. if (!sp) {
  334. continue;
  335. }
  336. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  337. if (!se) {
  338. continue;
  339. }
  340. sp->set_global_transform(se->original);
  341. }
  342. finish_transform();
  343. set_message(TTR("Transform Aborted."), 3);
  344. }
  345. void Node3DEditorViewport::_update_shrink() {
  346. bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
  347. subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
  348. subviewport_container->set_texture_filter(shrink ? TEXTURE_FILTER_NEAREST : TEXTURE_FILTER_PARENT_NODE);
  349. }
  350. float Node3DEditorViewport::get_znear() const {
  351. return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
  352. }
  353. float Node3DEditorViewport::get_zfar() const {
  354. return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z);
  355. }
  356. float Node3DEditorViewport::get_fov() const {
  357. return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV);
  358. }
  359. Transform3D Node3DEditorViewport::_get_camera_transform() const {
  360. return camera->get_global_transform();
  361. }
  362. Vector3 Node3DEditorViewport::_get_camera_position() const {
  363. return _get_camera_transform().origin;
  364. }
  365. Point2 Node3DEditorViewport::_point_to_screen(const Vector3 &p_point) {
  366. return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink();
  367. }
  368. Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
  369. return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink());
  370. }
  371. Vector3 Node3DEditorViewport::_get_camera_normal() const {
  372. return -_get_camera_transform().basis.get_column(2);
  373. }
  374. Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const {
  375. return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink());
  376. }
  377. void Node3DEditorViewport::_clear_selected() {
  378. _edit.gizmo = Ref<EditorNode3DGizmo>();
  379. _edit.gizmo_handle = -1;
  380. _edit.gizmo_handle_secondary = false;
  381. _edit.gizmo_initial_value = Variant();
  382. Node3D *selected = spatial_editor->get_single_selected_node();
  383. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  384. if (se && se->gizmo.is_valid()) {
  385. se->subgizmos.clear();
  386. se->gizmo->redraw();
  387. se->gizmo.unref();
  388. spatial_editor->update_transform_gizmo();
  389. } else {
  390. editor_selection->clear();
  391. Node3DEditor::get_singleton()->edit(nullptr);
  392. }
  393. }
  394. void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
  395. Node *node = Object::cast_to<Node3D>(ObjectDB::get_instance(clicked));
  396. Node3D *selected = Object::cast_to<Node3D>(node);
  397. clicked = ObjectID();
  398. if (!selected) {
  399. return;
  400. }
  401. if (!p_allow_locked) {
  402. // Replace the node by the group if grouped
  403. while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
  404. Node3D *selected_tmp = Object::cast_to<Node3D>(node);
  405. if (selected_tmp && node->has_meta("_edit_group_")) {
  406. selected = selected_tmp;
  407. }
  408. node = node->get_parent();
  409. }
  410. }
  411. if (p_allow_locked || !_is_node_locked(selected)) {
  412. if (clicked_wants_append) {
  413. if (editor_selection->is_selected(selected)) {
  414. editor_selection->remove_node(selected);
  415. } else {
  416. editor_selection->add_node(selected);
  417. }
  418. } else {
  419. if (!editor_selection->is_selected(selected)) {
  420. editor_selection->clear();
  421. editor_selection->add_node(selected);
  422. EditorNode::get_singleton()->edit_node(selected);
  423. }
  424. }
  425. if (editor_selection->get_selected_node_list().size() == 1) {
  426. EditorNode::get_singleton()->edit_node(editor_selection->get_selected_node_list()[0]);
  427. }
  428. }
  429. }
  430. ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
  431. Vector3 ray = _get_ray(p_pos);
  432. Vector3 pos = _get_ray_pos(p_pos);
  433. Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
  434. if (viewport->get_debug_draw() == Viewport::DEBUG_DRAW_SDFGI_PROBES) {
  435. RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray);
  436. }
  437. Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
  438. HashSet<Ref<EditorNode3DGizmo>> found_gizmos;
  439. Node *edited_scene = get_tree()->get_edited_scene_root();
  440. ObjectID closest;
  441. Node *item = nullptr;
  442. float closest_dist = 1e20;
  443. for (int i = 0; i < instances.size(); i++) {
  444. Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
  445. if (!spat) {
  446. continue;
  447. }
  448. Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
  449. for (int j = 0; j < gizmos.size(); j++) {
  450. Ref<EditorNode3DGizmo> seg = gizmos[j];
  451. if ((!seg.is_valid()) || found_gizmos.has(seg)) {
  452. continue;
  453. }
  454. found_gizmos.insert(seg);
  455. Vector3 point;
  456. Vector3 normal;
  457. bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal);
  458. if (!inters) {
  459. continue;
  460. }
  461. const real_t dist = pos.distance_to(point);
  462. if (dist < 0) {
  463. continue;
  464. }
  465. if (dist < closest_dist) {
  466. item = Object::cast_to<Node>(spat);
  467. if (item != edited_scene) {
  468. item = edited_scene->get_deepest_editable_node(item);
  469. }
  470. closest = item->get_instance_id();
  471. closest_dist = dist;
  472. }
  473. }
  474. }
  475. if (!item) {
  476. return ObjectID();
  477. }
  478. return closest;
  479. }
  480. void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked_nodes) {
  481. Vector3 ray = _get_ray(p_pos);
  482. Vector3 pos = _get_ray_pos(p_pos);
  483. Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, pos + ray * camera->get_far(), get_tree()->get_root()->get_world_3d()->get_scenario());
  484. HashSet<Node3D *> found_nodes;
  485. for (int i = 0; i < instances.size(); i++) {
  486. Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
  487. if (!spat) {
  488. continue;
  489. }
  490. if (found_nodes.has(spat)) {
  491. continue;
  492. }
  493. if (!p_include_locked_nodes && _is_node_locked(spat)) {
  494. continue;
  495. }
  496. Vector<Ref<Node3DGizmo>> gizmos = spat->get_gizmos();
  497. for (int j = 0; j < gizmos.size(); j++) {
  498. Ref<EditorNode3DGizmo> seg = gizmos[j];
  499. if (!seg.is_valid()) {
  500. continue;
  501. }
  502. Vector3 point;
  503. Vector3 normal;
  504. bool inters = seg->intersect_ray(camera, p_pos, point, normal);
  505. if (!inters) {
  506. continue;
  507. }
  508. const real_t dist = pos.distance_to(point);
  509. if (dist < 0) {
  510. continue;
  511. }
  512. found_nodes.insert(spat);
  513. _RayResult res;
  514. res.item = spat;
  515. res.depth = dist;
  516. r_results.push_back(res);
  517. break;
  518. }
  519. }
  520. r_results.sort();
  521. }
  522. Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
  523. Projection cm;
  524. if (orthogonal) {
  525. cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
  526. } else {
  527. cm.set_perspective(get_fov(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
  528. }
  529. Vector2 screen_he = cm.get_viewport_half_extents();
  530. Transform3D camera_transform;
  531. camera_transform.translate_local(cursor.pos);
  532. camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
  533. camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
  534. camera_transform.translate_local(0, 0, cursor.distance);
  535. return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)));
  536. }
  537. void Node3DEditorViewport::_select_region() {
  538. if (cursor.region_begin == cursor.region_end) {
  539. if (!clicked_wants_append) {
  540. _clear_selected();
  541. }
  542. return; //nothing really
  543. }
  544. const real_t z_offset = MAX(0.0, 5.0 - get_znear());
  545. Vector3 box[4] = {
  546. Vector3(
  547. MIN(cursor.region_begin.x, cursor.region_end.x),
  548. MIN(cursor.region_begin.y, cursor.region_end.y),
  549. z_offset),
  550. Vector3(
  551. MAX(cursor.region_begin.x, cursor.region_end.x),
  552. MIN(cursor.region_begin.y, cursor.region_end.y),
  553. z_offset),
  554. Vector3(
  555. MAX(cursor.region_begin.x, cursor.region_end.x),
  556. MAX(cursor.region_begin.y, cursor.region_end.y),
  557. z_offset),
  558. Vector3(
  559. MIN(cursor.region_begin.x, cursor.region_end.x),
  560. MAX(cursor.region_begin.y, cursor.region_end.y),
  561. z_offset)
  562. };
  563. Vector<Plane> frustum;
  564. Vector3 cam_pos = _get_camera_position();
  565. for (int i = 0; i < 4; i++) {
  566. Vector3 a = _get_screen_to_space(box[i]);
  567. Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
  568. if (orthogonal) {
  569. frustum.push_back(Plane((a - b).normalized(), a));
  570. } else {
  571. frustum.push_back(Plane(a, b, cam_pos));
  572. }
  573. }
  574. Plane near(-_get_camera_normal(), cam_pos);
  575. near.d -= get_znear();
  576. frustum.push_back(near);
  577. Plane far = -near;
  578. far.d += get_zfar();
  579. frustum.push_back(far);
  580. if (spatial_editor->get_single_selected_node()) {
  581. Node3D *single_selected = spatial_editor->get_single_selected_node();
  582. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(single_selected);
  583. if (se) {
  584. Ref<EditorNode3DGizmo> old_gizmo;
  585. if (!clicked_wants_append) {
  586. se->subgizmos.clear();
  587. old_gizmo = se->gizmo;
  588. se->gizmo.unref();
  589. }
  590. bool found_subgizmos = false;
  591. Vector<Ref<Node3DGizmo>> gizmos = single_selected->get_gizmos();
  592. for (int j = 0; j < gizmos.size(); j++) {
  593. Ref<EditorNode3DGizmo> seg = gizmos[j];
  594. if (!seg.is_valid()) {
  595. continue;
  596. }
  597. if (se->gizmo.is_valid() && se->gizmo != seg) {
  598. continue;
  599. }
  600. Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum);
  601. if (!subgizmos.is_empty()) {
  602. se->gizmo = seg;
  603. for (int i = 0; i < subgizmos.size(); i++) {
  604. int subgizmo_id = subgizmos[i];
  605. if (!se->subgizmos.has(subgizmo_id)) {
  606. se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id));
  607. }
  608. }
  609. found_subgizmos = true;
  610. break;
  611. }
  612. }
  613. if (!clicked_wants_append || found_subgizmos) {
  614. if (se->gizmo.is_valid()) {
  615. se->gizmo->redraw();
  616. }
  617. if (old_gizmo != se->gizmo && old_gizmo.is_valid()) {
  618. old_gizmo->redraw();
  619. }
  620. spatial_editor->update_transform_gizmo();
  621. }
  622. if (found_subgizmos) {
  623. return;
  624. }
  625. }
  626. }
  627. if (!clicked_wants_append) {
  628. _clear_selected();
  629. }
  630. Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
  631. HashSet<Node3D *> found_nodes;
  632. Vector<Node *> selected;
  633. Node *edited_scene = get_tree()->get_edited_scene_root();
  634. for (int i = 0; i < instances.size(); i++) {
  635. Node3D *sp = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
  636. if (!sp || _is_node_locked(sp)) {
  637. continue;
  638. }
  639. if (found_nodes.has(sp)) {
  640. continue;
  641. }
  642. found_nodes.insert(sp);
  643. Node *item = Object::cast_to<Node>(sp);
  644. if (item != edited_scene) {
  645. item = edited_scene->get_deepest_editable_node(item);
  646. }
  647. // Replace the node by the group if grouped
  648. if (item->is_class("Node3D")) {
  649. Node3D *sel = Object::cast_to<Node3D>(item);
  650. while (item && item != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
  651. Node3D *selected_tmp = Object::cast_to<Node3D>(item);
  652. if (selected_tmp && item->has_meta("_edit_group_")) {
  653. sel = selected_tmp;
  654. }
  655. item = item->get_parent();
  656. }
  657. item = sel;
  658. }
  659. if (_is_node_locked(item)) {
  660. continue;
  661. }
  662. Vector<Ref<Node3DGizmo>> gizmos = sp->get_gizmos();
  663. for (int j = 0; j < gizmos.size(); j++) {
  664. Ref<EditorNode3DGizmo> seg = gizmos[j];
  665. if (!seg.is_valid()) {
  666. continue;
  667. }
  668. if (seg->intersect_frustum(camera, frustum)) {
  669. selected.push_back(item);
  670. }
  671. }
  672. }
  673. for (int i = 0; i < selected.size(); i++) {
  674. if (!editor_selection->is_selected(selected[i])) {
  675. editor_selection->add_node(selected[i]);
  676. }
  677. }
  678. if (editor_selection->get_selected_node_list().size() == 1) {
  679. EditorNode::get_singleton()->edit_node(editor_selection->get_selected_node_list()[0]);
  680. }
  681. }
  682. void Node3DEditorViewport::_update_name() {
  683. String name;
  684. switch (view_type) {
  685. case VIEW_TYPE_USER: {
  686. if (orthogonal) {
  687. name = TTR("Orthogonal");
  688. } else {
  689. name = TTR("Perspective");
  690. }
  691. } break;
  692. case VIEW_TYPE_TOP: {
  693. if (orthogonal) {
  694. name = TTR("Top Orthogonal");
  695. } else {
  696. name = TTR("Top Perspective");
  697. }
  698. } break;
  699. case VIEW_TYPE_BOTTOM: {
  700. if (orthogonal) {
  701. name = TTR("Bottom Orthogonal");
  702. } else {
  703. name = TTR("Bottom Perspective");
  704. }
  705. } break;
  706. case VIEW_TYPE_LEFT: {
  707. if (orthogonal) {
  708. name = TTR("Left Orthogonal");
  709. } else {
  710. name = TTR("Left Perspective");
  711. }
  712. } break;
  713. case VIEW_TYPE_RIGHT: {
  714. if (orthogonal) {
  715. name = TTR("Right Orthogonal");
  716. } else {
  717. name = TTR("Right Perspective");
  718. }
  719. } break;
  720. case VIEW_TYPE_FRONT: {
  721. if (orthogonal) {
  722. name = TTR("Front Orthogonal");
  723. } else {
  724. name = TTR("Front Perspective");
  725. }
  726. } break;
  727. case VIEW_TYPE_REAR: {
  728. if (orthogonal) {
  729. name = TTR("Rear Orthogonal");
  730. } else {
  731. name = TTR("Rear Perspective");
  732. }
  733. } break;
  734. }
  735. if (auto_orthogonal) {
  736. // TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
  737. name += TTR(" [auto]");
  738. }
  739. view_menu->set_text(name);
  740. view_menu->reset_size();
  741. }
  742. void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
  743. _edit.original_local = spatial_editor->are_local_coords_enabled();
  744. _edit.click_ray = _get_ray(p_point);
  745. _edit.click_ray_pos = _get_ray_pos(p_point);
  746. _edit.plane = TRANSFORM_VIEW;
  747. spatial_editor->update_transform_gizmo();
  748. _edit.center = spatial_editor->get_gizmo_transform().origin;
  749. Node3D *selected = spatial_editor->get_single_selected_node();
  750. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  751. if (se && se->gizmo.is_valid()) {
  752. for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
  753. int subgizmo_id = E.key;
  754. se->subgizmos[subgizmo_id] = se->gizmo->get_subgizmo_transform(subgizmo_id);
  755. }
  756. se->original_local = selected->get_transform();
  757. se->original = selected->get_global_transform();
  758. } else {
  759. List<Node *> &selection = editor_selection->get_selected_node_list();
  760. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  761. Node3D *sp = Object::cast_to<Node3D>(E->get());
  762. if (!sp) {
  763. continue;
  764. }
  765. Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  766. if (!sel_item) {
  767. continue;
  768. }
  769. sel_item->original_local = sel_item->sp->get_local_gizmo_transform();
  770. sel_item->original = sel_item->sp->get_global_gizmo_transform();
  771. }
  772. }
  773. }
  774. static Key _get_key_modifier_setting(const String &p_property) {
  775. switch (EDITOR_GET(p_property).operator int()) {
  776. case 0:
  777. return Key::NONE;
  778. case 1:
  779. return Key::SHIFT;
  780. case 2:
  781. return Key::ALT;
  782. case 3:
  783. return Key::META;
  784. case 4:
  785. return Key::CTRL;
  786. }
  787. return Key::NONE;
  788. }
  789. static Key _get_key_modifier(Ref<InputEventWithModifiers> e) {
  790. if (e->is_shift_pressed()) {
  791. return Key::SHIFT;
  792. }
  793. if (e->is_alt_pressed()) {
  794. return Key::ALT;
  795. }
  796. if (e->is_ctrl_pressed()) {
  797. return Key::CTRL;
  798. }
  799. if (e->is_meta_pressed()) {
  800. return Key::META;
  801. }
  802. return Key::NONE;
  803. }
  804. bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
  805. if (!spatial_editor->is_gizmo_visible()) {
  806. return false;
  807. }
  808. if (get_selected_count() == 0) {
  809. if (p_highlight_only) {
  810. spatial_editor->select_gizmo_highlight_axis(-1);
  811. }
  812. return false;
  813. }
  814. Vector3 ray_pos = _get_ray_pos(p_screenpos);
  815. Vector3 ray = _get_ray(p_screenpos);
  816. Transform3D gt = spatial_editor->get_gizmo_transform();
  817. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
  818. int col_axis = -1;
  819. real_t col_d = 1e20;
  820. for (int i = 0; i < 3; i++) {
  821. const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
  822. const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
  823. Vector3 r;
  824. if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
  825. const real_t d = r.distance_to(ray_pos);
  826. if (d < col_d) {
  827. col_d = d;
  828. col_axis = i;
  829. }
  830. }
  831. }
  832. bool is_plane_translate = false;
  833. // plane select
  834. if (col_axis == -1) {
  835. col_d = 1e20;
  836. for (int i = 0; i < 3; i++) {
  837. Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
  838. Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
  839. // Allow some tolerance to make the plane easier to click,
  840. // even if the click is actually slightly outside the plane.
  841. const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
  842. Vector3 r;
  843. Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
  844. if (plane.intersects_ray(ray_pos, ray, &r)) {
  845. const real_t dist = r.distance_to(grabber_pos);
  846. // Allow some tolerance to make the plane easier to click,
  847. // even if the click is actually slightly outside the plane.
  848. if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
  849. const real_t d = ray_pos.distance_to(r);
  850. if (d < col_d) {
  851. col_d = d;
  852. col_axis = i;
  853. is_plane_translate = true;
  854. }
  855. }
  856. }
  857. }
  858. }
  859. if (col_axis != -1) {
  860. if (p_highlight_only) {
  861. spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0));
  862. } else {
  863. //handle plane translate
  864. _edit.mode = TRANSFORM_TRANSLATE;
  865. _compute_edit(p_screenpos);
  866. _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_translate ? 3 : 0));
  867. }
  868. return true;
  869. }
  870. }
  871. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
  872. int col_axis = -1;
  873. Vector3 hit_position;
  874. Vector3 hit_normal;
  875. real_t ray_length = gt.origin.distance_to(ray_pos) + (GIZMO_CIRCLE_SIZE * gizmo_scale) * 4.0f;
  876. if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * ray_length, gt.origin, gizmo_scale * (GIZMO_CIRCLE_SIZE), &hit_position, &hit_normal)) {
  877. if (hit_normal.dot(_get_camera_normal()) < 0.05) {
  878. hit_position = gt.xform_inv(hit_position).abs();
  879. int min_axis = hit_position.min_axis_index();
  880. if (hit_position[min_axis] < gizmo_scale * GIZMO_RING_HALF_WIDTH) {
  881. col_axis = min_axis;
  882. }
  883. }
  884. }
  885. if (col_axis == -1) {
  886. float col_d = 1e20;
  887. for (int i = 0; i < 3; i++) {
  888. Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
  889. Vector3 r;
  890. if (!plane.intersects_ray(ray_pos, ray, &r)) {
  891. continue;
  892. }
  893. const real_t dist = r.distance_to(gt.origin);
  894. const Vector3 r_dir = (r - gt.origin).normalized();
  895. if (_get_camera_normal().dot(r_dir) <= 0.005) {
  896. if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
  897. const real_t d = ray_pos.distance_to(r);
  898. if (d < col_d) {
  899. col_d = d;
  900. col_axis = i;
  901. }
  902. }
  903. }
  904. }
  905. }
  906. if (col_axis != -1) {
  907. if (p_highlight_only) {
  908. spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
  909. } else {
  910. //handle rotate
  911. _edit.mode = TRANSFORM_ROTATE;
  912. _compute_edit(p_screenpos);
  913. _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
  914. }
  915. return true;
  916. }
  917. }
  918. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
  919. int col_axis = -1;
  920. float col_d = 1e20;
  921. for (int i = 0; i < 3; i++) {
  922. const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
  923. const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
  924. Vector3 r;
  925. if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
  926. const real_t d = r.distance_to(ray_pos);
  927. if (d < col_d) {
  928. col_d = d;
  929. col_axis = i;
  930. }
  931. }
  932. }
  933. bool is_plane_scale = false;
  934. // plane select
  935. if (col_axis == -1) {
  936. col_d = 1e20;
  937. for (int i = 0; i < 3; i++) {
  938. const Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
  939. const Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
  940. // Allow some tolerance to make the plane easier to click,
  941. // even if the click is actually slightly outside the plane.
  942. const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
  943. Vector3 r;
  944. Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
  945. if (plane.intersects_ray(ray_pos, ray, &r)) {
  946. const real_t dist = r.distance_to(grabber_pos);
  947. // Allow some tolerance to make the plane easier to click,
  948. // even if the click is actually slightly outside the plane.
  949. if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
  950. const real_t d = ray_pos.distance_to(r);
  951. if (d < col_d) {
  952. col_d = d;
  953. col_axis = i;
  954. is_plane_scale = true;
  955. }
  956. }
  957. }
  958. }
  959. }
  960. if (col_axis != -1) {
  961. if (p_highlight_only) {
  962. spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9));
  963. } else {
  964. //handle scale
  965. _edit.mode = TRANSFORM_SCALE;
  966. _compute_edit(p_screenpos);
  967. _edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
  968. }
  969. return true;
  970. }
  971. }
  972. if (p_highlight_only) {
  973. spatial_editor->select_gizmo_highlight_axis(-1);
  974. }
  975. return false;
  976. }
  977. void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local) {
  978. if (p_transform.basis.determinant() == 0) {
  979. return;
  980. }
  981. if (p_local) {
  982. p_node->set_transform(p_transform);
  983. } else {
  984. p_node->set_global_transform(p_transform);
  985. }
  986. }
  987. Transform3D Node3DEditorViewport::_compute_transform(TransformMode p_mode, const Transform3D &p_original, const Transform3D &p_original_local, Vector3 p_motion, double p_extra, bool p_local, bool p_orthogonal) {
  988. switch (p_mode) {
  989. case TRANSFORM_SCALE: {
  990. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  991. p_motion.snap(Vector3(p_extra, p_extra, p_extra));
  992. }
  993. Transform3D s;
  994. if (p_local) {
  995. s.basis = p_original_local.basis.scaled_local(p_motion + Vector3(1, 1, 1));
  996. s.origin = p_original_local.origin;
  997. } else {
  998. s.basis.scale(p_motion + Vector3(1, 1, 1));
  999. Transform3D base = Transform3D(Basis(), _edit.center);
  1000. s = base * (s * (base.inverse() * p_original));
  1001. // Recalculate orthogonalized scale without moving origin.
  1002. if (p_orthogonal) {
  1003. s.basis = p_original_local.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
  1004. // The scaled_orthogonal() does not require orthogonal Basis,
  1005. // but it may make a bit skew by precision problems.
  1006. s.basis.orthogonalize();
  1007. }
  1008. }
  1009. return s;
  1010. }
  1011. case TRANSFORM_TRANSLATE: {
  1012. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  1013. p_motion.snap(Vector3(p_extra, p_extra, p_extra));
  1014. }
  1015. if (p_local) {
  1016. p_motion = p_original.basis.xform(p_motion);
  1017. }
  1018. // Apply translation
  1019. Transform3D t = p_original;
  1020. t.origin += p_motion;
  1021. return t;
  1022. }
  1023. case TRANSFORM_ROTATE: {
  1024. Transform3D r;
  1025. if (p_local) {
  1026. Vector3 axis = p_original_local.basis.xform(p_motion);
  1027. r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
  1028. r.origin = p_original_local.origin;
  1029. } else {
  1030. Basis local = p_original.basis * p_original_local.basis.inverse();
  1031. Vector3 axis = local.xform_inv(p_motion);
  1032. r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
  1033. r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
  1034. }
  1035. return r;
  1036. }
  1037. default: {
  1038. ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'");
  1039. }
  1040. }
  1041. }
  1042. void Node3DEditorViewport::_surface_mouse_enter() {
  1043. if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) {
  1044. surface->grab_focus();
  1045. }
  1046. }
  1047. void Node3DEditorViewport::_surface_mouse_exit() {
  1048. _remove_preview_node();
  1049. _reset_preview_material();
  1050. _remove_preview_material();
  1051. }
  1052. void Node3DEditorViewport::_surface_focus_enter() {
  1053. view_menu->set_disable_shortcuts(false);
  1054. }
  1055. void Node3DEditorViewport::_surface_focus_exit() {
  1056. view_menu->set_disable_shortcuts(true);
  1057. }
  1058. bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
  1059. return p_node->get_meta("_edit_lock_", false);
  1060. }
  1061. void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
  1062. _find_items_at_pos(b->get_position(), selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
  1063. Node *scene = EditorNode::get_singleton()->get_edited_scene();
  1064. for (int i = 0; i < selection_results.size(); i++) {
  1065. Node3D *item = selection_results[i].item;
  1066. if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
  1067. //invalid result
  1068. selection_results.remove_at(i);
  1069. i--;
  1070. }
  1071. }
  1072. clicked_wants_append = b->is_shift_pressed();
  1073. if (selection_results.size() == 1) {
  1074. clicked = selection_results[0].item->get_instance_id();
  1075. selection_results.clear();
  1076. if (clicked.is_valid()) {
  1077. _select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
  1078. }
  1079. } else if (!selection_results.is_empty()) {
  1080. NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
  1081. StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
  1082. for (int i = 0; i < selection_results.size(); i++) {
  1083. Node3D *spat = selection_results[i].item;
  1084. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
  1085. String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path());
  1086. int locked = 0;
  1087. if (_is_node_locked(spat)) {
  1088. locked = 1;
  1089. } else {
  1090. Node *ed_scene = EditorNode::get_singleton()->get_edited_scene();
  1091. Node *node = spat;
  1092. while (node && node != ed_scene->get_parent()) {
  1093. Node3D *selected_tmp = Object::cast_to<Node3D>(node);
  1094. if (selected_tmp && node->has_meta("_edit_group_")) {
  1095. locked = 2;
  1096. }
  1097. node = node->get_parent();
  1098. }
  1099. }
  1100. String suffix = String();
  1101. if (locked == 1) {
  1102. suffix = " (" + TTR("Locked") + ")";
  1103. } else if (locked == 2) {
  1104. suffix = " (" + TTR("Grouped") + ")";
  1105. }
  1106. selection_menu->add_item((String)spat->get_name() + suffix);
  1107. selection_menu->set_item_icon(i, icon);
  1108. selection_menu->set_item_metadata(i, node_path);
  1109. selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
  1110. }
  1111. selection_menu->set_position(get_screen_position() + b->get_position());
  1112. selection_menu->reset_size();
  1113. selection_menu->popup();
  1114. }
  1115. }
  1116. void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
  1117. if (previewing) {
  1118. return; //do NONE
  1119. }
  1120. EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
  1121. {
  1122. EditorNode *en = EditorNode::get_singleton();
  1123. EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
  1124. if (!force_input_forwarding_list->is_empty()) {
  1125. EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_3d_gui_input(camera, p_event, true);
  1126. if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
  1127. return;
  1128. }
  1129. if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
  1130. after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
  1131. }
  1132. }
  1133. }
  1134. {
  1135. EditorNode *en = EditorNode::get_singleton();
  1136. EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
  1137. if (!over_plugin_list->is_empty()) {
  1138. EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_3d_gui_input(camera, p_event, false);
  1139. if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
  1140. return;
  1141. }
  1142. if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
  1143. after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
  1144. }
  1145. }
  1146. }
  1147. Ref<InputEventMouseButton> b = p_event;
  1148. if (b.is_valid()) {
  1149. emit_signal(SNAME("clicked"), this);
  1150. const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
  1151. switch (b->get_button_index()) {
  1152. case MouseButton::WHEEL_UP: {
  1153. if (is_freelook_active()) {
  1154. scale_freelook_speed(zoom_factor);
  1155. } else {
  1156. scale_cursor_distance(1.0 / zoom_factor);
  1157. }
  1158. } break;
  1159. case MouseButton::WHEEL_DOWN: {
  1160. if (is_freelook_active()) {
  1161. scale_freelook_speed(1.0 / zoom_factor);
  1162. } else {
  1163. scale_cursor_distance(zoom_factor);
  1164. }
  1165. } break;
  1166. case MouseButton::RIGHT: {
  1167. NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
  1168. if (b->is_pressed() && _edit.gizmo.is_valid()) {
  1169. //restore
  1170. _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
  1171. _edit.gizmo = Ref<EditorNode3DGizmo>();
  1172. }
  1173. if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) {
  1174. if (b->is_alt_pressed()) {
  1175. if (nav_scheme == NAVIGATION_MAYA) {
  1176. break;
  1177. }
  1178. _list_select(b);
  1179. return;
  1180. }
  1181. }
  1182. if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) {
  1183. cancel_transform();
  1184. }
  1185. if (b->is_pressed()) {
  1186. const Key mod = _get_key_modifier(b);
  1187. if (!orthogonal) {
  1188. if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
  1189. set_freelook_active(true);
  1190. }
  1191. }
  1192. } else {
  1193. set_freelook_active(false);
  1194. }
  1195. if (freelook_active && !surface->has_focus()) {
  1196. // Focus usually doesn't trigger on right-click, but in case of freelook it should,
  1197. // otherwise using keyboard navigation would misbehave
  1198. surface->grab_focus();
  1199. }
  1200. } break;
  1201. case MouseButton::MIDDLE: {
  1202. if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
  1203. switch (_edit.plane) {
  1204. case TRANSFORM_VIEW: {
  1205. _edit.plane = TRANSFORM_X_AXIS;
  1206. set_message(TTR("X-Axis Transform."), 2);
  1207. view_type = VIEW_TYPE_USER;
  1208. _update_name();
  1209. } break;
  1210. case TRANSFORM_X_AXIS: {
  1211. _edit.plane = TRANSFORM_Y_AXIS;
  1212. set_message(TTR("Y-Axis Transform."), 2);
  1213. } break;
  1214. case TRANSFORM_Y_AXIS: {
  1215. _edit.plane = TRANSFORM_Z_AXIS;
  1216. set_message(TTR("Z-Axis Transform."), 2);
  1217. } break;
  1218. case TRANSFORM_Z_AXIS: {
  1219. _edit.plane = TRANSFORM_VIEW;
  1220. set_message(TTR("View Plane Transform."), 2);
  1221. } break;
  1222. case TRANSFORM_YZ:
  1223. case TRANSFORM_XZ:
  1224. case TRANSFORM_XY: {
  1225. } break;
  1226. }
  1227. }
  1228. } break;
  1229. case MouseButton::LEFT: {
  1230. if (b->is_pressed()) {
  1231. clicked_wants_append = b->is_shift_pressed();
  1232. if (_edit.mode != TRANSFORM_NONE && _edit.instant) {
  1233. commit_transform();
  1234. break; // just commit the edit, stop processing the event so we don't deselect the object
  1235. }
  1236. NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
  1237. if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) {
  1238. break;
  1239. }
  1240. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_LIST_SELECT) {
  1241. _list_select(b);
  1242. break;
  1243. }
  1244. _edit.mouse_pos = b->get_position();
  1245. _edit.original_mouse_pos = b->get_position();
  1246. _edit.snap = spatial_editor->is_snap_enabled();
  1247. _edit.mode = TRANSFORM_NONE;
  1248. _edit.original = spatial_editor->get_gizmo_transform(); // To prevent to break when flipping with scale.
  1249. bool can_select_gizmos = spatial_editor->get_single_selected_node();
  1250. {
  1251. int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
  1252. can_select_gizmos = can_select_gizmos && view_menu->get_popup()->is_item_checked(idx);
  1253. }
  1254. // Gizmo handles
  1255. if (can_select_gizmos) {
  1256. Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
  1257. bool intersected_handle = false;
  1258. for (int i = 0; i < gizmos.size(); i++) {
  1259. Ref<EditorNode3DGizmo> seg = gizmos[i];
  1260. if ((!seg.is_valid())) {
  1261. continue;
  1262. }
  1263. int gizmo_handle = -1;
  1264. bool gizmo_secondary = false;
  1265. seg->handles_intersect_ray(camera, _edit.mouse_pos, b->is_shift_pressed(), gizmo_handle, gizmo_secondary);
  1266. if (gizmo_handle != -1) {
  1267. _edit.gizmo = seg;
  1268. _edit.gizmo_handle = gizmo_handle;
  1269. _edit.gizmo_handle_secondary = gizmo_secondary;
  1270. _edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle, gizmo_secondary);
  1271. intersected_handle = true;
  1272. break;
  1273. }
  1274. }
  1275. if (intersected_handle) {
  1276. break;
  1277. }
  1278. }
  1279. // Transform gizmo
  1280. if (_transform_gizmo_select(_edit.mouse_pos)) {
  1281. break;
  1282. }
  1283. // Subgizmos
  1284. if (can_select_gizmos) {
  1285. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(spatial_editor->get_single_selected_node());
  1286. Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
  1287. bool intersected_subgizmo = false;
  1288. for (int i = 0; i < gizmos.size(); i++) {
  1289. Ref<EditorNode3DGizmo> seg = gizmos[i];
  1290. if ((!seg.is_valid())) {
  1291. continue;
  1292. }
  1293. int subgizmo_id = seg->subgizmos_intersect_ray(camera, _edit.mouse_pos);
  1294. if (subgizmo_id != -1) {
  1295. ERR_CONTINUE(!se);
  1296. if (b->is_shift_pressed()) {
  1297. if (se->subgizmos.has(subgizmo_id)) {
  1298. se->subgizmos.erase(subgizmo_id);
  1299. } else {
  1300. se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
  1301. }
  1302. } else {
  1303. se->subgizmos.clear();
  1304. se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
  1305. }
  1306. if (se->subgizmos.is_empty()) {
  1307. se->gizmo = Ref<EditorNode3DGizmo>();
  1308. } else {
  1309. se->gizmo = seg;
  1310. }
  1311. seg->redraw();
  1312. spatial_editor->update_transform_gizmo();
  1313. intersected_subgizmo = true;
  1314. break;
  1315. }
  1316. }
  1317. if (intersected_subgizmo) {
  1318. break;
  1319. }
  1320. }
  1321. clicked = ObjectID();
  1322. if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_or_control_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
  1323. begin_transform(TRANSFORM_ROTATE, false);
  1324. break;
  1325. }
  1326. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
  1327. begin_transform(TRANSFORM_TRANSLATE, false);
  1328. break;
  1329. }
  1330. if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
  1331. begin_transform(TRANSFORM_SCALE, false);
  1332. break;
  1333. }
  1334. if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
  1335. //clicking is always deferred to either move or release
  1336. clicked = _select_ray(b->get_position());
  1337. selection_in_progress = true;
  1338. if (clicked.is_null()) {
  1339. //default to regionselect
  1340. cursor.region_select = true;
  1341. cursor.region_begin = b->get_position();
  1342. cursor.region_end = b->get_position();
  1343. }
  1344. }
  1345. surface->queue_redraw();
  1346. } else {
  1347. if (_edit.gizmo.is_valid()) {
  1348. _edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
  1349. _edit.gizmo = Ref<EditorNode3DGizmo>();
  1350. break;
  1351. }
  1352. if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
  1353. selection_in_progress = false;
  1354. if (clicked.is_valid()) {
  1355. _select_clicked(false);
  1356. }
  1357. if (cursor.region_select) {
  1358. _select_region();
  1359. cursor.region_select = false;
  1360. surface->queue_redraw();
  1361. }
  1362. }
  1363. if (_edit.mode != TRANSFORM_NONE) {
  1364. Node3D *selected = spatial_editor->get_single_selected_node();
  1365. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  1366. if (se && se->gizmo.is_valid()) {
  1367. Vector<int> ids;
  1368. Vector<Transform3D> restore;
  1369. for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
  1370. ids.push_back(GE.key);
  1371. restore.push_back(GE.value);
  1372. }
  1373. se->gizmo->commit_subgizmos(ids, restore, false);
  1374. spatial_editor->update_transform_gizmo();
  1375. } else {
  1376. commit_transform();
  1377. }
  1378. _edit.mode = TRANSFORM_NONE;
  1379. set_message("");
  1380. }
  1381. surface->queue_redraw();
  1382. }
  1383. } break;
  1384. default:
  1385. break;
  1386. }
  1387. }
  1388. Ref<InputEventMouseMotion> m = p_event;
  1389. if (m.is_valid()) {
  1390. _edit.mouse_pos = m->get_position();
  1391. if (spatial_editor->get_single_selected_node()) {
  1392. Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
  1393. Ref<EditorNode3DGizmo> found_gizmo;
  1394. int found_handle = -1;
  1395. bool found_handle_secondary = false;
  1396. for (int i = 0; i < gizmos.size(); i++) {
  1397. Ref<EditorNode3DGizmo> seg = gizmos[i];
  1398. if (!seg.is_valid()) {
  1399. continue;
  1400. }
  1401. seg->handles_intersect_ray(camera, _edit.mouse_pos, false, found_handle, found_handle_secondary);
  1402. if (found_handle != -1) {
  1403. found_gizmo = seg;
  1404. break;
  1405. }
  1406. }
  1407. if (found_gizmo.is_valid()) {
  1408. spatial_editor->select_gizmo_highlight_axis(-1);
  1409. }
  1410. bool current_hover_handle_secondary = false;
  1411. int curreny_hover_handle = spatial_editor->get_current_hover_gizmo_handle(current_hover_handle_secondary);
  1412. if (found_gizmo != spatial_editor->get_current_hover_gizmo() || found_handle != curreny_hover_handle || found_handle_secondary != current_hover_handle_secondary) {
  1413. spatial_editor->set_current_hover_gizmo(found_gizmo);
  1414. spatial_editor->set_current_hover_gizmo_handle(found_handle, found_handle_secondary);
  1415. spatial_editor->get_single_selected_node()->update_gizmos();
  1416. }
  1417. }
  1418. if (spatial_editor->get_current_hover_gizmo().is_null() && (m->get_button_mask() & MouseButton::MASK_LEFT) == MouseButton::NONE && !_edit.gizmo.is_valid()) {
  1419. _transform_gizmo_select(_edit.mouse_pos, true);
  1420. }
  1421. NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
  1422. NavigationMode nav_mode = NAVIGATION_NONE;
  1423. if (_edit.gizmo.is_valid()) {
  1424. _edit.gizmo->set_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, camera, m->get_position());
  1425. Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
  1426. String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
  1427. set_message(n + ": " + String(v));
  1428. } else if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE || _edit.instant) {
  1429. if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
  1430. nav_mode = NAVIGATION_ORBIT;
  1431. } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
  1432. nav_mode = NAVIGATION_PAN;
  1433. } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_ctrl_pressed()) {
  1434. nav_mode = NAVIGATION_ZOOM;
  1435. } else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) {
  1436. nav_mode = NAVIGATION_ORBIT;
  1437. } else {
  1438. const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
  1439. // enable region-select if nothing has been selected yet or multi-select (shift key) is active
  1440. if (selection_in_progress && movement_threshold_passed) {
  1441. if (get_selected_count() == 0 || clicked_wants_append) {
  1442. cursor.region_select = true;
  1443. cursor.region_begin = _edit.original_mouse_pos;
  1444. clicked = ObjectID();
  1445. }
  1446. }
  1447. if (cursor.region_select) {
  1448. cursor.region_end = m->get_position();
  1449. surface->queue_redraw();
  1450. return;
  1451. }
  1452. if (clicked.is_valid() && movement_threshold_passed) {
  1453. _compute_edit(_edit.original_mouse_pos);
  1454. clicked = ObjectID();
  1455. _edit.mode = TRANSFORM_TRANSLATE;
  1456. }
  1457. if (_edit.mode == TRANSFORM_NONE) {
  1458. return;
  1459. }
  1460. update_transform(m->get_position(), _get_key_modifier(m) == Key::SHIFT);
  1461. }
  1462. } else if ((m->get_button_mask() & MouseButton::MASK_RIGHT) != MouseButton::NONE || freelook_active) {
  1463. if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
  1464. nav_mode = NAVIGATION_ZOOM;
  1465. } else if (freelook_active) {
  1466. nav_mode = NAVIGATION_LOOK;
  1467. } else if (orthogonal) {
  1468. nav_mode = NAVIGATION_PAN;
  1469. }
  1470. } else if ((m->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
  1471. const Key mod = _get_key_modifier(m);
  1472. if (nav_scheme == NAVIGATION_GODOT) {
  1473. if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
  1474. nav_mode = NAVIGATION_PAN;
  1475. } else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
  1476. nav_mode = NAVIGATION_ZOOM;
  1477. } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
  1478. // Always allow Alt as a modifier to better support graphic tablets.
  1479. nav_mode = NAVIGATION_ORBIT;
  1480. }
  1481. } else if (nav_scheme == NAVIGATION_MAYA) {
  1482. if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
  1483. nav_mode = NAVIGATION_PAN;
  1484. }
  1485. }
  1486. } else if (EDITOR_GET("editors/3d/navigation/emulate_3_button_mouse")) {
  1487. // Handle trackpad (no external mouse) use case
  1488. const Key mod = _get_key_modifier(m);
  1489. if (mod != Key::NONE) {
  1490. if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
  1491. nav_mode = NAVIGATION_PAN;
  1492. } else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
  1493. nav_mode = NAVIGATION_ZOOM;
  1494. } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
  1495. // Always allow Alt as a modifier to better support graphic tablets.
  1496. nav_mode = NAVIGATION_ORBIT;
  1497. }
  1498. }
  1499. }
  1500. switch (nav_mode) {
  1501. case NAVIGATION_PAN: {
  1502. _nav_pan(m, _get_warped_mouse_motion(m));
  1503. } break;
  1504. case NAVIGATION_ZOOM: {
  1505. _nav_zoom(m, m->get_relative());
  1506. } break;
  1507. case NAVIGATION_ORBIT: {
  1508. _nav_orbit(m, _get_warped_mouse_motion(m));
  1509. } break;
  1510. case NAVIGATION_LOOK: {
  1511. _nav_look(m, _get_warped_mouse_motion(m));
  1512. } break;
  1513. default: {
  1514. }
  1515. }
  1516. }
  1517. Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
  1518. if (magnify_gesture.is_valid()) {
  1519. if (is_freelook_active()) {
  1520. scale_freelook_speed(magnify_gesture->get_factor());
  1521. } else {
  1522. scale_cursor_distance(1.0 / magnify_gesture->get_factor());
  1523. }
  1524. }
  1525. Ref<InputEventPanGesture> pan_gesture = p_event;
  1526. if (pan_gesture.is_valid()) {
  1527. NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
  1528. NavigationMode nav_mode = NAVIGATION_NONE;
  1529. if (nav_scheme == NAVIGATION_GODOT) {
  1530. const Key mod = _get_key_modifier(pan_gesture);
  1531. if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
  1532. nav_mode = NAVIGATION_PAN;
  1533. } else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
  1534. nav_mode = NAVIGATION_ZOOM;
  1535. } else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
  1536. // Always allow Alt as a modifier to better support graphic tablets.
  1537. nav_mode = NAVIGATION_ORBIT;
  1538. }
  1539. } else if (nav_scheme == NAVIGATION_MAYA) {
  1540. if (pan_gesture->is_alt_pressed()) {
  1541. nav_mode = NAVIGATION_PAN;
  1542. }
  1543. }
  1544. switch (nav_mode) {
  1545. case NAVIGATION_PAN: {
  1546. _nav_pan(pan_gesture, pan_gesture->get_delta());
  1547. } break;
  1548. case NAVIGATION_ZOOM: {
  1549. _nav_zoom(pan_gesture, pan_gesture->get_delta());
  1550. } break;
  1551. case NAVIGATION_ORBIT: {
  1552. _nav_orbit(pan_gesture, pan_gesture->get_delta());
  1553. } break;
  1554. case NAVIGATION_LOOK: {
  1555. _nav_look(pan_gesture, pan_gesture->get_delta());
  1556. } break;
  1557. default: {
  1558. }
  1559. }
  1560. }
  1561. Ref<InputEventKey> k = p_event;
  1562. if (k.is_valid()) {
  1563. if (!k->is_pressed()) {
  1564. return;
  1565. }
  1566. if (EDITOR_GET("editors/3d/navigation/emulate_numpad")) {
  1567. const Key code = k->get_physical_keycode();
  1568. if (code >= Key::KEY_0 && code <= Key::KEY_9) {
  1569. k->set_keycode(code - Key::KEY_0 + Key::KP_0);
  1570. }
  1571. }
  1572. if (_edit.mode == TRANSFORM_NONE) {
  1573. if (k->get_keycode() == Key::ESCAPE && !cursor.region_select) {
  1574. _clear_selected();
  1575. return;
  1576. }
  1577. } else {
  1578. // We're actively transforming, handle keys specially
  1579. TransformPlane new_plane = TRANSFORM_VIEW;
  1580. String new_message;
  1581. if (ED_IS_SHORTCUT("spatial_editor/lock_transform_x", p_event)) {
  1582. new_plane = TRANSFORM_X_AXIS;
  1583. new_message = TTR("X-Axis Transform.");
  1584. } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_y", p_event)) {
  1585. new_plane = TRANSFORM_Y_AXIS;
  1586. new_message = TTR("Y-Axis Transform.");
  1587. } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_z", p_event)) {
  1588. new_plane = TRANSFORM_Z_AXIS;
  1589. new_message = TTR("Z-Axis Transform.");
  1590. } else if (_edit.mode != TRANSFORM_ROTATE) { // rotating on a plane doesn't make sense
  1591. if (ED_IS_SHORTCUT("spatial_editor/lock_transform_yz", p_event)) {
  1592. new_plane = TRANSFORM_YZ;
  1593. new_message = TTR("YZ-Plane Transform.");
  1594. } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xz", p_event)) {
  1595. new_plane = TRANSFORM_XZ;
  1596. new_message = TTR("XZ-Plane Transform.");
  1597. } else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xy", p_event)) {
  1598. new_plane = TRANSFORM_XY;
  1599. new_message = TTR("XY-Plane Transform.");
  1600. }
  1601. }
  1602. if (new_plane != TRANSFORM_VIEW) {
  1603. if (new_plane != _edit.plane) {
  1604. // lock me once and get a global constraint
  1605. _edit.plane = new_plane;
  1606. spatial_editor->set_local_coords_enabled(false);
  1607. } else if (!spatial_editor->are_local_coords_enabled()) {
  1608. // lock me twice and get a local constraint
  1609. spatial_editor->set_local_coords_enabled(true);
  1610. } else {
  1611. // lock me thrice and we're back where we started
  1612. _edit.plane = TRANSFORM_VIEW;
  1613. spatial_editor->set_local_coords_enabled(false);
  1614. }
  1615. update_transform(_edit.mouse_pos, Input::get_singleton()->is_key_pressed(Key::SHIFT));
  1616. set_message(new_message, 2);
  1617. accept_event();
  1618. return;
  1619. }
  1620. }
  1621. if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
  1622. if (_edit.mode != TRANSFORM_NONE) {
  1623. _edit.snap = !_edit.snap;
  1624. }
  1625. }
  1626. if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
  1627. _menu_option(VIEW_BOTTOM);
  1628. }
  1629. if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
  1630. _menu_option(VIEW_TOP);
  1631. }
  1632. if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
  1633. _menu_option(VIEW_REAR);
  1634. }
  1635. if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
  1636. _menu_option(VIEW_FRONT);
  1637. }
  1638. if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
  1639. _menu_option(VIEW_LEFT);
  1640. }
  1641. if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
  1642. _menu_option(VIEW_RIGHT);
  1643. }
  1644. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
  1645. // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  1646. cursor.x_rot = CLAMP(cursor.x_rot - Math_PI / 12.0, -1.57, 1.57);
  1647. view_type = VIEW_TYPE_USER;
  1648. _update_name();
  1649. }
  1650. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
  1651. // Clamp rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  1652. cursor.x_rot = CLAMP(cursor.x_rot + Math_PI / 12.0, -1.57, 1.57);
  1653. view_type = VIEW_TYPE_USER;
  1654. _update_name();
  1655. }
  1656. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) {
  1657. cursor.y_rot -= Math_PI / 12.0;
  1658. view_type = VIEW_TYPE_USER;
  1659. _update_name();
  1660. }
  1661. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) {
  1662. cursor.y_rot += Math_PI / 12.0;
  1663. view_type = VIEW_TYPE_USER;
  1664. _update_name();
  1665. }
  1666. if (ED_IS_SHORTCUT("spatial_editor/orbit_view_180", p_event)) {
  1667. cursor.y_rot += Math_PI;
  1668. view_type = VIEW_TYPE_USER;
  1669. _update_name();
  1670. }
  1671. if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
  1672. _menu_option(VIEW_CENTER_TO_ORIGIN);
  1673. }
  1674. if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) {
  1675. _menu_option(VIEW_CENTER_TO_SELECTION);
  1676. }
  1677. // Orthgonal mode doesn't work in freelook.
  1678. if (!freelook_active && ED_IS_SHORTCUT("spatial_editor/switch_perspective_orthogonal", p_event)) {
  1679. _menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
  1680. _update_name();
  1681. }
  1682. if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) {
  1683. _menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW);
  1684. }
  1685. if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) {
  1686. _menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
  1687. }
  1688. if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
  1689. if (!get_selected_count() || _edit.mode != TRANSFORM_NONE) {
  1690. return;
  1691. }
  1692. if (!AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) {
  1693. set_message(TTR("Keying is disabled (no key inserted)."));
  1694. return;
  1695. }
  1696. List<Node *> &selection = editor_selection->get_selected_node_list();
  1697. for (Node *E : selection) {
  1698. Node3D *sp = Object::cast_to<Node3D>(E);
  1699. if (!sp) {
  1700. continue;
  1701. }
  1702. spatial_editor->emit_signal(SNAME("transform_key_request"), sp, "", sp->get_transform());
  1703. }
  1704. set_message(TTR("Animation Key Inserted."));
  1705. }
  1706. if (ED_IS_SHORTCUT("spatial_editor/cancel_transform", p_event) && _edit.mode != TRANSFORM_NONE) {
  1707. cancel_transform();
  1708. }
  1709. if (!is_freelook_active()) {
  1710. if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event)) {
  1711. begin_transform(TRANSFORM_TRANSLATE, true);
  1712. }
  1713. if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event)) {
  1714. begin_transform(TRANSFORM_ROTATE, true);
  1715. }
  1716. if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event)) {
  1717. begin_transform(TRANSFORM_SCALE, true);
  1718. }
  1719. }
  1720. // Freelook doesn't work in orthogonal mode.
  1721. if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
  1722. set_freelook_active(!is_freelook_active());
  1723. } else if (k->get_keycode() == Key::ESCAPE) {
  1724. set_freelook_active(false);
  1725. }
  1726. if (k->get_keycode() == Key::SPACE) {
  1727. if (!k->is_pressed()) {
  1728. emit_signal(SNAME("toggle_maximize_view"), this);
  1729. }
  1730. }
  1731. if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) {
  1732. scale_fov(-0.05);
  1733. }
  1734. if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) {
  1735. scale_fov(0.05);
  1736. }
  1737. if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) {
  1738. reset_fov();
  1739. }
  1740. }
  1741. // freelook uses most of the useful shortcuts, like save, so its ok
  1742. // to consider freelook active as end of the line for future events.
  1743. if (freelook_active) {
  1744. accept_event();
  1745. }
  1746. }
  1747. void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
  1748. const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
  1749. real_t pan_speed = 1 / 150.0;
  1750. if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
  1751. pan_speed *= 10;
  1752. }
  1753. Transform3D camera_transform;
  1754. camera_transform.translate_local(cursor.pos);
  1755. camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
  1756. camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
  1757. const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis");
  1758. const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
  1759. Vector3 translation(
  1760. (invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed,
  1761. (invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
  1762. 0);
  1763. translation *= cursor.distance / DISTANCE_DEFAULT;
  1764. camera_transform.translate_local(translation);
  1765. cursor.pos = camera_transform.origin;
  1766. }
  1767. void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
  1768. const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
  1769. real_t zoom_speed = 1 / 80.0;
  1770. if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
  1771. zoom_speed *= 10;
  1772. }
  1773. NavigationZoomStyle zoom_style = (NavigationZoomStyle)EDITOR_GET("editors/3d/navigation/zoom_style").operator int();
  1774. if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
  1775. if (p_relative.x > 0) {
  1776. scale_cursor_distance(1 - p_relative.x * zoom_speed);
  1777. } else if (p_relative.x < 0) {
  1778. scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed));
  1779. }
  1780. } else {
  1781. if (p_relative.y > 0) {
  1782. scale_cursor_distance(1 + p_relative.y * zoom_speed);
  1783. } else if (p_relative.y < 0) {
  1784. scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed));
  1785. }
  1786. }
  1787. }
  1788. void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
  1789. if (lock_rotation) {
  1790. _nav_pan(p_event, p_relative);
  1791. return;
  1792. }
  1793. if (orthogonal && auto_orthogonal) {
  1794. _menu_option(VIEW_PERSPECTIVE);
  1795. }
  1796. const real_t degrees_per_pixel = EDITOR_GET("editors/3d/navigation_feel/orbit_sensitivity");
  1797. const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
  1798. const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
  1799. const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis");
  1800. if (invert_y_axis) {
  1801. cursor.x_rot -= p_relative.y * radians_per_pixel;
  1802. } else {
  1803. cursor.x_rot += p_relative.y * radians_per_pixel;
  1804. }
  1805. // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  1806. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
  1807. if (invert_x_axis) {
  1808. cursor.y_rot -= p_relative.x * radians_per_pixel;
  1809. } else {
  1810. cursor.y_rot += p_relative.x * radians_per_pixel;
  1811. }
  1812. view_type = VIEW_TYPE_USER;
  1813. _update_name();
  1814. }
  1815. void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
  1816. if (orthogonal) {
  1817. _nav_pan(p_event, p_relative);
  1818. return;
  1819. }
  1820. if (orthogonal && auto_orthogonal) {
  1821. _menu_option(VIEW_PERSPECTIVE);
  1822. }
  1823. // Scale mouse sensitivity with camera FOV scale when zoomed in to make it easier to point at things.
  1824. const real_t degrees_per_pixel = real_t(EDITOR_GET("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale);
  1825. const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
  1826. const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
  1827. // Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
  1828. const Transform3D prev_camera_transform = to_camera_transform(cursor);
  1829. if (invert_y_axis) {
  1830. cursor.x_rot -= p_relative.y * radians_per_pixel;
  1831. } else {
  1832. cursor.x_rot += p_relative.y * radians_per_pixel;
  1833. }
  1834. // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
  1835. cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
  1836. cursor.y_rot += p_relative.x * radians_per_pixel;
  1837. // Look is like the opposite of Orbit: the focus point rotates around the camera
  1838. Transform3D camera_transform = to_camera_transform(cursor);
  1839. Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
  1840. Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
  1841. Vector3 diff = prev_pos - pos;
  1842. cursor.pos += diff;
  1843. view_type = VIEW_TYPE_USER;
  1844. _update_name();
  1845. }
  1846. void Node3DEditorViewport::set_freelook_active(bool active_now) {
  1847. if (!freelook_active && active_now) {
  1848. // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
  1849. cursor = camera_cursor;
  1850. // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
  1851. Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
  1852. cursor.eye_pos = cursor.pos - cursor.distance * forward;
  1853. // Also sync the camera cursor, otherwise switching to freelook will be trippy if inertia is active
  1854. camera_cursor.eye_pos = cursor.eye_pos;
  1855. if (EDITOR_GET("editors/3d/freelook/freelook_speed_zoom_link")) {
  1856. // Re-adjust freelook speed from the current zoom level
  1857. real_t base_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
  1858. freelook_speed = base_speed * cursor.distance;
  1859. }
  1860. previous_mouse_position = get_local_mouse_position();
  1861. // Hide mouse like in an FPS (warping doesn't work)
  1862. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
  1863. } else if (freelook_active && !active_now) {
  1864. // Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
  1865. cursor = camera_cursor;
  1866. // Restore mouse
  1867. Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
  1868. // Restore the previous mouse position when leaving freelook mode.
  1869. // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
  1870. // due to OS limitations.
  1871. warp_mouse(previous_mouse_position);
  1872. }
  1873. freelook_active = active_now;
  1874. }
  1875. void Node3DEditorViewport::scale_fov(real_t p_fov_offset) {
  1876. cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5);
  1877. surface->queue_redraw();
  1878. }
  1879. void Node3DEditorViewport::reset_fov() {
  1880. cursor.fov_scale = 1.0;
  1881. surface->queue_redraw();
  1882. }
  1883. void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
  1884. real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
  1885. real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
  1886. if (unlikely(min_distance > max_distance)) {
  1887. cursor.distance = (min_distance + max_distance) / 2;
  1888. } else {
  1889. cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
  1890. }
  1891. if (cursor.distance == max_distance || cursor.distance == min_distance) {
  1892. zoom_failed_attempts_count++;
  1893. } else {
  1894. zoom_failed_attempts_count = 0;
  1895. }
  1896. zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
  1897. surface->queue_redraw();
  1898. }
  1899. void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
  1900. real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
  1901. real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
  1902. if (unlikely(min_speed > max_speed)) {
  1903. freelook_speed = (min_speed + max_speed) / 2;
  1904. } else {
  1905. freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed);
  1906. }
  1907. zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
  1908. surface->queue_redraw();
  1909. }
  1910. Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const {
  1911. Point2i relative;
  1912. if (bool(EDITOR_GET("editors/3d/navigation/warped_mouse_panning"))) {
  1913. relative = Input::get_singleton()->warp_mouse_motion(p_ev_mouse_motion, surface->get_global_rect());
  1914. } else {
  1915. relative = p_ev_mouse_motion->get_relative();
  1916. }
  1917. return relative;
  1918. }
  1919. void Node3DEditorViewport::_update_freelook(real_t delta) {
  1920. if (!is_freelook_active()) {
  1921. return;
  1922. }
  1923. const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EDITOR_GET("editors/3d/freelook/freelook_navigation_scheme").operator int();
  1924. Vector3 forward;
  1925. if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
  1926. // Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
  1927. forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
  1928. } else {
  1929. // Forward/backward keys will be relative to the camera pitch.
  1930. forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
  1931. }
  1932. const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
  1933. Vector3 up;
  1934. if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
  1935. // Up/down keys will always go up/down regardless of camera pitch.
  1936. up = Vector3(0, 1, 0);
  1937. } else {
  1938. // Up/down keys will be relative to the camera pitch.
  1939. up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
  1940. }
  1941. Vector3 direction;
  1942. // Use actions from the inputmap, as this is the only way to reliably detect input in this method.
  1943. // See #54469 for more discussion and explanation.
  1944. Input *inp = Input::get_singleton();
  1945. if (inp->is_action_pressed("spatial_editor/freelook_left")) {
  1946. direction -= right;
  1947. }
  1948. if (inp->is_action_pressed("spatial_editor/freelook_right")) {
  1949. direction += right;
  1950. }
  1951. if (inp->is_action_pressed("spatial_editor/freelook_forward")) {
  1952. direction += forward;
  1953. }
  1954. if (inp->is_action_pressed("spatial_editor/freelook_backwards")) {
  1955. direction -= forward;
  1956. }
  1957. if (inp->is_action_pressed("spatial_editor/freelook_up")) {
  1958. direction += up;
  1959. }
  1960. if (inp->is_action_pressed("spatial_editor/freelook_down")) {
  1961. direction -= up;
  1962. }
  1963. real_t speed = freelook_speed;
  1964. if (inp->is_action_pressed("spatial_editor/freelook_speed_modifier")) {
  1965. speed *= 3.0;
  1966. }
  1967. if (inp->is_action_pressed("spatial_editor/freelook_slow_modifier")) {
  1968. speed *= 0.333333;
  1969. }
  1970. const Vector3 motion = direction * speed * delta;
  1971. cursor.pos += motion;
  1972. cursor.eye_pos += motion;
  1973. }
  1974. void Node3DEditorViewport::set_message(String p_message, float p_time) {
  1975. message = p_message;
  1976. message_time = p_time;
  1977. }
  1978. void Node3DEditorPlugin::edited_scene_changed() {
  1979. for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
  1980. Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(i);
  1981. if (viewport->is_visible()) {
  1982. viewport->notification(Control::NOTIFICATION_VISIBILITY_CHANGED);
  1983. }
  1984. }
  1985. }
  1986. void Node3DEditorViewport::_project_settings_changed() {
  1987. //update shadow atlas if changed
  1988. int shadowmap_size = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_size");
  1989. bool shadowmap_16_bits = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_16_bits");
  1990. int atlas_q0 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv");
  1991. int atlas_q1 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv");
  1992. int atlas_q2 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv");
  1993. int atlas_q3 = GLOBAL_GET("rendering/lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv");
  1994. viewport->set_positional_shadow_atlas_size(shadowmap_size);
  1995. viewport->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
  1996. viewport->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0));
  1997. viewport->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1));
  1998. viewport->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2));
  1999. viewport->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3));
  2000. _update_shrink();
  2001. // Update MSAA, screen-space AA and debanding if changed
  2002. const int msaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/msaa_3d");
  2003. viewport->set_msaa_3d(Viewport::MSAA(msaa_mode));
  2004. const int ssaa_mode = GLOBAL_GET("rendering/anti_aliasing/quality/screen_space_aa");
  2005. viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
  2006. const bool use_taa = GLOBAL_GET("rendering/anti_aliasing/quality/use_taa");
  2007. viewport->set_use_taa(use_taa);
  2008. const bool transparent_background = GLOBAL_GET("rendering/transparent_background");
  2009. viewport->set_transparent_background(transparent_background);
  2010. const bool use_debanding = GLOBAL_GET("rendering/anti_aliasing/quality/use_debanding");
  2011. viewport->set_use_debanding(use_debanding);
  2012. const bool use_occlusion_culling = GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling");
  2013. viewport->set_use_occlusion_culling(use_occlusion_culling);
  2014. const float mesh_lod_threshold = GLOBAL_GET("rendering/mesh_lod/lod_change/threshold_pixels");
  2015. viewport->set_mesh_lod_threshold(mesh_lod_threshold);
  2016. const Viewport::Scaling3DMode scaling_3d_mode = Viewport::Scaling3DMode(int(GLOBAL_GET("rendering/scaling_3d/mode")));
  2017. viewport->set_scaling_3d_mode(scaling_3d_mode);
  2018. const float scaling_3d_scale = GLOBAL_GET("rendering/scaling_3d/scale");
  2019. viewport->set_scaling_3d_scale(scaling_3d_scale);
  2020. const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
  2021. viewport->set_fsr_sharpness(fsr_sharpness);
  2022. const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
  2023. viewport->set_texture_mipmap_bias(texture_mipmap_bias);
  2024. }
  2025. void Node3DEditorViewport::_notification(int p_what) {
  2026. switch (p_what) {
  2027. case NOTIFICATION_READY: {
  2028. EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed));
  2029. } break;
  2030. case NOTIFICATION_VISIBILITY_CHANGED: {
  2031. bool vp_visible = is_visible_in_tree();
  2032. set_process(vp_visible);
  2033. set_physics_process(vp_visible);
  2034. if (vp_visible) {
  2035. orthogonal = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL));
  2036. _update_name();
  2037. _update_camera(0);
  2038. } else {
  2039. set_freelook_active(false);
  2040. }
  2041. call_deferred(SNAME("update_transform_gizmo_view"));
  2042. rotation_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo"));
  2043. } break;
  2044. case NOTIFICATION_RESIZED: {
  2045. call_deferred(SNAME("update_transform_gizmo_view"));
  2046. } break;
  2047. case NOTIFICATION_PROCESS: {
  2048. real_t delta = get_process_delta_time();
  2049. if (zoom_indicator_delay > 0) {
  2050. zoom_indicator_delay -= delta;
  2051. if (zoom_indicator_delay <= 0) {
  2052. surface->queue_redraw();
  2053. zoom_limit_label->hide();
  2054. }
  2055. }
  2056. _update_freelook(delta);
  2057. Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
  2058. if (previewing_cinema && scene_root != nullptr) {
  2059. Camera3D *cam = scene_root->get_viewport()->get_camera_3d();
  2060. if (cam != nullptr && cam != previewing) {
  2061. //then switch the viewport's camera to the scene's viewport camera
  2062. if (previewing != nullptr) {
  2063. previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  2064. }
  2065. previewing = cam;
  2066. previewing->connect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  2067. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
  2068. surface->queue_redraw();
  2069. }
  2070. }
  2071. _update_camera(delta);
  2072. const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
  2073. bool changed = false;
  2074. bool exist = false;
  2075. for (const KeyValue<Node *, Object *> &E : selection) {
  2076. Node3D *sp = Object::cast_to<Node3D>(E.key);
  2077. if (!sp) {
  2078. continue;
  2079. }
  2080. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  2081. if (!se) {
  2082. continue;
  2083. }
  2084. Transform3D t = sp->get_global_gizmo_transform();
  2085. VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
  2086. AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
  2087. exist = true;
  2088. if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
  2089. continue;
  2090. }
  2091. changed = true;
  2092. se->last_xform_dirty = false;
  2093. se->last_xform = t;
  2094. se->aabb = new_aabb;
  2095. Transform3D t_offset = t;
  2096. // apply AABB scaling before item's global transform
  2097. {
  2098. const Vector3 offset(0.005, 0.005, 0.005);
  2099. Basis aabb_s;
  2100. aabb_s.scale(se->aabb.size + offset);
  2101. t.translate_local(se->aabb.position - offset / 2);
  2102. t.basis = t.basis * aabb_s;
  2103. }
  2104. {
  2105. const Vector3 offset(0.01, 0.01, 0.01);
  2106. Basis aabb_s;
  2107. aabb_s.scale(se->aabb.size + offset);
  2108. t_offset.translate_local(se->aabb.position - offset / 2);
  2109. t_offset.basis = t_offset.basis * aabb_s;
  2110. }
  2111. RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
  2112. RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_offset, t_offset);
  2113. RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
  2114. RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray_offset, t_offset);
  2115. }
  2116. if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
  2117. spatial_editor->update_transform_gizmo();
  2118. }
  2119. if (message_time > 0) {
  2120. if (message != last_message) {
  2121. surface->queue_redraw();
  2122. last_message = message;
  2123. }
  2124. message_time -= get_physics_process_delta_time();
  2125. if (message_time < 0) {
  2126. surface->queue_redraw();
  2127. }
  2128. }
  2129. bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
  2130. if (show_info != info_label->is_visible()) {
  2131. info_label->set_visible(show_info);
  2132. }
  2133. Camera3D *current_camera;
  2134. if (previewing) {
  2135. current_camera = previewing;
  2136. } else {
  2137. current_camera = camera;
  2138. }
  2139. if (show_info) {
  2140. const String viewport_size = vformat(String::utf8("%d × %d"), viewport->get_size().x, viewport->get_size().y);
  2141. String text;
  2142. text += vformat(TTR("X: %s\n"), rtos(current_camera->get_position().x).pad_decimals(1));
  2143. text += vformat(TTR("Y: %s\n"), rtos(current_camera->get_position().y).pad_decimals(1));
  2144. text += vformat(TTR("Z: %s\n"), rtos(current_camera->get_position().z).pad_decimals(1));
  2145. text += "\n";
  2146. text += vformat(
  2147. TTR("Size: %s (%.1fMP)\n"),
  2148. viewport_size,
  2149. viewport->get_size().x * viewport->get_size().y * 0.000001);
  2150. text += "\n";
  2151. text += vformat(TTR("Objects: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_OBJECTS_IN_FRAME));
  2152. text += vformat(TTR("Primitive Indices: %d\n"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_PRIMITIVES_IN_FRAME));
  2153. text += vformat(TTR("Draw Calls: %d"), viewport->get_render_info(Viewport::RENDER_INFO_TYPE_VISIBLE, Viewport::RENDER_INFO_DRAW_CALLS_IN_FRAME));
  2154. info_label->set_text(text);
  2155. }
  2156. // FPS Counter.
  2157. bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
  2158. if (show_fps != fps_label->is_visible()) {
  2159. cpu_time_label->set_visible(show_fps);
  2160. gpu_time_label->set_visible(show_fps);
  2161. fps_label->set_visible(show_fps);
  2162. RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
  2163. for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
  2164. cpu_time_history[i] = 0;
  2165. gpu_time_history[i] = 0;
  2166. }
  2167. cpu_time_history_index = 0;
  2168. gpu_time_history_index = 0;
  2169. }
  2170. if (show_fps) {
  2171. cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
  2172. cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
  2173. double cpu_time = 0.0;
  2174. for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
  2175. cpu_time += cpu_time_history[i];
  2176. }
  2177. cpu_time /= FRAME_TIME_HISTORY;
  2178. // Prevent unrealistically low values.
  2179. cpu_time = MAX(0.01, cpu_time);
  2180. gpu_time_history[gpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_gpu(viewport->get_viewport_rid());
  2181. gpu_time_history_index = (gpu_time_history_index + 1) % FRAME_TIME_HISTORY;
  2182. double gpu_time = 0.0;
  2183. for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
  2184. gpu_time += gpu_time_history[i];
  2185. }
  2186. gpu_time /= FRAME_TIME_HISTORY;
  2187. // Prevent division by zero for the FPS counter (and unrealistically low values).
  2188. // This limits the reported FPS to 100000.
  2189. gpu_time = MAX(0.01, gpu_time);
  2190. // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
  2191. // Middle point is at 15 ms.
  2192. cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
  2193. cpu_time_label->add_theme_color_override(
  2194. "font_color",
  2195. frame_time_gradient->get_color_at_offset(
  2196. Math::remap(cpu_time, 0, 30, 0, 1)));
  2197. gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
  2198. // Middle point is at 15 ms.
  2199. gpu_time_label->add_theme_color_override(
  2200. "font_color",
  2201. frame_time_gradient->get_color_at_offset(
  2202. Math::remap(gpu_time, 0, 30, 0, 1)));
  2203. const double fps = 1000.0 / gpu_time;
  2204. fps_label->set_text(vformat(TTR("FPS: %d"), fps));
  2205. // Middle point is at 60 FPS.
  2206. fps_label->add_theme_color_override(
  2207. "font_color",
  2208. frame_time_gradient->get_color_at_offset(
  2209. Math::remap(fps, 110, 10, 0, 1)));
  2210. }
  2211. bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
  2212. cinema_label->set_visible(show_cinema);
  2213. if (show_cinema) {
  2214. float cinema_half_width = cinema_label->get_size().width / 2.0f;
  2215. cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
  2216. }
  2217. if (lock_rotation) {
  2218. float locked_half_width = locked_label->get_size().width / 2.0f;
  2219. locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
  2220. }
  2221. } break;
  2222. case NOTIFICATION_PHYSICS_PROCESS: {
  2223. if (!update_preview_node) {
  2224. return;
  2225. }
  2226. if (preview_node->is_inside_tree()) {
  2227. preview_node_pos = _get_instance_position(preview_node_viewport_pos);
  2228. Transform3D preview_gl_transform = Transform3D(Basis(), preview_node_pos);
  2229. preview_node->set_global_transform(preview_gl_transform);
  2230. if (!preview_node->is_visible()) {
  2231. preview_node->show();
  2232. }
  2233. }
  2234. update_preview_node = false;
  2235. } break;
  2236. case NOTIFICATION_ENTER_TREE: {
  2237. surface->connect("draw", callable_mp(this, &Node3DEditorViewport::_draw));
  2238. surface->connect("gui_input", callable_mp(this, &Node3DEditorViewport::_sinput));
  2239. surface->connect("mouse_entered", callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
  2240. surface->connect("mouse_exited", callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
  2241. surface->connect("focus_entered", callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
  2242. surface->connect("focus_exited", callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
  2243. _init_gizmo_instance(index);
  2244. } break;
  2245. case NOTIFICATION_EXIT_TREE: {
  2246. _finish_gizmo_instances();
  2247. } break;
  2248. case NOTIFICATION_THEME_CHANGED: {
  2249. view_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
  2250. preview_camera->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons")));
  2251. Control *gui_base = EditorNode::get_singleton()->get_gui_base();
  2252. view_menu->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2253. view_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2254. view_menu->add_theme_style_override("pressed", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2255. view_menu->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2256. view_menu->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2257. preview_camera->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2258. preview_camera->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2259. preview_camera->add_theme_style_override("pressed", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2260. preview_camera->add_theme_style_override("focus", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2261. preview_camera->add_theme_style_override("disabled", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2262. frame_time_gradient->set_color(0, get_theme_color(SNAME("success_color"), SNAME("Editor")));
  2263. frame_time_gradient->set_color(1, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
  2264. frame_time_gradient->set_color(2, get_theme_color(SNAME("error_color"), SNAME("Editor")));
  2265. info_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2266. cpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2267. gpu_time_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2268. fps_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2269. cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2270. locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
  2271. } break;
  2272. case NOTIFICATION_DRAG_END: {
  2273. // Clear preview material when dropped outside applicable object.
  2274. if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) {
  2275. _remove_preview_material();
  2276. }
  2277. } break;
  2278. }
  2279. }
  2280. static void draw_indicator_bar(Control &p_surface, real_t p_fill, const Ref<Texture2D> p_icon, const Ref<Font> p_font, int p_font_size, const String &p_text, const Color &p_color) {
  2281. // Adjust bar size from control height
  2282. const Vector2 surface_size = p_surface.get_size();
  2283. const real_t h = surface_size.y / 2.0;
  2284. const real_t y = (surface_size.y - h) / 2.0;
  2285. const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h);
  2286. const real_t sy = r.size.y * p_fill;
  2287. // Note: because this bar appears over the viewport, it has to stay readable for any background color
  2288. // Draw both neutral dark and bright colors to account this
  2289. p_surface.draw_rect(r, p_color * Color(1, 1, 1, 0.2));
  2290. p_surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), p_color * Color(1, 1, 1, 0.6));
  2291. p_surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE));
  2292. const Vector2 icon_size = p_icon->get_size();
  2293. const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE);
  2294. p_surface.draw_texture(p_icon, icon_pos, p_color);
  2295. // Draw text below the bar (for speed/zoom information).
  2296. p_surface.draw_string_outline(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, Math::round(2 * EDSCALE), Color(0, 0, 0));
  2297. p_surface.draw_string(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, p_color);
  2298. }
  2299. void Node3DEditorViewport::_draw() {
  2300. EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
  2301. if (!over_plugin_list->is_empty()) {
  2302. over_plugin_list->forward_3d_draw_over_viewport(surface);
  2303. }
  2304. EditorPluginList *force_over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
  2305. if (!force_over_plugin_list->is_empty()) {
  2306. force_over_plugin_list->forward_3d_force_draw_over_viewport(surface);
  2307. }
  2308. if (surface->has_focus()) {
  2309. Size2 size = surface->get_size();
  2310. Rect2 r = Rect2(Point2(), size);
  2311. get_theme_stylebox(SNAME("FocusViewport"), SNAME("EditorStyles"))->draw(surface->get_canvas_item(), r);
  2312. }
  2313. if (cursor.region_select) {
  2314. const Rect2 selection_rect = Rect2(cursor.region_begin, cursor.region_end - cursor.region_begin);
  2315. surface->draw_rect(
  2316. selection_rect,
  2317. get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")));
  2318. surface->draw_rect(
  2319. selection_rect,
  2320. get_theme_color(SNAME("box_selection_stroke_color"), SNAME("Editor")),
  2321. false,
  2322. Math::round(EDSCALE));
  2323. }
  2324. RID ci = surface->get_canvas_item();
  2325. if (message_time > 0) {
  2326. Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
  2327. int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
  2328. Point2 msgpos = Point2(5, get_size().y - 20);
  2329. font->draw_string(ci, msgpos + Point2(1, 1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
  2330. font->draw_string(ci, msgpos + Point2(-1, -1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
  2331. font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1));
  2332. }
  2333. if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) {
  2334. Point2 center = _point_to_screen(_edit.center);
  2335. Color handle_color;
  2336. switch (_edit.plane) {
  2337. case TRANSFORM_X_AXIS:
  2338. handle_color = get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
  2339. break;
  2340. case TRANSFORM_Y_AXIS:
  2341. handle_color = get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
  2342. break;
  2343. case TRANSFORM_Z_AXIS:
  2344. handle_color = get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
  2345. break;
  2346. default:
  2347. handle_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
  2348. break;
  2349. }
  2350. handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1);
  2351. RenderingServer::get_singleton()->canvas_item_add_line(
  2352. ci,
  2353. _edit.mouse_pos,
  2354. center,
  2355. handle_color,
  2356. Math::round(2 * EDSCALE));
  2357. }
  2358. if (previewing) {
  2359. Size2 ss = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
  2360. float aspect = ss.aspect();
  2361. Size2 s = get_size();
  2362. Rect2 draw_rect;
  2363. switch (previewing->get_keep_aspect_mode()) {
  2364. case Camera3D::KEEP_WIDTH: {
  2365. draw_rect.size = Size2(s.width, s.width / aspect);
  2366. draw_rect.position.x = 0;
  2367. draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5;
  2368. } break;
  2369. case Camera3D::KEEP_HEIGHT: {
  2370. draw_rect.size = Size2(s.height * aspect, s.height);
  2371. draw_rect.position.y = 0;
  2372. draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5;
  2373. } break;
  2374. }
  2375. draw_rect = Rect2(Vector2(), s).intersection(draw_rect);
  2376. surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE));
  2377. } else {
  2378. if (zoom_indicator_delay > 0.0) {
  2379. if (is_freelook_active()) {
  2380. // Show speed
  2381. real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
  2382. real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
  2383. real_t scale_length = (max_speed - min_speed);
  2384. if (!Math::is_zero_approx(scale_length)) {
  2385. real_t logscale_t = 1.0 - Math::log1p(freelook_speed - min_speed) / Math::log1p(scale_length);
  2386. // Display the freelook speed to help the user get a better sense of scale.
  2387. const int precision = freelook_speed < 1.0 ? 2 : 1;
  2388. draw_indicator_bar(
  2389. *surface,
  2390. 1.0 - logscale_t,
  2391. get_theme_icon(SNAME("ViewportSpeed"), SNAME("EditorIcons")),
  2392. get_theme_font(SNAME("font"), SNAME("Label")),
  2393. get_theme_font_size(SNAME("font_size"), SNAME("Label")),
  2394. vformat("%s u/s", String::num(freelook_speed).pad_decimals(precision)),
  2395. Color(1.0, 0.95, 0.7));
  2396. }
  2397. } else {
  2398. // Show zoom
  2399. zoom_limit_label->set_visible(zoom_failed_attempts_count > 15);
  2400. real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
  2401. real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
  2402. real_t scale_length = (max_distance - min_distance);
  2403. if (!Math::is_zero_approx(scale_length)) {
  2404. real_t logscale_t = 1.0 - Math::log1p(cursor.distance - min_distance) / Math::log1p(scale_length);
  2405. // Display the zoom center distance to help the user get a better sense of scale.
  2406. const int precision = cursor.distance < 1.0 ? 2 : 1;
  2407. draw_indicator_bar(
  2408. *surface,
  2409. logscale_t,
  2410. get_theme_icon(SNAME("ViewportZoom"), SNAME("EditorIcons")),
  2411. get_theme_font(SNAME("font"), SNAME("Label")),
  2412. get_theme_font_size(SNAME("font_size"), SNAME("Label")),
  2413. vformat("%s u", String::num(cursor.distance).pad_decimals(precision)),
  2414. Color(0.7, 0.95, 1.0));
  2415. }
  2416. }
  2417. }
  2418. }
  2419. }
  2420. void Node3DEditorViewport::_menu_option(int p_option) {
  2421. switch (p_option) {
  2422. case VIEW_TOP: {
  2423. cursor.y_rot = 0;
  2424. cursor.x_rot = Math_PI / 2.0;
  2425. set_message(TTR("Top View."), 2);
  2426. view_type = VIEW_TYPE_TOP;
  2427. _set_auto_orthogonal();
  2428. _update_name();
  2429. } break;
  2430. case VIEW_BOTTOM: {
  2431. cursor.y_rot = 0;
  2432. cursor.x_rot = -Math_PI / 2.0;
  2433. set_message(TTR("Bottom View."), 2);
  2434. view_type = VIEW_TYPE_BOTTOM;
  2435. _set_auto_orthogonal();
  2436. _update_name();
  2437. } break;
  2438. case VIEW_LEFT: {
  2439. cursor.x_rot = 0;
  2440. cursor.y_rot = Math_PI / 2.0;
  2441. set_message(TTR("Left View."), 2);
  2442. view_type = VIEW_TYPE_LEFT;
  2443. _set_auto_orthogonal();
  2444. _update_name();
  2445. } break;
  2446. case VIEW_RIGHT: {
  2447. cursor.x_rot = 0;
  2448. cursor.y_rot = -Math_PI / 2.0;
  2449. set_message(TTR("Right View."), 2);
  2450. view_type = VIEW_TYPE_RIGHT;
  2451. _set_auto_orthogonal();
  2452. _update_name();
  2453. } break;
  2454. case VIEW_FRONT: {
  2455. cursor.x_rot = 0;
  2456. cursor.y_rot = Math_PI;
  2457. set_message(TTR("Front View."), 2);
  2458. view_type = VIEW_TYPE_FRONT;
  2459. _set_auto_orthogonal();
  2460. _update_name();
  2461. } break;
  2462. case VIEW_REAR: {
  2463. cursor.x_rot = 0;
  2464. cursor.y_rot = 0;
  2465. set_message(TTR("Rear View."), 2);
  2466. view_type = VIEW_TYPE_REAR;
  2467. _set_auto_orthogonal();
  2468. _update_name();
  2469. } break;
  2470. case VIEW_CENTER_TO_ORIGIN: {
  2471. cursor.pos = Vector3(0, 0, 0);
  2472. } break;
  2473. case VIEW_CENTER_TO_SELECTION: {
  2474. focus_selection();
  2475. } break;
  2476. case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
  2477. if (!get_selected_count()) {
  2478. break;
  2479. }
  2480. Transform3D camera_transform = camera->get_global_transform();
  2481. List<Node *> &selection = editor_selection->get_selected_node_list();
  2482. undo_redo->create_action(TTR("Align Transform with View"));
  2483. for (Node *E : selection) {
  2484. Node3D *sp = Object::cast_to<Node3D>(E);
  2485. if (!sp) {
  2486. continue;
  2487. }
  2488. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  2489. if (!se) {
  2490. continue;
  2491. }
  2492. Transform3D xform;
  2493. if (orthogonal) {
  2494. xform = sp->get_global_transform();
  2495. xform.basis.set_euler(camera_transform.basis.get_euler());
  2496. } else {
  2497. xform = camera_transform;
  2498. xform.scale_basis(sp->get_scale());
  2499. }
  2500. if (Object::cast_to<Decal>(E)) {
  2501. // Adjust rotation to match Decal's default orientation.
  2502. // This makes the decal "look" in the same direction as the camera,
  2503. // rather than pointing down relative to the camera orientation.
  2504. xform.basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
  2505. }
  2506. undo_redo->add_do_method(sp, "set_global_transform", xform);
  2507. undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
  2508. }
  2509. undo_redo->commit_action();
  2510. } break;
  2511. case VIEW_ALIGN_ROTATION_WITH_VIEW: {
  2512. if (!get_selected_count()) {
  2513. break;
  2514. }
  2515. Transform3D camera_transform = camera->get_global_transform();
  2516. List<Node *> &selection = editor_selection->get_selected_node_list();
  2517. undo_redo->create_action(TTR("Align Rotation with View"));
  2518. for (Node *E : selection) {
  2519. Node3D *sp = Object::cast_to<Node3D>(E);
  2520. if (!sp) {
  2521. continue;
  2522. }
  2523. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  2524. if (!se) {
  2525. continue;
  2526. }
  2527. Basis basis = camera_transform.basis;
  2528. if (Object::cast_to<Decal>(E)) {
  2529. // Adjust rotation to match Decal's default orientation.
  2530. // This makes the decal "look" in the same direction as the camera,
  2531. // rather than pointing down relative to the camera orientation.
  2532. basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
  2533. }
  2534. undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized());
  2535. undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
  2536. }
  2537. undo_redo->commit_action();
  2538. } break;
  2539. case VIEW_ENVIRONMENT: {
  2540. int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
  2541. bool current = view_menu->get_popup()->is_item_checked(idx);
  2542. current = !current;
  2543. if (current) {
  2544. camera->set_environment(Ref<Resource>());
  2545. } else {
  2546. camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
  2547. }
  2548. view_menu->get_popup()->set_item_checked(idx, current);
  2549. } break;
  2550. case VIEW_PERSPECTIVE: {
  2551. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
  2552. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
  2553. orthogonal = false;
  2554. auto_orthogonal = false;
  2555. call_deferred(SNAME("update_transform_gizmo_view"));
  2556. _update_name();
  2557. } break;
  2558. case VIEW_ORTHOGONAL: {
  2559. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
  2560. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
  2561. orthogonal = true;
  2562. auto_orthogonal = false;
  2563. call_deferred(SNAME("update_transform_gizmo_view"));
  2564. _update_name();
  2565. } break;
  2566. case VIEW_AUTO_ORTHOGONAL: {
  2567. int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL);
  2568. bool current = view_menu->get_popup()->is_item_checked(idx);
  2569. current = !current;
  2570. view_menu->get_popup()->set_item_checked(idx, current);
  2571. if (auto_orthogonal) {
  2572. auto_orthogonal = false;
  2573. _update_name();
  2574. }
  2575. } break;
  2576. case VIEW_LOCK_ROTATION: {
  2577. int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
  2578. bool current = view_menu->get_popup()->is_item_checked(idx);
  2579. lock_rotation = !current;
  2580. view_menu->get_popup()->set_item_checked(idx, !current);
  2581. if (lock_rotation) {
  2582. locked_label->show();
  2583. } else {
  2584. locked_label->hide();
  2585. }
  2586. } break;
  2587. case VIEW_AUDIO_LISTENER: {
  2588. int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
  2589. bool current = view_menu->get_popup()->is_item_checked(idx);
  2590. current = !current;
  2591. viewport->set_as_audio_listener_3d(current);
  2592. view_menu->get_popup()->set_item_checked(idx, current);
  2593. } break;
  2594. case VIEW_AUDIO_DOPPLER: {
  2595. int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
  2596. bool current = view_menu->get_popup()->is_item_checked(idx);
  2597. current = !current;
  2598. camera->set_doppler_tracking(current ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
  2599. view_menu->get_popup()->set_item_checked(idx, current);
  2600. } break;
  2601. case VIEW_CINEMATIC_PREVIEW: {
  2602. int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
  2603. bool current = view_menu->get_popup()->is_item_checked(idx);
  2604. current = !current;
  2605. view_menu->get_popup()->set_item_checked(idx, current);
  2606. previewing_cinema = true;
  2607. _toggle_cinema_preview(current);
  2608. if (current) {
  2609. preview_camera->hide();
  2610. } else {
  2611. if (previewing != nullptr) {
  2612. preview_camera->show();
  2613. }
  2614. }
  2615. } break;
  2616. case VIEW_GIZMOS: {
  2617. int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
  2618. bool current = view_menu->get_popup()->is_item_checked(idx);
  2619. current = !current;
  2620. uint32_t layers = ((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER);
  2621. if (current) {
  2622. layers |= (1 << GIZMO_EDIT_LAYER);
  2623. }
  2624. camera->set_cull_mask(layers);
  2625. view_menu->get_popup()->set_item_checked(idx, current);
  2626. } break;
  2627. case VIEW_HALF_RESOLUTION: {
  2628. int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
  2629. bool current = view_menu->get_popup()->is_item_checked(idx);
  2630. view_menu->get_popup()->set_item_checked(idx, !current);
  2631. _update_shrink();
  2632. } break;
  2633. case VIEW_INFORMATION: {
  2634. int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
  2635. bool current = view_menu->get_popup()->is_item_checked(idx);
  2636. view_menu->get_popup()->set_item_checked(idx, !current);
  2637. } break;
  2638. case VIEW_FRAME_TIME: {
  2639. int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
  2640. bool current = view_menu->get_popup()->is_item_checked(idx);
  2641. view_menu->get_popup()->set_item_checked(idx, !current);
  2642. } break;
  2643. case VIEW_DISPLAY_NORMAL:
  2644. case VIEW_DISPLAY_WIREFRAME:
  2645. case VIEW_DISPLAY_OVERDRAW:
  2646. case VIEW_DISPLAY_SHADELESS:
  2647. case VIEW_DISPLAY_LIGHTING:
  2648. case VIEW_DISPLAY_NORMAL_BUFFER:
  2649. case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
  2650. case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
  2651. case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
  2652. case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
  2653. case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
  2654. case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
  2655. case VIEW_DISPLAY_DEBUG_SSAO:
  2656. case VIEW_DISPLAY_DEBUG_SSIL:
  2657. case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
  2658. case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
  2659. case VIEW_DISPLAY_DEBUG_SDFGI:
  2660. case VIEW_DISPLAY_DEBUG_SDFGI_PROBES:
  2661. case VIEW_DISPLAY_DEBUG_GI_BUFFER:
  2662. case VIEW_DISPLAY_DEBUG_DISABLE_LOD:
  2663. case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
  2664. case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
  2665. case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
  2666. case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
  2667. case VIEW_DISPLAY_DEBUG_OCCLUDERS:
  2668. case VIEW_DISPLAY_MOTION_VECTORS: {
  2669. static const int display_options[] = {
  2670. VIEW_DISPLAY_NORMAL,
  2671. VIEW_DISPLAY_WIREFRAME,
  2672. VIEW_DISPLAY_OVERDRAW,
  2673. VIEW_DISPLAY_SHADELESS,
  2674. VIEW_DISPLAY_LIGHTING,
  2675. VIEW_DISPLAY_NORMAL_BUFFER,
  2676. VIEW_DISPLAY_WIREFRAME,
  2677. VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
  2678. VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
  2679. VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
  2680. VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
  2681. VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
  2682. VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
  2683. VIEW_DISPLAY_DEBUG_SSAO,
  2684. VIEW_DISPLAY_DEBUG_SSIL,
  2685. VIEW_DISPLAY_DEBUG_GI_BUFFER,
  2686. VIEW_DISPLAY_DEBUG_DISABLE_LOD,
  2687. VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
  2688. VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
  2689. VIEW_DISPLAY_DEBUG_SDFGI,
  2690. VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
  2691. VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
  2692. VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
  2693. VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
  2694. VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
  2695. VIEW_DISPLAY_DEBUG_OCCLUDERS,
  2696. VIEW_DISPLAY_MOTION_VECTORS,
  2697. VIEW_MAX
  2698. };
  2699. static const Viewport::DebugDraw debug_draw_modes[] = {
  2700. Viewport::DEBUG_DRAW_DISABLED,
  2701. Viewport::DEBUG_DRAW_WIREFRAME,
  2702. Viewport::DEBUG_DRAW_OVERDRAW,
  2703. Viewport::DEBUG_DRAW_UNSHADED,
  2704. Viewport::DEBUG_DRAW_LIGHTING,
  2705. Viewport::DEBUG_DRAW_NORMAL_BUFFER,
  2706. Viewport::DEBUG_DRAW_WIREFRAME,
  2707. Viewport::DEBUG_DRAW_SHADOW_ATLAS,
  2708. Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
  2709. Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
  2710. Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
  2711. Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
  2712. Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
  2713. Viewport::DEBUG_DRAW_SSAO,
  2714. Viewport::DEBUG_DRAW_SSIL,
  2715. Viewport::DEBUG_DRAW_GI_BUFFER,
  2716. Viewport::DEBUG_DRAW_DISABLE_LOD,
  2717. Viewport::DEBUG_DRAW_PSSM_SPLITS,
  2718. Viewport::DEBUG_DRAW_DECAL_ATLAS,
  2719. Viewport::DEBUG_DRAW_SDFGI,
  2720. Viewport::DEBUG_DRAW_SDFGI_PROBES,
  2721. Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
  2722. Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
  2723. Viewport::DEBUG_DRAW_CLUSTER_DECALS,
  2724. Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
  2725. Viewport::DEBUG_DRAW_OCCLUDERS,
  2726. Viewport::DEBUG_DRAW_MOTION_VECTORS,
  2727. };
  2728. int idx = 0;
  2729. while (display_options[idx] != VIEW_MAX) {
  2730. int id = display_options[idx];
  2731. int item_idx = view_menu->get_popup()->get_item_index(id);
  2732. if (item_idx != -1) {
  2733. view_menu->get_popup()->set_item_checked(item_idx, id == p_option);
  2734. }
  2735. item_idx = display_submenu->get_item_index(id);
  2736. if (item_idx != -1) {
  2737. display_submenu->set_item_checked(item_idx, id == p_option);
  2738. }
  2739. if (id == p_option) {
  2740. viewport->set_debug_draw(debug_draw_modes[idx]);
  2741. }
  2742. idx++;
  2743. }
  2744. } break;
  2745. }
  2746. }
  2747. void Node3DEditorViewport::_set_auto_orthogonal() {
  2748. if (!orthogonal && view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL))) {
  2749. _menu_option(VIEW_ORTHOGONAL);
  2750. auto_orthogonal = true;
  2751. }
  2752. }
  2753. void Node3DEditorViewport::_preview_exited_scene() {
  2754. preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  2755. preview_camera->set_pressed(false);
  2756. _toggle_camera_preview(false);
  2757. preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  2758. view_menu->show();
  2759. }
  2760. void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
  2761. uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
  2762. for (int i = 0; i < 3; i++) {
  2763. move_gizmo_instance[i] = RS::get_singleton()->instance_create();
  2764. RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
  2765. RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  2766. RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
  2767. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  2768. RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
  2769. RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  2770. RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  2771. move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
  2772. RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
  2773. RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  2774. RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
  2775. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  2776. RS::get_singleton()->instance_set_layer_mask(move_plane_gizmo_instance[i], layer);
  2777. RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  2778. RS::get_singleton()->instance_geometry_set_flag(move_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  2779. rotate_gizmo_instance[i] = RS::get_singleton()->instance_create();
  2780. RS::get_singleton()->instance_set_base(rotate_gizmo_instance[i], spatial_editor->get_rotate_gizmo(i)->get_rid());
  2781. RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  2782. RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
  2783. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  2784. RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[i], layer);
  2785. RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  2786. RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  2787. scale_gizmo_instance[i] = RS::get_singleton()->instance_create();
  2788. RS::get_singleton()->instance_set_base(scale_gizmo_instance[i], spatial_editor->get_scale_gizmo(i)->get_rid());
  2789. RS::get_singleton()->instance_set_scenario(scale_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  2790. RS::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
  2791. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  2792. RS::get_singleton()->instance_set_layer_mask(scale_gizmo_instance[i], layer);
  2793. RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  2794. RS::get_singleton()->instance_geometry_set_flag(scale_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  2795. scale_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
  2796. RS::get_singleton()->instance_set_base(scale_plane_gizmo_instance[i], spatial_editor->get_scale_plane_gizmo(i)->get_rid());
  2797. RS::get_singleton()->instance_set_scenario(scale_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  2798. RS::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
  2799. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  2800. RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
  2801. RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  2802. RS::get_singleton()->instance_geometry_set_flag(scale_plane_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  2803. axis_gizmo_instance[i] = RS::get_singleton()->instance_create();
  2804. RS::get_singleton()->instance_set_base(axis_gizmo_instance[i], spatial_editor->get_axis_gizmo(i)->get_rid());
  2805. RS::get_singleton()->instance_set_scenario(axis_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
  2806. RS::get_singleton()->instance_set_visible(axis_gizmo_instance[i], true);
  2807. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(axis_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
  2808. RS::get_singleton()->instance_set_layer_mask(axis_gizmo_instance[i], layer);
  2809. RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  2810. RS::get_singleton()->instance_geometry_set_flag(axis_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  2811. }
  2812. // Rotation white outline
  2813. rotate_gizmo_instance[3] = RS::get_singleton()->instance_create();
  2814. RS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid());
  2815. RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world_3d()->get_scenario());
  2816. RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
  2817. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
  2818. RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
  2819. RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  2820. RS::get_singleton()->instance_geometry_set_flag(rotate_gizmo_instance[3], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  2821. }
  2822. void Node3DEditorViewport::_finish_gizmo_instances() {
  2823. for (int i = 0; i < 3; i++) {
  2824. RS::get_singleton()->free(move_gizmo_instance[i]);
  2825. RS::get_singleton()->free(move_plane_gizmo_instance[i]);
  2826. RS::get_singleton()->free(rotate_gizmo_instance[i]);
  2827. RS::get_singleton()->free(scale_gizmo_instance[i]);
  2828. RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
  2829. RS::get_singleton()->free(axis_gizmo_instance[i]);
  2830. }
  2831. // Rotation white outline
  2832. RS::get_singleton()->free(rotate_gizmo_instance[3]);
  2833. }
  2834. void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
  2835. ERR_FAIL_COND(p_activate && !preview);
  2836. ERR_FAIL_COND(!p_activate && !previewing);
  2837. rotation_control->set_visible(!p_activate);
  2838. if (!p_activate) {
  2839. previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  2840. previewing = nullptr;
  2841. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
  2842. if (!preview) {
  2843. preview_camera->hide();
  2844. }
  2845. surface->queue_redraw();
  2846. } else {
  2847. previewing = preview;
  2848. previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  2849. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
  2850. surface->queue_redraw();
  2851. }
  2852. }
  2853. void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
  2854. previewing_cinema = p_activate;
  2855. rotation_control->set_visible(!p_activate);
  2856. if (!previewing_cinema) {
  2857. if (previewing != nullptr) {
  2858. previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  2859. }
  2860. previewing = nullptr;
  2861. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
  2862. preview_camera->set_pressed(false);
  2863. if (!preview) {
  2864. preview_camera->hide();
  2865. } else {
  2866. preview_camera->show();
  2867. }
  2868. view_menu->show();
  2869. surface->queue_redraw();
  2870. }
  2871. }
  2872. void Node3DEditorViewport::_selection_result_pressed(int p_result) {
  2873. if (selection_results.size() <= p_result) {
  2874. return;
  2875. }
  2876. clicked = selection_results[p_result].item->get_instance_id();
  2877. if (clicked.is_valid()) {
  2878. _select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
  2879. }
  2880. }
  2881. void Node3DEditorViewport::_selection_menu_hide() {
  2882. selection_results.clear();
  2883. selection_menu->clear();
  2884. selection_menu->reset_size();
  2885. }
  2886. void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) {
  2887. preview = p_preview;
  2888. if (!preview_camera->is_pressed() && !previewing_cinema) {
  2889. preview_camera->set_visible(p_preview);
  2890. }
  2891. }
  2892. void Node3DEditorViewport::update_transform_gizmo_view() {
  2893. if (!is_visible_in_tree()) {
  2894. return;
  2895. }
  2896. Transform3D xform = spatial_editor->get_gizmo_transform();
  2897. Transform3D camera_xform = camera->get_transform();
  2898. if (xform.origin.is_equal_approx(camera_xform.origin)) {
  2899. for (int i = 0; i < 3; i++) {
  2900. RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
  2901. RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
  2902. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
  2903. RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
  2904. RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
  2905. RenderingServer::get_singleton()->instance_set_visible(axis_gizmo_instance[i], false);
  2906. }
  2907. // Rotation white outline
  2908. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
  2909. return;
  2910. }
  2911. const Vector3 camz = -camera_xform.get_basis().get_column(2).normalized();
  2912. const Vector3 camy = -camera_xform.get_basis().get_column(1).normalized();
  2913. const Plane p = Plane(camz, camera_xform.origin);
  2914. const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
  2915. const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
  2916. const real_t d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
  2917. const real_t dd = MAX(Math::abs(d0 - d1), CMP_EPSILON);
  2918. const real_t gizmo_size = EDITOR_GET("editors/3d/manipulator_gizmo_size");
  2919. // At low viewport heights, multiply the gizmo scale based on the viewport height.
  2920. // This prevents the gizmo from growing very large and going outside the viewport.
  2921. const int viewport_base_height = 400 * MAX(1, EDSCALE);
  2922. gizmo_scale =
  2923. (gizmo_size / Math::abs(dd)) * MAX(1, EDSCALE) *
  2924. MIN(viewport_base_height, subviewport_container->get_size().height) / viewport_base_height /
  2925. subviewport_container->get_stretch_shrink();
  2926. Vector3 scale = Vector3(1, 1, 1) * gizmo_scale;
  2927. // if the determinant is zero, we should disable the gizmo from being rendered
  2928. // this prevents supplying bad values to the renderer and then having to filter it out again
  2929. if (xform.basis.determinant() == 0) {
  2930. for (int i = 0; i < 3; i++) {
  2931. RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
  2932. RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
  2933. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
  2934. RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
  2935. RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
  2936. }
  2937. // Rotation white outline
  2938. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
  2939. return;
  2940. }
  2941. for (int i = 0; i < 3; i++) {
  2942. Transform3D axis_angle = Transform3D();
  2943. if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) {
  2944. axis_angle = axis_angle.looking_at(xform.basis.get_column(i).normalized(), xform.basis.get_column((i + 1) % 3).normalized());
  2945. }
  2946. axis_angle.basis.scale(scale);
  2947. axis_angle.origin = xform.origin;
  2948. RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], axis_angle);
  2949. RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
  2950. RenderingServer::get_singleton()->instance_set_transform(move_plane_gizmo_instance[i], axis_angle);
  2951. RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE));
  2952. RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[i], axis_angle);
  2953. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
  2954. RenderingServer::get_singleton()->instance_set_transform(scale_gizmo_instance[i], axis_angle);
  2955. RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
  2956. RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], axis_angle);
  2957. RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
  2958. RenderingServer::get_singleton()->instance_set_transform(axis_gizmo_instance[i], xform);
  2959. }
  2960. bool show_axes = spatial_editor->is_gizmo_visible() && _edit.mode != TRANSFORM_NONE;
  2961. RenderingServer *rs = RenderingServer::get_singleton();
  2962. rs->instance_set_visible(axis_gizmo_instance[0], show_axes && (_edit.plane == TRANSFORM_X_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_XZ));
  2963. rs->instance_set_visible(axis_gizmo_instance[1], show_axes && (_edit.plane == TRANSFORM_Y_AXIS || _edit.plane == TRANSFORM_XY || _edit.plane == TRANSFORM_YZ));
  2964. rs->instance_set_visible(axis_gizmo_instance[2], show_axes && (_edit.plane == TRANSFORM_Z_AXIS || _edit.plane == TRANSFORM_XZ || _edit.plane == TRANSFORM_YZ));
  2965. // Rotation white outline
  2966. xform.orthonormalize();
  2967. xform.basis.scale(scale);
  2968. RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
  2969. RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
  2970. }
  2971. void Node3DEditorViewport::set_state(const Dictionary &p_state) {
  2972. if (p_state.has("position")) {
  2973. cursor.pos = p_state["position"];
  2974. }
  2975. if (p_state.has("x_rotation")) {
  2976. cursor.x_rot = p_state["x_rotation"];
  2977. }
  2978. if (p_state.has("y_rotation")) {
  2979. cursor.y_rot = p_state["y_rotation"];
  2980. }
  2981. if (p_state.has("distance")) {
  2982. cursor.distance = p_state["distance"];
  2983. }
  2984. if (p_state.has("use_orthogonal")) {
  2985. bool orth = p_state["use_orthogonal"];
  2986. if (orth) {
  2987. _menu_option(VIEW_ORTHOGONAL);
  2988. } else {
  2989. _menu_option(VIEW_PERSPECTIVE);
  2990. }
  2991. }
  2992. if (p_state.has("view_type")) {
  2993. view_type = ViewType(p_state["view_type"].operator int());
  2994. _update_name();
  2995. }
  2996. if (p_state.has("auto_orthogonal")) {
  2997. auto_orthogonal = p_state["auto_orthogonal"];
  2998. _update_name();
  2999. }
  3000. if (p_state.has("auto_orthogonal_enabled")) {
  3001. bool enabled = p_state["auto_orthogonal_enabled"];
  3002. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), enabled);
  3003. }
  3004. if (p_state.has("display_mode")) {
  3005. int display = p_state["display_mode"];
  3006. int idx = view_menu->get_popup()->get_item_index(display);
  3007. if (!view_menu->get_popup()->is_item_checked(idx)) {
  3008. _menu_option(display);
  3009. }
  3010. }
  3011. if (p_state.has("lock_rotation")) {
  3012. lock_rotation = p_state["lock_rotation"];
  3013. int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
  3014. view_menu->get_popup()->set_item_checked(idx, lock_rotation);
  3015. }
  3016. if (p_state.has("use_environment")) {
  3017. bool env = p_state["use_environment"];
  3018. if (env != camera->get_environment().is_valid()) {
  3019. _menu_option(VIEW_ENVIRONMENT);
  3020. }
  3021. }
  3022. if (p_state.has("listener")) {
  3023. bool listener = p_state["listener"];
  3024. int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
  3025. viewport->set_as_audio_listener_3d(listener);
  3026. view_menu->get_popup()->set_item_checked(idx, listener);
  3027. }
  3028. if (p_state.has("doppler")) {
  3029. bool doppler = p_state["doppler"];
  3030. int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
  3031. camera->set_doppler_tracking(doppler ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
  3032. view_menu->get_popup()->set_item_checked(idx, doppler);
  3033. }
  3034. if (p_state.has("gizmos")) {
  3035. bool gizmos = p_state["gizmos"];
  3036. int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
  3037. if (view_menu->get_popup()->is_item_checked(idx) != gizmos) {
  3038. _menu_option(VIEW_GIZMOS);
  3039. }
  3040. }
  3041. if (p_state.has("information")) {
  3042. bool information = p_state["information"];
  3043. int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
  3044. if (view_menu->get_popup()->is_item_checked(idx) != information) {
  3045. _menu_option(VIEW_INFORMATION);
  3046. }
  3047. }
  3048. if (p_state.has("frame_time")) {
  3049. bool fps = p_state["frame_time"];
  3050. int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
  3051. if (view_menu->get_popup()->is_item_checked(idx) != fps) {
  3052. _menu_option(VIEW_FRAME_TIME);
  3053. }
  3054. }
  3055. if (p_state.has("half_res")) {
  3056. bool half_res = p_state["half_res"];
  3057. int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
  3058. view_menu->get_popup()->set_item_checked(idx, half_res);
  3059. }
  3060. if (p_state.has("cinematic_preview")) {
  3061. previewing_cinema = p_state["cinematic_preview"];
  3062. int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
  3063. view_menu->get_popup()->set_item_checked(idx, previewing_cinema);
  3064. }
  3065. if (preview_camera->is_connected("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview))) {
  3066. preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  3067. }
  3068. if (p_state.has("previewing")) {
  3069. Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
  3070. if (Object::cast_to<Camera3D>(pv)) {
  3071. previewing = Object::cast_to<Camera3D>(pv);
  3072. previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
  3073. RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); //replace
  3074. surface->queue_redraw();
  3075. preview_camera->set_pressed(true);
  3076. preview_camera->show();
  3077. }
  3078. }
  3079. preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  3080. }
  3081. Dictionary Node3DEditorViewport::get_state() const {
  3082. Dictionary d;
  3083. d["position"] = cursor.pos;
  3084. d["x_rotation"] = cursor.x_rot;
  3085. d["y_rotation"] = cursor.y_rot;
  3086. d["distance"] = cursor.distance;
  3087. d["use_environment"] = camera->get_environment().is_valid();
  3088. d["use_orthogonal"] = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
  3089. d["view_type"] = view_type;
  3090. d["auto_orthogonal"] = auto_orthogonal;
  3091. d["auto_orthogonal_enabled"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL));
  3092. if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL))) {
  3093. d["display_mode"] = VIEW_DISPLAY_NORMAL;
  3094. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME))) {
  3095. d["display_mode"] = VIEW_DISPLAY_WIREFRAME;
  3096. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW))) {
  3097. d["display_mode"] = VIEW_DISPLAY_OVERDRAW;
  3098. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS))) {
  3099. d["display_mode"] = VIEW_DISPLAY_SHADELESS;
  3100. }
  3101. d["listener"] = viewport->is_audio_listener_3d();
  3102. d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
  3103. d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
  3104. d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
  3105. d["frame_time"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
  3106. d["half_res"] = subviewport_container->get_stretch_shrink() > 1;
  3107. d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
  3108. if (previewing) {
  3109. d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
  3110. }
  3111. if (lock_rotation) {
  3112. d["lock_rotation"] = lock_rotation;
  3113. }
  3114. return d;
  3115. }
  3116. void Node3DEditorViewport::_bind_methods() {
  3117. ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &Node3DEditorViewport::update_transform_gizmo_view); // Used by call_deferred.
  3118. ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &Node3DEditorViewport::can_drop_data_fw);
  3119. ClassDB::bind_method(D_METHOD("_drop_data_fw"), &Node3DEditorViewport::drop_data_fw);
  3120. ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
  3121. ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport")));
  3122. }
  3123. void Node3DEditorViewport::reset() {
  3124. orthogonal = false;
  3125. auto_orthogonal = false;
  3126. lock_rotation = false;
  3127. message_time = 0;
  3128. message = "";
  3129. last_message = "";
  3130. view_type = VIEW_TYPE_USER;
  3131. cursor = Cursor();
  3132. _update_name();
  3133. }
  3134. void Node3DEditorViewport::focus_selection() {
  3135. Vector3 center;
  3136. int count = 0;
  3137. const List<Node *> &selection = editor_selection->get_selected_node_list();
  3138. for (Node *E : selection) {
  3139. Node3D *sp = Object::cast_to<Node3D>(E);
  3140. if (!sp) {
  3141. continue;
  3142. }
  3143. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  3144. if (!se) {
  3145. continue;
  3146. }
  3147. if (se->gizmo.is_valid()) {
  3148. for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
  3149. center += se->gizmo->get_subgizmo_transform(GE.key).origin;
  3150. count++;
  3151. }
  3152. }
  3153. center += sp->get_global_gizmo_transform().origin;
  3154. count++;
  3155. }
  3156. if (count != 0) {
  3157. center /= count;
  3158. }
  3159. cursor.pos = center;
  3160. }
  3161. void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
  3162. preview_node = p_preview_node;
  3163. preview_bounds = p_preview_bounds;
  3164. accept = p_accept;
  3165. }
  3166. Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const {
  3167. const float MAX_DISTANCE = 50.0;
  3168. Vector3 world_ray = _get_ray(p_pos);
  3169. Vector3 world_pos = _get_ray_pos(p_pos);
  3170. Vector3 point = world_pos + world_ray * MAX_DISTANCE;
  3171. PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
  3172. PhysicsDirectSpaceState3D::RayParameters ray_params;
  3173. ray_params.from = world_pos;
  3174. ray_params.to = world_pos + world_ray * MAX_DISTANCE;
  3175. PhysicsDirectSpaceState3D::RayResult result;
  3176. if (ss->intersect_ray(ray_params, result)) {
  3177. point = result.position;
  3178. }
  3179. return point;
  3180. }
  3181. AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) {
  3182. AABB bounds;
  3183. const VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(p_parent);
  3184. if (visual_instance) {
  3185. bounds = visual_instance->get_aabb();
  3186. }
  3187. for (int i = 0; i < p_parent->get_child_count(); i++) {
  3188. Node3D *child = Object::cast_to<Node3D>(p_parent->get_child(i));
  3189. if (child) {
  3190. AABB child_bounds = _calculate_spatial_bounds(child, false);
  3191. if (bounds.size == Vector3() && Object::cast_to<Node3D>(p_parent)) {
  3192. bounds = child_bounds;
  3193. } else {
  3194. bounds.merge_with(child_bounds);
  3195. }
  3196. }
  3197. }
  3198. if (bounds.size == Vector3() && !Object::cast_to<Node3D>(p_parent)) {
  3199. bounds = AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
  3200. }
  3201. if (!p_exclude_top_level_transform) {
  3202. bounds = p_parent->get_transform().xform(bounds);
  3203. }
  3204. return bounds;
  3205. }
  3206. Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
  3207. Node3D *node_3d = Object::cast_to<Node3D>(p_node);
  3208. if (node_3d == nullptr) {
  3209. Node3D *replacement_node = memnew(Node3D);
  3210. replacement_node->set_name(p_node->get_name());
  3211. p_node->replace_by(replacement_node);
  3212. memdelete(p_node);
  3213. p_node = replacement_node;
  3214. } else {
  3215. VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
  3216. if (visual_instance == nullptr) {
  3217. Node3D *replacement_node = memnew(Node3D);
  3218. replacement_node->set_name(node_3d->get_name());
  3219. replacement_node->set_visible(node_3d->is_visible());
  3220. replacement_node->set_transform(node_3d->get_transform());
  3221. replacement_node->set_rotation_edit_mode(node_3d->get_rotation_edit_mode());
  3222. replacement_node->set_rotation_order(node_3d->get_rotation_order());
  3223. replacement_node->set_as_top_level(node_3d->is_set_as_top_level());
  3224. p_node->replace_by(replacement_node);
  3225. memdelete(p_node);
  3226. p_node = replacement_node;
  3227. }
  3228. }
  3229. for (int i = 0; i < p_node->get_child_count(); i++) {
  3230. _sanitize_preview_node(p_node->get_child(i));
  3231. }
  3232. return p_node;
  3233. }
  3234. void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
  3235. for (int i = 0; i < files.size(); i++) {
  3236. String path = files[i];
  3237. Ref<Resource> res = ResourceLoader::load(path);
  3238. ERR_CONTINUE(res.is_null());
  3239. Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
  3240. Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
  3241. if (mesh != nullptr || scene != nullptr) {
  3242. if (mesh != nullptr) {
  3243. MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
  3244. mesh_instance->set_mesh(mesh);
  3245. preview_node->add_child(mesh_instance);
  3246. } else {
  3247. if (scene.is_valid()) {
  3248. Node *instance = scene->instantiate();
  3249. if (instance) {
  3250. instance = _sanitize_preview_node(instance);
  3251. preview_node->add_child(instance);
  3252. }
  3253. }
  3254. }
  3255. EditorNode::get_singleton()->get_scene_root()->add_child(preview_node);
  3256. }
  3257. }
  3258. *preview_bounds = _calculate_spatial_bounds(preview_node);
  3259. }
  3260. void Node3DEditorViewport::_remove_preview_node() {
  3261. if (preview_node->get_parent()) {
  3262. for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
  3263. Node *node = preview_node->get_child(i);
  3264. node->queue_delete();
  3265. preview_node->remove_child(node);
  3266. }
  3267. EditorNode::get_singleton()->get_scene_root()->remove_child(preview_node);
  3268. }
  3269. }
  3270. bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const {
  3271. _reset_preview_material();
  3272. if (p_target.is_null()) {
  3273. return false;
  3274. }
  3275. spatial_editor->set_preview_material_target(p_target);
  3276. Object *target_inst = ObjectDB::get_instance(p_target);
  3277. bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
  3278. MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(target_inst);
  3279. if (is_ctrl && mesh_instance) {
  3280. Ref<Mesh> mesh = mesh_instance->get_mesh();
  3281. int surface_count = mesh->get_surface_count();
  3282. Vector3 world_ray = _get_ray(p_point);
  3283. Vector3 world_pos = _get_ray_pos(p_point);
  3284. int closest_surface = -1;
  3285. float closest_dist = 1e20;
  3286. Transform3D gt = mesh_instance->get_global_transform();
  3287. Transform3D ai = gt.affine_inverse();
  3288. Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
  3289. Vector3 xform_pos = ai.xform(world_pos);
  3290. for (int surface_idx = 0; surface_idx < surface_count; surface_idx++) {
  3291. Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface_idx);
  3292. Vector3 rpos, rnorm;
  3293. if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
  3294. Vector3 hitpos = gt.xform(rpos);
  3295. const real_t dist = world_pos.distance_to(hitpos);
  3296. if (dist < 0) {
  3297. continue;
  3298. }
  3299. if (dist < closest_dist) {
  3300. closest_surface = surface_idx;
  3301. closest_dist = dist;
  3302. }
  3303. }
  3304. }
  3305. if (closest_surface == -1) {
  3306. return false;
  3307. }
  3308. if (spatial_editor->get_preview_material() != mesh_instance->get_surface_override_material(closest_surface)) {
  3309. spatial_editor->set_preview_material_surface(closest_surface);
  3310. spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
  3311. mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
  3312. }
  3313. return true;
  3314. }
  3315. GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
  3316. if (geometry_instance && spatial_editor->get_preview_material() != geometry_instance->get_material_override()) {
  3317. spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
  3318. geometry_instance->set_material_override(spatial_editor->get_preview_material());
  3319. return true;
  3320. }
  3321. return false;
  3322. }
  3323. void Node3DEditorViewport::_reset_preview_material() const {
  3324. ObjectID last_target = spatial_editor->get_preview_material_target();
  3325. if (last_target.is_null()) {
  3326. return;
  3327. }
  3328. Object *last_target_inst = ObjectDB::get_instance(last_target);
  3329. MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst);
  3330. GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
  3331. if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
  3332. mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
  3333. spatial_editor->set_preview_material_surface(-1);
  3334. } else if (geometry_instance) {
  3335. geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
  3336. }
  3337. }
  3338. void Node3DEditorViewport::_remove_preview_material() {
  3339. preview_material_label->hide();
  3340. preview_material_label_desc->hide();
  3341. spatial_editor->set_preview_material(Ref<Material>());
  3342. spatial_editor->set_preview_reset_material(Ref<Material>());
  3343. spatial_editor->set_preview_material_target(ObjectID());
  3344. spatial_editor->set_preview_material_surface(-1);
  3345. }
  3346. bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
  3347. if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
  3348. return true;
  3349. }
  3350. int childCount = p_desired_node->get_child_count();
  3351. for (int i = 0; i < childCount; i++) {
  3352. Node *child = p_desired_node->get_child(i);
  3353. if (_cyclical_dependency_exists(p_target_scene_path, child)) {
  3354. return true;
  3355. }
  3356. }
  3357. return false;
  3358. }
  3359. bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
  3360. Ref<Resource> res = ResourceLoader::load(path);
  3361. ERR_FAIL_COND_V(res.is_null(), false);
  3362. Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
  3363. Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
  3364. Node *instantiated_scene = nullptr;
  3365. if (mesh != nullptr || scene != nullptr) {
  3366. if (mesh != nullptr) {
  3367. MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
  3368. mesh_instance->set_mesh(mesh);
  3369. // Adjust casing according to project setting. The file name is expected to be in snake_case, but will work for others.
  3370. String name = path.get_file().get_basename();
  3371. mesh_instance->set_name(Node::adjust_name_casing(name));
  3372. instantiated_scene = mesh_instance;
  3373. } else {
  3374. if (!scene.is_valid()) { // invalid scene
  3375. return false;
  3376. } else {
  3377. instantiated_scene = scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
  3378. }
  3379. }
  3380. }
  3381. if (instantiated_scene == nullptr) {
  3382. return false;
  3383. }
  3384. if (!EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path().is_empty()) { // cyclical instancing
  3385. if (_cyclical_dependency_exists(EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path(), instantiated_scene)) {
  3386. memdelete(instantiated_scene);
  3387. return false;
  3388. }
  3389. }
  3390. if (scene != nullptr) {
  3391. instantiated_scene->set_scene_file_path(ProjectSettings::get_singleton()->localize_path(path));
  3392. }
  3393. editor_data->get_undo_redo()->add_do_method(parent, "add_child", instantiated_scene, true);
  3394. editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_owner", EditorNode::get_singleton()->get_edited_scene());
  3395. editor_data->get_undo_redo()->add_do_reference(instantiated_scene);
  3396. editor_data->get_undo_redo()->add_undo_method(parent, "remove_child", instantiated_scene);
  3397. String new_name = parent->validate_child_name(instantiated_scene);
  3398. EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
  3399. editor_data->get_undo_redo()->add_do_method(ed, "live_debug_instance_node", EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent), path, new_name);
  3400. editor_data->get_undo_redo()->add_undo_method(ed, "live_debug_remove_node", NodePath(String(EditorNode::get_singleton()->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
  3401. Node3D *node3d = Object::cast_to<Node3D>(instantiated_scene);
  3402. if (node3d) {
  3403. Transform3D gl_transform;
  3404. Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
  3405. if (parent_node3d) {
  3406. gl_transform = parent_node3d->get_global_gizmo_transform();
  3407. }
  3408. gl_transform.origin = spatial_editor->snap_point(preview_node_pos);
  3409. gl_transform.basis *= node3d->get_transform().basis;
  3410. editor_data->get_undo_redo()->add_do_method(instantiated_scene, "set_global_transform", gl_transform);
  3411. }
  3412. return true;
  3413. }
  3414. void Node3DEditorViewport::_perform_drop_data() {
  3415. if (spatial_editor->get_preview_material_target().is_valid()) {
  3416. GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
  3417. MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
  3418. if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
  3419. editor_data->get_undo_redo()->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
  3420. editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
  3421. editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
  3422. editor_data->get_undo_redo()->commit_action();
  3423. } else if (geometry_instance) {
  3424. editor_data->get_undo_redo()->create_action(TTR("Set Material Override"));
  3425. editor_data->get_undo_redo()->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
  3426. editor_data->get_undo_redo()->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
  3427. editor_data->get_undo_redo()->commit_action();
  3428. }
  3429. _remove_preview_material();
  3430. return;
  3431. }
  3432. _remove_preview_node();
  3433. Vector<String> error_files;
  3434. editor_data->get_undo_redo()->create_action(TTR("Create Node"));
  3435. for (int i = 0; i < selected_files.size(); i++) {
  3436. String path = selected_files[i];
  3437. Ref<Resource> res = ResourceLoader::load(path);
  3438. if (res.is_null()) {
  3439. continue;
  3440. }
  3441. Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
  3442. Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
  3443. if (mesh != nullptr || scene != nullptr) {
  3444. bool success = _create_instance(target_node, path, drop_pos);
  3445. if (!success) {
  3446. error_files.push_back(path);
  3447. }
  3448. }
  3449. }
  3450. editor_data->get_undo_redo()->commit_action();
  3451. if (error_files.size() > 0) {
  3452. String files_str;
  3453. for (int i = 0; i < error_files.size(); i++) {
  3454. files_str += error_files[i].get_file().get_basename() + ",";
  3455. }
  3456. files_str = files_str.substr(0, files_str.length() - 1);
  3457. accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data()));
  3458. accept->popup_centered();
  3459. }
  3460. }
  3461. bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  3462. preview_node_viewport_pos = p_point;
  3463. bool can_instantiate = false;
  3464. if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) {
  3465. Dictionary d = p_data;
  3466. if (d.has("type") && (String(d["type"]) == "files")) {
  3467. Vector<String> files = d["files"];
  3468. List<String> scene_extensions;
  3469. ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
  3470. List<String> mesh_extensions;
  3471. ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions);
  3472. List<String> material_extensions;
  3473. ResourceLoader::get_recognized_extensions_for_type("Material", &material_extensions);
  3474. List<String> texture_extensions;
  3475. ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions);
  3476. for (int i = 0; i < files.size(); i++) {
  3477. // Check if dragged files with mesh or scene extension can be created at least once.
  3478. if (mesh_extensions.find(files[i].get_extension()) ||
  3479. scene_extensions.find(files[i].get_extension()) ||
  3480. material_extensions.find(files[i].get_extension()) ||
  3481. texture_extensions.find(files[i].get_extension())) {
  3482. Ref<Resource> res = ResourceLoader::load(files[i]);
  3483. if (res.is_null()) {
  3484. continue;
  3485. }
  3486. Ref<PackedScene> scn = res;
  3487. Ref<Mesh> mesh = res;
  3488. Ref<Material> mat = res;
  3489. Ref<Texture2D> tex = res;
  3490. if (scn.is_valid()) {
  3491. Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
  3492. if (!instantiated_scene) {
  3493. continue;
  3494. }
  3495. memdelete(instantiated_scene);
  3496. } else if (mat.is_valid()) {
  3497. Ref<BaseMaterial3D> base_mat = res;
  3498. Ref<ShaderMaterial> shader_mat = res;
  3499. if (base_mat.is_null() && !shader_mat.is_null()) {
  3500. break;
  3501. }
  3502. spatial_editor->set_preview_material(mat);
  3503. break;
  3504. } else if (mesh.is_valid()) {
  3505. // Let the mesh pass.
  3506. } else if (tex.is_valid()) {
  3507. Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
  3508. new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
  3509. spatial_editor->set_preview_material(new_mat);
  3510. break;
  3511. } else {
  3512. continue;
  3513. }
  3514. can_instantiate = true;
  3515. break;
  3516. }
  3517. }
  3518. if (can_instantiate) {
  3519. _create_preview_node(files);
  3520. preview_node->hide();
  3521. }
  3522. }
  3523. } else {
  3524. if (preview_node->is_inside_tree()) {
  3525. can_instantiate = true;
  3526. }
  3527. }
  3528. if (can_instantiate) {
  3529. update_preview_node = true;
  3530. return true;
  3531. }
  3532. if (spatial_editor->get_preview_material().is_valid()) {
  3533. preview_material_label->show();
  3534. preview_material_label_desc->show();
  3535. ObjectID new_preview_material_target = _select_ray(p_point);
  3536. return _apply_preview_material(new_preview_material_target, p_point);
  3537. }
  3538. return false;
  3539. }
  3540. void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  3541. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  3542. return;
  3543. }
  3544. bool is_shift = Input::get_singleton()->is_key_pressed(Key::SHIFT);
  3545. bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
  3546. selected_files.clear();
  3547. Dictionary d = p_data;
  3548. if (d.has("type") && String(d["type"]) == "files") {
  3549. selected_files = d["files"];
  3550. }
  3551. List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
  3552. Node *root_node = EditorNode::get_singleton()->get_edited_scene();
  3553. if (selected_nodes.size() == 1) {
  3554. Node *selected_node = selected_nodes[0];
  3555. target_node = root_node;
  3556. if (is_ctrl) {
  3557. target_node = selected_node;
  3558. } else if (is_shift && selected_node != root_node) {
  3559. target_node = selected_node->get_parent();
  3560. }
  3561. } else if (selected_nodes.size() == 0) {
  3562. if (root_node) {
  3563. target_node = root_node;
  3564. } else {
  3565. // Create a root node so we can add child nodes to it.
  3566. SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
  3567. target_node = get_tree()->get_edited_scene_root();
  3568. }
  3569. } else {
  3570. accept->set_text(TTR("Cannot drag and drop into multiple selected nodes."));
  3571. accept->popup_centered();
  3572. _remove_preview_node();
  3573. return;
  3574. }
  3575. drop_pos = p_point;
  3576. _perform_drop_data();
  3577. }
  3578. void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) {
  3579. if (get_selected_count() > 0) {
  3580. _edit.mode = p_mode;
  3581. _compute_edit(_edit.mouse_pos);
  3582. _edit.instant = instant;
  3583. _edit.snap = spatial_editor->is_snap_enabled();
  3584. }
  3585. }
  3586. void Node3DEditorViewport::commit_transform() {
  3587. ERR_FAIL_COND(_edit.mode == TRANSFORM_NONE);
  3588. static const char *_transform_name[4] = {
  3589. TTRC("None"),
  3590. TTRC("Rotate"),
  3591. // TRANSLATORS: This refers to the movement that changes the position of an object.
  3592. TTRC("Translate"),
  3593. TTRC("Scale"),
  3594. };
  3595. undo_redo->create_action(_transform_name[_edit.mode]);
  3596. List<Node *> &selection = editor_selection->get_selected_node_list();
  3597. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  3598. Node3D *sp = Object::cast_to<Node3D>(E->get());
  3599. if (!sp) {
  3600. continue;
  3601. }
  3602. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  3603. if (!se) {
  3604. continue;
  3605. }
  3606. undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
  3607. undo_redo->add_undo_method(sp, "set_global_transform", se->original);
  3608. }
  3609. undo_redo->commit_action();
  3610. finish_transform();
  3611. set_message("");
  3612. }
  3613. void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
  3614. Vector3 ray_pos = _get_ray_pos(p_mousepos);
  3615. Vector3 ray = _get_ray(p_mousepos);
  3616. double snap = EDITOR_GET("interface/inspector/default_float_step");
  3617. int snap_step_decimals = Math::range_step_decimals(snap);
  3618. switch (_edit.mode) {
  3619. case TRANSFORM_SCALE: {
  3620. Vector3 motion_mask;
  3621. Plane plane;
  3622. bool plane_mv = false;
  3623. switch (_edit.plane) {
  3624. case TRANSFORM_VIEW:
  3625. motion_mask = Vector3(0, 0, 0);
  3626. plane = Plane(_get_camera_normal(), _edit.center);
  3627. break;
  3628. case TRANSFORM_X_AXIS:
  3629. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
  3630. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  3631. break;
  3632. case TRANSFORM_Y_AXIS:
  3633. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
  3634. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  3635. break;
  3636. case TRANSFORM_Z_AXIS:
  3637. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
  3638. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  3639. break;
  3640. case TRANSFORM_YZ:
  3641. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
  3642. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
  3643. plane_mv = true;
  3644. break;
  3645. case TRANSFORM_XZ:
  3646. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
  3647. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
  3648. plane_mv = true;
  3649. break;
  3650. case TRANSFORM_XY:
  3651. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
  3652. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
  3653. plane_mv = true;
  3654. break;
  3655. }
  3656. Vector3 intersection;
  3657. if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
  3658. break;
  3659. }
  3660. Vector3 click;
  3661. if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
  3662. break;
  3663. }
  3664. Vector3 motion = intersection - click;
  3665. if (_edit.plane != TRANSFORM_VIEW) {
  3666. if (!plane_mv) {
  3667. motion = motion_mask.dot(motion) * motion_mask;
  3668. } else {
  3669. // Alternative planar scaling mode
  3670. if (p_shift) {
  3671. motion = motion_mask.dot(motion) * motion_mask;
  3672. }
  3673. }
  3674. } else {
  3675. const real_t center_click_dist = click.distance_to(_edit.center);
  3676. const real_t center_inters_dist = intersection.distance_to(_edit.center);
  3677. if (center_click_dist == 0) {
  3678. break;
  3679. }
  3680. const real_t scale = center_inters_dist - center_click_dist;
  3681. motion = Vector3(scale, scale, scale);
  3682. }
  3683. motion /= click.distance_to(_edit.center);
  3684. // Disable local transformation for TRANSFORM_VIEW
  3685. bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
  3686. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  3687. snap = spatial_editor->get_scale_snap() / 100;
  3688. }
  3689. Vector3 motion_snapped = motion;
  3690. motion_snapped.snap(Vector3(snap, snap, snap));
  3691. // This might not be necessary anymore after issue #288 is solved (in 4.0?).
  3692. // TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
  3693. set_message(TTR("Scaling:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
  3694. String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
  3695. motion = _edit.original.basis.inverse().xform(motion);
  3696. List<Node *> &selection = editor_selection->get_selected_node_list();
  3697. for (Node *E : selection) {
  3698. Node3D *sp = Object::cast_to<Node3D>(E);
  3699. if (!sp) {
  3700. continue;
  3701. }
  3702. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  3703. if (!se) {
  3704. continue;
  3705. }
  3706. if (sp->has_meta("_edit_lock_")) {
  3707. continue;
  3708. }
  3709. if (se->gizmo.is_valid()) {
  3710. for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
  3711. Transform3D xform = GE.value;
  3712. Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
  3713. if (!local_coords) {
  3714. new_xform = se->original.affine_inverse() * new_xform;
  3715. }
  3716. se->gizmo->set_subgizmo_transform(GE.key, new_xform);
  3717. }
  3718. } else {
  3719. Transform3D new_xform = _compute_transform(TRANSFORM_SCALE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
  3720. _transform_gizmo_apply(se->sp, new_xform, local_coords);
  3721. }
  3722. }
  3723. spatial_editor->update_transform_gizmo();
  3724. surface->queue_redraw();
  3725. } break;
  3726. case TRANSFORM_TRANSLATE: {
  3727. Vector3 motion_mask;
  3728. Plane plane;
  3729. bool plane_mv = false;
  3730. switch (_edit.plane) {
  3731. case TRANSFORM_VIEW:
  3732. plane = Plane(_get_camera_normal(), _edit.center);
  3733. break;
  3734. case TRANSFORM_X_AXIS:
  3735. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
  3736. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  3737. break;
  3738. case TRANSFORM_Y_AXIS:
  3739. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
  3740. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  3741. break;
  3742. case TRANSFORM_Z_AXIS:
  3743. motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
  3744. plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
  3745. break;
  3746. case TRANSFORM_YZ:
  3747. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
  3748. plane_mv = true;
  3749. break;
  3750. case TRANSFORM_XZ:
  3751. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
  3752. plane_mv = true;
  3753. break;
  3754. case TRANSFORM_XY:
  3755. plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
  3756. plane_mv = true;
  3757. break;
  3758. }
  3759. Vector3 intersection;
  3760. if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
  3761. break;
  3762. }
  3763. Vector3 click;
  3764. if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
  3765. break;
  3766. }
  3767. Vector3 motion = intersection - click;
  3768. if (_edit.plane != TRANSFORM_VIEW) {
  3769. if (!plane_mv) {
  3770. motion = motion_mask.dot(motion) * motion_mask;
  3771. }
  3772. }
  3773. // Disable local transformation for TRANSFORM_VIEW
  3774. bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW);
  3775. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  3776. snap = spatial_editor->get_translate_snap();
  3777. }
  3778. Vector3 motion_snapped = motion;
  3779. motion_snapped.snap(Vector3(snap, snap, snap));
  3780. // TRANSLATORS: Refers to changing the position of a node in the 3D editor.
  3781. set_message(TTR("Translating:") + " (" + String::num(motion_snapped.x, snap_step_decimals) + ", " +
  3782. String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
  3783. motion = spatial_editor->get_gizmo_transform().basis.inverse().xform(motion);
  3784. List<Node *> &selection = editor_selection->get_selected_node_list();
  3785. for (Node *E : selection) {
  3786. Node3D *sp = Object::cast_to<Node3D>(E);
  3787. if (!sp) {
  3788. continue;
  3789. }
  3790. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  3791. if (!se) {
  3792. continue;
  3793. }
  3794. if (sp->has_meta("_edit_lock_")) {
  3795. continue;
  3796. }
  3797. if (se->gizmo.is_valid()) {
  3798. for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
  3799. Transform3D xform = GE.value;
  3800. Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); // Force orthogonal with subgizmo.
  3801. new_xform = se->original.affine_inverse() * new_xform;
  3802. se->gizmo->set_subgizmo_transform(GE.key, new_xform);
  3803. }
  3804. } else {
  3805. Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
  3806. _transform_gizmo_apply(se->sp, new_xform, false);
  3807. }
  3808. }
  3809. spatial_editor->update_transform_gizmo();
  3810. surface->queue_redraw();
  3811. } break;
  3812. case TRANSFORM_ROTATE: {
  3813. Plane plane = Plane(_get_camera_normal(), _edit.center);
  3814. Vector3 local_axis;
  3815. Vector3 global_axis;
  3816. switch (_edit.plane) {
  3817. case TRANSFORM_VIEW:
  3818. // local_axis unused
  3819. global_axis = _get_camera_normal();
  3820. break;
  3821. case TRANSFORM_X_AXIS:
  3822. local_axis = Vector3(1, 0, 0);
  3823. break;
  3824. case TRANSFORM_Y_AXIS:
  3825. local_axis = Vector3(0, 1, 0);
  3826. break;
  3827. case TRANSFORM_Z_AXIS:
  3828. local_axis = Vector3(0, 0, 1);
  3829. break;
  3830. case TRANSFORM_YZ:
  3831. case TRANSFORM_XZ:
  3832. case TRANSFORM_XY:
  3833. break;
  3834. }
  3835. if (_edit.plane != TRANSFORM_VIEW) {
  3836. global_axis = spatial_editor->get_gizmo_transform().basis.xform(local_axis).normalized();
  3837. }
  3838. Vector3 intersection;
  3839. if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
  3840. break;
  3841. }
  3842. Vector3 click;
  3843. if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
  3844. break;
  3845. }
  3846. static const float orthogonal_threshold = Math::cos(Math::deg_to_rad(87.0f));
  3847. bool axis_is_orthogonal = ABS(plane.normal.dot(global_axis)) < orthogonal_threshold;
  3848. double angle = 0.0f;
  3849. if (axis_is_orthogonal) {
  3850. _edit.show_rotation_line = false;
  3851. Vector3 projection_axis = plane.normal.cross(global_axis);
  3852. Vector3 delta = intersection - click;
  3853. float projection = delta.dot(projection_axis);
  3854. angle = (projection * (Math_PI / 2.0f)) / (gizmo_scale * GIZMO_CIRCLE_SIZE);
  3855. } else {
  3856. _edit.show_rotation_line = true;
  3857. Vector3 click_axis = (click - _edit.center).normalized();
  3858. Vector3 current_axis = (intersection - _edit.center).normalized();
  3859. angle = click_axis.signed_angle_to(current_axis, global_axis);
  3860. }
  3861. if (_edit.snap || spatial_editor->is_snap_enabled()) {
  3862. snap = spatial_editor->get_rotate_snap();
  3863. }
  3864. angle = Math::rad_to_deg(angle) + snap * 0.5; //else it won't reach +180
  3865. angle -= Math::fmod(angle, snap);
  3866. set_message(vformat(TTR("Rotating %s degrees."), String::num(angle, snap_step_decimals)));
  3867. angle = Math::deg_to_rad(angle);
  3868. bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
  3869. List<Node *> &selection = editor_selection->get_selected_node_list();
  3870. for (Node *E : selection) {
  3871. Node3D *sp = Object::cast_to<Node3D>(E);
  3872. if (!sp) {
  3873. continue;
  3874. }
  3875. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  3876. if (!se) {
  3877. continue;
  3878. }
  3879. if (sp->has_meta("_edit_lock_")) {
  3880. continue;
  3881. }
  3882. Vector3 compute_axis = local_coords ? local_axis : global_axis;
  3883. if (se->gizmo.is_valid()) {
  3884. for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
  3885. Transform3D xform = GE.value;
  3886. Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original * xform, xform, compute_axis, angle, local_coords, true); // Force orthogonal with subgizmo.
  3887. if (!local_coords) {
  3888. new_xform = se->original.affine_inverse() * new_xform;
  3889. }
  3890. se->gizmo->set_subgizmo_transform(GE.key, new_xform);
  3891. }
  3892. } else {
  3893. Transform3D new_xform = _compute_transform(TRANSFORM_ROTATE, se->original, se->original_local, compute_axis, angle, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
  3894. _transform_gizmo_apply(se->sp, new_xform, local_coords);
  3895. }
  3896. }
  3897. spatial_editor->update_transform_gizmo();
  3898. surface->queue_redraw();
  3899. } break;
  3900. default: {
  3901. }
  3902. }
  3903. }
  3904. void Node3DEditorViewport::finish_transform() {
  3905. spatial_editor->set_local_coords_enabled(_edit.original_local);
  3906. spatial_editor->update_transform_gizmo();
  3907. _edit.mode = TRANSFORM_NONE;
  3908. _edit.instant = false;
  3909. surface->queue_redraw();
  3910. }
  3911. // Register a shortcut and also add it as an input action with the same events.
  3912. void Node3DEditorViewport::register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode) {
  3913. Ref<Shortcut> sc = ED_SHORTCUT(p_path, p_name, p_keycode);
  3914. shortcut_changed_callback(sc, p_path);
  3915. // Connect to the change event on the shortcut so the input binding can be updated.
  3916. sc->connect("changed", callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback).bind(sc, p_path));
  3917. }
  3918. // Update the action in the InputMap to the provided shortcut events.
  3919. void Node3DEditorViewport::shortcut_changed_callback(const Ref<Shortcut> p_shortcut, const String &p_shortcut_path) {
  3920. InputMap *im = InputMap::get_singleton();
  3921. if (im->has_action(p_shortcut_path)) {
  3922. im->action_erase_events(p_shortcut_path);
  3923. } else {
  3924. im->add_action(p_shortcut_path);
  3925. }
  3926. for (int i = 0; i < p_shortcut->get_events().size(); i++) {
  3927. im->action_add_event(p_shortcut_path, p_shortcut->get_events()[i]);
  3928. }
  3929. }
  3930. Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index) {
  3931. cpu_time_history_index = 0;
  3932. gpu_time_history_index = 0;
  3933. _edit.mode = TRANSFORM_NONE;
  3934. _edit.plane = TRANSFORM_VIEW;
  3935. _edit.snap = true;
  3936. _edit.show_rotation_line = true;
  3937. _edit.instant = false;
  3938. _edit.gizmo_handle = -1;
  3939. _edit.gizmo_handle_secondary = false;
  3940. index = p_index;
  3941. editor_data = SceneTreeDock::get_singleton()->get_editor_data();
  3942. editor_selection = EditorNode::get_singleton()->get_editor_selection();
  3943. undo_redo = EditorNode::get_singleton()->get_undo_redo();
  3944. orthogonal = false;
  3945. auto_orthogonal = false;
  3946. lock_rotation = false;
  3947. message_time = 0;
  3948. zoom_indicator_delay = 0.0;
  3949. spatial_editor = p_spatial_editor;
  3950. SubViewportContainer *c = memnew(SubViewportContainer);
  3951. subviewport_container = c;
  3952. c->set_stretch(true);
  3953. add_child(c);
  3954. c->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  3955. viewport = memnew(SubViewport);
  3956. viewport->set_disable_input(true);
  3957. c->add_child(viewport);
  3958. surface = memnew(Control);
  3959. surface->set_drag_forwarding(this);
  3960. add_child(surface);
  3961. surface->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  3962. surface->set_clip_contents(true);
  3963. camera = memnew(Camera3D);
  3964. camera->set_disable_gizmos(true);
  3965. camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
  3966. viewport->add_child(camera);
  3967. camera->make_current();
  3968. surface->set_focus_mode(FOCUS_ALL);
  3969. VBoxContainer *vbox = memnew(VBoxContainer);
  3970. surface->add_child(vbox);
  3971. vbox->set_offset(SIDE_LEFT, 10 * EDSCALE);
  3972. vbox->set_offset(SIDE_TOP, 10 * EDSCALE);
  3973. view_menu = memnew(MenuButton);
  3974. view_menu->set_flat(false);
  3975. view_menu->set_h_size_flags(0);
  3976. view_menu->set_shortcut_context(this);
  3977. vbox->add_child(view_menu);
  3978. display_submenu = memnew(PopupMenu);
  3979. view_menu->get_popup()->set_hide_on_checkable_item_selection(false);
  3980. view_menu->get_popup()->add_child(display_submenu);
  3981. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/top_view"), VIEW_TOP);
  3982. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/bottom_view"), VIEW_BOTTOM);
  3983. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/left_view"), VIEW_LEFT);
  3984. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/right_view"), VIEW_RIGHT);
  3985. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
  3986. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
  3987. view_menu->get_popup()->add_separator();
  3988. view_menu->get_popup()->add_radio_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE);
  3989. view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL);
  3990. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
  3991. view_menu->get_popup()->add_check_item(TTR("Auto Orthogonal Enabled"), VIEW_AUTO_ORTHOGONAL);
  3992. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), true);
  3993. view_menu->get_popup()->add_separator();
  3994. view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_lock_rotation", TTR("Lock View Rotation")), VIEW_LOCK_ROTATION);
  3995. view_menu->get_popup()->add_separator();
  3996. view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
  3997. view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
  3998. view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
  3999. view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_lighting", TTR("Display Lighting")), VIEW_DISPLAY_LIGHTING);
  4000. view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_SHADELESS);
  4001. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
  4002. display_submenu->set_hide_on_checkable_item_selection(false);
  4003. display_submenu->add_radio_check_item(TTR("Directional Shadow Splits"), VIEW_DISPLAY_DEBUG_PSSM_SPLITS);
  4004. display_submenu->add_separator();
  4005. display_submenu->add_radio_check_item(TTR("Normal Buffer"), VIEW_DISPLAY_NORMAL_BUFFER);
  4006. display_submenu->add_separator();
  4007. display_submenu->add_radio_check_item(TTR("Shadow Atlas"), VIEW_DISPLAY_DEBUG_SHADOW_ATLAS);
  4008. display_submenu->add_radio_check_item(TTR("Directional Shadow Map"), VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS);
  4009. display_submenu->add_separator();
  4010. display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
  4011. display_submenu->add_separator();
  4012. display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING);
  4013. display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO);
  4014. display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION);
  4015. display_submenu->add_separator();
  4016. display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
  4017. display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
  4018. display_submenu->add_separator();
  4019. display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
  4020. display_submenu->add_separator();
  4021. display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
  4022. display_submenu->add_radio_check_item(TTR("SSIL"), VIEW_DISPLAY_DEBUG_SSIL);
  4023. display_submenu->add_separator();
  4024. display_submenu->add_radio_check_item(TTR("VoxelGI/SDFGI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
  4025. display_submenu->add_separator();
  4026. display_submenu->add_radio_check_item(TTR("Disable Mesh LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD);
  4027. display_submenu->add_separator();
  4028. display_submenu->add_radio_check_item(TTR("OmniLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS);
  4029. display_submenu->add_radio_check_item(TTR("SpotLight3D Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS);
  4030. display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS);
  4031. display_submenu->add_radio_check_item(TTR("ReflectionProbe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES);
  4032. display_submenu->add_radio_check_item(TTR("Occlusion Culling Buffer"), VIEW_DISPLAY_DEBUG_OCCLUDERS);
  4033. display_submenu->add_radio_check_item(TTR("Motion Vectors"), VIEW_DISPLAY_MOTION_VECTORS);
  4034. display_submenu->set_name("display_advanced");
  4035. view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
  4036. view_menu->get_popup()->add_separator();
  4037. view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
  4038. view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_gizmos", TTR("View Gizmos")), VIEW_GIZMOS);
  4039. view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_information", TTR("View Information")), VIEW_INFORMATION);
  4040. view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_fps", TTR("View Frame Time")), VIEW_FRAME_TIME);
  4041. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT), true);
  4042. view_menu->get_popup()->add_separator();
  4043. view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_half_resolution", TTR("Half Resolution")), VIEW_HALF_RESOLUTION);
  4044. view_menu->get_popup()->add_separator();
  4045. view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_listener", TTR("Audio Listener")), VIEW_AUDIO_LISTENER);
  4046. view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_audio_doppler", TTR("Enable Doppler")), VIEW_AUDIO_DOPPLER);
  4047. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS), true);
  4048. view_menu->get_popup()->add_separator();
  4049. view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_cinematic_preview", TTR("Cinematic Preview")), VIEW_CINEMATIC_PREVIEW);
  4050. view_menu->get_popup()->add_separator();
  4051. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN);
  4052. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION);
  4053. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_transform_with_view"), VIEW_ALIGN_TRANSFORM_WITH_VIEW);
  4054. view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_rotation_with_view"), VIEW_ALIGN_ROTATION_WITH_VIEW);
  4055. view_menu->get_popup()->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
  4056. display_submenu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_menu_option));
  4057. view_menu->set_disable_shortcuts(true);
  4058. // TODO: Re-evaluate with new OpenGL3 renderer, and implement.
  4059. //if (OS::get_singleton()->get_current_video_driver() == OS::RENDERING_DRIVER_OPENGL3) {
  4060. if (false) {
  4061. // Alternate display modes only work when using the Vulkan renderer; make this explicit.
  4062. const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);
  4063. const int wireframe_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME);
  4064. const int overdraw_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW);
  4065. const int shadeless_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS);
  4066. const String unsupported_tooltip = TTR("Not available when using the OpenGL renderer.");
  4067. view_menu->get_popup()->set_item_disabled(normal_idx, true);
  4068. view_menu->get_popup()->set_item_tooltip(normal_idx, unsupported_tooltip);
  4069. view_menu->get_popup()->set_item_disabled(wireframe_idx, true);
  4070. view_menu->get_popup()->set_item_tooltip(wireframe_idx, unsupported_tooltip);
  4071. view_menu->get_popup()->set_item_disabled(overdraw_idx, true);
  4072. view_menu->get_popup()->set_item_tooltip(overdraw_idx, unsupported_tooltip);
  4073. view_menu->get_popup()->set_item_disabled(shadeless_idx, true);
  4074. view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip);
  4075. }
  4076. register_shortcut_action("spatial_editor/freelook_left", TTR("Freelook Left"), Key::A);
  4077. register_shortcut_action("spatial_editor/freelook_right", TTR("Freelook Right"), Key::D);
  4078. register_shortcut_action("spatial_editor/freelook_forward", TTR("Freelook Forward"), Key::W);
  4079. register_shortcut_action("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), Key::S);
  4080. register_shortcut_action("spatial_editor/freelook_up", TTR("Freelook Up"), Key::E);
  4081. register_shortcut_action("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q);
  4082. register_shortcut_action("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT);
  4083. register_shortcut_action("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT);
  4084. ED_SHORTCUT("spatial_editor/lock_transform_x", TTR("Lock Transformation to X axis"), Key::X);
  4085. ED_SHORTCUT("spatial_editor/lock_transform_y", TTR("Lock Transformation to Y axis"), Key::Y);
  4086. ED_SHORTCUT("spatial_editor/lock_transform_z", TTR("Lock Transformation to Z axis"), Key::Z);
  4087. ED_SHORTCUT("spatial_editor/lock_transform_yz", TTR("Lock Transformation to YZ plane"), KeyModifierMask::SHIFT | Key::X);
  4088. ED_SHORTCUT("spatial_editor/lock_transform_xz", TTR("Lock Transformation to XZ plane"), KeyModifierMask::SHIFT | Key::Y);
  4089. ED_SHORTCUT("spatial_editor/lock_transform_xy", TTR("Lock Transformation to XY plane"), KeyModifierMask::SHIFT | Key::Z);
  4090. ED_SHORTCUT("spatial_editor/cancel_transform", TTR("Cancel Transformation"), Key::ESCAPE);
  4091. ED_SHORTCUT("spatial_editor/instant_translate", TTR("Begin Translate Transformation"));
  4092. ED_SHORTCUT("spatial_editor/instant_rotate", TTR("Begin Rotate Transformation"));
  4093. ED_SHORTCUT("spatial_editor/instant_scale", TTR("Begin Scale Transformation"));
  4094. preview_camera = memnew(CheckBox);
  4095. preview_camera->set_text(TTR("Preview"));
  4096. preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KeyModifierMask::CMD_OR_CTRL | Key::P));
  4097. vbox->add_child(preview_camera);
  4098. preview_camera->set_h_size_flags(0);
  4099. preview_camera->hide();
  4100. preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
  4101. previewing = nullptr;
  4102. gizmo_scale = 1.0;
  4103. preview_node = nullptr;
  4104. info_label = memnew(Label);
  4105. info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
  4106. info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
  4107. info_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
  4108. info_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
  4109. info_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
  4110. info_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
  4111. surface->add_child(info_label);
  4112. info_label->hide();
  4113. cinema_label = memnew(Label);
  4114. cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
  4115. cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
  4116. cinema_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  4117. surface->add_child(cinema_label);
  4118. cinema_label->set_text(TTR("Cinematic Preview"));
  4119. cinema_label->hide();
  4120. previewing_cinema = false;
  4121. locked_label = memnew(Label);
  4122. locked_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
  4123. locked_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
  4124. locked_label->set_h_grow_direction(GROW_DIRECTION_END);
  4125. locked_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
  4126. locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  4127. surface->add_child(locked_label);
  4128. locked_label->set_text(TTR("View Rotation Locked"));
  4129. locked_label->hide();
  4130. zoom_limit_label = memnew(Label);
  4131. zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
  4132. zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE);
  4133. zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
  4134. zoom_limit_label->set_name("ZoomLimitMessageLabel");
  4135. zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
  4136. zoom_limit_label->hide();
  4137. surface->add_child(zoom_limit_label);
  4138. preview_material_label = memnew(Label);
  4139. preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
  4140. preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE);
  4141. preview_material_label->set_text(TTR("Overriding material..."));
  4142. preview_material_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
  4143. preview_material_label->hide();
  4144. surface->add_child(preview_material_label);
  4145. preview_material_label_desc = memnew(Label);
  4146. preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
  4147. preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE);
  4148. preview_material_label_desc->set_text(TTR("Drag and drop to override the material of any geometry node.\nHold Ctrl when dropping to override a specific surface."));
  4149. preview_material_label_desc->add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1));
  4150. preview_material_label_desc->add_theme_constant_override("line_spacing", 0);
  4151. preview_material_label_desc->hide();
  4152. surface->add_child(preview_material_label_desc);
  4153. frame_time_gradient = memnew(Gradient);
  4154. // The color is set when the theme changes.
  4155. frame_time_gradient->add_point(0.5, Color());
  4156. top_right_vbox = memnew(VBoxContainer);
  4157. top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 10.0 * EDSCALE);
  4158. top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
  4159. // Make sure frame time labels don't touch the viewport's edge.
  4160. top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
  4161. // Prevent visible spacing between frame time labels.
  4162. top_right_vbox->add_theme_constant_override("separation", 0);
  4163. rotation_control = memnew(ViewportRotationControl);
  4164. rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
  4165. rotation_control->set_h_size_flags(SIZE_SHRINK_END);
  4166. rotation_control->set_viewport(this);
  4167. top_right_vbox->add_child(rotation_control);
  4168. // Individual Labels are used to allow coloring each label with its own color.
  4169. cpu_time_label = memnew(Label);
  4170. top_right_vbox->add_child(cpu_time_label);
  4171. cpu_time_label->hide();
  4172. gpu_time_label = memnew(Label);
  4173. top_right_vbox->add_child(gpu_time_label);
  4174. gpu_time_label->hide();
  4175. fps_label = memnew(Label);
  4176. top_right_vbox->add_child(fps_label);
  4177. fps_label->hide();
  4178. surface->add_child(top_right_vbox);
  4179. accept = nullptr;
  4180. freelook_active = false;
  4181. freelook_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
  4182. selection_menu = memnew(PopupMenu);
  4183. add_child(selection_menu);
  4184. selection_menu->set_min_size(Size2(100, 0) * EDSCALE);
  4185. selection_menu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_selection_result_pressed));
  4186. selection_menu->connect("popup_hide", callable_mp(this, &Node3DEditorViewport::_selection_menu_hide));
  4187. if (p_index == 0) {
  4188. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
  4189. viewport->set_as_audio_listener_3d(true);
  4190. }
  4191. view_type = VIEW_TYPE_USER;
  4192. _update_name();
  4193. EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
  4194. }
  4195. Node3DEditorViewport::~Node3DEditorViewport() {
  4196. memdelete(frame_time_gradient);
  4197. }
  4198. //////////////////////////////////////////////////////////////
  4199. void Node3DEditorViewportContainer::gui_input(const Ref<InputEvent> &p_event) {
  4200. ERR_FAIL_COND(p_event.is_null());
  4201. Ref<InputEventMouseButton> mb = p_event;
  4202. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
  4203. if (mb->is_pressed()) {
  4204. Vector2 size = get_size();
  4205. int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
  4206. int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
  4207. int mid_w = size.width * ratio_h;
  4208. int mid_h = size.height * ratio_v;
  4209. dragging_h = mb->get_position().x > (mid_w - h_sep / 2) && mb->get_position().x < (mid_w + h_sep / 2);
  4210. dragging_v = mb->get_position().y > (mid_h - v_sep / 2) && mb->get_position().y < (mid_h + v_sep / 2);
  4211. drag_begin_pos = mb->get_position();
  4212. drag_begin_ratio.x = ratio_h;
  4213. drag_begin_ratio.y = ratio_v;
  4214. switch (view) {
  4215. case VIEW_USE_1_VIEWPORT: {
  4216. dragging_h = false;
  4217. dragging_v = false;
  4218. } break;
  4219. case VIEW_USE_2_VIEWPORTS: {
  4220. dragging_h = false;
  4221. } break;
  4222. case VIEW_USE_2_VIEWPORTS_ALT: {
  4223. dragging_v = false;
  4224. } break;
  4225. case VIEW_USE_3_VIEWPORTS:
  4226. case VIEW_USE_3_VIEWPORTS_ALT:
  4227. case VIEW_USE_4_VIEWPORTS: {
  4228. // Do nothing.
  4229. } break;
  4230. }
  4231. } else {
  4232. dragging_h = false;
  4233. dragging_v = false;
  4234. }
  4235. }
  4236. Ref<InputEventMouseMotion> mm = p_event;
  4237. if (mm.is_valid()) {
  4238. if (view == VIEW_USE_3_VIEWPORTS || view == VIEW_USE_3_VIEWPORTS_ALT || view == VIEW_USE_4_VIEWPORTS) {
  4239. Vector2 size = get_size();
  4240. int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
  4241. int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
  4242. int mid_w = size.width * ratio_h;
  4243. int mid_h = size.height * ratio_v;
  4244. bool was_hovering_h = hovering_h;
  4245. bool was_hovering_v = hovering_v;
  4246. hovering_h = mm->get_position().x > (mid_w - h_sep / 2) && mm->get_position().x < (mid_w + h_sep / 2);
  4247. hovering_v = mm->get_position().y > (mid_h - v_sep / 2) && mm->get_position().y < (mid_h + v_sep / 2);
  4248. if (was_hovering_h != hovering_h || was_hovering_v != hovering_v) {
  4249. queue_redraw();
  4250. }
  4251. }
  4252. if (dragging_h) {
  4253. real_t new_ratio = drag_begin_ratio.x + (mm->get_position().x - drag_begin_pos.x) / get_size().width;
  4254. new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width);
  4255. ratio_h = new_ratio;
  4256. queue_sort();
  4257. queue_redraw();
  4258. }
  4259. if (dragging_v) {
  4260. real_t new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
  4261. new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height);
  4262. ratio_v = new_ratio;
  4263. queue_sort();
  4264. queue_redraw();
  4265. }
  4266. }
  4267. }
  4268. void Node3DEditorViewportContainer::_notification(int p_what) {
  4269. switch (p_what) {
  4270. case NOTIFICATION_MOUSE_ENTER:
  4271. case NOTIFICATION_MOUSE_EXIT: {
  4272. mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
  4273. queue_redraw();
  4274. } break;
  4275. case NOTIFICATION_DRAW: {
  4276. if (mouseover) {
  4277. Ref<Texture2D> h_grabber = get_theme_icon(SNAME("grabber"), SNAME("HSplitContainer"));
  4278. Ref<Texture2D> v_grabber = get_theme_icon(SNAME("grabber"), SNAME("VSplitContainer"));
  4279. Ref<Texture2D> hdiag_grabber = get_theme_icon(SNAME("GuiViewportHdiagsplitter"), SNAME("EditorIcons"));
  4280. Ref<Texture2D> vdiag_grabber = get_theme_icon(SNAME("GuiViewportVdiagsplitter"), SNAME("EditorIcons"));
  4281. Ref<Texture2D> vh_grabber = get_theme_icon(SNAME("GuiViewportVhsplitter"), SNAME("EditorIcons"));
  4282. Vector2 size = get_size();
  4283. int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
  4284. int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
  4285. int mid_w = size.width * ratio_h;
  4286. int mid_h = size.height * ratio_v;
  4287. int size_left = mid_w - h_sep / 2;
  4288. int size_bottom = size.height - mid_h - v_sep / 2;
  4289. switch (view) {
  4290. case VIEW_USE_1_VIEWPORT: {
  4291. // Nothing to show.
  4292. } break;
  4293. case VIEW_USE_2_VIEWPORTS: {
  4294. draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
  4295. set_default_cursor_shape(CURSOR_VSPLIT);
  4296. } break;
  4297. case VIEW_USE_2_VIEWPORTS_ALT: {
  4298. draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
  4299. set_default_cursor_shape(CURSOR_HSPLIT);
  4300. } break;
  4301. case VIEW_USE_3_VIEWPORTS: {
  4302. if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
  4303. draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
  4304. set_default_cursor_shape(CURSOR_DRAG);
  4305. } else if ((hovering_v && !dragging_h) || dragging_v) {
  4306. draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
  4307. set_default_cursor_shape(CURSOR_VSPLIT);
  4308. } else if (hovering_h || dragging_h) {
  4309. draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
  4310. set_default_cursor_shape(CURSOR_HSPLIT);
  4311. }
  4312. } break;
  4313. case VIEW_USE_3_VIEWPORTS_ALT: {
  4314. if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
  4315. draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
  4316. set_default_cursor_shape(CURSOR_DRAG);
  4317. } else if ((hovering_v && !dragging_h) || dragging_v) {
  4318. draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
  4319. set_default_cursor_shape(CURSOR_VSPLIT);
  4320. } else if (hovering_h || dragging_h) {
  4321. draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
  4322. set_default_cursor_shape(CURSOR_HSPLIT);
  4323. }
  4324. } break;
  4325. case VIEW_USE_4_VIEWPORTS: {
  4326. Vector2 half(mid_w, mid_h);
  4327. if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
  4328. draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
  4329. set_default_cursor_shape(CURSOR_DRAG);
  4330. } else if ((hovering_v && !dragging_h) || dragging_v) {
  4331. draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
  4332. set_default_cursor_shape(CURSOR_VSPLIT);
  4333. } else if (hovering_h || dragging_h) {
  4334. draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
  4335. set_default_cursor_shape(CURSOR_HSPLIT);
  4336. }
  4337. } break;
  4338. }
  4339. }
  4340. } break;
  4341. case NOTIFICATION_SORT_CHILDREN: {
  4342. Node3DEditorViewport *viewports[4];
  4343. int vc = 0;
  4344. for (int i = 0; i < get_child_count(); i++) {
  4345. viewports[vc] = Object::cast_to<Node3DEditorViewport>(get_child(i));
  4346. if (viewports[vc]) {
  4347. vc++;
  4348. }
  4349. }
  4350. ERR_FAIL_COND(vc != 4);
  4351. Size2 size = get_size();
  4352. if (size.x < 10 || size.y < 10) {
  4353. for (int i = 0; i < 4; i++) {
  4354. viewports[i]->hide();
  4355. }
  4356. return;
  4357. }
  4358. int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
  4359. int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
  4360. int mid_w = size.width * ratio_h;
  4361. int mid_h = size.height * ratio_v;
  4362. int size_left = mid_w - h_sep / 2;
  4363. int size_right = size.width - mid_w - h_sep / 2;
  4364. int size_top = mid_h - v_sep / 2;
  4365. int size_bottom = size.height - mid_h - v_sep / 2;
  4366. switch (view) {
  4367. case VIEW_USE_1_VIEWPORT: {
  4368. viewports[0]->show();
  4369. for (int i = 1; i < 4; i++) {
  4370. viewports[i]->hide();
  4371. }
  4372. fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
  4373. } break;
  4374. case VIEW_USE_2_VIEWPORTS: {
  4375. for (int i = 0; i < 4; i++) {
  4376. if (i == 1 || i == 3) {
  4377. viewports[i]->hide();
  4378. } else {
  4379. viewports[i]->show();
  4380. }
  4381. }
  4382. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
  4383. fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size.width, size_bottom)));
  4384. } break;
  4385. case VIEW_USE_2_VIEWPORTS_ALT: {
  4386. for (int i = 0; i < 4; i++) {
  4387. if (i == 1 || i == 3) {
  4388. viewports[i]->hide();
  4389. } else {
  4390. viewports[i]->show();
  4391. }
  4392. }
  4393. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
  4394. fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
  4395. } break;
  4396. case VIEW_USE_3_VIEWPORTS: {
  4397. for (int i = 0; i < 4; i++) {
  4398. if (i == 1) {
  4399. viewports[i]->hide();
  4400. } else {
  4401. viewports[i]->show();
  4402. }
  4403. }
  4404. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
  4405. fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
  4406. fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
  4407. } break;
  4408. case VIEW_USE_3_VIEWPORTS_ALT: {
  4409. for (int i = 0; i < 4; i++) {
  4410. if (i == 1) {
  4411. viewports[i]->hide();
  4412. } else {
  4413. viewports[i]->show();
  4414. }
  4415. }
  4416. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
  4417. fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
  4418. fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
  4419. } break;
  4420. case VIEW_USE_4_VIEWPORTS: {
  4421. for (int i = 0; i < 4; i++) {
  4422. viewports[i]->show();
  4423. }
  4424. fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
  4425. fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
  4426. fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
  4427. fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
  4428. } break;
  4429. }
  4430. } break;
  4431. }
  4432. }
  4433. void Node3DEditorViewportContainer::set_view(View p_view) {
  4434. view = p_view;
  4435. queue_sort();
  4436. }
  4437. Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() {
  4438. return view;
  4439. }
  4440. Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
  4441. set_clip_contents(true);
  4442. view = VIEW_USE_1_VIEWPORT;
  4443. mouseover = false;
  4444. ratio_h = 0.5;
  4445. ratio_v = 0.5;
  4446. hovering_v = false;
  4447. hovering_h = false;
  4448. dragging_v = false;
  4449. dragging_h = false;
  4450. }
  4451. ///////////////////////////////////////////////////////////////////
  4452. Node3DEditor *Node3DEditor::singleton = nullptr;
  4453. Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
  4454. if (sbox_instance.is_valid()) {
  4455. RenderingServer::get_singleton()->free(sbox_instance);
  4456. }
  4457. if (sbox_instance_offset.is_valid()) {
  4458. RenderingServer::get_singleton()->free(sbox_instance_offset);
  4459. }
  4460. if (sbox_instance_xray.is_valid()) {
  4461. RenderingServer::get_singleton()->free(sbox_instance_xray);
  4462. }
  4463. if (sbox_instance_xray_offset.is_valid()) {
  4464. RenderingServer::get_singleton()->free(sbox_instance_xray_offset);
  4465. }
  4466. }
  4467. void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
  4468. for (int i = 0; i < 3; i++) {
  4469. move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
  4470. move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
  4471. rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]);
  4472. scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
  4473. scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
  4474. }
  4475. }
  4476. void Node3DEditor::update_transform_gizmo() {
  4477. int count = 0;
  4478. bool local_gizmo_coords = are_local_coords_enabled();
  4479. Vector3 gizmo_center;
  4480. Basis gizmo_basis;
  4481. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  4482. if (se && se->gizmo.is_valid()) {
  4483. for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
  4484. Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key);
  4485. gizmo_center += xf.origin;
  4486. if (count == 0 && local_gizmo_coords) {
  4487. gizmo_basis = xf.basis;
  4488. }
  4489. count++;
  4490. }
  4491. } else {
  4492. List<Node *> &selection = editor_selection->get_selected_node_list();
  4493. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  4494. Node3D *sp = Object::cast_to<Node3D>(E->get());
  4495. if (!sp) {
  4496. continue;
  4497. }
  4498. if (sp->has_meta("_edit_lock_")) {
  4499. continue;
  4500. }
  4501. Node3DEditorSelectedItem *sel_item = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  4502. if (!sel_item) {
  4503. continue;
  4504. }
  4505. Transform3D xf = sel_item->sp->get_global_transform();
  4506. gizmo_center += xf.origin;
  4507. if (count == 0 && local_gizmo_coords) {
  4508. gizmo_basis = xf.basis;
  4509. }
  4510. count++;
  4511. }
  4512. }
  4513. gizmo.visible = count > 0;
  4514. gizmo.transform.origin = (count > 0) ? gizmo_center / count : Vector3();
  4515. gizmo.transform.basis = (count == 1) ? gizmo_basis : Basis();
  4516. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  4517. viewports[i]->update_transform_gizmo_view();
  4518. }
  4519. }
  4520. void _update_all_gizmos(Node *p_node) {
  4521. for (int i = p_node->get_child_count() - 1; 0 <= i; --i) {
  4522. Node3D *spatial_node = Object::cast_to<Node3D>(p_node->get_child(i));
  4523. if (spatial_node) {
  4524. spatial_node->update_gizmos();
  4525. }
  4526. _update_all_gizmos(p_node->get_child(i));
  4527. }
  4528. }
  4529. void Node3DEditor::update_all_gizmos(Node *p_node) {
  4530. if (!p_node && is_inside_tree()) {
  4531. p_node = get_tree()->get_edited_scene_root();
  4532. }
  4533. if (!p_node) {
  4534. // No edited scene, so nothing to update.
  4535. return;
  4536. }
  4537. _update_all_gizmos(p_node);
  4538. }
  4539. Object *Node3DEditor::_get_editor_data(Object *p_what) {
  4540. Node3D *sp = Object::cast_to<Node3D>(p_what);
  4541. if (!sp) {
  4542. return nullptr;
  4543. }
  4544. Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
  4545. si->sp = sp;
  4546. si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
  4547. selection_box->get_rid(),
  4548. sp->get_world_3d()->get_scenario());
  4549. si->sbox_instance_offset = RenderingServer::get_singleton()->instance_create2(
  4550. selection_box->get_rid(),
  4551. sp->get_world_3d()->get_scenario());
  4552. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
  4553. si->sbox_instance,
  4554. RS::SHADOW_CASTING_SETTING_OFF);
  4555. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
  4556. si->sbox_instance_offset,
  4557. RS::SHADOW_CASTING_SETTING_OFF);
  4558. // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
  4559. // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
  4560. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
  4561. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
  4562. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  4563. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  4564. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  4565. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  4566. si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
  4567. selection_box_xray->get_rid(),
  4568. sp->get_world_3d()->get_scenario());
  4569. si->sbox_instance_xray_offset = RenderingServer::get_singleton()->instance_create2(
  4570. selection_box_xray->get_rid(),
  4571. sp->get_world_3d()->get_scenario());
  4572. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
  4573. si->sbox_instance_xray,
  4574. RS::SHADOW_CASTING_SETTING_OFF);
  4575. RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
  4576. si->sbox_instance_xray_offset,
  4577. RS::SHADOW_CASTING_SETTING_OFF);
  4578. // Use the Edit layer to hide the selection box when View Gizmos is disabled, since it is a bit distracting.
  4579. // It's still possible to approximately guess what is selected by looking at the manipulation gizmo position.
  4580. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
  4581. RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray_offset, 1 << Node3DEditorViewport::GIZMO_EDIT_LAYER);
  4582. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  4583. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  4584. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  4585. RS::get_singleton()->instance_geometry_set_flag(si->sbox_instance_xray_offset, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  4586. return si;
  4587. }
  4588. void Node3DEditor::_generate_selection_boxes() {
  4589. // Use two AABBs to create the illusion of a slightly thicker line.
  4590. AABB aabb(Vector3(), Vector3(1, 1, 1));
  4591. // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
  4592. // Both will be drawn at the same position, but with different opacity.
  4593. // This lets the user see where the selection is while still having a sense of depth.
  4594. Ref<SurfaceTool> st = memnew(SurfaceTool);
  4595. Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
  4596. st->begin(Mesh::PRIMITIVE_LINES);
  4597. st_xray->begin(Mesh::PRIMITIVE_LINES);
  4598. for (int i = 0; i < 12; i++) {
  4599. Vector3 a, b;
  4600. aabb.get_edge(i, a, b);
  4601. st->add_vertex(a);
  4602. st->add_vertex(b);
  4603. st_xray->add_vertex(a);
  4604. st_xray->add_vertex(b);
  4605. }
  4606. Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
  4607. mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  4608. const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
  4609. mat->set_albedo(selection_box_color);
  4610. mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  4611. st->set_material(mat);
  4612. selection_box = st->commit();
  4613. Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
  4614. mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  4615. mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
  4616. mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
  4617. mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  4618. st_xray->set_material(mat_xray);
  4619. selection_box_xray = st_xray->commit();
  4620. }
  4621. Dictionary Node3DEditor::get_state() const {
  4622. Dictionary d;
  4623. d["snap_enabled"] = snap_enabled;
  4624. d["translate_snap"] = get_translate_snap();
  4625. d["rotate_snap"] = get_rotate_snap();
  4626. d["scale_snap"] = get_scale_snap();
  4627. d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed();
  4628. int vc = 0;
  4629. if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
  4630. vc = 1;
  4631. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
  4632. vc = 2;
  4633. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
  4634. vc = 3;
  4635. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
  4636. vc = 4;
  4637. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
  4638. vc = 5;
  4639. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
  4640. vc = 6;
  4641. }
  4642. d["viewport_mode"] = vc;
  4643. Array vpdata;
  4644. for (int i = 0; i < 4; i++) {
  4645. vpdata.push_back(viewports[i]->get_state());
  4646. }
  4647. d["viewports"] = vpdata;
  4648. d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
  4649. d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
  4650. d["fov"] = get_fov();
  4651. d["znear"] = get_znear();
  4652. d["zfar"] = get_zfar();
  4653. Dictionary gizmos_status;
  4654. for (int i = 0; i < gizmo_plugins_by_name.size(); i++) {
  4655. if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
  4656. continue;
  4657. }
  4658. int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i));
  4659. String name = gizmo_plugins_by_name[i]->get_gizmo_name();
  4660. gizmos_status[name] = state;
  4661. }
  4662. d["gizmos_status"] = gizmos_status;
  4663. {
  4664. Dictionary pd;
  4665. pd["sun_rotation"] = sun_rotation;
  4666. pd["environ_sky_color"] = environ_sky_color->get_pick_color();
  4667. pd["environ_ground_color"] = environ_ground_color->get_pick_color();
  4668. pd["environ_energy"] = environ_energy->get_value();
  4669. pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
  4670. pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
  4671. pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
  4672. pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
  4673. pd["sun_max_distance"] = sun_max_distance->get_value();
  4674. pd["sun_color"] = sun_color->get_pick_color();
  4675. pd["sun_energy"] = sun_energy->get_value();
  4676. pd["sun_enabled"] = sun_button->is_pressed();
  4677. pd["environ_enabled"] = environ_button->is_pressed();
  4678. d["preview_sun_env"] = pd;
  4679. }
  4680. return d;
  4681. }
  4682. void Node3DEditor::set_state(const Dictionary &p_state) {
  4683. Dictionary d = p_state;
  4684. if (d.has("snap_enabled")) {
  4685. snap_enabled = d["snap_enabled"];
  4686. tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]);
  4687. }
  4688. if (d.has("translate_snap")) {
  4689. snap_translate_value = d["translate_snap"];
  4690. }
  4691. if (d.has("rotate_snap")) {
  4692. snap_rotate_value = d["rotate_snap"];
  4693. }
  4694. if (d.has("scale_snap")) {
  4695. snap_scale_value = d["scale_snap"];
  4696. }
  4697. _snap_update();
  4698. if (d.has("local_coords")) {
  4699. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]);
  4700. update_transform_gizmo();
  4701. }
  4702. if (d.has("viewport_mode")) {
  4703. int vc = d["viewport_mode"];
  4704. if (vc == 1) {
  4705. _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
  4706. } else if (vc == 2) {
  4707. _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
  4708. } else if (vc == 3) {
  4709. _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
  4710. } else if (vc == 4) {
  4711. _menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
  4712. } else if (vc == 5) {
  4713. _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
  4714. } else if (vc == 6) {
  4715. _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
  4716. }
  4717. }
  4718. if (d.has("viewports")) {
  4719. Array vp = d["viewports"];
  4720. uint32_t vp_size = static_cast<uint32_t>(vp.size());
  4721. if (vp_size > VIEWPORTS_COUNT) {
  4722. WARN_PRINT("Ignoring superfluous viewport settings from spatial editor state.");
  4723. vp_size = VIEWPORTS_COUNT;
  4724. }
  4725. for (uint32_t i = 0; i < vp_size; i++) {
  4726. viewports[i]->set_state(vp[i]);
  4727. }
  4728. }
  4729. if (d.has("zfar")) {
  4730. settings_zfar->set_value(double(d["zfar"]));
  4731. }
  4732. if (d.has("znear")) {
  4733. settings_znear->set_value(double(d["znear"]));
  4734. }
  4735. if (d.has("fov")) {
  4736. settings_fov->set_value(double(d["fov"]));
  4737. }
  4738. if (d.has("show_grid")) {
  4739. bool use = d["show_grid"];
  4740. if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
  4741. _menu_item_pressed(MENU_VIEW_GRID);
  4742. }
  4743. }
  4744. if (d.has("show_origin")) {
  4745. bool use = d["show_origin"];
  4746. if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
  4747. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
  4748. RenderingServer::get_singleton()->instance_set_visible(origin_instance, use);
  4749. }
  4750. }
  4751. if (d.has("gizmos_status")) {
  4752. Dictionary gizmos_status = d["gizmos_status"];
  4753. List<Variant> keys;
  4754. gizmos_status.get_key_list(&keys);
  4755. for (int j = 0; j < gizmo_plugins_by_name.size(); ++j) {
  4756. if (!gizmo_plugins_by_name[j]->can_be_hidden()) {
  4757. continue;
  4758. }
  4759. int state = EditorNode3DGizmoPlugin::VISIBLE;
  4760. for (int i = 0; i < keys.size(); i++) {
  4761. if (gizmo_plugins_by_name.write[j]->get_gizmo_name() == String(keys[i])) {
  4762. state = gizmos_status[keys[i]];
  4763. break;
  4764. }
  4765. }
  4766. gizmo_plugins_by_name.write[j]->set_state(state);
  4767. }
  4768. _update_gizmos_menu();
  4769. }
  4770. if (d.has("preview_sun_env")) {
  4771. sun_environ_updating = true;
  4772. Dictionary pd = d["preview_sun_env"];
  4773. sun_rotation = pd["sun_rotation"];
  4774. environ_sky_color->set_pick_color(pd["environ_sky_color"]);
  4775. environ_ground_color->set_pick_color(pd["environ_ground_color"]);
  4776. environ_energy->set_value(pd["environ_energy"]);
  4777. environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
  4778. environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
  4779. environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
  4780. environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
  4781. sun_max_distance->set_value(pd["sun_max_distance"]);
  4782. sun_color->set_pick_color(pd["sun_color"]);
  4783. sun_energy->set_value(pd["sun_energy"]);
  4784. sun_button->set_pressed(pd["sun_enabled"]);
  4785. environ_button->set_pressed(pd["environ_enabled"]);
  4786. sun_environ_updating = false;
  4787. _preview_settings_changed();
  4788. _update_preview_environment();
  4789. } else {
  4790. _load_default_preview_settings();
  4791. sun_button->set_pressed(true);
  4792. environ_button->set_pressed(true);
  4793. _preview_settings_changed();
  4794. _update_preview_environment();
  4795. }
  4796. }
  4797. void Node3DEditor::edit(Node3D *p_spatial) {
  4798. if (p_spatial != selected) {
  4799. if (selected) {
  4800. Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
  4801. for (int i = 0; i < gizmos.size(); i++) {
  4802. Ref<EditorNode3DGizmo> seg = gizmos[i];
  4803. if (!seg.is_valid()) {
  4804. continue;
  4805. }
  4806. seg->set_selected(false);
  4807. }
  4808. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
  4809. if (se) {
  4810. se->gizmo.unref();
  4811. se->subgizmos.clear();
  4812. }
  4813. selected->update_gizmos();
  4814. }
  4815. selected = p_spatial;
  4816. current_hover_gizmo = Ref<EditorNode3DGizmo>();
  4817. current_hover_gizmo_handle = -1;
  4818. current_hover_gizmo_handle_secondary = false;
  4819. if (selected) {
  4820. Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
  4821. for (int i = 0; i < gizmos.size(); i++) {
  4822. Ref<EditorNode3DGizmo> seg = gizmos[i];
  4823. if (!seg.is_valid()) {
  4824. continue;
  4825. }
  4826. seg->set_selected(true);
  4827. }
  4828. selected->update_gizmos();
  4829. }
  4830. }
  4831. }
  4832. void Node3DEditor::_snap_changed() {
  4833. snap_translate_value = snap_translate->get_text().to_float();
  4834. snap_rotate_value = snap_rotate->get_text().to_float();
  4835. snap_scale_value = snap_scale->get_text().to_float();
  4836. }
  4837. void Node3DEditor::_snap_update() {
  4838. snap_translate->set_text(String::num(snap_translate_value));
  4839. snap_rotate->set_text(String::num(snap_rotate_value));
  4840. snap_scale->set_text(String::num(snap_scale_value));
  4841. }
  4842. void Node3DEditor::_xform_dialog_action() {
  4843. Transform3D t;
  4844. //translation
  4845. Vector3 scale;
  4846. Vector3 rotate;
  4847. Vector3 translate;
  4848. for (int i = 0; i < 3; i++) {
  4849. translate[i] = xform_translate[i]->get_text().to_float();
  4850. rotate[i] = Math::deg_to_rad(xform_rotate[i]->get_text().to_float());
  4851. scale[i] = xform_scale[i]->get_text().to_float();
  4852. }
  4853. t.basis.scale(scale);
  4854. t.basis.rotate(rotate);
  4855. t.origin = translate;
  4856. undo_redo->create_action(TTR("XForm Dialog"));
  4857. const List<Node *> &selection = editor_selection->get_selected_node_list();
  4858. for (Node *E : selection) {
  4859. Node3D *sp = Object::cast_to<Node3D>(E);
  4860. if (!sp) {
  4861. continue;
  4862. }
  4863. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  4864. if (!se) {
  4865. continue;
  4866. }
  4867. bool post = xform_type->get_selected() > 0;
  4868. Transform3D tr = sp->get_global_gizmo_transform();
  4869. if (post) {
  4870. tr = tr * t;
  4871. } else {
  4872. tr.basis = t.basis * tr.basis;
  4873. tr.origin += t.origin;
  4874. }
  4875. undo_redo->add_do_method(sp, "set_global_transform", tr);
  4876. undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
  4877. }
  4878. undo_redo->commit_action();
  4879. }
  4880. void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
  4881. switch (p_option) {
  4882. case MENU_TOOL_LOCAL_COORDS: {
  4883. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed);
  4884. update_transform_gizmo();
  4885. } break;
  4886. case MENU_TOOL_USE_SNAP: {
  4887. tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed);
  4888. snap_enabled = pressed;
  4889. } break;
  4890. case MENU_TOOL_OVERRIDE_CAMERA: {
  4891. EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
  4892. using Override = EditorDebuggerNode::CameraOverride;
  4893. if (pressed) {
  4894. debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
  4895. } else {
  4896. debugger->set_camera_override(Override::OVERRIDE_NONE);
  4897. }
  4898. } break;
  4899. }
  4900. }
  4901. void Node3DEditor::_menu_gizmo_toggled(int p_option) {
  4902. const int idx = gizmos_menu->get_item_index(p_option);
  4903. gizmos_menu->toggle_item_multistate(idx);
  4904. // Change icon
  4905. const int state = gizmos_menu->get_item_state(idx);
  4906. switch (state) {
  4907. case EditorNode3DGizmoPlugin::VISIBLE:
  4908. gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_visible")));
  4909. break;
  4910. case EditorNode3DGizmoPlugin::ON_TOP:
  4911. gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_xray")));
  4912. break;
  4913. case EditorNode3DGizmoPlugin::HIDDEN:
  4914. gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_hidden")));
  4915. break;
  4916. }
  4917. gizmo_plugins_by_name.write[p_option]->set_state(state);
  4918. update_all_gizmos();
  4919. }
  4920. void Node3DEditor::_update_camera_override_button(bool p_game_running) {
  4921. Button *const button = tool_option_button[TOOL_OPT_OVERRIDE_CAMERA];
  4922. if (p_game_running) {
  4923. button->set_disabled(false);
  4924. button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
  4925. } else {
  4926. button->set_disabled(true);
  4927. button->set_pressed(false);
  4928. button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
  4929. }
  4930. }
  4931. void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
  4932. Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
  4933. if (!current_viewport) {
  4934. return;
  4935. }
  4936. EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
  4937. camera_override_viewport_id = current_viewport->index;
  4938. if (debugger->get_camera_override() >= EditorDebuggerNode::OVERRIDE_3D_1) {
  4939. using Override = EditorDebuggerNode::CameraOverride;
  4940. debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
  4941. }
  4942. }
  4943. void Node3DEditor::_menu_item_pressed(int p_option) {
  4944. switch (p_option) {
  4945. case MENU_TOOL_SELECT:
  4946. case MENU_TOOL_MOVE:
  4947. case MENU_TOOL_ROTATE:
  4948. case MENU_TOOL_SCALE:
  4949. case MENU_TOOL_LIST_SELECT: {
  4950. for (int i = 0; i < TOOL_MAX; i++) {
  4951. tool_button[i]->set_pressed(i == p_option);
  4952. }
  4953. tool_mode = (ToolMode)p_option;
  4954. update_transform_gizmo();
  4955. } break;
  4956. case MENU_TRANSFORM_CONFIGURE_SNAP: {
  4957. snap_dialog->popup_centered(Size2(200, 180));
  4958. } break;
  4959. case MENU_TRANSFORM_DIALOG: {
  4960. for (int i = 0; i < 3; i++) {
  4961. xform_translate[i]->set_text("0");
  4962. xform_rotate[i]->set_text("0");
  4963. xform_scale[i]->set_text("1");
  4964. }
  4965. xform_dialog->popup_centered(Size2(320, 240) * EDSCALE);
  4966. } break;
  4967. case MENU_VIEW_USE_1_VIEWPORT: {
  4968. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT);
  4969. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
  4970. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  4971. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  4972. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  4973. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  4974. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  4975. } break;
  4976. case MENU_VIEW_USE_2_VIEWPORTS: {
  4977. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS);
  4978. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  4979. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), true);
  4980. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  4981. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  4982. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  4983. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  4984. } break;
  4985. case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
  4986. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT);
  4987. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  4988. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  4989. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  4990. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  4991. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), true);
  4992. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  4993. } break;
  4994. case MENU_VIEW_USE_3_VIEWPORTS: {
  4995. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS);
  4996. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  4997. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  4998. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), true);
  4999. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  5000. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  5001. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  5002. } break;
  5003. case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
  5004. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT);
  5005. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  5006. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  5007. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  5008. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), false);
  5009. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  5010. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), true);
  5011. } break;
  5012. case MENU_VIEW_USE_4_VIEWPORTS: {
  5013. viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_4_VIEWPORTS);
  5014. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
  5015. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
  5016. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);
  5017. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), true);
  5018. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), false);
  5019. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), false);
  5020. } break;
  5021. case MENU_VIEW_ORIGIN: {
  5022. bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
  5023. origin_enabled = !is_checked;
  5024. RenderingServer::get_singleton()->instance_set_visible(origin_instance, origin_enabled);
  5025. // Update the grid since its appearance depends on whether the origin is enabled
  5026. _finish_grid();
  5027. _init_grid();
  5028. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled);
  5029. } break;
  5030. case MENU_VIEW_GRID: {
  5031. bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
  5032. grid_enabled = !is_checked;
  5033. for (int i = 0; i < 3; ++i) {
  5034. if (grid_enable[i]) {
  5035. grid_visible[i] = grid_enabled;
  5036. }
  5037. }
  5038. _finish_grid();
  5039. _init_grid();
  5040. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled);
  5041. } break;
  5042. case MENU_VIEW_CAMERA_SETTINGS: {
  5043. settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
  5044. } break;
  5045. case MENU_SNAP_TO_FLOOR: {
  5046. snap_selected_nodes_to_floor();
  5047. } break;
  5048. case MENU_LOCK_SELECTED: {
  5049. undo_redo->create_action(TTR("Lock Selected"));
  5050. List<Node *> &selection = editor_selection->get_selected_node_list();
  5051. for (Node *E : selection) {
  5052. Node3D *spatial = Object::cast_to<Node3D>(E);
  5053. if (!spatial || !spatial->is_inside_tree()) {
  5054. continue;
  5055. }
  5056. if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
  5057. continue;
  5058. }
  5059. undo_redo->add_do_method(spatial, "set_meta", "_edit_lock_", true);
  5060. undo_redo->add_undo_method(spatial, "remove_meta", "_edit_lock_");
  5061. undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
  5062. undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
  5063. }
  5064. undo_redo->add_do_method(this, "_refresh_menu_icons");
  5065. undo_redo->add_undo_method(this, "_refresh_menu_icons");
  5066. undo_redo->commit_action();
  5067. } break;
  5068. case MENU_UNLOCK_SELECTED: {
  5069. undo_redo->create_action(TTR("Unlock Selected"));
  5070. List<Node *> &selection = editor_selection->get_selected_node_list();
  5071. for (Node *E : selection) {
  5072. Node3D *spatial = Object::cast_to<Node3D>(E);
  5073. if (!spatial || !spatial->is_inside_tree()) {
  5074. continue;
  5075. }
  5076. if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
  5077. continue;
  5078. }
  5079. undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_");
  5080. undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true);
  5081. undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
  5082. undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
  5083. }
  5084. undo_redo->add_do_method(this, "_refresh_menu_icons");
  5085. undo_redo->add_undo_method(this, "_refresh_menu_icons");
  5086. undo_redo->commit_action();
  5087. } break;
  5088. case MENU_GROUP_SELECTED: {
  5089. undo_redo->create_action(TTR("Group Selected"));
  5090. List<Node *> &selection = editor_selection->get_selected_node_list();
  5091. for (Node *E : selection) {
  5092. Node3D *spatial = Object::cast_to<Node3D>(E);
  5093. if (!spatial || !spatial->is_inside_tree()) {
  5094. continue;
  5095. }
  5096. if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
  5097. continue;
  5098. }
  5099. undo_redo->add_do_method(spatial, "set_meta", "_edit_group_", true);
  5100. undo_redo->add_undo_method(spatial, "remove_meta", "_edit_group_");
  5101. undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
  5102. undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
  5103. }
  5104. undo_redo->add_do_method(this, "_refresh_menu_icons");
  5105. undo_redo->add_undo_method(this, "_refresh_menu_icons");
  5106. undo_redo->commit_action();
  5107. } break;
  5108. case MENU_UNGROUP_SELECTED: {
  5109. undo_redo->create_action(TTR("Ungroup Selected"));
  5110. List<Node *> &selection = editor_selection->get_selected_node_list();
  5111. for (Node *E : selection) {
  5112. Node3D *spatial = Object::cast_to<Node3D>(E);
  5113. if (!spatial || !spatial->is_inside_tree()) {
  5114. continue;
  5115. }
  5116. if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
  5117. continue;
  5118. }
  5119. undo_redo->add_do_method(spatial, "remove_meta", "_edit_group_");
  5120. undo_redo->add_undo_method(spatial, "set_meta", "_edit_group_", true);
  5121. undo_redo->add_do_method(this, "emit_signal", "item_group_status_changed");
  5122. undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
  5123. }
  5124. undo_redo->add_do_method(this, "_refresh_menu_icons");
  5125. undo_redo->add_undo_method(this, "_refresh_menu_icons");
  5126. undo_redo->commit_action();
  5127. } break;
  5128. }
  5129. }
  5130. void Node3DEditor::_init_indicators() {
  5131. {
  5132. origin_enabled = true;
  5133. grid_enabled = true;
  5134. indicator_mat.instantiate();
  5135. indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  5136. indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
  5137. indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
  5138. indicator_mat->set_transparency(StandardMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
  5139. Vector<Color> origin_colors;
  5140. Vector<Vector3> origin_points;
  5141. const int count_of_elements = 3 * 6;
  5142. origin_colors.resize(count_of_elements);
  5143. origin_points.resize(count_of_elements);
  5144. int x = 0;
  5145. for (int i = 0; i < 3; i++) {
  5146. Vector3 axis;
  5147. axis[i] = 1;
  5148. Color origin_color;
  5149. switch (i) {
  5150. case 0:
  5151. origin_color = get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
  5152. break;
  5153. case 1:
  5154. origin_color = get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
  5155. break;
  5156. case 2:
  5157. origin_color = get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
  5158. break;
  5159. default:
  5160. origin_color = Color();
  5161. break;
  5162. }
  5163. grid_enable[i] = false;
  5164. grid_visible[i] = false;
  5165. origin_colors.set(x, origin_color);
  5166. origin_colors.set(x + 1, origin_color);
  5167. origin_colors.set(x + 2, origin_color);
  5168. origin_colors.set(x + 3, origin_color);
  5169. origin_colors.set(x + 4, origin_color);
  5170. origin_colors.set(x + 5, origin_color);
  5171. // To both allow having a large origin size and avoid jitter
  5172. // at small scales, we should segment the line into pieces.
  5173. // 3 pieces seems to do the trick, and let's use powers of 2.
  5174. origin_points.set(x, axis * 1048576);
  5175. origin_points.set(x + 1, axis * 1024);
  5176. origin_points.set(x + 2, axis * 1024);
  5177. origin_points.set(x + 3, axis * -1024);
  5178. origin_points.set(x + 4, axis * -1024);
  5179. origin_points.set(x + 5, axis * -1048576);
  5180. x += 6;
  5181. }
  5182. Ref<Shader> grid_shader = memnew(Shader);
  5183. grid_shader->set_code(R"(
  5184. // 3D editor grid shader.
  5185. shader_type spatial;
  5186. render_mode unshaded;
  5187. uniform bool orthogonal;
  5188. uniform float grid_size;
  5189. void vertex() {
  5190. // From FLAG_SRGB_VERTEX_COLOR.
  5191. if (!OUTPUT_IS_SRGB) {
  5192. COLOR.rgb = mix(pow((COLOR.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), COLOR.rgb * (1.0 / 12.92), lessThan(COLOR.rgb, vec3(0.04045)));
  5193. }
  5194. }
  5195. void fragment() {
  5196. ALBEDO = COLOR.rgb;
  5197. vec3 dir = orthogonal ? -vec3(0, 0, 1) : VIEW;
  5198. float angle_fade = abs(dot(dir, NORMAL));
  5199. angle_fade = smoothstep(0.05, 0.2, angle_fade);
  5200. vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
  5201. vec3 world_normal = (INV_VIEW_MATRIX * vec4(NORMAL, 0.0)).xyz;
  5202. vec3 camera_world_pos = INV_VIEW_MATRIX[3].xyz;
  5203. vec3 camera_world_pos_on_plane = camera_world_pos * (1.0 - world_normal);
  5204. float dist_fade = 1.0 - (distance(world_pos, camera_world_pos_on_plane) / grid_size);
  5205. dist_fade = smoothstep(0.02, 0.3, dist_fade);
  5206. ALPHA = COLOR.a * dist_fade * angle_fade;
  5207. }
  5208. )");
  5209. for (int i = 0; i < 3; i++) {
  5210. grid_mat[i].instantiate();
  5211. grid_mat[i]->set_shader(grid_shader);
  5212. }
  5213. grid_enable[0] = EDITOR_GET("editors/3d/grid_xy_plane");
  5214. grid_enable[1] = EDITOR_GET("editors/3d/grid_yz_plane");
  5215. grid_enable[2] = EDITOR_GET("editors/3d/grid_xz_plane");
  5216. grid_visible[0] = grid_enable[0];
  5217. grid_visible[1] = grid_enable[1];
  5218. grid_visible[2] = grid_enable[2];
  5219. _init_grid();
  5220. origin = RenderingServer::get_singleton()->mesh_create();
  5221. Array d;
  5222. d.resize(RS::ARRAY_MAX);
  5223. d[RenderingServer::ARRAY_VERTEX] = origin_points;
  5224. d[RenderingServer::ARRAY_COLOR] = origin_colors;
  5225. RenderingServer::get_singleton()->mesh_add_surface_from_arrays(origin, RenderingServer::PRIMITIVE_LINES, d);
  5226. RenderingServer::get_singleton()->mesh_surface_set_material(origin, 0, indicator_mat->get_rid());
  5227. origin_instance = RenderingServer::get_singleton()->instance_create2(origin, get_tree()->get_root()->get_world_3d()->get_scenario());
  5228. RS::get_singleton()->instance_set_layer_mask(origin_instance, 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
  5229. RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  5230. RS::get_singleton()->instance_geometry_set_flag(origin_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  5231. RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, RS::SHADOW_CASTING_SETTING_OFF);
  5232. }
  5233. {
  5234. //move gizmo
  5235. // Inverted zxy.
  5236. Vector3 ivec = Vector3(0, 0, -1);
  5237. Vector3 nivec = Vector3(-1, -1, 0);
  5238. Vector3 ivec2 = Vector3(-1, 0, 0);
  5239. Vector3 ivec3 = Vector3(0, -1, 0);
  5240. for (int i = 0; i < 3; i++) {
  5241. Color col;
  5242. switch (i) {
  5243. case 0:
  5244. col = get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
  5245. break;
  5246. case 1:
  5247. col = get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
  5248. break;
  5249. case 2:
  5250. col = get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
  5251. break;
  5252. default:
  5253. col = Color();
  5254. break;
  5255. }
  5256. col.a = EDITOR_GET("editors/3d/manipulator_gizmo_opacity");
  5257. move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
  5258. move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
  5259. rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
  5260. scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
  5261. scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
  5262. axis_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
  5263. Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
  5264. mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  5265. mat->set_on_top_of_alpha();
  5266. mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  5267. mat->set_albedo(col);
  5268. gizmo_color[i] = mat;
  5269. Ref<StandardMaterial3D> mat_hl = mat->duplicate();
  5270. const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1);
  5271. mat_hl->set_albedo(albedo);
  5272. gizmo_color_hl[i] = mat_hl;
  5273. //translate
  5274. {
  5275. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  5276. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  5277. // Arrow profile
  5278. const int arrow_points = 5;
  5279. Vector3 arrow[5] = {
  5280. nivec * 0.0 + ivec * 0.0,
  5281. nivec * 0.01 + ivec * 0.0,
  5282. nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET,
  5283. nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET,
  5284. nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE),
  5285. };
  5286. int arrow_sides = 16;
  5287. const real_t arrow_sides_step = Math_TAU / arrow_sides;
  5288. for (int k = 0; k < arrow_sides; k++) {
  5289. Basis ma(ivec, k * arrow_sides_step);
  5290. Basis mb(ivec, (k + 1) * arrow_sides_step);
  5291. for (int j = 0; j < arrow_points - 1; j++) {
  5292. Vector3 points[4] = {
  5293. ma.xform(arrow[j]),
  5294. mb.xform(arrow[j]),
  5295. mb.xform(arrow[j + 1]),
  5296. ma.xform(arrow[j + 1]),
  5297. };
  5298. surftool->add_vertex(points[0]);
  5299. surftool->add_vertex(points[1]);
  5300. surftool->add_vertex(points[2]);
  5301. surftool->add_vertex(points[0]);
  5302. surftool->add_vertex(points[2]);
  5303. surftool->add_vertex(points[3]);
  5304. }
  5305. }
  5306. surftool->set_material(mat);
  5307. surftool->commit(move_gizmo[i]);
  5308. }
  5309. // Plane Translation
  5310. {
  5311. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  5312. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  5313. Vector3 vec = ivec2 - ivec3;
  5314. Vector3 plane[4] = {
  5315. vec * GIZMO_PLANE_DST,
  5316. vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
  5317. vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
  5318. vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
  5319. };
  5320. Basis ma(ivec, Math_PI / 2);
  5321. Vector3 points[4] = {
  5322. ma.xform(plane[0]),
  5323. ma.xform(plane[1]),
  5324. ma.xform(plane[2]),
  5325. ma.xform(plane[3]),
  5326. };
  5327. surftool->add_vertex(points[0]);
  5328. surftool->add_vertex(points[1]);
  5329. surftool->add_vertex(points[2]);
  5330. surftool->add_vertex(points[0]);
  5331. surftool->add_vertex(points[2]);
  5332. surftool->add_vertex(points[3]);
  5333. Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
  5334. plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  5335. plane_mat->set_on_top_of_alpha();
  5336. plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  5337. plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  5338. plane_mat->set_albedo(col);
  5339. plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
  5340. surftool->set_material(plane_mat);
  5341. surftool->commit(move_plane_gizmo[i]);
  5342. Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
  5343. plane_mat_hl->set_albedo(albedo);
  5344. plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
  5345. }
  5346. // Rotate
  5347. {
  5348. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  5349. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  5350. int n = 128; // number of circle segments
  5351. int m = 3; // number of thickness segments
  5352. real_t step = Math_TAU / n;
  5353. for (int j = 0; j < n; ++j) {
  5354. Basis basis = Basis(ivec, j * step);
  5355. Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE);
  5356. for (int k = 0; k < m; ++k) {
  5357. Vector2 ofs = Vector2(Math::cos((Math_TAU * k) / m), Math::sin((Math_TAU * k) / m));
  5358. Vector3 normal = ivec * ofs.x + ivec2 * ofs.y;
  5359. surftool->set_normal(basis.xform(normal));
  5360. surftool->add_vertex(vertex);
  5361. }
  5362. }
  5363. for (int j = 0; j < n; ++j) {
  5364. for (int k = 0; k < m; ++k) {
  5365. int current_ring = j * m;
  5366. int next_ring = ((j + 1) % n) * m;
  5367. int current_segment = k;
  5368. int next_segment = (k + 1) % m;
  5369. surftool->add_index(current_ring + next_segment);
  5370. surftool->add_index(current_ring + current_segment);
  5371. surftool->add_index(next_ring + current_segment);
  5372. surftool->add_index(next_ring + current_segment);
  5373. surftool->add_index(next_ring + next_segment);
  5374. surftool->add_index(current_ring + next_segment);
  5375. }
  5376. }
  5377. Ref<Shader> rotate_shader = memnew(Shader);
  5378. rotate_shader->set_code(R"(
  5379. // 3D editor rotation manipulator gizmo shader.
  5380. shader_type spatial;
  5381. render_mode unshaded, depth_test_disabled;
  5382. uniform vec4 albedo;
  5383. mat3 orthonormalize(mat3 m) {
  5384. vec3 x = normalize(m[0]);
  5385. vec3 y = normalize(m[1] - x * dot(x, m[1]));
  5386. vec3 z = m[2] - x * dot(x, m[2]);
  5387. z = normalize(z - y * (dot(y,m[2])));
  5388. return mat3(x,y,z);
  5389. }
  5390. void vertex() {
  5391. mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
  5392. vec3 n = mv * VERTEX;
  5393. float orientation = dot(vec3(0, 0, -1), n);
  5394. if (orientation <= 0.005) {
  5395. VERTEX += NORMAL * 0.02;
  5396. }
  5397. }
  5398. void fragment() {
  5399. ALBEDO = albedo.rgb;
  5400. ALPHA = albedo.a;
  5401. }
  5402. )");
  5403. Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
  5404. rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
  5405. rotate_mat->set_shader(rotate_shader);
  5406. rotate_mat->set_shader_parameter("albedo", col);
  5407. rotate_gizmo_color[i] = rotate_mat;
  5408. Array arrays = surftool->commit_to_arrays();
  5409. rotate_gizmo[i]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
  5410. rotate_gizmo[i]->surface_set_material(0, rotate_mat);
  5411. Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
  5412. rotate_mat_hl->set_shader_parameter("albedo", albedo);
  5413. rotate_gizmo_color_hl[i] = rotate_mat_hl;
  5414. if (i == 2) { // Rotation white outline
  5415. Ref<ShaderMaterial> border_mat = rotate_mat->duplicate();
  5416. Ref<Shader> border_shader = memnew(Shader);
  5417. border_shader->set_code(R"(
  5418. // 3D editor rotation manipulator gizmo shader (white outline).
  5419. shader_type spatial;
  5420. render_mode unshaded, depth_test_disabled;
  5421. uniform vec4 albedo;
  5422. mat3 orthonormalize(mat3 m) {
  5423. vec3 x = normalize(m[0]);
  5424. vec3 y = normalize(m[1] - x * dot(x, m[1]));
  5425. vec3 z = m[2] - x * dot(x, m[2]);
  5426. z = normalize(z - y * (dot(y,m[2])));
  5427. return mat3(x,y,z);
  5428. }
  5429. void vertex() {
  5430. mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
  5431. mv = inverse(mv);
  5432. VERTEX += NORMAL*0.008;
  5433. vec3 camera_dir_local = mv * vec3(0,0,1);
  5434. vec3 camera_up_local = mv * vec3(0,1,0);
  5435. mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local);
  5436. VERTEX = rotation_matrix * VERTEX;
  5437. }
  5438. void fragment() {
  5439. ALBEDO = albedo.rgb;
  5440. ALPHA = albedo.a;
  5441. }
  5442. )");
  5443. border_mat->set_shader(border_shader);
  5444. border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
  5445. rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
  5446. rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
  5447. rotate_gizmo[3]->surface_set_material(0, border_mat);
  5448. }
  5449. }
  5450. // Scale
  5451. {
  5452. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  5453. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  5454. // Cube arrow profile
  5455. const int arrow_points = 6;
  5456. Vector3 arrow[6] = {
  5457. nivec * 0.0 + ivec * 0.0,
  5458. nivec * 0.01 + ivec * 0.0,
  5459. nivec * 0.01 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
  5460. nivec * 0.07 + ivec * 1.0 * GIZMO_SCALE_OFFSET,
  5461. nivec * 0.07 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
  5462. nivec * 0.0 + ivec * 1.11 * GIZMO_SCALE_OFFSET,
  5463. };
  5464. int arrow_sides = 4;
  5465. const real_t arrow_sides_step = Math_TAU / arrow_sides;
  5466. for (int k = 0; k < 4; k++) {
  5467. Basis ma(ivec, k * arrow_sides_step);
  5468. Basis mb(ivec, (k + 1) * arrow_sides_step);
  5469. for (int j = 0; j < arrow_points - 1; j++) {
  5470. Vector3 points[4] = {
  5471. ma.xform(arrow[j]),
  5472. mb.xform(arrow[j]),
  5473. mb.xform(arrow[j + 1]),
  5474. ma.xform(arrow[j + 1]),
  5475. };
  5476. surftool->add_vertex(points[0]);
  5477. surftool->add_vertex(points[1]);
  5478. surftool->add_vertex(points[2]);
  5479. surftool->add_vertex(points[0]);
  5480. surftool->add_vertex(points[2]);
  5481. surftool->add_vertex(points[3]);
  5482. }
  5483. }
  5484. surftool->set_material(mat);
  5485. surftool->commit(scale_gizmo[i]);
  5486. }
  5487. // Plane Scale
  5488. {
  5489. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  5490. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  5491. Vector3 vec = ivec2 - ivec3;
  5492. Vector3 plane[4] = {
  5493. vec * GIZMO_PLANE_DST,
  5494. vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
  5495. vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
  5496. vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
  5497. };
  5498. Basis ma(ivec, Math_PI / 2);
  5499. Vector3 points[4] = {
  5500. ma.xform(plane[0]),
  5501. ma.xform(plane[1]),
  5502. ma.xform(plane[2]),
  5503. ma.xform(plane[3]),
  5504. };
  5505. surftool->add_vertex(points[0]);
  5506. surftool->add_vertex(points[1]);
  5507. surftool->add_vertex(points[2]);
  5508. surftool->add_vertex(points[0]);
  5509. surftool->add_vertex(points[2]);
  5510. surftool->add_vertex(points[3]);
  5511. Ref<StandardMaterial3D> plane_mat = memnew(StandardMaterial3D);
  5512. plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
  5513. plane_mat->set_on_top_of_alpha();
  5514. plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
  5515. plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
  5516. plane_mat->set_albedo(col);
  5517. plane_gizmo_color[i] = plane_mat; // needed, so we can draw planes from both sides
  5518. surftool->set_material(plane_mat);
  5519. surftool->commit(scale_plane_gizmo[i]);
  5520. Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
  5521. plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1));
  5522. plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
  5523. }
  5524. // Lines to visualize transforms locked to an axis/plane
  5525. {
  5526. Ref<SurfaceTool> surftool = memnew(SurfaceTool);
  5527. surftool->begin(Mesh::PRIMITIVE_LINE_STRIP);
  5528. Vector3 vec;
  5529. vec[i] = 1;
  5530. // line extending through infinity(ish)
  5531. surftool->add_vertex(vec * -1048576);
  5532. surftool->add_vertex(Vector3());
  5533. surftool->add_vertex(vec * 1048576);
  5534. surftool->set_material(mat_hl);
  5535. surftool->commit(axis_gizmo[i]);
  5536. }
  5537. }
  5538. }
  5539. _generate_selection_boxes();
  5540. }
  5541. void Node3DEditor::_update_gizmos_menu() {
  5542. gizmos_menu->clear();
  5543. for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
  5544. if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
  5545. continue;
  5546. }
  5547. String plugin_name = gizmo_plugins_by_name[i]->get_gizmo_name();
  5548. const int plugin_state = gizmo_plugins_by_name[i]->get_state();
  5549. gizmos_menu->add_multistate_item(plugin_name, 3, plugin_state, i);
  5550. const int idx = gizmos_menu->get_item_index(i);
  5551. gizmos_menu->set_item_tooltip(
  5552. idx,
  5553. TTR("Click to toggle between visibility states.\n\nOpen eye: Gizmo is visible.\nClosed eye: Gizmo is hidden.\nHalf-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."));
  5554. switch (plugin_state) {
  5555. case EditorNode3DGizmoPlugin::VISIBLE:
  5556. gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible")));
  5557. break;
  5558. case EditorNode3DGizmoPlugin::ON_TOP:
  5559. gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray")));
  5560. break;
  5561. case EditorNode3DGizmoPlugin::HIDDEN:
  5562. gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden")));
  5563. break;
  5564. }
  5565. }
  5566. }
  5567. void Node3DEditor::_update_gizmos_menu_theme() {
  5568. for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
  5569. if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
  5570. continue;
  5571. }
  5572. const int plugin_state = gizmo_plugins_by_name[i]->get_state();
  5573. const int idx = gizmos_menu->get_item_index(i);
  5574. switch (plugin_state) {
  5575. case EditorNode3DGizmoPlugin::VISIBLE:
  5576. gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible")));
  5577. break;
  5578. case EditorNode3DGizmoPlugin::ON_TOP:
  5579. gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray")));
  5580. break;
  5581. case EditorNode3DGizmoPlugin::HIDDEN:
  5582. gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden")));
  5583. break;
  5584. }
  5585. }
  5586. }
  5587. void Node3DEditor::_init_grid() {
  5588. if (!grid_enabled) {
  5589. return;
  5590. }
  5591. Camera3D *camera = get_editor_viewport(0)->camera;
  5592. Vector3 camera_position = camera->get_position();
  5593. if (camera_position == Vector3()) {
  5594. return; // Camera3D is invalid, don't draw the grid.
  5595. }
  5596. bool orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
  5597. Vector<Color> grid_colors[3];
  5598. Vector<Vector3> grid_points[3];
  5599. Vector<Vector3> grid_normals[3];
  5600. Color primary_grid_color = EDITOR_GET("editors/3d/primary_grid_color");
  5601. Color secondary_grid_color = EDITOR_GET("editors/3d/secondary_grid_color");
  5602. int grid_size = EDITOR_GET("editors/3d/grid_size");
  5603. int primary_grid_steps = EDITOR_GET("editors/3d/primary_grid_steps");
  5604. // Which grid planes are enabled? Which should we generate?
  5605. grid_enable[0] = grid_visible[0] = EDITOR_GET("editors/3d/grid_xy_plane");
  5606. grid_enable[1] = grid_visible[1] = EDITOR_GET("editors/3d/grid_yz_plane");
  5607. grid_enable[2] = grid_visible[2] = EDITOR_GET("editors/3d/grid_xz_plane");
  5608. // Offsets division_level for bigger or smaller grids.
  5609. // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
  5610. real_t division_level_bias = EDITOR_GET("editors/3d/grid_division_level_bias");
  5611. // Default largest grid size is 8^2 when primary_grid_steps is 8 (64m apart, so primary grid lines are 512m apart).
  5612. int division_level_max = EDITOR_GET("editors/3d/grid_division_level_max");
  5613. // Default smallest grid size is 1cm, 10^-2 (default value is -2).
  5614. int division_level_min = EDITOR_GET("editors/3d/grid_division_level_min");
  5615. ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level.");
  5616. if (primary_grid_steps != 10) { // Log10 of 10 is 1.
  5617. // Change of base rule, divide by ln(10).
  5618. real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
  5619. // Trucation (towards zero) is intentional.
  5620. division_level_max = (int)(division_level_max / div);
  5621. division_level_min = (int)(division_level_min / div);
  5622. }
  5623. for (int a = 0; a < 3; a++) {
  5624. if (!grid_enable[a]) {
  5625. continue; // If this grid plane is disabled, skip generation.
  5626. }
  5627. int b = (a + 1) % 3;
  5628. int c = (a + 2) % 3;
  5629. Vector3 normal;
  5630. normal[c] = 1.0;
  5631. real_t camera_distance = Math::abs(camera_position[c]);
  5632. if (orthogonal) {
  5633. camera_distance = camera->get_size() / 2.0;
  5634. Vector3 camera_direction = -camera->get_global_transform().get_basis().get_column(2);
  5635. Plane grid_plane = Plane(normal);
  5636. Vector3 intersection;
  5637. if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) {
  5638. camera_position = intersection;
  5639. }
  5640. }
  5641. real_t division_level = Math::log(Math::abs(camera_distance)) / Math::log((double)primary_grid_steps) + division_level_bias;
  5642. real_t clamped_division_level = CLAMP(division_level, division_level_min, division_level_max);
  5643. real_t division_level_floored = Math::floor(clamped_division_level);
  5644. real_t division_level_decimals = clamped_division_level - division_level_floored;
  5645. real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored);
  5646. real_t large_step_size = small_step_size * primary_grid_steps;
  5647. real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size);
  5648. real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size);
  5649. real_t bgn_a = center_a - grid_size * small_step_size;
  5650. real_t end_a = center_a + grid_size * small_step_size;
  5651. real_t bgn_b = center_b - grid_size * small_step_size;
  5652. real_t end_b = center_b + grid_size * small_step_size;
  5653. real_t fade_size = Math::pow(primary_grid_steps, division_level - 1.0);
  5654. real_t min_fade_size = Math::pow(primary_grid_steps, float(division_level_min));
  5655. real_t max_fade_size = Math::pow(primary_grid_steps, float(division_level_max));
  5656. fade_size = CLAMP(fade_size, min_fade_size, max_fade_size);
  5657. real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size;
  5658. grid_mat[c]->set_shader_parameter("grid_size", grid_fade_size);
  5659. grid_mat[c]->set_shader_parameter("orthogonal", orthogonal);
  5660. // Cache these so we don't have to re-access memory.
  5661. Vector<Vector3> &ref_grid = grid_points[c];
  5662. Vector<Vector3> &ref_grid_normals = grid_normals[c];
  5663. Vector<Color> &ref_grid_colors = grid_colors[c];
  5664. // Count our elements same as code below it.
  5665. int expected_size = 0;
  5666. for (int i = -grid_size; i <= grid_size; i++) {
  5667. const real_t position_a = center_a + i * small_step_size;
  5668. const real_t position_b = center_b + i * small_step_size;
  5669. // Don't draw lines over the origin if it's enabled.
  5670. if (!(origin_enabled && Math::is_zero_approx(position_a))) {
  5671. expected_size += 2;
  5672. }
  5673. if (!(origin_enabled && Math::is_zero_approx(position_b))) {
  5674. expected_size += 2;
  5675. }
  5676. }
  5677. int idx = 0;
  5678. ref_grid.resize(expected_size);
  5679. ref_grid_normals.resize(expected_size);
  5680. ref_grid_colors.resize(expected_size);
  5681. // In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement).
  5682. for (int i = -grid_size; i <= grid_size; i++) {
  5683. Color line_color;
  5684. // Is this a primary line? Set the appropriate color.
  5685. if (i % primary_grid_steps == 0) {
  5686. line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
  5687. } else {
  5688. line_color = secondary_grid_color;
  5689. line_color.a = line_color.a * (1 - division_level_decimals);
  5690. }
  5691. real_t position_a = center_a + i * small_step_size;
  5692. real_t position_b = center_b + i * small_step_size;
  5693. // Don't draw lines over the origin if it's enabled.
  5694. if (!(origin_enabled && Math::is_zero_approx(position_a))) {
  5695. Vector3 line_bgn = Vector3();
  5696. Vector3 line_end = Vector3();
  5697. line_bgn[a] = position_a;
  5698. line_end[a] = position_a;
  5699. line_bgn[b] = bgn_b;
  5700. line_end[b] = end_b;
  5701. ref_grid.set(idx, line_bgn);
  5702. ref_grid.set(idx + 1, line_end);
  5703. ref_grid_colors.set(idx, line_color);
  5704. ref_grid_colors.set(idx + 1, line_color);
  5705. ref_grid_normals.set(idx, normal);
  5706. ref_grid_normals.set(idx + 1, normal);
  5707. idx += 2;
  5708. }
  5709. if (!(origin_enabled && Math::is_zero_approx(position_b))) {
  5710. Vector3 line_bgn = Vector3();
  5711. Vector3 line_end = Vector3();
  5712. line_bgn[b] = position_b;
  5713. line_end[b] = position_b;
  5714. line_bgn[a] = bgn_a;
  5715. line_end[a] = end_a;
  5716. ref_grid.set(idx, line_bgn);
  5717. ref_grid.set(idx + 1, line_end);
  5718. ref_grid_colors.set(idx, line_color);
  5719. ref_grid_colors.set(idx + 1, line_color);
  5720. ref_grid_normals.set(idx, normal);
  5721. ref_grid_normals.set(idx + 1, normal);
  5722. idx += 2;
  5723. }
  5724. }
  5725. // Create a mesh from the pushed vector points and colors.
  5726. grid[c] = RenderingServer::get_singleton()->mesh_create();
  5727. Array d;
  5728. d.resize(RS::ARRAY_MAX);
  5729. d[RenderingServer::ARRAY_VERTEX] = grid_points[c];
  5730. d[RenderingServer::ARRAY_COLOR] = grid_colors[c];
  5731. d[RenderingServer::ARRAY_NORMAL] = grid_normals[c];
  5732. RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
  5733. RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, grid_mat[c]->get_rid());
  5734. grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
  5735. // Yes, the end of this line is supposed to be a.
  5736. RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
  5737. RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
  5738. RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
  5739. RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
  5740. RS::get_singleton()->instance_geometry_set_flag(grid_instance[c], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
  5741. }
  5742. }
  5743. void Node3DEditor::_finish_indicators() {
  5744. RenderingServer::get_singleton()->free(origin_instance);
  5745. RenderingServer::get_singleton()->free(origin);
  5746. _finish_grid();
  5747. }
  5748. void Node3DEditor::_finish_grid() {
  5749. for (int i = 0; i < 3; i++) {
  5750. RenderingServer::get_singleton()->free(grid_instance[i]);
  5751. RenderingServer::get_singleton()->free(grid[i]);
  5752. }
  5753. }
  5754. void Node3DEditor::update_grid() {
  5755. const Camera3D::ProjectionType current_projection = viewports[0]->camera->get_projection();
  5756. if (current_projection != grid_camera_last_update_perspective) {
  5757. grid_init_draw = false; // redraw
  5758. grid_camera_last_update_perspective = current_projection;
  5759. }
  5760. // Gets a orthogonal or perspective position correctly (for the grid comparison)
  5761. const Vector3 camera_position = get_editor_viewport(0)->camera->get_position();
  5762. if (!grid_init_draw || grid_camera_last_update_position.distance_squared_to(camera_position) >= 100.0f) {
  5763. _finish_grid();
  5764. _init_grid();
  5765. grid_init_draw = true;
  5766. grid_camera_last_update_position = camera_position;
  5767. }
  5768. }
  5769. void Node3DEditor::_selection_changed() {
  5770. _refresh_menu_icons();
  5771. if (selected && editor_selection->get_selected_node_list().size() != 1) {
  5772. Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
  5773. for (int i = 0; i < gizmos.size(); i++) {
  5774. Ref<EditorNode3DGizmo> seg = gizmos[i];
  5775. if (!seg.is_valid()) {
  5776. continue;
  5777. }
  5778. seg->set_selected(false);
  5779. }
  5780. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
  5781. if (se) {
  5782. se->gizmo.unref();
  5783. se->subgizmos.clear();
  5784. }
  5785. selected->update_gizmos();
  5786. selected = nullptr;
  5787. }
  5788. update_transform_gizmo();
  5789. }
  5790. void Node3DEditor::_refresh_menu_icons() {
  5791. bool all_locked = true;
  5792. bool all_grouped = true;
  5793. List<Node *> &selection = editor_selection->get_selected_node_list();
  5794. if (selection.is_empty()) {
  5795. all_locked = false;
  5796. all_grouped = false;
  5797. } else {
  5798. for (Node *E : selection) {
  5799. if (Object::cast_to<Node3D>(E) && !Object::cast_to<Node3D>(E)->has_meta("_edit_lock_")) {
  5800. all_locked = false;
  5801. break;
  5802. }
  5803. }
  5804. for (Node *E : selection) {
  5805. if (Object::cast_to<Node3D>(E) && !Object::cast_to<Node3D>(E)->has_meta("_edit_group_")) {
  5806. all_grouped = false;
  5807. break;
  5808. }
  5809. }
  5810. }
  5811. tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
  5812. tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.is_empty());
  5813. tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
  5814. tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped);
  5815. tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.is_empty());
  5816. tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped);
  5817. }
  5818. template <typename T>
  5819. HashSet<T *> _get_child_nodes(Node *parent_node) {
  5820. HashSet<T *> nodes = HashSet<T *>();
  5821. T *node = Node::cast_to<T>(parent_node);
  5822. if (node) {
  5823. nodes.insert(node);
  5824. }
  5825. for (int i = 0; i < parent_node->get_child_count(); i++) {
  5826. Node *child_node = parent_node->get_child(i);
  5827. HashSet<T *> child_nodes = _get_child_nodes<T>(child_node);
  5828. for (T *I : child_nodes) {
  5829. nodes.insert(I);
  5830. }
  5831. }
  5832. return nodes;
  5833. }
  5834. HashSet<RID> _get_physics_bodies_rid(Node *node) {
  5835. HashSet<RID> rids = HashSet<RID>();
  5836. PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
  5837. if (pb) {
  5838. rids.insert(pb->get_rid());
  5839. }
  5840. HashSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
  5841. for (const PhysicsBody3D *I : child_nodes) {
  5842. rids.insert(I->get_rid());
  5843. }
  5844. return rids;
  5845. }
  5846. void Node3DEditor::snap_selected_nodes_to_floor() {
  5847. do_snap_selected_nodes_to_floor = true;
  5848. }
  5849. void Node3DEditor::_snap_selected_nodes_to_floor() {
  5850. const List<Node *> &selection = editor_selection->get_selected_node_list();
  5851. Dictionary snap_data;
  5852. for (Node *E : selection) {
  5853. Node3D *sp = Object::cast_to<Node3D>(E);
  5854. if (sp) {
  5855. Vector3 from = Vector3();
  5856. Vector3 position_offset = Vector3();
  5857. // Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
  5858. HashSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
  5859. HashSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
  5860. bool found_valid_shape = false;
  5861. if (cs.size()) {
  5862. AABB aabb;
  5863. HashSet<CollisionShape3D *>::Iterator I = cs.begin();
  5864. if ((*I)->get_shape().is_valid()) {
  5865. CollisionShape3D *collision_shape = *cs.begin();
  5866. aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
  5867. found_valid_shape = true;
  5868. }
  5869. for (++I; I; ++I) {
  5870. CollisionShape3D *col_shape = *I;
  5871. if (col_shape->get_shape().is_valid()) {
  5872. aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
  5873. found_valid_shape = true;
  5874. }
  5875. }
  5876. if (found_valid_shape) {
  5877. Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
  5878. from = aabb.position + size;
  5879. position_offset.y = from.y - sp->get_global_transform().origin.y;
  5880. }
  5881. }
  5882. if (!found_valid_shape && vi.size()) {
  5883. AABB aabb = (*vi.begin())->get_transformed_aabb();
  5884. for (const VisualInstance3D *I : vi) {
  5885. aabb.merge_with(I->get_transformed_aabb());
  5886. }
  5887. Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
  5888. from = aabb.position + size;
  5889. position_offset.y = from.y - sp->get_global_transform().origin.y;
  5890. } else if (!found_valid_shape) {
  5891. from = sp->get_global_transform().origin;
  5892. }
  5893. // We add a bit of margin to the from position to avoid it from snapping
  5894. // when the spatial is already on a floor and there's another floor under
  5895. // it
  5896. from = from + Vector3(0.0, 1, 0.0);
  5897. Dictionary d;
  5898. d["from"] = from;
  5899. d["position_offset"] = position_offset;
  5900. snap_data[sp] = d;
  5901. }
  5902. }
  5903. PhysicsDirectSpaceState3D *ss = get_tree()->get_root()->get_world_3d()->get_direct_space_state();
  5904. PhysicsDirectSpaceState3D::RayResult result;
  5905. Array keys = snap_data.keys();
  5906. // The maximum height an object can travel to be snapped
  5907. const float max_snap_height = 500.0;
  5908. // Will be set to `true` if at least one node from the selection was successfully snapped
  5909. bool snapped_to_floor = false;
  5910. if (keys.size()) {
  5911. // For snapping to be performed, there must be solid geometry under at least one of the selected nodes.
  5912. // We need to check this before snapping to register the undo/redo action only if needed.
  5913. for (int i = 0; i < keys.size(); i++) {
  5914. Node *node = Object::cast_to<Node>(keys[i]);
  5915. Node3D *sp = Object::cast_to<Node3D>(node);
  5916. Dictionary d = snap_data[node];
  5917. Vector3 from = d["from"];
  5918. Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
  5919. HashSet<RID> excluded = _get_physics_bodies_rid(sp);
  5920. PhysicsDirectSpaceState3D::RayParameters ray_params;
  5921. ray_params.from = from;
  5922. ray_params.to = to;
  5923. ray_params.exclude = excluded;
  5924. if (ss->intersect_ray(ray_params, result)) {
  5925. snapped_to_floor = true;
  5926. }
  5927. }
  5928. if (snapped_to_floor) {
  5929. undo_redo->create_action(TTR("Snap Nodes to Floor"));
  5930. // Perform snapping if at least one node can be snapped
  5931. for (int i = 0; i < keys.size(); i++) {
  5932. Node *node = Object::cast_to<Node>(keys[i]);
  5933. Node3D *sp = Object::cast_to<Node3D>(node);
  5934. Dictionary d = snap_data[node];
  5935. Vector3 from = d["from"];
  5936. Vector3 to = from - Vector3(0.0, max_snap_height, 0.0);
  5937. HashSet<RID> excluded = _get_physics_bodies_rid(sp);
  5938. PhysicsDirectSpaceState3D::RayParameters ray_params;
  5939. ray_params.from = from;
  5940. ray_params.to = to;
  5941. ray_params.exclude = excluded;
  5942. if (ss->intersect_ray(ray_params, result)) {
  5943. Vector3 position_offset = d["position_offset"];
  5944. Transform3D new_transform = sp->get_global_transform();
  5945. new_transform.origin.y = result.position.y;
  5946. new_transform.origin = new_transform.origin - position_offset;
  5947. undo_redo->add_do_method(sp, "set_global_transform", new_transform);
  5948. undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_transform());
  5949. }
  5950. }
  5951. undo_redo->commit_action();
  5952. } else {
  5953. EditorNode::get_singleton()->show_warning(TTR("Couldn't find a solid floor to snap the selection to."));
  5954. }
  5955. }
  5956. }
  5957. void Node3DEditor::shortcut_input(const Ref<InputEvent> &p_event) {
  5958. ERR_FAIL_COND(p_event.is_null());
  5959. if (!is_visible_in_tree()) {
  5960. return;
  5961. }
  5962. snap_key_enabled = Input::get_singleton()->is_key_pressed(Key::CTRL);
  5963. }
  5964. void Node3DEditor::_sun_environ_settings_pressed() {
  5965. Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
  5966. sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
  5967. sun_environ_popup->reset_size();
  5968. sun_environ_popup->popup();
  5969. }
  5970. void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
  5971. sun_environ_popup->hide();
  5972. if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  5973. // Prevent infinite feedback loop between the sun and environment methods.
  5974. _add_environment_to_scene(true);
  5975. }
  5976. Node *base = get_tree()->get_edited_scene_root();
  5977. if (!base) {
  5978. // Create a root node so we can add child nodes to it.
  5979. SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
  5980. base = get_tree()->get_edited_scene_root();
  5981. }
  5982. ERR_FAIL_COND(!base);
  5983. Node *new_sun = preview_sun->duplicate();
  5984. undo_redo->create_action(TTR("Add Preview Sun to Scene"));
  5985. undo_redo->add_do_method(base, "add_child", new_sun, true);
  5986. // Move to the beginning of the scene tree since more "global" nodes
  5987. // generally look better when placed at the top.
  5988. undo_redo->add_do_method(base, "move_child", new_sun, 0);
  5989. undo_redo->add_do_method(new_sun, "set_owner", base);
  5990. undo_redo->add_undo_method(base, "remove_child", new_sun);
  5991. undo_redo->add_do_reference(new_sun);
  5992. undo_redo->commit_action();
  5993. }
  5994. void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
  5995. sun_environ_popup->hide();
  5996. if (!p_already_added_sun && directional_light_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  5997. // Prevent infinite feedback loop between the sun and environment methods.
  5998. _add_sun_to_scene(true);
  5999. }
  6000. Node *base = get_tree()->get_edited_scene_root();
  6001. if (!base) {
  6002. // Create a root node so we can add child nodes to it.
  6003. SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
  6004. base = get_tree()->get_edited_scene_root();
  6005. }
  6006. ERR_FAIL_COND(!base);
  6007. WorldEnvironment *new_env = memnew(WorldEnvironment);
  6008. new_env->set_environment(preview_environment->get_environment()->duplicate(true));
  6009. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  6010. new_env->set_camera_attributes(preview_environment->get_camera_attributes()->duplicate(true));
  6011. }
  6012. undo_redo->create_action(TTR("Add Preview Environment to Scene"));
  6013. undo_redo->add_do_method(base, "add_child", new_env, true);
  6014. // Move to the beginning of the scene tree since more "global" nodes
  6015. // generally look better when placed at the top.
  6016. undo_redo->add_do_method(base, "move_child", new_env, 0);
  6017. undo_redo->add_do_method(new_env, "set_owner", base);
  6018. undo_redo->add_undo_method(base, "remove_child", new_env);
  6019. undo_redo->add_do_reference(new_env);
  6020. undo_redo->commit_action();
  6021. }
  6022. void Node3DEditor::_update_theme() {
  6023. tool_button[TOOL_MODE_SELECT]->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
  6024. tool_button[TOOL_MODE_MOVE]->set_icon(get_theme_icon(SNAME("ToolMove"), SNAME("EditorIcons")));
  6025. tool_button[TOOL_MODE_ROTATE]->set_icon(get_theme_icon(SNAME("ToolRotate"), SNAME("EditorIcons")));
  6026. tool_button[TOOL_MODE_SCALE]->set_icon(get_theme_icon(SNAME("ToolScale"), SNAME("EditorIcons")));
  6027. tool_button[TOOL_MODE_LIST_SELECT]->set_icon(get_theme_icon(SNAME("ListSelect"), SNAME("EditorIcons")));
  6028. tool_button[TOOL_LOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Lock"), SNAME("EditorIcons")));
  6029. tool_button[TOOL_UNLOCK_SELECTED]->set_icon(get_theme_icon(SNAME("Unlock"), SNAME("EditorIcons")));
  6030. tool_button[TOOL_GROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons")));
  6031. tool_button[TOOL_UNGROUP_SELECTED]->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons")));
  6032. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_icon(get_theme_icon(SNAME("Object"), SNAME("EditorIcons")));
  6033. tool_option_button[TOOL_OPT_USE_SNAP]->set_icon(get_theme_icon(SNAME("Snap"), SNAME("EditorIcons")));
  6034. tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons")));
  6035. view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), get_theme_icon(SNAME("Panels1"), SNAME("EditorIcons")));
  6036. view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), get_theme_icon(SNAME("Panels2"), SNAME("EditorIcons")));
  6037. view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels2Alt"), SNAME("EditorIcons")));
  6038. view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_theme_icon(SNAME("Panels3"), SNAME("EditorIcons")));
  6039. view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons")));
  6040. view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons")));
  6041. sun_button->set_icon(get_theme_icon(SNAME("PreviewSun"), SNAME("EditorIcons")));
  6042. environ_button->set_icon(get_theme_icon(SNAME("PreviewEnvironment"), SNAME("EditorIcons")));
  6043. sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
  6044. sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
  6045. environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
  6046. sun_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
  6047. environ_sky_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
  6048. environ_ground_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
  6049. context_menu_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
  6050. }
  6051. void Node3DEditor::_notification(int p_what) {
  6052. switch (p_what) {
  6053. case NOTIFICATION_READY: {
  6054. _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
  6055. _refresh_menu_icons();
  6056. get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
  6057. get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
  6058. SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
  6059. editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed));
  6060. EditorNode::get_singleton()->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(false));
  6061. EditorNode::get_singleton()->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(true));
  6062. _update_preview_environment();
  6063. sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
  6064. environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
  6065. } break;
  6066. case NOTIFICATION_ENTER_TREE: {
  6067. _update_theme();
  6068. _register_all_gizmos();
  6069. _update_gizmos_menu();
  6070. _init_indicators();
  6071. update_all_gizmos();
  6072. } break;
  6073. case NOTIFICATION_EXIT_TREE: {
  6074. _finish_indicators();
  6075. } break;
  6076. case NOTIFICATION_THEME_CHANGED: {
  6077. _update_theme();
  6078. _update_gizmos_menu_theme();
  6079. sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
  6080. environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
  6081. } break;
  6082. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  6083. // Update grid color by rebuilding grid.
  6084. _finish_grid();
  6085. _init_grid();
  6086. } break;
  6087. case NOTIFICATION_VISIBILITY_CHANGED: {
  6088. if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
  6089. EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
  6090. debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
  6091. tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
  6092. }
  6093. } break;
  6094. case NOTIFICATION_PHYSICS_PROCESS: {
  6095. if (do_snap_selected_nodes_to_floor) {
  6096. _snap_selected_nodes_to_floor();
  6097. do_snap_selected_nodes_to_floor = false;
  6098. }
  6099. }
  6100. }
  6101. }
  6102. bool Node3DEditor::is_subgizmo_selected(int p_id) {
  6103. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  6104. if (se) {
  6105. return se->subgizmos.has(p_id);
  6106. }
  6107. return false;
  6108. }
  6109. bool Node3DEditor::is_current_selected_gizmo(const EditorNode3DGizmo *p_gizmo) {
  6110. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  6111. if (se) {
  6112. return se->gizmo == p_gizmo;
  6113. }
  6114. return false;
  6115. }
  6116. Vector<int> Node3DEditor::get_subgizmo_selection() {
  6117. Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
  6118. Vector<int> ret;
  6119. if (se) {
  6120. for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
  6121. ret.push_back(E.key);
  6122. }
  6123. }
  6124. return ret;
  6125. }
  6126. void Node3DEditor::set_undo_redo(Ref<EditorUndoRedoManager> p_undo_redo) {
  6127. undo_redo = p_undo_redo;
  6128. }
  6129. Ref<EditorUndoRedoManager> Node3DEditor::get_undo_redo() {
  6130. return undo_redo;
  6131. }
  6132. void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
  6133. context_menu_hbox->add_child(p_control);
  6134. }
  6135. void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
  6136. context_menu_hbox->remove_child(p_control);
  6137. }
  6138. void Node3DEditor::set_can_preview(Camera3D *p_preview) {
  6139. for (int i = 0; i < 4; i++) {
  6140. viewports[i]->set_can_preview(p_preview);
  6141. }
  6142. }
  6143. VSplitContainer *Node3DEditor::get_shader_split() {
  6144. return shader_split;
  6145. }
  6146. void Node3DEditor::add_control_to_left_panel(Control *p_control) {
  6147. left_panel_split->add_child(p_control);
  6148. left_panel_split->move_child(p_control, 0);
  6149. }
  6150. void Node3DEditor::add_control_to_right_panel(Control *p_control) {
  6151. right_panel_split->add_child(p_control);
  6152. right_panel_split->move_child(p_control, 1);
  6153. }
  6154. void Node3DEditor::remove_control_from_left_panel(Control *p_control) {
  6155. left_panel_split->remove_child(p_control);
  6156. }
  6157. void Node3DEditor::remove_control_from_right_panel(Control *p_control) {
  6158. right_panel_split->remove_child(p_control);
  6159. }
  6160. void Node3DEditor::move_control_to_left_panel(Control *p_control) {
  6161. ERR_FAIL_NULL(p_control);
  6162. if (p_control->get_parent() == left_panel_split) {
  6163. return;
  6164. }
  6165. ERR_FAIL_COND(p_control->get_parent() != right_panel_split);
  6166. right_panel_split->remove_child(p_control);
  6167. add_control_to_left_panel(p_control);
  6168. }
  6169. void Node3DEditor::move_control_to_right_panel(Control *p_control) {
  6170. ERR_FAIL_NULL(p_control);
  6171. if (p_control->get_parent() == right_panel_split) {
  6172. return;
  6173. }
  6174. ERR_FAIL_COND(p_control->get_parent() != left_panel_split);
  6175. left_panel_split->remove_child(p_control);
  6176. add_control_to_right_panel(p_control);
  6177. }
  6178. void Node3DEditor::_request_gizmo(Object *p_obj) {
  6179. Node3D *sp = Object::cast_to<Node3D>(p_obj);
  6180. if (!sp) {
  6181. return;
  6182. }
  6183. bool is_selected = (sp == selected);
  6184. Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
  6185. if (edited_scene && (sp == edited_scene || (sp->get_owner() && edited_scene->is_ancestor_of(sp)))) {
  6186. for (int i = 0; i < gizmo_plugins_by_priority.size(); ++i) {
  6187. Ref<EditorNode3DGizmo> seg = gizmo_plugins_by_priority.write[i]->get_gizmo(sp);
  6188. if (seg.is_valid()) {
  6189. sp->add_gizmo(seg);
  6190. if (is_selected != seg->is_selected()) {
  6191. seg->set_selected(is_selected);
  6192. }
  6193. }
  6194. }
  6195. if (!sp->get_gizmos().is_empty()) {
  6196. sp->update_gizmos();
  6197. }
  6198. }
  6199. }
  6200. void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
  6201. if (p_id == -1) {
  6202. _clear_subgizmo_selection(p_obj);
  6203. return;
  6204. }
  6205. Node3D *sp = nullptr;
  6206. if (p_obj) {
  6207. sp = Object::cast_to<Node3D>(p_obj);
  6208. } else {
  6209. sp = selected;
  6210. }
  6211. if (!sp) {
  6212. return;
  6213. }
  6214. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  6215. if (se) {
  6216. se->subgizmos.clear();
  6217. se->subgizmos.insert(p_id, p_transform);
  6218. se->gizmo = p_gizmo;
  6219. sp->update_gizmos();
  6220. update_transform_gizmo();
  6221. }
  6222. }
  6223. void Node3DEditor::_clear_subgizmo_selection(Object *p_obj) {
  6224. Node3D *sp = nullptr;
  6225. if (p_obj) {
  6226. sp = Object::cast_to<Node3D>(p_obj);
  6227. } else {
  6228. sp = selected;
  6229. }
  6230. if (!sp) {
  6231. return;
  6232. }
  6233. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
  6234. if (se) {
  6235. se->subgizmos.clear();
  6236. se->gizmo.unref();
  6237. sp->update_gizmos();
  6238. update_transform_gizmo();
  6239. }
  6240. }
  6241. void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
  6242. if (!p_viewport) {
  6243. return;
  6244. }
  6245. Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
  6246. if (!current_viewport) {
  6247. return;
  6248. }
  6249. int index = -1;
  6250. bool maximized = false;
  6251. for (int i = 0; i < 4; i++) {
  6252. if (viewports[i] == current_viewport) {
  6253. index = i;
  6254. if (current_viewport->get_global_rect() == viewport_base->get_global_rect()) {
  6255. maximized = true;
  6256. }
  6257. break;
  6258. }
  6259. }
  6260. if (index == -1) {
  6261. return;
  6262. }
  6263. if (!maximized) {
  6264. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  6265. if (i == (uint32_t)index) {
  6266. viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  6267. } else {
  6268. viewports[i]->hide();
  6269. }
  6270. }
  6271. } else {
  6272. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  6273. viewports[i]->show();
  6274. }
  6275. if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
  6276. _menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
  6277. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
  6278. _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
  6279. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
  6280. _menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
  6281. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
  6282. _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
  6283. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
  6284. _menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
  6285. } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
  6286. _menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
  6287. }
  6288. }
  6289. }
  6290. void Node3DEditor::_node_added(Node *p_node) {
  6291. if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
  6292. if (Object::cast_to<WorldEnvironment>(p_node)) {
  6293. world_env_count++;
  6294. if (world_env_count == 1) {
  6295. _update_preview_environment();
  6296. }
  6297. } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
  6298. directional_light_count++;
  6299. if (directional_light_count == 1) {
  6300. _update_preview_environment();
  6301. }
  6302. }
  6303. }
  6304. }
  6305. void Node3DEditor::_node_removed(Node *p_node) {
  6306. if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
  6307. if (Object::cast_to<WorldEnvironment>(p_node)) {
  6308. world_env_count--;
  6309. if (world_env_count == 0) {
  6310. _update_preview_environment();
  6311. }
  6312. } else if (Object::cast_to<DirectionalLight3D>(p_node)) {
  6313. directional_light_count--;
  6314. if (directional_light_count == 0) {
  6315. _update_preview_environment();
  6316. }
  6317. }
  6318. }
  6319. if (p_node == selected) {
  6320. Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
  6321. if (se) {
  6322. se->gizmo.unref();
  6323. se->subgizmos.clear();
  6324. }
  6325. selected = nullptr;
  6326. update_transform_gizmo();
  6327. }
  6328. }
  6329. void Node3DEditor::_register_all_gizmos() {
  6330. add_gizmo_plugin(Ref<Camera3DGizmoPlugin>(memnew(Camera3DGizmoPlugin)));
  6331. add_gizmo_plugin(Ref<Light3DGizmoPlugin>(memnew(Light3DGizmoPlugin)));
  6332. add_gizmo_plugin(Ref<AudioStreamPlayer3DGizmoPlugin>(memnew(AudioStreamPlayer3DGizmoPlugin)));
  6333. add_gizmo_plugin(Ref<AudioListener3DGizmoPlugin>(memnew(AudioListener3DGizmoPlugin)));
  6334. add_gizmo_plugin(Ref<MeshInstance3DGizmoPlugin>(memnew(MeshInstance3DGizmoPlugin)));
  6335. add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
  6336. add_gizmo_plugin(Ref<SoftBody3DGizmoPlugin>(memnew(SoftBody3DGizmoPlugin)));
  6337. add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
  6338. add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
  6339. add_gizmo_plugin(Ref<Marker3DGizmoPlugin>(memnew(Marker3DGizmoPlugin)));
  6340. add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
  6341. add_gizmo_plugin(Ref<ShapeCast3DGizmoPlugin>(memnew(ShapeCast3DGizmoPlugin)));
  6342. add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
  6343. add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin)));
  6344. add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin)));
  6345. add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
  6346. add_gizmo_plugin(Ref<GPUParticlesCollision3DGizmoPlugin>(memnew(GPUParticlesCollision3DGizmoPlugin)));
  6347. add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
  6348. add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
  6349. add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
  6350. add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
  6351. add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
  6352. add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
  6353. add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
  6354. add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
  6355. add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
  6356. add_gizmo_plugin(Ref<NavigationLink3DGizmoPlugin>(memnew(NavigationLink3DGizmoPlugin)));
  6357. add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
  6358. add_gizmo_plugin(Ref<Joint3DGizmoPlugin>(memnew(Joint3DGizmoPlugin)));
  6359. add_gizmo_plugin(Ref<PhysicalBone3DGizmoPlugin>(memnew(PhysicalBone3DGizmoPlugin)));
  6360. add_gizmo_plugin(Ref<FogVolumeGizmoPlugin>(memnew(FogVolumeGizmoPlugin)));
  6361. }
  6362. void Node3DEditor::_bind_methods() {
  6363. ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
  6364. ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
  6365. ClassDB::bind_method("_set_subgizmo_selection", &Node3DEditor::_set_subgizmo_selection);
  6366. ClassDB::bind_method("_clear_subgizmo_selection", &Node3DEditor::_clear_subgizmo_selection);
  6367. ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons);
  6368. ADD_SIGNAL(MethodInfo("transform_key_request"));
  6369. ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
  6370. ADD_SIGNAL(MethodInfo("item_group_status_changed"));
  6371. }
  6372. void Node3DEditor::clear() {
  6373. settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
  6374. settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
  6375. settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
  6376. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  6377. viewports[i]->reset();
  6378. }
  6379. RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
  6380. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
  6381. for (int i = 0; i < 3; ++i) {
  6382. if (grid_enable[i]) {
  6383. grid_visible[i] = true;
  6384. }
  6385. }
  6386. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  6387. viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(Node3DEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
  6388. viewports[i]->viewport->set_as_audio_listener_3d(i == 0);
  6389. }
  6390. view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
  6391. }
  6392. void Node3DEditor::_sun_direction_draw() {
  6393. sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
  6394. Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z);
  6395. z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
  6396. sun_direction_material->set_shader_parameter("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
  6397. Color color = sun_color->get_pick_color() * sun_energy->get_value();
  6398. sun_direction_material->set_shader_parameter("sun_color", Vector3(color.r, color.g, color.b));
  6399. }
  6400. void Node3DEditor::_preview_settings_changed() {
  6401. if (sun_environ_updating) {
  6402. return;
  6403. }
  6404. { // preview sun
  6405. Transform3D t;
  6406. t.basis = Basis(Vector3(sun_rotation.x, sun_rotation.y, 0));
  6407. preview_sun->set_transform(t);
  6408. sun_direction->queue_redraw();
  6409. preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
  6410. preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
  6411. preview_sun->set_color(sun_color->get_pick_color());
  6412. }
  6413. { //preview env
  6414. sky_material->set_sky_energy_multiplier(environ_energy->get_value());
  6415. Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
  6416. sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
  6417. sky_material->set_sky_horizon_color(hz_color);
  6418. sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
  6419. sky_material->set_ground_horizon_color(hz_color);
  6420. environment->set_ssao_enabled(environ_ao_button->is_pressed());
  6421. environment->set_glow_enabled(environ_glow_button->is_pressed());
  6422. environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
  6423. environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
  6424. }
  6425. }
  6426. void Node3DEditor::_load_default_preview_settings() {
  6427. sun_environ_updating = true;
  6428. // These default rotations place the preview sun at an angular altitude
  6429. // of 60 degrees (must be negative) and an azimuth of 30 degrees clockwise
  6430. // from north (or 150 CCW from south), from north east, facing south west.
  6431. // On any not-tidally-locked planet, a sun would have an angular altitude
  6432. // of 60 degrees as the average of all points on the sphere at noon.
  6433. // The azimuth choice is arbitrary, but ideally shouldn't be on an axis.
  6434. sun_rotation = Vector2(-Math::deg_to_rad(60.0), Math::deg_to_rad(150.0));
  6435. sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
  6436. sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
  6437. sun_direction->queue_redraw();
  6438. environ_sky_color->set_pick_color(Color(0.385, 0.454, 0.55));
  6439. environ_ground_color->set_pick_color(Color(0.2, 0.169, 0.133));
  6440. environ_energy->set_value(1.0);
  6441. environ_glow_button->set_pressed(true);
  6442. environ_tonemap_button->set_pressed(true);
  6443. environ_ao_button->set_pressed(false);
  6444. environ_gi_button->set_pressed(false);
  6445. sun_max_distance->set_value(100);
  6446. sun_color->set_pick_color(Color(1, 1, 1));
  6447. sun_energy->set_value(1.0);
  6448. sun_environ_updating = false;
  6449. }
  6450. void Node3DEditor::_update_preview_environment() {
  6451. bool disable_light = directional_light_count > 0 || !sun_button->is_pressed();
  6452. sun_button->set_disabled(directional_light_count > 0);
  6453. if (disable_light) {
  6454. if (preview_sun->get_parent()) {
  6455. preview_sun->get_parent()->remove_child(preview_sun);
  6456. sun_state->show();
  6457. sun_vb->hide();
  6458. preview_sun_dangling = true;
  6459. }
  6460. if (directional_light_count > 0) {
  6461. sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview disabled."));
  6462. } else {
  6463. sun_state->set_text(TTR("Preview disabled."));
  6464. }
  6465. } else {
  6466. if (!preview_sun->get_parent()) {
  6467. add_child(preview_sun, true);
  6468. sun_state->hide();
  6469. sun_vb->show();
  6470. preview_sun_dangling = false;
  6471. }
  6472. }
  6473. sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
  6474. sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
  6475. bool disable_env = world_env_count > 0 || !environ_button->is_pressed();
  6476. environ_button->set_disabled(world_env_count > 0);
  6477. if (disable_env) {
  6478. if (preview_environment->get_parent()) {
  6479. preview_environment->get_parent()->remove_child(preview_environment);
  6480. environ_state->show();
  6481. environ_vb->hide();
  6482. preview_env_dangling = true;
  6483. }
  6484. if (world_env_count > 0) {
  6485. environ_state->set_text(TTR("Scene contains\nWorldEnvironment.\nPreview disabled."));
  6486. } else {
  6487. environ_state->set_text(TTR("Preview disabled."));
  6488. }
  6489. } else {
  6490. if (!preview_environment->get_parent()) {
  6491. add_child(preview_environment);
  6492. environ_state->hide();
  6493. environ_vb->show();
  6494. preview_env_dangling = false;
  6495. }
  6496. }
  6497. }
  6498. void Node3DEditor::_sun_direction_input(const Ref<InputEvent> &p_event) {
  6499. Ref<InputEventMouseMotion> mm = p_event;
  6500. if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
  6501. sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
  6502. sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
  6503. sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
  6504. sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
  6505. sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
  6506. _preview_settings_changed();
  6507. }
  6508. }
  6509. void Node3DEditor::_sun_direction_angle_set() {
  6510. sun_rotation.x = Math::deg_to_rad(-sun_angle_altitude->get_value());
  6511. sun_rotation.y = Math::deg_to_rad(180.0 - sun_angle_azimuth->get_value());
  6512. _preview_settings_changed();
  6513. }
  6514. Node3DEditor::Node3DEditor() {
  6515. gizmo.visible = true;
  6516. gizmo.scale = 1.0;
  6517. viewport_environment = Ref<Environment>(memnew(Environment));
  6518. undo_redo = EditorNode::get_singleton()->get_undo_redo();
  6519. VBoxContainer *vbc = this;
  6520. custom_camera = nullptr;
  6521. singleton = this;
  6522. editor_selection = EditorNode::get_singleton()->get_editor_selection();
  6523. editor_selection->add_editor_plugin(this);
  6524. snap_enabled = false;
  6525. snap_key_enabled = false;
  6526. tool_mode = TOOL_MODE_SELECT;
  6527. camera_override_viewport_id = 0;
  6528. // A fluid container for all toolbars.
  6529. HFlowContainer *main_flow = memnew(HFlowContainer);
  6530. vbc->add_child(main_flow);
  6531. // Main toolbars.
  6532. HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
  6533. main_flow->add_child(main_menu_hbox);
  6534. String sct;
  6535. // Add some margin to the left for better aesthetics.
  6536. // This prevents the first button's hover/pressed effect from "touching" the panel's border,
  6537. // which looks ugly.
  6538. Control *margin_left = memnew(Control);
  6539. main_menu_hbox->add_child(margin_left);
  6540. margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
  6541. tool_button[TOOL_MODE_SELECT] = memnew(Button);
  6542. main_menu_hbox->add_child(tool_button[TOOL_MODE_SELECT]);
  6543. tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
  6544. tool_button[TOOL_MODE_SELECT]->set_flat(true);
  6545. tool_button[TOOL_MODE_SELECT]->set_pressed(true);
  6546. tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT));
  6547. tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
  6548. tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
  6549. tool_button[TOOL_MODE_SELECT]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
  6550. main_menu_hbox->add_child(memnew(VSeparator));
  6551. tool_button[TOOL_MODE_MOVE] = memnew(Button);
  6552. main_menu_hbox->add_child(tool_button[TOOL_MODE_MOVE]);
  6553. tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
  6554. tool_button[TOOL_MODE_MOVE]->set_flat(true);
  6555. tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_MOVE));
  6556. tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), Key::W));
  6557. tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
  6558. tool_button[TOOL_MODE_ROTATE] = memnew(Button);
  6559. main_menu_hbox->add_child(tool_button[TOOL_MODE_ROTATE]);
  6560. tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
  6561. tool_button[TOOL_MODE_ROTATE]->set_flat(true);
  6562. tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_ROTATE));
  6563. tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), Key::E));
  6564. tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
  6565. tool_button[TOOL_MODE_SCALE] = memnew(Button);
  6566. main_menu_hbox->add_child(tool_button[TOOL_MODE_SCALE]);
  6567. tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
  6568. tool_button[TOOL_MODE_SCALE]->set_flat(true);
  6569. tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SCALE));
  6570. tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R));
  6571. tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
  6572. main_menu_hbox->add_child(memnew(VSeparator));
  6573. tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button);
  6574. main_menu_hbox->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
  6575. tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
  6576. tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
  6577. tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT));
  6578. tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip_text(TTR("Show list of selectable nodes at position clicked."));
  6579. tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
  6580. main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]);
  6581. tool_button[TOOL_LOCK_SELECTED]->set_flat(true);
  6582. tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
  6583. tool_button[TOOL_LOCK_SELECTED]->set_tooltip_text(TTR("Lock selected node, preventing selection and movement."));
  6584. // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
  6585. tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::L));
  6586. tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
  6587. main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
  6588. tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
  6589. tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
  6590. tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement."));
  6591. // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
  6592. tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::L));
  6593. tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
  6594. main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
  6595. tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
  6596. tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
  6597. tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTR("Make selected node's children not selectable."));
  6598. // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
  6599. tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G));
  6600. tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
  6601. main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
  6602. tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
  6603. tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
  6604. tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTR("Make selected node's children selectable."));
  6605. // Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
  6606. tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G));
  6607. main_menu_hbox->add_child(memnew(VSeparator));
  6608. tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
  6609. main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
  6610. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
  6611. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
  6612. tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS));
  6613. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T));
  6614. tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
  6615. tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
  6616. main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
  6617. tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
  6618. tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
  6619. tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_USE_SNAP));
  6620. tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y));
  6621. tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
  6622. main_menu_hbox->add_child(memnew(VSeparator));
  6623. tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
  6624. main_menu_hbox->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
  6625. tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true);
  6626. tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_flat(true);
  6627. tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true);
  6628. tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_OVERRIDE_CAMERA));
  6629. _update_camera_override_button(false);
  6630. main_menu_hbox->add_child(memnew(VSeparator));
  6631. sun_button = memnew(Button);
  6632. sun_button->set_tooltip_text(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
  6633. sun_button->set_toggle_mode(true);
  6634. sun_button->set_flat(true);
  6635. sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
  6636. // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
  6637. sun_button->set_pressed(true);
  6638. main_menu_hbox->add_child(sun_button);
  6639. environ_button = memnew(Button);
  6640. environ_button->set_tooltip_text(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
  6641. environ_button->set_toggle_mode(true);
  6642. environ_button->set_flat(true);
  6643. environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
  6644. // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
  6645. environ_button->set_pressed(true);
  6646. main_menu_hbox->add_child(environ_button);
  6647. sun_environ_settings = memnew(Button);
  6648. sun_environ_settings->set_tooltip_text(TTR("Edit Sun and Environment settings."));
  6649. sun_environ_settings->set_flat(true);
  6650. sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
  6651. main_menu_hbox->add_child(sun_environ_settings);
  6652. main_menu_hbox->add_child(memnew(VSeparator));
  6653. // Drag and drop support;
  6654. preview_node = memnew(Node3D);
  6655. preview_bounds = AABB();
  6656. ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KeyModifierMask::ALT + Key::KP_7);
  6657. ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), Key::KP_7);
  6658. ED_SHORTCUT("spatial_editor/rear_view", TTR("Rear View"), KeyModifierMask::ALT + Key::KP_1);
  6659. ED_SHORTCUT("spatial_editor/front_view", TTR("Front View"), Key::KP_1);
  6660. ED_SHORTCUT("spatial_editor/left_view", TTR("Left View"), KeyModifierMask::ALT + Key::KP_3);
  6661. ED_SHORTCUT("spatial_editor/right_view", TTR("Right View"), Key::KP_3);
  6662. ED_SHORTCUT("spatial_editor/orbit_view_down", TTR("Orbit View Down"), Key::KP_2);
  6663. ED_SHORTCUT("spatial_editor/orbit_view_left", TTR("Orbit View Left"), Key::KP_4);
  6664. ED_SHORTCUT("spatial_editor/orbit_view_right", TTR("Orbit View Right"), Key::KP_6);
  6665. ED_SHORTCUT("spatial_editor/orbit_view_up", TTR("Orbit View Up"), Key::KP_8);
  6666. ED_SHORTCUT("spatial_editor/orbit_view_180", TTR("Orbit View 180"), Key::KP_9);
  6667. ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal View"), Key::KP_5);
  6668. ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K);
  6669. ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O);
  6670. ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F);
  6671. ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::M);
  6672. ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::F);
  6673. ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F);
  6674. ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.
  6675. ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::MINUS);
  6676. ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_0);
  6677. PopupMenu *p;
  6678. transform_menu = memnew(MenuButton);
  6679. transform_menu->set_text(TTR("Transform"));
  6680. transform_menu->set_switch_on_hover(true);
  6681. transform_menu->set_shortcut_context(this);
  6682. main_menu_hbox->add_child(transform_menu);
  6683. p = transform_menu->get_popup();
  6684. p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR);
  6685. p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
  6686. p->add_separator();
  6687. p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
  6688. p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
  6689. view_menu = memnew(MenuButton);
  6690. // TRANSLATORS: Noun, name of the 2D/3D View menus.
  6691. view_menu->set_text(TTR("View"));
  6692. view_menu->set_switch_on_hover(true);
  6693. view_menu->set_shortcut_context(this);
  6694. main_menu_hbox->add_child(view_menu);
  6695. main_menu_hbox->add_child(memnew(VSeparator));
  6696. context_menu_panel = memnew(PanelContainer);
  6697. context_menu_hbox = memnew(HBoxContainer);
  6698. context_menu_panel->add_child(context_menu_hbox);
  6699. main_flow->add_child(context_menu_panel);
  6700. // Get the view menu popup and have it stay open when a checkable item is selected
  6701. p = view_menu->get_popup();
  6702. p->set_hide_on_checkable_item_selection(false);
  6703. accept = memnew(AcceptDialog);
  6704. EditorNode::get_singleton()->get_gui_base()->add_child(accept);
  6705. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_1), MENU_VIEW_USE_1_VIEWPORT);
  6706. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
  6707. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
  6708. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
  6709. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
  6710. p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
  6711. p->add_separator();
  6712. p->add_submenu_item(TTR("Gizmos"), "GizmosMenu");
  6713. p->add_separator();
  6714. p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
  6715. p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), Key::NUMBERSIGN), MENU_VIEW_GRID);
  6716. p->add_separator();
  6717. p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
  6718. p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
  6719. p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
  6720. p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
  6721. gizmos_menu = memnew(PopupMenu);
  6722. p->add_child(gizmos_menu);
  6723. gizmos_menu->set_name("GizmosMenu");
  6724. gizmos_menu->set_hide_on_checkable_item_selection(false);
  6725. gizmos_menu->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_gizmo_toggled));
  6726. /* REST OF MENU */
  6727. left_panel_split = memnew(HSplitContainer);
  6728. left_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
  6729. vbc->add_child(left_panel_split);
  6730. right_panel_split = memnew(HSplitContainer);
  6731. right_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
  6732. left_panel_split->add_child(right_panel_split);
  6733. shader_split = memnew(VSplitContainer);
  6734. shader_split->set_h_size_flags(SIZE_EXPAND_FILL);
  6735. right_panel_split->add_child(shader_split);
  6736. viewport_base = memnew(Node3DEditorViewportContainer);
  6737. shader_split->add_child(viewport_base);
  6738. viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
  6739. for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
  6740. viewports[i] = memnew(Node3DEditorViewport(this, i));
  6741. viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view));
  6742. viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_update_camera_override_viewport));
  6743. viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
  6744. viewport_base->add_child(viewports[i]);
  6745. }
  6746. /* SNAP DIALOG */
  6747. snap_translate_value = 1;
  6748. snap_rotate_value = 15;
  6749. snap_scale_value = 10;
  6750. snap_dialog = memnew(ConfirmationDialog);
  6751. snap_dialog->set_title(TTR("Snap Settings"));
  6752. add_child(snap_dialog);
  6753. snap_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_snap_changed));
  6754. snap_dialog->get_cancel_button()->connect("pressed", callable_mp(this, &Node3DEditor::_snap_update));
  6755. VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
  6756. snap_dialog->add_child(snap_dialog_vbc);
  6757. snap_translate = memnew(LineEdit);
  6758. snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
  6759. snap_rotate = memnew(LineEdit);
  6760. snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
  6761. snap_scale = memnew(LineEdit);
  6762. snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
  6763. _snap_update();
  6764. /* SETTINGS DIALOG */
  6765. settings_dialog = memnew(ConfirmationDialog);
  6766. settings_dialog->set_title(TTR("Viewport Settings"));
  6767. add_child(settings_dialog);
  6768. settings_vbc = memnew(VBoxContainer);
  6769. settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
  6770. settings_dialog->add_child(settings_vbc);
  6771. settings_fov = memnew(SpinBox);
  6772. settings_fov->set_max(MAX_FOV);
  6773. settings_fov->set_min(MIN_FOV);
  6774. settings_fov->set_step(0.1);
  6775. settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
  6776. settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
  6777. settings_znear = memnew(SpinBox);
  6778. settings_znear->set_max(MAX_Z);
  6779. settings_znear->set_min(MIN_Z);
  6780. settings_znear->set_step(0.01);
  6781. settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
  6782. settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
  6783. settings_zfar = memnew(SpinBox);
  6784. settings_zfar->set_max(MAX_Z);
  6785. settings_zfar->set_min(MIN_Z);
  6786. settings_zfar->set_step(0.1);
  6787. settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
  6788. settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
  6789. for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
  6790. settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0));
  6791. }
  6792. /* XFORM DIALOG */
  6793. xform_dialog = memnew(ConfirmationDialog);
  6794. xform_dialog->set_title(TTR("Transform Change"));
  6795. add_child(xform_dialog);
  6796. VBoxContainer *xform_vbc = memnew(VBoxContainer);
  6797. xform_dialog->add_child(xform_vbc);
  6798. Label *l = memnew(Label);
  6799. l->set_text(TTR("Translate:"));
  6800. xform_vbc->add_child(l);
  6801. HBoxContainer *xform_hbc = memnew(HBoxContainer);
  6802. xform_vbc->add_child(xform_hbc);
  6803. for (int i = 0; i < 3; i++) {
  6804. xform_translate[i] = memnew(LineEdit);
  6805. xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
  6806. xform_hbc->add_child(xform_translate[i]);
  6807. }
  6808. l = memnew(Label);
  6809. l->set_text(TTR("Rotate (deg.):"));
  6810. xform_vbc->add_child(l);
  6811. xform_hbc = memnew(HBoxContainer);
  6812. xform_vbc->add_child(xform_hbc);
  6813. for (int i = 0; i < 3; i++) {
  6814. xform_rotate[i] = memnew(LineEdit);
  6815. xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
  6816. xform_hbc->add_child(xform_rotate[i]);
  6817. }
  6818. l = memnew(Label);
  6819. l->set_text(TTR("Scale (ratio):"));
  6820. xform_vbc->add_child(l);
  6821. xform_hbc = memnew(HBoxContainer);
  6822. xform_vbc->add_child(xform_hbc);
  6823. for (int i = 0; i < 3; i++) {
  6824. xform_scale[i] = memnew(LineEdit);
  6825. xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL);
  6826. xform_hbc->add_child(xform_scale[i]);
  6827. }
  6828. l = memnew(Label);
  6829. l->set_text(TTR("Transform Type"));
  6830. xform_vbc->add_child(l);
  6831. xform_type = memnew(OptionButton);
  6832. xform_type->set_h_size_flags(SIZE_EXPAND_FILL);
  6833. xform_type->add_item(TTR("Pre"));
  6834. xform_type->add_item(TTR("Post"));
  6835. xform_vbc->add_child(xform_type);
  6836. xform_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_xform_dialog_action));
  6837. selected = nullptr;
  6838. set_process_shortcut_input(true);
  6839. add_to_group("_spatial_editor_group");
  6840. EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
  6841. EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
  6842. EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
  6843. EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
  6844. EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
  6845. current_hover_gizmo_handle = -1;
  6846. current_hover_gizmo_handle_secondary = false;
  6847. {
  6848. //sun popup
  6849. sun_environ_popup = memnew(PopupPanel);
  6850. add_child(sun_environ_popup);
  6851. HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
  6852. sun_environ_popup->add_child(sun_environ_hb);
  6853. sun_vb = memnew(VBoxContainer);
  6854. sun_environ_hb->add_child(sun_vb);
  6855. sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
  6856. sun_vb->hide();
  6857. sun_title = memnew(Label);
  6858. sun_title->set_theme_type_variation("HeaderSmall");
  6859. sun_vb->add_child(sun_title);
  6860. sun_title->set_text(TTR("Preview Sun"));
  6861. sun_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  6862. CenterContainer *sun_direction_center = memnew(CenterContainer);
  6863. sun_direction = memnew(Control);
  6864. sun_direction->set_custom_minimum_size(Size2(128, 128) * EDSCALE);
  6865. sun_direction_center->add_child(sun_direction);
  6866. sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
  6867. sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input));
  6868. sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
  6869. sun_direction->set_default_cursor_shape(CURSOR_MOVE);
  6870. sun_direction_shader.instantiate();
  6871. sun_direction_shader->set_code(R"(
  6872. // 3D editor Preview Sun direction shader.
  6873. shader_type canvas_item;
  6874. uniform vec3 sun_direction;
  6875. uniform vec3 sun_color;
  6876. void fragment() {
  6877. vec3 n;
  6878. n.xy = UV * 2.0 - 1.0;
  6879. n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy)));
  6880. COLOR.rgb = dot(n, sun_direction) * sun_color;
  6881. COLOR.a = 1.0 - smoothstep(0.99, 1.0, length(n.xy));
  6882. }
  6883. )");
  6884. sun_direction_material.instantiate();
  6885. sun_direction_material->set_shader(sun_direction_shader);
  6886. sun_direction_material->set_shader_parameter("sun_direction", Vector3(0, 0, 1));
  6887. sun_direction_material->set_shader_parameter("sun_color", Vector3(1, 1, 1));
  6888. sun_direction->set_material(sun_direction_material);
  6889. HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
  6890. VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer);
  6891. Label *sun_angle_altitude_label = memnew(Label);
  6892. sun_angle_altitude_label->set_text(TTR("Angular Altitude"));
  6893. sun_angle_altitude_vbox->add_child(sun_angle_altitude_label);
  6894. sun_angle_altitude = memnew(EditorSpinSlider);
  6895. sun_angle_altitude->set_max(90);
  6896. sun_angle_altitude->set_min(-90);
  6897. sun_angle_altitude->set_step(0.1);
  6898. sun_angle_altitude->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
  6899. sun_angle_altitude_vbox->add_child(sun_angle_altitude);
  6900. sun_angle_hbox->add_child(sun_angle_altitude_vbox);
  6901. VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer);
  6902. sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0));
  6903. Label *sun_angle_azimuth_label = memnew(Label);
  6904. sun_angle_azimuth_label->set_text(TTR("Azimuth"));
  6905. sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label);
  6906. sun_angle_azimuth = memnew(EditorSpinSlider);
  6907. sun_angle_azimuth->set_max(180);
  6908. sun_angle_azimuth->set_min(-180);
  6909. sun_angle_azimuth->set_step(0.1);
  6910. sun_angle_azimuth->set_allow_greater(true);
  6911. sun_angle_azimuth->set_allow_lesser(true);
  6912. sun_angle_azimuth->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
  6913. sun_angle_azimuth_vbox->add_child(sun_angle_azimuth);
  6914. sun_angle_hbox->add_child(sun_angle_azimuth_vbox);
  6915. sun_angle_hbox->add_theme_constant_override("separation", 10);
  6916. sun_vb->add_child(sun_angle_hbox);
  6917. sun_color = memnew(ColorPickerButton);
  6918. sun_color->set_edit_alpha(false);
  6919. sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
  6920. sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
  6921. sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(sun_color->get_picker()));
  6922. sun_energy = memnew(EditorSpinSlider);
  6923. sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
  6924. sun_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
  6925. sun_energy->set_max(64.0);
  6926. sun_max_distance = memnew(EditorSpinSlider);
  6927. sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
  6928. sun_max_distance->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
  6929. sun_max_distance->set_min(1);
  6930. sun_max_distance->set_max(4096);
  6931. sun_add_to_scene = memnew(Button);
  6932. sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
  6933. sun_add_to_scene->set_tooltip_text(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
  6934. sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false));
  6935. sun_vb->add_spacer();
  6936. sun_vb->add_child(sun_add_to_scene);
  6937. sun_state = memnew(Label);
  6938. sun_environ_hb->add_child(sun_state);
  6939. sun_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  6940. sun_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
  6941. sun_state->set_h_size_flags(SIZE_EXPAND_FILL);
  6942. VSeparator *sc = memnew(VSeparator);
  6943. sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
  6944. sc->set_v_size_flags(SIZE_EXPAND_FILL);
  6945. sun_environ_hb->add_child(sc);
  6946. environ_vb = memnew(VBoxContainer);
  6947. sun_environ_hb->add_child(environ_vb);
  6948. environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
  6949. environ_vb->hide();
  6950. environ_title = memnew(Label);
  6951. environ_title->set_theme_type_variation("HeaderSmall");
  6952. environ_vb->add_child(environ_title);
  6953. environ_title->set_text(TTR("Preview Environment"));
  6954. environ_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  6955. environ_sky_color = memnew(ColorPickerButton);
  6956. environ_sky_color->set_edit_alpha(false);
  6957. environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
  6958. environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_sky_color->get_picker()));
  6959. environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
  6960. environ_ground_color = memnew(ColorPickerButton);
  6961. environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
  6962. environ_ground_color->set_edit_alpha(false);
  6963. environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker()));
  6964. environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
  6965. environ_energy = memnew(EditorSpinSlider);
  6966. environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
  6967. environ_energy->set_max(8.0);
  6968. environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
  6969. HBoxContainer *fx_vb = memnew(HBoxContainer);
  6970. fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
  6971. environ_ao_button = memnew(Button);
  6972. environ_ao_button->set_text(TTR("AO"));
  6973. environ_ao_button->set_toggle_mode(true);
  6974. environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
  6975. fx_vb->add_child(environ_ao_button);
  6976. environ_glow_button = memnew(Button);
  6977. environ_glow_button->set_text(TTR("Glow"));
  6978. environ_glow_button->set_toggle_mode(true);
  6979. environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
  6980. fx_vb->add_child(environ_glow_button);
  6981. environ_tonemap_button = memnew(Button);
  6982. environ_tonemap_button->set_text(TTR("Tonemap"));
  6983. environ_tonemap_button->set_toggle_mode(true);
  6984. environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
  6985. fx_vb->add_child(environ_tonemap_button);
  6986. environ_gi_button = memnew(Button);
  6987. environ_gi_button->set_text(TTR("GI"));
  6988. environ_gi_button->set_toggle_mode(true);
  6989. environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
  6990. fx_vb->add_child(environ_gi_button);
  6991. environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
  6992. environ_add_to_scene = memnew(Button);
  6993. environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
  6994. environ_add_to_scene->set_tooltip_text(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
  6995. environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false));
  6996. environ_vb->add_spacer();
  6997. environ_vb->add_child(environ_add_to_scene);
  6998. environ_state = memnew(Label);
  6999. sun_environ_hb->add_child(environ_state);
  7000. environ_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  7001. environ_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
  7002. environ_state->set_h_size_flags(SIZE_EXPAND_FILL);
  7003. preview_sun = memnew(DirectionalLight3D);
  7004. preview_sun->set_shadow(true);
  7005. preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
  7006. preview_environment = memnew(WorldEnvironment);
  7007. environment.instantiate();
  7008. preview_environment->set_environment(environment);
  7009. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  7010. camera_attributes.instantiate();
  7011. preview_environment->set_camera_attributes(camera_attributes);
  7012. }
  7013. Ref<Sky> sky;
  7014. sky.instantiate();
  7015. sky_material.instantiate();
  7016. sky->set_material(sky_material);
  7017. environment->set_sky(sky);
  7018. environment->set_background(Environment::BG_SKY);
  7019. _load_default_preview_settings();
  7020. _preview_settings_changed();
  7021. }
  7022. }
  7023. Node3DEditor::~Node3DEditor() {
  7024. memdelete(preview_node);
  7025. if (preview_sun_dangling && preview_sun) {
  7026. memdelete(preview_sun);
  7027. }
  7028. if (preview_env_dangling && preview_environment) {
  7029. memdelete(preview_environment);
  7030. }
  7031. }
  7032. void Node3DEditorPlugin::make_visible(bool p_visible) {
  7033. if (p_visible) {
  7034. spatial_editor->show();
  7035. spatial_editor->set_process(true);
  7036. spatial_editor->set_physics_process(true);
  7037. } else {
  7038. spatial_editor->hide();
  7039. spatial_editor->set_process(false);
  7040. spatial_editor->set_physics_process(false);
  7041. }
  7042. }
  7043. void Node3DEditorPlugin::edit(Object *p_object) {
  7044. spatial_editor->edit(Object::cast_to<Node3D>(p_object));
  7045. }
  7046. bool Node3DEditorPlugin::handles(Object *p_object) const {
  7047. if (p_object->is_class("Node3D")) {
  7048. return true;
  7049. } else {
  7050. // This ensures that gizmos are cleared when selecting a non-Node3D node.
  7051. const_cast<Node3DEditorPlugin *>(this)->edit((Object *)nullptr);
  7052. return false;
  7053. }
  7054. }
  7055. Dictionary Node3DEditorPlugin::get_state() const {
  7056. return spatial_editor->get_state();
  7057. }
  7058. void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
  7059. spatial_editor->set_state(p_state);
  7060. }
  7061. Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
  7062. if (is_snap_enabled()) {
  7063. p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x);
  7064. p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y);
  7065. p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z);
  7066. }
  7067. return p_target;
  7068. }
  7069. bool Node3DEditor::is_gizmo_visible() const {
  7070. if (selected) {
  7071. return gizmo.visible && selected->is_transform_gizmo_visible();
  7072. }
  7073. return gizmo.visible;
  7074. }
  7075. double Node3DEditor::get_translate_snap() const {
  7076. double snap_value;
  7077. if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  7078. snap_value = snap_translate->get_text().to_float() / 10.0;
  7079. } else {
  7080. snap_value = snap_translate->get_text().to_float();
  7081. }
  7082. return snap_value;
  7083. }
  7084. double Node3DEditor::get_rotate_snap() const {
  7085. double snap_value;
  7086. if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  7087. snap_value = snap_rotate->get_text().to_float() / 3.0;
  7088. } else {
  7089. snap_value = snap_rotate->get_text().to_float();
  7090. }
  7091. return snap_value;
  7092. }
  7093. double Node3DEditor::get_scale_snap() const {
  7094. double snap_value;
  7095. if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
  7096. snap_value = snap_scale->get_text().to_float() / 2.0;
  7097. } else {
  7098. snap_value = snap_scale->get_text().to_float();
  7099. }
  7100. return snap_value;
  7101. }
  7102. struct _GizmoPluginPriorityComparator {
  7103. bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
  7104. if (p_a->get_priority() == p_b->get_priority()) {
  7105. return p_a->get_gizmo_name() < p_b->get_gizmo_name();
  7106. }
  7107. return p_a->get_priority() > p_b->get_priority();
  7108. }
  7109. };
  7110. struct _GizmoPluginNameComparator {
  7111. bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
  7112. return p_a->get_gizmo_name() < p_b->get_gizmo_name();
  7113. }
  7114. };
  7115. void Node3DEditor::add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
  7116. ERR_FAIL_NULL(p_plugin.ptr());
  7117. gizmo_plugins_by_priority.push_back(p_plugin);
  7118. gizmo_plugins_by_priority.sort_custom<_GizmoPluginPriorityComparator>();
  7119. gizmo_plugins_by_name.push_back(p_plugin);
  7120. gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>();
  7121. _update_gizmos_menu();
  7122. }
  7123. void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
  7124. gizmo_plugins_by_priority.erase(p_plugin);
  7125. gizmo_plugins_by_name.erase(p_plugin);
  7126. _update_gizmos_menu();
  7127. }
  7128. Node3DEditorPlugin::Node3DEditorPlugin() {
  7129. spatial_editor = memnew(Node3DEditor);
  7130. spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  7131. EditorNode::get_singleton()->get_main_screen_control()->add_child(spatial_editor);
  7132. spatial_editor->hide();
  7133. }
  7134. Node3DEditorPlugin::~Node3DEditorPlugin() {
  7135. }