text_shader_editor.cpp 42 KB

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  1. /*************************************************************************/
  2. /* text_shader_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "text_shader_editor.h"
  31. #include "core/version_generated.gen.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_scale.h"
  34. #include "editor/editor_settings.h"
  35. #include "editor/filesystem_dock.h"
  36. #include "editor/project_settings_editor.h"
  37. #include "scene/gui/split_container.h"
  38. #include "servers/rendering/shader_preprocessor.h"
  39. #include "servers/rendering/shader_types.h"
  40. /*** SHADER SYNTAX HIGHLIGHTER ****/
  41. Dictionary GDShaderSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
  42. Dictionary color_map;
  43. for (const Point2i &region : disabled_branch_regions) {
  44. if (p_line >= region.x && p_line <= region.y) {
  45. Dictionary highlighter_info;
  46. highlighter_info["color"] = disabled_branch_color;
  47. color_map[0] = highlighter_info;
  48. return color_map;
  49. }
  50. }
  51. return CodeHighlighter::_get_line_syntax_highlighting_impl(p_line);
  52. }
  53. void GDShaderSyntaxHighlighter::add_disabled_branch_region(const Point2i &p_region) {
  54. ERR_FAIL_COND(p_region.x < 0);
  55. ERR_FAIL_COND(p_region.y < 0);
  56. for (int i = 0; i < disabled_branch_regions.size(); i++) {
  57. ERR_FAIL_COND_MSG(disabled_branch_regions[i].x == p_region.x, "Branch region with a start line '" + itos(p_region.x) + "' already exists.");
  58. }
  59. Point2i disabled_branch_region;
  60. disabled_branch_region.x = p_region.x;
  61. disabled_branch_region.y = p_region.y;
  62. disabled_branch_regions.push_back(disabled_branch_region);
  63. clear_highlighting_cache();
  64. }
  65. void GDShaderSyntaxHighlighter::clear_disabled_branch_regions() {
  66. disabled_branch_regions.clear();
  67. clear_highlighting_cache();
  68. }
  69. void GDShaderSyntaxHighlighter::set_disabled_branch_color(const Color &p_color) {
  70. disabled_branch_color = p_color;
  71. clear_highlighting_cache();
  72. }
  73. /*** SHADER SCRIPT EDITOR ****/
  74. static bool saved_warnings_enabled = false;
  75. static bool saved_treat_warning_as_errors = false;
  76. static HashMap<ShaderWarning::Code, bool> saved_warnings;
  77. static uint32_t saved_warning_flags = 0U;
  78. void ShaderTextEditor::_notification(int p_what) {
  79. switch (p_what) {
  80. case NOTIFICATION_THEME_CHANGED: {
  81. if (is_visible_in_tree()) {
  82. _load_theme_settings();
  83. if (warnings.size() > 0 && last_compile_result == OK) {
  84. warnings_panel->clear();
  85. _update_warning_panel();
  86. }
  87. }
  88. } break;
  89. }
  90. }
  91. Ref<Shader> ShaderTextEditor::get_edited_shader() const {
  92. return shader;
  93. }
  94. Ref<ShaderInclude> ShaderTextEditor::get_edited_shader_include() const {
  95. return shader_inc;
  96. }
  97. void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
  98. set_edited_shader(p_shader, p_shader->get_code());
  99. }
  100. void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const String &p_code) {
  101. if (shader == p_shader) {
  102. return;
  103. }
  104. if (shader.is_valid()) {
  105. shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
  106. }
  107. shader = p_shader;
  108. shader_inc = Ref<ShaderInclude>();
  109. set_edited_code(p_code);
  110. if (shader.is_valid()) {
  111. shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
  112. }
  113. }
  114. void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
  115. set_edited_shader_include(p_shader_inc, p_shader_inc->get_code());
  116. }
  117. void ShaderTextEditor::_shader_changed() {
  118. // This function is used for dependencies (include changing changes main shader and forces it to revalidate)
  119. if (block_shader_changed) {
  120. return;
  121. }
  122. dependencies_version++;
  123. _validate_script();
  124. }
  125. void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) {
  126. if (shader_inc == p_shader_inc) {
  127. return;
  128. }
  129. if (shader_inc.is_valid()) {
  130. shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
  131. }
  132. shader_inc = p_shader_inc;
  133. shader = Ref<Shader>();
  134. set_edited_code(p_code);
  135. if (shader_inc.is_valid()) {
  136. shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
  137. }
  138. }
  139. void ShaderTextEditor::set_edited_code(const String &p_code) {
  140. _load_theme_settings();
  141. get_text_editor()->set_text(p_code);
  142. get_text_editor()->clear_undo_history();
  143. get_text_editor()->call_deferred(SNAME("set_h_scroll"), 0);
  144. get_text_editor()->call_deferred(SNAME("set_v_scroll"), 0);
  145. get_text_editor()->tag_saved_version();
  146. _validate_script();
  147. _line_col_changed();
  148. }
  149. void ShaderTextEditor::reload_text() {
  150. ERR_FAIL_COND(shader.is_null());
  151. CodeEdit *te = get_text_editor();
  152. int column = te->get_caret_column();
  153. int row = te->get_caret_line();
  154. int h = te->get_h_scroll();
  155. int v = te->get_v_scroll();
  156. te->set_text(shader->get_code());
  157. te->set_caret_line(row);
  158. te->set_caret_column(column);
  159. te->set_h_scroll(h);
  160. te->set_v_scroll(v);
  161. te->tag_saved_version();
  162. update_line_and_column();
  163. }
  164. void ShaderTextEditor::set_warnings_panel(RichTextLabel *p_warnings_panel) {
  165. warnings_panel = p_warnings_panel;
  166. }
  167. void ShaderTextEditor::_load_theme_settings() {
  168. CodeEdit *te = get_text_editor();
  169. Color updated_marked_line_color = EDITOR_GET("text_editor/theme/highlighting/mark_color");
  170. if (updated_marked_line_color != marked_line_color) {
  171. for (int i = 0; i < te->get_line_count(); i++) {
  172. if (te->get_line_background_color(i) == marked_line_color) {
  173. te->set_line_background_color(i, updated_marked_line_color);
  174. }
  175. }
  176. marked_line_color = updated_marked_line_color;
  177. }
  178. syntax_highlighter->set_number_color(EDITOR_GET("text_editor/theme/highlighting/number_color"));
  179. syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/theme/highlighting/symbol_color"));
  180. syntax_highlighter->set_function_color(EDITOR_GET("text_editor/theme/highlighting/function_color"));
  181. syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/theme/highlighting/member_variable_color"));
  182. syntax_highlighter->clear_keyword_colors();
  183. const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
  184. const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
  185. List<String> keywords;
  186. ShaderLanguage::get_keyword_list(&keywords);
  187. for (const String &E : keywords) {
  188. if (ShaderLanguage::is_control_flow_keyword(E)) {
  189. syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
  190. } else {
  191. syntax_highlighter->add_keyword_color(E, keyword_color);
  192. }
  193. }
  194. List<String> pp_keywords;
  195. ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
  196. for (const String &E : pp_keywords) {
  197. syntax_highlighter->add_keyword_color(E, keyword_color);
  198. }
  199. // Colorize built-ins like `COLOR` differently to make them easier
  200. // to distinguish from keywords at a quick glance.
  201. List<String> built_ins;
  202. if (shader_inc.is_valid()) {
  203. for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
  204. for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
  205. for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
  206. built_ins.push_back(F.key);
  207. }
  208. }
  209. const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
  210. for (int j = 0; j < modes.size(); j++) {
  211. const ShaderLanguage::ModeInfo &mode_info = modes[j];
  212. if (!mode_info.options.is_empty()) {
  213. for (int k = 0; k < mode_info.options.size(); k++) {
  214. built_ins.push_back(String(mode_info.name) + "_" + String(mode_info.options[k]));
  215. }
  216. } else {
  217. built_ins.push_back(String(mode_info.name));
  218. }
  219. }
  220. }
  221. } else if (shader.is_valid()) {
  222. for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) {
  223. for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
  224. built_ins.push_back(F.key);
  225. }
  226. }
  227. const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
  228. for (int i = 0; i < modes.size(); i++) {
  229. const ShaderLanguage::ModeInfo &mode_info = modes[i];
  230. if (!mode_info.options.is_empty()) {
  231. for (int j = 0; j < mode_info.options.size(); j++) {
  232. built_ins.push_back(String(mode_info.name) + "_" + String(mode_info.options[j]));
  233. }
  234. } else {
  235. built_ins.push_back(String(mode_info.name));
  236. }
  237. }
  238. }
  239. const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
  240. for (const String &E : built_ins) {
  241. syntax_highlighter->add_keyword_color(E, user_type_color);
  242. }
  243. // Colorize comments.
  244. const Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
  245. syntax_highlighter->clear_color_regions();
  246. syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
  247. syntax_highlighter->add_color_region("//", "", comment_color, true);
  248. syntax_highlighter->set_disabled_branch_color(comment_color);
  249. te->clear_comment_delimiters();
  250. te->add_comment_delimiter("/*", "*/", false);
  251. te->add_comment_delimiter("//", "", true);
  252. if (!te->has_auto_brace_completion_open_key("/*")) {
  253. te->add_auto_brace_completion_pair("/*", "*/");
  254. }
  255. // Colorize preprocessor include strings.
  256. const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color");
  257. syntax_highlighter->add_color_region("\"", "\"", string_color, false);
  258. if (warnings_panel) {
  259. // Warnings panel.
  260. warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts")));
  261. warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts")));
  262. }
  263. }
  264. void ShaderTextEditor::_check_shader_mode() {
  265. String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text());
  266. Shader::Mode mode;
  267. if (type == "canvas_item") {
  268. mode = Shader::MODE_CANVAS_ITEM;
  269. } else if (type == "particles") {
  270. mode = Shader::MODE_PARTICLES;
  271. } else if (type == "sky") {
  272. mode = Shader::MODE_SKY;
  273. } else if (type == "fog") {
  274. mode = Shader::MODE_FOG;
  275. } else {
  276. mode = Shader::MODE_SPATIAL;
  277. }
  278. if (shader->get_mode() != mode) {
  279. set_block_shader_changed(true);
  280. shader->set_code(get_text_editor()->get_text());
  281. set_block_shader_changed(false);
  282. _load_theme_settings();
  283. }
  284. }
  285. static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
  286. RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable);
  287. return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
  288. }
  289. static String complete_from_path;
  290. static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) {
  291. if (!p_efsd) {
  292. return;
  293. }
  294. for (int i = 0; i < p_efsd->get_file_count(); i++) {
  295. if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) {
  296. String path = p_efsd->get_file_path(i);
  297. if (path.begins_with(complete_from_path)) {
  298. path = path.replace_first(complete_from_path, "");
  299. }
  300. r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH));
  301. }
  302. }
  303. for (int j = 0; j < p_efsd->get_subdir_count(); j++) {
  304. _complete_include_paths_search(p_efsd->get_subdir(j), r_options);
  305. }
  306. }
  307. static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) {
  308. _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options);
  309. }
  310. void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
  311. List<ScriptLanguage::CodeCompletionOption> pp_options;
  312. List<ScriptLanguage::CodeCompletionOption> pp_defines;
  313. ShaderPreprocessor preprocessor;
  314. String code;
  315. complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
  316. if (!complete_from_path.ends_with("/")) {
  317. complete_from_path += "/";
  318. }
  319. preprocessor.preprocess(p_code, "", code, nullptr, nullptr, nullptr, nullptr, &pp_options, &pp_defines, _complete_include_paths);
  320. complete_from_path = String();
  321. if (pp_options.size()) {
  322. for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
  323. r_options->push_back(E);
  324. }
  325. return;
  326. }
  327. for (const ScriptLanguage::CodeCompletionOption &E : pp_defines) {
  328. r_options->push_back(E);
  329. }
  330. ShaderLanguage sl;
  331. String calltip;
  332. ShaderLanguage::ShaderCompileInfo comp_info;
  333. comp_info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
  334. if (shader.is_null()) {
  335. comp_info.is_include = true;
  336. sl.complete(code, comp_info, r_options, calltip);
  337. get_text_editor()->set_code_hint(calltip);
  338. return;
  339. }
  340. _check_shader_mode();
  341. comp_info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
  342. comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
  343. comp_info.shader_types = ShaderTypes::get_singleton()->get_types();
  344. sl.complete(code, comp_info, r_options, calltip);
  345. get_text_editor()->set_code_hint(calltip);
  346. }
  347. void ShaderTextEditor::_validate_script() {
  348. emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied
  349. String code;
  350. if (shader.is_valid()) {
  351. _check_shader_mode();
  352. code = shader->get_code();
  353. } else {
  354. code = shader_inc->get_code();
  355. }
  356. ShaderPreprocessor preprocessor;
  357. String code_pp;
  358. String error_pp;
  359. List<ShaderPreprocessor::FilePosition> err_positions;
  360. List<ShaderPreprocessor::Region> regions;
  361. String filename;
  362. if (shader.is_valid()) {
  363. filename = shader->get_path();
  364. } else if (shader_inc.is_valid()) {
  365. filename = shader_inc->get_path();
  366. }
  367. last_compile_result = preprocessor.preprocess(code, filename, code_pp, &error_pp, &err_positions, &regions);
  368. for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
  369. get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
  370. }
  371. syntax_highlighter->clear_disabled_branch_regions();
  372. for (const ShaderPreprocessor::Region &region : regions) {
  373. if (!region.enabled) {
  374. if (filename != region.file) {
  375. continue;
  376. }
  377. syntax_highlighter->add_disabled_branch_region(Point2i(region.from_line, region.to_line));
  378. }
  379. }
  380. set_error("");
  381. set_error_count(0);
  382. if (last_compile_result != OK) {
  383. //preprocessor error
  384. ERR_FAIL_COND(err_positions.size() == 0);
  385. String err_text = error_pp;
  386. int err_line = err_positions.front()->get().line;
  387. if (err_positions.size() == 1) {
  388. // Error in main file
  389. err_text = "error(" + itos(err_line) + "): " + err_text;
  390. } else {
  391. err_text = "error(" + itos(err_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + err_text;
  392. set_error_count(err_positions.size() - 1);
  393. }
  394. set_error(err_text);
  395. set_error_pos(err_line - 1, 0);
  396. for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
  397. get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
  398. }
  399. get_text_editor()->set_line_background_color(err_line - 1, marked_line_color);
  400. set_warning_count(0);
  401. } else {
  402. ShaderLanguage sl;
  403. sl.enable_warning_checking(saved_warnings_enabled);
  404. uint32_t flags = saved_warning_flags;
  405. if (shader.is_null()) {
  406. if (flags & ShaderWarning::UNUSED_CONSTANT) {
  407. flags &= ~(ShaderWarning::UNUSED_CONSTANT);
  408. }
  409. if (flags & ShaderWarning::UNUSED_FUNCTION) {
  410. flags &= ~(ShaderWarning::UNUSED_FUNCTION);
  411. }
  412. if (flags & ShaderWarning::UNUSED_STRUCT) {
  413. flags &= ~(ShaderWarning::UNUSED_STRUCT);
  414. }
  415. if (flags & ShaderWarning::UNUSED_UNIFORM) {
  416. flags &= ~(ShaderWarning::UNUSED_UNIFORM);
  417. }
  418. if (flags & ShaderWarning::UNUSED_VARYING) {
  419. flags &= ~(ShaderWarning::UNUSED_VARYING);
  420. }
  421. }
  422. sl.set_warning_flags(flags);
  423. ShaderLanguage::ShaderCompileInfo comp_info;
  424. comp_info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
  425. if (shader.is_null()) {
  426. comp_info.is_include = true;
  427. } else {
  428. Shader::Mode mode = shader->get_mode();
  429. comp_info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
  430. comp_info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
  431. comp_info.shader_types = ShaderTypes::get_singleton()->get_types();
  432. }
  433. code = code_pp;
  434. //compiler error
  435. last_compile_result = sl.compile(code, comp_info);
  436. if (last_compile_result != OK) {
  437. String err_text;
  438. int err_line;
  439. Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions();
  440. if (include_positions.size() > 1) {
  441. //error is in an include
  442. err_line = include_positions[0].line;
  443. err_text = "error(" + itos(err_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text();
  444. set_error_count(include_positions.size() - 1);
  445. } else {
  446. err_line = sl.get_error_line();
  447. err_text = "error(" + itos(err_line) + "): " + sl.get_error_text();
  448. set_error_count(0);
  449. }
  450. set_error(err_text);
  451. set_error_pos(err_line - 1, 0);
  452. get_text_editor()->set_line_background_color(err_line - 1, marked_line_color);
  453. } else {
  454. set_error("");
  455. }
  456. if (warnings.size() > 0 || last_compile_result != OK) {
  457. warnings_panel->clear();
  458. }
  459. warnings.clear();
  460. for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
  461. warnings.push_back(E->get());
  462. }
  463. if (warnings.size() > 0 && last_compile_result == OK) {
  464. warnings.sort_custom<WarningsComparator>();
  465. _update_warning_panel();
  466. } else {
  467. set_warning_count(0);
  468. }
  469. }
  470. emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts
  471. }
  472. void ShaderTextEditor::_update_warning_panel() {
  473. int warning_count = 0;
  474. warnings_panel->push_table(2);
  475. for (int i = 0; i < warnings.size(); i++) {
  476. ShaderWarning &w = warnings[i];
  477. if (warning_count == 0) {
  478. if (saved_treat_warning_as_errors) {
  479. String error_text = "error(" + itos(w.get_line()) + "): " + w.get_message() + " " + TTR("Warnings should be fixed to prevent errors.");
  480. set_error_pos(w.get_line() - 1, 0);
  481. set_error(error_text);
  482. get_text_editor()->set_line_background_color(w.get_line() - 1, marked_line_color);
  483. }
  484. }
  485. warning_count++;
  486. int line = w.get_line();
  487. // First cell.
  488. warnings_panel->push_cell();
  489. warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
  490. if (line != -1) {
  491. warnings_panel->push_meta(line - 1);
  492. warnings_panel->add_text(TTR("Line") + " " + itos(line));
  493. warnings_panel->add_text(" (" + w.get_name() + "):");
  494. warnings_panel->pop(); // Meta goto.
  495. } else {
  496. warnings_panel->add_text(w.get_name() + ":");
  497. }
  498. warnings_panel->pop(); // Color.
  499. warnings_panel->pop(); // Cell.
  500. // Second cell.
  501. warnings_panel->push_cell();
  502. warnings_panel->add_text(w.get_message());
  503. warnings_panel->pop(); // Cell.
  504. }
  505. warnings_panel->pop(); // Table.
  506. set_warning_count(warning_count);
  507. }
  508. void ShaderTextEditor::_bind_methods() {
  509. ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid")));
  510. }
  511. ShaderTextEditor::ShaderTextEditor() {
  512. syntax_highlighter.instantiate();
  513. get_text_editor()->set_syntax_highlighter(syntax_highlighter);
  514. }
  515. /*** SCRIPT EDITOR ******/
  516. void TextShaderEditor::_menu_option(int p_option) {
  517. switch (p_option) {
  518. case EDIT_UNDO: {
  519. shader_editor->get_text_editor()->undo();
  520. } break;
  521. case EDIT_REDO: {
  522. shader_editor->get_text_editor()->redo();
  523. } break;
  524. case EDIT_CUT: {
  525. shader_editor->get_text_editor()->cut();
  526. } break;
  527. case EDIT_COPY: {
  528. shader_editor->get_text_editor()->copy();
  529. } break;
  530. case EDIT_PASTE: {
  531. shader_editor->get_text_editor()->paste();
  532. } break;
  533. case EDIT_SELECT_ALL: {
  534. shader_editor->get_text_editor()->select_all();
  535. } break;
  536. case EDIT_MOVE_LINE_UP: {
  537. shader_editor->move_lines_up();
  538. } break;
  539. case EDIT_MOVE_LINE_DOWN: {
  540. shader_editor->move_lines_down();
  541. } break;
  542. case EDIT_INDENT: {
  543. if (shader.is_null()) {
  544. return;
  545. }
  546. shader_editor->get_text_editor()->indent_lines();
  547. } break;
  548. case EDIT_UNINDENT: {
  549. if (shader.is_null()) {
  550. return;
  551. }
  552. shader_editor->get_text_editor()->unindent_lines();
  553. } break;
  554. case EDIT_DELETE_LINE: {
  555. shader_editor->delete_lines();
  556. } break;
  557. case EDIT_DUPLICATE_SELECTION: {
  558. shader_editor->duplicate_selection();
  559. } break;
  560. case EDIT_TOGGLE_COMMENT: {
  561. if (shader.is_null()) {
  562. return;
  563. }
  564. shader_editor->toggle_inline_comment("//");
  565. } break;
  566. case EDIT_COMPLETE: {
  567. shader_editor->get_text_editor()->request_code_completion();
  568. } break;
  569. case SEARCH_FIND: {
  570. shader_editor->get_find_replace_bar()->popup_search();
  571. } break;
  572. case SEARCH_FIND_NEXT: {
  573. shader_editor->get_find_replace_bar()->search_next();
  574. } break;
  575. case SEARCH_FIND_PREV: {
  576. shader_editor->get_find_replace_bar()->search_prev();
  577. } break;
  578. case SEARCH_REPLACE: {
  579. shader_editor->get_find_replace_bar()->popup_replace();
  580. } break;
  581. case SEARCH_GOTO_LINE: {
  582. goto_line_dialog->popup_find_line(shader_editor->get_text_editor());
  583. } break;
  584. case BOOKMARK_TOGGLE: {
  585. shader_editor->toggle_bookmark();
  586. } break;
  587. case BOOKMARK_GOTO_NEXT: {
  588. shader_editor->goto_next_bookmark();
  589. } break;
  590. case BOOKMARK_GOTO_PREV: {
  591. shader_editor->goto_prev_bookmark();
  592. } break;
  593. case BOOKMARK_REMOVE_ALL: {
  594. shader_editor->remove_all_bookmarks();
  595. } break;
  596. case HELP_DOCS: {
  597. OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL));
  598. } break;
  599. }
  600. if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
  601. shader_editor->get_text_editor()->call_deferred(SNAME("grab_focus"));
  602. }
  603. }
  604. void TextShaderEditor::_notification(int p_what) {
  605. switch (p_what) {
  606. case NOTIFICATION_ENTER_TREE:
  607. case NOTIFICATION_THEME_CHANGED: {
  608. PopupMenu *popup = help_menu->get_popup();
  609. popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
  610. } break;
  611. case NOTIFICATION_APPLICATION_FOCUS_IN: {
  612. _check_for_external_edit();
  613. } break;
  614. }
  615. }
  616. void TextShaderEditor::_editor_settings_changed() {
  617. shader_editor->update_editor_settings();
  618. shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
  619. shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
  620. shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
  621. }
  622. void TextShaderEditor::_show_warnings_panel(bool p_show) {
  623. warnings_panel->set_visible(p_show);
  624. }
  625. void TextShaderEditor::_warning_clicked(Variant p_line) {
  626. if (p_line.get_type() == Variant::INT) {
  627. shader_editor->get_text_editor()->set_caret_line(p_line.operator int64_t());
  628. }
  629. }
  630. void TextShaderEditor::_bind_methods() {
  631. ClassDB::bind_method("_show_warnings_panel", &TextShaderEditor::_show_warnings_panel);
  632. ClassDB::bind_method("_warning_clicked", &TextShaderEditor::_warning_clicked);
  633. ADD_SIGNAL(MethodInfo("validation_changed"));
  634. }
  635. void TextShaderEditor::ensure_select_current() {
  636. }
  637. void TextShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
  638. shader_editor->goto_line_selection(p_line, p_begin, p_end);
  639. }
  640. void TextShaderEditor::_project_settings_changed() {
  641. _update_warnings(true);
  642. }
  643. void TextShaderEditor::_update_warnings(bool p_validate) {
  644. bool changed = false;
  645. bool warnings_enabled = GLOBAL_GET("debug/shader_language/warnings/enable").booleanize();
  646. if (warnings_enabled != saved_warnings_enabled) {
  647. saved_warnings_enabled = warnings_enabled;
  648. changed = true;
  649. }
  650. bool treat_warning_as_errors = GLOBAL_GET("debug/shader_language/warnings/treat_warnings_as_errors").booleanize();
  651. if (treat_warning_as_errors != saved_treat_warning_as_errors) {
  652. saved_treat_warning_as_errors = treat_warning_as_errors;
  653. changed = true;
  654. }
  655. bool update_flags = false;
  656. for (int i = 0; i < ShaderWarning::WARNING_MAX; i++) {
  657. ShaderWarning::Code code = (ShaderWarning::Code)i;
  658. bool value = GLOBAL_GET("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code(code).to_lower());
  659. if (saved_warnings[code] != value) {
  660. saved_warnings[code] = value;
  661. update_flags = true;
  662. changed = true;
  663. }
  664. }
  665. if (update_flags) {
  666. saved_warning_flags = (uint32_t)ShaderWarning::get_flags_from_codemap(saved_warnings);
  667. }
  668. if (p_validate && changed && shader_editor && shader_editor->get_edited_shader().is_valid()) {
  669. shader_editor->validate_script();
  670. }
  671. }
  672. void TextShaderEditor::_check_for_external_edit() {
  673. bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
  674. if (shader_inc.is_valid()) {
  675. if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) {
  676. if (use_autoreload) {
  677. _reload_shader_include_from_disk();
  678. } else {
  679. disk_changed->call_deferred(SNAME("popup_centered"));
  680. }
  681. }
  682. return;
  683. }
  684. if (shader.is_null() || shader->is_built_in()) {
  685. return;
  686. }
  687. if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
  688. if (use_autoreload) {
  689. _reload_shader_from_disk();
  690. } else {
  691. disk_changed->call_deferred(SNAME("popup_centered"));
  692. }
  693. }
  694. }
  695. void TextShaderEditor::_reload_shader_from_disk() {
  696. Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
  697. ERR_FAIL_COND(!rel_shader.is_valid());
  698. shader_editor->set_block_shader_changed(true);
  699. shader->set_code(rel_shader->get_code());
  700. shader_editor->set_block_shader_changed(false);
  701. shader->set_last_modified_time(rel_shader->get_last_modified_time());
  702. shader_editor->reload_text();
  703. }
  704. void TextShaderEditor::_reload_shader_include_from_disk() {
  705. Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
  706. ERR_FAIL_COND(!rel_shader_include.is_valid());
  707. shader_editor->set_block_shader_changed(true);
  708. shader_inc->set_code(rel_shader_include->get_code());
  709. shader_editor->set_block_shader_changed(false);
  710. shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
  711. shader_editor->reload_text();
  712. }
  713. void TextShaderEditor::_reload() {
  714. if (shader.is_valid()) {
  715. _reload_shader_from_disk();
  716. } else if (shader_inc.is_valid()) {
  717. _reload_shader_include_from_disk();
  718. }
  719. }
  720. void TextShaderEditor::edit(const Ref<Shader> &p_shader) {
  721. if (p_shader.is_null() || !p_shader->is_text_shader()) {
  722. return;
  723. }
  724. if (shader == p_shader) {
  725. return;
  726. }
  727. shader = p_shader;
  728. shader_inc = Ref<ShaderInclude>();
  729. shader_editor->set_edited_shader(shader);
  730. }
  731. void TextShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
  732. if (p_shader_inc.is_null()) {
  733. return;
  734. }
  735. if (shader_inc == p_shader_inc) {
  736. return;
  737. }
  738. shader_inc = p_shader_inc;
  739. shader = Ref<Shader>();
  740. shader_editor->set_edited_shader_include(p_shader_inc);
  741. }
  742. void TextShaderEditor::save_external_data(const String &p_str) {
  743. if (shader.is_null() && shader_inc.is_null()) {
  744. disk_changed->hide();
  745. return;
  746. }
  747. apply_shaders();
  748. Ref<Shader> edited_shader = shader_editor->get_edited_shader();
  749. if (edited_shader.is_valid()) {
  750. ResourceSaver::save(edited_shader);
  751. }
  752. if (shader.is_valid() && shader != edited_shader) {
  753. ResourceSaver::save(shader);
  754. }
  755. Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
  756. if (edited_shader_inc.is_valid()) {
  757. ResourceSaver::save(edited_shader_inc);
  758. }
  759. if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
  760. ResourceSaver::save(shader_inc);
  761. }
  762. shader_editor->get_text_editor()->tag_saved_version();
  763. disk_changed->hide();
  764. }
  765. void TextShaderEditor::validate_script() {
  766. shader_editor->_validate_script();
  767. }
  768. bool TextShaderEditor::is_unsaved() const {
  769. return shader_editor->get_text_editor()->get_saved_version() != shader_editor->get_text_editor()->get_version();
  770. }
  771. void TextShaderEditor::tag_saved_version() {
  772. shader_editor->get_text_editor()->tag_saved_version();
  773. }
  774. void TextShaderEditor::apply_shaders() {
  775. String editor_code = shader_editor->get_text_editor()->get_text();
  776. if (shader.is_valid()) {
  777. String shader_code = shader->get_code();
  778. if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
  779. shader_editor->set_block_shader_changed(true);
  780. shader->set_code(editor_code);
  781. shader_editor->set_block_shader_changed(false);
  782. shader->set_edited(true);
  783. }
  784. }
  785. if (shader_inc.is_valid()) {
  786. String shader_inc_code = shader_inc->get_code();
  787. if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
  788. shader_editor->set_block_shader_changed(true);
  789. shader_inc->set_code(editor_code);
  790. shader_editor->set_block_shader_changed(false);
  791. shader_inc->set_edited(true);
  792. }
  793. }
  794. dependencies_version = shader_editor->get_dependencies_version();
  795. }
  796. void TextShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
  797. Ref<InputEventMouseButton> mb = ev;
  798. if (mb.is_valid()) {
  799. if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
  800. CodeEdit *tx = shader_editor->get_text_editor();
  801. Point2i pos = tx->get_line_column_at_pos(mb->get_global_position() - tx->get_global_position());
  802. int row = pos.y;
  803. int col = pos.x;
  804. tx->set_move_caret_on_right_click_enabled(EDITOR_GET("text_editor/behavior/navigation/move_caret_on_right_click"));
  805. if (tx->is_move_caret_on_right_click_enabled()) {
  806. tx->remove_secondary_carets();
  807. if (tx->has_selection()) {
  808. int from_line = tx->get_selection_from_line();
  809. int to_line = tx->get_selection_to_line();
  810. int from_column = tx->get_selection_from_column();
  811. int to_column = tx->get_selection_to_column();
  812. if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
  813. // Right click is outside the selected text
  814. tx->deselect();
  815. }
  816. }
  817. if (!tx->has_selection()) {
  818. tx->set_caret_line(row, true, false);
  819. tx->set_caret_column(col);
  820. }
  821. }
  822. _make_context_menu(tx->has_selection(), get_local_mouse_position());
  823. }
  824. }
  825. Ref<InputEventKey> k = ev;
  826. if (k.is_valid() && k->is_pressed() && k->is_action("ui_menu", true)) {
  827. CodeEdit *tx = shader_editor->get_text_editor();
  828. tx->adjust_viewport_to_caret();
  829. _make_context_menu(tx->has_selection(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->get_caret_draw_pos()));
  830. context_menu->grab_focus();
  831. }
  832. }
  833. void TextShaderEditor::_update_bookmark_list() {
  834. bookmarks_menu->clear();
  835. bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
  836. bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/remove_all_bookmarks"), BOOKMARK_REMOVE_ALL);
  837. bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
  838. bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
  839. PackedInt32Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
  840. if (bookmark_list.size() == 0) {
  841. return;
  842. }
  843. bookmarks_menu->add_separator();
  844. for (int i = 0; i < bookmark_list.size(); i++) {
  845. String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
  846. // Limit the size of the line if too big.
  847. if (line.length() > 50) {
  848. line = line.substr(0, 50);
  849. }
  850. bookmarks_menu->add_item(String::num((int)bookmark_list[i] + 1) + " - \"" + line + "\"");
  851. bookmarks_menu->set_item_metadata(-1, bookmark_list[i]);
  852. }
  853. }
  854. void TextShaderEditor::_bookmark_item_pressed(int p_idx) {
  855. if (p_idx < 4) { // Any item before the separator.
  856. _menu_option(bookmarks_menu->get_item_id(p_idx));
  857. } else {
  858. shader_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
  859. }
  860. }
  861. void TextShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
  862. context_menu->clear();
  863. if (p_selection) {
  864. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
  865. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
  866. }
  867. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
  868. context_menu->add_separator();
  869. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
  870. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
  871. context_menu->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
  872. context_menu->add_separator();
  873. context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
  874. context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
  875. context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
  876. context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
  877. context_menu->set_position(get_screen_position() + p_position);
  878. context_menu->reset_size();
  879. context_menu->popup();
  880. }
  881. TextShaderEditor::TextShaderEditor() {
  882. GLOBAL_DEF("debug/shader_language/warnings/enable", true);
  883. GLOBAL_DEF("debug/shader_language/warnings/treat_warnings_as_errors", false);
  884. for (int i = 0; i < (int)ShaderWarning::WARNING_MAX; i++) {
  885. GLOBAL_DEF("debug/shader_language/warnings/" + ShaderWarning::get_name_from_code((ShaderWarning::Code)i).to_lower(), true);
  886. }
  887. _update_warnings(false);
  888. shader_editor = memnew(ShaderTextEditor);
  889. shader_editor->connect("script_validated", callable_mp(this, &TextShaderEditor::_script_validated));
  890. shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
  891. shader_editor->add_theme_constant_override("separation", 0);
  892. shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  893. shader_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel));
  894. shader_editor->connect("script_changed", callable_mp(this, &TextShaderEditor::apply_shaders));
  895. EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_editor_settings_changed));
  896. ProjectSettingsEditor::get_singleton()->connect("confirmed", callable_mp(this, &TextShaderEditor::_project_settings_changed));
  897. shader_editor->get_text_editor()->set_code_hint_draw_below(EDITOR_GET("text_editor/completion/put_callhint_tooltip_below_current_line"));
  898. shader_editor->get_text_editor()->set_symbol_lookup_on_click_enabled(true);
  899. shader_editor->get_text_editor()->set_context_menu_enabled(false);
  900. shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextShaderEditor::_text_edit_gui_input));
  901. shader_editor->update_editor_settings();
  902. context_menu = memnew(PopupMenu);
  903. add_child(context_menu);
  904. context_menu->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
  905. VBoxContainer *main_container = memnew(VBoxContainer);
  906. HBoxContainer *hbc = memnew(HBoxContainer);
  907. edit_menu = memnew(MenuButton);
  908. edit_menu->set_shortcut_context(this);
  909. edit_menu->set_text(TTR("Edit"));
  910. edit_menu->set_switch_on_hover(true);
  911. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
  912. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
  913. edit_menu->get_popup()->add_separator();
  914. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
  915. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
  916. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE);
  917. edit_menu->get_popup()->add_separator();
  918. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_select_all"), EDIT_SELECT_ALL);
  919. edit_menu->get_popup()->add_separator();
  920. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_up"), EDIT_MOVE_LINE_UP);
  921. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/move_down"), EDIT_MOVE_LINE_DOWN);
  922. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent"), EDIT_INDENT);
  923. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/unindent"), EDIT_UNINDENT);
  924. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/delete_line"), EDIT_DELETE_LINE);
  925. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment"), EDIT_TOGGLE_COMMENT);
  926. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/duplicate_selection"), EDIT_DUPLICATE_SELECTION);
  927. edit_menu->get_popup()->add_separator();
  928. edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_text_completion_query"), EDIT_COMPLETE);
  929. edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
  930. search_menu = memnew(MenuButton);
  931. search_menu->set_shortcut_context(this);
  932. search_menu->set_text(TTR("Search"));
  933. search_menu->set_switch_on_hover(true);
  934. search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
  935. search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
  936. search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
  937. search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
  938. search_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
  939. MenuButton *goto_menu = memnew(MenuButton);
  940. goto_menu->set_shortcut_context(this);
  941. goto_menu->set_text(TTR("Go To"));
  942. goto_menu->set_switch_on_hover(true);
  943. goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
  944. goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
  945. goto_menu->get_popup()->add_separator();
  946. bookmarks_menu = memnew(PopupMenu);
  947. bookmarks_menu->set_name("Bookmarks");
  948. goto_menu->get_popup()->add_child(bookmarks_menu);
  949. goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
  950. _update_bookmark_list();
  951. bookmarks_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_update_bookmark_list));
  952. bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed));
  953. help_menu = memnew(MenuButton);
  954. help_menu->set_text(TTR("Help"));
  955. help_menu->set_switch_on_hover(true);
  956. help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS);
  957. help_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextShaderEditor::_menu_option));
  958. add_child(main_container);
  959. main_container->add_child(hbc);
  960. hbc->add_child(search_menu);
  961. hbc->add_child(edit_menu);
  962. hbc->add_child(goto_menu);
  963. hbc->add_child(help_menu);
  964. hbc->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("ScriptEditorPanel"), SNAME("EditorStyles")));
  965. VSplitContainer *editor_box = memnew(VSplitContainer);
  966. main_container->add_child(editor_box);
  967. editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  968. editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
  969. editor_box->add_child(shader_editor);
  970. FindReplaceBar *bar = memnew(FindReplaceBar);
  971. main_container->add_child(bar);
  972. bar->hide();
  973. shader_editor->set_find_replace_bar(bar);
  974. warnings_panel = memnew(RichTextLabel);
  975. warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
  976. warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
  977. warnings_panel->set_meta_underline(true);
  978. warnings_panel->set_selection_enabled(true);
  979. warnings_panel->set_focus_mode(FOCUS_CLICK);
  980. warnings_panel->hide();
  981. warnings_panel->connect("meta_clicked", callable_mp(this, &TextShaderEditor::_warning_clicked));
  982. editor_box->add_child(warnings_panel);
  983. shader_editor->set_warnings_panel(warnings_panel);
  984. goto_line_dialog = memnew(GotoLineDialog);
  985. add_child(goto_line_dialog);
  986. disk_changed = memnew(ConfirmationDialog);
  987. VBoxContainer *vbc = memnew(VBoxContainer);
  988. disk_changed->add_child(vbc);
  989. Label *dl = memnew(Label);
  990. dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?"));
  991. vbc->add_child(dl);
  992. disk_changed->connect("confirmed", callable_mp(this, &TextShaderEditor::_reload));
  993. disk_changed->set_ok_button_text(TTR("Reload"));
  994. disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
  995. disk_changed->connect("custom_action", callable_mp(this, &TextShaderEditor::save_external_data));
  996. add_child(disk_changed);
  997. _editor_settings_changed();
  998. }