project_settings_editor.cpp 27 KB

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  1. /*************************************************************************/
  2. /* project_settings_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "project_settings_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "editor/editor_log.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_scale.h"
  35. #include "editor/editor_settings.h"
  36. #include "editor/editor_undo_redo_manager.h"
  37. #include "scene/gui/check_button.h"
  38. #include "servers/movie_writer/movie_writer.h"
  39. ProjectSettingsEditor *ProjectSettingsEditor::singleton = nullptr;
  40. void ProjectSettingsEditor::connect_filesystem_dock_signals(FileSystemDock *p_fs_dock) {
  41. localization_editor->connect_filesystem_dock_signals(p_fs_dock);
  42. }
  43. void ProjectSettingsEditor::popup_project_settings() {
  44. // Restore valid window bounds or pop up at default size.
  45. Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
  46. if (saved_size != Rect2()) {
  47. popup(saved_size);
  48. } else {
  49. popup_centered_clamped(Size2(900, 700) * EDSCALE, 0.8);
  50. }
  51. _add_feature_overrides();
  52. general_settings_inspector->update_category_list();
  53. set_process_shortcut_input(true);
  54. localization_editor->update_translations();
  55. autoload_settings->update_autoload();
  56. plugin_settings->update_plugins();
  57. import_defaults_editor->clear();
  58. }
  59. void ProjectSettingsEditor::queue_save() {
  60. EditorNode::get_singleton()->notify_settings_changed();
  61. timer->start();
  62. }
  63. void ProjectSettingsEditor::set_plugins_page() {
  64. tab_container->set_current_tab(tab_container->get_tab_idx_from_control(plugin_settings));
  65. }
  66. void ProjectSettingsEditor::set_general_page(const String &p_category) {
  67. tab_container->set_current_tab(tab_container->get_tab_idx_from_control(general_editor));
  68. general_settings_inspector->set_current_section(p_category);
  69. }
  70. void ProjectSettingsEditor::update_plugins() {
  71. plugin_settings->update_plugins();
  72. }
  73. void ProjectSettingsEditor::_setting_edited(const String &p_name) {
  74. queue_save();
  75. }
  76. void ProjectSettingsEditor::_update_advanced(bool p_is_advanced) {
  77. custom_properties->set_visible(p_is_advanced);
  78. }
  79. void ProjectSettingsEditor::_advanced_toggled(bool p_button_pressed) {
  80. EditorSettings::get_singleton()->set_project_metadata("project_settings", "advanced_mode", p_button_pressed);
  81. _update_advanced(p_button_pressed);
  82. general_settings_inspector->set_restrict_to_basic_settings(!p_button_pressed);
  83. }
  84. void ProjectSettingsEditor::_setting_selected(const String &p_path) {
  85. if (p_path.is_empty()) {
  86. return;
  87. }
  88. property_box->set_text(general_settings_inspector->get_current_section() + "/" + p_path);
  89. _update_property_box(); // set_text doesn't trigger text_changed
  90. }
  91. void ProjectSettingsEditor::_add_setting() {
  92. String setting = _get_setting_name();
  93. // Initialize the property with the default value for the given type.
  94. Callable::CallError ce;
  95. Variant value;
  96. Variant::construct(Variant::Type(type_box->get_selected_id()), value, nullptr, 0, ce);
  97. undo_redo->create_action(TTR("Add Project Setting"));
  98. undo_redo->add_do_property(ps, setting, value);
  99. undo_redo->add_undo_property(ps, setting, ps->has_setting(setting) ? ps->get(setting) : Variant());
  100. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  101. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  102. undo_redo->add_do_method(this, "queue_save");
  103. undo_redo->add_undo_method(this, "queue_save");
  104. undo_redo->commit_action();
  105. general_settings_inspector->set_current_section(setting.get_slice("/", 1));
  106. add_button->release_focus();
  107. }
  108. void ProjectSettingsEditor::_delete_setting() {
  109. String setting = _get_setting_name();
  110. Variant value = ps->get(setting);
  111. int order = ps->get_order(setting);
  112. undo_redo->create_action(TTR("Delete Item"));
  113. undo_redo->add_do_method(ps, "clear", setting);
  114. undo_redo->add_undo_method(ps, "set", setting, value);
  115. undo_redo->add_undo_method(ps, "set_order", setting, order);
  116. undo_redo->add_do_method(general_settings_inspector, "update_category_list");
  117. undo_redo->add_undo_method(general_settings_inspector, "update_category_list");
  118. undo_redo->add_do_method(this, "queue_save");
  119. undo_redo->add_undo_method(this, "queue_save");
  120. undo_redo->commit_action();
  121. property_box->clear();
  122. del_button->release_focus();
  123. }
  124. void ProjectSettingsEditor::_property_box_changed(const String &p_text) {
  125. _update_property_box();
  126. }
  127. void ProjectSettingsEditor::_feature_selected(int p_index) {
  128. Vector<String> t = property_box->get_text().strip_edges().split(".", true, 1);
  129. const String feature = p_index ? "." + feature_box->get_item_text(p_index) : "";
  130. property_box->set_text(t[0] + feature);
  131. _update_property_box();
  132. }
  133. void ProjectSettingsEditor::_update_property_box() {
  134. const String setting = _get_setting_name();
  135. const Vector<String> t = setting.split(".", true, 1);
  136. const String name = t[0];
  137. const String feature = (t.size() == 2) ? t[1] : "";
  138. bool feature_invalid = (t.size() == 2) && (t[1].is_empty());
  139. add_button->set_disabled(true);
  140. del_button->set_disabled(true);
  141. if (!feature.is_empty()) {
  142. feature_invalid = true;
  143. for (int i = 1; i < feature_box->get_item_count(); i++) {
  144. if (feature == feature_box->get_item_text(i)) {
  145. feature_invalid = false;
  146. feature_box->select(i);
  147. break;
  148. }
  149. }
  150. }
  151. if (feature.is_empty() || feature_invalid) {
  152. feature_box->select(0);
  153. }
  154. if (property_box->get_text().is_empty()) {
  155. return;
  156. }
  157. if (ps->has_setting(setting)) {
  158. del_button->set_disabled(ps->is_builtin_setting(setting));
  159. _select_type(ps->get_setting(setting).get_type());
  160. } else {
  161. if (ps->has_setting(name)) {
  162. _select_type(ps->get_setting(name).get_type());
  163. } else {
  164. type_box->select(0);
  165. }
  166. if (feature_invalid) {
  167. return;
  168. }
  169. const Vector<String> names = name.split("/");
  170. for (int i = 0; i < names.size(); i++) {
  171. if (!names[i].is_valid_identifier()) {
  172. return;
  173. }
  174. }
  175. add_button->set_disabled(false);
  176. }
  177. }
  178. void ProjectSettingsEditor::_select_type(Variant::Type p_type) {
  179. type_box->select(type_box->get_item_index(p_type));
  180. }
  181. void ProjectSettingsEditor::shortcut_input(const Ref<InputEvent> &p_event) {
  182. ERR_FAIL_COND(p_event.is_null());
  183. const Ref<InputEventKey> k = p_event;
  184. if (k.is_valid() && k->is_pressed()) {
  185. bool handled = false;
  186. if (ED_IS_SHORTCUT("ui_undo", p_event)) {
  187. String action = undo_redo->get_current_action_name();
  188. if (!action.is_empty()) {
  189. EditorNode::get_log()->add_message("Undo: " + action, EditorLog::MSG_TYPE_EDITOR);
  190. }
  191. undo_redo->undo();
  192. handled = true;
  193. }
  194. if (ED_IS_SHORTCUT("ui_redo", p_event)) {
  195. undo_redo->redo();
  196. String action = undo_redo->get_current_action_name();
  197. if (!action.is_empty()) {
  198. EditorNode::get_log()->add_message("Redo: " + action, EditorLog::MSG_TYPE_EDITOR);
  199. }
  200. handled = true;
  201. }
  202. if (k->is_match(InputEventKey::create_reference(KeyModifierMask::CMD_OR_CTRL | Key::F))) {
  203. search_box->grab_focus();
  204. search_box->select_all();
  205. handled = true;
  206. }
  207. if (handled) {
  208. set_input_as_handled();
  209. }
  210. }
  211. }
  212. String ProjectSettingsEditor::_get_setting_name() const {
  213. String name = property_box->get_text().strip_edges();
  214. if (!name.contains("/")) {
  215. name = "global/" + name;
  216. }
  217. return name;
  218. }
  219. void ProjectSettingsEditor::_add_feature_overrides() {
  220. HashSet<String> presets;
  221. presets.insert("bptc");
  222. presets.insert("s3tc");
  223. presets.insert("etc");
  224. presets.insert("etc2");
  225. presets.insert("debug");
  226. presets.insert("release");
  227. presets.insert("editor");
  228. presets.insert("standalone");
  229. presets.insert("32");
  230. presets.insert("64");
  231. presets.insert("movie");
  232. EditorExport *ee = EditorExport::get_singleton();
  233. for (int i = 0; i < ee->get_export_platform_count(); i++) {
  234. List<String> p;
  235. ee->get_export_platform(i)->get_platform_features(&p);
  236. for (const String &E : p) {
  237. presets.insert(E);
  238. }
  239. }
  240. for (int i = 0; i < ee->get_export_preset_count(); i++) {
  241. List<String> p;
  242. ee->get_export_preset(i)->get_platform()->get_preset_features(ee->get_export_preset(i), &p);
  243. for (const String &E : p) {
  244. presets.insert(E);
  245. }
  246. String custom = ee->get_export_preset(i)->get_custom_features();
  247. Vector<String> custom_list = custom.split(",");
  248. for (int j = 0; j < custom_list.size(); j++) {
  249. String f = custom_list[j].strip_edges();
  250. if (!f.is_empty()) {
  251. presets.insert(f);
  252. }
  253. }
  254. }
  255. feature_box->clear();
  256. feature_box->add_item(TTR("(All)"), 0); // So it is always on top.
  257. int id = 1;
  258. for (const String &E : presets) {
  259. feature_box->add_item(E, id++);
  260. }
  261. }
  262. void ProjectSettingsEditor::_editor_restart() {
  263. ProjectSettings::get_singleton()->save();
  264. EditorNode::get_singleton()->save_all_scenes();
  265. EditorNode::get_singleton()->restart_editor();
  266. }
  267. void ProjectSettingsEditor::_editor_restart_request() {
  268. restart_container->show();
  269. }
  270. void ProjectSettingsEditor::_editor_restart_close() {
  271. restart_container->hide();
  272. }
  273. void ProjectSettingsEditor::_action_added(const String &p_name) {
  274. String name = "input/" + p_name;
  275. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(name),
  276. "An action with this name already exists.");
  277. Dictionary action;
  278. action["events"] = Array();
  279. action["deadzone"] = 0.5f;
  280. undo_redo->create_action(TTR("Add Input Action"));
  281. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, action);
  282. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", name);
  283. undo_redo->add_do_method(this, "_update_action_map_editor");
  284. undo_redo->add_undo_method(this, "_update_action_map_editor");
  285. undo_redo->add_do_method(this, "queue_save");
  286. undo_redo->add_undo_method(this, "queue_save");
  287. undo_redo->commit_action();
  288. }
  289. void ProjectSettingsEditor::_action_edited(const String &p_name, const Dictionary &p_action) {
  290. const String property_name = "input/" + p_name;
  291. Dictionary old_val = GLOBAL_GET(property_name);
  292. if (old_val["deadzone"] != p_action["deadzone"]) {
  293. // Deadzone Changed
  294. undo_redo->create_action(TTR("Change Action deadzone"));
  295. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  296. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  297. } else {
  298. // Events changed
  299. int act_event_count = ((Array)p_action["events"]).size();
  300. int old_event_count = ((Array)old_val["events"]).size();
  301. if (act_event_count == old_event_count) {
  302. undo_redo->create_action(TTR("Edit Input Action Event"));
  303. } else if (act_event_count > old_event_count) {
  304. undo_redo->create_action(TTR("Add Input Action Event"));
  305. } else {
  306. undo_redo->create_action(TTR("Remove Input Action Event"));
  307. }
  308. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", property_name, p_action);
  309. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  310. }
  311. undo_redo->add_do_method(this, "_update_action_map_editor");
  312. undo_redo->add_undo_method(this, "_update_action_map_editor");
  313. undo_redo->add_do_method(this, "queue_save");
  314. undo_redo->add_undo_method(this, "queue_save");
  315. undo_redo->commit_action();
  316. }
  317. void ProjectSettingsEditor::_action_removed(const String &p_name) {
  318. const String property_name = "input/" + p_name;
  319. Dictionary old_val = GLOBAL_GET(property_name);
  320. int order = ProjectSettings::get_singleton()->get_order(property_name);
  321. undo_redo->create_action(TTR("Erase Input Action"));
  322. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", property_name);
  323. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", property_name, old_val);
  324. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", property_name, order);
  325. undo_redo->add_do_method(this, "_update_action_map_editor");
  326. undo_redo->add_undo_method(this, "_update_action_map_editor");
  327. undo_redo->add_do_method(this, "queue_save");
  328. undo_redo->add_undo_method(this, "queue_save");
  329. undo_redo->commit_action();
  330. }
  331. void ProjectSettingsEditor::_action_renamed(const String &p_old_name, const String &p_new_name) {
  332. const String old_property_name = "input/" + p_old_name;
  333. const String new_property_name = "input/" + p_new_name;
  334. ERR_FAIL_COND_MSG(ProjectSettings::get_singleton()->has_setting(new_property_name),
  335. "An action with this name already exists.");
  336. int order = ProjectSettings::get_singleton()->get_order(old_property_name);
  337. Dictionary action = GLOBAL_GET(old_property_name);
  338. undo_redo->create_action(TTR("Rename Input Action Event"));
  339. // Do: clear old, set new
  340. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", old_property_name);
  341. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", new_property_name, action);
  342. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set_order", new_property_name, order);
  343. // Undo: clear new, set old
  344. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", new_property_name);
  345. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", old_property_name, action);
  346. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", old_property_name, order);
  347. undo_redo->add_do_method(this, "_update_action_map_editor");
  348. undo_redo->add_undo_method(this, "_update_action_map_editor");
  349. undo_redo->add_do_method(this, "queue_save");
  350. undo_redo->add_undo_method(this, "queue_save");
  351. undo_redo->commit_action();
  352. }
  353. void ProjectSettingsEditor::_action_reordered(const String &p_action_name, const String &p_relative_to, bool p_before) {
  354. const String action_name = "input/" + p_action_name;
  355. const String target_name = "input/" + p_relative_to;
  356. // It is much easier to rebuild the custom "input" properties rather than messing around with the "order" values of them.
  357. Variant action_value = ps->get(action_name);
  358. Variant target_value = ps->get(target_name);
  359. List<PropertyInfo> props;
  360. HashMap<String, Variant> action_values;
  361. ProjectSettings::get_singleton()->get_property_list(&props);
  362. undo_redo->create_action(TTR("Update Input Action Order"));
  363. for (const PropertyInfo &prop : props) {
  364. // Skip builtins and non-inputs
  365. if (ProjectSettings::get_singleton()->is_builtin_setting(prop.name) || !prop.name.begins_with("input/")) {
  366. continue;
  367. }
  368. action_values.insert(prop.name, ps->get(prop.name));
  369. undo_redo->add_do_method(ProjectSettings::get_singleton(), "clear", prop.name);
  370. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "clear", prop.name);
  371. }
  372. for (const KeyValue<String, Variant> &E : action_values) {
  373. String name = E.key;
  374. const Variant &value = E.value;
  375. if (name == target_name) {
  376. if (p_before) {
  377. // Insert before target
  378. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  379. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  380. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  381. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  382. } else {
  383. // Insert after target
  384. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  385. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  386. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", action_name, action_value);
  387. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", target_name, target_value);
  388. }
  389. } else if (name != action_name) {
  390. undo_redo->add_do_method(ProjectSettings::get_singleton(), "set", name, value);
  391. undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set", name, value);
  392. }
  393. }
  394. undo_redo->add_do_method(this, "_update_action_map_editor");
  395. undo_redo->add_undo_method(this, "_update_action_map_editor");
  396. undo_redo->add_do_method(this, "queue_save");
  397. undo_redo->add_undo_method(this, "queue_save");
  398. undo_redo->commit_action();
  399. }
  400. void ProjectSettingsEditor::_update_action_map_editor() {
  401. Vector<ActionMapEditor::ActionInfo> actions;
  402. List<PropertyInfo> props;
  403. ProjectSettings::get_singleton()->get_property_list(&props);
  404. const Ref<Texture2D> builtin_icon = get_theme_icon(SNAME("PinPressed"), SNAME("EditorIcons"));
  405. for (const PropertyInfo &E : props) {
  406. const String property_name = E.name;
  407. if (!property_name.begins_with("input/")) {
  408. continue;
  409. }
  410. // Strip the "input/" from the left.
  411. String display_name = property_name.substr(String("input/").size() - 1);
  412. Dictionary action = GLOBAL_GET(property_name);
  413. ActionMapEditor::ActionInfo action_info;
  414. action_info.action = action;
  415. action_info.editable = true;
  416. action_info.name = display_name;
  417. const bool is_builtin_input = ProjectSettings::get_singleton()->get_input_presets().find(property_name) != nullptr;
  418. if (is_builtin_input) {
  419. action_info.editable = false;
  420. action_info.icon = builtin_icon;
  421. }
  422. actions.push_back(action_info);
  423. }
  424. action_map_editor->update_action_list(actions);
  425. }
  426. void ProjectSettingsEditor::_update_theme() {
  427. search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
  428. restart_close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
  429. restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
  430. restart_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
  431. restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
  432. type_box->clear();
  433. for (int i = 0; i < Variant::VARIANT_MAX; i++) {
  434. if (i == Variant::NIL || i == Variant::OBJECT || i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
  435. // These types can't be serialized properly, so skip them.
  436. continue;
  437. }
  438. String type = Variant::get_type_name(Variant::Type(i));
  439. type_box->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
  440. }
  441. }
  442. void ProjectSettingsEditor::_notification(int p_what) {
  443. switch (p_what) {
  444. case NOTIFICATION_VISIBILITY_CHANGED: {
  445. if (!is_visible()) {
  446. EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", Rect2(get_position(), get_size()));
  447. }
  448. } break;
  449. case NOTIFICATION_ENTER_TREE: {
  450. general_settings_inspector->edit(ps);
  451. _update_action_map_editor();
  452. _update_theme();
  453. } break;
  454. case NOTIFICATION_THEME_CHANGED: {
  455. _update_theme();
  456. } break;
  457. }
  458. }
  459. void ProjectSettingsEditor::_bind_methods() {
  460. ClassDB::bind_method(D_METHOD("queue_save"), &ProjectSettingsEditor::queue_save);
  461. ClassDB::bind_method(D_METHOD("_update_action_map_editor"), &ProjectSettingsEditor::_update_action_map_editor);
  462. }
  463. ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
  464. singleton = this;
  465. set_title(TTR("Project Settings (project.godot)"));
  466. ps = ProjectSettings::get_singleton();
  467. undo_redo = p_data->get_undo_redo();
  468. data = p_data;
  469. tab_container = memnew(TabContainer);
  470. tab_container->set_use_hidden_tabs_for_min_size(true);
  471. tab_container->set_theme_type_variation("TabContainerOdd");
  472. add_child(tab_container);
  473. general_editor = memnew(VBoxContainer);
  474. general_editor->set_name(TTR("General"));
  475. general_editor->set_alignment(BoxContainer::ALIGNMENT_BEGIN);
  476. general_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  477. tab_container->add_child(general_editor);
  478. HBoxContainer *search_bar = memnew(HBoxContainer);
  479. general_editor->add_child(search_bar);
  480. search_box = memnew(LineEdit);
  481. search_box->set_placeholder(TTR("Filter Settings"));
  482. search_box->set_clear_button_enabled(true);
  483. search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  484. search_bar->add_child(search_box);
  485. advanced = memnew(CheckButton);
  486. advanced->set_text(TTR("Advanced Settings"));
  487. advanced->connect("toggled", callable_mp(this, &ProjectSettingsEditor::_advanced_toggled));
  488. search_bar->add_child(advanced);
  489. custom_properties = memnew(HBoxContainer);
  490. general_editor->add_child(custom_properties);
  491. property_box = memnew(LineEdit);
  492. property_box->set_placeholder(TTR("Select a Setting or Type its Name"));
  493. property_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  494. property_box->connect("text_changed", callable_mp(this, &ProjectSettingsEditor::_property_box_changed));
  495. custom_properties->add_child(property_box);
  496. feature_box = memnew(OptionButton);
  497. feature_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  498. feature_box->connect("item_selected", callable_mp(this, &ProjectSettingsEditor::_feature_selected));
  499. custom_properties->add_child(feature_box);
  500. type_box = memnew(OptionButton);
  501. type_box->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
  502. custom_properties->add_child(type_box);
  503. add_button = memnew(Button);
  504. add_button->set_text(TTR("Add"));
  505. add_button->set_disabled(true);
  506. add_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_add_setting));
  507. custom_properties->add_child(add_button);
  508. del_button = memnew(Button);
  509. del_button->set_text(TTR("Delete"));
  510. del_button->set_disabled(true);
  511. del_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_delete_setting));
  512. custom_properties->add_child(del_button);
  513. general_settings_inspector = memnew(SectionedInspector);
  514. general_settings_inspector->get_inspector()->set_undo_redo(EditorNode::get_undo_redo());
  515. general_settings_inspector->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  516. general_settings_inspector->register_search_box(search_box);
  517. general_settings_inspector->get_inspector()->set_use_filter(true);
  518. general_settings_inspector->get_inspector()->connect("property_selected", callable_mp(this, &ProjectSettingsEditor::_setting_selected));
  519. general_settings_inspector->get_inspector()->connect("property_edited", callable_mp(this, &ProjectSettingsEditor::_setting_edited));
  520. general_settings_inspector->get_inspector()->connect("restart_requested", callable_mp(this, &ProjectSettingsEditor::_editor_restart_request));
  521. general_editor->add_child(general_settings_inspector);
  522. restart_container = memnew(PanelContainer);
  523. general_editor->add_child(restart_container);
  524. HBoxContainer *restart_hb = memnew(HBoxContainer);
  525. restart_container->hide();
  526. restart_container->add_child(restart_hb);
  527. restart_icon = memnew(TextureRect);
  528. restart_icon->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
  529. restart_hb->add_child(restart_icon);
  530. restart_label = memnew(Label);
  531. restart_label->set_text(TTR("Changed settings will be applied to the editor after restarting."));
  532. restart_hb->add_child(restart_label);
  533. restart_hb->add_spacer();
  534. Button *restart_button = memnew(Button);
  535. restart_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart));
  536. restart_hb->add_child(restart_button);
  537. restart_button->set_text(TTR("Save & Restart"));
  538. restart_close_button = memnew(Button);
  539. restart_close_button->set_flat(true);
  540. restart_close_button->connect("pressed", callable_mp(this, &ProjectSettingsEditor::_editor_restart_close));
  541. restart_hb->add_child(restart_close_button);
  542. action_map_editor = memnew(ActionMapEditor);
  543. action_map_editor->set_name(TTR("Input Map"));
  544. action_map_editor->connect("action_added", callable_mp(this, &ProjectSettingsEditor::_action_added));
  545. action_map_editor->connect("action_edited", callable_mp(this, &ProjectSettingsEditor::_action_edited));
  546. action_map_editor->connect("action_removed", callable_mp(this, &ProjectSettingsEditor::_action_removed));
  547. action_map_editor->connect("action_renamed", callable_mp(this, &ProjectSettingsEditor::_action_renamed));
  548. action_map_editor->connect("action_reordered", callable_mp(this, &ProjectSettingsEditor::_action_reordered));
  549. tab_container->add_child(action_map_editor);
  550. localization_editor = memnew(LocalizationEditor);
  551. localization_editor->set_name(TTR("Localization"));
  552. localization_editor->connect("localization_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  553. tab_container->add_child(localization_editor);
  554. autoload_settings = memnew(EditorAutoloadSettings);
  555. autoload_settings->set_name(TTR("Autoload"));
  556. autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  557. tab_container->add_child(autoload_settings);
  558. shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
  559. shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
  560. shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  561. tab_container->add_child(shaders_global_shader_uniforms_editor);
  562. plugin_settings = memnew(EditorPluginSettings);
  563. plugin_settings->set_name(TTR("Plugins"));
  564. tab_container->add_child(plugin_settings);
  565. timer = memnew(Timer);
  566. timer->set_wait_time(1.5);
  567. timer->connect("timeout", callable_mp(ps, &ProjectSettings::save));
  568. timer->set_one_shot(true);
  569. add_child(timer);
  570. set_ok_button_text(TTR("Close"));
  571. set_hide_on_ok(true);
  572. bool use_advanced = EditorSettings::get_singleton()->get_project_metadata("project_settings", "advanced_mode", false);
  573. if (use_advanced) {
  574. advanced->set_pressed(true);
  575. }
  576. _update_advanced(use_advanced);
  577. general_settings_inspector->set_restrict_to_basic_settings(!use_advanced);
  578. import_defaults_editor = memnew(ImportDefaultsEditor);
  579. import_defaults_editor->set_name(TTR("Import Defaults"));
  580. tab_container->add_child(import_defaults_editor);
  581. import_defaults_editor->connect("project_settings_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
  582. MovieWriter::set_extensions_hint(); // ensure extensions are properly displayed.
  583. }