shader_globals_editor.cpp 15 KB

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  1. /*************************************************************************/
  2. /* shader_globals_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "shader_globals_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_undo_redo_manager.h"
  34. #include "servers/rendering/shader_language.h"
  35. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  36. "bool",
  37. "bvec2",
  38. "bvec3",
  39. "bvec4",
  40. "int",
  41. "ivec2",
  42. "ivec3",
  43. "ivec4",
  44. "rect2i",
  45. "uint",
  46. "uvec2",
  47. "uvec3",
  48. "uvec4",
  49. "float",
  50. "vec2",
  51. "vec3",
  52. "vec4",
  53. "color",
  54. "rect2",
  55. "mat2",
  56. "mat3",
  57. "mat4",
  58. "transform_2d",
  59. "transform",
  60. "sampler2D",
  61. "sampler2DArray",
  62. "sampler3D",
  63. "samplerCube",
  64. };
  65. class ShaderGlobalsEditorInterface : public Object {
  66. GDCLASS(ShaderGlobalsEditorInterface, Object)
  67. void _var_changed() {
  68. emit_signal(SNAME("var_changed"));
  69. }
  70. protected:
  71. static void _bind_methods() {
  72. ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed);
  73. ADD_SIGNAL(MethodInfo("var_changed"));
  74. }
  75. bool _set(const StringName &p_name, const Variant &p_value) {
  76. Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name);
  77. if (existing.get_type() == Variant::NIL) {
  78. return false;
  79. }
  80. Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo();
  81. undo_redo->create_action(TTR("Set Shader Global Variable"));
  82. undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value);
  83. undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, existing);
  84. RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name);
  85. Dictionary gv;
  86. gv["type"] = global_var_type_names[type];
  87. if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  88. Ref<Resource> res = p_value;
  89. if (res.is_valid()) {
  90. gv["value"] = res->get_path();
  91. } else {
  92. gv["value"] = "";
  93. }
  94. } else {
  95. gv["value"] = p_value;
  96. }
  97. String path = "shader_globals/" + String(p_name);
  98. undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv);
  99. undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, GLOBAL_GET(path));
  100. undo_redo->add_do_method(this, "_var_changed");
  101. undo_redo->add_undo_method(this, "_var_changed");
  102. block_update = true;
  103. undo_redo->commit_action();
  104. block_update = false;
  105. return true;
  106. }
  107. bool _get(const StringName &p_name, Variant &r_ret) const {
  108. r_ret = RS::get_singleton()->global_shader_parameter_get(p_name);
  109. return r_ret.get_type() != Variant::NIL;
  110. }
  111. void _get_property_list(List<PropertyInfo> *p_list) const {
  112. Vector<StringName> variables;
  113. variables = RS::get_singleton()->global_shader_parameter_get_list();
  114. for (int i = 0; i < variables.size(); i++) {
  115. PropertyInfo pinfo;
  116. pinfo.name = variables[i];
  117. switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
  118. case RS::GLOBAL_VAR_TYPE_BOOL: {
  119. pinfo.type = Variant::BOOL;
  120. } break;
  121. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  122. pinfo.type = Variant::INT;
  123. pinfo.hint = PROPERTY_HINT_FLAGS;
  124. pinfo.hint_string = "x,y";
  125. } break;
  126. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  127. pinfo.type = Variant::INT;
  128. pinfo.hint = PROPERTY_HINT_FLAGS;
  129. pinfo.hint_string = "x,y,z";
  130. } break;
  131. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  132. pinfo.type = Variant::INT;
  133. pinfo.hint = PROPERTY_HINT_FLAGS;
  134. pinfo.hint_string = "x,y,z,w";
  135. } break;
  136. case RS::GLOBAL_VAR_TYPE_INT: {
  137. pinfo.type = Variant::INT;
  138. } break;
  139. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  140. pinfo.type = Variant::VECTOR2I;
  141. } break;
  142. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  143. pinfo.type = Variant::VECTOR3I;
  144. } break;
  145. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  146. pinfo.type = Variant::VECTOR4I;
  147. } break;
  148. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  149. pinfo.type = Variant::RECT2I;
  150. } break;
  151. case RS::GLOBAL_VAR_TYPE_UINT: {
  152. pinfo.type = Variant::INT;
  153. } break;
  154. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  155. pinfo.type = Variant::VECTOR2I;
  156. } break;
  157. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  158. pinfo.type = Variant::VECTOR3I;
  159. } break;
  160. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  161. pinfo.type = Variant::VECTOR4I;
  162. } break;
  163. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  164. pinfo.type = Variant::FLOAT;
  165. } break;
  166. case RS::GLOBAL_VAR_TYPE_VEC2: {
  167. pinfo.type = Variant::VECTOR2;
  168. } break;
  169. case RS::GLOBAL_VAR_TYPE_VEC3: {
  170. pinfo.type = Variant::VECTOR3;
  171. } break;
  172. case RS::GLOBAL_VAR_TYPE_VEC4: {
  173. pinfo.type = Variant::VECTOR4;
  174. } break;
  175. case RS::GLOBAL_VAR_TYPE_RECT2: {
  176. pinfo.type = Variant::RECT2;
  177. } break;
  178. case RS::GLOBAL_VAR_TYPE_COLOR: {
  179. pinfo.type = Variant::COLOR;
  180. } break;
  181. case RS::GLOBAL_VAR_TYPE_MAT2: {
  182. pinfo.type = Variant::PACKED_INT32_ARRAY;
  183. } break;
  184. case RS::GLOBAL_VAR_TYPE_MAT3: {
  185. pinfo.type = Variant::BASIS;
  186. } break;
  187. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  188. pinfo.type = Variant::TRANSFORM2D;
  189. } break;
  190. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  191. pinfo.type = Variant::TRANSFORM3D;
  192. } break;
  193. case RS::GLOBAL_VAR_TYPE_MAT4: {
  194. pinfo.type = Variant::PROJECTION;
  195. } break;
  196. case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
  197. pinfo.type = Variant::OBJECT;
  198. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  199. pinfo.hint_string = "Texture2D";
  200. } break;
  201. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
  202. pinfo.type = Variant::OBJECT;
  203. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  204. pinfo.hint_string = "Texture2DArray";
  205. } break;
  206. case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
  207. pinfo.type = Variant::OBJECT;
  208. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  209. pinfo.hint_string = "Texture3D";
  210. } break;
  211. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
  212. pinfo.type = Variant::OBJECT;
  213. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  214. pinfo.hint_string = "Cubemap";
  215. } break;
  216. default: {
  217. } break;
  218. }
  219. p_list->push_back(pinfo);
  220. }
  221. }
  222. public:
  223. bool block_update = false;
  224. ShaderGlobalsEditorInterface() {
  225. }
  226. };
  227. static Variant create_var(RS::GlobalShaderParameterType p_type) {
  228. switch (p_type) {
  229. case RS::GLOBAL_VAR_TYPE_BOOL: {
  230. return false;
  231. }
  232. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  233. return 0; //bits
  234. }
  235. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  236. return 0; //bits
  237. }
  238. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  239. return 0; //bits
  240. }
  241. case RS::GLOBAL_VAR_TYPE_INT: {
  242. return 0; //bits
  243. }
  244. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  245. return Vector2i();
  246. }
  247. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  248. return Vector3i();
  249. }
  250. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  251. Vector<int> v4;
  252. v4.resize(4);
  253. v4.write[0] = 0;
  254. v4.write[1] = 0;
  255. v4.write[2] = 0;
  256. v4.write[3] = 0;
  257. return v4;
  258. }
  259. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  260. return Rect2i();
  261. }
  262. case RS::GLOBAL_VAR_TYPE_UINT: {
  263. return 0;
  264. }
  265. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  266. return Vector2i();
  267. }
  268. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  269. return Vector3i();
  270. }
  271. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  272. Vector<int> v4;
  273. v4.resize(4);
  274. v4.write[0] = 0;
  275. v4.write[1] = 0;
  276. v4.write[2] = 0;
  277. v4.write[3] = 0;
  278. return v4;
  279. }
  280. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  281. return 0.0;
  282. }
  283. case RS::GLOBAL_VAR_TYPE_VEC2: {
  284. return Vector2();
  285. }
  286. case RS::GLOBAL_VAR_TYPE_VEC3: {
  287. return Vector3();
  288. }
  289. case RS::GLOBAL_VAR_TYPE_VEC4: {
  290. return Quaternion();
  291. }
  292. case RS::GLOBAL_VAR_TYPE_RECT2: {
  293. return Rect2();
  294. }
  295. case RS::GLOBAL_VAR_TYPE_COLOR: {
  296. return Color();
  297. }
  298. case RS::GLOBAL_VAR_TYPE_MAT2: {
  299. Vector<real_t> xform;
  300. xform.resize(4);
  301. xform.write[0] = 1;
  302. xform.write[1] = 0;
  303. xform.write[2] = 0;
  304. xform.write[3] = 1;
  305. return xform;
  306. }
  307. case RS::GLOBAL_VAR_TYPE_MAT3: {
  308. return Basis();
  309. }
  310. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  311. return Transform2D();
  312. }
  313. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  314. return Transform3D();
  315. }
  316. case RS::GLOBAL_VAR_TYPE_MAT4: {
  317. Vector<real_t> xform;
  318. xform.resize(16);
  319. xform.write[0] = 1;
  320. xform.write[1] = 0;
  321. xform.write[2] = 0;
  322. xform.write[3] = 0;
  323. xform.write[4] = 0;
  324. xform.write[5] = 1;
  325. xform.write[6] = 0;
  326. xform.write[7] = 0;
  327. xform.write[8] = 0;
  328. xform.write[9] = 0;
  329. xform.write[10] = 1;
  330. xform.write[11] = 0;
  331. xform.write[12] = 0;
  332. xform.write[13] = 0;
  333. xform.write[14] = 0;
  334. xform.write[15] = 1;
  335. return xform;
  336. }
  337. case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
  338. return "";
  339. }
  340. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
  341. return "";
  342. }
  343. case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
  344. return "";
  345. }
  346. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
  347. return "";
  348. }
  349. default: {
  350. return Variant();
  351. }
  352. }
  353. }
  354. void ShaderGlobalsEditor::_variable_added() {
  355. String var = variable_name->get_text().strip_edges();
  356. if (var.is_empty() || !var.is_valid_identifier()) {
  357. EditorNode::get_singleton()->show_warning(TTR("Please specify a valid shader uniform identifier name."));
  358. return;
  359. }
  360. if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
  361. EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists'"), var));
  362. return;
  363. }
  364. List<String> keywords;
  365. ShaderLanguage::get_keyword_list(&keywords);
  366. if (keywords.find(var) != nullptr || var == "script") {
  367. EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var));
  368. return;
  369. }
  370. Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
  371. Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected()));
  372. undo_redo->create_action(TTR("Add Shader Global Parameter"));
  373. undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value);
  374. undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var);
  375. Dictionary gv;
  376. gv["type"] = global_var_type_names[variable_type->get_selected()];
  377. gv["value"] = value;
  378. undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv);
  379. undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant());
  380. undo_redo->add_do_method(this, "_changed");
  381. undo_redo->add_undo_method(this, "_changed");
  382. undo_redo->commit_action();
  383. }
  384. void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
  385. Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
  386. undo_redo->create_action(TTR("Add Shader Global Parameter"));
  387. undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable);
  388. undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable));
  389. undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
  390. undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, GLOBAL_GET("shader_globals/" + p_variable));
  391. undo_redo->add_do_method(this, "_changed");
  392. undo_redo->add_undo_method(this, "_changed");
  393. undo_redo->commit_action();
  394. }
  395. void ShaderGlobalsEditor::_changed() {
  396. emit_signal(SNAME("globals_changed"));
  397. if (!interface->block_update) {
  398. interface->notify_property_list_changed();
  399. }
  400. }
  401. void ShaderGlobalsEditor::_bind_methods() {
  402. ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
  403. ADD_SIGNAL(MethodInfo("globals_changed"));
  404. }
  405. void ShaderGlobalsEditor::_notification(int p_what) {
  406. switch (p_what) {
  407. case NOTIFICATION_VISIBILITY_CHANGED: {
  408. if (is_visible_in_tree()) {
  409. inspector->edit(interface);
  410. }
  411. } break;
  412. case NOTIFICATION_PREDELETE: {
  413. inspector->edit(nullptr);
  414. } break;
  415. }
  416. }
  417. ShaderGlobalsEditor::ShaderGlobalsEditor() {
  418. HBoxContainer *add_menu_hb = memnew(HBoxContainer);
  419. add_child(add_menu_hb);
  420. add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
  421. variable_name = memnew(LineEdit);
  422. variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
  423. add_menu_hb->add_child(variable_name);
  424. add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
  425. variable_type = memnew(OptionButton);
  426. variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
  427. add_menu_hb->add_child(variable_type);
  428. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  429. variable_type->add_item(global_var_type_names[i]);
  430. }
  431. variable_add = memnew(Button(TTR("Add")));
  432. add_menu_hb->add_child(variable_add);
  433. variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));
  434. inspector = memnew(EditorInspector);
  435. inspector->set_v_size_flags(SIZE_EXPAND_FILL);
  436. add_child(inspector);
  437. inspector->set_use_wide_editors(true);
  438. inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
  439. inspector->set_use_deletable_properties(true);
  440. inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
  441. interface = memnew(ShaderGlobalsEditorInterface);
  442. interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed));
  443. }
  444. ShaderGlobalsEditor::~ShaderGlobalsEditor() {
  445. memdelete(interface);
  446. }