display_server_ios.mm 22 KB

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  1. /*************************************************************************/
  2. /* display_server_ios.mm */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_ios.h"
  31. #import "app_delegate.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/file_access_pack.h"
  34. #import "device_metrics.h"
  35. #import "godot_view.h"
  36. #include "ios.h"
  37. #import "keyboard_input_view.h"
  38. #include "os_ios.h"
  39. #include "tts_ios.h"
  40. #import "view_controller.h"
  41. #import <Foundation/Foundation.h>
  42. #import <sys/utsname.h>
  43. static const float kDisplayServerIOSAcceleration = 1.f;
  44. DisplayServerIOS *DisplayServerIOS::get_singleton() {
  45. return (DisplayServerIOS *)DisplayServer::get_singleton();
  46. }
  47. DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  48. rendering_driver = p_rendering_driver;
  49. // Init TTS
  50. tts = [[TTS_IOS alloc] init];
  51. #if defined(GLES3_ENABLED)
  52. // FIXME: Add support for both OpenGL and Vulkan when OpenGL is implemented
  53. // again,
  54. // Note that we should be checking "opengl3" as the driver, might never enable this seeing OpenGL is deprecated on iOS
  55. // We are hardcoding the rendering_driver to "vulkan" down below
  56. if (rendering_driver == "opengl3") {
  57. bool gl_initialization_error = false;
  58. // FIXME: Add Vulkan support via MoltenVK. Add fallback code back?
  59. if (RasterizerGLES3::is_viable() == OK) {
  60. RasterizerGLES3::register_config();
  61. RasterizerGLES3::make_current();
  62. } else {
  63. gl_initialization_error = true;
  64. }
  65. if (gl_initialization_error) {
  66. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.", "Unable to initialize video driver");
  67. // return ERR_UNAVAILABLE;
  68. }
  69. // rendering_server = memnew(RenderingServerDefault);
  70. // // FIXME: Reimplement threaded rendering
  71. // if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
  72. // rendering_server = memnew(RenderingServerWrapMT(rendering_server,
  73. // false));
  74. // }
  75. // rendering_server->init();
  76. // rendering_server->cursor_set_visible(false, 0);
  77. // reset this to what it should be, it will have been set to 0 after
  78. // rendering_server->init() is called
  79. // RasterizerStorageGLES3system_fbo = gl_view_base_fb;
  80. }
  81. #endif
  82. #if defined(VULKAN_ENABLED)
  83. rendering_driver = "vulkan";
  84. context_vulkan = nullptr;
  85. rendering_device_vulkan = nullptr;
  86. if (rendering_driver == "vulkan") {
  87. context_vulkan = memnew(VulkanContextIOS);
  88. if (context_vulkan->initialize() != OK) {
  89. memdelete(context_vulkan);
  90. context_vulkan = nullptr;
  91. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  92. }
  93. CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
  94. if (!layer) {
  95. ERR_FAIL_MSG("Failed to create iOS rendering layer.");
  96. }
  97. Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
  98. if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) {
  99. memdelete(context_vulkan);
  100. context_vulkan = nullptr;
  101. ERR_FAIL_MSG("Failed to create Vulkan window.");
  102. }
  103. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  104. rendering_device_vulkan->initialize(context_vulkan);
  105. RendererCompositorRD::make_current();
  106. }
  107. #endif
  108. bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
  109. screen_set_keep_on(keep_screen_on);
  110. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  111. r_error = OK;
  112. }
  113. DisplayServerIOS::~DisplayServerIOS() {
  114. #if defined(VULKAN_ENABLED)
  115. if (rendering_device_vulkan) {
  116. rendering_device_vulkan->finalize();
  117. memdelete(rendering_device_vulkan);
  118. rendering_device_vulkan = nullptr;
  119. }
  120. if (context_vulkan) {
  121. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  122. memdelete(context_vulkan);
  123. context_vulkan = nullptr;
  124. }
  125. #endif
  126. }
  127. DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  128. return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
  129. }
  130. Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
  131. Vector<String> drivers;
  132. #if defined(VULKAN_ENABLED)
  133. drivers.push_back("vulkan");
  134. #endif
  135. #if defined(GLES3_ENABLED)
  136. drivers.push_back("opengl3");
  137. #endif
  138. return drivers;
  139. }
  140. void DisplayServerIOS::register_ios_driver() {
  141. register_create_function("iOS", create_func, get_rendering_drivers_func);
  142. }
  143. // MARK: Events
  144. void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  145. window_resize_callback = p_callable;
  146. }
  147. void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  148. window_event_callback = p_callable;
  149. }
  150. void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  151. input_event_callback = p_callable;
  152. }
  153. void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  154. input_text_callback = p_callable;
  155. }
  156. void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  157. // Probably not supported for iOS
  158. }
  159. void DisplayServerIOS::process_events() {
  160. Input::get_singleton()->flush_buffered_events();
  161. }
  162. void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  163. DisplayServerIOS::get_singleton()->send_input_event(p_event);
  164. }
  165. void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const {
  166. _window_callback(input_event_callback, p_event);
  167. }
  168. void DisplayServerIOS::send_input_text(const String &p_text) const {
  169. _window_callback(input_text_callback, p_text);
  170. }
  171. void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const {
  172. _window_callback(window_event_callback, int(p_event));
  173. }
  174. void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  175. if (!p_callable.is_null()) {
  176. const Variant *argp = &p_arg;
  177. Variant ret;
  178. Callable::CallError ce;
  179. p_callable.callp((const Variant **)&argp, 1, ret, ce);
  180. }
  181. }
  182. // MARK: - Input
  183. // MARK: Touches
  184. void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
  185. if (!GLOBAL_DEF("debug/disable_touch", false)) {
  186. Ref<InputEventScreenTouch> ev;
  187. ev.instantiate();
  188. ev->set_index(p_idx);
  189. ev->set_pressed(p_pressed);
  190. ev->set_position(Vector2(p_x, p_y));
  191. perform_event(ev);
  192. }
  193. }
  194. void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y) {
  195. if (!GLOBAL_DEF("debug/disable_touch", false)) {
  196. Ref<InputEventScreenDrag> ev;
  197. ev.instantiate();
  198. ev->set_index(p_idx);
  199. ev->set_position(Vector2(p_x, p_y));
  200. ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
  201. perform_event(ev);
  202. }
  203. }
  204. void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
  205. Input::get_singleton()->parse_input_event(p_event);
  206. }
  207. void DisplayServerIOS::touches_cancelled(int p_idx) {
  208. touch_press(p_idx, -1, -1, false, false);
  209. }
  210. // MARK: Keyboard
  211. void DisplayServerIOS::key(Key p_key, bool p_pressed) {
  212. Ref<InputEventKey> ev;
  213. ev.instantiate();
  214. ev->set_echo(false);
  215. ev->set_pressed(p_pressed);
  216. ev->set_keycode(p_key);
  217. ev->set_physical_keycode(p_key);
  218. ev->set_unicode((char32_t)p_key);
  219. perform_event(ev);
  220. }
  221. // MARK: Motion
  222. void DisplayServerIOS::update_gravity(float p_x, float p_y, float p_z) {
  223. Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
  224. }
  225. void DisplayServerIOS::update_accelerometer(float p_x, float p_y, float p_z) {
  226. // Found out the Z should not be negated! Pass as is!
  227. Vector3 v_accelerometer = Vector3(
  228. p_x / kDisplayServerIOSAcceleration,
  229. p_y / kDisplayServerIOSAcceleration,
  230. p_z / kDisplayServerIOSAcceleration);
  231. Input::get_singleton()->set_accelerometer(v_accelerometer);
  232. }
  233. void DisplayServerIOS::update_magnetometer(float p_x, float p_y, float p_z) {
  234. Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
  235. }
  236. void DisplayServerIOS::update_gyroscope(float p_x, float p_y, float p_z) {
  237. Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
  238. }
  239. // MARK: -
  240. bool DisplayServerIOS::has_feature(Feature p_feature) const {
  241. switch (p_feature) {
  242. // case FEATURE_CURSOR_SHAPE:
  243. // case FEATURE_CUSTOM_CURSOR_SHAPE:
  244. // case FEATURE_GLOBAL_MENU:
  245. // case FEATURE_HIDPI:
  246. // case FEATURE_ICON:
  247. // case FEATURE_IME:
  248. // case FEATURE_MOUSE:
  249. // case FEATURE_MOUSE_WARP:
  250. // case FEATURE_NATIVE_DIALOG:
  251. // case FEATURE_NATIVE_ICON:
  252. // case FEATURE_WINDOW_TRANSPARENCY:
  253. case FEATURE_CLIPBOARD:
  254. case FEATURE_KEEP_SCREEN_ON:
  255. case FEATURE_ORIENTATION:
  256. case FEATURE_TOUCHSCREEN:
  257. case FEATURE_VIRTUAL_KEYBOARD:
  258. case FEATURE_TEXT_TO_SPEECH:
  259. return true;
  260. default:
  261. return false;
  262. }
  263. }
  264. String DisplayServerIOS::get_name() const {
  265. return "iOS";
  266. }
  267. bool DisplayServerIOS::tts_is_speaking() const {
  268. ERR_FAIL_COND_V(!tts, false);
  269. return [tts isSpeaking];
  270. }
  271. bool DisplayServerIOS::tts_is_paused() const {
  272. ERR_FAIL_COND_V(!tts, false);
  273. return [tts isPaused];
  274. }
  275. TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const {
  276. ERR_FAIL_COND_V(!tts, TypedArray<Dictionary>());
  277. return [tts getVoices];
  278. }
  279. void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  280. ERR_FAIL_COND(!tts);
  281. [tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt];
  282. }
  283. void DisplayServerIOS::tts_pause() {
  284. ERR_FAIL_COND(!tts);
  285. [tts pauseSpeaking];
  286. }
  287. void DisplayServerIOS::tts_resume() {
  288. ERR_FAIL_COND(!tts);
  289. [tts resumeSpeaking];
  290. }
  291. void DisplayServerIOS::tts_stop() {
  292. ERR_FAIL_COND(!tts);
  293. [tts stopSpeaking];
  294. }
  295. Rect2i DisplayServerIOS::get_display_safe_area() const {
  296. if (@available(iOS 11, *)) {
  297. UIEdgeInsets insets = UIEdgeInsetsZero;
  298. UIView *view = AppDelegate.viewController.godotView;
  299. if ([view respondsToSelector:@selector(safeAreaInsets)]) {
  300. insets = [view safeAreaInsets];
  301. }
  302. float scale = screen_get_scale();
  303. Size2i insets_position = Size2i(insets.left, insets.top) * scale;
  304. Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
  305. return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size);
  306. } else {
  307. return Rect2i(screen_get_position(), screen_get_size());
  308. }
  309. }
  310. int DisplayServerIOS::get_screen_count() const {
  311. return 1;
  312. }
  313. Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
  314. return Size2i();
  315. }
  316. Size2i DisplayServerIOS::screen_get_size(int p_screen) const {
  317. CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
  318. if (!layer) {
  319. return Size2i();
  320. }
  321. return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
  322. }
  323. Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const {
  324. return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
  325. }
  326. int DisplayServerIOS::screen_get_dpi(int p_screen) const {
  327. struct utsname systemInfo;
  328. uname(&systemInfo);
  329. NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
  330. NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
  331. for (NSArray *keyArray in iOSModelToDPI) {
  332. if ([keyArray containsObject:string]) {
  333. NSNumber *value = iOSModelToDPI[keyArray];
  334. return [value intValue];
  335. }
  336. }
  337. // If device wasn't found in dictionary
  338. // make a best guess from device metrics.
  339. CGFloat scale = [UIScreen mainScreen].scale;
  340. UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
  341. switch (idiom) {
  342. case UIUserInterfaceIdiomPad:
  343. return scale == 2 ? 264 : 132;
  344. case UIUserInterfaceIdiomPhone: {
  345. if (scale == 3) {
  346. CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
  347. return nativeScale == 3 ? 458 : 401;
  348. }
  349. return 326;
  350. }
  351. default:
  352. return 72;
  353. }
  354. }
  355. float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
  356. return [UIScreen mainScreen].maximumFramesPerSecond;
  357. }
  358. float DisplayServerIOS::screen_get_scale(int p_screen) const {
  359. return [UIScreen mainScreen].nativeScale;
  360. }
  361. Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
  362. Vector<DisplayServer::WindowID> list;
  363. list.push_back(MAIN_WINDOW_ID);
  364. return list;
  365. }
  366. DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const {
  367. return MAIN_WINDOW_ID;
  368. }
  369. int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  370. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  371. switch (p_handle_type) {
  372. case DISPLAY_HANDLE: {
  373. return 0; // Not supported.
  374. }
  375. case WINDOW_HANDLE: {
  376. return (int64_t)AppDelegate.viewController;
  377. }
  378. case WINDOW_VIEW: {
  379. return (int64_t)AppDelegate.viewController.godotView;
  380. }
  381. default: {
  382. return 0;
  383. }
  384. }
  385. }
  386. void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  387. window_attached_instance_id = p_instance;
  388. }
  389. ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const {
  390. return window_attached_instance_id;
  391. }
  392. void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) {
  393. // Probably not supported for iOS
  394. }
  395. int DisplayServerIOS::window_get_current_screen(WindowID p_window) const {
  396. return SCREEN_OF_MAIN_WINDOW;
  397. }
  398. void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) {
  399. // Probably not supported for iOS
  400. }
  401. Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
  402. return Point2i();
  403. }
  404. void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
  405. // Probably not supported for single window iOS app
  406. }
  407. void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) {
  408. // Probably not supported for iOS
  409. }
  410. void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) {
  411. // Probably not supported for iOS
  412. }
  413. Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const {
  414. return Size2i();
  415. }
  416. void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) {
  417. // Probably not supported for iOS
  418. }
  419. Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const {
  420. return Size2i();
  421. }
  422. void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) {
  423. // Probably not supported for iOS
  424. }
  425. Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
  426. CGRect screenBounds = [UIScreen mainScreen].bounds;
  427. return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
  428. }
  429. Size2i DisplayServerIOS::window_get_real_size(WindowID p_window) const {
  430. return window_get_size(p_window);
  431. }
  432. void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
  433. // Probably not supported for iOS
  434. }
  435. DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const {
  436. return WindowMode::WINDOW_MODE_FULLSCREEN;
  437. }
  438. bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const {
  439. return false;
  440. }
  441. void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  442. // Probably not supported for iOS
  443. }
  444. bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  445. return false;
  446. }
  447. void DisplayServerIOS::window_request_attention(WindowID p_window) {
  448. // Probably not supported for iOS
  449. }
  450. void DisplayServerIOS::window_move_to_foreground(WindowID p_window) {
  451. // Probably not supported for iOS
  452. }
  453. float DisplayServerIOS::screen_get_max_scale() const {
  454. return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
  455. }
  456. void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  457. screen_orientation = p_orientation;
  458. }
  459. DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const {
  460. return screen_orientation;
  461. }
  462. bool DisplayServerIOS::window_can_draw(WindowID p_window) const {
  463. return true;
  464. }
  465. bool DisplayServerIOS::can_any_window_draw() const {
  466. return true;
  467. }
  468. bool DisplayServerIOS::screen_is_touchscreen(int p_screen) const {
  469. return true;
  470. }
  471. void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  472. NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
  473. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  474. AppDelegate.viewController.keyboardView.textContentType = nil;
  475. switch (p_type) {
  476. case KEYBOARD_TYPE_DEFAULT: {
  477. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  478. } break;
  479. case KEYBOARD_TYPE_MULTILINE: {
  480. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  481. } break;
  482. case KEYBOARD_TYPE_NUMBER: {
  483. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeNumberPad;
  484. } break;
  485. case KEYBOARD_TYPE_NUMBER_DECIMAL: {
  486. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDecimalPad;
  487. } break;
  488. case KEYBOARD_TYPE_PHONE: {
  489. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypePhonePad;
  490. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeTelephoneNumber;
  491. } break;
  492. case KEYBOARD_TYPE_EMAIL_ADDRESS: {
  493. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeEmailAddress;
  494. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeEmailAddress;
  495. } break;
  496. case KEYBOARD_TYPE_PASSWORD: {
  497. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  498. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypePassword;
  499. } break;
  500. case KEYBOARD_TYPE_URL: {
  501. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeWebSearch;
  502. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeURL;
  503. } break;
  504. }
  505. [AppDelegate.viewController.keyboardView
  506. becomeFirstResponderWithString:existingString
  507. cursorStart:p_cursor_start
  508. cursorEnd:p_cursor_end];
  509. }
  510. void DisplayServerIOS::virtual_keyboard_hide() {
  511. [AppDelegate.viewController.keyboardView resignFirstResponder];
  512. }
  513. void DisplayServerIOS::virtual_keyboard_set_height(int height) {
  514. virtual_keyboard_height = height * screen_get_max_scale();
  515. }
  516. int DisplayServerIOS::virtual_keyboard_get_height() const {
  517. return virtual_keyboard_height;
  518. }
  519. void DisplayServerIOS::clipboard_set(const String &p_text) {
  520. [UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
  521. }
  522. String DisplayServerIOS::clipboard_get() const {
  523. NSString *text = [UIPasteboard generalPasteboard].string;
  524. return String::utf8([text UTF8String]);
  525. }
  526. void DisplayServerIOS::screen_set_keep_on(bool p_enable) {
  527. [UIApplication sharedApplication].idleTimerDisabled = p_enable;
  528. }
  529. bool DisplayServerIOS::screen_is_kept_on() const {
  530. return [UIApplication sharedApplication].idleTimerDisabled;
  531. }
  532. void DisplayServerIOS::resize_window(CGSize viewSize) {
  533. Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
  534. #if defined(VULKAN_ENABLED)
  535. if (context_vulkan) {
  536. context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y);
  537. }
  538. #endif
  539. Variant resize_rect = Rect2i(Point2i(), size);
  540. _window_callback(window_resize_callback, resize_rect);
  541. }
  542. void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  543. _THREAD_SAFE_METHOD_
  544. #if defined(VULKAN_ENABLED)
  545. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  546. #endif
  547. }
  548. DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
  549. _THREAD_SAFE_METHOD_
  550. #if defined(VULKAN_ENABLED)
  551. return context_vulkan->get_vsync_mode(p_window);
  552. #else
  553. return DisplayServer::VSYNC_ENABLED;
  554. #endif
  555. }