export_plugin.h 3.3 KB

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  1. /*************************************************************************/
  2. /* export_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef LINUXBSD_EXPORT_PLUGIN_H
  31. #define LINUXBSD_EXPORT_PLUGIN_H
  32. #include "core/io/file_access.h"
  33. #include "editor/editor_settings.h"
  34. #include "editor/export/editor_export_platform_pc.h"
  35. #include "platform/linuxbsd/logo.gen.h"
  36. #include "scene/resources/texture.h"
  37. class EditorExportPlatformLinuxBSD : public EditorExportPlatformPC {
  38. Error _export_debug_script(const Ref<EditorExportPreset> &p_preset, const String &p_app_name, const String &p_pkg_name, const String &p_path);
  39. public:
  40. void set_extension(const String &p_extension, const String &p_feature_key = "default");
  41. virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
  42. virtual void get_export_options(List<ExportOption> *r_options) override;
  43. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
  44. virtual String get_template_file_name(const String &p_target, const String &p_arch) const override;
  45. virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) override;
  46. };
  47. #endif // LINUXBSD_EXPORT_PLUGIN_H