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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Blazej Floch e58b10c883 Implements "Batch Rename" editor tool. 7 жил өмнө
core 30822e8ab7 fixed crash with StringBuilder 7 жил өмнө
doc 6d4c6449f4 Added description to dedent in String.xml 7 жил өмнө
drivers 9f479f096c Fix typos in code and docs with codespell 7 жил өмнө
editor e58b10c883 Implements "Batch Rename" editor tool. 7 жил өмнө
main 9f479f096c Fix typos in code and docs with codespell 7 жил өмнө
misc cf5b074a95 Fix internal Emscripten JS API calls 7 жил өмнө
modules c58891ff4c Allow shadowing class members with local variables in GDScript, closes #15896 7 жил өмнө
platform 017a8521c0 Fix horizontal scroll for windows platform 7 жил өмнө
scene e58b10c883 Implements "Batch Rename" editor tool. 7 жил өмнө
servers e2b50e1abb improves portability with some compilers 7 жил өмнө
thirdparty af9c2f8b9c COPYRIGHT: Update with recently added thirdparty libraries 7 жил өмнө
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.clang-format 7cb6e6b723 Style: Apply clang-format to Java files 7 жил өмнө
.editorconfig edb1df15ea Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 7 жил өмнө
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 жил өмнө
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AUTHORS.md a5b3c9cae0 Update AUTHORS and DONORS list 7 жил өмнө
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ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 жил өмнө
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 жил өмнө
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 жил өмнө
README.md 91adb58d3d Add screenshot to the README 8 жил өмнө
SConstruct a025ca5fc6 Include .hpp files in VS scons builds. Fixed Typo. 7 жил өмнө
compat.py a6d53effa5 Fix build with Python 3 on Windows 8 жил өмнө
icon.png 519df0d34d Use new Godot icon consistently everywhere 8 жил өмнө
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methods.py a025ca5fc6 Include .hpp files in VS scons builds. Fixed Typo. 7 жил өмнө
version.py 76bff3ef6e Bump version to 3.0-rc2 7 жил өмнө

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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