gdscript_test_runner.cpp 23 KB

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  1. /**************************************************************************/
  2. /* gdscript_test_runner.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "gdscript_test_runner.h"
  31. #include "../gdscript.h"
  32. #include "../gdscript_analyzer.h"
  33. #include "../gdscript_compiler.h"
  34. #include "../gdscript_parser.h"
  35. #include "../gdscript_tokenizer_buffer.h"
  36. #include "core/config/project_settings.h"
  37. #include "core/core_globals.h"
  38. #include "core/core_string_names.h"
  39. #include "core/io/dir_access.h"
  40. #include "core/io/file_access_pack.h"
  41. #include "core/os/os.h"
  42. #include "core/string/string_builder.h"
  43. #include "scene/resources/packed_scene.h"
  44. #include "tests/test_macros.h"
  45. namespace GDScriptTests {
  46. void init_autoloads() {
  47. HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
  48. // First pass, add the constants so they exist before any script is loaded.
  49. for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
  50. const ProjectSettings::AutoloadInfo &info = E.value;
  51. if (info.is_singleton) {
  52. for (int i = 0; i < ScriptServer::get_language_count(); i++) {
  53. ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
  54. }
  55. }
  56. }
  57. // Second pass, load into global constants.
  58. for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
  59. const ProjectSettings::AutoloadInfo &info = E.value;
  60. if (!info.is_singleton) {
  61. // Skip non-singletons since we don't have a scene tree here anyway.
  62. continue;
  63. }
  64. Node *n = nullptr;
  65. if (ResourceLoader::get_resource_type(info.path) == "PackedScene") {
  66. // Cache the scene reference before loading it (for cyclic references)
  67. Ref<PackedScene> scn;
  68. scn.instantiate();
  69. scn->set_path(info.path);
  70. scn->reload_from_file();
  71. ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Failed to instantiate an autoload, can't load from path: %s.", info.path));
  72. if (scn.is_valid()) {
  73. n = scn->instantiate();
  74. }
  75. } else {
  76. Ref<Resource> res = ResourceLoader::load(info.path);
  77. ERR_CONTINUE_MSG(res.is_null(), vformat("Failed to instantiate an autoload, can't load from path: %s.", info.path));
  78. Ref<Script> scr = res;
  79. if (scr.is_valid()) {
  80. StringName ibt = scr->get_instance_base_type();
  81. bool valid_type = ClassDB::is_parent_class(ibt, "Node");
  82. ERR_CONTINUE_MSG(!valid_type, vformat("Failed to instantiate an autoload, script '%s' does not inherit from 'Node'.", info.path));
  83. Object *obj = ClassDB::instantiate(ibt);
  84. ERR_CONTINUE_MSG(!obj, vformat("Failed to instantiate an autoload, cannot instantiate '%s'.", ibt));
  85. n = Object::cast_to<Node>(obj);
  86. n->set_script(scr);
  87. }
  88. }
  89. ERR_CONTINUE_MSG(!n, vformat("Failed to instantiate an autoload, path is not pointing to a scene or a script: %s.", info.path));
  90. n->set_name(info.name);
  91. for (int i = 0; i < ScriptServer::get_language_count(); i++) {
  92. ScriptServer::get_language(i)->add_global_constant(info.name, n);
  93. }
  94. }
  95. }
  96. void init_language(const String &p_base_path) {
  97. // Setup project settings since it's needed by the languages to get the global scripts.
  98. // This also sets up the base resource path.
  99. Error err = ProjectSettings::get_singleton()->setup(p_base_path, String(), true);
  100. if (err) {
  101. print_line("Could not load project settings.");
  102. // Keep going since some scripts still work without this.
  103. }
  104. // Initialize the language for the test routine.
  105. GDScriptLanguage::get_singleton()->init();
  106. init_autoloads();
  107. }
  108. void finish_language() {
  109. GDScriptLanguage::get_singleton()->finish();
  110. ScriptServer::global_classes_clear();
  111. }
  112. StringName GDScriptTestRunner::test_function_name;
  113. GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language, bool p_print_filenames, bool p_use_binary_tokens) {
  114. test_function_name = StaticCString::create("test");
  115. do_init_languages = p_init_language;
  116. print_filenames = p_print_filenames;
  117. binary_tokens = p_use_binary_tokens;
  118. source_dir = p_source_dir;
  119. if (!source_dir.ends_with("/")) {
  120. source_dir += "/";
  121. }
  122. if (do_init_languages) {
  123. init_language(p_source_dir);
  124. }
  125. #ifdef DEBUG_ENABLED
  126. // Set all warning levels to "Warn" in order to test them properly, even the ones that default to error.
  127. ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true);
  128. for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
  129. if (i == GDScriptWarning::UNTYPED_DECLARATION || i == GDScriptWarning::INFERRED_DECLARATION) {
  130. // TODO: Add ability for test scripts to specify which warnings to enable/disable for testing.
  131. continue;
  132. }
  133. String warning_setting = GDScriptWarning::get_settings_path_from_code((GDScriptWarning::Code)i);
  134. ProjectSettings::get_singleton()->set_setting(warning_setting, (int)GDScriptWarning::WARN);
  135. }
  136. #endif
  137. // Enable printing to show results
  138. CoreGlobals::print_line_enabled = true;
  139. CoreGlobals::print_error_enabled = true;
  140. }
  141. GDScriptTestRunner::~GDScriptTestRunner() {
  142. test_function_name = StringName();
  143. if (do_init_languages) {
  144. finish_language();
  145. }
  146. }
  147. #ifndef DEBUG_ENABLED
  148. static String strip_warnings(const String &p_expected) {
  149. // On release builds we don't have warnings. Here we remove them from the output before comparison
  150. // so it doesn't fail just because of difference in warnings.
  151. String expected_no_warnings;
  152. for (String line : p_expected.split("\n")) {
  153. if (line.begins_with(">> ")) {
  154. continue;
  155. }
  156. expected_no_warnings += line + "\n";
  157. }
  158. return expected_no_warnings.strip_edges() + "\n";
  159. }
  160. #endif
  161. int GDScriptTestRunner::run_tests() {
  162. if (!make_tests()) {
  163. FAIL("An error occurred while making the tests.");
  164. return -1;
  165. }
  166. if (!generate_class_index()) {
  167. FAIL("An error occurred while generating class index.");
  168. return -1;
  169. }
  170. int failed = 0;
  171. for (int i = 0; i < tests.size(); i++) {
  172. GDScriptTest test = tests[i];
  173. if (print_filenames) {
  174. print_line(test.get_source_relative_filepath());
  175. }
  176. GDScriptTest::TestResult result = test.run_test();
  177. String expected = FileAccess::get_file_as_string(test.get_output_file());
  178. #ifndef DEBUG_ENABLED
  179. expected = strip_warnings(expected);
  180. #endif
  181. INFO(test.get_source_file());
  182. if (!result.passed) {
  183. INFO(expected);
  184. failed++;
  185. }
  186. CHECK_MESSAGE(result.passed, (result.passed ? String() : result.output));
  187. }
  188. return failed;
  189. }
  190. bool GDScriptTestRunner::generate_outputs() {
  191. is_generating = true;
  192. if (!make_tests()) {
  193. print_line("Failed to generate a test output.");
  194. return false;
  195. }
  196. if (!generate_class_index()) {
  197. return false;
  198. }
  199. for (int i = 0; i < tests.size(); i++) {
  200. GDScriptTest test = tests[i];
  201. if (print_filenames) {
  202. print_line(test.get_source_relative_filepath());
  203. } else {
  204. OS::get_singleton()->print(".");
  205. }
  206. bool result = test.generate_output();
  207. if (!result) {
  208. print_line("\nCould not generate output for " + test.get_source_file());
  209. return false;
  210. }
  211. }
  212. print_line("\nGenerated output files for " + itos(tests.size()) + " tests successfully.");
  213. return true;
  214. }
  215. bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) {
  216. Error err = OK;
  217. Ref<DirAccess> dir(DirAccess::open(p_dir, &err));
  218. if (err != OK) {
  219. return false;
  220. }
  221. String current_dir = dir->get_current_dir();
  222. dir->list_dir_begin();
  223. String next = dir->get_next();
  224. while (!next.is_empty()) {
  225. if (dir->current_is_dir()) {
  226. if (next == "." || next == ".." || next == "completion" || next == "lsp") {
  227. next = dir->get_next();
  228. continue;
  229. }
  230. if (!make_tests_for_dir(current_dir.path_join(next))) {
  231. return false;
  232. }
  233. } else {
  234. if (next.ends_with(".notest.gd")) {
  235. next = dir->get_next();
  236. continue;
  237. } else if (binary_tokens && next.ends_with(".textonly.gd")) {
  238. next = dir->get_next();
  239. continue;
  240. } else if (next.get_extension().to_lower() == "gd") {
  241. #ifndef DEBUG_ENABLED
  242. // On release builds, skip tests marked as debug only.
  243. Error open_err = OK;
  244. Ref<FileAccess> script_file(FileAccess::open(current_dir.path_join(next), FileAccess::READ, &open_err));
  245. if (open_err != OK) {
  246. ERR_PRINT(vformat(R"(Couldn't open test file "%s".)", next));
  247. next = dir->get_next();
  248. continue;
  249. } else {
  250. if (script_file->get_line() == "#debug-only") {
  251. next = dir->get_next();
  252. continue;
  253. }
  254. }
  255. #endif
  256. String out_file = next.get_basename() + ".out";
  257. ERR_FAIL_COND_V_MSG(!is_generating && !dir->file_exists(out_file), false, "Could not find output file for " + next);
  258. if (next.ends_with(".bin.gd")) {
  259. // Test text mode first.
  260. GDScriptTest text_test(current_dir.path_join(next), current_dir.path_join(out_file), source_dir);
  261. tests.push_back(text_test);
  262. // Test binary mode even without `--use-binary-tokens`.
  263. GDScriptTest bin_test(current_dir.path_join(next), current_dir.path_join(out_file), source_dir);
  264. bin_test.set_tokenizer_mode(GDScriptTest::TOKENIZER_BUFFER);
  265. tests.push_back(bin_test);
  266. } else {
  267. GDScriptTest test(current_dir.path_join(next), current_dir.path_join(out_file), source_dir);
  268. if (binary_tokens) {
  269. test.set_tokenizer_mode(GDScriptTest::TOKENIZER_BUFFER);
  270. }
  271. tests.push_back(test);
  272. }
  273. }
  274. }
  275. next = dir->get_next();
  276. }
  277. dir->list_dir_end();
  278. return true;
  279. }
  280. bool GDScriptTestRunner::make_tests() {
  281. Error err = OK;
  282. Ref<DirAccess> dir(DirAccess::open(source_dir, &err));
  283. ERR_FAIL_COND_V_MSG(err != OK, false, "Could not open specified test directory.");
  284. source_dir = dir->get_current_dir() + "/"; // Make it absolute path.
  285. return make_tests_for_dir(dir->get_current_dir());
  286. }
  287. static bool generate_class_index_recursive(const String &p_dir) {
  288. Error err = OK;
  289. Ref<DirAccess> dir(DirAccess::open(p_dir, &err));
  290. if (err != OK) {
  291. return false;
  292. }
  293. String current_dir = dir->get_current_dir();
  294. dir->list_dir_begin();
  295. String next = dir->get_next();
  296. StringName gdscript_name = GDScriptLanguage::get_singleton()->get_name();
  297. while (!next.is_empty()) {
  298. if (dir->current_is_dir()) {
  299. if (next == "." || next == ".." || next == "completion" || next == "lsp") {
  300. next = dir->get_next();
  301. continue;
  302. }
  303. if (!generate_class_index_recursive(current_dir.path_join(next))) {
  304. return false;
  305. }
  306. } else {
  307. if (!next.ends_with(".gd")) {
  308. next = dir->get_next();
  309. continue;
  310. }
  311. String base_type;
  312. String source_file = current_dir.path_join(next);
  313. String class_name = GDScriptLanguage::get_singleton()->get_global_class_name(source_file, &base_type);
  314. if (class_name.is_empty()) {
  315. next = dir->get_next();
  316. continue;
  317. }
  318. ERR_FAIL_COND_V_MSG(ScriptServer::is_global_class(class_name), false,
  319. "Class name '" + class_name + "' from " + source_file + " is already used in " + ScriptServer::get_global_class_path(class_name));
  320. ScriptServer::add_global_class(class_name, base_type, gdscript_name, source_file);
  321. }
  322. next = dir->get_next();
  323. }
  324. dir->list_dir_end();
  325. return true;
  326. }
  327. bool GDScriptTestRunner::generate_class_index() {
  328. Error err = OK;
  329. Ref<DirAccess> dir(DirAccess::open(source_dir, &err));
  330. ERR_FAIL_COND_V_MSG(err != OK, false, "Could not open specified test directory.");
  331. source_dir = dir->get_current_dir() + "/"; // Make it absolute path.
  332. return generate_class_index_recursive(dir->get_current_dir());
  333. }
  334. GDScriptTest::GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir) {
  335. source_file = p_source_path;
  336. output_file = p_output_path;
  337. base_dir = p_base_dir;
  338. _print_handler.printfunc = print_handler;
  339. _error_handler.errfunc = error_handler;
  340. }
  341. void GDScriptTestRunner::handle_cmdline() {
  342. List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
  343. for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
  344. String &cmd = E->get();
  345. if (cmd == "--gdscript-generate-tests") {
  346. String path;
  347. if (E->next()) {
  348. path = E->next()->get();
  349. } else {
  350. path = "modules/gdscript/tests/scripts";
  351. }
  352. GDScriptTestRunner runner(path, false, cmdline_args.find("--print-filenames") != nullptr);
  353. bool completed = runner.generate_outputs();
  354. int failed = completed ? 0 : -1;
  355. exit(failed);
  356. }
  357. }
  358. }
  359. void GDScriptTest::enable_stdout() {
  360. // TODO: this could likely be handled by doctest or `tests/test_macros.h`.
  361. OS::get_singleton()->set_stdout_enabled(true);
  362. OS::get_singleton()->set_stderr_enabled(true);
  363. }
  364. void GDScriptTest::disable_stdout() {
  365. // TODO: this could likely be handled by doctest or `tests/test_macros.h`.
  366. OS::get_singleton()->set_stdout_enabled(false);
  367. OS::get_singleton()->set_stderr_enabled(false);
  368. }
  369. void GDScriptTest::print_handler(void *p_this, const String &p_message, bool p_error, bool p_rich) {
  370. TestResult *result = (TestResult *)p_this;
  371. result->output += p_message + "\n";
  372. }
  373. void GDScriptTest::error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type) {
  374. ErrorHandlerData *data = (ErrorHandlerData *)p_this;
  375. GDScriptTest *self = data->self;
  376. TestResult *result = data->result;
  377. result->status = GDTEST_RUNTIME_ERROR;
  378. StringBuilder builder;
  379. builder.append(">> ");
  380. // Only include the function, file and line for script errors, otherwise the
  381. // test outputs changes based on the platform/compiler.
  382. bool include_source_info = false;
  383. switch (p_type) {
  384. case ERR_HANDLER_ERROR:
  385. builder.append("ERROR");
  386. break;
  387. case ERR_HANDLER_WARNING:
  388. builder.append("WARNING");
  389. break;
  390. case ERR_HANDLER_SCRIPT:
  391. builder.append("SCRIPT ERROR");
  392. include_source_info = true;
  393. break;
  394. case ERR_HANDLER_SHADER:
  395. builder.append("SHADER ERROR");
  396. break;
  397. default:
  398. builder.append("Unknown error type");
  399. break;
  400. }
  401. if (include_source_info) {
  402. builder.append("\n>> on function: ");
  403. builder.append(String::utf8(p_function));
  404. builder.append("()\n>> ");
  405. builder.append(String::utf8(p_file).trim_prefix(self->base_dir).replace("\\", "/"));
  406. builder.append("\n>> ");
  407. builder.append(itos(p_line));
  408. }
  409. builder.append("\n>> ");
  410. builder.append(String::utf8(p_error));
  411. if (strlen(p_explanation) > 0) {
  412. builder.append("\n>> ");
  413. builder.append(String::utf8(p_explanation));
  414. }
  415. builder.append("\n");
  416. result->output = builder.as_string();
  417. }
  418. bool GDScriptTest::check_output(const String &p_output) const {
  419. Error err = OK;
  420. String expected = FileAccess::get_file_as_string(output_file, &err);
  421. ERR_FAIL_COND_V_MSG(err != OK, false, "Error when opening the output file.");
  422. String got = p_output.strip_edges(); // TODO: may be hacky.
  423. got += "\n"; // Make sure to insert newline for CI static checks.
  424. #ifndef DEBUG_ENABLED
  425. expected = strip_warnings(expected);
  426. #endif
  427. return got == expected;
  428. }
  429. String GDScriptTest::get_text_for_status(GDScriptTest::TestStatus p_status) const {
  430. switch (p_status) {
  431. case GDTEST_OK:
  432. return "GDTEST_OK";
  433. case GDTEST_LOAD_ERROR:
  434. return "GDTEST_LOAD_ERROR";
  435. case GDTEST_PARSER_ERROR:
  436. return "GDTEST_PARSER_ERROR";
  437. case GDTEST_ANALYZER_ERROR:
  438. return "GDTEST_ANALYZER_ERROR";
  439. case GDTEST_COMPILER_ERROR:
  440. return "GDTEST_COMPILER_ERROR";
  441. case GDTEST_RUNTIME_ERROR:
  442. return "GDTEST_RUNTIME_ERROR";
  443. }
  444. return "";
  445. }
  446. GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
  447. disable_stdout();
  448. TestResult result;
  449. result.status = GDTEST_OK;
  450. result.output = String();
  451. result.passed = false;
  452. Error err = OK;
  453. // Create script.
  454. Ref<GDScript> script;
  455. script.instantiate();
  456. script->set_path(source_file);
  457. if (tokenizer_mode == TOKENIZER_TEXT) {
  458. err = script->load_source_code(source_file);
  459. } else {
  460. String code = FileAccess::get_file_as_string(source_file, &err);
  461. if (!err) {
  462. Vector<uint8_t> buffer = GDScriptTokenizerBuffer::parse_code_string(code, GDScriptTokenizerBuffer::COMPRESS_ZSTD);
  463. script->set_binary_tokens_source(buffer);
  464. }
  465. }
  466. if (err != OK) {
  467. enable_stdout();
  468. result.status = GDTEST_LOAD_ERROR;
  469. result.passed = false;
  470. ERR_FAIL_V_MSG(result, "\nCould not load source code for: '" + source_file + "'");
  471. }
  472. // Test parsing.
  473. GDScriptParser parser;
  474. if (tokenizer_mode == TOKENIZER_TEXT) {
  475. err = parser.parse(script->get_source_code(), source_file, false);
  476. } else {
  477. err = parser.parse_binary(script->get_binary_tokens_source(), source_file);
  478. }
  479. if (err != OK) {
  480. enable_stdout();
  481. result.status = GDTEST_PARSER_ERROR;
  482. result.output = get_text_for_status(result.status) + "\n";
  483. const List<GDScriptParser::ParserError> &errors = parser.get_errors();
  484. if (!errors.is_empty()) {
  485. // Only the first error since the following might be cascading.
  486. result.output += errors.front()->get().message + "\n"; // TODO: line, column?
  487. }
  488. if (!p_is_generating) {
  489. result.passed = check_output(result.output);
  490. }
  491. return result;
  492. }
  493. // Test type-checking.
  494. GDScriptAnalyzer analyzer(&parser);
  495. err = analyzer.analyze();
  496. if (err != OK) {
  497. enable_stdout();
  498. result.status = GDTEST_ANALYZER_ERROR;
  499. result.output = get_text_for_status(result.status) + "\n";
  500. const List<GDScriptParser::ParserError> &errors = parser.get_errors();
  501. if (!errors.is_empty()) {
  502. // Only the first error since the following might be cascading.
  503. result.output += errors.front()->get().message + "\n"; // TODO: line, column?
  504. }
  505. if (!p_is_generating) {
  506. result.passed = check_output(result.output);
  507. }
  508. return result;
  509. }
  510. #ifdef DEBUG_ENABLED
  511. StringBuilder warning_string;
  512. for (const GDScriptWarning &E : parser.get_warnings()) {
  513. const GDScriptWarning warning = E;
  514. warning_string.append(">> WARNING");
  515. warning_string.append("\n>> Line: ");
  516. warning_string.append(itos(warning.start_line));
  517. warning_string.append("\n>> ");
  518. warning_string.append(warning.get_name());
  519. warning_string.append("\n>> ");
  520. warning_string.append(warning.get_message());
  521. warning_string.append("\n");
  522. }
  523. result.output += warning_string.as_string();
  524. #endif
  525. // Test compiling.
  526. GDScriptCompiler compiler;
  527. err = compiler.compile(&parser, script.ptr(), false);
  528. if (err != OK) {
  529. enable_stdout();
  530. result.status = GDTEST_COMPILER_ERROR;
  531. result.output = get_text_for_status(result.status) + "\n";
  532. result.output = compiler.get_error();
  533. if (!p_is_generating) {
  534. result.passed = check_output(result.output);
  535. }
  536. return result;
  537. }
  538. // Script files matching this pattern are allowed to not contain a test() function.
  539. if (source_file.match("*.notest.gd")) {
  540. enable_stdout();
  541. result.passed = check_output(result.output);
  542. return result;
  543. }
  544. // Test running.
  545. const HashMap<StringName, GDScriptFunction *>::ConstIterator test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name);
  546. if (!test_function_element) {
  547. enable_stdout();
  548. result.status = GDTEST_LOAD_ERROR;
  549. result.output = "";
  550. result.passed = false;
  551. ERR_FAIL_V_MSG(result, "\nCould not find test function on: '" + source_file + "'");
  552. }
  553. // Setup output handlers.
  554. ErrorHandlerData error_data(&result, this);
  555. _print_handler.userdata = &result;
  556. _error_handler.userdata = &error_data;
  557. add_print_handler(&_print_handler);
  558. add_error_handler(&_error_handler);
  559. err = script->reload();
  560. if (err) {
  561. enable_stdout();
  562. result.status = GDTEST_LOAD_ERROR;
  563. result.output = "";
  564. result.passed = false;
  565. ERR_FAIL_V_MSG(result, "\nCould not reload script: '" + source_file + "'");
  566. }
  567. // Create object instance for test.
  568. Object *obj = ClassDB::instantiate(script->get_native()->get_name());
  569. Ref<RefCounted> obj_ref;
  570. if (obj->is_ref_counted()) {
  571. obj_ref = Ref<RefCounted>(Object::cast_to<RefCounted>(obj));
  572. }
  573. obj->set_script(script);
  574. GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());
  575. // Call test function.
  576. Callable::CallError call_err;
  577. instance->callp(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
  578. // Tear down output handlers.
  579. remove_print_handler(&_print_handler);
  580. remove_error_handler(&_error_handler);
  581. // Check results.
  582. if (call_err.error != Callable::CallError::CALL_OK) {
  583. enable_stdout();
  584. result.status = GDTEST_LOAD_ERROR;
  585. result.passed = false;
  586. ERR_FAIL_V_MSG(result, "\nCould not call test function on: '" + source_file + "'");
  587. }
  588. result.output = get_text_for_status(result.status) + "\n" + result.output;
  589. if (!p_is_generating) {
  590. result.passed = check_output(result.output);
  591. }
  592. if (obj_ref.is_null()) {
  593. memdelete(obj);
  594. }
  595. enable_stdout();
  596. GDScriptCache::remove_script(script->get_path());
  597. return result;
  598. }
  599. GDScriptTest::TestResult GDScriptTest::run_test() {
  600. return execute_test_code(false);
  601. }
  602. bool GDScriptTest::generate_output() {
  603. TestResult result = execute_test_code(true);
  604. if (result.status == GDTEST_LOAD_ERROR) {
  605. return false;
  606. }
  607. Error err = OK;
  608. Ref<FileAccess> out_file = FileAccess::open(output_file, FileAccess::WRITE, &err);
  609. if (err != OK) {
  610. return false;
  611. }
  612. String output = result.output.strip_edges(); // TODO: may be hacky.
  613. output += "\n"; // Make sure to insert newline for CI static checks.
  614. out_file->store_string(output);
  615. return true;
  616. }
  617. } // namespace GDScriptTests