display_server_android.cpp 19 KB

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  1. /*************************************************************************/
  2. /* display_server_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_android.h"
  31. #include "core/config/project_settings.h"
  32. #include "java_godot_io_wrapper.h"
  33. #include "java_godot_wrapper.h"
  34. #include "os_android.h"
  35. #if defined(VULKAN_ENABLED)
  36. #include "drivers/vulkan/rendering_device_vulkan.h"
  37. #include "platform/android/vulkan/vulkan_context_android.h"
  38. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  39. #endif
  40. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  41. return (DisplayServerAndroid *)DisplayServer::get_singleton();
  42. }
  43. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  44. switch (p_feature) {
  45. //case FEATURE_CONSOLE_WINDOW:
  46. case FEATURE_CURSOR_SHAPE:
  47. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  48. //case FEATURE_GLOBAL_MENU:
  49. //case FEATURE_HIDPI:
  50. //case FEATURE_ICON:
  51. //case FEATURE_IME:
  52. case FEATURE_MOUSE:
  53. //case FEATURE_MOUSE_WARP:
  54. //case FEATURE_NATIVE_DIALOG:
  55. //case FEATURE_NATIVE_ICON:
  56. //case FEATURE_WINDOW_TRANSPARENCY:
  57. case FEATURE_CLIPBOARD:
  58. case FEATURE_KEEP_SCREEN_ON:
  59. case FEATURE_ORIENTATION:
  60. case FEATURE_TOUCHSCREEN:
  61. case FEATURE_VIRTUAL_KEYBOARD:
  62. return true;
  63. default:
  64. return false;
  65. }
  66. }
  67. String DisplayServerAndroid::get_name() const {
  68. return "Android";
  69. }
  70. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  71. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  72. ERR_FAIL_COND(!godot_java);
  73. if (godot_java->has_set_clipboard()) {
  74. godot_java->set_clipboard(p_text);
  75. } else {
  76. DisplayServer::clipboard_set(p_text);
  77. }
  78. }
  79. String DisplayServerAndroid::clipboard_get() const {
  80. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  81. ERR_FAIL_COND_V(!godot_java, String());
  82. if (godot_java->has_get_clipboard()) {
  83. return godot_java->get_clipboard();
  84. } else {
  85. return DisplayServer::clipboard_get();
  86. }
  87. }
  88. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  89. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  90. ERR_FAIL_COND(!godot_java);
  91. godot_java->set_keep_screen_on(p_enable);
  92. keep_screen_on = p_enable;
  93. }
  94. bool DisplayServerAndroid::screen_is_kept_on() const {
  95. return keep_screen_on;
  96. }
  97. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  98. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  99. ERR_FAIL_COND(!godot_io_java);
  100. godot_io_java->set_screen_orientation(p_orientation);
  101. }
  102. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  103. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  104. ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
  105. return (ScreenOrientation)godot_io_java->get_screen_orientation();
  106. }
  107. int DisplayServerAndroid::get_screen_count() const {
  108. return 1;
  109. }
  110. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  111. return Point2i(0, 0);
  112. }
  113. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  114. return OS_Android::get_singleton()->get_display_size();
  115. }
  116. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  117. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  118. ERR_FAIL_COND_V(!godot_io_java, Rect2i());
  119. int xywh[4];
  120. godot_io_java->screen_get_usable_rect(xywh);
  121. return Rect2i(xywh[0], xywh[1], xywh[2], xywh[3]);
  122. }
  123. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  124. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  125. ERR_FAIL_COND_V(!godot_io_java, 0);
  126. return godot_io_java->get_screen_dpi();
  127. }
  128. bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
  129. return true;
  130. }
  131. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
  132. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  133. ERR_FAIL_COND(!godot_io_java);
  134. if (godot_io_java->has_vk()) {
  135. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end);
  136. } else {
  137. ERR_PRINT("Virtual keyboard not available");
  138. }
  139. }
  140. void DisplayServerAndroid::virtual_keyboard_hide() {
  141. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  142. ERR_FAIL_COND(!godot_io_java);
  143. if (godot_io_java->has_vk()) {
  144. godot_io_java->hide_vk();
  145. } else {
  146. ERR_PRINT("Virtual keyboard not available");
  147. }
  148. }
  149. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  150. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  151. ERR_FAIL_COND_V(!godot_io_java, 0);
  152. return godot_io_java->get_vk_height();
  153. }
  154. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  155. window_event_callback = p_callable;
  156. }
  157. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  158. input_event_callback = p_callable;
  159. }
  160. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  161. input_text_callback = p_callable;
  162. }
  163. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  164. rect_changed_callback = p_callable;
  165. }
  166. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  167. // Not supported on Android.
  168. }
  169. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  170. if (!p_callable.is_null()) {
  171. const Variant *argp = &p_arg;
  172. Variant ret;
  173. Callable::CallError ce;
  174. if (p_deferred) {
  175. p_callable.call((const Variant **)&argp, 1, ret, ce);
  176. } else {
  177. p_callable.call_deferred((const Variant **)&argp, 1);
  178. }
  179. }
  180. }
  181. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  182. _window_callback(window_event_callback, int(p_event), p_deferred);
  183. }
  184. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  185. _window_callback(input_event_callback, p_event);
  186. }
  187. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  188. _window_callback(input_text_callback, p_text);
  189. }
  190. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  191. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  192. }
  193. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  194. Vector<WindowID> ret;
  195. ret.push_back(MAIN_WINDOW_ID);
  196. return ret;
  197. }
  198. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  199. return MAIN_WINDOW_ID;
  200. }
  201. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  202. window_attached_instance_id = p_instance;
  203. }
  204. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  205. return window_attached_instance_id;
  206. }
  207. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  208. // Not supported on Android.
  209. }
  210. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  211. return SCREEN_OF_MAIN_WINDOW;
  212. }
  213. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  214. // Not supported on Android.
  215. }
  216. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  217. return Point2i();
  218. }
  219. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  220. // Not supported on Android.
  221. }
  222. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  223. // Not supported on Android.
  224. }
  225. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  226. // Not supported on Android.
  227. }
  228. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  229. return Size2i();
  230. }
  231. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  232. // Not supported on Android.
  233. }
  234. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  235. return Size2i();
  236. }
  237. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  238. // Not supported on Android.
  239. }
  240. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  241. return OS_Android::get_singleton()->get_display_size();
  242. }
  243. Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
  244. return OS_Android::get_singleton()->get_display_size();
  245. }
  246. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  247. // Not supported on Android.
  248. }
  249. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  250. return WINDOW_MODE_FULLSCREEN;
  251. }
  252. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  253. return false;
  254. }
  255. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  256. // Not supported on Android.
  257. }
  258. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  259. return false;
  260. }
  261. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  262. // Not supported on Android.
  263. }
  264. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  265. // Not supported on Android.
  266. }
  267. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  268. return true;
  269. }
  270. bool DisplayServerAndroid::can_any_window_draw() const {
  271. return true;
  272. }
  273. void DisplayServerAndroid::process_events() {
  274. Input::get_singleton()->flush_buffered_events();
  275. }
  276. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  277. Vector<String> drivers;
  278. #ifdef OPENGL_ENABLED
  279. drivers.push_back("opengl");
  280. #endif
  281. #ifdef VULKAN_ENABLED
  282. drivers.push_back("vulkan");
  283. #endif
  284. return drivers;
  285. }
  286. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  287. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
  288. if (r_error != OK) {
  289. OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
  290. }
  291. return ds;
  292. }
  293. void DisplayServerAndroid::register_android_driver() {
  294. register_create_function("android", create_func, get_rendering_drivers_func);
  295. }
  296. void DisplayServerAndroid::reset_window() {
  297. #if defined(VULKAN_ENABLED)
  298. if (rendering_driver == "vulkan") {
  299. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  300. ERR_FAIL_COND(!native_window);
  301. ERR_FAIL_COND(!context_vulkan);
  302. VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
  303. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  304. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  305. if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) {
  306. memdelete(context_vulkan);
  307. context_vulkan = nullptr;
  308. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  309. }
  310. }
  311. #endif
  312. }
  313. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  314. if (rect_changed_callback.is_null()) {
  315. return;
  316. }
  317. const Variant size = Rect2i(0, 0, p_width, p_height);
  318. const Variant *sizep = &size;
  319. Variant ret;
  320. Callable::CallError ce;
  321. rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
  322. }
  323. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  324. rendering_driver = p_rendering_driver;
  325. // TODO: rendering_driver is broken, change when different drivers are supported again
  326. rendering_driver = "vulkan";
  327. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  328. #if defined(OPENGL_ENABLED)
  329. if (rendering_driver == "opengl") {
  330. bool gl_initialization_error = false;
  331. if (RasterizerGLES2::is_viable() == OK) {
  332. RasterizerGLES2::register_config();
  333. RasterizerGLES2::make_current();
  334. } else {
  335. gl_initialization_error = true;
  336. }
  337. if (gl_initialization_error) {
  338. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  339. "Please try updating your Android version.",
  340. "Unable to initialize video driver");
  341. return;
  342. }
  343. }
  344. #endif
  345. #if defined(VULKAN_ENABLED)
  346. context_vulkan = nullptr;
  347. rendering_device_vulkan = nullptr;
  348. if (rendering_driver == "vulkan") {
  349. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  350. ERR_FAIL_COND(!native_window);
  351. context_vulkan = memnew(VulkanContextAndroid);
  352. if (context_vulkan->initialize() != OK) {
  353. memdelete(context_vulkan);
  354. context_vulkan = nullptr;
  355. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  356. }
  357. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  358. if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) {
  359. memdelete(context_vulkan);
  360. context_vulkan = nullptr;
  361. ERR_FAIL_MSG("Failed to create Vulkan window.");
  362. }
  363. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  364. rendering_device_vulkan->initialize(context_vulkan);
  365. RendererCompositorRD::make_current();
  366. }
  367. #endif
  368. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  369. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  370. r_error = OK;
  371. }
  372. DisplayServerAndroid::~DisplayServerAndroid() {
  373. #if defined(VULKAN_ENABLED)
  374. if (rendering_driver == "vulkan") {
  375. if (rendering_device_vulkan) {
  376. rendering_device_vulkan->finalize();
  377. memdelete(rendering_device_vulkan);
  378. }
  379. if (context_vulkan) {
  380. memdelete(context_vulkan);
  381. }
  382. }
  383. #endif
  384. }
  385. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  386. Input::get_singleton()->set_accelerometer(p_accelerometer);
  387. }
  388. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  389. Input::get_singleton()->set_gravity(p_gravity);
  390. }
  391. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  392. Input::get_singleton()->set_magnetometer(p_magnetometer);
  393. }
  394. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  395. Input::get_singleton()->set_gyroscope(p_gyroscope);
  396. }
  397. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  398. if (mouse_mode == p_mode) {
  399. return;
  400. }
  401. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  402. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  403. } else {
  404. cursor_set_shape(cursor_shape);
  405. }
  406. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  407. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  408. } else {
  409. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  410. }
  411. mouse_mode = p_mode;
  412. }
  413. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  414. return mouse_mode;
  415. }
  416. Point2i DisplayServerAndroid::mouse_get_position() const {
  417. return Input::get_singleton()->get_mouse_position();
  418. }
  419. MouseButton DisplayServerAndroid::mouse_get_button_state() const {
  420. return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
  421. }
  422. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  423. if (cursor_shape == p_shape) {
  424. return;
  425. }
  426. cursor_shape = p_shape;
  427. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  428. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  429. }
  430. }
  431. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  432. return cursor_shape;
  433. }
  434. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  435. #if defined(VULKAN_ENABLED)
  436. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  437. #endif
  438. }
  439. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  440. #if defined(VULKAN_ENABLED)
  441. return context_vulkan->get_vsync_mode(p_window);
  442. #else
  443. return DisplayServer::VSYNC_ENABLED;
  444. #endif
  445. }