java_godot_lib_jni.cpp 17 KB

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  1. /*************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "android/asset_manager_jni.h"
  34. #include "android_input_handler.h"
  35. #include "api/java_class_wrapper.h"
  36. #include "api/jni_singleton.h"
  37. #include "core/config/engine.h"
  38. #include "core/config/project_settings.h"
  39. #include "core/input/input.h"
  40. #include "dir_access_jandroid.h"
  41. #include "display_server_android.h"
  42. #include "file_access_android.h"
  43. #include "jni_utils.h"
  44. #include "main/main.h"
  45. #include "net_socket_android.h"
  46. #include "os_android.h"
  47. #include "string_android.h"
  48. #include "thread_jandroid.h"
  49. #include <android/input.h>
  50. #include <unistd.h>
  51. #include <android/native_window_jni.h>
  52. static JavaClassWrapper *java_class_wrapper = nullptr;
  53. static OS_Android *os_android = nullptr;
  54. static AndroidInputHandler *input_handler = nullptr;
  55. static GodotJavaWrapper *godot_java = nullptr;
  56. static GodotIOJavaWrapper *godot_io_java = nullptr;
  57. static bool initialized = false;
  58. static SafeNumeric<int> step; // Shared between UI and render threads
  59. static Size2 new_size;
  60. static Vector3 accelerometer;
  61. static Vector3 gravity;
  62. static Vector3 magnetometer;
  63. static Vector3 gyroscope;
  64. extern "C" {
  65. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  66. if (godot_io_java) {
  67. godot_io_java->set_vk_height(p_height);
  68. }
  69. }
  70. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject activity, jobject godot_instance, jobject p_asset_manager, jboolean p_use_apk_expansion) {
  71. initialized = true;
  72. JavaVM *jvm;
  73. env->GetJavaVM(&jvm);
  74. // create our wrapper classes
  75. godot_java = new GodotJavaWrapper(env, activity, godot_instance);
  76. godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
  77. init_thread_jandroid(jvm, env);
  78. jobject amgr = env->NewGlobalRef(p_asset_manager);
  79. FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
  80. DirAccessJAndroid::setup(godot_io_java->get_instance());
  81. NetSocketAndroid::setup(godot_java->get_member_object("netUtils", "Lorg/godotengine/godot/utils/GodotNetUtils;", env));
  82. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  83. char wd[500];
  84. getcwd(wd, 500);
  85. godot_java->on_video_init(env);
  86. }
  87. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  88. // lets cleanup
  89. if (godot_io_java) {
  90. delete godot_io_java;
  91. }
  92. if (godot_java) {
  93. delete godot_java;
  94. }
  95. if (input_handler) {
  96. delete input_handler;
  97. }
  98. if (os_android) {
  99. delete os_android;
  100. }
  101. }
  102. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
  103. setup_android_thread();
  104. const char **cmdline = nullptr;
  105. jstring *j_cmdline = nullptr;
  106. int cmdlen = 0;
  107. if (p_cmdline) {
  108. cmdlen = env->GetArrayLength(p_cmdline);
  109. if (cmdlen) {
  110. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  111. ERR_FAIL_NULL_MSG(cmdline, "Out of memory.");
  112. cmdline[cmdlen] = nullptr;
  113. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  114. ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory.");
  115. for (int i = 0; i < cmdlen; i++) {
  116. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  117. const char *rawString = env->GetStringUTFChars(string, 0);
  118. cmdline[i] = rawString;
  119. j_cmdline[i] = string;
  120. }
  121. }
  122. }
  123. Error err = Main::setup("apk", cmdlen, (char **)cmdline, false);
  124. if (cmdline) {
  125. if (j_cmdline) {
  126. for (int i = 0; i < cmdlen; ++i) {
  127. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  128. }
  129. memfree(j_cmdline);
  130. }
  131. memfree(cmdline);
  132. }
  133. if (err != OK) {
  134. return; // should exit instead and print the error
  135. }
  136. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  137. GDREGISTER_CLASS(JNISingleton);
  138. }
  139. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  140. if (os_android) {
  141. os_android->set_display_size(Size2i(p_width, p_height));
  142. // No need to reset the surface during startup
  143. if (step.get() > 0) {
  144. if (p_surface) {
  145. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  146. os_android->set_native_window(native_window);
  147. DisplayServerAndroid::get_singleton()->reset_window();
  148. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  149. }
  150. }
  151. }
  152. }
  153. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits) {
  154. if (os_android) {
  155. if (step.get() == 0) {
  156. // During startup
  157. os_android->set_context_is_16_bits(!p_32_bits);
  158. if (p_surface) {
  159. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  160. os_android->set_native_window(native_window);
  161. }
  162. } else {
  163. // Rendering context recreated because it was lost; restart app to let it reload everything
  164. step.set(-1); // Ensure no further steps are attempted and no further events are sent
  165. os_android->main_loop_end();
  166. godot_java->restart(env);
  167. }
  168. }
  169. }
  170. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  171. if (step.get() == 0)
  172. return;
  173. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  174. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  175. }
  176. }
  177. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  178. if (step.get() == -1)
  179. return;
  180. if (step.get() == 0) {
  181. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  182. // but for Godot purposes, the main thread is the one running the game loop
  183. Main::setup2(Thread::get_caller_id());
  184. input_handler = new AndroidInputHandler();
  185. step.increment();
  186. return;
  187. }
  188. if (step.get() == 1) {
  189. if (!Main::start()) {
  190. return; // should exit instead and print the error
  191. }
  192. godot_java->on_godot_setup_completed(env);
  193. os_android->main_loop_begin();
  194. godot_java->on_godot_main_loop_started(env);
  195. step.increment();
  196. }
  197. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  198. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  199. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  200. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  201. if (os_android->main_loop_iterate()) {
  202. godot_java->force_quit(env);
  203. }
  204. }
  205. void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  206. if (step.get() <= 0)
  207. return;
  208. Vector<AndroidInputHandler::TouchPos> points;
  209. for (int i = 0; i < pointer_count; i++) {
  210. jfloat p[3];
  211. env->GetFloatArrayRegion(positions, i * 3, 3, p);
  212. AndroidInputHandler::TouchPos tp;
  213. tp.pos = Point2(p[1], p[2]);
  214. tp.id = (int)p[0];
  215. points.push_back(tp);
  216. }
  217. if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE || (input_device & AINPUT_SOURCE_MOUSE_RELATIVE) == AINPUT_SOURCE_MOUSE_RELATIVE) {
  218. input_handler->process_mouse_event(input_device, ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
  219. } else {
  220. input_handler->process_touch(ev, pointer, points);
  221. }
  222. }
  223. // Called on the UI thread
  224. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
  225. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
  226. }
  227. // Called on the UI thread
  228. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
  229. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
  230. }
  231. // Called on the UI thread
  232. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
  233. touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
  234. }
  235. // Called on the UI thread
  236. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
  237. if (step.get() <= 0)
  238. return;
  239. input_handler->process_hover(p_type, Point2(p_x, p_y));
  240. }
  241. // Called on the UI thread
  242. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
  243. if (step.get() <= 0)
  244. return;
  245. input_handler->process_double_tap(p_button_mask, Point2(p_x, p_y));
  246. }
  247. // Called on the UI thread
  248. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
  249. if (step.get() <= 0)
  250. return;
  251. input_handler->process_scroll(Point2(p_x, p_y));
  252. }
  253. // Called on the UI thread
  254. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  255. if (step.get() <= 0)
  256. return;
  257. AndroidInputHandler::JoypadEvent jevent;
  258. jevent.device = p_device;
  259. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  260. jevent.index = p_button;
  261. jevent.pressed = p_pressed;
  262. input_handler->process_joy_event(jevent);
  263. }
  264. // Called on the UI thread
  265. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  266. if (step.get() <= 0)
  267. return;
  268. AndroidInputHandler::JoypadEvent jevent;
  269. jevent.device = p_device;
  270. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  271. jevent.index = p_axis;
  272. jevent.value = p_value;
  273. input_handler->process_joy_event(jevent);
  274. }
  275. // Called on the UI thread
  276. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  277. if (step.get() <= 0)
  278. return;
  279. AndroidInputHandler::JoypadEvent jevent;
  280. jevent.device = p_device;
  281. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  282. int hat = 0;
  283. if (p_hat_x != 0) {
  284. if (p_hat_x < 0)
  285. hat |= HatMask::HAT_MASK_LEFT;
  286. else
  287. hat |= HatMask::HAT_MASK_RIGHT;
  288. }
  289. if (p_hat_y != 0) {
  290. if (p_hat_y < 0)
  291. hat |= HatMask::HAT_MASK_UP;
  292. else
  293. hat |= HatMask::HAT_MASK_DOWN;
  294. }
  295. jevent.hat = hat;
  296. input_handler->process_joy_event(jevent);
  297. }
  298. // Called on the UI thread
  299. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  300. if (os_android) {
  301. String name = jstring_to_string(p_name, env);
  302. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  303. }
  304. }
  305. // Called on the UI thread
  306. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
  307. if (step.get() <= 0)
  308. return;
  309. input_handler->process_key_event(p_keycode, p_scancode, p_unicode_char, p_pressed);
  310. }
  311. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  312. accelerometer = Vector3(x, y, z);
  313. }
  314. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  315. gravity = Vector3(x, y, z);
  316. }
  317. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  318. magnetometer = Vector3(x, y, z);
  319. }
  320. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  321. gyroscope = Vector3(x, y, z);
  322. }
  323. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  324. if (step.get() <= 0)
  325. return;
  326. os_android->main_loop_focusin();
  327. }
  328. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  329. if (step.get() <= 0)
  330. return;
  331. os_android->main_loop_focusout();
  332. }
  333. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  334. String js = jstring_to_string(path, env);
  335. return env->NewStringUTF(ProjectSettings::get_singleton()->get(js).operator String().utf8().get_data());
  336. }
  337. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  338. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  339. ERR_FAIL_COND(!obj);
  340. int res = env->PushLocalFrame(16);
  341. ERR_FAIL_COND(res != 0);
  342. String str_method = jstring_to_string(method, env);
  343. int count = env->GetArrayLength(params);
  344. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  345. Variant **vptr = (Variant **)alloca(sizeof(Variant *) * count);
  346. for (int i = 0; i < count; i++) {
  347. jobject obj = env->GetObjectArrayElement(params, i);
  348. Variant v;
  349. if (obj)
  350. v = _jobject_to_variant(env, obj);
  351. memnew_placement(&vlist[i], Variant);
  352. vlist[i] = v;
  353. vptr[i] = &vlist[i];
  354. env->DeleteLocalRef(obj);
  355. };
  356. Callable::CallError err;
  357. obj->call(str_method, (const Variant **)vptr, count, err);
  358. // something
  359. env->PopLocalFrame(nullptr);
  360. }
  361. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  362. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  363. ERR_FAIL_COND(!obj);
  364. int res = env->PushLocalFrame(16);
  365. ERR_FAIL_COND(res != 0);
  366. String str_method = jstring_to_string(method, env);
  367. int count = env->GetArrayLength(params);
  368. Variant args[VARIANT_ARG_MAX];
  369. for (int i = 0; i < MIN(count, VARIANT_ARG_MAX); i++) {
  370. jobject obj = env->GetObjectArrayElement(params, i);
  371. if (obj)
  372. args[i] = _jobject_to_variant(env, obj);
  373. env->DeleteLocalRef(obj);
  374. };
  375. static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
  376. obj->call_deferred(str_method, args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7]);
  377. // something
  378. env->PopLocalFrame(nullptr);
  379. }
  380. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  381. String permission = jstring_to_string(p_permission, env);
  382. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  383. AudioDriver::get_singleton()->capture_start();
  384. }
  385. if (os_android->get_main_loop()) {
  386. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  387. }
  388. }
  389. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  390. if (step.get() <= 0)
  391. return;
  392. if (os_android->get_main_loop()) {
  393. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  394. }
  395. }
  396. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  397. if (step.get() <= 0)
  398. return;
  399. if (os_android->get_main_loop()) {
  400. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  401. }
  402. }
  403. }