display_server_web.cpp 33 KB

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  1. /**************************************************************************/
  2. /* display_server_web.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_web.h"
  31. #ifdef GLES3_ENABLED
  32. #include "drivers/gles3/rasterizer_gles3.h"
  33. #endif
  34. #include "platform/web/os_web.h"
  35. #include "servers/rendering/dummy/rasterizer_dummy.h"
  36. #include <emscripten.h>
  37. #include <png.h>
  38. #include "dom_keys.inc"
  39. #include "godot_js.h"
  40. #define DOM_BUTTON_LEFT 0
  41. #define DOM_BUTTON_MIDDLE 1
  42. #define DOM_BUTTON_RIGHT 2
  43. #define DOM_BUTTON_XBUTTON1 3
  44. #define DOM_BUTTON_XBUTTON2 4
  45. DisplayServerWeb *DisplayServerWeb::get_singleton() {
  46. return static_cast<DisplayServerWeb *>(DisplayServer::get_singleton());
  47. }
  48. // Window (canvas)
  49. bool DisplayServerWeb::check_size_force_redraw() {
  50. bool size_changed = godot_js_display_size_update() != 0;
  51. if (size_changed && !rect_changed_callback.is_null()) {
  52. Variant size = Rect2i(Point2i(), window_get_size()); // TODO use window_get_position if implemented.
  53. Variant *vp = &size;
  54. Variant ret;
  55. Callable::CallError ce;
  56. rect_changed_callback.callp((const Variant **)&vp, 1, ret, ce);
  57. }
  58. return size_changed;
  59. }
  60. void DisplayServerWeb::fullscreen_change_callback(int p_fullscreen) {
  61. DisplayServerWeb *display = get_singleton();
  62. if (p_fullscreen) {
  63. display->window_mode = WINDOW_MODE_FULLSCREEN;
  64. } else {
  65. display->window_mode = WINDOW_MODE_WINDOWED;
  66. }
  67. }
  68. // Drag and drop callback.
  69. void DisplayServerWeb::drop_files_js_callback(char **p_filev, int p_filec) {
  70. DisplayServerWeb *ds = get_singleton();
  71. if (!ds) {
  72. ERR_FAIL_MSG("Unable to drop files because the DisplayServer is not active");
  73. }
  74. if (ds->drop_files_callback.is_null()) {
  75. return;
  76. }
  77. Vector<String> files;
  78. for (int i = 0; i < p_filec; i++) {
  79. files.push_back(String::utf8(p_filev[i]));
  80. }
  81. Variant v = files;
  82. Variant *vp = &v;
  83. Variant ret;
  84. Callable::CallError ce;
  85. ds->drop_files_callback.callp((const Variant **)&vp, 1, ret, ce);
  86. }
  87. // Web quit request callback.
  88. void DisplayServerWeb::request_quit_callback() {
  89. DisplayServerWeb *ds = get_singleton();
  90. if (ds && !ds->window_event_callback.is_null()) {
  91. Variant event = int(DisplayServer::WINDOW_EVENT_CLOSE_REQUEST);
  92. Variant *eventp = &event;
  93. Variant ret;
  94. Callable::CallError ce;
  95. ds->window_event_callback.callp((const Variant **)&eventp, 1, ret, ce);
  96. }
  97. }
  98. // Keys
  99. void DisplayServerWeb::dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
  100. ev->set_shift_pressed(p_mod & 1);
  101. ev->set_alt_pressed(p_mod & 2);
  102. ev->set_ctrl_pressed(p_mod & 4);
  103. ev->set_meta_pressed(p_mod & 8);
  104. }
  105. void DisplayServerWeb::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
  106. DisplayServerWeb *ds = get_singleton();
  107. JSKeyEvent &key_event = ds->key_event;
  108. // Resume audio context after input in case autoplay was denied.
  109. OS_Web::get_singleton()->resume_audio();
  110. Ref<InputEventKey> ev;
  111. ev.instantiate();
  112. ev->set_echo(p_repeat);
  113. ev->set_keycode(dom_code2godot_scancode(key_event.code, key_event.key, false));
  114. ev->set_physical_keycode(dom_code2godot_scancode(key_event.code, key_event.key, true));
  115. ev->set_pressed(p_pressed);
  116. dom2godot_mod(ev, p_modifiers);
  117. String unicode = String::utf8(key_event.key);
  118. if (unicode.length() == 1) {
  119. ev->set_unicode(unicode[0]);
  120. }
  121. Input::get_singleton()->parse_input_event(ev);
  122. // Make sure to flush all events so we can call restricted APIs inside the event.
  123. Input::get_singleton()->flush_buffered_events();
  124. }
  125. // Mouse
  126. int DisplayServerWeb::mouse_button_callback(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers) {
  127. DisplayServerWeb *ds = get_singleton();
  128. Point2 pos(p_x, p_y);
  129. Ref<InputEventMouseButton> ev;
  130. ev.instantiate();
  131. ev->set_position(pos);
  132. ev->set_global_position(pos);
  133. ev->set_pressed(p_pressed);
  134. dom2godot_mod(ev, p_modifiers);
  135. switch (p_button) {
  136. case DOM_BUTTON_LEFT:
  137. ev->set_button_index(MouseButton::LEFT);
  138. break;
  139. case DOM_BUTTON_MIDDLE:
  140. ev->set_button_index(MouseButton::MIDDLE);
  141. break;
  142. case DOM_BUTTON_RIGHT:
  143. ev->set_button_index(MouseButton::RIGHT);
  144. break;
  145. case DOM_BUTTON_XBUTTON1:
  146. ev->set_button_index(MouseButton::MB_XBUTTON1);
  147. break;
  148. case DOM_BUTTON_XBUTTON2:
  149. ev->set_button_index(MouseButton::MB_XBUTTON2);
  150. break;
  151. default:
  152. return false;
  153. }
  154. if (p_pressed) {
  155. uint64_t diff = (OS::get_singleton()->get_ticks_usec() / 1000) - ds->last_click_ms;
  156. if (ev->get_button_index() == ds->last_click_button_index) {
  157. if (diff < 400 && Point2(ds->last_click_pos).distance_to(ev->get_position()) < 5) {
  158. ds->last_click_ms = 0;
  159. ds->last_click_pos = Point2(-100, -100);
  160. ds->last_click_button_index = MouseButton::NONE;
  161. ev->set_double_click(true);
  162. }
  163. } else {
  164. ds->last_click_button_index = ev->get_button_index();
  165. }
  166. if (!ev->is_double_click()) {
  167. ds->last_click_ms += diff;
  168. ds->last_click_pos = ev->get_position();
  169. }
  170. }
  171. BitField<MouseButtonMask> mask = Input::get_singleton()->get_mouse_button_mask();
  172. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  173. if (ev->is_pressed()) {
  174. mask.set_flag(button_flag);
  175. } else if (mask.has_flag(button_flag)) {
  176. mask.clear_flag(button_flag);
  177. } else {
  178. // Received release event, but press was outside the canvas, so ignore.
  179. return false;
  180. }
  181. ev->set_button_mask(mask);
  182. Input::get_singleton()->parse_input_event(ev);
  183. // Resume audio context after input in case autoplay was denied.
  184. OS_Web::get_singleton()->resume_audio();
  185. // Make sure to flush all events so we can call restricted APIs inside the event.
  186. Input::get_singleton()->flush_buffered_events();
  187. // Prevent multi-click text selection and wheel-click scrolling anchor.
  188. // Context menu is prevented through contextmenu event.
  189. return true;
  190. }
  191. void DisplayServerWeb::mouse_move_callback(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers) {
  192. BitField<MouseButtonMask> input_mask = Input::get_singleton()->get_mouse_button_mask();
  193. // For motion outside the canvas, only read mouse movement if dragging
  194. // started inside the canvas; imitating desktop app behavior.
  195. if (!get_singleton()->cursor_inside_canvas && input_mask.is_empty()) {
  196. return;
  197. }
  198. Point2 pos(p_x, p_y);
  199. Ref<InputEventMouseMotion> ev;
  200. ev.instantiate();
  201. dom2godot_mod(ev, p_modifiers);
  202. ev->set_button_mask(input_mask);
  203. ev->set_position(pos);
  204. ev->set_global_position(pos);
  205. ev->set_relative(Vector2(p_rel_x, p_rel_y));
  206. ev->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
  207. Input::get_singleton()->parse_input_event(ev);
  208. }
  209. // Cursor
  210. const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
  211. switch (p_shape) {
  212. case DisplayServer::CURSOR_ARROW:
  213. return "default";
  214. case DisplayServer::CURSOR_IBEAM:
  215. return "text";
  216. case DisplayServer::CURSOR_POINTING_HAND:
  217. return "pointer";
  218. case DisplayServer::CURSOR_CROSS:
  219. return "crosshair";
  220. case DisplayServer::CURSOR_WAIT:
  221. return "wait";
  222. case DisplayServer::CURSOR_BUSY:
  223. return "progress";
  224. case DisplayServer::CURSOR_DRAG:
  225. return "grab";
  226. case DisplayServer::CURSOR_CAN_DROP:
  227. return "grabbing";
  228. case DisplayServer::CURSOR_FORBIDDEN:
  229. return "no-drop";
  230. case DisplayServer::CURSOR_VSIZE:
  231. return "ns-resize";
  232. case DisplayServer::CURSOR_HSIZE:
  233. return "ew-resize";
  234. case DisplayServer::CURSOR_BDIAGSIZE:
  235. return "nesw-resize";
  236. case DisplayServer::CURSOR_FDIAGSIZE:
  237. return "nwse-resize";
  238. case DisplayServer::CURSOR_MOVE:
  239. return "move";
  240. case DisplayServer::CURSOR_VSPLIT:
  241. return "row-resize";
  242. case DisplayServer::CURSOR_HSPLIT:
  243. return "col-resize";
  244. case DisplayServer::CURSOR_HELP:
  245. return "help";
  246. default:
  247. return "default";
  248. }
  249. }
  250. bool DisplayServerWeb::tts_is_speaking() const {
  251. return godot_js_tts_is_speaking();
  252. }
  253. bool DisplayServerWeb::tts_is_paused() const {
  254. return godot_js_tts_is_paused();
  255. }
  256. void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) {
  257. get_singleton()->voices.clear();
  258. for (int i = 0; i < p_size; i++) {
  259. Vector<String> tokens = String::utf8(p_voice[i]).split(";", true, 2);
  260. if (tokens.size() == 2) {
  261. Dictionary voice_d;
  262. voice_d["name"] = tokens[1];
  263. voice_d["id"] = tokens[1];
  264. voice_d["language"] = tokens[0];
  265. get_singleton()->voices.push_back(voice_d);
  266. }
  267. }
  268. }
  269. TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const {
  270. godot_js_tts_get_voices(update_voices_callback);
  271. return voices;
  272. }
  273. void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  274. if (p_interrupt) {
  275. tts_stop();
  276. }
  277. if (p_text.is_empty()) {
  278. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, p_utterance_id);
  279. return;
  280. }
  281. CharString string = p_text.utf8();
  282. utterance_ids[p_utterance_id] = string;
  283. godot_js_tts_speak(string.get_data(), p_voice.utf8().get_data(), CLAMP(p_volume, 0, 100), CLAMP(p_pitch, 0.f, 2.f), CLAMP(p_rate, 0.1f, 10.f), p_utterance_id, DisplayServerWeb::_js_utterance_callback);
  284. }
  285. void DisplayServerWeb::tts_pause() {
  286. godot_js_tts_pause();
  287. }
  288. void DisplayServerWeb::tts_resume() {
  289. godot_js_tts_resume();
  290. }
  291. void DisplayServerWeb::tts_stop() {
  292. for (const KeyValue<int, CharString> &E : utterance_ids) {
  293. tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key);
  294. }
  295. utterance_ids.clear();
  296. godot_js_tts_stop();
  297. }
  298. void DisplayServerWeb::_js_utterance_callback(int p_event, int p_id, int p_pos) {
  299. DisplayServerWeb *ds = (DisplayServerWeb *)DisplayServer::get_singleton();
  300. if (ds->utterance_ids.has(p_id)) {
  301. int pos = 0;
  302. if ((TTSUtteranceEvent)p_event == DisplayServer::TTS_UTTERANCE_BOUNDARY) {
  303. // Convert position from UTF-8 to UTF-32.
  304. const CharString &string = ds->utterance_ids[p_id];
  305. for (int i = 0; i < MIN(p_pos, string.length()); i++) {
  306. uint8_t c = string[i];
  307. if ((c & 0xe0) == 0xc0) {
  308. i += 1;
  309. } else if ((c & 0xf0) == 0xe0) {
  310. i += 2;
  311. } else if ((c & 0xf8) == 0xf0) {
  312. i += 3;
  313. }
  314. pos++;
  315. }
  316. } else if ((TTSUtteranceEvent)p_event != DisplayServer::TTS_UTTERANCE_STARTED) {
  317. ds->utterance_ids.erase(p_id);
  318. }
  319. ds->tts_post_utterance_event((TTSUtteranceEvent)p_event, p_id, pos);
  320. }
  321. }
  322. void DisplayServerWeb::cursor_set_shape(CursorShape p_shape) {
  323. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  324. if (cursor_shape == p_shape) {
  325. return;
  326. }
  327. cursor_shape = p_shape;
  328. godot_js_display_cursor_set_shape(godot2dom_cursor(cursor_shape));
  329. }
  330. DisplayServer::CursorShape DisplayServerWeb::cursor_get_shape() const {
  331. return cursor_shape;
  332. }
  333. void DisplayServerWeb::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  334. if (p_cursor.is_valid()) {
  335. Ref<Texture2D> texture = p_cursor;
  336. Ref<AtlasTexture> atlas_texture = p_cursor;
  337. Ref<Image> image;
  338. Size2 texture_size;
  339. Rect2 atlas_rect;
  340. if (texture.is_valid()) {
  341. image = texture->get_image();
  342. }
  343. if (!image.is_valid() && atlas_texture.is_valid()) {
  344. texture = atlas_texture->get_atlas();
  345. atlas_rect.size.width = texture->get_width();
  346. atlas_rect.size.height = texture->get_height();
  347. atlas_rect.position.x = atlas_texture->get_region().position.x;
  348. atlas_rect.position.y = atlas_texture->get_region().position.y;
  349. texture_size.width = atlas_texture->get_region().size.x;
  350. texture_size.height = atlas_texture->get_region().size.y;
  351. } else if (image.is_valid()) {
  352. texture_size.width = texture->get_width();
  353. texture_size.height = texture->get_height();
  354. }
  355. ERR_FAIL_COND(!texture.is_valid());
  356. ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
  357. ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
  358. ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
  359. image = texture->get_image();
  360. ERR_FAIL_COND(!image.is_valid());
  361. image = image->duplicate();
  362. if (atlas_texture.is_valid()) {
  363. image->crop_from_point(
  364. atlas_rect.position.x,
  365. atlas_rect.position.y,
  366. texture_size.width,
  367. texture_size.height);
  368. }
  369. if (image->get_format() != Image::FORMAT_RGBA8) {
  370. image->convert(Image::FORMAT_RGBA8);
  371. }
  372. png_image png_meta;
  373. memset(&png_meta, 0, sizeof png_meta);
  374. png_meta.version = PNG_IMAGE_VERSION;
  375. png_meta.width = texture_size.width;
  376. png_meta.height = texture_size.height;
  377. png_meta.format = PNG_FORMAT_RGBA;
  378. PackedByteArray png;
  379. size_t len;
  380. PackedByteArray data = image->get_data();
  381. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  382. png.resize(len);
  383. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  384. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), png.ptr(), len, p_hotspot.x, p_hotspot.y);
  385. } else {
  386. godot_js_display_cursor_set_custom_shape(godot2dom_cursor(p_shape), nullptr, 0, 0, 0);
  387. }
  388. cursor_set_shape(cursor_shape);
  389. }
  390. // Mouse mode
  391. void DisplayServerWeb::mouse_set_mode(MouseMode p_mode) {
  392. ERR_FAIL_COND_MSG(p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN, "MOUSE_MODE_CONFINED is not supported for the Web platform.");
  393. if (p_mode == mouse_get_mode()) {
  394. return;
  395. }
  396. if (p_mode == MOUSE_MODE_VISIBLE) {
  397. godot_js_display_cursor_set_visible(1);
  398. godot_js_display_cursor_lock_set(0);
  399. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  400. godot_js_display_cursor_set_visible(0);
  401. godot_js_display_cursor_lock_set(0);
  402. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  403. godot_js_display_cursor_set_visible(1);
  404. godot_js_display_cursor_lock_set(1);
  405. }
  406. }
  407. DisplayServer::MouseMode DisplayServerWeb::mouse_get_mode() const {
  408. if (godot_js_display_cursor_is_hidden()) {
  409. return MOUSE_MODE_HIDDEN;
  410. }
  411. if (godot_js_display_cursor_is_locked()) {
  412. return MOUSE_MODE_CAPTURED;
  413. }
  414. return MOUSE_MODE_VISIBLE;
  415. }
  416. Point2i DisplayServerWeb::mouse_get_position() const {
  417. return Input::get_singleton()->get_mouse_position();
  418. }
  419. // Wheel
  420. int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
  421. if (!godot_js_display_canvas_is_focused()) {
  422. if (get_singleton()->cursor_inside_canvas) {
  423. godot_js_display_canvas_focus();
  424. } else {
  425. return false;
  426. }
  427. }
  428. Input *input = Input::get_singleton();
  429. Ref<InputEventMouseButton> ev;
  430. ev.instantiate();
  431. ev->set_position(input->get_mouse_position());
  432. ev->set_global_position(ev->get_position());
  433. ev->set_shift_pressed(input->is_key_pressed(Key::SHIFT));
  434. ev->set_alt_pressed(input->is_key_pressed(Key::ALT));
  435. ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
  436. ev->set_meta_pressed(input->is_key_pressed(Key::META));
  437. if (p_delta_y < 0) {
  438. ev->set_button_index(MouseButton::WHEEL_UP);
  439. } else if (p_delta_y > 0) {
  440. ev->set_button_index(MouseButton::WHEEL_DOWN);
  441. } else if (p_delta_x > 0) {
  442. ev->set_button_index(MouseButton::WHEEL_LEFT);
  443. } else if (p_delta_x < 0) {
  444. ev->set_button_index(MouseButton::WHEEL_RIGHT);
  445. } else {
  446. return false;
  447. }
  448. // Different browsers give wildly different delta values, and we can't
  449. // interpret deltaMode, so use default value for wheel events' factor.
  450. MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
  451. BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
  452. button_mask.set_flag(button_flag);
  453. ev->set_pressed(true);
  454. ev->set_button_mask(button_mask);
  455. input->parse_input_event(ev);
  456. Ref<InputEventMouseButton> release = ev->duplicate();
  457. release->set_pressed(false);
  458. release->set_button_mask(input->get_mouse_button_mask());
  459. input->parse_input_event(release);
  460. return true;
  461. }
  462. // Touch
  463. void DisplayServerWeb::touch_callback(int p_type, int p_count) {
  464. DisplayServerWeb *ds = get_singleton();
  465. const JSTouchEvent &touch_event = ds->touch_event;
  466. for (int i = 0; i < p_count; i++) {
  467. Point2 point(touch_event.coords[i * 2], touch_event.coords[i * 2 + 1]);
  468. if (p_type == 2) {
  469. // touchmove
  470. Ref<InputEventScreenDrag> ev;
  471. ev.instantiate();
  472. ev->set_index(touch_event.identifier[i]);
  473. ev->set_position(point);
  474. Point2 &prev = ds->touches[i];
  475. ev->set_relative(ev->get_position() - prev);
  476. prev = ev->get_position();
  477. Input::get_singleton()->parse_input_event(ev);
  478. } else {
  479. // touchstart/touchend
  480. Ref<InputEventScreenTouch> ev;
  481. // Resume audio context after input in case autoplay was denied.
  482. OS_Web::get_singleton()->resume_audio();
  483. ev.instantiate();
  484. ev->set_index(touch_event.identifier[i]);
  485. ev->set_position(point);
  486. ev->set_pressed(p_type == 0);
  487. ds->touches[i] = point;
  488. Input::get_singleton()->parse_input_event(ev);
  489. // Make sure to flush all events so we can call restricted APIs inside the event.
  490. Input::get_singleton()->flush_buffered_events();
  491. }
  492. }
  493. }
  494. bool DisplayServerWeb::is_touchscreen_available() const {
  495. return godot_js_display_touchscreen_is_available() || (Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse());
  496. }
  497. // Virtual Keyboard
  498. void DisplayServerWeb::vk_input_text_callback(const char *p_text, int p_cursor) {
  499. DisplayServerWeb *ds = DisplayServerWeb::get_singleton();
  500. if (!ds || ds->input_text_callback.is_null()) {
  501. return;
  502. }
  503. // Call input_text
  504. Variant event = String::utf8(p_text);
  505. Variant *eventp = &event;
  506. Variant ret;
  507. Callable::CallError ce;
  508. ds->input_text_callback.callp((const Variant **)&eventp, 1, ret, ce);
  509. // Insert key right to reach position.
  510. Input *input = Input::get_singleton();
  511. Ref<InputEventKey> k;
  512. for (int i = 0; i < p_cursor; i++) {
  513. k.instantiate();
  514. k->set_pressed(true);
  515. k->set_echo(false);
  516. k->set_keycode(Key::RIGHT);
  517. input->parse_input_event(k);
  518. k.instantiate();
  519. k->set_pressed(false);
  520. k->set_echo(false);
  521. k->set_keycode(Key::RIGHT);
  522. input->parse_input_event(k);
  523. }
  524. }
  525. void DisplayServerWeb::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
  526. godot_js_display_vk_show(p_existing_text.utf8().get_data(), p_type, p_cursor_start, p_cursor_end);
  527. }
  528. void DisplayServerWeb::virtual_keyboard_hide() {
  529. godot_js_display_vk_hide();
  530. }
  531. void DisplayServerWeb::window_blur_callback() {
  532. Input::get_singleton()->release_pressed_events();
  533. }
  534. // Gamepad
  535. void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
  536. Input *input = Input::get_singleton();
  537. if (p_connected) {
  538. input->joy_connection_changed(p_index, true, String::utf8(p_id), String::utf8(p_guid));
  539. } else {
  540. input->joy_connection_changed(p_index, false, "");
  541. }
  542. }
  543. void DisplayServerWeb::process_joypads() {
  544. Input *input = Input::get_singleton();
  545. int32_t pads = godot_js_input_gamepad_sample_count();
  546. int32_t s_btns_num = 0;
  547. int32_t s_axes_num = 0;
  548. int32_t s_standard = 0;
  549. float s_btns[16];
  550. float s_axes[10];
  551. for (int idx = 0; idx < pads; idx++) {
  552. int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
  553. if (err) {
  554. continue;
  555. }
  556. for (int b = 0; b < s_btns_num; b++) {
  557. // Buttons 6 and 7 in the standard mapping need to be
  558. // axis to be handled as JoyAxis::TRIGGER by Godot.
  559. if (s_standard && (b == 6 || b == 7)) {
  560. input->joy_axis(idx, (JoyAxis)b, s_btns[b]);
  561. } else {
  562. input->joy_button(idx, (JoyButton)b, s_btns[b]);
  563. }
  564. }
  565. for (int a = 0; a < s_axes_num; a++) {
  566. input->joy_axis(idx, (JoyAxis)a, s_axes[a]);
  567. }
  568. }
  569. }
  570. Vector<String> DisplayServerWeb::get_rendering_drivers_func() {
  571. Vector<String> drivers;
  572. #ifdef GLES3_ENABLED
  573. drivers.push_back("opengl3");
  574. #endif
  575. return drivers;
  576. }
  577. // Clipboard
  578. void DisplayServerWeb::update_clipboard_callback(const char *p_text) {
  579. get_singleton()->clipboard = String::utf8(p_text);
  580. }
  581. void DisplayServerWeb::clipboard_set(const String &p_text) {
  582. clipboard = p_text;
  583. int err = godot_js_display_clipboard_set(p_text.utf8().get_data());
  584. ERR_FAIL_COND_MSG(err, "Clipboard API is not supported.");
  585. }
  586. String DisplayServerWeb::clipboard_get() const {
  587. godot_js_display_clipboard_get(update_clipboard_callback);
  588. return clipboard;
  589. }
  590. void DisplayServerWeb::send_window_event_callback(int p_notification) {
  591. DisplayServerWeb *ds = get_singleton();
  592. if (!ds) {
  593. return;
  594. }
  595. if (p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER || p_notification == DisplayServer::WINDOW_EVENT_MOUSE_EXIT) {
  596. ds->cursor_inside_canvas = p_notification == DisplayServer::WINDOW_EVENT_MOUSE_ENTER;
  597. }
  598. if (!ds->window_event_callback.is_null()) {
  599. Variant event = int(p_notification);
  600. Variant *eventp = &event;
  601. Variant ret;
  602. Callable::CallError ce;
  603. ds->window_event_callback.callp((const Variant **)&eventp, 1, ret, ce);
  604. }
  605. }
  606. void DisplayServerWeb::set_icon(const Ref<Image> &p_icon) {
  607. ERR_FAIL_COND(p_icon.is_null());
  608. Ref<Image> icon = p_icon;
  609. if (icon->is_compressed()) {
  610. icon = icon->duplicate();
  611. ERR_FAIL_COND(icon->decompress() != OK);
  612. }
  613. if (icon->get_format() != Image::FORMAT_RGBA8) {
  614. if (icon == p_icon) {
  615. icon = icon->duplicate();
  616. }
  617. icon->convert(Image::FORMAT_RGBA8);
  618. }
  619. png_image png_meta;
  620. memset(&png_meta, 0, sizeof png_meta);
  621. png_meta.version = PNG_IMAGE_VERSION;
  622. png_meta.width = icon->get_width();
  623. png_meta.height = icon->get_height();
  624. png_meta.format = PNG_FORMAT_RGBA;
  625. PackedByteArray png;
  626. size_t len;
  627. PackedByteArray data = icon->get_data();
  628. ERR_FAIL_COND(!png_image_write_get_memory_size(png_meta, len, 0, data.ptr(), 0, nullptr));
  629. png.resize(len);
  630. ERR_FAIL_COND(!png_image_write_to_memory(&png_meta, png.ptrw(), &len, 0, data.ptr(), 0, nullptr));
  631. godot_js_display_window_icon_set(png.ptr(), len);
  632. }
  633. void DisplayServerWeb::_dispatch_input_event(const Ref<InputEvent> &p_event) {
  634. Callable cb = get_singleton()->input_event_callback;
  635. if (!cb.is_null()) {
  636. Variant ev = p_event;
  637. Variant *evp = &ev;
  638. Variant ret;
  639. Callable::CallError ce;
  640. cb.callp((const Variant **)&evp, 1, ret, ce);
  641. }
  642. }
  643. DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  644. return memnew(DisplayServerWeb(p_rendering_driver, p_window_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  645. }
  646. DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) {
  647. r_error = OK; // Always succeeds for now.
  648. // Ensure the canvas ID.
  649. godot_js_config_canvas_id_get(canvas_id, 256);
  650. // Handle contextmenu, webglcontextlost
  651. godot_js_display_setup_canvas(p_resolution.x, p_resolution.y, (p_window_mode == WINDOW_MODE_FULLSCREEN || p_window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), OS::get_singleton()->is_hidpi_allowed() ? 1 : 0);
  652. // Check if it's windows.
  653. swap_cancel_ok = godot_js_display_is_swap_ok_cancel() == 1;
  654. // Expose method for requesting quit.
  655. godot_js_os_request_quit_cb(request_quit_callback);
  656. #ifdef GLES3_ENABLED
  657. bool webgl2_inited = false;
  658. if (godot_js_display_has_webgl(2)) {
  659. EmscriptenWebGLContextAttributes attributes;
  660. emscripten_webgl_init_context_attributes(&attributes);
  661. attributes.alpha = OS::get_singleton()->is_layered_allowed();
  662. attributes.antialias = false;
  663. attributes.majorVersion = 2;
  664. attributes.explicitSwapControl = true;
  665. webgl_ctx = emscripten_webgl_create_context(canvas_id, &attributes);
  666. webgl2_inited = webgl_ctx && emscripten_webgl_make_context_current(webgl_ctx) == EMSCRIPTEN_RESULT_SUCCESS;
  667. }
  668. if (webgl2_inited) {
  669. if (!emscripten_webgl_enable_extension(webgl_ctx, "OVR_multiview2")) {
  670. print_verbose("Failed to enable WebXR extension.");
  671. }
  672. RasterizerGLES3::make_current();
  673. } else {
  674. OS::get_singleton()->alert("Your browser does not seem to support WebGL2. Please update your browser version.",
  675. "Unable to initialize video driver");
  676. RasterizerDummy::make_current();
  677. }
  678. #else
  679. RasterizerDummy::make_current();
  680. #endif
  681. // JS Input interface (js/libs/library_godot_input.js)
  682. godot_js_input_mouse_button_cb(&DisplayServerWeb::mouse_button_callback);
  683. godot_js_input_mouse_move_cb(&DisplayServerWeb::mouse_move_callback);
  684. godot_js_input_mouse_wheel_cb(&DisplayServerWeb::mouse_wheel_callback);
  685. godot_js_input_touch_cb(&DisplayServerWeb::touch_callback, touch_event.identifier, touch_event.coords);
  686. godot_js_input_key_cb(&DisplayServerWeb::key_callback, key_event.code, key_event.key);
  687. godot_js_input_paste_cb(update_clipboard_callback);
  688. godot_js_input_drop_files_cb(drop_files_js_callback);
  689. godot_js_input_gamepad_cb(&DisplayServerWeb::gamepad_callback);
  690. // JS Display interface (js/libs/library_godot_display.js)
  691. godot_js_display_fullscreen_cb(&DisplayServerWeb::fullscreen_change_callback);
  692. godot_js_display_window_blur_cb(&window_blur_callback);
  693. godot_js_display_notification_cb(&send_window_event_callback,
  694. WINDOW_EVENT_MOUSE_ENTER,
  695. WINDOW_EVENT_MOUSE_EXIT,
  696. WINDOW_EVENT_FOCUS_IN,
  697. WINDOW_EVENT_FOCUS_OUT);
  698. godot_js_display_vk_cb(&vk_input_text_callback);
  699. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
  700. }
  701. DisplayServerWeb::~DisplayServerWeb() {
  702. #ifdef GLES3_ENABLED
  703. if (webgl_ctx) {
  704. emscripten_webgl_commit_frame();
  705. emscripten_webgl_destroy_context(webgl_ctx);
  706. }
  707. #endif
  708. }
  709. bool DisplayServerWeb::has_feature(Feature p_feature) const {
  710. switch (p_feature) {
  711. //case FEATURE_GLOBAL_MENU:
  712. //case FEATURE_HIDPI:
  713. //case FEATURE_IME:
  714. case FEATURE_ICON:
  715. case FEATURE_CLIPBOARD:
  716. case FEATURE_CURSOR_SHAPE:
  717. case FEATURE_CUSTOM_CURSOR_SHAPE:
  718. case FEATURE_MOUSE:
  719. case FEATURE_TOUCHSCREEN:
  720. return true;
  721. //case FEATURE_MOUSE_WARP:
  722. //case FEATURE_NATIVE_DIALOG:
  723. //case FEATURE_NATIVE_ICON:
  724. //case FEATURE_WINDOW_TRANSPARENCY:
  725. //case FEATURE_KEEP_SCREEN_ON:
  726. //case FEATURE_ORIENTATION:
  727. case FEATURE_VIRTUAL_KEYBOARD:
  728. return godot_js_display_vk_available() != 0;
  729. case FEATURE_TEXT_TO_SPEECH:
  730. return godot_js_display_tts_available() != 0;
  731. default:
  732. return false;
  733. }
  734. }
  735. void DisplayServerWeb::register_web_driver() {
  736. register_create_function("web", create_func, get_rendering_drivers_func);
  737. }
  738. String DisplayServerWeb::get_name() const {
  739. return "web";
  740. }
  741. int DisplayServerWeb::get_screen_count() const {
  742. return 1;
  743. }
  744. int DisplayServerWeb::get_primary_screen() const {
  745. return 0;
  746. }
  747. Point2i DisplayServerWeb::screen_get_position(int p_screen) const {
  748. return Point2i(); // TODO offsetX/Y?
  749. }
  750. Size2i DisplayServerWeb::screen_get_size(int p_screen) const {
  751. int size[2];
  752. godot_js_display_screen_size_get(size, size + 1);
  753. return Size2(size[0], size[1]);
  754. }
  755. Rect2i DisplayServerWeb::screen_get_usable_rect(int p_screen) const {
  756. int size[2];
  757. godot_js_display_window_size_get(size, size + 1);
  758. return Rect2i(0, 0, size[0], size[1]);
  759. }
  760. int DisplayServerWeb::screen_get_dpi(int p_screen) const {
  761. return godot_js_display_screen_dpi_get();
  762. }
  763. float DisplayServerWeb::screen_get_scale(int p_screen) const {
  764. return godot_js_display_pixel_ratio_get();
  765. }
  766. float DisplayServerWeb::screen_get_refresh_rate(int p_screen) const {
  767. return SCREEN_REFRESH_RATE_FALLBACK; // Web doesn't have much of a need for the screen refresh rate, and there's no native way to do so.
  768. }
  769. Vector<DisplayServer::WindowID> DisplayServerWeb::get_window_list() const {
  770. Vector<WindowID> ret;
  771. ret.push_back(MAIN_WINDOW_ID);
  772. return ret;
  773. }
  774. DisplayServerWeb::WindowID DisplayServerWeb::get_window_at_screen_position(const Point2i &p_position) const {
  775. return MAIN_WINDOW_ID;
  776. }
  777. void DisplayServerWeb::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  778. window_attached_instance_id = p_instance;
  779. }
  780. ObjectID DisplayServerWeb::window_get_attached_instance_id(WindowID p_window) const {
  781. return window_attached_instance_id;
  782. }
  783. void DisplayServerWeb::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  784. rect_changed_callback = p_callable;
  785. }
  786. void DisplayServerWeb::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  787. window_event_callback = p_callable;
  788. }
  789. void DisplayServerWeb::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  790. input_event_callback = p_callable;
  791. }
  792. void DisplayServerWeb::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  793. input_text_callback = p_callable;
  794. }
  795. void DisplayServerWeb::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  796. drop_files_callback = p_callable;
  797. }
  798. void DisplayServerWeb::window_set_title(const String &p_title, WindowID p_window) {
  799. godot_js_display_window_title_set(p_title.utf8().get_data());
  800. }
  801. int DisplayServerWeb::window_get_current_screen(WindowID p_window) const {
  802. return 1;
  803. }
  804. void DisplayServerWeb::window_set_current_screen(int p_screen, WindowID p_window) {
  805. // Not implemented.
  806. }
  807. Point2i DisplayServerWeb::window_get_position(WindowID p_window) const {
  808. return Point2i();
  809. }
  810. Point2i DisplayServerWeb::window_get_position_with_decorations(WindowID p_window) const {
  811. return Point2i();
  812. }
  813. void DisplayServerWeb::window_set_position(const Point2i &p_position, WindowID p_window) {
  814. // Not supported.
  815. }
  816. void DisplayServerWeb::window_set_transient(WindowID p_window, WindowID p_parent) {
  817. // Not supported.
  818. }
  819. void DisplayServerWeb::window_set_max_size(const Size2i p_size, WindowID p_window) {
  820. // Not supported.
  821. }
  822. Size2i DisplayServerWeb::window_get_max_size(WindowID p_window) const {
  823. return Size2i();
  824. }
  825. void DisplayServerWeb::window_set_min_size(const Size2i p_size, WindowID p_window) {
  826. // Not supported.
  827. }
  828. Size2i DisplayServerWeb::window_get_min_size(WindowID p_window) const {
  829. return Size2i();
  830. }
  831. void DisplayServerWeb::window_set_size(const Size2i p_size, WindowID p_window) {
  832. godot_js_display_desired_size_set(p_size.x, p_size.y);
  833. }
  834. Size2i DisplayServerWeb::window_get_size(WindowID p_window) const {
  835. int size[2];
  836. godot_js_display_window_size_get(size, size + 1);
  837. return Size2i(size[0], size[1]);
  838. }
  839. Size2i DisplayServerWeb::window_get_size_with_decorations(WindowID p_window) const {
  840. return window_get_size(p_window);
  841. }
  842. void DisplayServerWeb::window_set_mode(WindowMode p_mode, WindowID p_window) {
  843. if (window_mode == p_mode) {
  844. return;
  845. }
  846. switch (p_mode) {
  847. case WINDOW_MODE_WINDOWED: {
  848. if (window_mode == WINDOW_MODE_FULLSCREEN) {
  849. godot_js_display_fullscreen_exit();
  850. }
  851. window_mode = WINDOW_MODE_WINDOWED;
  852. } break;
  853. case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
  854. case WINDOW_MODE_FULLSCREEN: {
  855. int result = godot_js_display_fullscreen_request();
  856. ERR_FAIL_COND_MSG(result, "The request was denied. Remember that enabling fullscreen is only possible from an input callback for the Web platform.");
  857. } break;
  858. case WINDOW_MODE_MAXIMIZED:
  859. case WINDOW_MODE_MINIMIZED:
  860. // WindowMode MAXIMIZED and MINIMIZED are not supported in Web platform.
  861. break;
  862. default:
  863. break;
  864. }
  865. }
  866. DisplayServerWeb::WindowMode DisplayServerWeb::window_get_mode(WindowID p_window) const {
  867. return window_mode;
  868. }
  869. bool DisplayServerWeb::window_is_maximize_allowed(WindowID p_window) const {
  870. return false;
  871. }
  872. void DisplayServerWeb::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  873. // Not supported.
  874. }
  875. bool DisplayServerWeb::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  876. return false;
  877. }
  878. void DisplayServerWeb::window_request_attention(WindowID p_window) {
  879. // Not supported.
  880. }
  881. void DisplayServerWeb::window_move_to_foreground(WindowID p_window) {
  882. // Not supported.
  883. }
  884. bool DisplayServerWeb::window_can_draw(WindowID p_window) const {
  885. return true;
  886. }
  887. bool DisplayServerWeb::can_any_window_draw() const {
  888. return true;
  889. }
  890. void DisplayServerWeb::process_events() {
  891. Input::get_singleton()->flush_buffered_events();
  892. if (godot_js_input_gamepad_sample() == OK) {
  893. process_joypads();
  894. }
  895. }
  896. int DisplayServerWeb::get_current_video_driver() const {
  897. return 1;
  898. }
  899. bool DisplayServerWeb::get_swap_cancel_ok() {
  900. return swap_cancel_ok;
  901. }
  902. void DisplayServerWeb::swap_buffers() {
  903. #ifdef GLES3_ENABLED
  904. if (webgl_ctx) {
  905. emscripten_webgl_commit_frame();
  906. }
  907. #endif
  908. }