renderer_canvas_cull.cpp 59 KB

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  1. /*************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "renderer_viewport.h"
  33. #include "rendering_server_default.h"
  34. #include "rendering_server_globals.h"
  35. #include "servers/rendering/storage/canvas_texture_storage.h"
  36. static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
  37. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel) {
  38. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  39. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  40. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  41. for (int i = 0; i < p_child_item_count; i++) {
  42. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  43. }
  44. if (p_canvas_item) {
  45. _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true);
  46. }
  47. RendererCanvasRender::Item *list = nullptr;
  48. RendererCanvasRender::Item *list_end = nullptr;
  49. for (int i = 0; i < z_range; i++) {
  50. if (!z_list[i]) {
  51. continue;
  52. }
  53. if (!list) {
  54. list = z_list[i];
  55. list_end = z_last_list[i];
  56. } else {
  57. list_end->next = z_list[i];
  58. list_end = z_last_list[i];
  59. }
  60. }
  61. RENDER_TIMESTAMP("Render CanvasItems");
  62. bool sdf_flag;
  63. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
  64. if (sdf_flag) {
  65. sdf_used = true;
  66. }
  67. }
  68. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, RendererCanvasCull::Item **r_items, int &r_index) {
  69. int child_item_count = p_canvas_item->child_items.size();
  70. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  71. for (int i = 0; i < child_item_count; i++) {
  72. if (child_items[i]->visible) {
  73. if (r_items) {
  74. r_items[r_index] = child_items[i];
  75. child_items[i]->ysort_xform = p_transform;
  76. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.elements[2]);
  77. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  78. child_items[i]->ysort_index = r_index;
  79. }
  80. r_index++;
  81. if (child_items[i]->sort_y) {
  82. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], r_items, r_index);
  83. }
  84. }
  85. }
  86. }
  87. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  88. do {
  89. ysort_owner->ysort_children_count = -1;
  90. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  91. } while (ysort_owner && ysort_owner->sort_y);
  92. }
  93. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) {
  94. if (ci->copy_back_buffer) {
  95. ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  96. }
  97. if (use_canvas_group) {
  98. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  99. if (canvas_group_from == nullptr) {
  100. // no list before processing this item, means must put stuff in group from the beginning of list.
  101. canvas_group_from = z_list[zidx];
  102. } else {
  103. // there was a list before processing, so begin group from this one.
  104. canvas_group_from = canvas_group_from->next;
  105. }
  106. if (canvas_group_from) {
  107. // Has a place to begin the group from!
  108. //compute a global rect (in global coords) for children in the same z layer
  109. Rect2 rect_accum;
  110. RendererCanvasRender::Item *c = canvas_group_from;
  111. while (c) {
  112. if (c == canvas_group_from) {
  113. rect_accum = c->global_rect_cache;
  114. } else {
  115. rect_accum = rect_accum.merge(c->global_rect_cache);
  116. }
  117. c = c->next;
  118. }
  119. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  120. // If nothing has been drawn, we just take it over and draw it ourselves.
  121. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  122. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  123. ci->clear();
  124. if (rect_accum == Rect2()) {
  125. rect_accum.size = Size2(1, 1);
  126. }
  127. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  128. //draw it?
  129. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  130. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  131. crect->rect = xform.affine_inverse().xform(rect_accum);
  132. crect->modulate = Color(1, 1, 1, 1);
  133. //the global rect is used to do the copying, so update it
  134. global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  135. global_rect.position += p_clip_rect.position;
  136. } else {
  137. global_rect.position -= p_clip_rect.position;
  138. global_rect = global_rect.merge(rect_accum); //must use both rects for this
  139. global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  140. global_rect.position += p_clip_rect.position;
  141. }
  142. // Very important that this is cleared after used in RendererCanvasRender to avoid
  143. // potential crashes.
  144. canvas_group_from->canvas_group_owner = ci;
  145. }
  146. }
  147. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  148. //something to draw?
  149. if (ci->update_when_visible) {
  150. RenderingServerDefault::redraw_request();
  151. }
  152. if (ci->commands != nullptr) {
  153. ci->final_transform = xform;
  154. ci->final_modulate = modulate * ci->self_modulate;
  155. ci->global_rect_cache = global_rect;
  156. ci->global_rect_cache.position -= p_clip_rect.position;
  157. ci->light_masked = false;
  158. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  159. if (z_last_list[zidx]) {
  160. z_last_list[zidx]->next = ci;
  161. z_last_list[zidx] = ci;
  162. } else {
  163. z_list[zidx] = ci;
  164. z_last_list[zidx] = ci;
  165. }
  166. ci->z_final = p_z;
  167. ci->next = nullptr;
  168. }
  169. if (ci->visibility_notifier) {
  170. if (!ci->visibility_notifier->visible_element.in_list()) {
  171. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  172. ci->visibility_notifier->just_visible = true;
  173. }
  174. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  175. }
  176. }
  177. }
  178. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **z_list, RendererCanvasRender::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort) {
  179. Item *ci = p_canvas_item;
  180. if (!ci->visible) {
  181. return;
  182. }
  183. if (ci->children_order_dirty) {
  184. ci->child_items.sort_custom<ItemIndexSort>();
  185. ci->children_order_dirty = false;
  186. }
  187. Rect2 rect = ci->get_rect();
  188. if (ci->visibility_notifier) {
  189. if (ci->visibility_notifier->area.size != Vector2()) {
  190. rect = rect.merge(ci->visibility_notifier->area);
  191. }
  192. }
  193. Transform2D xform = ci->xform;
  194. if (snapping_2d_transforms_to_pixel) {
  195. xform.elements[2] = xform.elements[2].floor();
  196. }
  197. xform = p_transform * xform;
  198. Rect2 global_rect = xform.xform(rect);
  199. global_rect.position += p_clip_rect.position;
  200. if (ci->use_parent_material && p_material_owner) {
  201. ci->material_owner = p_material_owner;
  202. } else {
  203. p_material_owner = ci;
  204. ci->material_owner = nullptr;
  205. }
  206. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  207. if (modulate.a < 0.007) {
  208. return;
  209. }
  210. int child_item_count = ci->child_items.size();
  211. Item **child_items = ci->child_items.ptrw();
  212. if (ci->clip) {
  213. if (p_canvas_clip != nullptr) {
  214. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  215. if (ci->final_clip_rect == Rect2()) {
  216. // Clip rects do not intersect, so don't draw this item.
  217. return;
  218. }
  219. } else {
  220. ci->final_clip_rect = global_rect;
  221. }
  222. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  223. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  224. ci->final_clip_owner = ci;
  225. } else {
  226. ci->final_clip_owner = p_canvas_clip;
  227. }
  228. if (ci->z_relative) {
  229. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  230. } else {
  231. p_z = ci->z_index;
  232. }
  233. if (ci->sort_y) {
  234. if (allow_y_sort) {
  235. if (ci->ysort_children_count == -1) {
  236. ci->ysort_children_count = 0;
  237. _collect_ysort_children(ci, Transform2D(), p_material_owner, nullptr, ci->ysort_children_count);
  238. }
  239. child_item_count = ci->ysort_children_count + 1;
  240. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  241. child_items[0] = ci;
  242. int i = 1;
  243. _collect_ysort_children(ci, Transform2D(), p_material_owner, child_items, i);
  244. ci->ysort_xform = ci->xform.affine_inverse();
  245. SortArray<Item *, ItemPtrSort> sorter;
  246. sorter.sort(child_items, child_item_count);
  247. for (i = 0; i < child_item_count; i++) {
  248. _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false);
  249. }
  250. } else {
  251. RendererCanvasRender::Item *canvas_group_from = nullptr;
  252. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  253. if (use_canvas_group) {
  254. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  255. canvas_group_from = z_last_list[zidx];
  256. }
  257. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  258. }
  259. } else {
  260. RendererCanvasRender::Item *canvas_group_from = nullptr;
  261. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  262. if (use_canvas_group) {
  263. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  264. canvas_group_from = z_last_list[zidx];
  265. }
  266. for (int i = 0; i < child_item_count; i++) {
  267. if (!child_items[i]->behind && !use_canvas_group) {
  268. continue;
  269. }
  270. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  271. }
  272. _attach_canvas_item_for_draw(ci, p_canvas_clip, z_list, z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform);
  273. for (int i = 0; i < child_item_count; i++) {
  274. if (child_items[i]->behind || use_canvas_group) {
  275. continue;
  276. }
  277. _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, z_list, z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true);
  278. }
  279. }
  280. }
  281. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
  282. RENDER_TIMESTAMP("> Render Canvas");
  283. sdf_used = false;
  284. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  285. if (p_canvas->children_order_dirty) {
  286. p_canvas->child_items.sort();
  287. p_canvas->children_order_dirty = false;
  288. }
  289. int l = p_canvas->child_items.size();
  290. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  291. bool has_mirror = false;
  292. for (int i = 0; i < l; i++) {
  293. if (ci[i].mirror.x || ci[i].mirror.y) {
  294. has_mirror = true;
  295. break;
  296. }
  297. }
  298. if (!has_mirror) {
  299. _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  300. } else {
  301. //used for parallaxlayer mirroring
  302. for (int i = 0; i < l; i++) {
  303. const Canvas::ChildItem &ci2 = p_canvas->child_items[i];
  304. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  305. //mirroring (useful for scrolling backgrounds)
  306. if (ci2.mirror.x != 0) {
  307. Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0));
  308. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  309. }
  310. if (ci2.mirror.y != 0) {
  311. Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y));
  312. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  313. }
  314. if (ci2.mirror.y != 0 && ci2.mirror.x != 0) {
  315. Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror);
  316. _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel);
  317. }
  318. }
  319. }
  320. RENDER_TIMESTAMP("< Render Canvas");
  321. }
  322. bool RendererCanvasCull::was_sdf_used() {
  323. return sdf_used;
  324. }
  325. RID RendererCanvasCull::canvas_allocate() {
  326. return canvas_owner.allocate_rid();
  327. }
  328. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  329. canvas_owner.initialize_rid(p_rid);
  330. }
  331. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  332. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  333. ERR_FAIL_COND(!canvas);
  334. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  335. ERR_FAIL_COND(!canvas_item);
  336. int idx = canvas->find_item(canvas_item);
  337. ERR_FAIL_COND(idx == -1);
  338. canvas->child_items.write[idx].mirror = p_mirroring;
  339. }
  340. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  341. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  342. ERR_FAIL_COND(!canvas);
  343. canvas->modulate = p_color;
  344. }
  345. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  346. disable_scale = p_disable;
  347. }
  348. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  349. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  350. ERR_FAIL_COND(!canvas);
  351. canvas->parent = p_parent;
  352. canvas->parent_scale = p_scale;
  353. }
  354. RID RendererCanvasCull::canvas_item_allocate() {
  355. return canvas_item_owner.allocate_rid();
  356. }
  357. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  358. canvas_item_owner.initialize_rid(p_rid);
  359. }
  360. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  361. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  362. ERR_FAIL_COND(!canvas_item);
  363. if (canvas_item->parent.is_valid()) {
  364. if (canvas_owner.owns(canvas_item->parent)) {
  365. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  366. canvas->erase_item(canvas_item);
  367. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  368. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  369. item_owner->child_items.erase(canvas_item);
  370. if (item_owner->sort_y) {
  371. _mark_ysort_dirty(item_owner, canvas_item_owner);
  372. }
  373. }
  374. canvas_item->parent = RID();
  375. }
  376. if (p_parent.is_valid()) {
  377. if (canvas_owner.owns(p_parent)) {
  378. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  379. Canvas::ChildItem ci;
  380. ci.item = canvas_item;
  381. canvas->child_items.push_back(ci);
  382. canvas->children_order_dirty = true;
  383. } else if (canvas_item_owner.owns(p_parent)) {
  384. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  385. item_owner->child_items.push_back(canvas_item);
  386. item_owner->children_order_dirty = true;
  387. if (item_owner->sort_y) {
  388. _mark_ysort_dirty(item_owner, canvas_item_owner);
  389. }
  390. } else {
  391. ERR_FAIL_MSG("Invalid parent.");
  392. }
  393. }
  394. canvas_item->parent = p_parent;
  395. }
  396. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  397. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  398. ERR_FAIL_COND(!canvas_item);
  399. canvas_item->visible = p_visible;
  400. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  401. }
  402. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  403. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  404. ERR_FAIL_COND(!canvas_item);
  405. canvas_item->light_mask = p_mask;
  406. }
  407. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  408. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  409. ERR_FAIL_COND(!canvas_item);
  410. canvas_item->xform = p_transform;
  411. }
  412. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  413. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  414. ERR_FAIL_COND(!canvas_item);
  415. canvas_item->clip = p_clip;
  416. }
  417. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  418. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  419. ERR_FAIL_COND(!canvas_item);
  420. canvas_item->distance_field = p_enable;
  421. }
  422. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  423. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  424. ERR_FAIL_COND(!canvas_item);
  425. canvas_item->custom_rect = p_custom_rect;
  426. canvas_item->rect = p_rect;
  427. }
  428. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  429. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  430. ERR_FAIL_COND(!canvas_item);
  431. canvas_item->modulate = p_color;
  432. }
  433. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  434. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  435. ERR_FAIL_COND(!canvas_item);
  436. canvas_item->self_modulate = p_color;
  437. }
  438. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  439. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  440. ERR_FAIL_COND(!canvas_item);
  441. canvas_item->behind = p_enable;
  442. }
  443. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  444. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  445. ERR_FAIL_COND(!canvas_item);
  446. canvas_item->update_when_visible = p_update;
  447. }
  448. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
  449. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  450. ERR_FAIL_COND(!canvas_item);
  451. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  452. ERR_FAIL_COND(!line);
  453. if (p_width > 1.001) {
  454. Vector2 t = (p_from - p_to).orthogonal().normalized() * p_width * 0.5;
  455. line->points[0] = p_from + t;
  456. line->points[1] = p_from - t;
  457. line->points[2] = p_to - t;
  458. line->points[3] = p_to + t;
  459. line->point_count = 4;
  460. } else {
  461. line->point_count = 2;
  462. line->points[0] = p_from;
  463. line->points[1] = p_to;
  464. }
  465. for (uint32_t i = 0; i < line->point_count; i++) {
  466. line->colors[i] = p_color;
  467. }
  468. }
  469. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  470. ERR_FAIL_COND(p_points.size() < 2);
  471. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  472. ERR_FAIL_COND(!canvas_item);
  473. Color color = Color(1, 1, 1, 1);
  474. Vector<int> indices;
  475. int pc = p_points.size();
  476. int pc2 = pc * 2;
  477. Vector2 prev_t;
  478. int j2;
  479. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  480. ERR_FAIL_COND(!pline);
  481. PackedColorArray colors;
  482. PackedVector2Array points;
  483. colors.resize(pc2);
  484. points.resize(pc2);
  485. Vector2 *points_ptr = points.ptrw();
  486. Color *colors_ptr = colors.ptrw();
  487. if (p_antialiased) {
  488. Color color2 = Color(1, 1, 1, 0);
  489. PackedColorArray colors_top;
  490. PackedVector2Array points_top;
  491. colors_top.resize(pc2);
  492. points_top.resize(pc2);
  493. PackedColorArray colors_bottom;
  494. PackedVector2Array points_bottom;
  495. colors_bottom.resize(pc2);
  496. points_bottom.resize(pc2);
  497. Item::CommandPolygon *pline_top = canvas_item->alloc_command<Item::CommandPolygon>();
  498. ERR_FAIL_COND(!pline_top);
  499. Item::CommandPolygon *pline_bottom = canvas_item->alloc_command<Item::CommandPolygon>();
  500. ERR_FAIL_COND(!pline_bottom);
  501. //make three trianglestrip's for drawing the antialiased line...
  502. Vector2 *points_top_ptr = points_top.ptrw();
  503. Vector2 *points_bottom_ptr = points_bottom.ptrw();
  504. Color *colors_top_ptr = colors_top.ptrw();
  505. Color *colors_bottom_ptr = colors_bottom.ptrw();
  506. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  507. Vector2 t;
  508. if (i == pc - 1) {
  509. t = prev_t;
  510. } else {
  511. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  512. if (i == 0) {
  513. prev_t = t;
  514. }
  515. }
  516. j2 = j + 1;
  517. Vector2 dir = (t + prev_t).normalized();
  518. Vector2 tangent = dir * p_width * 0.5;
  519. Vector2 border = dir * 2.0;
  520. Vector2 pos = p_points[i];
  521. points_ptr[j] = pos + tangent;
  522. points_ptr[j2] = pos - tangent;
  523. points_top_ptr[j] = pos + tangent + border;
  524. points_top_ptr[j2] = pos + tangent;
  525. points_bottom_ptr[j] = pos - tangent;
  526. points_bottom_ptr[j2] = pos - tangent - border;
  527. if (i < p_colors.size()) {
  528. color = p_colors[i];
  529. color2 = Color(color.r, color.g, color.b, 0);
  530. }
  531. colors_ptr[j] = color;
  532. colors_ptr[j2] = color;
  533. colors_top_ptr[j] = color2;
  534. colors_top_ptr[j2] = color;
  535. colors_bottom_ptr[j] = color;
  536. colors_bottom_ptr[j2] = color2;
  537. prev_t = t;
  538. }
  539. pline_top->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  540. pline_top->polygon.create(indices, points_top, colors_top);
  541. pline_bottom->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  542. pline_bottom->polygon.create(indices, points_bottom, colors_bottom);
  543. } else {
  544. //make a trianglestrip for drawing the line...
  545. for (int i = 0, j = 0; i < pc; i++, j += 2) {
  546. Vector2 t;
  547. if (i == pc - 1) {
  548. t = prev_t;
  549. } else {
  550. t = (p_points[i + 1] - p_points[i]).normalized().orthogonal();
  551. if (i == 0) {
  552. prev_t = t;
  553. }
  554. }
  555. j2 = j + 1;
  556. Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
  557. Vector2 pos = p_points[i];
  558. points_ptr[j] = pos + tangent;
  559. points_ptr[j2] = pos - tangent;
  560. if (i < p_colors.size()) {
  561. color = p_colors[i];
  562. }
  563. colors_ptr[j] = color;
  564. colors_ptr[j2] = color;
  565. prev_t = t;
  566. }
  567. }
  568. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  569. pline->polygon.create(indices, points, colors);
  570. }
  571. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
  572. ERR_FAIL_COND(p_points.size() < 2);
  573. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  574. ERR_FAIL_COND(!canvas_item);
  575. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  576. ERR_FAIL_COND(!pline);
  577. if (true || p_width <= 1) {
  578. #define TODO make thick lines possible
  579. pline->primitive = RS::PRIMITIVE_LINES;
  580. pline->polygon.create(Vector<int>(), p_points, p_colors);
  581. } else {
  582. }
  583. }
  584. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
  585. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  586. ERR_FAIL_COND(!canvas_item);
  587. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  588. ERR_FAIL_COND(!rect);
  589. rect->modulate = p_color;
  590. rect->rect = p_rect;
  591. }
  592. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
  593. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  594. ERR_FAIL_COND(!canvas_item);
  595. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  596. ERR_FAIL_COND(!circle);
  597. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  598. Vector<int> indices;
  599. Vector<Vector2> points;
  600. static const int circle_points = 64;
  601. points.resize(circle_points);
  602. const real_t circle_point_step = Math_TAU / circle_points;
  603. for (int i = 0; i < circle_points; i++) {
  604. float angle = i * circle_point_step;
  605. points.write[i].x = Math::cos(angle) * p_radius;
  606. points.write[i].y = Math::sin(angle) * p_radius;
  607. points.write[i] += p_pos;
  608. }
  609. indices.resize((circle_points - 2) * 3);
  610. for (int i = 0; i < circle_points - 2; i++) {
  611. indices.write[i * 3 + 0] = 0;
  612. indices.write[i * 3 + 1] = i + 1;
  613. indices.write[i * 3 + 2] = i + 2;
  614. }
  615. Vector<Color> color;
  616. color.push_back(p_color);
  617. circle->polygon.create(indices, points, color);
  618. }
  619. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  620. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  621. ERR_FAIL_COND(!canvas_item);
  622. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  623. ERR_FAIL_COND(!rect);
  624. rect->modulate = p_modulate;
  625. rect->rect = p_rect;
  626. rect->flags = 0;
  627. if (p_tile) {
  628. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  629. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  630. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  631. }
  632. if (p_rect.size.x < 0) {
  633. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  634. rect->rect.size.x = -rect->rect.size.x;
  635. }
  636. if (p_rect.size.y < 0) {
  637. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  638. rect->rect.size.y = -rect->rect.size.y;
  639. }
  640. if (p_transpose) {
  641. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  642. SWAP(rect->rect.size.x, rect->rect.size.y);
  643. }
  644. rect->texture = p_texture;
  645. }
  646. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range) {
  647. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  648. ERR_FAIL_COND(!canvas_item);
  649. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  650. ERR_FAIL_COND(!rect);
  651. rect->modulate = p_modulate;
  652. rect->rect = p_rect;
  653. rect->texture = p_texture;
  654. rect->source = p_src_rect;
  655. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  656. if (p_rect.size.x < 0) {
  657. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  658. rect->rect.size.x = -rect->rect.size.x;
  659. }
  660. if (p_src_rect.size.x < 0) {
  661. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  662. rect->source.size.x = -rect->source.size.x;
  663. }
  664. if (p_rect.size.y < 0) {
  665. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  666. rect->rect.size.y = -rect->rect.size.y;
  667. }
  668. if (p_src_rect.size.y < 0) {
  669. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  670. rect->source.size.y = -rect->source.size.y;
  671. }
  672. rect->outline = p_outline_size;
  673. rect->px_range = p_px_range;
  674. }
  675. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  676. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  677. ERR_FAIL_COND(!canvas_item);
  678. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  679. ERR_FAIL_COND(!rect);
  680. rect->modulate = p_modulate;
  681. rect->rect = p_rect;
  682. rect->texture = p_texture;
  683. rect->source = p_src_rect;
  684. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  685. if (p_rect.size.x < 0) {
  686. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  687. rect->rect.size.x = -rect->rect.size.x;
  688. }
  689. if (p_src_rect.size.x < 0) {
  690. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  691. rect->source.size.x = -rect->source.size.x;
  692. }
  693. if (p_rect.size.y < 0) {
  694. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  695. rect->rect.size.y = -rect->rect.size.y;
  696. }
  697. if (p_src_rect.size.y < 0) {
  698. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  699. rect->source.size.y = -rect->source.size.y;
  700. }
  701. if (p_transpose) {
  702. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  703. SWAP(rect->rect.size.x, rect->rect.size.y);
  704. }
  705. if (p_clip_uv) {
  706. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  707. }
  708. }
  709. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  710. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  711. ERR_FAIL_COND(!canvas_item);
  712. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  713. ERR_FAIL_COND(!style);
  714. style->texture = p_texture;
  715. style->rect = p_rect;
  716. style->source = p_source;
  717. style->draw_center = p_draw_center;
  718. style->color = p_modulate;
  719. style->margin[SIDE_LEFT] = p_topleft.x;
  720. style->margin[SIDE_TOP] = p_topleft.y;
  721. style->margin[SIDE_RIGHT] = p_bottomright.x;
  722. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  723. style->axis_x = p_x_axis_mode;
  724. style->axis_y = p_y_axis_mode;
  725. }
  726. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
  727. uint32_t pc = p_points.size();
  728. ERR_FAIL_COND(pc == 0 || pc > 4);
  729. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  730. ERR_FAIL_COND(!canvas_item);
  731. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  732. ERR_FAIL_COND(!prim);
  733. for (int i = 0; i < p_points.size(); i++) {
  734. prim->points[i] = p_points[i];
  735. if (i < p_uvs.size()) {
  736. prim->uvs[i] = p_uvs[i];
  737. }
  738. if (i < p_colors.size()) {
  739. prim->colors[i] = p_colors[i];
  740. } else if (p_colors.size()) {
  741. prim->colors[i] = p_colors[0];
  742. } else {
  743. prim->colors[i] = Color(1, 1, 1, 1);
  744. }
  745. }
  746. prim->point_count = p_points.size();
  747. prim->texture = p_texture;
  748. }
  749. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  750. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  751. ERR_FAIL_COND(!canvas_item);
  752. #ifdef DEBUG_ENABLED
  753. int pointcount = p_points.size();
  754. ERR_FAIL_COND(pointcount < 3);
  755. int color_size = p_colors.size();
  756. int uv_size = p_uvs.size();
  757. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  758. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  759. #endif
  760. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  761. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  762. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  763. ERR_FAIL_COND(!polygon);
  764. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  765. polygon->texture = p_texture;
  766. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  767. }
  768. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  769. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  770. ERR_FAIL_COND(!canvas_item);
  771. int vertex_count = p_points.size();
  772. ERR_FAIL_COND(vertex_count == 0);
  773. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  774. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  775. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  776. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  777. Vector<int> indices = p_indices;
  778. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  779. ERR_FAIL_COND(!polygon);
  780. polygon->texture = p_texture;
  781. polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  782. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  783. }
  784. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  785. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  786. ERR_FAIL_COND(!canvas_item);
  787. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  788. ERR_FAIL_COND(!tr);
  789. tr->xform = p_transform;
  790. }
  791. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  792. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  793. ERR_FAIL_COND(!canvas_item);
  794. ERR_FAIL_COND(!p_mesh.is_valid());
  795. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  796. ERR_FAIL_COND(!m);
  797. m->mesh = p_mesh;
  798. if (canvas_item->skeleton.is_valid()) {
  799. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  800. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  801. }
  802. m->texture = p_texture;
  803. m->transform = p_transform;
  804. m->modulate = p_modulate;
  805. }
  806. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  807. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  808. ERR_FAIL_COND(!canvas_item);
  809. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  810. ERR_FAIL_COND(!part);
  811. part->particles = p_particles;
  812. part->texture = p_texture;
  813. //take the chance and request processing for them, at least once until they become visible again
  814. RSG::storage->particles_request_process(p_particles);
  815. }
  816. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  817. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  818. ERR_FAIL_COND(!canvas_item);
  819. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  820. ERR_FAIL_COND(!mm);
  821. mm->multimesh = p_mesh;
  822. mm->texture = p_texture;
  823. }
  824. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  825. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  826. ERR_FAIL_COND(!canvas_item);
  827. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  828. ERR_FAIL_COND(!ci);
  829. ci->ignore = p_ignore;
  830. }
  831. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  832. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  833. ERR_FAIL_COND(!canvas_item);
  834. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  835. ERR_FAIL_COND(!as);
  836. as->animation_length = p_animation_length;
  837. as->slice_begin = p_slice_begin;
  838. as->slice_end = p_slice_end;
  839. as->offset = p_offset;
  840. }
  841. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  842. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  843. ERR_FAIL_COND(!canvas_item);
  844. canvas_item->sort_y = p_enable;
  845. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  846. }
  847. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  848. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  849. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  850. ERR_FAIL_COND(!canvas_item);
  851. canvas_item->z_index = p_z;
  852. }
  853. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  854. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  855. ERR_FAIL_COND(!canvas_item);
  856. canvas_item->z_relative = p_enable;
  857. }
  858. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  859. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  860. ERR_FAIL_COND(!canvas_item);
  861. if (canvas_item->skeleton == p_skeleton) {
  862. return;
  863. }
  864. canvas_item->skeleton = p_skeleton;
  865. Item::Command *c = canvas_item->commands;
  866. while (c) {
  867. if (c->type == Item::Command::TYPE_MESH) {
  868. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  869. if (canvas_item->skeleton.is_valid()) {
  870. if (cm->mesh_instance.is_null()) {
  871. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  872. }
  873. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  874. } else {
  875. if (cm->mesh_instance.is_valid()) {
  876. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  877. cm->mesh_instance = RID();
  878. }
  879. }
  880. }
  881. c = c->next;
  882. }
  883. }
  884. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  885. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  886. ERR_FAIL_COND(!canvas_item);
  887. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  888. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  889. }
  890. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  891. memdelete(canvas_item->copy_back_buffer);
  892. canvas_item->copy_back_buffer = nullptr;
  893. }
  894. if (p_enable) {
  895. canvas_item->copy_back_buffer->rect = p_rect;
  896. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  897. }
  898. }
  899. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  900. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  901. ERR_FAIL_COND(!canvas_item);
  902. canvas_item->clear();
  903. }
  904. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  905. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  906. ERR_FAIL_COND(!canvas_item);
  907. canvas_item->index = p_index;
  908. if (canvas_item_owner.owns(canvas_item->parent)) {
  909. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  910. canvas_item_parent->children_order_dirty = true;
  911. return;
  912. }
  913. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  914. if (canvas) {
  915. canvas->children_order_dirty = true;
  916. return;
  917. }
  918. }
  919. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  920. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  921. ERR_FAIL_COND(!canvas_item);
  922. canvas_item->material = p_material;
  923. }
  924. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  925. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  926. ERR_FAIL_COND(!canvas_item);
  927. canvas_item->use_parent_material = p_enable;
  928. }
  929. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  930. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  931. ERR_FAIL_COND(!canvas_item);
  932. if (p_enable) {
  933. if (!canvas_item->visibility_notifier) {
  934. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  935. }
  936. canvas_item->visibility_notifier->area = p_area;
  937. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  938. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  939. } else {
  940. if (canvas_item->visibility_notifier) {
  941. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  942. canvas_item->visibility_notifier = nullptr;
  943. }
  944. }
  945. }
  946. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  947. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  948. ERR_FAIL_COND(!canvas_item);
  949. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  950. if (canvas_item->canvas_group != nullptr) {
  951. memdelete(canvas_item->canvas_group);
  952. canvas_item->canvas_group = nullptr;
  953. }
  954. } else {
  955. if (canvas_item->canvas_group == nullptr) {
  956. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  957. }
  958. canvas_item->canvas_group->mode = p_mode;
  959. canvas_item->canvas_group->fit_empty = p_fit_empty;
  960. canvas_item->canvas_group->fit_margin = p_fit_margin;
  961. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  962. canvas_item->canvas_group->clear_margin = p_clear_margin;
  963. }
  964. }
  965. RID RendererCanvasCull::canvas_light_allocate() {
  966. return canvas_light_owner.allocate_rid();
  967. }
  968. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  969. canvas_light_owner.initialize_rid(p_rid);
  970. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  971. clight->light_internal = RSG::canvas_render->light_create();
  972. }
  973. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  974. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  975. ERR_FAIL_COND(!clight);
  976. if (clight->mode == p_mode) {
  977. return;
  978. }
  979. RID canvas = clight->canvas;
  980. if (canvas.is_valid()) {
  981. canvas_light_attach_to_canvas(p_light, RID());
  982. }
  983. clight->mode = p_mode;
  984. if (canvas.is_valid()) {
  985. canvas_light_attach_to_canvas(p_light, canvas);
  986. }
  987. }
  988. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  989. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  990. ERR_FAIL_COND(!clight);
  991. if (clight->canvas.is_valid()) {
  992. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  993. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  994. canvas->lights.erase(clight);
  995. } else {
  996. canvas->directional_lights.erase(clight);
  997. }
  998. }
  999. if (!canvas_owner.owns(p_canvas)) {
  1000. p_canvas = RID();
  1001. }
  1002. clight->canvas = p_canvas;
  1003. if (clight->canvas.is_valid()) {
  1004. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1005. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1006. canvas->lights.insert(clight);
  1007. } else {
  1008. canvas->directional_lights.insert(clight);
  1009. }
  1010. }
  1011. }
  1012. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1013. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1014. ERR_FAIL_COND(!clight);
  1015. clight->enabled = p_enabled;
  1016. }
  1017. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1018. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1019. ERR_FAIL_COND(!clight);
  1020. clight->scale = p_scale;
  1021. }
  1022. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1023. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1024. ERR_FAIL_COND(!clight);
  1025. clight->xform = p_transform;
  1026. }
  1027. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1028. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1029. ERR_FAIL_COND(!clight);
  1030. if (clight->texture == p_texture) {
  1031. return;
  1032. }
  1033. clight->texture = p_texture;
  1034. clight->version++;
  1035. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1036. }
  1037. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1038. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1039. ERR_FAIL_COND(!clight);
  1040. clight->texture_offset = p_offset;
  1041. }
  1042. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1043. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1044. ERR_FAIL_COND(!clight);
  1045. clight->color = p_color;
  1046. }
  1047. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1048. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1049. ERR_FAIL_COND(!clight);
  1050. clight->height = p_height;
  1051. }
  1052. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1053. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1054. ERR_FAIL_COND(!clight);
  1055. clight->energy = p_energy;
  1056. }
  1057. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1058. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1059. ERR_FAIL_COND(!clight);
  1060. clight->z_min = p_min_z;
  1061. clight->z_max = p_max_z;
  1062. }
  1063. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1064. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1065. ERR_FAIL_COND(!clight);
  1066. clight->layer_max = p_max_layer;
  1067. clight->layer_min = p_min_layer;
  1068. }
  1069. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1070. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1071. ERR_FAIL_COND(!clight);
  1072. clight->item_mask = p_mask;
  1073. }
  1074. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1075. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1076. ERR_FAIL_COND(!clight);
  1077. clight->item_shadow_mask = p_mask;
  1078. }
  1079. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1080. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1081. ERR_FAIL_COND(!clight);
  1082. clight->directional_distance = p_distance;
  1083. }
  1084. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1085. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1086. ERR_FAIL_COND(!clight);
  1087. clight->blend_mode = p_mode;
  1088. }
  1089. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1090. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1091. ERR_FAIL_COND(!clight);
  1092. if (clight->use_shadow == p_enabled) {
  1093. return;
  1094. }
  1095. clight->use_shadow = p_enabled;
  1096. clight->version++;
  1097. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1098. }
  1099. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1100. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1101. ERR_FAIL_COND(!clight);
  1102. clight->shadow_filter = p_filter;
  1103. }
  1104. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1105. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1106. ERR_FAIL_COND(!clight);
  1107. clight->shadow_color = p_color;
  1108. }
  1109. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1110. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1111. ERR_FAIL_COND(!clight);
  1112. clight->shadow_smooth = p_smooth;
  1113. }
  1114. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1115. return canvas_light_occluder_owner.allocate_rid();
  1116. }
  1117. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1118. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1119. }
  1120. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1121. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1122. ERR_FAIL_COND(!occluder);
  1123. if (occluder->canvas.is_valid()) {
  1124. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1125. canvas->occluders.erase(occluder);
  1126. }
  1127. if (!canvas_owner.owns(p_canvas)) {
  1128. p_canvas = RID();
  1129. }
  1130. occluder->canvas = p_canvas;
  1131. if (occluder->canvas.is_valid()) {
  1132. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1133. canvas->occluders.insert(occluder);
  1134. }
  1135. }
  1136. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1137. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1138. ERR_FAIL_COND(!occluder);
  1139. occluder->enabled = p_enabled;
  1140. }
  1141. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1142. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1143. ERR_FAIL_COND(!occluder);
  1144. if (occluder->polygon.is_valid()) {
  1145. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1146. if (occluder_poly) {
  1147. occluder_poly->owners.erase(occluder);
  1148. }
  1149. }
  1150. occluder->polygon = p_polygon;
  1151. occluder->occluder = RID();
  1152. if (occluder->polygon.is_valid()) {
  1153. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1154. if (!occluder_poly) {
  1155. occluder->polygon = RID();
  1156. ERR_FAIL_COND(!occluder_poly);
  1157. } else {
  1158. occluder_poly->owners.insert(occluder);
  1159. occluder->occluder = occluder_poly->occluder;
  1160. occluder->aabb_cache = occluder_poly->aabb;
  1161. occluder->cull_cache = occluder_poly->cull_mode;
  1162. }
  1163. }
  1164. }
  1165. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1166. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1167. ERR_FAIL_COND(!occluder);
  1168. }
  1169. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1170. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1171. ERR_FAIL_COND(!occluder);
  1172. occluder->xform = p_xform;
  1173. }
  1174. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1175. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1176. ERR_FAIL_COND(!occluder);
  1177. occluder->light_mask = p_mask;
  1178. }
  1179. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1180. return canvas_light_occluder_polygon_owner.allocate_rid();
  1181. }
  1182. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1183. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1184. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1185. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1186. }
  1187. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1188. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1189. ERR_FAIL_COND(!occluder_poly);
  1190. uint32_t pc = p_shape.size();
  1191. ERR_FAIL_COND(pc < 2);
  1192. occluder_poly->aabb = Rect2();
  1193. const Vector2 *r = p_shape.ptr();
  1194. for (uint32_t i = 0; i < pc; i++) {
  1195. if (i == 0) {
  1196. occluder_poly->aabb.position = r[i];
  1197. } else {
  1198. occluder_poly->aabb.expand_to(r[i]);
  1199. }
  1200. }
  1201. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1202. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1203. E->get()->aabb_cache = occluder_poly->aabb;
  1204. }
  1205. }
  1206. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1207. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1208. ERR_FAIL_COND(!occluder_poly);
  1209. occluder_poly->cull_mode = p_mode;
  1210. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1211. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
  1212. E->get()->cull_cache = p_mode;
  1213. }
  1214. }
  1215. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1216. RSG::canvas_render->set_shadow_texture_size(p_size);
  1217. }
  1218. RID RendererCanvasCull::canvas_texture_allocate() {
  1219. return RSG::canvas_texture_storage->canvas_texture_allocate();
  1220. }
  1221. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1222. RSG::canvas_texture_storage->canvas_texture_initialize(p_rid);
  1223. }
  1224. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1225. RSG::canvas_texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1226. }
  1227. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1228. RSG::canvas_texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1229. }
  1230. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1231. RSG::canvas_texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1232. }
  1233. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1234. RSG::canvas_texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1235. }
  1236. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1237. Item *ci = canvas_item_owner.get_or_null(p_item);
  1238. ERR_FAIL_COND(!ci);
  1239. ci->texture_filter = p_filter;
  1240. }
  1241. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1242. Item *ci = canvas_item_owner.get_or_null(p_item);
  1243. ERR_FAIL_COND(!ci);
  1244. ci->texture_repeat = p_repeat;
  1245. }
  1246. void RendererCanvasCull::update_visibility_notifiers() {
  1247. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1248. while (E) {
  1249. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1250. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1251. if (visibility_notifier->just_visible) {
  1252. visibility_notifier->just_visible = false;
  1253. if (!visibility_notifier->enter_callable.is_null()) {
  1254. if (RSG::threaded) {
  1255. visibility_notifier->enter_callable.call_deferred(nullptr, 0);
  1256. } else {
  1257. Callable::CallError ce;
  1258. Variant ret;
  1259. visibility_notifier->enter_callable.call(nullptr, 0, ret, ce);
  1260. }
  1261. }
  1262. } else {
  1263. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1264. visibility_notifier_list.remove(E);
  1265. if (!visibility_notifier->exit_callable.is_null()) {
  1266. if (RSG::threaded) {
  1267. visibility_notifier->exit_callable.call_deferred(nullptr, 0);
  1268. } else {
  1269. Callable::CallError ce;
  1270. Variant ret;
  1271. visibility_notifier->exit_callable.call(nullptr, 0, ret, ce);
  1272. }
  1273. }
  1274. }
  1275. }
  1276. E = N;
  1277. }
  1278. }
  1279. bool RendererCanvasCull::free(RID p_rid) {
  1280. if (canvas_owner.owns(p_rid)) {
  1281. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1282. ERR_FAIL_COND_V(!canvas, false);
  1283. while (canvas->viewports.size()) {
  1284. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(canvas->viewports.front()->get());
  1285. ERR_FAIL_COND_V(!vp, true);
  1286. Map<RID, RendererViewport::Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
  1287. ERR_FAIL_COND_V(!E, true);
  1288. vp->canvas_map.erase(p_rid);
  1289. canvas->viewports.erase(canvas->viewports.front());
  1290. }
  1291. for (int i = 0; i < canvas->child_items.size(); i++) {
  1292. canvas->child_items[i].item->parent = RID();
  1293. }
  1294. for (Set<RendererCanvasRender::Light *>::Element *E = canvas->lights.front(); E; E = E->next()) {
  1295. E->get()->canvas = RID();
  1296. }
  1297. for (Set<RendererCanvasRender::LightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
  1298. E->get()->canvas = RID();
  1299. }
  1300. canvas_owner.free(p_rid);
  1301. } else if (canvas_item_owner.owns(p_rid)) {
  1302. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1303. ERR_FAIL_COND_V(!canvas_item, true);
  1304. if (canvas_item->parent.is_valid()) {
  1305. if (canvas_owner.owns(canvas_item->parent)) {
  1306. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1307. canvas->erase_item(canvas_item);
  1308. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1309. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1310. item_owner->child_items.erase(canvas_item);
  1311. if (item_owner->sort_y) {
  1312. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1313. }
  1314. }
  1315. }
  1316. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1317. canvas_item->child_items[i]->parent = RID();
  1318. }
  1319. if (canvas_item->visibility_notifier != nullptr) {
  1320. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1321. }
  1322. /*
  1323. if (canvas_item->material) {
  1324. canvas_item->material->owners.erase(canvas_item);
  1325. }
  1326. */
  1327. if (canvas_item->canvas_group != nullptr) {
  1328. memdelete(canvas_item->canvas_group);
  1329. canvas_item->canvas_group = nullptr;
  1330. }
  1331. canvas_item_owner.free(p_rid);
  1332. } else if (canvas_light_owner.owns(p_rid)) {
  1333. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1334. ERR_FAIL_COND_V(!canvas_light, true);
  1335. if (canvas_light->canvas.is_valid()) {
  1336. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1337. if (canvas) {
  1338. canvas->lights.erase(canvas_light);
  1339. }
  1340. }
  1341. RSG::canvas_render->free(canvas_light->light_internal);
  1342. canvas_light_owner.free(p_rid);
  1343. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1344. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1345. ERR_FAIL_COND_V(!occluder, true);
  1346. if (occluder->polygon.is_valid()) {
  1347. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1348. if (occluder_poly) {
  1349. occluder_poly->owners.erase(occluder);
  1350. }
  1351. }
  1352. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1353. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1354. canvas->occluders.erase(occluder);
  1355. }
  1356. canvas_light_occluder_owner.free(p_rid);
  1357. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1358. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1359. ERR_FAIL_COND_V(!occluder_poly, true);
  1360. RSG::canvas_render->free(occluder_poly->occluder);
  1361. while (occluder_poly->owners.size()) {
  1362. occluder_poly->owners.front()->get()->polygon = RID();
  1363. occluder_poly->owners.erase(occluder_poly->owners.front());
  1364. }
  1365. canvas_light_occluder_polygon_owner.free(p_rid);
  1366. } else {
  1367. return false;
  1368. }
  1369. return true;
  1370. }
  1371. RendererCanvasCull::RendererCanvasCull() {
  1372. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1373. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  1374. disable_scale = false;
  1375. }
  1376. RendererCanvasCull::~RendererCanvasCull() {
  1377. memfree(z_list);
  1378. memfree(z_last_list);
  1379. }