godot_linuxbsd.cpp 5.1 KB

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  1. /**************************************************************************/
  2. /* godot_linuxbsd.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "os_linuxbsd.h"
  31. #include "core/profiling/profiling.h"
  32. #include "main/main.h"
  33. #include <unistd.h>
  34. #include <climits>
  35. #include <clocale>
  36. #include <cstdlib>
  37. #if defined(SANITIZERS_ENABLED)
  38. #include <sys/resource.h>
  39. #endif
  40. #if defined(__x86_64) || defined(__x86_64__)
  41. void __cpuid(int *r_cpuinfo, int p_info) {
  42. // Note: Some compilers have a buggy `__cpuid` intrinsic, using inline assembly (based on LLVM-20 implementation) instead.
  43. __asm__ __volatile__(
  44. "xchgq %%rbx, %q1;"
  45. "cpuid;"
  46. "xchgq %%rbx, %q1;"
  47. : "=a"(r_cpuinfo[0]), "=r"(r_cpuinfo[1]), "=c"(r_cpuinfo[2]), "=d"(r_cpuinfo[3])
  48. : "0"(p_info));
  49. }
  50. #endif
  51. // For export templates, add a section; the exporter will patch it to enclose
  52. // the data appended to the executable (bundled PCK).
  53. #if !defined(TOOLS_ENABLED) && defined(__GNUC__)
  54. static const char dummy[8] __attribute__((section("pck"), used)) = { 0 };
  55. // Dummy function to prevent LTO from discarding "pck" section.
  56. extern "C" const char *pck_section_dummy_call() __attribute__((used));
  57. extern "C" const char *pck_section_dummy_call() {
  58. return &dummy[0];
  59. }
  60. #endif
  61. int main(int argc, char *argv[]) {
  62. #if defined(__x86_64) || defined(__x86_64__)
  63. int cpuinfo[4];
  64. __cpuid(cpuinfo, 0x01);
  65. if (!(cpuinfo[2] & (1 << 20))) {
  66. printf("A CPU with SSE4.2 instruction set support is required.\n");
  67. int ret = system("zenity --warning --title \"Godot Engine\" --text \"A CPU with SSE4.2 instruction set support is required.\" 2> /dev/null");
  68. if (ret != 0) {
  69. ret = system("kdialog --title \"Godot Engine\" --sorry \"A CPU with SSE4.2 instruction set support is required.\" 2> /dev/null");
  70. }
  71. if (ret != 0) {
  72. ret = system("Xdialog --title \"Godot Engine\" --msgbox \"A CPU with SSE4.2 instruction set support is required.\" 0 0 2> /dev/null");
  73. }
  74. if (ret != 0) {
  75. ret = system("xmessage -center -title \"Godot Engine\" \"A CPU with SSE4.2 instruction set support is required.\" 2> /dev/null");
  76. }
  77. abort();
  78. }
  79. #endif
  80. #if defined(SANITIZERS_ENABLED)
  81. // Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times.
  82. struct rlimit stack_lim = { 0x1E00000, 0x1E00000 };
  83. setrlimit(RLIMIT_STACK, &stack_lim);
  84. #endif
  85. godot_init_profiler();
  86. OS_LinuxBSD os;
  87. setlocale(LC_CTYPE, "");
  88. // We must override main when testing is enabled
  89. TEST_MAIN_OVERRIDE
  90. char *cwd = (char *)malloc(PATH_MAX);
  91. ERR_FAIL_NULL_V(cwd, ERR_OUT_OF_MEMORY);
  92. char *ret = getcwd(cwd, PATH_MAX);
  93. Error err = Main::setup(argv[0], argc - 1, &argv[1]);
  94. if (err != OK) {
  95. free(cwd);
  96. if (err == ERR_HELP) { // Returned by --help and --version, so success.
  97. return EXIT_SUCCESS;
  98. }
  99. return EXIT_FAILURE;
  100. }
  101. if (Main::start() == EXIT_SUCCESS) {
  102. os.run();
  103. } else {
  104. os.set_exit_code(EXIT_FAILURE);
  105. }
  106. Main::cleanup();
  107. if (ret) { // Previous getcwd was successful
  108. if (chdir(cwd) != 0) {
  109. ERR_PRINT("Couldn't return to previous working directory.");
  110. }
  111. }
  112. free(cwd);
  113. return os.get_exit_code();
  114. }