mesh_instance_3d_gizmo_plugin.cpp 3.9 KB

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  1. /**************************************************************************/
  2. /* mesh_instance_3d_gizmo_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "mesh_instance_3d_gizmo_plugin.h"
  31. #include "editor/plugins/node_3d_editor_plugin.h"
  32. #include "scene/3d/mesh_instance_3d.h"
  33. #include "scene/3d/physics/soft_body_3d.h"
  34. #include "scene/resources/3d/primitive_meshes.h"
  35. bool MeshInstance3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
  36. return Object::cast_to<MeshInstance3D>(p_spatial) != nullptr && Object::cast_to<SoftBody3D>(p_spatial) == nullptr;
  37. }
  38. String MeshInstance3DGizmoPlugin::get_gizmo_name() const {
  39. return "MeshInstance3D";
  40. }
  41. int MeshInstance3DGizmoPlugin::get_priority() const {
  42. return -1;
  43. }
  44. bool MeshInstance3DGizmoPlugin::can_be_hidden() const {
  45. return false;
  46. }
  47. void MeshInstance3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
  48. MeshInstance3D *mesh = Object::cast_to<MeshInstance3D>(p_gizmo->get_node_3d());
  49. p_gizmo->clear();
  50. Ref<Mesh> m = mesh->get_mesh();
  51. if (m.is_null()) {
  52. return; //none
  53. }
  54. Ref<TriangleMesh> tm;
  55. Ref<PlaneMesh> plane_mesh = mesh->get_mesh();
  56. if (plane_mesh.is_valid() && (plane_mesh->get_subdivide_depth() > 0 || plane_mesh->get_subdivide_width() > 0)) {
  57. // PlaneMesh subdiv makes gizmo redraw very slow due to TriangleMesh BVH calculation for every face.
  58. // For gizmo collision this is very much unnecessary since a PlaneMesh is always flat, 2 faces is enough.
  59. Ref<PlaneMesh> simple_plane_mesh;
  60. simple_plane_mesh.instantiate();
  61. simple_plane_mesh->set_orientation(plane_mesh->get_orientation());
  62. simple_plane_mesh->set_size(plane_mesh->get_size());
  63. simple_plane_mesh->set_center_offset(plane_mesh->get_center_offset());
  64. tm = simple_plane_mesh->generate_triangle_mesh();
  65. } else {
  66. tm = m->generate_triangle_mesh();
  67. }
  68. if (tm.is_valid()) {
  69. p_gizmo->add_collision_triangles(tm);
  70. }
  71. }