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os.cpp 16 KB

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  1. /*************************************************************************/
  2. /* os.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os.h"
  31. #include "core/os/dir_access.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/input.h"
  34. #include "core/os/midi_driver.h"
  35. #include "core/project_settings.h"
  36. #include "core/version_generated.gen.h"
  37. #include "servers/audio_server.h"
  38. #include <stdarg.h>
  39. OS *OS::singleton = NULL;
  40. OS *OS::get_singleton() {
  41. return singleton;
  42. }
  43. uint32_t OS::get_ticks_msec() const {
  44. return get_ticks_usec() / 1000;
  45. }
  46. uint64_t OS::get_splash_tick_msec() const {
  47. return _msec_splash;
  48. }
  49. uint64_t OS::get_unix_time() const {
  50. return 0;
  51. };
  52. uint64_t OS::get_system_time_secs() const {
  53. return 0;
  54. }
  55. uint64_t OS::get_system_time_msecs() const {
  56. return 0;
  57. }
  58. void OS::debug_break(){
  59. // something
  60. };
  61. void OS::_set_logger(CompositeLogger *p_logger) {
  62. if (_logger) {
  63. memdelete(_logger);
  64. }
  65. _logger = p_logger;
  66. }
  67. void OS::add_logger(Logger *p_logger) {
  68. if (!_logger) {
  69. Vector<Logger *> loggers;
  70. loggers.push_back(p_logger);
  71. _logger = memnew(CompositeLogger(loggers));
  72. } else {
  73. _logger->add_logger(p_logger);
  74. }
  75. }
  76. void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
  77. _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
  78. }
  79. void OS::print(const char *p_format, ...) {
  80. va_list argp;
  81. va_start(argp, p_format);
  82. _logger->logv(p_format, argp, false);
  83. va_end(argp);
  84. };
  85. void OS::printerr(const char *p_format, ...) {
  86. va_list argp;
  87. va_start(argp, p_format);
  88. _logger->logv(p_format, argp, true);
  89. va_end(argp);
  90. };
  91. void OS::set_keep_screen_on(bool p_enabled) {
  92. _keep_screen_on = p_enabled;
  93. }
  94. bool OS::is_keep_screen_on() const {
  95. return _keep_screen_on;
  96. }
  97. void OS::set_low_processor_usage_mode(bool p_enabled) {
  98. low_processor_usage_mode = p_enabled;
  99. }
  100. bool OS::is_in_low_processor_usage_mode() const {
  101. return low_processor_usage_mode;
  102. }
  103. void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
  104. low_processor_usage_mode_sleep_usec = p_usec;
  105. }
  106. int OS::get_low_processor_usage_mode_sleep_usec() const {
  107. return low_processor_usage_mode_sleep_usec;
  108. }
  109. void OS::set_clipboard(const String &p_text) {
  110. _local_clipboard = p_text;
  111. }
  112. String OS::get_clipboard() const {
  113. return _local_clipboard;
  114. }
  115. String OS::get_executable_path() const {
  116. return _execpath;
  117. }
  118. int OS::get_process_id() const {
  119. return -1;
  120. };
  121. bool OS::is_stdout_verbose() const {
  122. return _verbose_stdout;
  123. }
  124. void OS::set_last_error(const char *p_error) {
  125. GLOBAL_LOCK_FUNCTION
  126. if (p_error == NULL)
  127. p_error = "Unknown Error";
  128. if (last_error)
  129. memfree(last_error);
  130. last_error = NULL;
  131. int len = 0;
  132. while (p_error[len++])
  133. ;
  134. last_error = (char *)memalloc(len);
  135. for (int i = 0; i < len; i++)
  136. last_error[i] = p_error[i];
  137. }
  138. const char *OS::get_last_error() const {
  139. GLOBAL_LOCK_FUNCTION
  140. return last_error ? last_error : "";
  141. }
  142. void OS::dump_memory_to_file(const char *p_file) {
  143. //Memory::dump_static_mem_to_file(p_file);
  144. }
  145. static FileAccess *_OSPRF = NULL;
  146. static void _OS_printres(Object *p_obj) {
  147. Resource *res = Object::cast_to<Resource>(p_obj);
  148. if (!res)
  149. return;
  150. String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
  151. if (_OSPRF)
  152. _OSPRF->store_line(str);
  153. else
  154. print_line(str);
  155. }
  156. bool OS::has_virtual_keyboard() const {
  157. return false;
  158. }
  159. void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
  160. }
  161. void OS::hide_virtual_keyboard() {
  162. }
  163. int OS::get_virtual_keyboard_height() const {
  164. return 0;
  165. }
  166. void OS::set_cursor_shape(CursorShape p_shape) {
  167. }
  168. OS::CursorShape OS::get_cursor_shape() const {
  169. return CURSOR_ARROW;
  170. }
  171. void OS::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  172. }
  173. void OS::print_all_resources(String p_to_file) {
  174. ERR_FAIL_COND(p_to_file != "" && _OSPRF);
  175. if (p_to_file != "") {
  176. Error err;
  177. _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
  178. if (err != OK) {
  179. _OSPRF = NULL;
  180. ERR_FAIL_COND(err != OK);
  181. }
  182. }
  183. ObjectDB::debug_objects(_OS_printres);
  184. if (p_to_file != "") {
  185. if (_OSPRF)
  186. memdelete(_OSPRF);
  187. _OSPRF = NULL;
  188. }
  189. }
  190. void OS::print_resources_in_use(bool p_short) {
  191. ResourceCache::dump(NULL, p_short);
  192. }
  193. void OS::dump_resources_to_file(const char *p_file) {
  194. ResourceCache::dump(p_file);
  195. }
  196. void OS::clear_last_error() {
  197. GLOBAL_LOCK_FUNCTION
  198. if (last_error)
  199. memfree(last_error);
  200. last_error = NULL;
  201. }
  202. void OS::set_no_window_mode(bool p_enable) {
  203. _no_window = p_enable;
  204. }
  205. bool OS::is_no_window_mode_enabled() const {
  206. return _no_window;
  207. }
  208. int OS::get_exit_code() const {
  209. return _exit_code;
  210. }
  211. void OS::set_exit_code(int p_code) {
  212. _exit_code = p_code;
  213. }
  214. String OS::get_locale() const {
  215. return "en";
  216. }
  217. // Helper function to ensure that a dir name/path will be valid on the OS
  218. String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
  219. Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
  220. if (p_allow_dir_separator) {
  221. // Dir separators are allowed, but disallow ".." to avoid going up the filesystem
  222. invalid_chars.push_back("..");
  223. } else {
  224. invalid_chars.push_back("/");
  225. }
  226. String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
  227. for (int i = 0; i < invalid_chars.size(); i++) {
  228. safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
  229. }
  230. return safe_dir_name;
  231. }
  232. // Path to data, config, cache, etc. OS-specific folders
  233. // Get properly capitalized engine name for system paths
  234. String OS::get_godot_dir_name() const {
  235. // Default to lowercase, so only override when different case is needed
  236. return String(VERSION_SHORT_NAME).to_lower();
  237. }
  238. // OS equivalent of XDG_DATA_HOME
  239. String OS::get_data_path() const {
  240. return ".";
  241. }
  242. // OS equivalent of XDG_CONFIG_HOME
  243. String OS::get_config_path() const {
  244. return ".";
  245. }
  246. // OS equivalent of XDG_CACHE_HOME
  247. String OS::get_cache_path() const {
  248. return ".";
  249. }
  250. // OS specific path for user://
  251. String OS::get_user_data_dir() const {
  252. return ".";
  253. };
  254. // Absolute path to res://
  255. String OS::get_resource_dir() const {
  256. return ProjectSettings::get_singleton()->get_resource_path();
  257. }
  258. // Access system-specific dirs like Documents, Downloads, etc.
  259. String OS::get_system_dir(SystemDir p_dir) const {
  260. return ".";
  261. }
  262. Error OS::shell_open(String p_uri) {
  263. return ERR_UNAVAILABLE;
  264. };
  265. // implement these with the canvas?
  266. Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object *p_obj, String p_callback) {
  267. while (true) {
  268. print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
  269. for (int i = 0; i < p_buttons.size(); i++) {
  270. if (i > 0) print(", ");
  271. print("%i=%ls", i + 1, p_buttons[i].c_str());
  272. };
  273. print("\n");
  274. String res = get_stdin_string().strip_edges();
  275. if (!res.is_numeric())
  276. continue;
  277. int n = res.to_int();
  278. if (n < 0 || n >= p_buttons.size())
  279. continue;
  280. if (p_obj && p_callback != "")
  281. p_obj->call_deferred(p_callback, n);
  282. break;
  283. };
  284. return OK;
  285. };
  286. Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback) {
  287. ERR_FAIL_COND_V(!p_obj, FAILED);
  288. ERR_FAIL_COND_V(p_callback == "", FAILED);
  289. print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());
  290. String res = get_stdin_string().strip_edges();
  291. bool success = true;
  292. if (res == "") {
  293. res = p_partial;
  294. };
  295. p_obj->call_deferred(p_callback, success, res);
  296. return OK;
  297. };
  298. uint64_t OS::get_static_memory_usage() const {
  299. return Memory::get_mem_usage();
  300. }
  301. uint64_t OS::get_dynamic_memory_usage() const {
  302. return MemoryPool::total_memory;
  303. }
  304. uint64_t OS::get_static_memory_peak_usage() const {
  305. return Memory::get_mem_max_usage();
  306. }
  307. Error OS::set_cwd(const String &p_cwd) {
  308. return ERR_CANT_OPEN;
  309. }
  310. bool OS::has_touchscreen_ui_hint() const {
  311. //return false;
  312. return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
  313. }
  314. uint64_t OS::get_free_static_memory() const {
  315. return Memory::get_mem_available();
  316. }
  317. void OS::yield() {
  318. }
  319. void OS::set_screen_orientation(ScreenOrientation p_orientation) {
  320. _orientation = p_orientation;
  321. }
  322. OS::ScreenOrientation OS::get_screen_orientation() const {
  323. return (OS::ScreenOrientation)_orientation;
  324. }
  325. void OS::_ensure_user_data_dir() {
  326. String dd = get_user_data_dir();
  327. DirAccess *da = DirAccess::open(dd);
  328. if (da) {
  329. memdelete(da);
  330. return;
  331. }
  332. da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
  333. Error err = da->make_dir_recursive(dd);
  334. if (err != OK) {
  335. ERR_EXPLAIN("Error attempting to create data dir: " + dd);
  336. }
  337. ERR_FAIL_COND(err != OK);
  338. memdelete(da);
  339. }
  340. void OS::set_native_icon(const String &p_filename) {
  341. }
  342. void OS::set_icon(const Ref<Image> &p_icon) {
  343. }
  344. String OS::get_model_name() const {
  345. return "GenericDevice";
  346. }
  347. void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
  348. _execpath = p_execpath;
  349. _cmdline = p_args;
  350. };
  351. void OS::release_rendering_thread() {
  352. }
  353. void OS::make_rendering_thread() {
  354. }
  355. void OS::swap_buffers() {
  356. }
  357. String OS::get_unique_id() const {
  358. ERR_FAIL_V("");
  359. }
  360. int OS::get_processor_count() const {
  361. return 1;
  362. }
  363. Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
  364. return FAILED;
  365. };
  366. bool OS::native_video_is_playing() const {
  367. return false;
  368. };
  369. void OS::native_video_pause(){
  370. };
  371. void OS::native_video_unpause(){
  372. };
  373. void OS::native_video_stop(){
  374. };
  375. void OS::set_mouse_mode(MouseMode p_mode) {
  376. }
  377. bool OS::can_use_threads() const {
  378. #ifdef NO_THREADS
  379. return false;
  380. #else
  381. return true;
  382. #endif
  383. }
  384. OS::MouseMode OS::get_mouse_mode() const {
  385. return MOUSE_MODE_VISIBLE;
  386. }
  387. OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
  388. return LATIN_KEYBOARD_QWERTY;
  389. }
  390. bool OS::is_joy_known(int p_device) {
  391. return true;
  392. }
  393. String OS::get_joy_guid(int p_device) const {
  394. return "Default Joypad";
  395. }
  396. void OS::set_context(int p_context) {
  397. }
  398. OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
  399. void OS::set_use_vsync(bool p_enable) {
  400. _use_vsync = p_enable;
  401. if (switch_vsync_function) { //if a function was set, use function
  402. switch_vsync_function(p_enable);
  403. } else { //otherwise just call here
  404. _set_use_vsync(p_enable);
  405. }
  406. }
  407. bool OS::is_vsync_enabled() const {
  408. return _use_vsync;
  409. }
  410. OS::PowerState OS::get_power_state() {
  411. return POWERSTATE_UNKNOWN;
  412. }
  413. int OS::get_power_seconds_left() {
  414. return -1;
  415. }
  416. int OS::get_power_percent_left() {
  417. return -1;
  418. }
  419. void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
  420. has_server_feature_callback = p_callback;
  421. }
  422. bool OS::has_feature(const String &p_feature) {
  423. if (p_feature == get_name())
  424. return true;
  425. #ifdef DEBUG_ENABLED
  426. if (p_feature == "debug")
  427. return true;
  428. #else
  429. if (p_feature == "release")
  430. return true;
  431. #endif
  432. #ifdef TOOLS_ENABLED
  433. if (p_feature == "editor")
  434. return true;
  435. #else
  436. if (p_feature == "standalone")
  437. return true;
  438. #endif
  439. if (sizeof(void *) == 8 && p_feature == "64") {
  440. return true;
  441. }
  442. if (sizeof(void *) == 4 && p_feature == "32") {
  443. return true;
  444. }
  445. #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
  446. if (p_feature == "x86_64") {
  447. return true;
  448. }
  449. #elif (defined(__i386) || defined(__i386__))
  450. if (p_feature == "x86") {
  451. return true;
  452. }
  453. #elif defined(__aarch64__)
  454. if (p_feature == "arm64") {
  455. return true;
  456. }
  457. #elif defined(__arm__)
  458. #if defined(__ARM_ARCH_7A__)
  459. if (p_feature == "armv7a" || p_feature == "armv7") {
  460. return true;
  461. }
  462. #endif
  463. #if defined(__ARM_ARCH_7S__)
  464. if (p_feature == "armv7s" || p_feature == "armv7") {
  465. return true;
  466. }
  467. #endif
  468. if (p_feature == "arm") {
  469. return true;
  470. }
  471. #endif
  472. if (_check_internal_feature_support(p_feature))
  473. return true;
  474. if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
  475. return true;
  476. }
  477. if (ProjectSettings::get_singleton()->has_custom_feature(p_feature))
  478. return true;
  479. return false;
  480. }
  481. void OS::center_window() {
  482. if (is_window_fullscreen()) return;
  483. Point2 sp = get_screen_position(get_current_screen());
  484. Size2 scr = get_screen_size(get_current_screen());
  485. Size2 wnd = get_real_window_size();
  486. int x = sp.width + (scr.width - wnd.width) / 2;
  487. int y = sp.height + (scr.height - wnd.height) / 2;
  488. set_window_position(Vector2(x, y));
  489. }
  490. int OS::get_video_driver_count() const {
  491. return 2;
  492. }
  493. const char *OS::get_video_driver_name(int p_driver) const {
  494. switch (p_driver) {
  495. case VIDEO_DRIVER_GLES2:
  496. return "GLES2";
  497. case VIDEO_DRIVER_GLES3:
  498. default:
  499. return "GLES3";
  500. }
  501. }
  502. int OS::get_audio_driver_count() const {
  503. return AudioDriverManager::get_driver_count();
  504. }
  505. const char *OS::get_audio_driver_name(int p_driver) const {
  506. AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
  507. ERR_FAIL_COND_V(!driver, "");
  508. return AudioDriverManager::get_driver(p_driver)->get_name();
  509. }
  510. void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
  511. restart_on_exit = p_restart;
  512. restart_commandline = p_restart_arguments;
  513. }
  514. bool OS::is_restart_on_exit_set() const {
  515. return restart_on_exit;
  516. }
  517. List<String> OS::get_restart_on_exit_arguments() const {
  518. return restart_commandline;
  519. }
  520. PoolStringArray OS::get_connected_midi_inputs() {
  521. if (MIDIDriver::get_singleton())
  522. return MIDIDriver::get_singleton()->get_connected_inputs();
  523. PoolStringArray list;
  524. return list;
  525. }
  526. void OS::open_midi_inputs() {
  527. if (MIDIDriver::get_singleton())
  528. MIDIDriver::get_singleton()->open();
  529. }
  530. void OS::close_midi_inputs() {
  531. if (MIDIDriver::get_singleton())
  532. MIDIDriver::get_singleton()->close();
  533. }
  534. OS::OS() {
  535. void *volatile stack_bottom;
  536. restart_on_exit = false;
  537. last_error = NULL;
  538. singleton = this;
  539. _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
  540. low_processor_usage_mode = false;
  541. low_processor_usage_mode_sleep_usec = 10000;
  542. _verbose_stdout = false;
  543. _no_window = false;
  544. _exit_code = 0;
  545. _orientation = SCREEN_LANDSCAPE;
  546. _render_thread_mode = RENDER_THREAD_SAFE;
  547. _allow_hidpi = false;
  548. _allow_layered = false;
  549. _stack_bottom = (void *)(&stack_bottom);
  550. _logger = NULL;
  551. has_server_feature_callback = NULL;
  552. Vector<Logger *> loggers;
  553. loggers.push_back(memnew(StdLogger));
  554. _set_logger(memnew(CompositeLogger(loggers)));
  555. }
  556. OS::~OS() {
  557. memdelete(_logger);
  558. singleton = NULL;
  559. }