rendering_server_default.cpp 9.2 KB

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  1. /*************************************************************************/
  2. /* rendering_server_default.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_server_default.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. #include "core/templates/sort_array.h"
  35. #include "rendering_server_canvas.h"
  36. #include "rendering_server_globals.h"
  37. #include "rendering_server_scene_raster.h"
  38. // careful, these may run in different threads than the visual server
  39. int RenderingServerDefault::changes = 0;
  40. /* BLACK BARS */
  41. void RenderingServerDefault::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
  42. black_margin[MARGIN_LEFT] = p_left;
  43. black_margin[MARGIN_TOP] = p_top;
  44. black_margin[MARGIN_RIGHT] = p_right;
  45. black_margin[MARGIN_BOTTOM] = p_bottom;
  46. }
  47. void RenderingServerDefault::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
  48. black_image[MARGIN_LEFT] = p_left;
  49. black_image[MARGIN_TOP] = p_top;
  50. black_image[MARGIN_RIGHT] = p_right;
  51. black_image[MARGIN_BOTTOM] = p_bottom;
  52. }
  53. void RenderingServerDefault::_draw_margins() {
  54. RSG::canvas_render->draw_window_margins(black_margin, black_image);
  55. };
  56. /* FREE */
  57. void RenderingServerDefault::free(RID p_rid) {
  58. if (RSG::storage->free(p_rid)) {
  59. return;
  60. }
  61. if (RSG::canvas->free(p_rid)) {
  62. return;
  63. }
  64. if (RSG::viewport->free(p_rid)) {
  65. return;
  66. }
  67. if (RSG::scene->free(p_rid)) {
  68. return;
  69. }
  70. }
  71. /* EVENT QUEUING */
  72. void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
  73. ERR_FAIL_NULL(p_where);
  74. FrameDrawnCallbacks fdc;
  75. fdc.object = p_where->get_instance_id();
  76. fdc.method = p_method;
  77. fdc.param = p_userdata;
  78. frame_drawn_callbacks.push_back(fdc);
  79. }
  80. void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
  81. //needs to be done before changes is reset to 0, to not force the editor to redraw
  82. RS::get_singleton()->emit_signal("frame_pre_draw");
  83. changes = 0;
  84. RSG::rasterizer->begin_frame(frame_step);
  85. TIMESTAMP_BEGIN()
  86. RSG::scene->update(); //update scenes stuff before updating instances
  87. RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
  88. RSG::scene->render_probes();
  89. RSG::viewport->draw_viewports();
  90. RSG::canvas_render->update();
  91. _draw_margins();
  92. RSG::rasterizer->end_frame(p_swap_buffers);
  93. while (frame_drawn_callbacks.front()) {
  94. Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
  95. if (obj) {
  96. Callable::CallError ce;
  97. const Variant *v = &frame_drawn_callbacks.front()->get().param;
  98. obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
  99. if (ce.error != Callable::CallError::CALL_OK) {
  100. String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
  101. ERR_PRINT("Error calling frame drawn function: " + err);
  102. }
  103. }
  104. frame_drawn_callbacks.pop_front();
  105. }
  106. RS::get_singleton()->emit_signal("frame_post_draw");
  107. if (RSG::storage->get_captured_timestamps_count()) {
  108. Vector<FrameProfileArea> new_profile;
  109. if (RSG::storage->capturing_timestamps) {
  110. new_profile.resize(RSG::storage->get_captured_timestamps_count());
  111. }
  112. uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
  113. uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
  114. for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
  115. uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
  116. uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
  117. String name = RSG::storage->get_captured_timestamp_name(i);
  118. if (name.begins_with("vp_")) {
  119. RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
  120. }
  121. if (RSG::storage->capturing_timestamps) {
  122. new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0;
  123. new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0;
  124. new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
  125. }
  126. }
  127. frame_profile = new_profile;
  128. }
  129. frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
  130. }
  131. void RenderingServerDefault::sync() {
  132. }
  133. bool RenderingServerDefault::has_changed() const {
  134. return changes > 0;
  135. }
  136. void RenderingServerDefault::init() {
  137. RSG::rasterizer->initialize();
  138. }
  139. void RenderingServerDefault::finish() {
  140. if (test_cube.is_valid()) {
  141. free(test_cube);
  142. }
  143. RSG::rasterizer->finalize();
  144. }
  145. /* STATUS INFORMATION */
  146. int RenderingServerDefault::get_render_info(RenderInfo p_info) {
  147. return RSG::storage->get_render_info(p_info);
  148. }
  149. String RenderingServerDefault::get_video_adapter_name() const {
  150. return RSG::storage->get_video_adapter_name();
  151. }
  152. String RenderingServerDefault::get_video_adapter_vendor() const {
  153. return RSG::storage->get_video_adapter_vendor();
  154. }
  155. void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
  156. RSG::storage->capturing_timestamps = p_enable;
  157. }
  158. uint64_t RenderingServerDefault::get_frame_profile_frame() {
  159. return frame_profile_frame;
  160. }
  161. Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
  162. return frame_profile;
  163. }
  164. /* TESTING */
  165. void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
  166. redraw_request();
  167. RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
  168. }
  169. void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
  170. RSG::viewport->set_default_clear_color(p_color);
  171. }
  172. bool RenderingServerDefault::has_feature(Features p_feature) const {
  173. return false;
  174. }
  175. void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
  176. RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
  177. }
  178. RID RenderingServerDefault::get_test_cube() {
  179. if (!test_cube.is_valid()) {
  180. test_cube = _make_test_cube();
  181. }
  182. return test_cube;
  183. }
  184. bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
  185. return RSG::storage->has_os_feature(p_feature);
  186. }
  187. void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
  188. RSG::storage->set_debug_generate_wireframes(p_generate);
  189. }
  190. void RenderingServerDefault::call_set_use_vsync(bool p_enable) {
  191. DisplayServer::get_singleton()->_set_use_vsync(p_enable);
  192. }
  193. bool RenderingServerDefault::is_low_end() const {
  194. // FIXME: Commented out when rebasing vulkan branch on master,
  195. // causes a crash, it seems rasterizer is not initialized yet the
  196. // first time it's called.
  197. //return RSG::rasterizer->is_low_end();
  198. return false;
  199. }
  200. RenderingServerDefault::RenderingServerDefault() {
  201. RSG::canvas = memnew(RenderingServerCanvas);
  202. RSG::viewport = memnew(RenderingServerViewport);
  203. RenderingServerSceneRaster *sr = memnew(RenderingServerSceneRaster);
  204. RSG::scene = sr;
  205. RSG::rasterizer = Rasterizer::create();
  206. RSG::storage = RSG::rasterizer->get_storage();
  207. RSG::canvas_render = RSG::rasterizer->get_canvas();
  208. sr->scene_render = RSG::rasterizer->get_scene();
  209. frame_profile_frame = 0;
  210. for (int i = 0; i < 4; i++) {
  211. black_margin[i] = 0;
  212. black_image[i] = RID();
  213. }
  214. }
  215. RenderingServerDefault::~RenderingServerDefault() {
  216. memdelete(RSG::canvas);
  217. memdelete(RSG::viewport);
  218. memdelete(RSG::rasterizer);
  219. memdelete(RSG::scene);
  220. }