resource.cpp 15 KB

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  1. /*************************************************************************/
  2. /* resource.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "resource.h"
  31. #include "core/core_string_names.h"
  32. #include "core/io/resource_loader.h"
  33. #include "core/object/script_language.h"
  34. #include "core/os/file_access.h"
  35. #include "core/os/os.h"
  36. #include "scene/main/node.h" //only so casting works
  37. #include <stdio.h>
  38. void Resource::emit_changed() {
  39. emit_signal(CoreStringNames::get_singleton()->changed);
  40. }
  41. void Resource::_resource_path_changed() {
  42. }
  43. void Resource::set_path(const String &p_path, bool p_take_over) {
  44. if (path_cache == p_path) {
  45. return;
  46. }
  47. if (path_cache != "") {
  48. ResourceCache::lock->write_lock();
  49. ResourceCache::resources.erase(path_cache);
  50. ResourceCache::lock->write_unlock();
  51. }
  52. path_cache = "";
  53. ResourceCache::lock->read_lock();
  54. bool has_path = ResourceCache::resources.has(p_path);
  55. ResourceCache::lock->read_unlock();
  56. if (has_path) {
  57. if (p_take_over) {
  58. ResourceCache::lock->write_lock();
  59. Resource **res = ResourceCache::resources.getptr(p_path);
  60. if (res) {
  61. (*res)->set_name("");
  62. }
  63. ResourceCache::lock->write_unlock();
  64. } else {
  65. ResourceCache::lock->read_lock();
  66. bool exists = ResourceCache::resources.has(p_path);
  67. ResourceCache::lock->read_unlock();
  68. ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
  69. }
  70. }
  71. path_cache = p_path;
  72. if (path_cache != "") {
  73. ResourceCache::lock->write_lock();
  74. ResourceCache::resources[path_cache] = this;
  75. ResourceCache::lock->write_unlock();
  76. }
  77. _change_notify("resource_path");
  78. _resource_path_changed();
  79. }
  80. String Resource::get_path() const {
  81. return path_cache;
  82. }
  83. void Resource::set_subindex(int p_sub_index) {
  84. subindex = p_sub_index;
  85. }
  86. int Resource::get_subindex() const {
  87. return subindex;
  88. }
  89. void Resource::set_name(const String &p_name) {
  90. name = p_name;
  91. _change_notify("resource_name");
  92. }
  93. String Resource::get_name() const {
  94. return name;
  95. }
  96. bool Resource::editor_can_reload_from_file() {
  97. return true; //by default yes
  98. }
  99. void Resource::reload_from_file() {
  100. String path = get_path();
  101. if (!path.is_resource_file()) {
  102. return;
  103. }
  104. Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), true);
  105. if (!s.is_valid()) {
  106. return;
  107. }
  108. List<PropertyInfo> pi;
  109. s->get_property_list(&pi);
  110. for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
  111. if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
  112. continue;
  113. }
  114. if (E->get().name == "resource_path") {
  115. continue; //do not change path
  116. }
  117. set(E->get().name, s->get(E->get().name));
  118. }
  119. }
  120. Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
  121. List<PropertyInfo> plist;
  122. get_property_list(&plist);
  123. Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
  124. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  125. r->local_scene = p_for_scene;
  126. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  127. if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
  128. continue;
  129. }
  130. Variant p = get(E->get().name);
  131. if (p.get_type() == Variant::OBJECT) {
  132. RES sr = p;
  133. if (sr.is_valid()) {
  134. if (sr->is_local_to_scene()) {
  135. if (remap_cache.has(sr)) {
  136. p = remap_cache[sr];
  137. } else {
  138. RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
  139. p = dupe;
  140. remap_cache[sr] = dupe;
  141. }
  142. }
  143. }
  144. }
  145. r->set(E->get().name, p);
  146. }
  147. return r;
  148. }
  149. void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
  150. List<PropertyInfo> plist;
  151. get_property_list(&plist);
  152. local_scene = p_for_scene;
  153. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  154. if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
  155. continue;
  156. }
  157. Variant p = get(E->get().name);
  158. if (p.get_type() == Variant::OBJECT) {
  159. RES sr = p;
  160. if (sr.is_valid()) {
  161. if (sr->is_local_to_scene()) {
  162. if (!remap_cache.has(sr)) {
  163. sr->configure_for_local_scene(p_for_scene, remap_cache);
  164. remap_cache[sr] = sr;
  165. }
  166. }
  167. }
  168. }
  169. }
  170. }
  171. Ref<Resource> Resource::duplicate(bool p_subresources) const {
  172. List<PropertyInfo> plist;
  173. get_property_list(&plist);
  174. Ref<Resource> r = (Resource *)ClassDB::instance(get_class());
  175. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  176. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  177. if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
  178. continue;
  179. }
  180. Variant p = get(E->get().name);
  181. if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
  182. r->set(E->get().name, p.duplicate(p_subresources));
  183. } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
  184. RES sr = p;
  185. if (sr.is_valid()) {
  186. r->set(E->get().name, sr->duplicate(p_subresources));
  187. }
  188. } else {
  189. r->set(E->get().name, p);
  190. }
  191. }
  192. return r;
  193. }
  194. void Resource::_set_path(const String &p_path) {
  195. set_path(p_path, false);
  196. }
  197. void Resource::_take_over_path(const String &p_path) {
  198. set_path(p_path, true);
  199. }
  200. RID Resource::get_rid() const {
  201. return RID();
  202. }
  203. void Resource::register_owner(Object *p_owner) {
  204. owners.insert(p_owner->get_instance_id());
  205. }
  206. void Resource::unregister_owner(Object *p_owner) {
  207. owners.erase(p_owner->get_instance_id());
  208. }
  209. void Resource::notify_change_to_owners() {
  210. for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
  211. Object *obj = ObjectDB::get_instance(E->get());
  212. ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf
  213. //TODO store string
  214. obj->call("resource_changed", RES(this));
  215. }
  216. }
  217. #ifdef TOOLS_ENABLED
  218. uint32_t Resource::hash_edited_version() const {
  219. uint32_t hash = hash_djb2_one_32(get_edited_version());
  220. List<PropertyInfo> plist;
  221. get_property_list(&plist);
  222. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  223. if (E->get().usage & PROPERTY_USAGE_STORAGE && E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
  224. RES res = get(E->get().name);
  225. if (res.is_valid()) {
  226. hash = hash_djb2_one_32(res->hash_edited_version(), hash);
  227. }
  228. }
  229. }
  230. return hash;
  231. }
  232. #endif
  233. void Resource::set_local_to_scene(bool p_enable) {
  234. local_to_scene = p_enable;
  235. }
  236. bool Resource::is_local_to_scene() const {
  237. return local_to_scene;
  238. }
  239. Node *Resource::get_local_scene() const {
  240. if (local_scene) {
  241. return local_scene;
  242. }
  243. if (_get_local_scene_func) {
  244. return _get_local_scene_func();
  245. }
  246. return nullptr;
  247. }
  248. void Resource::setup_local_to_scene() {
  249. if (get_script_instance()) {
  250. get_script_instance()->call("_setup_local_to_scene");
  251. }
  252. }
  253. Node *(*Resource::_get_local_scene_func)() = nullptr;
  254. void Resource::set_as_translation_remapped(bool p_remapped) {
  255. if (remapped_list.in_list() == p_remapped) {
  256. return;
  257. }
  258. if (ResourceCache::lock) {
  259. ResourceCache::lock->write_lock();
  260. }
  261. if (p_remapped) {
  262. ResourceLoader::remapped_list.add(&remapped_list);
  263. } else {
  264. ResourceLoader::remapped_list.remove(&remapped_list);
  265. }
  266. if (ResourceCache::lock) {
  267. ResourceCache::lock->write_unlock();
  268. }
  269. }
  270. bool Resource::is_translation_remapped() const {
  271. return remapped_list.in_list();
  272. }
  273. #ifdef TOOLS_ENABLED
  274. //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
  275. void Resource::set_id_for_path(const String &p_path, int p_id) {
  276. if (p_id == -1) {
  277. if (ResourceCache::path_cache_lock) {
  278. ResourceCache::path_cache_lock->write_lock();
  279. }
  280. ResourceCache::resource_path_cache[p_path].erase(get_path());
  281. if (ResourceCache::path_cache_lock) {
  282. ResourceCache::path_cache_lock->write_unlock();
  283. }
  284. } else {
  285. if (ResourceCache::path_cache_lock) {
  286. ResourceCache::path_cache_lock->write_lock();
  287. }
  288. ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
  289. if (ResourceCache::path_cache_lock) {
  290. ResourceCache::path_cache_lock->write_unlock();
  291. }
  292. }
  293. }
  294. int Resource::get_id_for_path(const String &p_path) const {
  295. if (ResourceCache::path_cache_lock) {
  296. ResourceCache::path_cache_lock->read_lock();
  297. }
  298. if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
  299. int result = ResourceCache::resource_path_cache[p_path][get_path()];
  300. if (ResourceCache::path_cache_lock) {
  301. ResourceCache::path_cache_lock->read_unlock();
  302. }
  303. return result;
  304. } else {
  305. if (ResourceCache::path_cache_lock) {
  306. ResourceCache::path_cache_lock->read_unlock();
  307. }
  308. return -1;
  309. }
  310. }
  311. #endif
  312. void Resource::_bind_methods() {
  313. ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
  314. ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
  315. ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
  316. ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
  317. ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
  318. ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
  319. ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
  320. ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
  321. ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
  322. ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
  323. ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
  324. ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
  325. ADD_SIGNAL(MethodInfo("changed"));
  326. ADD_GROUP("Resource", "resource_");
  327. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
  328. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
  329. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name");
  330. BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
  331. }
  332. Resource::Resource() :
  333. remapped_list(this) {}
  334. Resource::~Resource() {
  335. if (path_cache != "") {
  336. ResourceCache::lock->write_lock();
  337. ResourceCache::resources.erase(path_cache);
  338. ResourceCache::lock->write_unlock();
  339. }
  340. if (owners.size()) {
  341. WARN_PRINT("Resource is still owned.");
  342. }
  343. }
  344. HashMap<String, Resource *> ResourceCache::resources;
  345. #ifdef TOOLS_ENABLED
  346. HashMap<String, HashMap<String, int>> ResourceCache::resource_path_cache;
  347. #endif
  348. RWLock *ResourceCache::lock = nullptr;
  349. #ifdef TOOLS_ENABLED
  350. RWLock *ResourceCache::path_cache_lock = nullptr;
  351. #endif
  352. void ResourceCache::setup() {
  353. lock = RWLock::create();
  354. #ifdef TOOLS_ENABLED
  355. path_cache_lock = RWLock::create();
  356. #endif
  357. }
  358. void ResourceCache::clear() {
  359. if (resources.size()) {
  360. ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
  361. if (OS::get_singleton()->is_stdout_verbose()) {
  362. const String *K = nullptr;
  363. while ((K = resources.next(K))) {
  364. Resource *r = resources[*K];
  365. print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class()));
  366. }
  367. }
  368. }
  369. resources.clear();
  370. memdelete(lock);
  371. #ifdef TOOLS_ENABLED
  372. memdelete(path_cache_lock);
  373. #endif
  374. }
  375. void ResourceCache::reload_externals() {
  376. }
  377. bool ResourceCache::has(const String &p_path) {
  378. lock->read_lock();
  379. bool b = resources.has(p_path);
  380. lock->read_unlock();
  381. return b;
  382. }
  383. Resource *ResourceCache::get(const String &p_path) {
  384. lock->read_lock();
  385. Resource **res = resources.getptr(p_path);
  386. lock->read_unlock();
  387. if (!res) {
  388. return nullptr;
  389. }
  390. return *res;
  391. }
  392. void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
  393. lock->read_lock();
  394. const String *K = nullptr;
  395. while ((K = resources.next(K))) {
  396. Resource *r = resources[*K];
  397. p_resources->push_back(Ref<Resource>(r));
  398. }
  399. lock->read_unlock();
  400. }
  401. int ResourceCache::get_cached_resource_count() {
  402. lock->read_lock();
  403. int rc = resources.size();
  404. lock->read_unlock();
  405. return rc;
  406. }
  407. void ResourceCache::dump(const char *p_file, bool p_short) {
  408. #ifdef DEBUG_ENABLED
  409. lock->read_lock();
  410. Map<String, int> type_count;
  411. FileAccess *f = nullptr;
  412. if (p_file) {
  413. f = FileAccess::open(p_file, FileAccess::WRITE);
  414. ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'.");
  415. }
  416. const String *K = nullptr;
  417. while ((K = resources.next(K))) {
  418. Resource *r = resources[*K];
  419. if (!type_count.has(r->get_class())) {
  420. type_count[r->get_class()] = 0;
  421. }
  422. type_count[r->get_class()]++;
  423. if (!p_short) {
  424. if (f) {
  425. f->store_line(r->get_class() + ": " + r->get_path());
  426. }
  427. }
  428. }
  429. for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
  430. if (f) {
  431. f->store_line(E->key() + " count: " + itos(E->get()));
  432. }
  433. }
  434. if (f) {
  435. f->close();
  436. memdelete(f);
  437. }
  438. lock->read_unlock();
  439. #endif
  440. }