a_star.cpp 26 KB

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  1. /*************************************************************************/
  2. /* a_star.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "a_star.h"
  31. #include "core/math/geometry.h"
  32. #include "core/script_language.h"
  33. #include "scene/scene_string_names.h"
  34. int AStar::get_available_point_id() const {
  35. if (points.empty()) {
  36. return 1;
  37. }
  38. // calculate our new next available point id if bigger than before or next id already contained in set of points.
  39. if (points.has(last_free_id)) {
  40. int cur_new_id = last_free_id;
  41. while (points.has(cur_new_id)) {
  42. cur_new_id++;
  43. }
  44. int &non_const = const_cast<int &>(last_free_id);
  45. non_const = cur_new_id;
  46. }
  47. return last_free_id;
  48. }
  49. void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
  50. ERR_FAIL_COND(p_id < 0);
  51. ERR_FAIL_COND(p_weight_scale < 1);
  52. Point *found_pt;
  53. bool p_exists = points.lookup(p_id, found_pt);
  54. if (!p_exists) {
  55. Point *pt = memnew(Point);
  56. pt->id = p_id;
  57. pt->pos = p_pos;
  58. pt->weight_scale = p_weight_scale;
  59. pt->prev_point = nullptr;
  60. pt->open_pass = 0;
  61. pt->closed_pass = 0;
  62. pt->enabled = true;
  63. points.set(p_id, pt);
  64. } else {
  65. found_pt->pos = p_pos;
  66. found_pt->weight_scale = p_weight_scale;
  67. }
  68. }
  69. Vector3 AStar::get_point_position(int p_id) const {
  70. Point *p;
  71. bool p_exists = points.lookup(p_id, p);
  72. ERR_FAIL_COND_V(!p_exists, Vector3());
  73. return p->pos;
  74. }
  75. void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
  76. Point *p;
  77. bool p_exists = points.lookup(p_id, p);
  78. ERR_FAIL_COND(!p_exists);
  79. p->pos = p_pos;
  80. }
  81. real_t AStar::get_point_weight_scale(int p_id) const {
  82. Point *p;
  83. bool p_exists = points.lookup(p_id, p);
  84. ERR_FAIL_COND_V(!p_exists, 0);
  85. return p->weight_scale;
  86. }
  87. void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
  88. Point *p;
  89. bool p_exists = points.lookup(p_id, p);
  90. ERR_FAIL_COND(!p_exists);
  91. ERR_FAIL_COND(p_weight_scale < 1);
  92. p->weight_scale = p_weight_scale;
  93. }
  94. void AStar::remove_point(int p_id) {
  95. Point *p;
  96. bool p_exists = points.lookup(p_id, p);
  97. ERR_FAIL_COND(!p_exists);
  98. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  99. Segment s(p_id, (*it.key));
  100. segments.erase(s);
  101. (*it.value)->neighbours.remove(p->id);
  102. (*it.value)->unlinked_neighbours.remove(p->id);
  103. }
  104. for (OAHashMap<int, Point *>::Iterator it = p->unlinked_neighbours.iter(); it.valid; it = p->unlinked_neighbours.next_iter(it)) {
  105. Segment s(p_id, (*it.key));
  106. segments.erase(s);
  107. (*it.value)->neighbours.remove(p->id);
  108. (*it.value)->unlinked_neighbours.remove(p->id);
  109. }
  110. memdelete(p);
  111. points.remove(p_id);
  112. last_free_id = p_id;
  113. }
  114. void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
  115. ERR_FAIL_COND(p_id == p_with_id);
  116. Point *a;
  117. bool from_exists = points.lookup(p_id, a);
  118. ERR_FAIL_COND(!from_exists);
  119. Point *b;
  120. bool to_exists = points.lookup(p_with_id, b);
  121. ERR_FAIL_COND(!to_exists);
  122. a->neighbours.set(b->id, b);
  123. if (bidirectional) {
  124. b->neighbours.set(a->id, a);
  125. } else {
  126. b->unlinked_neighbours.set(a->id, a);
  127. }
  128. Segment s(p_id, p_with_id);
  129. if (bidirectional)
  130. s.direction = Segment::BIDIRECTIONAL;
  131. Set<Segment>::Element *element = segments.find(s);
  132. if (element != nullptr) {
  133. s.direction |= element->get().direction;
  134. if (s.direction == Segment::BIDIRECTIONAL) {
  135. // Both are neighbours of each other now
  136. a->unlinked_neighbours.remove(b->id);
  137. b->unlinked_neighbours.remove(a->id);
  138. }
  139. segments.erase(element);
  140. }
  141. segments.insert(s);
  142. }
  143. void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
  144. Point *a;
  145. bool a_exists = points.lookup(p_id, a);
  146. ERR_FAIL_COND(!a_exists);
  147. Point *b;
  148. bool b_exists = points.lookup(p_with_id, b);
  149. ERR_FAIL_COND(!b_exists);
  150. Segment s(p_id, p_with_id);
  151. int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction;
  152. Set<Segment>::Element *element = segments.find(s);
  153. if (element != nullptr) {
  154. // s is the new segment
  155. // Erase the directions to be removed
  156. s.direction = (element->get().direction & ~remove_direction);
  157. a->neighbours.remove(b->id);
  158. if (bidirectional) {
  159. b->neighbours.remove(a->id);
  160. if (element->get().direction != Segment::BIDIRECTIONAL) {
  161. a->unlinked_neighbours.remove(b->id);
  162. b->unlinked_neighbours.remove(a->id);
  163. }
  164. } else {
  165. if (s.direction == Segment::NONE)
  166. b->unlinked_neighbours.remove(a->id);
  167. else
  168. a->unlinked_neighbours.set(b->id, b);
  169. }
  170. segments.erase(element);
  171. if (s.direction != Segment::NONE)
  172. segments.insert(s);
  173. }
  174. }
  175. bool AStar::has_point(int p_id) const {
  176. return points.has(p_id);
  177. }
  178. Array AStar::get_points() {
  179. Array point_list;
  180. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  181. point_list.push_back(*(it.key));
  182. }
  183. return point_list;
  184. }
  185. Vector<int> AStar::get_point_connections(int p_id) {
  186. Point *p;
  187. bool p_exists = points.lookup(p_id, p);
  188. ERR_FAIL_COND_V(!p_exists, Vector<int>());
  189. Vector<int> point_list;
  190. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  191. point_list.push_back((*it.key));
  192. }
  193. return point_list;
  194. }
  195. bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
  196. Segment s(p_id, p_with_id);
  197. const Set<Segment>::Element *element = segments.find(s);
  198. return element != nullptr &&
  199. (bidirectional || (element->get().direction & s.direction) == s.direction);
  200. }
  201. void AStar::clear() {
  202. last_free_id = 0;
  203. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  204. memdelete(*(it.value));
  205. }
  206. segments.clear();
  207. points.clear();
  208. }
  209. int AStar::get_point_count() const {
  210. return points.get_num_elements();
  211. }
  212. int AStar::get_point_capacity() const {
  213. return points.get_capacity();
  214. }
  215. void AStar::reserve_space(int p_num_nodes) {
  216. ERR_FAIL_COND_MSG(p_num_nodes <= 0, "New capacity must be greater than 0, was: " + itos(p_num_nodes) + ".");
  217. ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), "New capacity must be greater than current capacity: " + itos(points.get_capacity()) + ", new was: " + itos(p_num_nodes) + ".");
  218. points.reserve(p_num_nodes);
  219. }
  220. int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
  221. int closest_id = -1;
  222. real_t closest_dist = 1e20;
  223. for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
  224. if (!p_include_disabled && !(*it.value)->enabled)
  225. continue; // Disabled points should not be considered.
  226. real_t d = p_point.distance_squared_to((*it.value)->pos);
  227. if (closest_id < 0 || d < closest_dist) {
  228. closest_dist = d;
  229. closest_id = *(it.key);
  230. }
  231. }
  232. return closest_id;
  233. }
  234. Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
  235. bool found = false;
  236. real_t closest_dist = 1e20;
  237. Vector3 closest_point;
  238. for (const Set<Segment>::Element *E = segments.front(); E; E = E->next()) {
  239. Point *from_point = nullptr, *to_point = nullptr;
  240. points.lookup(E->get().u, from_point);
  241. points.lookup(E->get().v, to_point);
  242. if (!(from_point->enabled && to_point->enabled)) {
  243. continue;
  244. }
  245. Vector3 segment[2] = {
  246. from_point->pos,
  247. to_point->pos,
  248. };
  249. Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment);
  250. real_t d = p_point.distance_squared_to(p);
  251. if (!found || d < closest_dist) {
  252. closest_point = p;
  253. closest_dist = d;
  254. found = true;
  255. }
  256. }
  257. return closest_point;
  258. }
  259. bool AStar::_solve(Point *begin_point, Point *end_point) {
  260. pass++;
  261. if (!end_point->enabled)
  262. return false;
  263. bool found_route = false;
  264. Vector<Point *> open_list;
  265. SortArray<Point *, SortPoints> sorter;
  266. begin_point->g_score = 0;
  267. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  268. open_list.push_back(begin_point);
  269. while (!open_list.empty()) {
  270. Point *p = open_list[0]; // The currently processed point
  271. if (p == end_point) {
  272. found_route = true;
  273. break;
  274. }
  275. sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
  276. open_list.remove(open_list.size() - 1);
  277. p->closed_pass = pass; // Mark the point as closed
  278. for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  279. Point *e = *(it.value); // The neighbour point
  280. if (!e->enabled || e->closed_pass == pass) {
  281. continue;
  282. }
  283. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  284. bool new_point = false;
  285. if (e->open_pass != pass) { // The point wasn't inside the open list.
  286. e->open_pass = pass;
  287. open_list.push_back(e);
  288. new_point = true;
  289. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  290. continue;
  291. }
  292. e->prev_point = p;
  293. e->g_score = tentative_g_score;
  294. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  295. if (new_point) { // The position of the new points is already known.
  296. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
  297. } else {
  298. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
  299. }
  300. }
  301. }
  302. return found_route;
  303. }
  304. real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
  305. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
  306. return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
  307. Point *from_point;
  308. bool from_exists = points.lookup(p_from_id, from_point);
  309. ERR_FAIL_COND_V(!from_exists, 0);
  310. Point *to_point;
  311. bool to_exists = points.lookup(p_to_id, to_point);
  312. ERR_FAIL_COND_V(!to_exists, 0);
  313. return from_point->pos.distance_to(to_point->pos);
  314. }
  315. real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
  316. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
  317. return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
  318. Point *from_point;
  319. bool from_exists = points.lookup(p_from_id, from_point);
  320. ERR_FAIL_COND_V(!from_exists, 0);
  321. Point *to_point;
  322. bool to_exists = points.lookup(p_to_id, to_point);
  323. ERR_FAIL_COND_V(!to_exists, 0);
  324. return from_point->pos.distance_to(to_point->pos);
  325. }
  326. Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
  327. Point *a;
  328. bool from_exists = points.lookup(p_from_id, a);
  329. ERR_FAIL_COND_V(!from_exists, Vector<Vector3>());
  330. Point *b;
  331. bool to_exists = points.lookup(p_to_id, b);
  332. ERR_FAIL_COND_V(!to_exists, Vector<Vector3>());
  333. if (a == b) {
  334. Vector<Vector3> ret;
  335. ret.push_back(a->pos);
  336. return ret;
  337. }
  338. Point *begin_point = a;
  339. Point *end_point = b;
  340. bool found_route = _solve(begin_point, end_point);
  341. if (!found_route)
  342. return Vector<Vector3>();
  343. Point *p = end_point;
  344. int pc = 1; // Begin point
  345. while (p != begin_point) {
  346. pc++;
  347. p = p->prev_point;
  348. }
  349. Vector<Vector3> path;
  350. path.resize(pc);
  351. {
  352. Vector3 *w = path.ptrw();
  353. Point *p2 = end_point;
  354. int idx = pc - 1;
  355. while (p2 != begin_point) {
  356. w[idx--] = p2->pos;
  357. p2 = p2->prev_point;
  358. }
  359. w[0] = p2->pos; // Assign first
  360. }
  361. return path;
  362. }
  363. Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
  364. Point *a;
  365. bool from_exists = points.lookup(p_from_id, a);
  366. ERR_FAIL_COND_V(!from_exists, Vector<int>());
  367. Point *b;
  368. bool to_exists = points.lookup(p_to_id, b);
  369. ERR_FAIL_COND_V(!to_exists, Vector<int>());
  370. if (a == b) {
  371. Vector<int> ret;
  372. ret.push_back(a->id);
  373. return ret;
  374. }
  375. Point *begin_point = a;
  376. Point *end_point = b;
  377. bool found_route = _solve(begin_point, end_point);
  378. if (!found_route)
  379. return Vector<int>();
  380. Point *p = end_point;
  381. int pc = 1; // Begin point
  382. while (p != begin_point) {
  383. pc++;
  384. p = p->prev_point;
  385. }
  386. Vector<int> path;
  387. path.resize(pc);
  388. {
  389. int *w = path.ptrw();
  390. p = end_point;
  391. int idx = pc - 1;
  392. while (p != begin_point) {
  393. w[idx--] = p->id;
  394. p = p->prev_point;
  395. }
  396. w[0] = p->id; // Assign first
  397. }
  398. return path;
  399. }
  400. void AStar::set_point_disabled(int p_id, bool p_disabled) {
  401. Point *p;
  402. bool p_exists = points.lookup(p_id, p);
  403. ERR_FAIL_COND(!p_exists);
  404. p->enabled = !p_disabled;
  405. }
  406. bool AStar::is_point_disabled(int p_id) const {
  407. Point *p;
  408. bool p_exists = points.lookup(p_id, p);
  409. ERR_FAIL_COND_V(!p_exists, false);
  410. return !p->enabled;
  411. }
  412. void AStar::_bind_methods() {
  413. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
  414. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
  415. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position);
  416. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar::set_point_position);
  417. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale);
  418. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar::set_point_weight_scale);
  419. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point);
  420. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
  421. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
  422. ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
  423. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
  424. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
  425. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
  426. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar::disconnect_points, DEFVAL(true));
  427. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar::are_points_connected, DEFVAL(true));
  428. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar::get_point_count);
  429. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar::get_point_capacity);
  430. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space);
  431. ClassDB::bind_method(D_METHOD("clear"), &AStar::clear);
  432. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false));
  433. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment);
  434. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
  435. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
  436. BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  437. BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  438. }
  439. AStar::AStar() {
  440. last_free_id = 0;
  441. pass = 1;
  442. }
  443. AStar::~AStar() {
  444. clear();
  445. }
  446. /////////////////////////////////////////////////////////////
  447. int AStar2D::get_available_point_id() const {
  448. return astar.get_available_point_id();
  449. }
  450. void AStar2D::add_point(int p_id, const Vector2 &p_pos, real_t p_weight_scale) {
  451. astar.add_point(p_id, Vector3(p_pos.x, p_pos.y, 0), p_weight_scale);
  452. }
  453. Vector2 AStar2D::get_point_position(int p_id) const {
  454. Vector3 p = astar.get_point_position(p_id);
  455. return Vector2(p.x, p.y);
  456. }
  457. void AStar2D::set_point_position(int p_id, const Vector2 &p_pos) {
  458. astar.set_point_position(p_id, Vector3(p_pos.x, p_pos.y, 0));
  459. }
  460. real_t AStar2D::get_point_weight_scale(int p_id) const {
  461. return astar.get_point_weight_scale(p_id);
  462. }
  463. void AStar2D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
  464. astar.set_point_weight_scale(p_id, p_weight_scale);
  465. }
  466. void AStar2D::remove_point(int p_id) {
  467. astar.remove_point(p_id);
  468. }
  469. bool AStar2D::has_point(int p_id) const {
  470. return astar.has_point(p_id);
  471. }
  472. Vector<int> AStar2D::get_point_connections(int p_id) {
  473. return astar.get_point_connections(p_id);
  474. }
  475. Array AStar2D::get_points() {
  476. return astar.get_points();
  477. }
  478. void AStar2D::set_point_disabled(int p_id, bool p_disabled) {
  479. astar.set_point_disabled(p_id, p_disabled);
  480. }
  481. bool AStar2D::is_point_disabled(int p_id) const {
  482. return astar.is_point_disabled(p_id);
  483. }
  484. void AStar2D::connect_points(int p_id, int p_with_id, bool p_bidirectional) {
  485. astar.connect_points(p_id, p_with_id, p_bidirectional);
  486. }
  487. void AStar2D::disconnect_points(int p_id, int p_with_id) {
  488. astar.disconnect_points(p_id, p_with_id);
  489. }
  490. bool AStar2D::are_points_connected(int p_id, int p_with_id) const {
  491. return astar.are_points_connected(p_id, p_with_id);
  492. }
  493. int AStar2D::get_point_count() const {
  494. return astar.get_point_count();
  495. }
  496. int AStar2D::get_point_capacity() const {
  497. return astar.get_point_capacity();
  498. }
  499. void AStar2D::clear() {
  500. astar.clear();
  501. }
  502. void AStar2D::reserve_space(int p_num_nodes) {
  503. astar.reserve_space(p_num_nodes);
  504. }
  505. int AStar2D::get_closest_point(const Vector2 &p_point, bool p_include_disabled) const {
  506. return astar.get_closest_point(Vector3(p_point.x, p_point.y, 0), p_include_disabled);
  507. }
  508. Vector2 AStar2D::get_closest_position_in_segment(const Vector2 &p_point) const {
  509. Vector3 p = astar.get_closest_position_in_segment(Vector3(p_point.x, p_point.y, 0));
  510. return Vector2(p.x, p.y);
  511. }
  512. real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
  513. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost))
  514. return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id);
  515. AStar::Point *from_point;
  516. bool from_exists = astar.points.lookup(p_from_id, from_point);
  517. ERR_FAIL_COND_V(!from_exists, 0);
  518. AStar::Point *to_point;
  519. bool to_exists = astar.points.lookup(p_to_id, to_point);
  520. ERR_FAIL_COND_V(!to_exists, 0);
  521. return from_point->pos.distance_to(to_point->pos);
  522. }
  523. real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
  524. if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost))
  525. return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id);
  526. AStar::Point *from_point;
  527. bool from_exists = astar.points.lookup(p_from_id, from_point);
  528. ERR_FAIL_COND_V(!from_exists, 0);
  529. AStar::Point *to_point;
  530. bool to_exists = astar.points.lookup(p_to_id, to_point);
  531. ERR_FAIL_COND_V(!to_exists, 0);
  532. return from_point->pos.distance_to(to_point->pos);
  533. }
  534. Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
  535. AStar::Point *a;
  536. bool from_exists = astar.points.lookup(p_from_id, a);
  537. ERR_FAIL_COND_V(!from_exists, Vector<Vector2>());
  538. AStar::Point *b;
  539. bool to_exists = astar.points.lookup(p_to_id, b);
  540. ERR_FAIL_COND_V(!to_exists, Vector<Vector2>());
  541. if (a == b) {
  542. Vector<Vector2> ret;
  543. ret.push_back(Vector2(a->pos.x, a->pos.y));
  544. return ret;
  545. }
  546. AStar::Point *begin_point = a;
  547. AStar::Point *end_point = b;
  548. bool found_route = _solve(begin_point, end_point);
  549. if (!found_route)
  550. return Vector<Vector2>();
  551. AStar::Point *p = end_point;
  552. int pc = 1; // Begin point
  553. while (p != begin_point) {
  554. pc++;
  555. p = p->prev_point;
  556. }
  557. Vector<Vector2> path;
  558. path.resize(pc);
  559. {
  560. Vector2 *w = path.ptrw();
  561. AStar::Point *p2 = end_point;
  562. int idx = pc - 1;
  563. while (p2 != begin_point) {
  564. w[idx--] = Vector2(p2->pos.x, p2->pos.y);
  565. p2 = p2->prev_point;
  566. }
  567. w[0] = Vector2(p2->pos.x, p2->pos.y); // Assign first
  568. }
  569. return path;
  570. }
  571. Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
  572. AStar::Point *a;
  573. bool from_exists = astar.points.lookup(p_from_id, a);
  574. ERR_FAIL_COND_V(!from_exists, Vector<int>());
  575. AStar::Point *b;
  576. bool to_exists = astar.points.lookup(p_to_id, b);
  577. ERR_FAIL_COND_V(!to_exists, Vector<int>());
  578. if (a == b) {
  579. Vector<int> ret;
  580. ret.push_back(a->id);
  581. return ret;
  582. }
  583. AStar::Point *begin_point = a;
  584. AStar::Point *end_point = b;
  585. bool found_route = _solve(begin_point, end_point);
  586. if (!found_route)
  587. return Vector<int>();
  588. AStar::Point *p = end_point;
  589. int pc = 1; // Begin point
  590. while (p != begin_point) {
  591. pc++;
  592. p = p->prev_point;
  593. }
  594. Vector<int> path;
  595. path.resize(pc);
  596. {
  597. int *w = path.ptrw();
  598. p = end_point;
  599. int idx = pc - 1;
  600. while (p != begin_point) {
  601. w[idx--] = p->id;
  602. p = p->prev_point;
  603. }
  604. w[0] = p->id; // Assign first
  605. }
  606. return path;
  607. }
  608. bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
  609. astar.pass++;
  610. if (!end_point->enabled)
  611. return false;
  612. bool found_route = false;
  613. Vector<AStar::Point *> open_list;
  614. SortArray<AStar::Point *, AStar::SortPoints> sorter;
  615. begin_point->g_score = 0;
  616. begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
  617. open_list.push_back(begin_point);
  618. while (!open_list.empty()) {
  619. AStar::Point *p = open_list[0]; // The currently processed point
  620. if (p == end_point) {
  621. found_route = true;
  622. break;
  623. }
  624. sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
  625. open_list.remove(open_list.size() - 1);
  626. p->closed_pass = astar.pass; // Mark the point as closed
  627. for (OAHashMap<int, AStar::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
  628. AStar::Point *e = *(it.value); // The neighbour point
  629. if (!e->enabled || e->closed_pass == astar.pass) {
  630. continue;
  631. }
  632. real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * e->weight_scale;
  633. bool new_point = false;
  634. if (e->open_pass != astar.pass) { // The point wasn't inside the open list.
  635. e->open_pass = astar.pass;
  636. open_list.push_back(e);
  637. new_point = true;
  638. } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
  639. continue;
  640. }
  641. e->prev_point = p;
  642. e->g_score = tentative_g_score;
  643. e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
  644. if (new_point) { // The position of the new points is already known.
  645. sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
  646. } else {
  647. sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
  648. }
  649. }
  650. }
  651. return found_route;
  652. }
  653. void AStar2D::_bind_methods() {
  654. ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar2D::get_available_point_id);
  655. ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar2D::add_point, DEFVAL(1.0));
  656. ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar2D::get_point_position);
  657. ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar2D::set_point_position);
  658. ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar2D::get_point_weight_scale);
  659. ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar2D::set_point_weight_scale);
  660. ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
  661. ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
  662. ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
  663. ClassDB::bind_method(D_METHOD("get_points"), &AStar2D::get_points);
  664. ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
  665. ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
  666. ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar2D::connect_points, DEFVAL(true));
  667. ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id"), &AStar2D::disconnect_points);
  668. ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id"), &AStar2D::are_points_connected);
  669. ClassDB::bind_method(D_METHOD("get_point_count"), &AStar2D::get_point_count);
  670. ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar2D::get_point_capacity);
  671. ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar2D::reserve_space);
  672. ClassDB::bind_method(D_METHOD("clear"), &AStar2D::clear);
  673. ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false));
  674. ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
  675. ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
  676. ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
  677. BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_estimate_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  678. BIND_VMETHOD(MethodInfo(Variant::FLOAT, "_compute_cost", PropertyInfo(Variant::INT, "from_id"), PropertyInfo(Variant::INT, "to_id")));
  679. }
  680. AStar2D::AStar2D() {
  681. }
  682. AStar2D::~AStar2D() {
  683. }