editor_log.cpp 6.6 KB

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  1. /*************************************************************************/
  2. /* editor_log.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_log.h"
  31. #include "core/os/keyboard.h"
  32. #include "core/version.h"
  33. #include "editor_node.h"
  34. #include "editor_scale.h"
  35. #include "scene/gui/center_container.h"
  36. #include "scene/resources/dynamic_font.h"
  37. void EditorLog::_error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type) {
  38. EditorLog *self = (EditorLog *)p_self;
  39. if (self->current != Thread::get_caller_id())
  40. return;
  41. String err_str;
  42. if (p_errorexp && p_errorexp[0]) {
  43. err_str = p_errorexp;
  44. } else {
  45. err_str = String(p_file) + ":" + itos(p_line) + " - " + String(p_error);
  46. }
  47. if (p_type == ERR_HANDLER_WARNING) {
  48. self->add_message(err_str, MSG_TYPE_WARNING);
  49. } else {
  50. self->add_message(err_str, MSG_TYPE_ERROR);
  51. }
  52. }
  53. void EditorLog::_notification(int p_what) {
  54. if (p_what == NOTIFICATION_ENTER_TREE) {
  55. //button->set_icon(get_icon("Console","EditorIcons"));
  56. log->add_theme_font_override("normal_font", get_theme_font("output_source", "EditorFonts"));
  57. } else if (p_what == NOTIFICATION_THEME_CHANGED) {
  58. Ref<DynamicFont> df_output_code = get_theme_font("output_source", "EditorFonts");
  59. if (df_output_code.is_valid()) {
  60. if (log != nullptr) {
  61. log->add_theme_font_override("normal_font", get_theme_font("output_source", "EditorFonts"));
  62. }
  63. }
  64. }
  65. }
  66. void EditorLog::_clear_request() {
  67. log->clear();
  68. tool_button->set_icon(Ref<Texture2D>());
  69. }
  70. void EditorLog::_copy_request() {
  71. log->selection_copy();
  72. }
  73. void EditorLog::clear() {
  74. _clear_request();
  75. }
  76. void EditorLog::copy() {
  77. _copy_request();
  78. }
  79. void EditorLog::add_message(const String &p_msg, MessageType p_type) {
  80. log->add_newline();
  81. bool restore = p_type != MSG_TYPE_STD;
  82. switch (p_type) {
  83. case MSG_TYPE_STD: {
  84. } break;
  85. case MSG_TYPE_ERROR: {
  86. log->push_color(get_theme_color("error_color", "Editor"));
  87. Ref<Texture2D> icon = get_theme_icon("Error", "EditorIcons");
  88. log->add_image(icon);
  89. log->add_text(" ");
  90. tool_button->set_icon(icon);
  91. } break;
  92. case MSG_TYPE_WARNING: {
  93. log->push_color(get_theme_color("warning_color", "Editor"));
  94. Ref<Texture2D> icon = get_theme_icon("Warning", "EditorIcons");
  95. log->add_image(icon);
  96. log->add_text(" ");
  97. tool_button->set_icon(icon);
  98. } break;
  99. case MSG_TYPE_EDITOR: {
  100. // Distinguish editor messages from messages printed by the project
  101. log->push_color(get_theme_color("font_color", "Editor") * Color(1, 1, 1, 0.6));
  102. } break;
  103. }
  104. log->add_text(p_msg);
  105. if (restore)
  106. log->pop();
  107. }
  108. void EditorLog::set_tool_button(ToolButton *p_tool_button) {
  109. tool_button = p_tool_button;
  110. }
  111. void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) {
  112. EditorLog *self = (EditorLog *)p_self;
  113. self->add_message(p_name, EditorLog::MSG_TYPE_EDITOR);
  114. }
  115. void EditorLog::_bind_methods() {
  116. ADD_SIGNAL(MethodInfo("clear_request"));
  117. ADD_SIGNAL(MethodInfo("copy_request"));
  118. }
  119. EditorLog::EditorLog() {
  120. VBoxContainer *vb = this;
  121. HBoxContainer *hb = memnew(HBoxContainer);
  122. vb->add_child(hb);
  123. title = memnew(Label);
  124. title->set_text(TTR("Output:"));
  125. title->set_h_size_flags(SIZE_EXPAND_FILL);
  126. hb->add_child(title);
  127. copybutton = memnew(Button);
  128. hb->add_child(copybutton);
  129. copybutton->set_text(TTR("Copy"));
  130. copybutton->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C));
  131. copybutton->connect("pressed", callable_mp(this, &EditorLog::_copy_request));
  132. clearbutton = memnew(Button);
  133. hb->add_child(clearbutton);
  134. clearbutton->set_text(TTR("Clear"));
  135. clearbutton->set_shortcut(ED_SHORTCUT("editor/clear_output", TTR("Clear Output"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_K));
  136. clearbutton->connect("pressed", callable_mp(this, &EditorLog::_clear_request));
  137. log = memnew(RichTextLabel);
  138. log->set_scroll_follow(true);
  139. log->set_selection_enabled(true);
  140. log->set_focus_mode(FOCUS_CLICK);
  141. log->set_custom_minimum_size(Size2(0, 180) * EDSCALE);
  142. log->set_v_size_flags(SIZE_EXPAND_FILL);
  143. log->set_h_size_flags(SIZE_EXPAND_FILL);
  144. vb->add_child(log);
  145. add_message(VERSION_FULL_NAME " (c) 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors.");
  146. eh.errfunc = _error_handler;
  147. eh.userdata = this;
  148. add_error_handler(&eh);
  149. current = Thread::get_caller_id();
  150. add_theme_constant_override("separation", get_theme_constant("separation", "VBoxContainer"));
  151. EditorNode::get_undo_redo()->set_commit_notify_callback(_undo_redo_cbk, this);
  152. }
  153. void EditorLog::deinit() {
  154. remove_error_handler(&eh);
  155. }
  156. EditorLog::~EditorLog() {
  157. }