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- /*************************************************************************/
- /* detect_prime_x11.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifdef X11_ENABLED
- #if defined(OPENGL_ENABLED)
- #include "detect_prime.h"
- #include "core/print_string.h"
- #include "core/ustring.h"
- #include <stdlib.h>
- #include <GL/gl.h>
- #include <GL/glx.h>
- #include <X11/Xlib.h>
- #include <X11/Xutil.h>
- #include <cstring>
- #include <sys/types.h>
- #include <sys/wait.h>
- #include <unistd.h>
- #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
- #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
- typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
- struct vendor {
- const char *glxvendor;
- int priority;
- };
- vendor vendormap[] = {
- { "Advanced Micro Devices, Inc.", 30 },
- { "NVIDIA Corporation", 30 },
- { "X.Org", 30 },
- { "Intel Open Source Technology Center", 20 },
- { "Intel", 20 },
- { "nouveau", 10 },
- { "Mesa Project", 0 },
- { nullptr, 0 }
- };
- // Runs inside a child. Exiting will not quit the engine.
- void create_context() {
- Display *x11_display = XOpenDisplay(nullptr);
- Window x11_window;
- GLXContext glx_context;
- GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
- static int visual_attribs[] = {
- GLX_RENDER_TYPE, GLX_RGBA_BIT,
- GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
- GLX_DOUBLEBUFFER, true,
- GLX_RED_SIZE, 1,
- GLX_GREEN_SIZE, 1,
- GLX_BLUE_SIZE, 1,
- GLX_DEPTH_SIZE, 24,
- None
- };
- int fbcount;
- GLXFBConfig fbconfig = 0;
- XVisualInfo *vi = nullptr;
- XSetWindowAttributes swa;
- swa.event_mask = StructureNotifyMask;
- swa.border_pixel = 0;
- unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
- GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
- if (!fbc)
- exit(1);
- vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
- fbconfig = fbc[0];
- static int context_attribs[] = {
- GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
- GLX_CONTEXT_MINOR_VERSION_ARB, 3,
- GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
- GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
- None
- };
- glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
- swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone);
- x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa);
- if (!x11_window)
- exit(1);
- glXMakeCurrent(x11_display, x11_window, glx_context);
- XFree(vi);
- }
- int detect_prime() {
- pid_t p;
- int priorities[2];
- String vendors[2];
- String renderers[2];
- vendors[0] = "Unknown";
- vendors[1] = "Unknown";
- renderers[0] = "Unknown";
- renderers[1] = "Unknown";
- for (int i = 0; i < 2; ++i) {
- int fdset[2];
- if (pipe(fdset) == -1) {
- print_verbose("Failed to pipe(), using default GPU");
- return 0;
- }
- // Fork so the driver initialization can crash without taking down the engine.
- p = fork();
- if (p > 0) {
- // Main thread
- int stat_loc = 0;
- char string[201];
- string[200] = '\0';
- close(fdset[1]);
- waitpid(p, &stat_loc, 0);
- if (!stat_loc) {
- // No need to do anything complicated here. Anything less than
- // PIPE_BUF will be delivered in one read() call.
- // Leave it 'Unknown' otherwise.
- if (read(fdset[0], string, sizeof(string) - 1) > 0) {
- vendors[i] = string;
- renderers[i] = string + strlen(string) + 1;
- }
- }
- close(fdset[0]);
- } else {
- // In child, exit() here will not quit the engine.
- char string[201];
- close(fdset[0]);
- if (i)
- setenv("DRI_PRIME", "1", 1);
- create_context();
- const char *vendor = (const char *)glGetString(GL_VENDOR);
- const char *renderer = (const char *)glGetString(GL_RENDERER);
- unsigned int vendor_len = strlen(vendor) + 1;
- unsigned int renderer_len = strlen(renderer) + 1;
- if (vendor_len + renderer_len >= sizeof(string)) {
- renderer_len = 200 - vendor_len;
- }
- memcpy(&string, vendor, vendor_len);
- memcpy(&string[vendor_len], renderer, renderer_len);
- if (write(fdset[1], string, vendor_len + renderer_len) == -1) {
- print_verbose("Couldn't write vendor/renderer string.");
- }
- close(fdset[1]);
- exit(0);
- }
- }
- int preferred = 0;
- int priority = 0;
- if (vendors[0] == vendors[1]) {
- print_verbose("Only one GPU found, using default.");
- return 0;
- }
- for (int i = 1; i >= 0; --i) {
- vendor *v = vendormap;
- while (v->glxvendor) {
- if (v->glxvendor == vendors[i]) {
- priorities[i] = v->priority;
- if (v->priority >= priority) {
- priority = v->priority;
- preferred = i;
- }
- }
- ++v;
- }
- }
- print_verbose("Found renderers:");
- for (int i = 0; i < 2; ++i) {
- print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
- }
- print_verbose("Using renderer: " + renderers[preferred]);
- return preferred;
- }
- #endif
- #endif
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