joypad_windows.cpp 16 KB

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  1. /*************************************************************************/
  2. /* joypad_windows.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "joypad_windows.h"
  31. #include <oleauto.h>
  32. #include <wbemidl.h>
  33. #ifndef __GNUC__
  34. #define __builtin_bswap32 _byteswap_ulong
  35. #endif
  36. #if defined(__GNUC__)
  37. // Workaround GCC warning from -Wcast-function-type.
  38. #define GetProcAddress (void *)GetProcAddress
  39. #endif
  40. DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
  41. return ERROR_DEVICE_NOT_CONNECTED;
  42. }
  43. DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
  44. return ERROR_DEVICE_NOT_CONNECTED;
  45. }
  46. JoypadWindows::JoypadWindows() {
  47. }
  48. JoypadWindows::JoypadWindows(HWND *hwnd) {
  49. input = Input::get_singleton();
  50. hWnd = hwnd;
  51. joypad_count = 0;
  52. dinput = nullptr;
  53. xinput_dll = nullptr;
  54. xinput_get_state = nullptr;
  55. xinput_set_state = nullptr;
  56. load_xinput();
  57. for (int i = 0; i < JOYPADS_MAX; i++)
  58. attached_joypads[i] = false;
  59. HRESULT result;
  60. result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
  61. if (FAILED(result)) {
  62. printf("failed init DINPUT: %ld\n", result);
  63. }
  64. probe_joypads();
  65. }
  66. JoypadWindows::~JoypadWindows() {
  67. close_joypad();
  68. dinput->Release();
  69. unload_xinput();
  70. }
  71. bool JoypadWindows::have_device(const GUID &p_guid) {
  72. for (int i = 0; i < JOYPADS_MAX; i++) {
  73. if (d_joypads[i].guid == p_guid) {
  74. d_joypads[i].confirmed = true;
  75. return true;
  76. }
  77. }
  78. return false;
  79. }
  80. // adapted from SDL2, works a lot better than the MSDN version
  81. bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
  82. static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  83. static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  84. static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  85. if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad)
  86. return true;
  87. PRAWINPUTDEVICELIST dev_list = nullptr;
  88. unsigned int dev_list_count = 0;
  89. if (GetRawInputDeviceList(nullptr, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  90. return false;
  91. }
  92. dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
  93. if (!dev_list)
  94. return false;
  95. if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  96. free(dev_list);
  97. return false;
  98. }
  99. for (unsigned int i = 0; i < dev_list_count; i++) {
  100. RID_DEVICE_INFO rdi;
  101. char dev_name[128];
  102. UINT rdiSize = sizeof(rdi);
  103. UINT nameSize = sizeof(dev_name);
  104. rdi.cbSize = rdiSize;
  105. if ((dev_list[i].dwType == RIM_TYPEHID) &&
  106. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
  107. (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
  108. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
  109. (strstr(dev_name, "IG_") != nullptr)) {
  110. free(dev_list);
  111. return true;
  112. }
  113. }
  114. free(dev_list);
  115. return false;
  116. }
  117. bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
  118. HRESULT hr;
  119. int num = input->get_unused_joy_id();
  120. if (have_device(instance->guidInstance) || num == -1)
  121. return false;
  122. d_joypads[joypad_count] = dinput_gamepad();
  123. dinput_gamepad *joy = &d_joypads[joypad_count];
  124. const DWORD devtype = (instance->dwDevType & 0xFF);
  125. if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
  126. return false;
  127. }
  128. hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, nullptr);
  129. if (FAILED(hr)) {
  130. return false;
  131. }
  132. const GUID &guid = instance->guidProduct;
  133. char uid[128];
  134. sprintf_s(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx",
  135. __builtin_bswap32(guid.Data1), guid.Data2, guid.Data3,
  136. guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3],
  137. guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
  138. id_to_change = joypad_count;
  139. joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
  140. joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
  141. joy->di_joy->EnumObjects(objectsCallback, this, 0);
  142. joy->joy_axis.sort();
  143. joy->guid = instance->guidInstance;
  144. input->joy_connection_changed(num, true, instance->tszProductName, uid);
  145. joy->attached = true;
  146. joy->id = num;
  147. attached_joypads[num] = true;
  148. joy->confirmed = true;
  149. joypad_count++;
  150. return true;
  151. }
  152. void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
  153. if (ob->dwType & DIDFT_AXIS) {
  154. HRESULT res;
  155. DIPROPRANGE prop_range;
  156. DIPROPDWORD dilong;
  157. DWORD ofs;
  158. if (ob->guidType == GUID_XAxis)
  159. ofs = DIJOFS_X;
  160. else if (ob->guidType == GUID_YAxis)
  161. ofs = DIJOFS_Y;
  162. else if (ob->guidType == GUID_ZAxis)
  163. ofs = DIJOFS_Z;
  164. else if (ob->guidType == GUID_RxAxis)
  165. ofs = DIJOFS_RX;
  166. else if (ob->guidType == GUID_RyAxis)
  167. ofs = DIJOFS_RY;
  168. else if (ob->guidType == GUID_RzAxis)
  169. ofs = DIJOFS_RZ;
  170. else if (ob->guidType == GUID_Slider)
  171. ofs = DIJOFS_SLIDER(0);
  172. else
  173. return;
  174. prop_range.diph.dwSize = sizeof(DIPROPRANGE);
  175. prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
  176. prop_range.diph.dwObj = ob->dwType;
  177. prop_range.diph.dwHow = DIPH_BYID;
  178. prop_range.lMin = -MAX_JOY_AXIS;
  179. prop_range.lMax = +MAX_JOY_AXIS;
  180. dinput_gamepad &joy = d_joypads[p_joy_id];
  181. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
  182. if (FAILED(res))
  183. return;
  184. dilong.diph.dwSize = sizeof(dilong);
  185. dilong.diph.dwHeaderSize = sizeof(dilong.diph);
  186. dilong.diph.dwObj = ob->dwType;
  187. dilong.diph.dwHow = DIPH_BYID;
  188. dilong.dwData = 0;
  189. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
  190. if (FAILED(res))
  191. return;
  192. joy.joy_axis.push_back(ofs);
  193. }
  194. }
  195. BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
  196. JoypadWindows *self = (JoypadWindows *)p_context;
  197. if (self->is_xinput_device(&p_instance->guidProduct)) {
  198. return DIENUM_CONTINUE;
  199. }
  200. self->setup_dinput_joypad(p_instance);
  201. return DIENUM_CONTINUE;
  202. }
  203. BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
  204. JoypadWindows *self = (JoypadWindows *)context;
  205. self->setup_joypad_object(instance, self->id_to_change);
  206. return DIENUM_CONTINUE;
  207. }
  208. void JoypadWindows::close_joypad(int id) {
  209. if (id == -1) {
  210. for (int i = 0; i < JOYPADS_MAX; i++) {
  211. close_joypad(i);
  212. }
  213. return;
  214. }
  215. if (!d_joypads[id].attached)
  216. return;
  217. d_joypads[id].di_joy->Unacquire();
  218. d_joypads[id].di_joy->Release();
  219. d_joypads[id].attached = false;
  220. attached_joypads[d_joypads[id].id] = false;
  221. d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
  222. input->joy_connection_changed(d_joypads[id].id, false, "");
  223. joypad_count--;
  224. }
  225. void JoypadWindows::probe_joypads() {
  226. DWORD dwResult;
  227. for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
  228. ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
  229. dwResult = xinput_get_state(i, &x_joypads[i].state);
  230. if (dwResult == ERROR_SUCCESS) {
  231. int id = input->get_unused_joy_id();
  232. if (id != -1 && !x_joypads[i].attached) {
  233. x_joypads[i].attached = true;
  234. x_joypads[i].id = id;
  235. x_joypads[i].ff_timestamp = 0;
  236. x_joypads[i].ff_end_timestamp = 0;
  237. x_joypads[i].vibrating = false;
  238. attached_joypads[id] = true;
  239. input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
  240. }
  241. } else if (x_joypads[i].attached) {
  242. x_joypads[i].attached = false;
  243. attached_joypads[x_joypads[i].id] = false;
  244. input->joy_connection_changed(x_joypads[i].id, false, "");
  245. }
  246. }
  247. for (int i = 0; i < joypad_count; i++) {
  248. d_joypads[i].confirmed = false;
  249. }
  250. dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
  251. for (int i = 0; i < joypad_count; i++) {
  252. if (!d_joypads[i].confirmed) {
  253. close_joypad(i);
  254. }
  255. }
  256. }
  257. void JoypadWindows::process_joypads() {
  258. HRESULT hr;
  259. for (int i = 0; i < XUSER_MAX_COUNT; i++) {
  260. xinput_gamepad &joy = x_joypads[i];
  261. if (!joy.attached) {
  262. continue;
  263. }
  264. ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
  265. xinput_get_state(i, &joy.state);
  266. if (joy.state.dwPacketNumber != joy.last_packet) {
  267. int button_mask = XINPUT_GAMEPAD_DPAD_UP;
  268. for (int j = 0; j <= 16; j++) {
  269. input->joy_button(joy.id, j, joy.state.Gamepad.wButtons & button_mask);
  270. button_mask = button_mask * 2;
  271. }
  272. input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
  273. input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
  274. input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
  275. input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
  276. input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
  277. input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
  278. joy.last_packet = joy.state.dwPacketNumber;
  279. }
  280. uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
  281. if (timestamp > joy.ff_timestamp) {
  282. Vector2 strength = input->get_joy_vibration_strength(joy.id);
  283. float duration = input->get_joy_vibration_duration(joy.id);
  284. if (strength.x == 0 && strength.y == 0) {
  285. joypad_vibration_stop_xinput(i, timestamp);
  286. } else {
  287. joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
  288. }
  289. } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
  290. uint64_t current_time = OS::get_singleton()->get_ticks_usec();
  291. if (current_time >= joy.ff_end_timestamp)
  292. joypad_vibration_stop_xinput(i, current_time);
  293. }
  294. }
  295. for (int i = 0; i < JOYPADS_MAX; i++) {
  296. dinput_gamepad *joy = &d_joypads[i];
  297. if (!joy->attached)
  298. continue;
  299. DIJOYSTATE2 js;
  300. hr = joy->di_joy->Poll();
  301. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
  302. IDirectInputDevice8_Acquire(joy->di_joy);
  303. joy->di_joy->Poll();
  304. }
  305. hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
  306. if (FAILED(hr)) {
  307. continue;
  308. }
  309. post_hat(joy->id, js.rgdwPOV[0]);
  310. for (int j = 0; j < 128; j++) {
  311. if (js.rgbButtons[j] & 0x80) {
  312. if (!joy->last_buttons[j]) {
  313. input->joy_button(joy->id, j, true);
  314. joy->last_buttons[j] = true;
  315. }
  316. } else {
  317. if (joy->last_buttons[j]) {
  318. input->joy_button(joy->id, j, false);
  319. joy->last_buttons[j] = false;
  320. }
  321. }
  322. }
  323. // on mingw, these constants are not constants
  324. int count = 6;
  325. unsigned int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ };
  326. int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz };
  327. for (int j = 0; j < joy->joy_axis.size(); j++) {
  328. for (int k = 0; k < count; k++) {
  329. if (joy->joy_axis[j] == axes[k]) {
  330. input->joy_axis(joy->id, j, axis_correct(values[k]));
  331. break;
  332. };
  333. };
  334. };
  335. }
  336. return;
  337. }
  338. void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
  339. int dpad_val = 0;
  340. // Should be -1 when centered, but according to docs:
  341. // "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
  342. // BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
  343. // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
  344. if (LOWORD(p_dpad) == 0xFFFF) {
  345. dpad_val = Input::HAT_MASK_CENTER;
  346. }
  347. if (p_dpad == 0) {
  348. dpad_val = Input::HAT_MASK_UP;
  349. } else if (p_dpad == 4500) {
  350. dpad_val = (Input::HAT_MASK_UP | Input::HAT_MASK_RIGHT);
  351. } else if (p_dpad == 9000) {
  352. dpad_val = Input::HAT_MASK_RIGHT;
  353. } else if (p_dpad == 13500) {
  354. dpad_val = (Input::HAT_MASK_RIGHT | Input::HAT_MASK_DOWN);
  355. } else if (p_dpad == 18000) {
  356. dpad_val = Input::HAT_MASK_DOWN;
  357. } else if (p_dpad == 22500) {
  358. dpad_val = (Input::HAT_MASK_DOWN | Input::HAT_MASK_LEFT);
  359. } else if (p_dpad == 27000) {
  360. dpad_val = Input::HAT_MASK_LEFT;
  361. } else if (p_dpad == 31500) {
  362. dpad_val = (Input::HAT_MASK_LEFT | Input::HAT_MASK_UP);
  363. }
  364. input->joy_hat(p_device, dpad_val);
  365. };
  366. Input::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
  367. Input::JoyAxis jx;
  368. if (Math::abs(p_val) < MIN_JOY_AXIS) {
  369. jx.min = p_trigger ? 0 : -1;
  370. jx.value = 0.0f;
  371. return jx;
  372. }
  373. if (p_xinput) {
  374. if (p_trigger) {
  375. jx.min = 0;
  376. jx.value = (float)p_val / MAX_TRIGGER;
  377. return jx;
  378. }
  379. jx.min = -1;
  380. if (p_val < 0) {
  381. jx.value = (float)p_val / MAX_JOY_AXIS;
  382. } else {
  383. jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
  384. }
  385. if (p_negate) {
  386. jx.value = -jx.value;
  387. }
  388. return jx;
  389. }
  390. jx.min = -1;
  391. jx.value = (float)p_val / MAX_JOY_AXIS;
  392. return jx;
  393. }
  394. void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
  395. xinput_gamepad &joy = x_joypads[p_device];
  396. if (joy.attached) {
  397. XINPUT_VIBRATION effect;
  398. effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
  399. effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
  400. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  401. joy.ff_timestamp = p_timestamp;
  402. joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
  403. joy.vibrating = true;
  404. }
  405. }
  406. }
  407. void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
  408. xinput_gamepad &joy = x_joypads[p_device];
  409. if (joy.attached) {
  410. XINPUT_VIBRATION effect;
  411. effect.wLeftMotorSpeed = 0;
  412. effect.wRightMotorSpeed = 0;
  413. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  414. joy.ff_timestamp = p_timestamp;
  415. joy.vibrating = false;
  416. }
  417. }
  418. }
  419. void JoypadWindows::load_xinput() {
  420. xinput_get_state = &_xinput_get_state;
  421. xinput_set_state = &_xinput_set_state;
  422. xinput_dll = LoadLibrary("XInput1_4.dll");
  423. if (!xinput_dll) {
  424. xinput_dll = LoadLibrary("XInput1_3.dll");
  425. if (!xinput_dll) {
  426. xinput_dll = LoadLibrary("XInput9_1_0.dll");
  427. }
  428. }
  429. if (!xinput_dll) {
  430. print_verbose("Could not find XInput, using DirectInput only");
  431. return;
  432. }
  433. XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
  434. XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
  435. if (!func || !set_func) {
  436. unload_xinput();
  437. return;
  438. }
  439. xinput_get_state = func;
  440. xinput_set_state = set_func;
  441. }
  442. void JoypadWindows::unload_xinput() {
  443. if (xinput_dll) {
  444. FreeLibrary((HMODULE)xinput_dll);
  445. }
  446. }