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- /**************************************************************************/
- /* api_context_rd.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef API_CONTEXT_RD_H
- #define API_CONTEXT_RD_H
- #include "servers/rendering/rendering_device.h"
- #include "servers/rendering/rendering_device_driver.h"
- class ApiContextRD {
- public:
- virtual const char *get_api_name() const = 0;
- virtual RenderingDevice::Capabilities get_device_capabilities() const = 0;
- virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const = 0;
- virtual int get_swapchain_image_count() const = 0;
- virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) = 0;
- virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) = 0;
- virtual int window_get_width(DisplayServer::WindowID p_window = 0) = 0;
- virtual int window_get_height(DisplayServer::WindowID p_window = 0) = 0;
- virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) = 0;
- virtual void window_destroy(DisplayServer::WindowID p_window_id) = 0;
- virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) = 0;
- virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) = 0;
- virtual RID local_device_create() = 0;
- virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) = 0;
- virtual void local_device_sync(RID p_local_device) = 0;
- virtual void local_device_free(RID p_local_device) = 0;
- virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) = 0;
- virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) = 0;
- virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) = 0;
- virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
- virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) = 0;
- virtual Error swap_buffers() = 0;
- virtual Error initialize() = 0;
- virtual String get_device_vendor_name() const = 0;
- virtual String get_device_name() const = 0;
- virtual RDD::DeviceType get_device_type() const = 0;
- virtual String get_device_api_version() const = 0;
- virtual String get_device_pipeline_cache_uuid() const = 0;
- virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) = 0;
- virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const = 0;
- virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) = 0;
- virtual bool is_debug_utils_enabled() const = 0;
- virtual ~ApiContextRD();
- };
- #endif // API_CONTEXT_RD_H
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