rendering_device_vulkan.cpp 399 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/compression.h"
  33. #include "core/io/file_access.h"
  34. #include "core/io/marshalls.h"
  35. #include "core/os/os.h"
  36. #include "core/templates/hashfuncs.h"
  37. #include "core/version.h"
  38. #include "drivers/vulkan/vulkan_context.h"
  39. #include "thirdparty/misc/smolv.h"
  40. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  41. //#define FORCE_FULL_BARRIER
  42. static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
  43. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values).
  44. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, uint32_t p_post_barrier) {
  45. Buffer *buffer = nullptr;
  46. if (vertex_buffer_owner.owns(p_buffer)) {
  47. buffer = vertex_buffer_owner.get_or_null(p_buffer);
  48. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  49. r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  50. if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
  51. if (p_post_barrier & BARRIER_MASK_RASTER) {
  52. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  53. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  54. }
  55. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  56. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  57. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  58. }
  59. }
  60. } else if (index_buffer_owner.owns(p_buffer)) {
  61. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  62. r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
  63. buffer = index_buffer_owner.get_or_null(p_buffer);
  64. } else if (uniform_buffer_owner.owns(p_buffer)) {
  65. if (p_post_barrier & BARRIER_MASK_RASTER) {
  66. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  67. }
  68. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  69. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  70. }
  71. r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  72. buffer = uniform_buffer_owner.get_or_null(p_buffer);
  73. } else if (texture_buffer_owner.owns(p_buffer)) {
  74. if (p_post_barrier & BARRIER_MASK_RASTER) {
  75. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  76. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  77. }
  78. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  79. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  80. r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
  81. }
  82. buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
  83. } else if (storage_buffer_owner.owns(p_buffer)) {
  84. buffer = storage_buffer_owner.get_or_null(p_buffer);
  85. if (p_post_barrier & BARRIER_MASK_RASTER) {
  86. r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  87. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  88. }
  89. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  90. r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  91. r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  92. }
  93. if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
  94. r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  95. r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  96. }
  97. }
  98. return buffer;
  99. }
  100. static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  101. // Transitioning from write to read, protect the shaders that may use this next.
  102. // Allow for copies/image layout transitions.
  103. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  104. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  105. if (is_sampled) {
  106. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  107. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  108. } else if (is_storage) {
  109. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  110. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  111. } else {
  112. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  113. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  114. }
  115. if (is_depth) {
  116. // Depth resources have additional stages that may be interested in them.
  117. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  118. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  119. }
  120. }
  121. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  122. if (!dependency_map.has(p_depends_on)) {
  123. dependency_map[p_depends_on] = HashSet<RID>();
  124. }
  125. dependency_map[p_depends_on].insert(p_id);
  126. if (!reverse_dependency_map.has(p_id)) {
  127. reverse_dependency_map[p_id] = HashSet<RID>();
  128. }
  129. reverse_dependency_map[p_id].insert(p_depends_on);
  130. }
  131. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  132. // Direct dependencies must be freed.
  133. HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
  134. if (E) {
  135. while (E->value.size()) {
  136. free(*E->value.begin());
  137. }
  138. dependency_map.remove(E);
  139. }
  140. // Reverse dependencies must be unreferenced.
  141. E = reverse_dependency_map.find(p_id);
  142. if (E) {
  143. for (const RID &F : E->value) {
  144. HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
  145. ERR_CONTINUE(!G);
  146. ERR_CONTINUE(!G->value.has(p_id));
  147. G->value.erase(p_id);
  148. }
  149. reverse_dependency_map.remove(E);
  150. }
  151. }
  152. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  153. VK_FORMAT_R4G4_UNORM_PACK8,
  154. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  155. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  156. VK_FORMAT_R5G6B5_UNORM_PACK16,
  157. VK_FORMAT_B5G6R5_UNORM_PACK16,
  158. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  159. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  160. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  161. VK_FORMAT_R8_UNORM,
  162. VK_FORMAT_R8_SNORM,
  163. VK_FORMAT_R8_USCALED,
  164. VK_FORMAT_R8_SSCALED,
  165. VK_FORMAT_R8_UINT,
  166. VK_FORMAT_R8_SINT,
  167. VK_FORMAT_R8_SRGB,
  168. VK_FORMAT_R8G8_UNORM,
  169. VK_FORMAT_R8G8_SNORM,
  170. VK_FORMAT_R8G8_USCALED,
  171. VK_FORMAT_R8G8_SSCALED,
  172. VK_FORMAT_R8G8_UINT,
  173. VK_FORMAT_R8G8_SINT,
  174. VK_FORMAT_R8G8_SRGB,
  175. VK_FORMAT_R8G8B8_UNORM,
  176. VK_FORMAT_R8G8B8_SNORM,
  177. VK_FORMAT_R8G8B8_USCALED,
  178. VK_FORMAT_R8G8B8_SSCALED,
  179. VK_FORMAT_R8G8B8_UINT,
  180. VK_FORMAT_R8G8B8_SINT,
  181. VK_FORMAT_R8G8B8_SRGB,
  182. VK_FORMAT_B8G8R8_UNORM,
  183. VK_FORMAT_B8G8R8_SNORM,
  184. VK_FORMAT_B8G8R8_USCALED,
  185. VK_FORMAT_B8G8R8_SSCALED,
  186. VK_FORMAT_B8G8R8_UINT,
  187. VK_FORMAT_B8G8R8_SINT,
  188. VK_FORMAT_B8G8R8_SRGB,
  189. VK_FORMAT_R8G8B8A8_UNORM,
  190. VK_FORMAT_R8G8B8A8_SNORM,
  191. VK_FORMAT_R8G8B8A8_USCALED,
  192. VK_FORMAT_R8G8B8A8_SSCALED,
  193. VK_FORMAT_R8G8B8A8_UINT,
  194. VK_FORMAT_R8G8B8A8_SINT,
  195. VK_FORMAT_R8G8B8A8_SRGB,
  196. VK_FORMAT_B8G8R8A8_UNORM,
  197. VK_FORMAT_B8G8R8A8_SNORM,
  198. VK_FORMAT_B8G8R8A8_USCALED,
  199. VK_FORMAT_B8G8R8A8_SSCALED,
  200. VK_FORMAT_B8G8R8A8_UINT,
  201. VK_FORMAT_B8G8R8A8_SINT,
  202. VK_FORMAT_B8G8R8A8_SRGB,
  203. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  204. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  205. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  206. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  207. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  208. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  209. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  210. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  211. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  212. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  213. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  214. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  215. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  216. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  217. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  218. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  219. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  220. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  221. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  222. VK_FORMAT_R16_UNORM,
  223. VK_FORMAT_R16_SNORM,
  224. VK_FORMAT_R16_USCALED,
  225. VK_FORMAT_R16_SSCALED,
  226. VK_FORMAT_R16_UINT,
  227. VK_FORMAT_R16_SINT,
  228. VK_FORMAT_R16_SFLOAT,
  229. VK_FORMAT_R16G16_UNORM,
  230. VK_FORMAT_R16G16_SNORM,
  231. VK_FORMAT_R16G16_USCALED,
  232. VK_FORMAT_R16G16_SSCALED,
  233. VK_FORMAT_R16G16_UINT,
  234. VK_FORMAT_R16G16_SINT,
  235. VK_FORMAT_R16G16_SFLOAT,
  236. VK_FORMAT_R16G16B16_UNORM,
  237. VK_FORMAT_R16G16B16_SNORM,
  238. VK_FORMAT_R16G16B16_USCALED,
  239. VK_FORMAT_R16G16B16_SSCALED,
  240. VK_FORMAT_R16G16B16_UINT,
  241. VK_FORMAT_R16G16B16_SINT,
  242. VK_FORMAT_R16G16B16_SFLOAT,
  243. VK_FORMAT_R16G16B16A16_UNORM,
  244. VK_FORMAT_R16G16B16A16_SNORM,
  245. VK_FORMAT_R16G16B16A16_USCALED,
  246. VK_FORMAT_R16G16B16A16_SSCALED,
  247. VK_FORMAT_R16G16B16A16_UINT,
  248. VK_FORMAT_R16G16B16A16_SINT,
  249. VK_FORMAT_R16G16B16A16_SFLOAT,
  250. VK_FORMAT_R32_UINT,
  251. VK_FORMAT_R32_SINT,
  252. VK_FORMAT_R32_SFLOAT,
  253. VK_FORMAT_R32G32_UINT,
  254. VK_FORMAT_R32G32_SINT,
  255. VK_FORMAT_R32G32_SFLOAT,
  256. VK_FORMAT_R32G32B32_UINT,
  257. VK_FORMAT_R32G32B32_SINT,
  258. VK_FORMAT_R32G32B32_SFLOAT,
  259. VK_FORMAT_R32G32B32A32_UINT,
  260. VK_FORMAT_R32G32B32A32_SINT,
  261. VK_FORMAT_R32G32B32A32_SFLOAT,
  262. VK_FORMAT_R64_UINT,
  263. VK_FORMAT_R64_SINT,
  264. VK_FORMAT_R64_SFLOAT,
  265. VK_FORMAT_R64G64_UINT,
  266. VK_FORMAT_R64G64_SINT,
  267. VK_FORMAT_R64G64_SFLOAT,
  268. VK_FORMAT_R64G64B64_UINT,
  269. VK_FORMAT_R64G64B64_SINT,
  270. VK_FORMAT_R64G64B64_SFLOAT,
  271. VK_FORMAT_R64G64B64A64_UINT,
  272. VK_FORMAT_R64G64B64A64_SINT,
  273. VK_FORMAT_R64G64B64A64_SFLOAT,
  274. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  275. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  276. VK_FORMAT_D16_UNORM,
  277. VK_FORMAT_X8_D24_UNORM_PACK32,
  278. VK_FORMAT_D32_SFLOAT,
  279. VK_FORMAT_S8_UINT,
  280. VK_FORMAT_D16_UNORM_S8_UINT,
  281. VK_FORMAT_D24_UNORM_S8_UINT,
  282. VK_FORMAT_D32_SFLOAT_S8_UINT,
  283. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  284. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  285. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  286. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  287. VK_FORMAT_BC2_UNORM_BLOCK,
  288. VK_FORMAT_BC2_SRGB_BLOCK,
  289. VK_FORMAT_BC3_UNORM_BLOCK,
  290. VK_FORMAT_BC3_SRGB_BLOCK,
  291. VK_FORMAT_BC4_UNORM_BLOCK,
  292. VK_FORMAT_BC4_SNORM_BLOCK,
  293. VK_FORMAT_BC5_UNORM_BLOCK,
  294. VK_FORMAT_BC5_SNORM_BLOCK,
  295. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  296. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  297. VK_FORMAT_BC7_UNORM_BLOCK,
  298. VK_FORMAT_BC7_SRGB_BLOCK,
  299. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  300. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  301. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  302. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  303. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  304. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  305. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  306. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  307. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  308. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  309. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  310. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  311. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  312. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  313. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  314. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  315. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  316. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  317. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  318. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  319. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  320. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  321. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  322. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  323. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  324. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  325. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  326. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  327. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  328. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  329. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  330. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  331. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  332. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  333. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  334. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  335. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  336. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  337. VK_FORMAT_G8B8G8R8_422_UNORM,
  338. VK_FORMAT_B8G8R8G8_422_UNORM,
  339. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  340. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  341. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  342. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  343. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  344. VK_FORMAT_R10X6_UNORM_PACK16,
  345. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  346. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  347. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  348. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  349. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  350. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  351. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  352. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  353. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  354. VK_FORMAT_R12X4_UNORM_PACK16,
  355. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  356. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  357. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  358. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  359. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  360. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  361. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  362. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  363. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  364. VK_FORMAT_G16B16G16R16_422_UNORM,
  365. VK_FORMAT_B16G16R16G16_422_UNORM,
  366. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  367. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  368. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  369. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  370. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  371. };
  372. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  373. "R4G4_Unorm_Pack8",
  374. "R4G4B4A4_Unorm_Pack16",
  375. "B4G4R4A4_Unorm_Pack16",
  376. "R5G6B5_Unorm_Pack16",
  377. "B5G6R5_Unorm_Pack16",
  378. "R5G5B5A1_Unorm_Pack16",
  379. "B5G5R5A1_Unorm_Pack16",
  380. "A1R5G5B5_Unorm_Pack16",
  381. "R8_Unorm",
  382. "R8_Snorm",
  383. "R8_Uscaled",
  384. "R8_Sscaled",
  385. "R8_Uint",
  386. "R8_Sint",
  387. "R8_Srgb",
  388. "R8G8_Unorm",
  389. "R8G8_Snorm",
  390. "R8G8_Uscaled",
  391. "R8G8_Sscaled",
  392. "R8G8_Uint",
  393. "R8G8_Sint",
  394. "R8G8_Srgb",
  395. "R8G8B8_Unorm",
  396. "R8G8B8_Snorm",
  397. "R8G8B8_Uscaled",
  398. "R8G8B8_Sscaled",
  399. "R8G8B8_Uint",
  400. "R8G8B8_Sint",
  401. "R8G8B8_Srgb",
  402. "B8G8R8_Unorm",
  403. "B8G8R8_Snorm",
  404. "B8G8R8_Uscaled",
  405. "B8G8R8_Sscaled",
  406. "B8G8R8_Uint",
  407. "B8G8R8_Sint",
  408. "B8G8R8_Srgb",
  409. "R8G8B8A8_Unorm",
  410. "R8G8B8A8_Snorm",
  411. "R8G8B8A8_Uscaled",
  412. "R8G8B8A8_Sscaled",
  413. "R8G8B8A8_Uint",
  414. "R8G8B8A8_Sint",
  415. "R8G8B8A8_Srgb",
  416. "B8G8R8A8_Unorm",
  417. "B8G8R8A8_Snorm",
  418. "B8G8R8A8_Uscaled",
  419. "B8G8R8A8_Sscaled",
  420. "B8G8R8A8_Uint",
  421. "B8G8R8A8_Sint",
  422. "B8G8R8A8_Srgb",
  423. "A8B8G8R8_Unorm_Pack32",
  424. "A8B8G8R8_Snorm_Pack32",
  425. "A8B8G8R8_Uscaled_Pack32",
  426. "A8B8G8R8_Sscaled_Pack32",
  427. "A8B8G8R8_Uint_Pack32",
  428. "A8B8G8R8_Sint_Pack32",
  429. "A8B8G8R8_Srgb_Pack32",
  430. "A2R10G10B10_Unorm_Pack32",
  431. "A2R10G10B10_Snorm_Pack32",
  432. "A2R10G10B10_Uscaled_Pack32",
  433. "A2R10G10B10_Sscaled_Pack32",
  434. "A2R10G10B10_Uint_Pack32",
  435. "A2R10G10B10_Sint_Pack32",
  436. "A2B10G10R10_Unorm_Pack32",
  437. "A2B10G10R10_Snorm_Pack32",
  438. "A2B10G10R10_Uscaled_Pack32",
  439. "A2B10G10R10_Sscaled_Pack32",
  440. "A2B10G10R10_Uint_Pack32",
  441. "A2B10G10R10_Sint_Pack32",
  442. "R16_Unorm",
  443. "R16_Snorm",
  444. "R16_Uscaled",
  445. "R16_Sscaled",
  446. "R16_Uint",
  447. "R16_Sint",
  448. "R16_Sfloat",
  449. "R16G16_Unorm",
  450. "R16G16_Snorm",
  451. "R16G16_Uscaled",
  452. "R16G16_Sscaled",
  453. "R16G16_Uint",
  454. "R16G16_Sint",
  455. "R16G16_Sfloat",
  456. "R16G16B16_Unorm",
  457. "R16G16B16_Snorm",
  458. "R16G16B16_Uscaled",
  459. "R16G16B16_Sscaled",
  460. "R16G16B16_Uint",
  461. "R16G16B16_Sint",
  462. "R16G16B16_Sfloat",
  463. "R16G16B16A16_Unorm",
  464. "R16G16B16A16_Snorm",
  465. "R16G16B16A16_Uscaled",
  466. "R16G16B16A16_Sscaled",
  467. "R16G16B16A16_Uint",
  468. "R16G16B16A16_Sint",
  469. "R16G16B16A16_Sfloat",
  470. "R32_Uint",
  471. "R32_Sint",
  472. "R32_Sfloat",
  473. "R32G32_Uint",
  474. "R32G32_Sint",
  475. "R32G32_Sfloat",
  476. "R32G32B32_Uint",
  477. "R32G32B32_Sint",
  478. "R32G32B32_Sfloat",
  479. "R32G32B32A32_Uint",
  480. "R32G32B32A32_Sint",
  481. "R32G32B32A32_Sfloat",
  482. "R64_Uint",
  483. "R64_Sint",
  484. "R64_Sfloat",
  485. "R64G64_Uint",
  486. "R64G64_Sint",
  487. "R64G64_Sfloat",
  488. "R64G64B64_Uint",
  489. "R64G64B64_Sint",
  490. "R64G64B64_Sfloat",
  491. "R64G64B64A64_Uint",
  492. "R64G64B64A64_Sint",
  493. "R64G64B64A64_Sfloat",
  494. "B10G11R11_Ufloat_Pack32",
  495. "E5B9G9R9_Ufloat_Pack32",
  496. "D16_Unorm",
  497. "X8_D24_Unorm_Pack32",
  498. "D32_Sfloat",
  499. "S8_Uint",
  500. "D16_Unorm_S8_Uint",
  501. "D24_Unorm_S8_Uint",
  502. "D32_Sfloat_S8_Uint",
  503. "Bc1_Rgb_Unorm_Block",
  504. "Bc1_Rgb_Srgb_Block",
  505. "Bc1_Rgba_Unorm_Block",
  506. "Bc1_Rgba_Srgb_Block",
  507. "Bc2_Unorm_Block",
  508. "Bc2_Srgb_Block",
  509. "Bc3_Unorm_Block",
  510. "Bc3_Srgb_Block",
  511. "Bc4_Unorm_Block",
  512. "Bc4_Snorm_Block",
  513. "Bc5_Unorm_Block",
  514. "Bc5_Snorm_Block",
  515. "Bc6H_Ufloat_Block",
  516. "Bc6H_Sfloat_Block",
  517. "Bc7_Unorm_Block",
  518. "Bc7_Srgb_Block",
  519. "Etc2_R8G8B8_Unorm_Block",
  520. "Etc2_R8G8B8_Srgb_Block",
  521. "Etc2_R8G8B8A1_Unorm_Block",
  522. "Etc2_R8G8B8A1_Srgb_Block",
  523. "Etc2_R8G8B8A8_Unorm_Block",
  524. "Etc2_R8G8B8A8_Srgb_Block",
  525. "Eac_R11_Unorm_Block",
  526. "Eac_R11_Snorm_Block",
  527. "Eac_R11G11_Unorm_Block",
  528. "Eac_R11G11_Snorm_Block",
  529. "Astc_4X4_Unorm_Block",
  530. "Astc_4X4_Srgb_Block",
  531. "Astc_5X4_Unorm_Block",
  532. "Astc_5X4_Srgb_Block",
  533. "Astc_5X5_Unorm_Block",
  534. "Astc_5X5_Srgb_Block",
  535. "Astc_6X5_Unorm_Block",
  536. "Astc_6X5_Srgb_Block",
  537. "Astc_6X6_Unorm_Block",
  538. "Astc_6X6_Srgb_Block",
  539. "Astc_8X5_Unorm_Block",
  540. "Astc_8X5_Srgb_Block",
  541. "Astc_8X6_Unorm_Block",
  542. "Astc_8X6_Srgb_Block",
  543. "Astc_8X8_Unorm_Block",
  544. "Astc_8X8_Srgb_Block",
  545. "Astc_10X5_Unorm_Block",
  546. "Astc_10X5_Srgb_Block",
  547. "Astc_10X6_Unorm_Block",
  548. "Astc_10X6_Srgb_Block",
  549. "Astc_10X8_Unorm_Block",
  550. "Astc_10X8_Srgb_Block",
  551. "Astc_10X10_Unorm_Block",
  552. "Astc_10X10_Srgb_Block",
  553. "Astc_12X10_Unorm_Block",
  554. "Astc_12X10_Srgb_Block",
  555. "Astc_12X12_Unorm_Block",
  556. "Astc_12X12_Srgb_Block",
  557. "G8B8G8R8_422_Unorm",
  558. "B8G8R8G8_422_Unorm",
  559. "G8_B8_R8_3Plane_420_Unorm",
  560. "G8_B8R8_2Plane_420_Unorm",
  561. "G8_B8_R8_3Plane_422_Unorm",
  562. "G8_B8R8_2Plane_422_Unorm",
  563. "G8_B8_R8_3Plane_444_Unorm",
  564. "R10X6_Unorm_Pack16",
  565. "R10X6G10X6_Unorm_2Pack16",
  566. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  567. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  568. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  569. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  570. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  571. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  572. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  573. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  574. "R12X4_Unorm_Pack16",
  575. "R12X4G12X4_Unorm_2Pack16",
  576. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  577. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  578. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  579. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  580. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  581. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  582. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  583. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  584. "G16B16G16R16_422_Unorm",
  585. "B16G16R16G16_422_Unorm",
  586. "G16_B16_R16_3Plane_420_Unorm",
  587. "G16_B16R16_2Plane_420_Unorm",
  588. "G16_B16_R16_3Plane_422_Unorm",
  589. "G16_B16R16_2Plane_422_Unorm",
  590. "G16_B16_R16_3Plane_444_Unorm",
  591. };
  592. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  593. switch (p_format) {
  594. case DATA_FORMAT_R8_UNORM:
  595. case DATA_FORMAT_R8_SNORM:
  596. case DATA_FORMAT_R8_UINT:
  597. case DATA_FORMAT_R8_SINT:
  598. case DATA_FORMAT_R8G8_UNORM:
  599. case DATA_FORMAT_R8G8_SNORM:
  600. case DATA_FORMAT_R8G8_UINT:
  601. case DATA_FORMAT_R8G8_SINT:
  602. case DATA_FORMAT_R8G8B8_UNORM:
  603. case DATA_FORMAT_R8G8B8_SNORM:
  604. case DATA_FORMAT_R8G8B8_UINT:
  605. case DATA_FORMAT_R8G8B8_SINT:
  606. case DATA_FORMAT_B8G8R8_UNORM:
  607. case DATA_FORMAT_B8G8R8_SNORM:
  608. case DATA_FORMAT_B8G8R8_UINT:
  609. case DATA_FORMAT_B8G8R8_SINT:
  610. case DATA_FORMAT_R8G8B8A8_UNORM:
  611. case DATA_FORMAT_R8G8B8A8_SNORM:
  612. case DATA_FORMAT_R8G8B8A8_UINT:
  613. case DATA_FORMAT_R8G8B8A8_SINT:
  614. case DATA_FORMAT_B8G8R8A8_UNORM:
  615. case DATA_FORMAT_B8G8R8A8_SNORM:
  616. case DATA_FORMAT_B8G8R8A8_UINT:
  617. case DATA_FORMAT_B8G8R8A8_SINT:
  618. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  619. return 4;
  620. case DATA_FORMAT_R16_UNORM:
  621. case DATA_FORMAT_R16_SNORM:
  622. case DATA_FORMAT_R16_UINT:
  623. case DATA_FORMAT_R16_SINT:
  624. case DATA_FORMAT_R16_SFLOAT:
  625. return 4;
  626. case DATA_FORMAT_R16G16_UNORM:
  627. case DATA_FORMAT_R16G16_SNORM:
  628. case DATA_FORMAT_R16G16_UINT:
  629. case DATA_FORMAT_R16G16_SINT:
  630. case DATA_FORMAT_R16G16_SFLOAT:
  631. return 4;
  632. case DATA_FORMAT_R16G16B16_UNORM:
  633. case DATA_FORMAT_R16G16B16_SNORM:
  634. case DATA_FORMAT_R16G16B16_UINT:
  635. case DATA_FORMAT_R16G16B16_SINT:
  636. case DATA_FORMAT_R16G16B16_SFLOAT:
  637. return 8;
  638. case DATA_FORMAT_R16G16B16A16_UNORM:
  639. case DATA_FORMAT_R16G16B16A16_SNORM:
  640. case DATA_FORMAT_R16G16B16A16_UINT:
  641. case DATA_FORMAT_R16G16B16A16_SINT:
  642. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  643. return 8;
  644. case DATA_FORMAT_R32_UINT:
  645. case DATA_FORMAT_R32_SINT:
  646. case DATA_FORMAT_R32_SFLOAT:
  647. return 4;
  648. case DATA_FORMAT_R32G32_UINT:
  649. case DATA_FORMAT_R32G32_SINT:
  650. case DATA_FORMAT_R32G32_SFLOAT:
  651. return 8;
  652. case DATA_FORMAT_R32G32B32_UINT:
  653. case DATA_FORMAT_R32G32B32_SINT:
  654. case DATA_FORMAT_R32G32B32_SFLOAT:
  655. return 12;
  656. case DATA_FORMAT_R32G32B32A32_UINT:
  657. case DATA_FORMAT_R32G32B32A32_SINT:
  658. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  659. return 16;
  660. case DATA_FORMAT_R64_UINT:
  661. case DATA_FORMAT_R64_SINT:
  662. case DATA_FORMAT_R64_SFLOAT:
  663. return 8;
  664. case DATA_FORMAT_R64G64_UINT:
  665. case DATA_FORMAT_R64G64_SINT:
  666. case DATA_FORMAT_R64G64_SFLOAT:
  667. return 16;
  668. case DATA_FORMAT_R64G64B64_UINT:
  669. case DATA_FORMAT_R64G64B64_SINT:
  670. case DATA_FORMAT_R64G64B64_SFLOAT:
  671. return 24;
  672. case DATA_FORMAT_R64G64B64A64_UINT:
  673. case DATA_FORMAT_R64G64B64A64_SINT:
  674. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  675. return 32;
  676. default:
  677. return 0;
  678. }
  679. }
  680. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  681. switch (p_format) {
  682. case DATA_FORMAT_R4G4_UNORM_PACK8:
  683. return 1;
  684. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  685. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  686. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  687. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  688. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  689. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  690. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  691. return 2;
  692. case DATA_FORMAT_R8_UNORM:
  693. case DATA_FORMAT_R8_SNORM:
  694. case DATA_FORMAT_R8_USCALED:
  695. case DATA_FORMAT_R8_SSCALED:
  696. case DATA_FORMAT_R8_UINT:
  697. case DATA_FORMAT_R8_SINT:
  698. case DATA_FORMAT_R8_SRGB:
  699. return 1;
  700. case DATA_FORMAT_R8G8_UNORM:
  701. case DATA_FORMAT_R8G8_SNORM:
  702. case DATA_FORMAT_R8G8_USCALED:
  703. case DATA_FORMAT_R8G8_SSCALED:
  704. case DATA_FORMAT_R8G8_UINT:
  705. case DATA_FORMAT_R8G8_SINT:
  706. case DATA_FORMAT_R8G8_SRGB:
  707. return 2;
  708. case DATA_FORMAT_R8G8B8_UNORM:
  709. case DATA_FORMAT_R8G8B8_SNORM:
  710. case DATA_FORMAT_R8G8B8_USCALED:
  711. case DATA_FORMAT_R8G8B8_SSCALED:
  712. case DATA_FORMAT_R8G8B8_UINT:
  713. case DATA_FORMAT_R8G8B8_SINT:
  714. case DATA_FORMAT_R8G8B8_SRGB:
  715. case DATA_FORMAT_B8G8R8_UNORM:
  716. case DATA_FORMAT_B8G8R8_SNORM:
  717. case DATA_FORMAT_B8G8R8_USCALED:
  718. case DATA_FORMAT_B8G8R8_SSCALED:
  719. case DATA_FORMAT_B8G8R8_UINT:
  720. case DATA_FORMAT_B8G8R8_SINT:
  721. case DATA_FORMAT_B8G8R8_SRGB:
  722. return 3;
  723. case DATA_FORMAT_R8G8B8A8_UNORM:
  724. case DATA_FORMAT_R8G8B8A8_SNORM:
  725. case DATA_FORMAT_R8G8B8A8_USCALED:
  726. case DATA_FORMAT_R8G8B8A8_SSCALED:
  727. case DATA_FORMAT_R8G8B8A8_UINT:
  728. case DATA_FORMAT_R8G8B8A8_SINT:
  729. case DATA_FORMAT_R8G8B8A8_SRGB:
  730. case DATA_FORMAT_B8G8R8A8_UNORM:
  731. case DATA_FORMAT_B8G8R8A8_SNORM:
  732. case DATA_FORMAT_B8G8R8A8_USCALED:
  733. case DATA_FORMAT_B8G8R8A8_SSCALED:
  734. case DATA_FORMAT_B8G8R8A8_UINT:
  735. case DATA_FORMAT_B8G8R8A8_SINT:
  736. case DATA_FORMAT_B8G8R8A8_SRGB:
  737. return 4;
  738. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  739. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  740. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  741. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  742. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  743. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  744. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  745. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  746. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  747. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  748. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  749. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  750. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  751. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  752. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  753. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  754. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  755. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  756. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  757. return 4;
  758. case DATA_FORMAT_R16_UNORM:
  759. case DATA_FORMAT_R16_SNORM:
  760. case DATA_FORMAT_R16_USCALED:
  761. case DATA_FORMAT_R16_SSCALED:
  762. case DATA_FORMAT_R16_UINT:
  763. case DATA_FORMAT_R16_SINT:
  764. case DATA_FORMAT_R16_SFLOAT:
  765. return 2;
  766. case DATA_FORMAT_R16G16_UNORM:
  767. case DATA_FORMAT_R16G16_SNORM:
  768. case DATA_FORMAT_R16G16_USCALED:
  769. case DATA_FORMAT_R16G16_SSCALED:
  770. case DATA_FORMAT_R16G16_UINT:
  771. case DATA_FORMAT_R16G16_SINT:
  772. case DATA_FORMAT_R16G16_SFLOAT:
  773. return 4;
  774. case DATA_FORMAT_R16G16B16_UNORM:
  775. case DATA_FORMAT_R16G16B16_SNORM:
  776. case DATA_FORMAT_R16G16B16_USCALED:
  777. case DATA_FORMAT_R16G16B16_SSCALED:
  778. case DATA_FORMAT_R16G16B16_UINT:
  779. case DATA_FORMAT_R16G16B16_SINT:
  780. case DATA_FORMAT_R16G16B16_SFLOAT:
  781. return 6;
  782. case DATA_FORMAT_R16G16B16A16_UNORM:
  783. case DATA_FORMAT_R16G16B16A16_SNORM:
  784. case DATA_FORMAT_R16G16B16A16_USCALED:
  785. case DATA_FORMAT_R16G16B16A16_SSCALED:
  786. case DATA_FORMAT_R16G16B16A16_UINT:
  787. case DATA_FORMAT_R16G16B16A16_SINT:
  788. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  789. return 8;
  790. case DATA_FORMAT_R32_UINT:
  791. case DATA_FORMAT_R32_SINT:
  792. case DATA_FORMAT_R32_SFLOAT:
  793. return 4;
  794. case DATA_FORMAT_R32G32_UINT:
  795. case DATA_FORMAT_R32G32_SINT:
  796. case DATA_FORMAT_R32G32_SFLOAT:
  797. return 8;
  798. case DATA_FORMAT_R32G32B32_UINT:
  799. case DATA_FORMAT_R32G32B32_SINT:
  800. case DATA_FORMAT_R32G32B32_SFLOAT:
  801. return 12;
  802. case DATA_FORMAT_R32G32B32A32_UINT:
  803. case DATA_FORMAT_R32G32B32A32_SINT:
  804. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  805. return 16;
  806. case DATA_FORMAT_R64_UINT:
  807. case DATA_FORMAT_R64_SINT:
  808. case DATA_FORMAT_R64_SFLOAT:
  809. return 8;
  810. case DATA_FORMAT_R64G64_UINT:
  811. case DATA_FORMAT_R64G64_SINT:
  812. case DATA_FORMAT_R64G64_SFLOAT:
  813. return 16;
  814. case DATA_FORMAT_R64G64B64_UINT:
  815. case DATA_FORMAT_R64G64B64_SINT:
  816. case DATA_FORMAT_R64G64B64_SFLOAT:
  817. return 24;
  818. case DATA_FORMAT_R64G64B64A64_UINT:
  819. case DATA_FORMAT_R64G64B64A64_SINT:
  820. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  821. return 32;
  822. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  823. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  824. return 4;
  825. case DATA_FORMAT_D16_UNORM:
  826. return 2;
  827. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  828. return 4;
  829. case DATA_FORMAT_D32_SFLOAT:
  830. return 4;
  831. case DATA_FORMAT_S8_UINT:
  832. return 1;
  833. case DATA_FORMAT_D16_UNORM_S8_UINT:
  834. return 4;
  835. case DATA_FORMAT_D24_UNORM_S8_UINT:
  836. return 4;
  837. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  838. return 5; // ?
  839. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  840. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  841. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  842. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  843. case DATA_FORMAT_BC2_UNORM_BLOCK:
  844. case DATA_FORMAT_BC2_SRGB_BLOCK:
  845. case DATA_FORMAT_BC3_UNORM_BLOCK:
  846. case DATA_FORMAT_BC3_SRGB_BLOCK:
  847. case DATA_FORMAT_BC4_UNORM_BLOCK:
  848. case DATA_FORMAT_BC4_SNORM_BLOCK:
  849. case DATA_FORMAT_BC5_UNORM_BLOCK:
  850. case DATA_FORMAT_BC5_SNORM_BLOCK:
  851. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  852. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  853. case DATA_FORMAT_BC7_UNORM_BLOCK:
  854. case DATA_FORMAT_BC7_SRGB_BLOCK:
  855. return 1;
  856. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  857. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  858. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  859. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  860. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  861. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  862. return 1;
  863. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  864. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  865. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  866. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  867. return 1;
  868. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  869. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  870. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  871. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  872. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  873. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  874. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  875. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  876. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  877. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  878. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  879. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  880. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  881. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  882. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  883. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  884. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  885. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  886. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  887. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  888. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  889. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  890. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  891. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  892. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  893. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  894. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  895. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  896. return 1;
  897. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  898. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  899. return 4;
  900. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  901. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  902. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  903. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  904. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  905. return 4;
  906. case DATA_FORMAT_R10X6_UNORM_PACK16:
  907. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  908. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  909. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  910. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  911. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  912. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  913. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  914. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  915. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  916. case DATA_FORMAT_R12X4_UNORM_PACK16:
  917. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  918. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  919. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  920. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  921. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  922. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  923. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  924. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  925. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  926. return 2;
  927. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  928. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  929. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  930. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  931. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  932. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  933. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  934. return 8;
  935. default: {
  936. ERR_PRINT("Format not handled, bug");
  937. }
  938. }
  939. return 1;
  940. }
  941. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  942. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  943. switch (p_format) {
  944. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  945. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  946. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  947. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  948. case DATA_FORMAT_BC2_UNORM_BLOCK:
  949. case DATA_FORMAT_BC2_SRGB_BLOCK:
  950. case DATA_FORMAT_BC3_UNORM_BLOCK:
  951. case DATA_FORMAT_BC3_SRGB_BLOCK:
  952. case DATA_FORMAT_BC4_UNORM_BLOCK:
  953. case DATA_FORMAT_BC4_SNORM_BLOCK:
  954. case DATA_FORMAT_BC5_UNORM_BLOCK:
  955. case DATA_FORMAT_BC5_SNORM_BLOCK:
  956. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  957. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  958. case DATA_FORMAT_BC7_UNORM_BLOCK:
  959. case DATA_FORMAT_BC7_SRGB_BLOCK:
  960. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  961. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  962. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  963. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  964. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  965. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  966. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  967. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  968. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  969. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  970. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
  971. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  972. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  973. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  974. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  975. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  976. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  977. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  978. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  979. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  980. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  981. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  982. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  983. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  984. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  985. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  986. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  987. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  988. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  989. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  990. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  991. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  992. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  993. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  994. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  995. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  996. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  997. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  998. r_w = 4;
  999. r_h = 4;
  1000. return;
  1001. default: {
  1002. r_w = 1;
  1003. r_h = 1;
  1004. }
  1005. }
  1006. }
  1007. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1008. switch (p_format) {
  1009. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1010. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1011. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1012. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1013. return 8;
  1014. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1015. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1016. return 16;
  1017. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1018. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1019. return 16;
  1020. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1021. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1022. return 8;
  1023. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1024. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1025. return 16;
  1026. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1027. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1028. return 16;
  1029. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1030. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1031. return 16;
  1032. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1033. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1034. return 8;
  1035. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1036. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1037. return 8;
  1038. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1039. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1040. return 16;
  1041. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1042. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1043. return 8;
  1044. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1045. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1046. return 16;
  1047. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
  1048. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1049. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1050. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1051. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1052. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1053. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1054. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1055. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1056. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1057. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1058. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1059. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1060. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1061. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1062. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1063. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1064. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1065. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1066. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1067. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1068. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1069. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1070. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1071. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1072. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1073. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1074. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1075. return 8; // Wrong.
  1076. default: {
  1077. }
  1078. }
  1079. return 1;
  1080. }
  1081. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1082. switch (p_format) {
  1083. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: // These formats are half byte size, so rshift is 1.
  1084. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1085. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1086. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1087. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1088. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1089. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1090. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1091. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1092. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1093. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1094. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1095. return 1;
  1096. default: {
  1097. }
  1098. }
  1099. return 0;
  1100. }
  1101. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1102. switch (p_format) {
  1103. case DATA_FORMAT_S8_UINT:
  1104. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1105. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1106. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1107. return true;
  1108. }
  1109. default: {
  1110. }
  1111. }
  1112. return false;
  1113. }
  1114. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1115. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1116. uint32_t w = p_width;
  1117. uint32_t h = p_height;
  1118. uint32_t d = p_depth;
  1119. uint32_t size = 0;
  1120. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1121. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1122. uint32_t blockw, blockh;
  1123. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1124. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1125. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1126. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1127. uint32_t s = bw * bh;
  1128. s *= pixel_size;
  1129. s >>= pixel_rshift;
  1130. size += s * d;
  1131. if (r_blockw) {
  1132. *r_blockw = bw;
  1133. }
  1134. if (r_blockh) {
  1135. *r_blockh = bh;
  1136. }
  1137. if (r_depth) {
  1138. *r_depth = d;
  1139. }
  1140. w = MAX(blockw, w >> 1);
  1141. h = MAX(blockh, h >> 1);
  1142. d = MAX(1u, d >> 1);
  1143. }
  1144. return size;
  1145. }
  1146. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1147. // Formats and block size don't really matter here since they can all go down to 1px (even if block is larger).
  1148. uint32_t w = p_width;
  1149. uint32_t h = p_height;
  1150. uint32_t d = p_depth;
  1151. uint32_t mipmaps = 1;
  1152. while (true) {
  1153. if (w == 1 && h == 1 && d == 1) {
  1154. break;
  1155. }
  1156. w = MAX(1u, w >> 1);
  1157. h = MAX(1u, h >> 1);
  1158. d = MAX(1u, d >> 1);
  1159. mipmaps++;
  1160. }
  1161. return mipmaps;
  1162. }
  1163. ///////////////////////
  1164. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1165. VK_COMPARE_OP_NEVER,
  1166. VK_COMPARE_OP_LESS,
  1167. VK_COMPARE_OP_EQUAL,
  1168. VK_COMPARE_OP_LESS_OR_EQUAL,
  1169. VK_COMPARE_OP_GREATER,
  1170. VK_COMPARE_OP_NOT_EQUAL,
  1171. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1172. VK_COMPARE_OP_ALWAYS
  1173. };
  1174. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1175. VK_STENCIL_OP_KEEP,
  1176. VK_STENCIL_OP_ZERO,
  1177. VK_STENCIL_OP_REPLACE,
  1178. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1179. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1180. VK_STENCIL_OP_INVERT,
  1181. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1182. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1183. };
  1184. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1185. VK_SAMPLE_COUNT_1_BIT,
  1186. VK_SAMPLE_COUNT_2_BIT,
  1187. VK_SAMPLE_COUNT_4_BIT,
  1188. VK_SAMPLE_COUNT_8_BIT,
  1189. VK_SAMPLE_COUNT_16_BIT,
  1190. VK_SAMPLE_COUNT_32_BIT,
  1191. VK_SAMPLE_COUNT_64_BIT,
  1192. };
  1193. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1194. VK_LOGIC_OP_CLEAR,
  1195. VK_LOGIC_OP_AND,
  1196. VK_LOGIC_OP_AND_REVERSE,
  1197. VK_LOGIC_OP_COPY,
  1198. VK_LOGIC_OP_AND_INVERTED,
  1199. VK_LOGIC_OP_NO_OP,
  1200. VK_LOGIC_OP_XOR,
  1201. VK_LOGIC_OP_OR,
  1202. VK_LOGIC_OP_NOR,
  1203. VK_LOGIC_OP_EQUIVALENT,
  1204. VK_LOGIC_OP_INVERT,
  1205. VK_LOGIC_OP_OR_REVERSE,
  1206. VK_LOGIC_OP_COPY_INVERTED,
  1207. VK_LOGIC_OP_OR_INVERTED,
  1208. VK_LOGIC_OP_NAND,
  1209. VK_LOGIC_OP_SET
  1210. };
  1211. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1212. VK_BLEND_FACTOR_ZERO,
  1213. VK_BLEND_FACTOR_ONE,
  1214. VK_BLEND_FACTOR_SRC_COLOR,
  1215. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1216. VK_BLEND_FACTOR_DST_COLOR,
  1217. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1218. VK_BLEND_FACTOR_SRC_ALPHA,
  1219. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1220. VK_BLEND_FACTOR_DST_ALPHA,
  1221. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1222. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1223. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1224. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1225. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1226. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1227. VK_BLEND_FACTOR_SRC1_COLOR,
  1228. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1229. VK_BLEND_FACTOR_SRC1_ALPHA,
  1230. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1231. };
  1232. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1233. VK_BLEND_OP_ADD,
  1234. VK_BLEND_OP_SUBTRACT,
  1235. VK_BLEND_OP_REVERSE_SUBTRACT,
  1236. VK_BLEND_OP_MIN,
  1237. VK_BLEND_OP_MAX
  1238. };
  1239. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1240. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1241. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1242. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1243. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1244. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1245. };
  1246. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1247. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1248. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1249. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1250. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1251. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1252. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1253. };
  1254. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1255. VK_IMAGE_TYPE_1D,
  1256. VK_IMAGE_TYPE_2D,
  1257. VK_IMAGE_TYPE_3D,
  1258. VK_IMAGE_TYPE_2D,
  1259. VK_IMAGE_TYPE_1D,
  1260. VK_IMAGE_TYPE_2D,
  1261. VK_IMAGE_TYPE_2D
  1262. };
  1263. /***************************/
  1264. /**** BUFFER MANAGEMENT ****/
  1265. /***************************/
  1266. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {
  1267. VkBufferCreateInfo bufferInfo;
  1268. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1269. bufferInfo.pNext = nullptr;
  1270. bufferInfo.flags = 0;
  1271. bufferInfo.size = p_size;
  1272. bufferInfo.usage = p_usage;
  1273. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1274. bufferInfo.queueFamilyIndexCount = 0;
  1275. bufferInfo.pQueueFamilyIndices = nullptr;
  1276. VmaAllocationCreateInfo allocInfo;
  1277. allocInfo.flags = p_mem_flags;
  1278. allocInfo.usage = p_mem_usage;
  1279. allocInfo.requiredFlags = 0;
  1280. allocInfo.preferredFlags = 0;
  1281. allocInfo.memoryTypeBits = 0;
  1282. allocInfo.pool = nullptr;
  1283. allocInfo.pUserData = nullptr;
  1284. if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1285. uint32_t mem_type_index = 0;
  1286. vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
  1287. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1288. }
  1289. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1290. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1291. p_buffer->size = p_size;
  1292. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1293. p_buffer->buffer_info.offset = 0;
  1294. p_buffer->buffer_info.range = p_size;
  1295. p_buffer->usage = p_usage;
  1296. buffer_memory += p_size;
  1297. return OK;
  1298. }
  1299. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1300. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1301. buffer_memory -= p_buffer->size;
  1302. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1303. p_buffer->buffer = VK_NULL_HANDLE;
  1304. p_buffer->allocation = nullptr;
  1305. p_buffer->size = 0;
  1306. return OK;
  1307. }
  1308. Error RenderingDeviceVulkan::_insert_staging_block() {
  1309. VkBufferCreateInfo bufferInfo;
  1310. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1311. bufferInfo.pNext = nullptr;
  1312. bufferInfo.flags = 0;
  1313. bufferInfo.size = staging_buffer_block_size;
  1314. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1315. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1316. bufferInfo.queueFamilyIndexCount = 0;
  1317. bufferInfo.pQueueFamilyIndices = nullptr;
  1318. VmaAllocationCreateInfo allocInfo;
  1319. allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
  1320. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
  1321. allocInfo.requiredFlags = 0;
  1322. allocInfo.preferredFlags = 0;
  1323. allocInfo.memoryTypeBits = 0;
  1324. allocInfo.pool = nullptr;
  1325. allocInfo.pUserData = nullptr;
  1326. StagingBufferBlock block;
  1327. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1328. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1329. block.frame_used = 0;
  1330. block.fill_amount = 0;
  1331. staging_buffer_blocks.insert(staging_buffer_current, block);
  1332. return OK;
  1333. }
  1334. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
  1335. // Determine a block to use.
  1336. r_alloc_size = p_amount;
  1337. while (true) {
  1338. r_alloc_offset = 0;
  1339. // See if we can use current block.
  1340. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1341. // We used this block this frame, let's see if there is still room.
  1342. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1343. {
  1344. uint32_t align_remainder = write_from % p_required_align;
  1345. if (align_remainder != 0) {
  1346. write_from += p_required_align - align_remainder;
  1347. }
  1348. }
  1349. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1350. if ((int32_t)p_amount < available_bytes) {
  1351. // All is good, we should be ok, all will fit.
  1352. r_alloc_offset = write_from;
  1353. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1354. // Ok all won't fit but at least we can fit a chunkie.
  1355. // All is good, update what needs to be written to.
  1356. r_alloc_offset = write_from;
  1357. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1358. } else {
  1359. // Can't fit it into this buffer.
  1360. // Will need to try next buffer.
  1361. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1362. // Before doing anything, though, let's check that we didn't manage to fill all blocks.
  1363. // Possible in a single frame.
  1364. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1365. // Guess we did.. ok, let's see if we can insert a new block.
  1366. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1367. // We can, so we are safe.
  1368. Error err = _insert_staging_block();
  1369. if (err) {
  1370. return err;
  1371. }
  1372. // Claim for this frame.
  1373. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1374. } else {
  1375. // Ok, worst case scenario, all the staging buffers belong to this frame
  1376. // and this frame is not even done.
  1377. // If this is the main thread, it means the user is likely loading a lot of resources at once,.
  1378. // Otherwise, the thread should just be blocked until the next frame (currently unimplemented).
  1379. if (false) { // Separate thread from render.
  1380. //block_until_next_frame()
  1381. continue;
  1382. } else {
  1383. // Flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands.
  1384. _flush(true);
  1385. // Clear the whole staging buffer.
  1386. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1387. staging_buffer_blocks.write[i].frame_used = 0;
  1388. staging_buffer_blocks.write[i].fill_amount = 0;
  1389. }
  1390. // Claim current.
  1391. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1392. }
  1393. }
  1394. } else {
  1395. // Not from current frame, so continue and try again.
  1396. continue;
  1397. }
  1398. }
  1399. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1400. // This is an old block, which was already processed, let's reuse.
  1401. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1402. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1403. } else {
  1404. // This block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1405. if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1406. // We are still allowed to create a new block, so let's do that and insert it for current pos.
  1407. Error err = _insert_staging_block();
  1408. if (err) {
  1409. return err;
  1410. }
  1411. // Claim for this frame.
  1412. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1413. } else {
  1414. // Oops, we are out of room and we can't create more.
  1415. // Let's flush older frames.
  1416. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1417. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1418. if (false) {
  1419. // Separate thread from render.
  1420. //block_until_next_frame()
  1421. continue; // And try again.
  1422. } else {
  1423. _flush(false);
  1424. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1425. // Clear all blocks but the ones from this frame.
  1426. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1427. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1428. break; // Ok, we reached something from this frame, abort.
  1429. }
  1430. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1431. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1432. }
  1433. // Claim for current frame.
  1434. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1435. }
  1436. }
  1437. }
  1438. // All was good, break.
  1439. break;
  1440. }
  1441. staging_buffer_used = true;
  1442. return OK;
  1443. }
  1444. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1445. // Submitting may get chunked for various reasons, so convert this to a task.
  1446. size_t to_submit = p_data_size;
  1447. size_t submit_from = 0;
  1448. while (to_submit > 0) {
  1449. uint32_t block_write_offset;
  1450. uint32_t block_write_amount;
  1451. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
  1452. if (err) {
  1453. return err;
  1454. }
  1455. // Map staging buffer (It's CPU and coherent).
  1456. void *data_ptr = nullptr;
  1457. {
  1458. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1459. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1460. }
  1461. // Copy to staging buffer.
  1462. memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1463. // Unmap.
  1464. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1465. // Insert a command to copy this.
  1466. VkBufferCopy region;
  1467. region.srcOffset = block_write_offset;
  1468. region.dstOffset = submit_from + p_offset;
  1469. region.size = block_write_amount;
  1470. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1471. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1472. to_submit -= block_write_amount;
  1473. submit_from += block_write_amount;
  1474. }
  1475. return OK;
  1476. }
  1477. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1478. VkMemoryBarrier mem_barrier;
  1479. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1480. mem_barrier.pNext = nullptr;
  1481. mem_barrier.srcAccessMask = p_src_access;
  1482. mem_barrier.dstAccessMask = p_dst_sccess;
  1483. if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
  1484. return; // No barrier, since this is invalid.
  1485. }
  1486. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1487. }
  1488. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1489. // Used for debug.
  1490. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1491. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1492. VK_ACCESS_INDEX_READ_BIT |
  1493. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1494. VK_ACCESS_UNIFORM_READ_BIT |
  1495. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1496. VK_ACCESS_SHADER_READ_BIT |
  1497. VK_ACCESS_SHADER_WRITE_BIT |
  1498. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1499. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1500. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1501. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1502. VK_ACCESS_TRANSFER_READ_BIT |
  1503. VK_ACCESS_TRANSFER_WRITE_BIT |
  1504. VK_ACCESS_HOST_READ_BIT |
  1505. VK_ACCESS_HOST_WRITE_BIT,
  1506. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1507. VK_ACCESS_INDEX_READ_BIT |
  1508. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1509. VK_ACCESS_UNIFORM_READ_BIT |
  1510. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1511. VK_ACCESS_SHADER_READ_BIT |
  1512. VK_ACCESS_SHADER_WRITE_BIT |
  1513. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1514. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1515. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1516. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1517. VK_ACCESS_TRANSFER_READ_BIT |
  1518. VK_ACCESS_TRANSFER_WRITE_BIT |
  1519. VK_ACCESS_HOST_READ_BIT |
  1520. VK_ACCESS_HOST_WRITE_BIT,
  1521. p_sync_with_draw);
  1522. }
  1523. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1524. VkBufferMemoryBarrier buffer_mem_barrier;
  1525. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1526. buffer_mem_barrier.pNext = nullptr;
  1527. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1528. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1529. buffer_mem_barrier.srcAccessMask = p_src_access;
  1530. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1531. buffer_mem_barrier.buffer = buffer;
  1532. buffer_mem_barrier.offset = p_from;
  1533. buffer_mem_barrier.size = p_size;
  1534. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1535. }
  1536. /*****************/
  1537. /**** TEXTURE ****/
  1538. /*****************/
  1539. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1540. _THREAD_SAFE_METHOD_
  1541. VkImageCreateInfo image_create_info;
  1542. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1543. image_create_info.pNext = nullptr;
  1544. image_create_info.flags = 0;
  1545. #ifndef _MSC_VER
  1546. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1547. #endif
  1548. #ifndef ANDROID_ENABLED
  1549. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1550. VkImageFormatListCreateInfoKHR format_list_create_info; // Keep out of the if, needed for creation.
  1551. Vector<VkFormat> allowed_formats; // Keep out of the if, needed for creation.
  1552. #endif
  1553. if (p_format.shareable_formats.size()) {
  1554. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1555. #ifndef ANDROID_ENABLED
  1556. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1557. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1558. }
  1559. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1560. format_list_create_info.pNext = nullptr;
  1561. format_list_create_info.viewFormatCount = allowed_formats.size();
  1562. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1563. image_create_info.pNext = &format_list_create_info;
  1564. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1565. "If supplied a list of shareable formats, the current format must be present in the list");
  1566. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1567. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1568. #endif
  1569. }
  1570. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1571. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1572. }
  1573. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1574. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1575. }*/
  1576. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1577. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1578. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1579. image_create_info.format = vulkan_formats[p_format.format];
  1580. image_create_info.extent.width = p_format.width;
  1581. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1582. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1583. image_create_info.extent.height = p_format.height;
  1584. } else {
  1585. image_create_info.extent.height = 1;
  1586. }
  1587. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1588. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1589. image_create_info.extent.depth = p_format.depth;
  1590. } else {
  1591. image_create_info.extent.depth = 1;
  1592. }
  1593. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1594. image_create_info.mipLevels = p_format.mipmaps;
  1595. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1596. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1597. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1598. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1599. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1600. image_create_info.arrayLayers = p_format.array_layers;
  1601. } else {
  1602. image_create_info.arrayLayers = 1;
  1603. }
  1604. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1605. image_create_info.samples = _ensure_supported_sample_count(p_format.samples);
  1606. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1607. // Usage.
  1608. image_create_info.usage = 0;
  1609. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1610. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1611. }
  1612. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1613. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1614. }
  1615. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1616. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1617. }
  1618. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1619. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1620. }
  1621. if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1622. image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1623. }
  1624. if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  1625. image_create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
  1626. }
  1627. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1628. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1629. }
  1630. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1631. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1632. }
  1633. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1634. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1635. }
  1636. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1637. image_create_info.queueFamilyIndexCount = 0;
  1638. image_create_info.pQueueFamilyIndices = nullptr;
  1639. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1640. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1641. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1642. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1643. if (p_data.size()) {
  1644. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1645. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1646. int expected_images = image_create_info.arrayLayers;
  1647. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1648. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1649. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1650. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1651. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1652. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1653. }
  1654. }
  1655. {
  1656. // Validate that this image is supported for the intended use.
  1657. VkFormatProperties properties;
  1658. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1659. VkFormatFeatureFlags flags;
  1660. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1661. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1662. flags = properties.linearTilingFeatures;
  1663. format_text += " (with CPU read bit)";
  1664. } else {
  1665. flags = properties.optimalTilingFeatures;
  1666. }
  1667. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1668. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1669. }
  1670. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1671. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1672. }
  1673. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1674. printf("vkformat: %x\n", image_create_info.format);
  1675. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1676. }
  1677. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1678. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1679. }
  1680. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1681. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1682. }
  1683. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  1684. if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format.format != DATA_FORMAT_R8_UINT) {
  1685. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment.");
  1686. }
  1687. }
  1688. // Some view validation.
  1689. if (p_view.format_override != DATA_FORMAT_MAX) {
  1690. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1691. }
  1692. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1693. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1694. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1695. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1696. // Allocate memory.
  1697. uint32_t width, height;
  1698. uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
  1699. VmaAllocationCreateInfo allocInfo;
  1700. allocInfo.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
  1701. allocInfo.pool = nullptr;
  1702. allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
  1703. allocInfo.requiredFlags = 0;
  1704. allocInfo.preferredFlags = 0;
  1705. allocInfo.memoryTypeBits = 0;
  1706. allocInfo.pUserData = nullptr;
  1707. if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
  1708. uint32_t mem_type_index = 0;
  1709. vmaFindMemoryTypeIndexForImageInfo(allocator, &image_create_info, &allocInfo, &mem_type_index);
  1710. allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
  1711. }
  1712. Texture texture;
  1713. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1714. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1715. image_memory += texture.allocation_info.size;
  1716. texture.type = p_format.texture_type;
  1717. texture.format = p_format.format;
  1718. texture.width = image_create_info.extent.width;
  1719. texture.height = image_create_info.extent.height;
  1720. texture.depth = image_create_info.extent.depth;
  1721. texture.layers = image_create_info.arrayLayers;
  1722. texture.mipmaps = image_create_info.mipLevels;
  1723. texture.base_mipmap = 0;
  1724. texture.base_layer = 0;
  1725. texture.is_resolve_buffer = p_format.is_resolve_buffer;
  1726. texture.usage_flags = p_format.usage_bits;
  1727. texture.samples = p_format.samples;
  1728. texture.allowed_shared_formats = p_format.shareable_formats;
  1729. // Set base layout based on usage priority.
  1730. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1731. // First priority, readable.
  1732. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1733. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1734. // Second priority, storage.
  1735. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1736. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1737. // Third priority, color or depth.
  1738. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1739. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1740. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1741. } else {
  1742. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1743. }
  1744. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1745. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1746. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1747. if (format_has_stencil(p_format.format)) {
  1748. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1749. }
  1750. } else {
  1751. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1752. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1753. }
  1754. texture.bound = false;
  1755. // Create view.
  1756. VkImageViewCreateInfo image_view_create_info;
  1757. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1758. image_view_create_info.pNext = nullptr;
  1759. image_view_create_info.flags = 0;
  1760. image_view_create_info.image = texture.image;
  1761. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1762. VK_IMAGE_VIEW_TYPE_1D,
  1763. VK_IMAGE_VIEW_TYPE_2D,
  1764. VK_IMAGE_VIEW_TYPE_3D,
  1765. VK_IMAGE_VIEW_TYPE_CUBE,
  1766. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1767. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1768. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1769. };
  1770. image_view_create_info.viewType = view_types[p_format.texture_type];
  1771. if (p_view.format_override == DATA_FORMAT_MAX) {
  1772. image_view_create_info.format = image_create_info.format;
  1773. } else {
  1774. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1775. }
  1776. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1777. VK_COMPONENT_SWIZZLE_IDENTITY,
  1778. VK_COMPONENT_SWIZZLE_ZERO,
  1779. VK_COMPONENT_SWIZZLE_ONE,
  1780. VK_COMPONENT_SWIZZLE_R,
  1781. VK_COMPONENT_SWIZZLE_G,
  1782. VK_COMPONENT_SWIZZLE_B,
  1783. VK_COMPONENT_SWIZZLE_A
  1784. };
  1785. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1786. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1787. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1788. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1789. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1790. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1791. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1792. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1793. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1794. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1795. } else {
  1796. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1797. }
  1798. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1799. if (err) {
  1800. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1801. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1802. }
  1803. // Barrier to set layout.
  1804. {
  1805. VkImageMemoryBarrier image_memory_barrier;
  1806. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1807. image_memory_barrier.pNext = nullptr;
  1808. image_memory_barrier.srcAccessMask = 0;
  1809. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1810. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1811. image_memory_barrier.newLayout = texture.layout;
  1812. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1813. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1814. image_memory_barrier.image = texture.image;
  1815. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1816. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1817. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1818. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1819. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1820. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1821. }
  1822. RID id = texture_owner.make_rid(texture);
  1823. #ifdef DEV_ENABLED
  1824. set_resource_name(id, "RID:" + itos(id.get_id()));
  1825. #endif
  1826. if (p_data.size()) {
  1827. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1828. _texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL, true);
  1829. }
  1830. }
  1831. return id;
  1832. }
  1833. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1834. _THREAD_SAFE_METHOD_
  1835. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  1836. ERR_FAIL_COND_V(!src_texture, RID());
  1837. if (src_texture->owner.is_valid()) { // Ahh this is a share.
  1838. p_with_texture = src_texture->owner;
  1839. src_texture = texture_owner.get_or_null(src_texture->owner);
  1840. ERR_FAIL_COND_V(!src_texture, RID()); // This is a bug.
  1841. }
  1842. // Create view.
  1843. Texture texture = *src_texture;
  1844. VkImageViewCreateInfo image_view_create_info;
  1845. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1846. image_view_create_info.pNext = nullptr;
  1847. image_view_create_info.flags = 0;
  1848. image_view_create_info.image = texture.image;
  1849. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1850. VK_IMAGE_VIEW_TYPE_1D,
  1851. VK_IMAGE_VIEW_TYPE_2D,
  1852. VK_IMAGE_VIEW_TYPE_3D,
  1853. VK_IMAGE_VIEW_TYPE_CUBE,
  1854. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1855. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1856. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1857. };
  1858. image_view_create_info.viewType = view_types[texture.type];
  1859. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1860. image_view_create_info.format = vulkan_formats[texture.format];
  1861. } else {
  1862. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1863. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1864. "Format override is not in the list of allowed shareable formats for original texture.");
  1865. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1866. }
  1867. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1868. VK_COMPONENT_SWIZZLE_IDENTITY,
  1869. VK_COMPONENT_SWIZZLE_ZERO,
  1870. VK_COMPONENT_SWIZZLE_ONE,
  1871. VK_COMPONENT_SWIZZLE_R,
  1872. VK_COMPONENT_SWIZZLE_G,
  1873. VK_COMPONENT_SWIZZLE_B,
  1874. VK_COMPONENT_SWIZZLE_A
  1875. };
  1876. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1877. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1878. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1879. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1880. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1881. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1882. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1883. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1884. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1885. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1886. } else {
  1887. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1888. }
  1889. VkImageViewUsageCreateInfo usage_info;
  1890. usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
  1891. usage_info.pNext = nullptr;
  1892. if (p_view.format_override != DATA_FORMAT_MAX) {
  1893. // Need to validate usage with vulkan.
  1894. usage_info.usage = 0;
  1895. if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  1896. usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1897. }
  1898. if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  1899. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
  1900. usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1901. }
  1902. }
  1903. if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1904. if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  1905. usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1906. }
  1907. }
  1908. if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
  1909. usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
  1910. }
  1911. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1912. usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1913. }
  1914. if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1915. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1916. }
  1917. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1918. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1919. }
  1920. if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1921. usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1922. }
  1923. image_view_create_info.pNext = &usage_info;
  1924. }
  1925. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1926. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1927. texture.owner = p_with_texture;
  1928. RID id = texture_owner.make_rid(texture);
  1929. #ifdef DEV_ENABLED
  1930. set_resource_name(id, "RID:" + itos(id.get_id()));
  1931. #endif
  1932. _add_dependency(id, p_with_texture);
  1933. return id;
  1934. }
  1935. RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
  1936. _THREAD_SAFE_METHOD_
  1937. // This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
  1938. VkImage image = (VkImage)p_image;
  1939. Texture texture;
  1940. texture.image = image;
  1941. // If we leave texture.allocation as a nullptr, would that be enough to detect we don't "own" the image?
  1942. // Also leave texture.allocation_info alone.
  1943. // We'll set texture.view later on.
  1944. texture.type = p_type;
  1945. texture.format = p_format;
  1946. texture.samples = p_samples;
  1947. texture.width = p_width;
  1948. texture.height = p_height;
  1949. texture.depth = p_depth;
  1950. texture.layers = p_layers;
  1951. texture.mipmaps = 0; // Maybe make this settable too?
  1952. texture.usage_flags = p_flags;
  1953. texture.base_mipmap = 0;
  1954. texture.base_layer = 0;
  1955. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  1956. texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  1957. // Do we need to do something with texture.layout?
  1958. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1959. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1960. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1961. // if (format_has_stencil(p_format.format)) {
  1962. // texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1963. // }
  1964. } else {
  1965. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1966. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1967. }
  1968. // Create a view for us to use.
  1969. VkImageViewCreateInfo image_view_create_info;
  1970. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1971. image_view_create_info.pNext = nullptr;
  1972. image_view_create_info.flags = 0;
  1973. image_view_create_info.image = texture.image;
  1974. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1975. VK_IMAGE_VIEW_TYPE_1D,
  1976. VK_IMAGE_VIEW_TYPE_2D,
  1977. VK_IMAGE_VIEW_TYPE_3D,
  1978. VK_IMAGE_VIEW_TYPE_CUBE,
  1979. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1980. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1981. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1982. };
  1983. image_view_create_info.viewType = view_types[texture.type];
  1984. image_view_create_info.format = vulkan_formats[texture.format];
  1985. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1986. VK_COMPONENT_SWIZZLE_IDENTITY,
  1987. VK_COMPONENT_SWIZZLE_ZERO,
  1988. VK_COMPONENT_SWIZZLE_ONE,
  1989. VK_COMPONENT_SWIZZLE_R,
  1990. VK_COMPONENT_SWIZZLE_G,
  1991. VK_COMPONENT_SWIZZLE_B,
  1992. VK_COMPONENT_SWIZZLE_A
  1993. };
  1994. // Hardcode for now, maybe make this settable from outside.
  1995. image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
  1996. image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
  1997. image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
  1998. image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
  1999. image_view_create_info.subresourceRange.baseMipLevel = 0;
  2000. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  2001. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  2002. image_view_create_info.subresourceRange.layerCount = texture.layers;
  2003. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2004. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2005. } else {
  2006. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2007. }
  2008. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2009. if (err) {
  2010. // vmaDestroyImage(allocator, texture.image, texture.allocation);
  2011. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2012. }
  2013. // Barrier to set layout.
  2014. {
  2015. VkImageMemoryBarrier image_memory_barrier;
  2016. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2017. image_memory_barrier.pNext = nullptr;
  2018. image_memory_barrier.srcAccessMask = 0;
  2019. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2020. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2021. image_memory_barrier.newLayout = texture.layout;
  2022. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2023. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2024. image_memory_barrier.image = texture.image;
  2025. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  2026. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2027. image_memory_barrier.subresourceRange.levelCount = texture.mipmaps;
  2028. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  2029. image_memory_barrier.subresourceRange.layerCount = texture.layers;
  2030. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2031. }
  2032. RID id = texture_owner.make_rid(texture);
  2033. #ifdef DEV_ENABLED
  2034. set_resource_name(id, "RID:" + itos(id.get_id()));
  2035. #endif
  2036. return id;
  2037. }
  2038. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type) {
  2039. _THREAD_SAFE_METHOD_
  2040. Texture *src_texture = texture_owner.get_or_null(p_with_texture);
  2041. ERR_FAIL_COND_V(!src_texture, RID());
  2042. if (src_texture->owner.is_valid()) { // Ahh this is a share.
  2043. p_with_texture = src_texture->owner;
  2044. src_texture = texture_owner.get_or_null(src_texture->owner);
  2045. ERR_FAIL_COND_V(!src_texture, RID()); // This is a bug.
  2046. }
  2047. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  2048. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  2049. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  2050. "Can only create a 3D slice from a 3D texture");
  2051. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  2052. "Can only create an array slice from a 2D array mipmap");
  2053. // Create view.
  2054. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  2055. ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
  2056. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  2057. int slice_layers = 1;
  2058. if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2059. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  2060. slice_layers = src_texture->layers;
  2061. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2062. slice_layers = 6;
  2063. }
  2064. Texture texture = *src_texture;
  2065. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  2066. texture.mipmaps = p_mipmaps;
  2067. texture.layers = slice_layers;
  2068. texture.base_mipmap = p_mipmap;
  2069. texture.base_layer = p_layer;
  2070. VkImageViewCreateInfo image_view_create_info;
  2071. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2072. image_view_create_info.pNext = nullptr;
  2073. image_view_create_info.flags = 0;
  2074. image_view_create_info.image = texture.image;
  2075. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  2076. VK_IMAGE_VIEW_TYPE_1D,
  2077. VK_IMAGE_VIEW_TYPE_2D,
  2078. VK_IMAGE_VIEW_TYPE_2D,
  2079. VK_IMAGE_VIEW_TYPE_2D,
  2080. VK_IMAGE_VIEW_TYPE_1D,
  2081. VK_IMAGE_VIEW_TYPE_2D,
  2082. VK_IMAGE_VIEW_TYPE_2D,
  2083. };
  2084. image_view_create_info.viewType = view_types[texture.type];
  2085. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2086. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  2087. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2088. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  2089. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  2090. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  2091. }
  2092. if (p_slice_type == TEXTURE_SLICE_2D) {
  2093. texture.type = TEXTURE_TYPE_2D;
  2094. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  2095. texture.type = TEXTURE_TYPE_3D;
  2096. }
  2097. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  2098. image_view_create_info.format = vulkan_formats[texture.format];
  2099. } else {
  2100. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  2101. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  2102. "Format override is not in the list of allowed shareable formats for original texture.");
  2103. image_view_create_info.format = vulkan_formats[p_view.format_override];
  2104. }
  2105. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  2106. VK_COMPONENT_SWIZZLE_IDENTITY,
  2107. VK_COMPONENT_SWIZZLE_ZERO,
  2108. VK_COMPONENT_SWIZZLE_ONE,
  2109. VK_COMPONENT_SWIZZLE_R,
  2110. VK_COMPONENT_SWIZZLE_G,
  2111. VK_COMPONENT_SWIZZLE_B,
  2112. VK_COMPONENT_SWIZZLE_A
  2113. };
  2114. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  2115. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  2116. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  2117. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  2118. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  2119. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  2120. "Specified layer is invalid for cubemap");
  2121. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  2122. "Specified layer must be a multiple of 6.");
  2123. }
  2124. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  2125. image_view_create_info.subresourceRange.levelCount = p_mipmaps;
  2126. image_view_create_info.subresourceRange.layerCount = slice_layers;
  2127. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  2128. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2129. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  2130. } else {
  2131. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2132. }
  2133. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  2134. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  2135. texture.owner = p_with_texture;
  2136. RID id = texture_owner.make_rid(texture);
  2137. #ifdef DEV_ENABLED
  2138. set_resource_name(id, "RID:" + itos(id.get_id()));
  2139. #endif
  2140. _add_dependency(id, p_with_texture);
  2141. return id;
  2142. }
  2143. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
  2144. return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
  2145. }
  2146. static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
  2147. uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
  2148. uint32_t dst_offset = 0;
  2149. for (uint32_t y = p_src_h; y > 0; y--) {
  2150. uint8_t const *__restrict src = p_src + src_offset;
  2151. uint8_t *__restrict dst = p_dst + dst_offset;
  2152. for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
  2153. *dst = *src;
  2154. src++;
  2155. dst++;
  2156. }
  2157. src_offset += p_src_full_w * p_unit_size;
  2158. dst_offset += p_src_w * p_unit_size;
  2159. }
  2160. }
  2161. Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier, bool p_use_setup_queue) {
  2162. _THREAD_SAFE_METHOD_
  2163. ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
  2164. "Updating textures is forbidden during creation of a draw or compute list");
  2165. Texture *texture = texture_owner.get_or_null(p_texture);
  2166. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  2167. if (texture->owner != RID()) {
  2168. p_texture = texture->owner;
  2169. texture = texture_owner.get_or_null(texture->owner);
  2170. ERR_FAIL_COND_V(!texture, ERR_BUG); // This is a bug.
  2171. }
  2172. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  2173. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2174. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  2175. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  2176. uint32_t layer_count = texture->layers;
  2177. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2178. layer_count *= 6;
  2179. }
  2180. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2181. uint32_t width, height;
  2182. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2183. uint32_t required_size = image_size;
  2184. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2185. if (required_align == 1) {
  2186. required_align = get_image_format_pixel_size(texture->format);
  2187. }
  2188. if ((required_align % 4) != 0) { // Alignment rules are really strange.
  2189. required_align *= 4;
  2190. }
  2191. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2192. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2193. uint32_t region_size = texture_upload_region_size_px;
  2194. const uint8_t *r = p_data.ptr();
  2195. VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
  2196. // Barrier to transfer.
  2197. {
  2198. VkImageMemoryBarrier image_memory_barrier;
  2199. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2200. image_memory_barrier.pNext = nullptr;
  2201. image_memory_barrier.srcAccessMask = 0;
  2202. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2203. image_memory_barrier.oldLayout = texture->layout;
  2204. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2205. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2206. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2207. image_memory_barrier.image = texture->image;
  2208. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2209. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2210. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2211. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2212. image_memory_barrier.subresourceRange.layerCount = 1;
  2213. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2214. }
  2215. uint32_t mipmap_offset = 0;
  2216. uint32_t logic_width = texture->width;
  2217. uint32_t logic_height = texture->height;
  2218. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2219. uint32_t depth;
  2220. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2221. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2222. image_size = image_total - mipmap_offset;
  2223. for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
  2224. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2225. for (uint32_t y = 0; y < height; y += region_size) {
  2226. for (uint32_t x = 0; x < width; x += region_size) {
  2227. uint32_t region_w = MIN(region_size, width - x);
  2228. uint32_t region_h = MIN(region_size, height - y);
  2229. uint32_t region_logic_w = MIN(region_size, logic_width - x);
  2230. uint32_t region_logic_h = MIN(region_size, logic_height - y);
  2231. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2232. uint32_t to_allocate = region_w * region_h * pixel_size;
  2233. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2234. uint32_t alloc_offset, alloc_size;
  2235. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
  2236. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2237. uint8_t *write_ptr;
  2238. { // Map.
  2239. void *data_ptr = nullptr;
  2240. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2241. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2242. write_ptr = (uint8_t *)data_ptr;
  2243. write_ptr += alloc_offset;
  2244. }
  2245. uint32_t block_w, block_h;
  2246. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2247. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2248. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2249. if (block_w != 1 || block_h != 1) {
  2250. // Compressed image (blocks).
  2251. // Must copy a block region.
  2252. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2253. // Re-create current variables in blocky format.
  2254. uint32_t xb = x / block_w;
  2255. uint32_t yb = y / block_h;
  2256. uint32_t wb = width / block_w;
  2257. //uint32_t hb = height / block_h;
  2258. uint32_t region_wb = region_w / block_w;
  2259. uint32_t region_hb = region_h / block_h;
  2260. _copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
  2261. } else {
  2262. // Regular image (pixels).
  2263. // Must copy a pixel region.
  2264. _copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
  2265. }
  2266. { // Unmap.
  2267. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2268. }
  2269. VkBufferImageCopy buffer_image_copy;
  2270. buffer_image_copy.bufferOffset = alloc_offset;
  2271. buffer_image_copy.bufferRowLength = 0; // Tightly packed.
  2272. buffer_image_copy.bufferImageHeight = 0; // Tightly packed.
  2273. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2274. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2275. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2276. buffer_image_copy.imageSubresource.layerCount = 1;
  2277. buffer_image_copy.imageOffset.x = x;
  2278. buffer_image_copy.imageOffset.y = y;
  2279. buffer_image_copy.imageOffset.z = z;
  2280. buffer_image_copy.imageExtent.width = region_logic_w;
  2281. buffer_image_copy.imageExtent.height = region_logic_h;
  2282. buffer_image_copy.imageExtent.depth = 1;
  2283. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2284. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2285. }
  2286. }
  2287. }
  2288. mipmap_offset = image_total;
  2289. logic_width = MAX(1u, logic_width >> 1);
  2290. logic_height = MAX(1u, logic_height >> 1);
  2291. }
  2292. // Barrier to restore layout.
  2293. {
  2294. uint32_t barrier_flags = 0;
  2295. uint32_t access_flags = 0;
  2296. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2297. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2298. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2299. }
  2300. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2301. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2302. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2303. }
  2304. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2305. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2306. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2307. }
  2308. if (barrier_flags == 0) {
  2309. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2310. }
  2311. VkImageMemoryBarrier image_memory_barrier;
  2312. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2313. image_memory_barrier.pNext = nullptr;
  2314. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2315. image_memory_barrier.dstAccessMask = access_flags;
  2316. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2317. image_memory_barrier.newLayout = texture->layout;
  2318. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2319. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2320. image_memory_barrier.image = texture->image;
  2321. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2322. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2323. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2324. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2325. image_memory_barrier.subresourceRange.layerCount = 1;
  2326. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2327. }
  2328. if (texture->used_in_frame != frames_drawn) {
  2329. texture->used_in_raster = false;
  2330. texture->used_in_compute = false;
  2331. texture->used_in_frame = frames_drawn;
  2332. }
  2333. texture->used_in_transfer = true;
  2334. return OK;
  2335. }
  2336. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2337. uint32_t width, height, depth;
  2338. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2339. Vector<uint8_t> image_data;
  2340. image_data.resize(image_size);
  2341. void *img_mem;
  2342. vmaMapMemory(allocator, p_allocation, &img_mem);
  2343. uint32_t blockw, blockh;
  2344. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2345. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2346. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2347. {
  2348. uint8_t *w = image_data.ptrw();
  2349. uint32_t mipmap_offset = 0;
  2350. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2351. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2352. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2353. image_size = image_total - mipmap_offset;
  2354. VkImageSubresource image_sub_resorce;
  2355. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2356. image_sub_resorce.arrayLayer = p_layer;
  2357. image_sub_resorce.mipLevel = mm_i;
  2358. VkSubresourceLayout layout;
  2359. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2360. for (uint32_t z = 0; z < depth; z++) {
  2361. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2362. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2363. if (block_size > 1) {
  2364. // Compressed.
  2365. uint32_t line_width = (block_size * (width / blockw));
  2366. for (uint32_t y = 0; y < height / blockh; y++) {
  2367. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2368. uint8_t *wptr = write_ptr + y * line_width;
  2369. memcpy(wptr, rptr, line_width);
  2370. }
  2371. } else {
  2372. // Uncompressed.
  2373. for (uint32_t y = 0; y < height; y++) {
  2374. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2375. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2376. memcpy(wptr, rptr, (uint64_t)pixel_size * width);
  2377. }
  2378. }
  2379. }
  2380. mipmap_offset = image_total;
  2381. }
  2382. }
  2383. vmaUnmapMemory(allocator, p_allocation);
  2384. return image_data;
  2385. }
  2386. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2387. _THREAD_SAFE_METHOD_
  2388. Texture *tex = texture_owner.get_or_null(p_texture);
  2389. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2390. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2391. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2392. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2393. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2394. uint32_t layer_count = tex->layers;
  2395. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2396. layer_count *= 6;
  2397. }
  2398. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2399. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2400. // Does not need anything fancy, map and read.
  2401. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2402. } else {
  2403. // Compute total image size.
  2404. uint32_t width, height, depth;
  2405. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2406. // Allocate buffer.
  2407. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; // Makes more sense to retrieve.
  2408. Buffer tmp_buffer;
  2409. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  2410. { // Source image barrier.
  2411. VkImageMemoryBarrier image_memory_barrier;
  2412. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2413. image_memory_barrier.pNext = nullptr;
  2414. image_memory_barrier.srcAccessMask = 0;
  2415. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2416. image_memory_barrier.oldLayout = tex->layout;
  2417. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2418. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2419. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2420. image_memory_barrier.image = tex->image;
  2421. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2422. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2423. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2424. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2425. image_memory_barrier.subresourceRange.layerCount = 1;
  2426. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2427. }
  2428. uint32_t computed_w = tex->width;
  2429. uint32_t computed_h = tex->height;
  2430. uint32_t computed_d = tex->depth;
  2431. uint32_t prev_size = 0;
  2432. uint32_t offset = 0;
  2433. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2434. VkBufferImageCopy buffer_image_copy;
  2435. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2436. uint32_t size = image_size - prev_size;
  2437. prev_size = image_size;
  2438. buffer_image_copy.bufferOffset = offset;
  2439. buffer_image_copy.bufferImageHeight = 0;
  2440. buffer_image_copy.bufferRowLength = 0;
  2441. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2442. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2443. buffer_image_copy.imageSubresource.layerCount = 1;
  2444. buffer_image_copy.imageSubresource.mipLevel = i;
  2445. buffer_image_copy.imageOffset.x = 0;
  2446. buffer_image_copy.imageOffset.y = 0;
  2447. buffer_image_copy.imageOffset.z = 0;
  2448. buffer_image_copy.imageExtent.width = computed_w;
  2449. buffer_image_copy.imageExtent.height = computed_h;
  2450. buffer_image_copy.imageExtent.depth = computed_d;
  2451. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2452. computed_w = MAX(1u, computed_w >> 1);
  2453. computed_h = MAX(1u, computed_h >> 1);
  2454. computed_d = MAX(1u, computed_d >> 1);
  2455. offset += size;
  2456. }
  2457. { // Restore src.
  2458. VkImageMemoryBarrier image_memory_barrier;
  2459. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2460. image_memory_barrier.pNext = nullptr;
  2461. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2462. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2463. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2464. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2465. }
  2466. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2467. image_memory_barrier.newLayout = tex->layout;
  2468. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2469. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2470. image_memory_barrier.image = tex->image;
  2471. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2472. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2473. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2474. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2475. image_memory_barrier.subresourceRange.layerCount = 1;
  2476. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2477. }
  2478. _flush(true);
  2479. void *buffer_mem;
  2480. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2481. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2482. Vector<uint8_t> buffer_data;
  2483. {
  2484. buffer_data.resize(buffer_size);
  2485. uint8_t *w = buffer_data.ptrw();
  2486. memcpy(w, buffer_mem, buffer_size);
  2487. }
  2488. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2489. _buffer_free(&tmp_buffer);
  2490. return buffer_data;
  2491. }
  2492. }
  2493. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2494. _THREAD_SAFE_METHOD_
  2495. Texture *tex = texture_owner.get_or_null(p_texture);
  2496. ERR_FAIL_COND_V(!tex, false);
  2497. return tex->owner.is_valid();
  2498. }
  2499. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2500. return texture_owner.owns(p_texture);
  2501. }
  2502. Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
  2503. _THREAD_SAFE_METHOD_
  2504. Texture *tex = texture_owner.get_or_null(p_texture);
  2505. ERR_FAIL_COND_V(!tex, Size2i());
  2506. return Size2i(tex->width, tex->height);
  2507. }
  2508. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier) {
  2509. _THREAD_SAFE_METHOD_
  2510. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2511. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2512. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2513. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2514. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2515. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2516. uint32_t src_layer_count = src_tex->layers;
  2517. uint32_t src_width, src_height, src_depth;
  2518. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2519. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2520. src_layer_count *= 6;
  2521. }
  2522. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2523. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2524. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2525. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2526. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2527. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2528. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2529. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2530. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2531. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2532. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2533. uint32_t dst_layer_count = dst_tex->layers;
  2534. uint32_t dst_width, dst_height, dst_depth;
  2535. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2536. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2537. dst_layer_count *= 6;
  2538. }
  2539. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2540. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2541. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2542. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2543. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2544. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2545. "Source and destination texture must be of the same type (color or depth).");
  2546. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2547. {
  2548. // PRE Copy the image.
  2549. { // Source.
  2550. VkImageMemoryBarrier image_memory_barrier;
  2551. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2552. image_memory_barrier.pNext = nullptr;
  2553. image_memory_barrier.srcAccessMask = 0;
  2554. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2555. image_memory_barrier.oldLayout = src_tex->layout;
  2556. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2557. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2558. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2559. image_memory_barrier.image = src_tex->image;
  2560. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2561. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2562. image_memory_barrier.subresourceRange.levelCount = 1;
  2563. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2564. image_memory_barrier.subresourceRange.layerCount = 1;
  2565. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2566. }
  2567. { // Dest.
  2568. VkImageMemoryBarrier image_memory_barrier;
  2569. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2570. image_memory_barrier.pNext = nullptr;
  2571. image_memory_barrier.srcAccessMask = 0;
  2572. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2573. image_memory_barrier.oldLayout = dst_tex->layout;
  2574. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2575. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2576. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2577. image_memory_barrier.image = dst_tex->image;
  2578. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2579. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2580. image_memory_barrier.subresourceRange.levelCount = 1;
  2581. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2582. image_memory_barrier.subresourceRange.layerCount = 1;
  2583. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2584. }
  2585. // COPY.
  2586. {
  2587. VkImageCopy image_copy_region;
  2588. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2589. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2590. image_copy_region.srcSubresource.layerCount = 1;
  2591. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2592. image_copy_region.srcOffset.x = p_from.x;
  2593. image_copy_region.srcOffset.y = p_from.y;
  2594. image_copy_region.srcOffset.z = p_from.z;
  2595. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2596. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2597. image_copy_region.dstSubresource.layerCount = 1;
  2598. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2599. image_copy_region.dstOffset.x = p_to.x;
  2600. image_copy_region.dstOffset.y = p_to.y;
  2601. image_copy_region.dstOffset.z = p_to.z;
  2602. image_copy_region.extent.width = p_size.x;
  2603. image_copy_region.extent.height = p_size.y;
  2604. image_copy_region.extent.depth = p_size.z;
  2605. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2606. }
  2607. // RESTORE LAYOUT for SRC and DST.
  2608. uint32_t barrier_flags = 0;
  2609. uint32_t access_flags = 0;
  2610. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2611. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2612. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2613. }
  2614. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2615. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2616. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2617. }
  2618. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2619. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2620. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2621. }
  2622. if (barrier_flags == 0) {
  2623. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2624. }
  2625. { // Restore src.
  2626. VkImageMemoryBarrier image_memory_barrier;
  2627. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2628. image_memory_barrier.pNext = nullptr;
  2629. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2630. image_memory_barrier.dstAccessMask = access_flags;
  2631. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2632. image_memory_barrier.newLayout = src_tex->layout;
  2633. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2634. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2635. image_memory_barrier.image = src_tex->image;
  2636. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2637. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2638. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2639. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2640. image_memory_barrier.subresourceRange.layerCount = 1;
  2641. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2642. }
  2643. { // Make dst readable.
  2644. VkImageMemoryBarrier image_memory_barrier;
  2645. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2646. image_memory_barrier.pNext = nullptr;
  2647. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2648. image_memory_barrier.dstAccessMask = access_flags;
  2649. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2650. image_memory_barrier.newLayout = dst_tex->layout;
  2651. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2652. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2653. image_memory_barrier.image = dst_tex->image;
  2654. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2655. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2656. image_memory_barrier.subresourceRange.levelCount = 1;
  2657. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2658. image_memory_barrier.subresourceRange.layerCount = 1;
  2659. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2660. }
  2661. }
  2662. if (dst_tex->used_in_frame != frames_drawn) {
  2663. dst_tex->used_in_raster = false;
  2664. dst_tex->used_in_compute = false;
  2665. dst_tex->used_in_frame = frames_drawn;
  2666. }
  2667. dst_tex->used_in_transfer = true;
  2668. return OK;
  2669. }
  2670. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier) {
  2671. _THREAD_SAFE_METHOD_
  2672. Texture *src_tex = texture_owner.get_or_null(p_from_texture);
  2673. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2674. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2675. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2676. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2677. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2678. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2679. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2680. Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
  2681. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2682. ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
  2683. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2684. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2685. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2686. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2687. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2688. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2689. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2690. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2691. "Source and destination texture must be of the same type (color or depth).");
  2692. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2693. {
  2694. // PRE Copy the image.
  2695. { // Source.
  2696. VkImageMemoryBarrier image_memory_barrier;
  2697. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2698. image_memory_barrier.pNext = nullptr;
  2699. image_memory_barrier.srcAccessMask = 0;
  2700. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2701. image_memory_barrier.oldLayout = src_tex->layout;
  2702. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2703. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2704. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2705. image_memory_barrier.image = src_tex->image;
  2706. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2707. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2708. image_memory_barrier.subresourceRange.levelCount = 1;
  2709. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2710. image_memory_barrier.subresourceRange.layerCount = 1;
  2711. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2712. }
  2713. { // Dest.
  2714. VkImageMemoryBarrier image_memory_barrier;
  2715. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2716. image_memory_barrier.pNext = nullptr;
  2717. image_memory_barrier.srcAccessMask = 0;
  2718. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2719. image_memory_barrier.oldLayout = dst_tex->layout;
  2720. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2721. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2722. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2723. image_memory_barrier.image = dst_tex->image;
  2724. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2725. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2726. image_memory_barrier.subresourceRange.levelCount = 1;
  2727. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2728. image_memory_barrier.subresourceRange.layerCount = 1;
  2729. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2730. }
  2731. // COPY.
  2732. {
  2733. VkImageResolve image_copy_region;
  2734. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2735. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2736. image_copy_region.srcSubresource.layerCount = 1;
  2737. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2738. image_copy_region.srcOffset.x = 0;
  2739. image_copy_region.srcOffset.y = 0;
  2740. image_copy_region.srcOffset.z = 0;
  2741. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2742. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2743. image_copy_region.dstSubresource.layerCount = 1;
  2744. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2745. image_copy_region.dstOffset.x = 0;
  2746. image_copy_region.dstOffset.y = 0;
  2747. image_copy_region.dstOffset.z = 0;
  2748. image_copy_region.extent.width = src_tex->width;
  2749. image_copy_region.extent.height = src_tex->height;
  2750. image_copy_region.extent.depth = src_tex->depth;
  2751. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2752. }
  2753. // RESTORE LAYOUT for SRC and DST.
  2754. uint32_t barrier_flags = 0;
  2755. uint32_t access_flags = 0;
  2756. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2757. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2758. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2759. }
  2760. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2761. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2762. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2763. }
  2764. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2765. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2766. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2767. }
  2768. if (barrier_flags == 0) {
  2769. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2770. }
  2771. { // Restore src.
  2772. VkImageMemoryBarrier image_memory_barrier;
  2773. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2774. image_memory_barrier.pNext = nullptr;
  2775. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2776. image_memory_barrier.dstAccessMask = access_flags;
  2777. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2778. image_memory_barrier.newLayout = src_tex->layout;
  2779. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2780. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2781. image_memory_barrier.image = src_tex->image;
  2782. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2783. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2784. image_memory_barrier.subresourceRange.levelCount = 1;
  2785. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2786. image_memory_barrier.subresourceRange.layerCount = 1;
  2787. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2788. }
  2789. { // Make dst readable.
  2790. VkImageMemoryBarrier image_memory_barrier;
  2791. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2792. image_memory_barrier.pNext = nullptr;
  2793. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2794. image_memory_barrier.dstAccessMask = access_flags;
  2795. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2796. image_memory_barrier.newLayout = dst_tex->layout;
  2797. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2798. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2799. image_memory_barrier.image = dst_tex->image;
  2800. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2801. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2802. image_memory_barrier.subresourceRange.levelCount = 1;
  2803. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2804. image_memory_barrier.subresourceRange.layerCount = 1;
  2805. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2806. }
  2807. }
  2808. return OK;
  2809. }
  2810. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier) {
  2811. _THREAD_SAFE_METHOD_
  2812. Texture *src_tex = texture_owner.get_or_null(p_texture);
  2813. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2814. ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
  2815. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2816. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2817. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2818. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2819. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2820. uint32_t src_layer_count = src_tex->layers;
  2821. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2822. src_layer_count *= 6;
  2823. }
  2824. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2825. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2826. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  2827. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2828. // NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner.)
  2829. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2830. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2831. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2832. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2833. { // Barrier from previous access with optional layout change (see clear_layout logic above).
  2834. VkImageMemoryBarrier image_memory_barrier;
  2835. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2836. image_memory_barrier.pNext = nullptr;
  2837. image_memory_barrier.srcAccessMask = valid_texture_access;
  2838. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2839. image_memory_barrier.oldLayout = src_tex->layout;
  2840. image_memory_barrier.newLayout = clear_layout;
  2841. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2842. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2843. image_memory_barrier.image = src_tex->image;
  2844. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2845. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2846. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2847. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2848. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2849. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2850. }
  2851. VkClearColorValue clear_color;
  2852. clear_color.float32[0] = p_color.r;
  2853. clear_color.float32[1] = p_color.g;
  2854. clear_color.float32[2] = p_color.b;
  2855. clear_color.float32[3] = p_color.a;
  2856. VkImageSubresourceRange range;
  2857. range.aspectMask = src_tex->read_aspect_mask;
  2858. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2859. range.layerCount = p_layers;
  2860. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2861. range.levelCount = p_mipmaps;
  2862. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2863. { // Barrier to post clear accesses (changing back the layout if needed).
  2864. uint32_t barrier_flags = 0;
  2865. uint32_t access_flags = 0;
  2866. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  2867. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2868. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2869. }
  2870. if (p_post_barrier & BARRIER_MASK_RASTER) {
  2871. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  2872. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2873. }
  2874. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  2875. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2876. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  2877. }
  2878. if (barrier_flags == 0) {
  2879. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  2880. }
  2881. VkImageMemoryBarrier image_memory_barrier;
  2882. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2883. image_memory_barrier.pNext = nullptr;
  2884. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2885. image_memory_barrier.dstAccessMask = access_flags;
  2886. image_memory_barrier.oldLayout = clear_layout;
  2887. image_memory_barrier.newLayout = src_tex->layout;
  2888. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2889. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2890. image_memory_barrier.image = src_tex->image;
  2891. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2892. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2893. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2894. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2895. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2896. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2897. }
  2898. if (src_tex->used_in_frame != frames_drawn) {
  2899. src_tex->used_in_raster = false;
  2900. src_tex->used_in_compute = false;
  2901. src_tex->used_in_frame = frames_drawn;
  2902. }
  2903. src_tex->used_in_transfer = true;
  2904. return OK;
  2905. }
  2906. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2907. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2908. _THREAD_SAFE_METHOD_
  2909. // Validate that this image is supported for the intended use.
  2910. VkFormatProperties properties;
  2911. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2912. VkFormatFeatureFlags flags;
  2913. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2914. flags = properties.linearTilingFeatures;
  2915. } else {
  2916. flags = properties.optimalTilingFeatures;
  2917. }
  2918. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2919. return false;
  2920. }
  2921. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2922. return false;
  2923. }
  2924. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2925. return false;
  2926. }
  2927. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2928. return false;
  2929. }
  2930. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2931. return false;
  2932. }
  2933. // Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
  2934. if (p_usage & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format != DATA_FORMAT_R8_UINT) {
  2935. return false;
  2936. }
  2937. return true;
  2938. }
  2939. /********************/
  2940. /**** ATTACHMENT ****/
  2941. /********************/
  2942. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
  2943. // Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them.
  2944. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2945. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2946. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2947. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2948. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | // From Section 7.1 of Vulkan API Spec v1.1.148.
  2949. VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
  2950. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2951. VkSubpassDependency2KHR dependencies[2] = {
  2952. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0, 0 },
  2953. { VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0, 0 }
  2954. };
  2955. VkSubpassDependency2KHR &dependency_from_external = dependencies[0];
  2956. VkSubpassDependency2KHR &dependency_to_external = dependencies[1];
  2957. LocalVector<int32_t> attachment_last_pass;
  2958. attachment_last_pass.resize(p_attachments.size());
  2959. // These are only used if we use multiview but we need to define them in scope.
  2960. const uint32_t view_mask = (1 << p_view_count) - 1;
  2961. const uint32_t correlation_mask = (1 << p_view_count) - 1;
  2962. Vector<VkAttachmentDescription2KHR> attachments;
  2963. Vector<int> attachment_remap;
  2964. for (int i = 0; i < p_attachments.size(); i++) {
  2965. if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
  2966. attachment_remap.push_back(VK_ATTACHMENT_UNUSED);
  2967. continue;
  2968. }
  2969. ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2970. ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2971. ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
  2972. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth-stencil, input or VRS) bit set.");
  2973. VkAttachmentDescription2KHR description = {};
  2974. description.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
  2975. description.pNext = nullptr;
  2976. description.flags = 0;
  2977. description.format = vulkan_formats[p_attachments[i].format];
  2978. description.samples = _ensure_supported_sample_count(p_attachments[i].samples);
  2979. bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2980. bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2981. bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2982. // We can setup a framebuffer where we write to our VRS texture to set it up.
  2983. // We make the assumption here that if our texture is actually used as our VRS attachment.
  2984. // It is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses.
  2985. bool is_vrs = p_attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
  2986. if (is_vrs) {
  2987. // For VRS we only read, there is no writing to this texture.
  2988. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2989. description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  2990. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2991. } else {
  2992. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write.
  2993. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs
  2994. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2995. // stage.
  2996. switch (is_depth ? p_initial_depth_action : p_initial_action) {
  2997. case INITIAL_ACTION_CLEAR_REGION:
  2998. case INITIAL_ACTION_CLEAR: {
  2999. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3000. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3001. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3002. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3003. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3004. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3005. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3006. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  3007. dependency_from_external.srcStageMask |= reading_stages;
  3008. } else {
  3009. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3010. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3011. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3012. dependency_from_external.srcStageMask |= reading_stages;
  3013. }
  3014. } break;
  3015. case INITIAL_ACTION_KEEP: {
  3016. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3017. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3018. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3019. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3020. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3021. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3022. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3023. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3024. dependency_from_external.srcStageMask |= reading_stages;
  3025. } else {
  3026. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3027. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3028. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3029. dependency_from_external.srcStageMask |= reading_stages;
  3030. }
  3031. } break;
  3032. case INITIAL_ACTION_DROP: {
  3033. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3034. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3035. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3036. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3037. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3038. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3039. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3040. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3041. dependency_from_external.srcStageMask |= reading_stages;
  3042. } else {
  3043. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3044. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3045. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3046. dependency_from_external.srcStageMask |= reading_stages;
  3047. }
  3048. } break;
  3049. case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
  3050. case INITIAL_ACTION_CONTINUE: {
  3051. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3052. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3053. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3054. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3055. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3056. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3057. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3058. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  3059. } else {
  3060. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3061. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3062. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3063. dependency_from_external.srcStageMask |= reading_stages;
  3064. }
  3065. } break;
  3066. default: {
  3067. ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
  3068. }
  3069. }
  3070. }
  3071. bool used_last = false;
  3072. {
  3073. int last_pass = p_passes.size() - 1;
  3074. if (is_depth) {
  3075. // Likely missing depth resolve?
  3076. if (p_passes[last_pass].depth_attachment == i) {
  3077. used_last = true;
  3078. }
  3079. } else if (is_vrs) {
  3080. if (p_passes[last_pass].vrs_attachment == i) {
  3081. used_last = true;
  3082. }
  3083. } else {
  3084. if (p_passes[last_pass].resolve_attachments.size()) {
  3085. // If using resolve attachments, check resolve attachments.
  3086. for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
  3087. if (p_passes[last_pass].resolve_attachments[j] == i) {
  3088. used_last = true;
  3089. break;
  3090. }
  3091. }
  3092. }
  3093. if (!used_last) {
  3094. for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
  3095. if (p_passes[last_pass].color_attachments[j] == i) {
  3096. used_last = true;
  3097. break;
  3098. }
  3099. }
  3100. }
  3101. }
  3102. if (!used_last) {
  3103. for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
  3104. if (p_passes[last_pass].preserve_attachments[j] == i) {
  3105. used_last = true;
  3106. break;
  3107. }
  3108. }
  3109. }
  3110. }
  3111. FinalAction final_action = p_final_action;
  3112. FinalAction final_depth_action = p_final_depth_action;
  3113. if (!used_last) {
  3114. if (is_depth) {
  3115. final_depth_action = FINAL_ACTION_DISCARD;
  3116. } else {
  3117. final_action = FINAL_ACTION_DISCARD;
  3118. }
  3119. }
  3120. if (is_vrs) {
  3121. // We don't change our VRS texture during this process.
  3122. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3123. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3124. description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3125. // TODO: Do we need to update our external dependency?
  3126. // update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3127. } else {
  3128. switch (is_depth ? final_depth_action : final_action) {
  3129. case FINAL_ACTION_READ: {
  3130. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3131. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3132. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3133. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3134. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  3135. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3136. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3137. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3138. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3139. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  3140. } else {
  3141. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3142. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  3143. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3144. // TODO: What does this mean about the next usage (and thus appropriate dependency masks.
  3145. }
  3146. } break;
  3147. case FINAL_ACTION_DISCARD: {
  3148. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3149. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3150. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3151. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  3152. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3153. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3154. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3155. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  3156. } else {
  3157. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3158. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3159. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3160. }
  3161. } break;
  3162. case FINAL_ACTION_CONTINUE: {
  3163. if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  3164. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3165. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3166. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3167. } else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3168. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  3169. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  3170. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3171. } else {
  3172. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3173. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  3174. description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
  3175. }
  3176. } break;
  3177. default: {
  3178. ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
  3179. }
  3180. }
  3181. }
  3182. attachment_last_pass[i] = -1;
  3183. attachment_remap.push_back(attachments.size());
  3184. attachments.push_back(description);
  3185. }
  3186. LocalVector<VkSubpassDescription2KHR> subpasses;
  3187. LocalVector<LocalVector<VkAttachmentReference2KHR>> color_reference_array;
  3188. LocalVector<LocalVector<VkAttachmentReference2KHR>> input_reference_array;
  3189. LocalVector<LocalVector<VkAttachmentReference2KHR>> resolve_reference_array;
  3190. LocalVector<LocalVector<uint32_t>> preserve_reference_array;
  3191. LocalVector<VkAttachmentReference2KHR> depth_reference_array;
  3192. LocalVector<VkAttachmentReference2KHR> vrs_reference_array;
  3193. LocalVector<VkFragmentShadingRateAttachmentInfoKHR> vrs_attachment_info_array;
  3194. subpasses.resize(p_passes.size());
  3195. color_reference_array.resize(p_passes.size());
  3196. input_reference_array.resize(p_passes.size());
  3197. resolve_reference_array.resize(p_passes.size());
  3198. preserve_reference_array.resize(p_passes.size());
  3199. depth_reference_array.resize(p_passes.size());
  3200. vrs_reference_array.resize(p_passes.size());
  3201. vrs_attachment_info_array.resize(p_passes.size());
  3202. LocalVector<VkSubpassDependency2KHR> subpass_dependencies;
  3203. for (int i = 0; i < p_passes.size(); i++) {
  3204. const FramebufferPass *pass = &p_passes[i];
  3205. LocalVector<VkAttachmentReference2KHR> &color_references = color_reference_array[i];
  3206. TextureSamples texture_samples = TEXTURE_SAMPLES_1;
  3207. bool is_multisample_first = true;
  3208. void *subpass_nextptr = nullptr;
  3209. for (int j = 0; j < pass->color_attachments.size(); j++) {
  3210. int32_t attachment = pass->color_attachments[j];
  3211. VkAttachmentReference2KHR reference;
  3212. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3213. reference.pNext = nullptr;
  3214. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3215. reference.attachment = VK_ATTACHMENT_UNUSED;
  3216. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3217. } else {
  3218. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
  3219. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
  3220. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3221. if (is_multisample_first) {
  3222. texture_samples = p_attachments[attachment].samples;
  3223. is_multisample_first = false;
  3224. } else {
  3225. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
  3226. }
  3227. reference.attachment = attachment_remap[attachment];
  3228. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  3229. attachment_last_pass[attachment] = i;
  3230. }
  3231. reference.aspectMask = 0;
  3232. color_references.push_back(reference);
  3233. }
  3234. LocalVector<VkAttachmentReference2KHR> &input_references = input_reference_array[i];
  3235. for (int j = 0; j < pass->input_attachments.size(); j++) {
  3236. int32_t attachment = pass->input_attachments[j];
  3237. VkAttachmentReference2KHR reference;
  3238. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3239. reference.pNext = nullptr;
  3240. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3241. reference.attachment = VK_ATTACHMENT_UNUSED;
  3242. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3243. } else {
  3244. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
  3245. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
  3246. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3247. reference.attachment = attachment_remap[attachment];
  3248. reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  3249. attachment_last_pass[attachment] = i;
  3250. }
  3251. reference.aspectMask = 0; // TODO: We need to set this here, possibly VK_IMAGE_ASPECT_COLOR_BIT?
  3252. input_references.push_back(reference);
  3253. }
  3254. LocalVector<VkAttachmentReference2KHR> &resolve_references = resolve_reference_array[i];
  3255. if (pass->resolve_attachments.size() > 0) {
  3256. ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
  3257. ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
  3258. }
  3259. for (int j = 0; j < pass->resolve_attachments.size(); j++) {
  3260. int32_t attachment = pass->resolve_attachments[j];
  3261. VkAttachmentReference2KHR reference;
  3262. reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3263. reference.pNext = nullptr;
  3264. if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
  3265. reference.attachment = VK_ATTACHMENT_UNUSED;
  3266. reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3267. } else {
  3268. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
  3269. ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
  3270. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
  3271. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3272. bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
  3273. ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
  3274. reference.attachment = attachment_remap[attachment];
  3275. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
  3276. attachment_last_pass[attachment] = i;
  3277. }
  3278. reference.aspectMask = 0;
  3279. resolve_references.push_back(reference);
  3280. }
  3281. VkAttachmentReference2KHR &depth_stencil_reference = depth_reference_array[i];
  3282. depth_stencil_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3283. depth_stencil_reference.pNext = nullptr;
  3284. if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3285. int32_t attachment = pass->depth_attachment;
  3286. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
  3287. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
  3288. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3289. depth_stencil_reference.attachment = attachment_remap[attachment];
  3290. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  3291. depth_stencil_reference.aspectMask = 0;
  3292. attachment_last_pass[attachment] = i;
  3293. if (is_multisample_first) {
  3294. texture_samples = p_attachments[attachment].samples;
  3295. is_multisample_first = false;
  3296. } else {
  3297. ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
  3298. }
  3299. } else {
  3300. depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
  3301. depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
  3302. }
  3303. if (context->get_vrs_capabilities().attachment_vrs_supported && pass->vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
  3304. int32_t attachment = pass->vrs_attachment;
  3305. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), VRS attachment.");
  3306. ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as VRS, but it's not a VRS attachment.");
  3307. ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer VRS attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
  3308. VkAttachmentReference2KHR &vrs_reference = vrs_reference_array[i];
  3309. vrs_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
  3310. vrs_reference.pNext = nullptr;
  3311. vrs_reference.attachment = attachment_remap[attachment];
  3312. vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
  3313. vrs_reference.aspectMask = 0;
  3314. Size2i texel_size = context->get_vrs_capabilities().max_texel_size;
  3315. VkFragmentShadingRateAttachmentInfoKHR &vrs_attachment_info = vrs_attachment_info_array[i];
  3316. vrs_attachment_info.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
  3317. vrs_attachment_info.pNext = nullptr;
  3318. vrs_attachment_info.pFragmentShadingRateAttachment = &vrs_reference;
  3319. vrs_attachment_info.shadingRateAttachmentTexelSize = { uint32_t(texel_size.x), uint32_t(texel_size.y) };
  3320. attachment_last_pass[attachment] = i;
  3321. subpass_nextptr = &vrs_attachment_info;
  3322. }
  3323. LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
  3324. for (int j = 0; j < pass->preserve_attachments.size(); j++) {
  3325. int32_t attachment = pass->preserve_attachments[j];
  3326. ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
  3327. ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
  3328. if (attachment_last_pass[attachment] != i) {
  3329. // Preserve can still be used to keep depth or color from being discarded after use.
  3330. attachment_last_pass[attachment] = i;
  3331. preserve_references.push_back(attachment);
  3332. }
  3333. }
  3334. VkSubpassDescription2KHR &subpass = subpasses[i];
  3335. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3336. subpass.pNext = subpass_nextptr;
  3337. subpass.flags = 0;
  3338. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3339. if (p_view_count == 1) {
  3340. // VUID-VkSubpassDescription2-multiview-06558: If the multiview feature is not enabled, viewMask must be 0.
  3341. subpass.viewMask = 0;
  3342. } else {
  3343. subpass.viewMask = view_mask;
  3344. }
  3345. subpass.inputAttachmentCount = input_references.size();
  3346. if (input_references.size()) {
  3347. subpass.pInputAttachments = input_references.ptr();
  3348. } else {
  3349. subpass.pInputAttachments = nullptr;
  3350. }
  3351. subpass.colorAttachmentCount = color_references.size();
  3352. if (color_references.size()) {
  3353. subpass.pColorAttachments = color_references.ptr();
  3354. } else {
  3355. subpass.pColorAttachments = nullptr;
  3356. }
  3357. if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
  3358. subpass.pDepthStencilAttachment = &depth_stencil_reference;
  3359. } else {
  3360. subpass.pDepthStencilAttachment = nullptr;
  3361. }
  3362. if (resolve_references.size()) {
  3363. subpass.pResolveAttachments = resolve_references.ptr();
  3364. } else {
  3365. subpass.pResolveAttachments = nullptr;
  3366. }
  3367. subpass.preserveAttachmentCount = preserve_references.size();
  3368. if (preserve_references.size()) {
  3369. subpass.pPreserveAttachments = preserve_references.ptr();
  3370. } else {
  3371. subpass.pPreserveAttachments = nullptr;
  3372. }
  3373. if (r_samples) {
  3374. r_samples->push_back(texture_samples);
  3375. }
  3376. if (i > 0) {
  3377. VkSubpassDependency2KHR dependency;
  3378. dependency.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR;
  3379. dependency.pNext = nullptr;
  3380. dependency.srcSubpass = i - 1;
  3381. dependency.dstSubpass = i;
  3382. dependency.srcStageMask = 0;
  3383. dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  3384. dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  3385. dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  3386. dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  3387. dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
  3388. dependency.viewOffset = 0;
  3389. subpass_dependencies.push_back(dependency);
  3390. }
  3391. /*
  3392. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier.
  3393. if (reference.layout != description.initialLayout) {
  3394. // NOTE: This should be smarter based on the texture's knowledge of its previous role.
  3395. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3396. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3397. }
  3398. if (reference.layout != description.finalLayout) {
  3399. // NOTE: This should be smarter based on the texture's knowledge of its subsequent role.
  3400. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  3401. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  3402. }
  3403. */
  3404. }
  3405. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3406. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3407. render_pass_create_info.pNext = nullptr;
  3408. render_pass_create_info.flags = 0;
  3409. render_pass_create_info.attachmentCount = attachments.size();
  3410. render_pass_create_info.pAttachments = attachments.ptr();
  3411. render_pass_create_info.subpassCount = subpasses.size();
  3412. render_pass_create_info.pSubpasses = subpasses.ptr();
  3413. // Commenting this because it seems it just avoids raster and compute to work at the same time.
  3414. // Other barriers seem to be protecting the render pass fine.
  3415. // render_pass_create_info.dependencyCount = 2;
  3416. // render_pass_create_info.pDependencies = dependencies;
  3417. render_pass_create_info.dependencyCount = subpass_dependencies.size();
  3418. if (subpass_dependencies.size()) {
  3419. render_pass_create_info.pDependencies = subpass_dependencies.ptr();
  3420. } else {
  3421. render_pass_create_info.pDependencies = nullptr;
  3422. }
  3423. if (p_view_count == 1) {
  3424. // VUID-VkRenderPassCreateInfo2-viewMask-03057: If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0.
  3425. render_pass_create_info.correlatedViewMaskCount = 0;
  3426. render_pass_create_info.pCorrelatedViewMasks = nullptr;
  3427. } else {
  3428. render_pass_create_info.correlatedViewMaskCount = 1;
  3429. render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
  3430. }
  3431. Vector<uint32_t> view_masks;
  3432. VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
  3433. if (p_view_count > 1) {
  3434. // This may no longer be needed with the new settings already including this.
  3435. const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
  3436. // For now this only works with multiview!
  3437. ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
  3438. // Make sure we limit this to the number of views we support.
  3439. ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
  3440. // Set view masks for each subpass.
  3441. for (uint32_t i = 0; i < subpasses.size(); i++) {
  3442. view_masks.push_back(view_mask);
  3443. }
  3444. render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
  3445. render_pass_multiview_create_info.pNext = nullptr;
  3446. render_pass_multiview_create_info.subpassCount = subpasses.size();
  3447. render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
  3448. render_pass_multiview_create_info.dependencyCount = 0;
  3449. render_pass_multiview_create_info.pViewOffsets = nullptr;
  3450. render_pass_multiview_create_info.correlationMaskCount = 1;
  3451. render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
  3452. render_pass_create_info.pNext = &render_pass_multiview_create_info;
  3453. }
  3454. VkRenderPass render_pass;
  3455. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3456. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
  3457. return render_pass;
  3458. }
  3459. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
  3460. FramebufferPass pass;
  3461. for (int i = 0; i < p_format.size(); i++) {
  3462. if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3463. pass.depth_attachment = i;
  3464. } else {
  3465. pass.color_attachments.push_back(i);
  3466. }
  3467. }
  3468. Vector<FramebufferPass> passes;
  3469. passes.push_back(pass);
  3470. return framebuffer_format_create_multipass(p_format, passes, p_view_count);
  3471. }
  3472. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
  3473. _THREAD_SAFE_METHOD_
  3474. FramebufferFormatKey key;
  3475. key.attachments = p_attachments;
  3476. key.passes = p_passes;
  3477. key.view_count = p_view_count;
  3478. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3479. if (E) {
  3480. // Exists, return.
  3481. return E->get();
  3482. }
  3483. Vector<TextureSamples> samples;
  3484. VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); // Actions don't matter for this use case.
  3485. if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
  3486. return INVALID_ID;
  3487. }
  3488. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3489. E = framebuffer_format_cache.insert(key, id);
  3490. FramebufferFormat fb_format;
  3491. fb_format.E = E;
  3492. fb_format.render_pass = render_pass;
  3493. fb_format.pass_samples = samples;
  3494. fb_format.view_count = p_view_count;
  3495. framebuffer_formats[id] = fb_format;
  3496. return id;
  3497. }
  3498. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  3499. FramebufferFormatKey key;
  3500. key.passes.push_back(FramebufferPass());
  3501. const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  3502. if (E) {
  3503. // Exists, return.
  3504. return E->get();
  3505. }
  3506. VkSubpassDescription2KHR subpass;
  3507. subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
  3508. subpass.pNext = nullptr;
  3509. subpass.flags = 0;
  3510. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  3511. subpass.viewMask = 0;
  3512. subpass.inputAttachmentCount = 0; // Unsupported for now.
  3513. subpass.pInputAttachments = nullptr;
  3514. subpass.colorAttachmentCount = 0;
  3515. subpass.pColorAttachments = nullptr;
  3516. subpass.pDepthStencilAttachment = nullptr;
  3517. subpass.pResolveAttachments = nullptr;
  3518. subpass.preserveAttachmentCount = 0;
  3519. subpass.pPreserveAttachments = nullptr;
  3520. VkRenderPassCreateInfo2KHR render_pass_create_info;
  3521. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
  3522. render_pass_create_info.pNext = nullptr;
  3523. render_pass_create_info.flags = 0;
  3524. render_pass_create_info.attachmentCount = 0;
  3525. render_pass_create_info.pAttachments = nullptr;
  3526. render_pass_create_info.subpassCount = 1;
  3527. render_pass_create_info.pSubpasses = &subpass;
  3528. render_pass_create_info.dependencyCount = 0;
  3529. render_pass_create_info.pDependencies = nullptr;
  3530. render_pass_create_info.correlatedViewMaskCount = 0;
  3531. render_pass_create_info.pCorrelatedViewMasks = nullptr;
  3532. VkRenderPass render_pass;
  3533. VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
  3534. ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass2KHR for empty fb failed with error " + itos(res) + ".");
  3535. if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
  3536. return INVALID_ID;
  3537. }
  3538. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  3539. E = framebuffer_format_cache.insert(key, id);
  3540. FramebufferFormat fb_format;
  3541. fb_format.E = E;
  3542. fb_format.render_pass = render_pass;
  3543. fb_format.pass_samples.push_back(p_samples);
  3544. framebuffer_formats[id] = fb_format;
  3545. return id;
  3546. }
  3547. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
  3548. HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
  3549. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  3550. ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
  3551. return E->value.pass_samples[p_pass];
  3552. }
  3553. /***********************/
  3554. /**** RENDER TARGET ****/
  3555. /***********************/
  3556. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  3557. _THREAD_SAFE_METHOD_
  3558. Framebuffer framebuffer;
  3559. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  3560. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  3561. framebuffer.size = p_size;
  3562. framebuffer.view_count = 1;
  3563. RID id = framebuffer_owner.make_rid(framebuffer);
  3564. #ifdef DEV_ENABLED
  3565. set_resource_name(id, "RID:" + itos(id.get_id()));
  3566. #endif
  3567. return id;
  3568. }
  3569. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3570. _THREAD_SAFE_METHOD_
  3571. FramebufferPass pass;
  3572. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3573. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3574. ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3575. if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  3576. pass.depth_attachment = i;
  3577. } else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3578. pass.vrs_attachment = i;
  3579. } else {
  3580. if (texture && texture->is_resolve_buffer) {
  3581. pass.resolve_attachments.push_back(i);
  3582. } else {
  3583. pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
  3584. }
  3585. }
  3586. }
  3587. Vector<FramebufferPass> passes;
  3588. passes.push_back(pass);
  3589. return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
  3590. }
  3591. RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  3592. _THREAD_SAFE_METHOD_
  3593. Vector<AttachmentFormat> attachments;
  3594. attachments.resize(p_texture_attachments.size());
  3595. Size2i size;
  3596. bool size_set = false;
  3597. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3598. AttachmentFormat af;
  3599. Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
  3600. if (!texture) {
  3601. af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
  3602. } else {
  3603. ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
  3604. if (!size_set) {
  3605. size.width = texture->width;
  3606. size.height = texture->height;
  3607. size_set = true;
  3608. } else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
  3609. // If this is not the first attachement we assume this is used as the VRS attachment.
  3610. // In this case this texture will be 1/16th the size of the color attachement.
  3611. // So we skip the size check.
  3612. } else {
  3613. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  3614. "All textures in a framebuffer should be the same size.");
  3615. }
  3616. af.format = texture->format;
  3617. af.samples = texture->samples;
  3618. af.usage_flags = texture->usage_flags;
  3619. }
  3620. attachments.write[i] = af;
  3621. }
  3622. ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
  3623. FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
  3624. if (format_id == INVALID_ID) {
  3625. return RID();
  3626. }
  3627. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  3628. "The format used to check this framebuffer differs from the intended framebuffer format.");
  3629. Framebuffer framebuffer;
  3630. framebuffer.format_id = format_id;
  3631. framebuffer.texture_ids = p_texture_attachments;
  3632. framebuffer.size = size;
  3633. framebuffer.view_count = p_view_count;
  3634. RID id = framebuffer_owner.make_rid(framebuffer);
  3635. #ifdef DEV_ENABLED
  3636. set_resource_name(id, "RID:" + itos(id.get_id()));
  3637. #endif
  3638. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3639. if (p_texture_attachments[i].is_valid()) {
  3640. _add_dependency(id, p_texture_attachments[i]);
  3641. }
  3642. }
  3643. return id;
  3644. }
  3645. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3646. _THREAD_SAFE_METHOD_
  3647. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3648. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3649. return framebuffer->format_id;
  3650. }
  3651. bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
  3652. _THREAD_SAFE_METHOD_
  3653. return framebuffer_owner.owns(p_framebuffer);
  3654. }
  3655. void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
  3656. _THREAD_SAFE_METHOD_
  3657. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  3658. ERR_FAIL_COND(!framebuffer);
  3659. framebuffer->invalidated_callback = p_callback;
  3660. framebuffer->invalidated_callback_userdata = p_userdata;
  3661. }
  3662. /*****************/
  3663. /**** SAMPLER ****/
  3664. /*****************/
  3665. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3666. _THREAD_SAFE_METHOD_
  3667. VkSamplerCreateInfo sampler_create_info;
  3668. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3669. sampler_create_info.pNext = nullptr;
  3670. sampler_create_info.flags = 0;
  3671. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3672. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3673. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3674. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3675. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3676. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3677. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3678. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3679. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3680. sampler_create_info.mipLodBias = p_state.lod_bias;
  3681. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3682. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3683. sampler_create_info.compareEnable = p_state.enable_compare;
  3684. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3685. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3686. sampler_create_info.minLod = p_state.min_lod;
  3687. sampler_create_info.maxLod = p_state.max_lod;
  3688. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3689. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3690. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3691. VkSampler sampler;
  3692. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3693. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3694. RID id = sampler_owner.make_rid(sampler);
  3695. #ifdef DEV_ENABLED
  3696. set_resource_name(id, "RID:" + itos(id.get_id()));
  3697. #endif
  3698. return id;
  3699. }
  3700. /**********************/
  3701. /**** VERTEX ARRAY ****/
  3702. /**********************/
  3703. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3704. _THREAD_SAFE_METHOD_
  3705. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3706. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3707. "Creating buffers with data is forbidden during creation of a draw list");
  3708. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3709. "Creating buffers with data is forbidden during creation of a draw list");
  3710. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3711. if (p_use_as_storage) {
  3712. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3713. }
  3714. Buffer buffer;
  3715. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3716. if (p_data.size()) {
  3717. uint64_t data_size = p_data.size();
  3718. const uint8_t *r = p_data.ptr();
  3719. _buffer_update(&buffer, 0, r, data_size);
  3720. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3721. }
  3722. RID id = vertex_buffer_owner.make_rid(buffer);
  3723. #ifdef DEV_ENABLED
  3724. set_resource_name(id, "RID:" + itos(id.get_id()));
  3725. #endif
  3726. return id;
  3727. }
  3728. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
  3729. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3730. _THREAD_SAFE_METHOD_
  3731. VertexDescriptionKey key;
  3732. key.vertex_formats = p_vertex_formats;
  3733. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3734. if (idptr) {
  3735. return *idptr;
  3736. }
  3737. // Does not exist, create one and cache it.
  3738. VertexDescriptionCache vdcache;
  3739. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3740. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3741. HashSet<int> used_locations;
  3742. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3743. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3744. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3745. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3746. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3747. vdcache.bindings[i].binding = i;
  3748. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3749. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3750. vdcache.attributes[i].binding = i;
  3751. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3752. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3753. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3754. used_locations.insert(p_vertex_formats[i].location);
  3755. }
  3756. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3757. vdcache.create_info.pNext = nullptr;
  3758. vdcache.create_info.flags = 0;
  3759. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3760. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3761. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3762. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3763. vdcache.vertex_formats = p_vertex_formats;
  3764. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3765. vertex_format_cache[key] = id;
  3766. vertex_formats[id] = vdcache;
  3767. return id;
  3768. }
  3769. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3770. _THREAD_SAFE_METHOD_
  3771. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3772. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3773. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3774. for (int i = 0; i < p_src_buffers.size(); i++) {
  3775. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3776. }
  3777. VertexArray vertex_array;
  3778. vertex_array.vertex_count = p_vertex_count;
  3779. vertex_array.description = p_vertex_format;
  3780. vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want.
  3781. for (int i = 0; i < p_src_buffers.size(); i++) {
  3782. Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
  3783. // Validate with buffer.
  3784. {
  3785. const VertexAttribute &atf = vd.vertex_formats[i];
  3786. uint32_t element_size = get_format_vertex_size(atf.format);
  3787. ERR_FAIL_COND_V(element_size == 0, RID()); // Should never happens since this was prevalidated.
  3788. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3789. // Validate size for regular drawing.
  3790. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3791. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3792. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3793. } else {
  3794. // Validate size for instances drawing.
  3795. uint64_t available = buffer->size - atf.offset;
  3796. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3797. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3798. uint32_t instances_allowed = available / atf.stride;
  3799. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3800. }
  3801. }
  3802. vertex_array.buffers.push_back(buffer->buffer);
  3803. vertex_array.offsets.push_back(0); // Offset unused, but passing anyway.
  3804. }
  3805. RID id = vertex_array_owner.make_rid(vertex_array);
  3806. for (int i = 0; i < p_src_buffers.size(); i++) {
  3807. _add_dependency(id, p_src_buffers[i]);
  3808. }
  3809. return id;
  3810. }
  3811. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3812. _THREAD_SAFE_METHOD_
  3813. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3814. "Creating buffers with data is forbidden during creation of a draw list");
  3815. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3816. "Creating buffers with data is forbidden during creation of a draw list");
  3817. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3818. IndexBuffer index_buffer;
  3819. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3820. index_buffer.supports_restart_indices = p_use_restart_indices;
  3821. index_buffer.index_count = p_index_count;
  3822. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3823. #ifdef DEBUG_ENABLED
  3824. if (p_data.size()) {
  3825. index_buffer.max_index = 0;
  3826. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3827. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3828. const uint8_t *r = p_data.ptr();
  3829. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3830. const uint16_t *index16 = (const uint16_t *)r;
  3831. for (uint32_t i = 0; i < p_index_count; i++) {
  3832. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3833. continue; // Restart index, ignore.
  3834. }
  3835. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3836. }
  3837. } else {
  3838. const uint32_t *index32 = (const uint32_t *)r;
  3839. for (uint32_t i = 0; i < p_index_count; i++) {
  3840. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3841. continue; // Restart index, ignore.
  3842. }
  3843. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3844. }
  3845. }
  3846. } else {
  3847. index_buffer.max_index = 0xFFFFFFFF;
  3848. }
  3849. #else
  3850. index_buffer.max_index = 0xFFFFFFFF;
  3851. #endif
  3852. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  3853. if (p_data.size()) {
  3854. uint64_t data_size = p_data.size();
  3855. const uint8_t *r = p_data.ptr();
  3856. _buffer_update(&index_buffer, 0, r, data_size);
  3857. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3858. }
  3859. RID id = index_buffer_owner.make_rid(index_buffer);
  3860. #ifdef DEV_ENABLED
  3861. set_resource_name(id, "RID:" + itos(id.get_id()));
  3862. #endif
  3863. return id;
  3864. }
  3865. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3866. _THREAD_SAFE_METHOD_
  3867. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3868. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
  3869. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3870. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3871. IndexArray index_array;
  3872. index_array.max_index = index_buffer->max_index;
  3873. index_array.buffer = index_buffer->buffer;
  3874. index_array.offset = p_index_offset;
  3875. index_array.indices = p_index_count;
  3876. index_array.index_type = index_buffer->index_type;
  3877. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3878. RID id = index_array_owner.make_rid(index_array);
  3879. _add_dependency(id, p_index_buffer);
  3880. return id;
  3881. }
  3882. /****************/
  3883. /**** SHADER ****/
  3884. /****************/
  3885. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3886. "Vertex",
  3887. "Fragment",
  3888. "TesselationControl",
  3889. "TesselationEvaluation",
  3890. "Compute"
  3891. };
  3892. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3893. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3894. };
  3895. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3896. VK_SHADER_STAGE_VERTEX_BIT,
  3897. VK_SHADER_STAGE_FRAGMENT_BIT,
  3898. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3899. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3900. VK_SHADER_STAGE_COMPUTE_BIT,
  3901. };
  3902. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3903. String ret;
  3904. const Shader *shader = shader_owner.get_or_null(p_shader);
  3905. ERR_FAIL_COND_V(!shader, String());
  3906. for (int i = 0; i < shader->sets.size(); i++) {
  3907. if (p_set >= 0 && i != p_set) {
  3908. continue;
  3909. }
  3910. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3911. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3912. if (!ret.is_empty()) {
  3913. ret += "\n";
  3914. }
  3915. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
  3916. }
  3917. }
  3918. return ret;
  3919. }
  3920. #if 0
  3921. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3922. VkDescriptorSetLayoutBinding layout_binding;
  3923. UniformInfo info;
  3924. switch (reflection.getType()->getBasicType()) {
  3925. case glslang::EbtSampler: {
  3926. //print_line("DEBUG: IsSampler");
  3927. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3928. // Texture buffers.
  3929. if (reflection.getType()->getSampler().isCombined()) {
  3930. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3931. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3932. //print_line("DEBUG: SAMPLER: texel combined");
  3933. } else if (reflection.getType()->getSampler().isTexture()) {
  3934. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3935. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3936. //print_line("DEBUG: SAMPLER: texel alone");
  3937. } else if (reflection.getType()->getSampler().isImage()) {
  3938. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3939. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3940. //print_line("DEBUG: SAMPLER: texel buffer");
  3941. } else {
  3942. if (r_error) {
  3943. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3944. }
  3945. return false;
  3946. }
  3947. } else if (reflection.getType()->getSampler().isCombined()) {
  3948. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3949. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3950. //print_line("DEBUG: SAMPLER: combined");
  3951. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3952. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3953. info.type = UNIFORM_TYPE_SAMPLER;
  3954. //print_line("DEBUG: SAMPLER: sampler");
  3955. } else if (reflection.getType()->getSampler().isTexture()) {
  3956. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3957. info.type = UNIFORM_TYPE_TEXTURE;
  3958. //print_line("DEBUG: SAMPLER: image");
  3959. } else if (reflection.getType()->getSampler().isImage()) {
  3960. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3961. info.type = UNIFORM_TYPE_IMAGE;
  3962. //print_line("DEBUG: SAMPLER: storage image");
  3963. } else {
  3964. //print_line("DEBUG: sampler unknown");
  3965. if (r_error) {
  3966. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3967. }
  3968. return false;
  3969. }
  3970. if (reflection.getType()->isArray()) {
  3971. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3972. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3973. } else {
  3974. layout_binding.descriptorCount = 1;
  3975. }
  3976. info.length = layout_binding.descriptorCount;
  3977. } break;
  3978. /*case glslang::EbtStruct: {
  3979. print_line("DEBUG: Struct");
  3980. } break;*/
  3981. case glslang::EbtBlock: {
  3982. //print_line("DEBUG: Block");
  3983. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3984. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3985. uint32_t len = reflection.size;
  3986. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3987. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3988. return false;
  3989. }
  3990. push_constant.push_constant_size = len;
  3991. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3992. return true;
  3993. }
  3994. //print_line("DEBUG: Uniform buffer");
  3995. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3996. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3997. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3998. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3999. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  4000. //print_line("DEBUG: Storage buffer");
  4001. } else {
  4002. if (r_error) {
  4003. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  4004. }
  4005. return false;
  4006. }
  4007. if (reflection.getType()->isArray()) {
  4008. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  4009. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  4010. } else {
  4011. layout_binding.descriptorCount = 1;
  4012. }
  4013. info.length = reflection.size;
  4014. } break;
  4015. /*case glslang::EbtReference: {
  4016. } break;*/
  4017. /*case glslang::EbtAtomicUint: {
  4018. } break;*/
  4019. default: {
  4020. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  4021. // Member of uniform block?
  4022. return true;
  4023. }
  4024. if (r_error) {
  4025. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  4026. }
  4027. return false;
  4028. }
  4029. }
  4030. if (!reflection.getType()->getQualifier().hasBinding()) {
  4031. if (r_error) {
  4032. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  4033. }
  4034. return false;
  4035. }
  4036. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  4037. if (set >= MAX_UNIFORM_SETS) {
  4038. if (r_error) {
  4039. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  4040. }
  4041. return false;
  4042. }
  4043. if (set >= limits.maxBoundDescriptorSets) {
  4044. if (r_error) {
  4045. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  4046. }
  4047. return false;
  4048. }
  4049. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  4050. if (set < (uint32_t)bindings.size()) {
  4051. // Check if this already exists.
  4052. for (int i = 0; i < bindings[set].size(); i++) {
  4053. if (bindings[set][i].binding == binding) {
  4054. // Already exists, verify that it's the same type.
  4055. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  4056. if (r_error) {
  4057. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  4058. }
  4059. return false;
  4060. }
  4061. // Also, verify that it's the same size.
  4062. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  4063. if (r_error) {
  4064. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  4065. }
  4066. return false;
  4067. }
  4068. // Just append stage mask and return.
  4069. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  4070. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  4071. return true;
  4072. }
  4073. }
  4074. }
  4075. layout_binding.binding = binding;
  4076. layout_binding.stageFlags = shader_stage_masks[p_stage];
  4077. layout_binding.pImmutableSamplers = nullptr; // No support for this yet.
  4078. info.stages = 1 << p_stage;
  4079. info.binding = binding;
  4080. if (set >= (uint32_t)bindings.size()) {
  4081. bindings.resize(set + 1);
  4082. uniform_infos.resize(set + 1);
  4083. }
  4084. #if 0
  4085. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  4086. #endif
  4087. bindings.write[set].push_back(layout_binding);
  4088. uniform_infos.write[set].push_back(info);
  4089. return true;
  4090. }
  4091. #endif
  4092. // Version 1: initial.
  4093. // Version 2: Added shader name.
  4094. // Version 3: Added writable.
  4095. #define SHADER_BINARY_VERSION 3
  4096. String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
  4097. return "Vulkan-SV" + itos(SHADER_BINARY_VERSION) + "-" + String(VERSION_NUMBER) + "-" + String(VERSION_HASH);
  4098. }
  4099. struct RenderingDeviceVulkanShaderBinaryDataBinding {
  4100. uint32_t type;
  4101. uint32_t binding;
  4102. uint32_t stages;
  4103. uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements).
  4104. uint32_t writable;
  4105. };
  4106. struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
  4107. uint32_t type;
  4108. uint32_t constant_id;
  4109. union {
  4110. uint32_t int_value;
  4111. float float_value;
  4112. bool bool_value;
  4113. };
  4114. uint32_t stage_flags;
  4115. };
  4116. struct RenderingDeviceVulkanShaderBinaryData {
  4117. uint32_t vertex_input_mask;
  4118. uint32_t fragment_outputs;
  4119. uint32_t specialization_constant_count;
  4120. uint32_t is_compute;
  4121. uint32_t compute_local_size[3];
  4122. uint32_t set_count;
  4123. uint32_t push_constant_size;
  4124. uint32_t push_constants_vk_stage;
  4125. uint32_t stage_count;
  4126. uint32_t shader_name_len;
  4127. };
  4128. Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
  4129. RenderingDeviceVulkanShaderBinaryData binary_data;
  4130. binary_data.vertex_input_mask = 0;
  4131. binary_data.fragment_outputs = 0;
  4132. binary_data.specialization_constant_count = 0;
  4133. binary_data.is_compute = 0;
  4134. binary_data.compute_local_size[0] = 0;
  4135. binary_data.compute_local_size[1] = 0;
  4136. binary_data.compute_local_size[2] = 0;
  4137. binary_data.set_count = 0;
  4138. binary_data.push_constant_size = 0;
  4139. binary_data.push_constants_vk_stage = 0;
  4140. Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; // Set bindings.
  4141. Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
  4142. uint32_t stages_processed = 0;
  4143. for (int i = 0; i < p_spirv.size(); i++) {
  4144. if (p_spirv[i].shader_stage == SHADER_STAGE_COMPUTE) {
  4145. binary_data.is_compute = true;
  4146. ERR_FAIL_COND_V_MSG(p_spirv.size() != 1, Vector<uint8_t>(),
  4147. "Compute shaders can only receive one stage, dedicated to compute.");
  4148. }
  4149. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_spirv[i].shader_stage), Vector<uint8_t>(),
  4150. "Stage " + String(shader_stage_names[p_spirv[i].shader_stage]) + " submitted more than once.");
  4151. {
  4152. SpvReflectShaderModule module;
  4153. const uint8_t *spirv = p_spirv[i].spir_v.ptr();
  4154. SpvReflectResult result = spvReflectCreateShaderModule(p_spirv[i].spir_v.size(), spirv, &module);
  4155. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4156. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed parsing shader.");
  4157. if (binary_data.is_compute) {
  4158. binary_data.compute_local_size[0] = module.entry_points->local_size.x;
  4159. binary_data.compute_local_size[1] = module.entry_points->local_size.y;
  4160. binary_data.compute_local_size[2] = module.entry_points->local_size.z;
  4161. }
  4162. uint32_t binding_count = 0;
  4163. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  4164. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4165. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  4166. uint32_t stage = p_spirv[i].shader_stage;
  4167. if (binding_count > 0) {
  4168. // Parse bindings.
  4169. Vector<SpvReflectDescriptorBinding *> bindings;
  4170. bindings.resize(binding_count);
  4171. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  4172. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4173. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed getting descriptor bindings.");
  4174. for (uint32_t j = 0; j < binding_count; j++) {
  4175. const SpvReflectDescriptorBinding &binding = *bindings[j];
  4176. RenderingDeviceVulkanShaderBinaryDataBinding info;
  4177. bool need_array_dimensions = false;
  4178. bool need_block_size = false;
  4179. bool may_be_writable = false;
  4180. switch (binding.descriptor_type) {
  4181. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  4182. info.type = UNIFORM_TYPE_SAMPLER;
  4183. need_array_dimensions = true;
  4184. } break;
  4185. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  4186. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  4187. need_array_dimensions = true;
  4188. } break;
  4189. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  4190. info.type = UNIFORM_TYPE_TEXTURE;
  4191. need_array_dimensions = true;
  4192. } break;
  4193. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  4194. info.type = UNIFORM_TYPE_IMAGE;
  4195. need_array_dimensions = true;
  4196. may_be_writable = true;
  4197. } break;
  4198. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  4199. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  4200. need_array_dimensions = true;
  4201. } break;
  4202. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  4203. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  4204. need_array_dimensions = true;
  4205. may_be_writable = true;
  4206. } break;
  4207. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  4208. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  4209. need_block_size = true;
  4210. } break;
  4211. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  4212. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  4213. need_block_size = true;
  4214. may_be_writable = true;
  4215. } break;
  4216. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  4217. ERR_PRINT("Dynamic uniform buffer not supported.");
  4218. continue;
  4219. } break;
  4220. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  4221. ERR_PRINT("Dynamic storage buffer not supported.");
  4222. continue;
  4223. } break;
  4224. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  4225. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  4226. need_array_dimensions = true;
  4227. } break;
  4228. case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
  4229. ERR_PRINT("Acceleration structure not supported.");
  4230. continue;
  4231. } break;
  4232. }
  4233. if (need_array_dimensions) {
  4234. if (binding.array.dims_count == 0) {
  4235. info.length = 1;
  4236. } else {
  4237. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  4238. if (k == 0) {
  4239. info.length = binding.array.dims[0];
  4240. } else {
  4241. info.length *= binding.array.dims[k];
  4242. }
  4243. }
  4244. }
  4245. } else if (need_block_size) {
  4246. info.length = binding.block.size;
  4247. } else {
  4248. info.length = 0;
  4249. }
  4250. if (may_be_writable) {
  4251. info.writable = !(binding.type_description->decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE) && !(binding.block.decoration_flags & SPV_REFLECT_DECORATION_NON_WRITABLE);
  4252. } else {
  4253. info.writable = false;
  4254. }
  4255. info.binding = binding.binding;
  4256. uint32_t set = binding.set;
  4257. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, Vector<uint8_t>(),
  4258. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  4259. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, Vector<uint8_t>(),
  4260. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  4261. if (set < (uint32_t)uniform_info.size()) {
  4262. // Check if this already exists.
  4263. bool exists = false;
  4264. for (int k = 0; k < uniform_info[set].size(); k++) {
  4265. if (uniform_info[set][k].binding == (uint32_t)info.binding) {
  4266. // Already exists, verify that it's the same type.
  4267. ERR_FAIL_COND_V_MSG(uniform_info[set][k].type != info.type, Vector<uint8_t>(),
  4268. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  4269. // Also, verify that it's the same size.
  4270. ERR_FAIL_COND_V_MSG(uniform_info[set][k].length != info.length, Vector<uint8_t>(),
  4271. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  4272. // Also, verify that it has the same writability.
  4273. ERR_FAIL_COND_V_MSG(uniform_info[set][k].writable != info.writable, Vector<uint8_t>(),
  4274. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different writability.");
  4275. // Just append stage mask and return.
  4276. uniform_info.write[set].write[k].stages |= 1 << stage;
  4277. exists = true;
  4278. break;
  4279. }
  4280. }
  4281. if (exists) {
  4282. continue; // Merged.
  4283. }
  4284. }
  4285. info.stages = 1 << stage;
  4286. if (set >= (uint32_t)uniform_info.size()) {
  4287. uniform_info.resize(set + 1);
  4288. }
  4289. uniform_info.write[set].push_back(info);
  4290. }
  4291. }
  4292. {
  4293. // Specialization constants.
  4294. uint32_t sc_count = 0;
  4295. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, nullptr);
  4296. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4297. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating specialization constants.");
  4298. if (sc_count) {
  4299. Vector<SpvReflectSpecializationConstant *> spec_constants;
  4300. spec_constants.resize(sc_count);
  4301. result = spvReflectEnumerateSpecializationConstants(&module, &sc_count, spec_constants.ptrw());
  4302. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4303. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining specialization constants.");
  4304. for (uint32_t j = 0; j < sc_count; j++) {
  4305. int32_t existing = -1;
  4306. RenderingDeviceVulkanShaderBinarySpecializationConstant sconst;
  4307. SpvReflectSpecializationConstant *spc = spec_constants[j];
  4308. sconst.constant_id = spc->constant_id;
  4309. sconst.int_value = 0.0; // Clear previous value JIC.
  4310. switch (spc->constant_type) {
  4311. case SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL: {
  4312. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
  4313. sconst.bool_value = spc->default_value.int_bool_value != 0;
  4314. } break;
  4315. case SPV_REFLECT_SPECIALIZATION_CONSTANT_INT: {
  4316. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
  4317. sconst.int_value = spc->default_value.int_bool_value;
  4318. } break;
  4319. case SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT: {
  4320. sconst.type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
  4321. sconst.float_value = spc->default_value.float_value;
  4322. } break;
  4323. }
  4324. sconst.stage_flags = 1 << p_spirv[i].shader_stage;
  4325. for (int k = 0; k < specialization_constants.size(); k++) {
  4326. if (specialization_constants[k].constant_id == sconst.constant_id) {
  4327. ERR_FAIL_COND_V_MSG(specialization_constants[k].type != sconst.type, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their types differ.");
  4328. ERR_FAIL_COND_V_MSG(specialization_constants[k].int_value != sconst.int_value, Vector<uint8_t>(), "More than one specialization constant used for id (" + itos(sconst.constant_id) + "), but their default values differ.");
  4329. existing = k;
  4330. break;
  4331. }
  4332. }
  4333. if (existing > 0) {
  4334. specialization_constants.write[existing].stage_flags |= sconst.stage_flags;
  4335. } else {
  4336. specialization_constants.push_back(sconst);
  4337. }
  4338. }
  4339. }
  4340. }
  4341. if (stage == SHADER_STAGE_VERTEX) {
  4342. uint32_t iv_count = 0;
  4343. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  4344. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4345. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating input variables.");
  4346. if (iv_count) {
  4347. Vector<SpvReflectInterfaceVariable *> input_vars;
  4348. input_vars.resize(iv_count);
  4349. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  4350. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4351. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining input variables.");
  4352. for (uint32_t j = 0; j < iv_count; j++) {
  4353. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { // Regular input.
  4354. binary_data.vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  4355. }
  4356. }
  4357. }
  4358. }
  4359. if (stage == SHADER_STAGE_FRAGMENT) {
  4360. uint32_t ov_count = 0;
  4361. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  4362. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4363. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating output variables.");
  4364. if (ov_count) {
  4365. Vector<SpvReflectInterfaceVariable *> output_vars;
  4366. output_vars.resize(ov_count);
  4367. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  4368. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4369. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining output variables.");
  4370. for (uint32_t j = 0; j < ov_count; j++) {
  4371. const SpvReflectInterfaceVariable *refvar = output_vars[j];
  4372. if (refvar != nullptr && refvar->built_in != SpvBuiltInFragDepth) {
  4373. binary_data.fragment_outputs |= 1 << refvar->location;
  4374. }
  4375. }
  4376. }
  4377. }
  4378. uint32_t pc_count = 0;
  4379. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  4380. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4381. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed enumerating push constants.");
  4382. if (pc_count) {
  4383. ERR_FAIL_COND_V_MSG(pc_count > 1, Vector<uint8_t>(),
  4384. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  4385. Vector<SpvReflectBlockVariable *> pconstants;
  4386. pconstants.resize(pc_count);
  4387. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  4388. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, Vector<uint8_t>(),
  4389. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "' failed obtaining push constants.");
  4390. #if 0
  4391. if (pconstants[0] == nullptr) {
  4392. Ref<FileAccess> f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  4393. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  4394. }
  4395. #endif
  4396. ERR_FAIL_COND_V_MSG(binary_data.push_constant_size && binary_data.push_constant_size != pconstants[0]->size, Vector<uint8_t>(),
  4397. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_spirv[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  4398. binary_data.push_constant_size = pconstants[0]->size;
  4399. binary_data.push_constants_vk_stage |= shader_stage_masks[stage];
  4400. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  4401. }
  4402. // Destroy the reflection data when no longer required.
  4403. spvReflectDestroyShaderModule(&module);
  4404. }
  4405. stages_processed |= (1 << p_spirv[i].shader_stage);
  4406. }
  4407. Vector<Vector<uint8_t>> compressed_stages;
  4408. Vector<uint32_t> smolv_size;
  4409. Vector<uint32_t> zstd_size; // If 0, zstd not used.
  4410. uint32_t stages_binary_size = 0;
  4411. bool strip_debug = false;
  4412. for (int i = 0; i < p_spirv.size(); i++) {
  4413. smolv::ByteArray smolv;
  4414. if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
  4415. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
  4416. } else {
  4417. smolv_size.push_back(smolv.size());
  4418. { // zstd.
  4419. Vector<uint8_t> zstd;
  4420. zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
  4421. int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
  4422. if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
  4423. zstd_size.push_back(dst_size);
  4424. zstd.resize(dst_size);
  4425. compressed_stages.push_back(zstd);
  4426. } else {
  4427. Vector<uint8_t> smv;
  4428. smv.resize(smolv.size());
  4429. memcpy(smv.ptrw(), &smolv[0], smolv.size());
  4430. zstd_size.push_back(0); // Not using zstd.
  4431. compressed_stages.push_back(smv);
  4432. }
  4433. }
  4434. }
  4435. uint32_t s = compressed_stages[i].size();
  4436. if (s % 4 != 0) {
  4437. s += 4 - (s % 4);
  4438. }
  4439. stages_binary_size += s;
  4440. }
  4441. binary_data.specialization_constant_count = specialization_constants.size();
  4442. binary_data.set_count = uniform_info.size();
  4443. binary_data.stage_count = p_spirv.size();
  4444. CharString shader_name_utf = p_shader_name.utf8();
  4445. binary_data.shader_name_len = shader_name_utf.length();
  4446. uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
  4447. total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4448. total_size += binary_data.shader_name_len;
  4449. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  4450. total_size += 4 - (binary_data.shader_name_len % 4);
  4451. }
  4452. for (int i = 0; i < uniform_info.size(); i++) {
  4453. total_size += sizeof(uint32_t);
  4454. total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4455. }
  4456. total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4457. total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
  4458. total_size += stages_binary_size;
  4459. Vector<uint8_t> ret;
  4460. ret.resize(total_size);
  4461. {
  4462. uint32_t offset = 0;
  4463. uint8_t *binptr = ret.ptrw();
  4464. binptr[0] = 'G';
  4465. binptr[1] = 'V';
  4466. binptr[2] = 'B';
  4467. binptr[3] = 'D'; // Godot vulkan binary data.
  4468. offset += 4;
  4469. encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
  4470. offset += sizeof(uint32_t);
  4471. encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
  4472. offset += sizeof(uint32_t);
  4473. memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
  4474. offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
  4475. memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
  4476. offset += binary_data.shader_name_len;
  4477. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  4478. offset += 4 - (binary_data.shader_name_len % 4);
  4479. }
  4480. for (int i = 0; i < uniform_info.size(); i++) {
  4481. int count = uniform_info[i].size();
  4482. encode_uint32(count, binptr + offset);
  4483. offset += sizeof(uint32_t);
  4484. if (count > 0) {
  4485. memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
  4486. offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
  4487. }
  4488. }
  4489. if (specialization_constants.size()) {
  4490. memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
  4491. offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
  4492. }
  4493. for (int i = 0; i < compressed_stages.size(); i++) {
  4494. encode_uint32(p_spirv[i].shader_stage, binptr + offset);
  4495. offset += sizeof(uint32_t);
  4496. encode_uint32(smolv_size[i], binptr + offset);
  4497. offset += sizeof(uint32_t);
  4498. encode_uint32(zstd_size[i], binptr + offset);
  4499. offset += sizeof(uint32_t);
  4500. memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
  4501. uint32_t s = compressed_stages[i].size();
  4502. if (s % 4 != 0) {
  4503. s += 4 - (s % 4);
  4504. }
  4505. offset += s;
  4506. }
  4507. ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
  4508. }
  4509. return ret;
  4510. }
  4511. RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) {
  4512. const uint8_t *binptr = p_shader_binary.ptr();
  4513. uint32_t binsize = p_shader_binary.size();
  4514. uint32_t read_offset = 0;
  4515. // Consistency check.
  4516. ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
  4517. ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'V' || binptr[2] != 'B' || binptr[3] != 'D', RID());
  4518. uint32_t bin_version = decode_uint32(binptr + 4);
  4519. ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
  4520. uint32_t bin_data_size = decode_uint32(binptr + 8);
  4521. const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
  4522. Shader::PushConstant push_constant;
  4523. push_constant.push_constant_size = binary_data.push_constant_size;
  4524. push_constant.push_constants_vk_stage = binary_data.push_constants_vk_stage;
  4525. uint32_t vertex_input_mask = binary_data.vertex_input_mask;
  4526. uint32_t fragment_outputs = binary_data.fragment_outputs;
  4527. bool is_compute = binary_data.is_compute;
  4528. const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
  4529. read_offset += sizeof(uint32_t) * 3 + bin_data_size;
  4530. String name;
  4531. if (binary_data.shader_name_len) {
  4532. name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
  4533. read_offset += binary_data.shader_name_len;
  4534. if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
  4535. read_offset += 4 - (binary_data.shader_name_len % 4);
  4536. }
  4537. }
  4538. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  4539. Vector<Vector<UniformInfo>> uniform_info;
  4540. set_bindings.resize(binary_data.set_count);
  4541. uniform_info.resize(binary_data.set_count);
  4542. for (uint32_t i = 0; i < binary_data.set_count; i++) {
  4543. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
  4544. uint32_t set_count = decode_uint32(binptr + read_offset);
  4545. read_offset += sizeof(uint32_t);
  4546. const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
  4547. uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
  4548. ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
  4549. for (uint32_t j = 0; j < set_count; j++) {
  4550. UniformInfo info;
  4551. info.type = UniformType(set_ptr[j].type);
  4552. info.writable = set_ptr[j].writable;
  4553. info.length = set_ptr[j].length;
  4554. info.binding = set_ptr[j].binding;
  4555. info.stages = set_ptr[j].stages;
  4556. VkDescriptorSetLayoutBinding layout_binding;
  4557. layout_binding.pImmutableSamplers = nullptr;
  4558. layout_binding.binding = set_ptr[j].binding;
  4559. layout_binding.descriptorCount = 1;
  4560. layout_binding.stageFlags = 0;
  4561. for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
  4562. if (set_ptr[j].stages & (1 << k)) {
  4563. layout_binding.stageFlags |= shader_stage_masks[k];
  4564. }
  4565. }
  4566. switch (info.type) {
  4567. case UNIFORM_TYPE_SAMPLER: {
  4568. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4569. layout_binding.descriptorCount = set_ptr[j].length;
  4570. } break;
  4571. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4572. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4573. layout_binding.descriptorCount = set_ptr[j].length;
  4574. } break;
  4575. case UNIFORM_TYPE_TEXTURE: {
  4576. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4577. layout_binding.descriptorCount = set_ptr[j].length;
  4578. } break;
  4579. case UNIFORM_TYPE_IMAGE: {
  4580. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4581. layout_binding.descriptorCount = set_ptr[j].length;
  4582. } break;
  4583. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4584. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4585. layout_binding.descriptorCount = set_ptr[j].length;
  4586. } break;
  4587. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4588. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4589. } break;
  4590. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4591. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4592. } break;
  4593. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4594. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4595. } break;
  4596. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4597. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4598. } break;
  4599. default: {
  4600. ERR_FAIL_V(RID());
  4601. }
  4602. }
  4603. set_bindings.write[i].push_back(layout_binding);
  4604. uniform_info.write[i].push_back(info);
  4605. }
  4606. read_offset += set_size;
  4607. }
  4608. ERR_FAIL_COND_V(read_offset + binary_data.specialization_constant_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
  4609. Vector<Shader::SpecializationConstant> specialization_constants;
  4610. for (uint32_t i = 0; i < binary_data.specialization_constant_count; i++) {
  4611. const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
  4612. Shader::SpecializationConstant sc;
  4613. sc.constant.int_value = src_sc.int_value;
  4614. sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
  4615. sc.constant.constant_id = src_sc.constant_id;
  4616. sc.stage_flags = src_sc.stage_flags;
  4617. specialization_constants.push_back(sc);
  4618. read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
  4619. }
  4620. Vector<Vector<uint8_t>> stage_spirv_data;
  4621. Vector<ShaderStage> stage_type;
  4622. for (uint32_t i = 0; i < binary_data.stage_count; i++) {
  4623. ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
  4624. uint32_t stage = decode_uint32(binptr + read_offset);
  4625. read_offset += sizeof(uint32_t);
  4626. uint32_t smolv_size = decode_uint32(binptr + read_offset);
  4627. read_offset += sizeof(uint32_t);
  4628. uint32_t zstd_size = decode_uint32(binptr + read_offset);
  4629. read_offset += sizeof(uint32_t);
  4630. uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
  4631. Vector<uint8_t> smolv;
  4632. const uint8_t *src_smolv = nullptr;
  4633. if (zstd_size > 0) {
  4634. // Decompress to smolv.
  4635. smolv.resize(smolv_size);
  4636. int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
  4637. ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
  4638. src_smolv = smolv.ptr();
  4639. } else {
  4640. src_smolv = binptr + read_offset;
  4641. }
  4642. Vector<uint8_t> spirv;
  4643. uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
  4644. spirv.resize(spirv_size);
  4645. if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
  4646. ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
  4647. }
  4648. stage_spirv_data.push_back(spirv);
  4649. stage_type.push_back(ShaderStage(stage));
  4650. if (buf_size % 4 != 0) {
  4651. buf_size += 4 - (buf_size % 4);
  4652. }
  4653. ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
  4654. read_offset += buf_size;
  4655. }
  4656. ERR_FAIL_COND_V(read_offset != binsize, RID());
  4657. // All good, let's create modules.
  4658. _THREAD_SAFE_METHOD_
  4659. Shader shader;
  4660. shader.vertex_input_mask = vertex_input_mask;
  4661. shader.fragment_output_mask = fragment_outputs;
  4662. shader.push_constant = push_constant;
  4663. shader.is_compute = is_compute;
  4664. shader.compute_local_size[0] = compute_local_size[0];
  4665. shader.compute_local_size[1] = compute_local_size[1];
  4666. shader.compute_local_size[2] = compute_local_size[2];
  4667. shader.specialization_constants = specialization_constants;
  4668. shader.name = name;
  4669. String error_text;
  4670. bool success = true;
  4671. for (int i = 0; i < stage_spirv_data.size(); i++) {
  4672. VkShaderModuleCreateInfo shader_module_create_info;
  4673. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  4674. shader_module_create_info.pNext = nullptr;
  4675. shader_module_create_info.flags = 0;
  4676. shader_module_create_info.codeSize = stage_spirv_data[i].size();
  4677. const uint8_t *r = stage_spirv_data[i].ptr();
  4678. shader_module_create_info.pCode = (const uint32_t *)r;
  4679. VkShaderModule module;
  4680. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  4681. if (res) {
  4682. success = false;
  4683. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
  4684. break;
  4685. }
  4686. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  4687. VK_SHADER_STAGE_VERTEX_BIT,
  4688. VK_SHADER_STAGE_FRAGMENT_BIT,
  4689. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  4690. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  4691. VK_SHADER_STAGE_COMPUTE_BIT,
  4692. };
  4693. VkPipelineShaderStageCreateInfo shader_stage;
  4694. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  4695. shader_stage.pNext = nullptr;
  4696. shader_stage.flags = 0;
  4697. shader_stage.stage = shader_stage_bits[stage_type[i]];
  4698. shader_stage.module = module;
  4699. shader_stage.pName = "main";
  4700. shader_stage.pSpecializationInfo = nullptr;
  4701. shader.pipeline_stages.push_back(shader_stage);
  4702. }
  4703. // Proceed to create descriptor sets.
  4704. if (success) {
  4705. for (int i = 0; i < set_bindings.size(); i++) {
  4706. // Empty ones are fine if they were not used according to spec (binding count will be 0).
  4707. VkDescriptorSetLayoutCreateInfo layout_create_info;
  4708. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  4709. layout_create_info.pNext = nullptr;
  4710. layout_create_info.flags = 0;
  4711. layout_create_info.bindingCount = set_bindings[i].size();
  4712. layout_create_info.pBindings = set_bindings[i].ptr();
  4713. VkDescriptorSetLayout layout;
  4714. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  4715. if (res) {
  4716. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  4717. success = false;
  4718. break;
  4719. }
  4720. Shader::Set set;
  4721. set.descriptor_set_layout = layout;
  4722. set.uniform_info = uniform_info[i];
  4723. // Sort and hash.
  4724. set.uniform_info.sort();
  4725. uint32_t format = 0; // No format, default.
  4726. if (set.uniform_info.size()) {
  4727. // Has data, needs an actual format.
  4728. UniformSetFormat usformat;
  4729. usformat.uniform_info = set.uniform_info;
  4730. RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  4731. if (E) {
  4732. format = E->get();
  4733. } else {
  4734. format = uniform_set_format_cache.size() + 1;
  4735. uniform_set_format_cache.insert(usformat, format);
  4736. }
  4737. }
  4738. shader.sets.push_back(set);
  4739. shader.set_formats.push_back(format);
  4740. }
  4741. }
  4742. if (success) {
  4743. // Create pipeline layout.
  4744. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  4745. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  4746. pipeline_layout_create_info.pNext = nullptr;
  4747. pipeline_layout_create_info.flags = 0;
  4748. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  4749. Vector<VkDescriptorSetLayout> layouts;
  4750. layouts.resize(shader.sets.size());
  4751. for (int i = 0; i < layouts.size(); i++) {
  4752. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  4753. }
  4754. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  4755. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  4756. // to pipeline_layout_create_info.
  4757. VkPushConstantRange push_constant_range;
  4758. if (push_constant.push_constant_size) {
  4759. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  4760. push_constant_range.offset = 0;
  4761. push_constant_range.size = push_constant.push_constant_size;
  4762. pipeline_layout_create_info.pushConstantRangeCount = 1;
  4763. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  4764. } else {
  4765. pipeline_layout_create_info.pushConstantRangeCount = 0;
  4766. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  4767. }
  4768. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  4769. if (err) {
  4770. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  4771. success = false;
  4772. }
  4773. }
  4774. if (!success) {
  4775. // Clean up if failed.
  4776. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  4777. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  4778. }
  4779. for (int i = 0; i < shader.sets.size(); i++) {
  4780. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  4781. }
  4782. ERR_FAIL_V_MSG(RID(), error_text);
  4783. }
  4784. RID id = shader_owner.make_rid(shader);
  4785. #ifdef DEV_ENABLED
  4786. set_resource_name(id, "RID:" + itos(id.get_id()));
  4787. #endif
  4788. return id;
  4789. }
  4790. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  4791. _THREAD_SAFE_METHOD_
  4792. const Shader *shader = shader_owner.get_or_null(p_shader);
  4793. ERR_FAIL_COND_V(!shader, 0);
  4794. return shader->vertex_input_mask;
  4795. }
  4796. /******************/
  4797. /**** UNIFORMS ****/
  4798. /******************/
  4799. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  4800. _THREAD_SAFE_METHOD_
  4801. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4802. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4803. "Creating buffers with data is forbidden during creation of a draw list");
  4804. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4805. "Creating buffers with data is forbidden during creation of a draw list");
  4806. Buffer buffer;
  4807. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4808. ERR_FAIL_COND_V(err != OK, RID());
  4809. if (p_data.size()) {
  4810. uint64_t data_size = p_data.size();
  4811. const uint8_t *r = p_data.ptr();
  4812. _buffer_update(&buffer, 0, r, data_size);
  4813. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  4814. }
  4815. RID id = uniform_buffer_owner.make_rid(buffer);
  4816. #ifdef DEV_ENABLED
  4817. set_resource_name(id, "RID:" + itos(id.get_id()));
  4818. #endif
  4819. return id;
  4820. }
  4821. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  4822. _THREAD_SAFE_METHOD_
  4823. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4824. "Creating buffers with data is forbidden during creation of a draw list");
  4825. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4826. "Creating buffers with data is forbidden during creation of a draw list");
  4827. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  4828. Buffer buffer;
  4829. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  4830. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  4831. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  4832. }
  4833. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4834. ERR_FAIL_COND_V(err != OK, RID());
  4835. if (p_data.size()) {
  4836. uint64_t data_size = p_data.size();
  4837. const uint8_t *r = p_data.ptr();
  4838. _buffer_update(&buffer, 0, r, data_size);
  4839. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  4840. }
  4841. return storage_buffer_owner.make_rid(buffer);
  4842. }
  4843. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  4844. _THREAD_SAFE_METHOD_
  4845. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  4846. "Creating buffers with data is forbidden during creation of a draw list");
  4847. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  4848. "Creating buffers with data is forbidden during creation of a draw list");
  4849. uint32_t element_size = get_format_vertex_size(p_format);
  4850. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  4851. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  4852. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  4853. TextureBuffer texture_buffer;
  4854. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
  4855. ERR_FAIL_COND_V(err != OK, RID());
  4856. if (p_data.size()) {
  4857. uint64_t data_size = p_data.size();
  4858. const uint8_t *r = p_data.ptr();
  4859. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  4860. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  4861. }
  4862. VkBufferViewCreateInfo view_create_info;
  4863. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  4864. view_create_info.pNext = nullptr;
  4865. view_create_info.flags = 0;
  4866. view_create_info.buffer = texture_buffer.buffer.buffer;
  4867. view_create_info.format = vulkan_formats[p_format];
  4868. view_create_info.offset = 0;
  4869. view_create_info.range = size_bytes;
  4870. texture_buffer.view = VK_NULL_HANDLE;
  4871. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  4872. if (res) {
  4873. _buffer_free(&texture_buffer.buffer);
  4874. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  4875. }
  4876. // Allocate the view.
  4877. RID id = texture_buffer_owner.make_rid(texture_buffer);
  4878. #ifdef DEV_ENABLED
  4879. set_resource_name(id, "RID:" + itos(id.get_id()));
  4880. #endif
  4881. return id;
  4882. }
  4883. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  4884. if (!descriptor_pools.has(p_key)) {
  4885. descriptor_pools[p_key] = HashSet<DescriptorPool *>();
  4886. }
  4887. DescriptorPool *pool = nullptr;
  4888. for (DescriptorPool *E : descriptor_pools[p_key]) {
  4889. if (E->usage < max_descriptors_per_pool) {
  4890. pool = E;
  4891. break;
  4892. }
  4893. }
  4894. if (!pool) {
  4895. // Create a new one.
  4896. pool = memnew(DescriptorPool);
  4897. pool->usage = 0;
  4898. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  4899. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  4900. descriptor_pool_create_info.pNext = nullptr;
  4901. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // Can't think how somebody may NOT need this flag.
  4902. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  4903. Vector<VkDescriptorPoolSize> sizes;
  4904. // Here comes more vulkan API strangeness.
  4905. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  4906. VkDescriptorPoolSize s;
  4907. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  4908. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  4909. sizes.push_back(s);
  4910. }
  4911. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  4912. VkDescriptorPoolSize s;
  4913. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4914. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  4915. sizes.push_back(s);
  4916. }
  4917. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  4918. VkDescriptorPoolSize s;
  4919. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4920. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  4921. sizes.push_back(s);
  4922. }
  4923. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  4924. VkDescriptorPoolSize s;
  4925. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4926. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  4927. sizes.push_back(s);
  4928. }
  4929. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  4930. VkDescriptorPoolSize s;
  4931. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4932. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  4933. sizes.push_back(s);
  4934. }
  4935. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  4936. VkDescriptorPoolSize s;
  4937. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  4938. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  4939. sizes.push_back(s);
  4940. }
  4941. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  4942. VkDescriptorPoolSize s;
  4943. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4944. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  4945. sizes.push_back(s);
  4946. }
  4947. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  4948. VkDescriptorPoolSize s;
  4949. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4950. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  4951. sizes.push_back(s);
  4952. }
  4953. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  4954. VkDescriptorPoolSize s;
  4955. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  4956. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  4957. sizes.push_back(s);
  4958. }
  4959. descriptor_pool_create_info.poolSizeCount = sizes.size();
  4960. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  4961. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  4962. if (res) {
  4963. memdelete(pool);
  4964. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  4965. }
  4966. descriptor_pools[p_key].insert(pool);
  4967. }
  4968. pool->usage++;
  4969. return pool;
  4970. }
  4971. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  4972. #ifdef DEBUG_ENABLED
  4973. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  4974. #endif
  4975. ERR_FAIL_COND(p_pool->usage == 0);
  4976. p_pool->usage--;
  4977. if (p_pool->usage == 0) {
  4978. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  4979. descriptor_pools[p_key].erase(p_pool);
  4980. memdelete(p_pool);
  4981. if (descriptor_pools[p_key].is_empty()) {
  4982. descriptor_pools.erase(p_key);
  4983. }
  4984. }
  4985. }
  4986. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  4987. _THREAD_SAFE_METHOD_
  4988. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  4989. Shader *shader = shader_owner.get_or_null(p_shader);
  4990. ERR_FAIL_COND_V(!shader, RID());
  4991. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  4992. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  4993. // See that all sets in shader are satisfied.
  4994. const Shader::Set &set = shader->sets[p_shader_set];
  4995. uint32_t uniform_count = p_uniforms.size();
  4996. const Uniform *uniforms = p_uniforms.ptr();
  4997. uint32_t set_uniform_count = set.uniform_info.size();
  4998. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  4999. Vector<VkWriteDescriptorSet> writes;
  5000. DescriptorPoolKey pool_key;
  5001. // To keep them alive until update call.
  5002. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  5003. List<Vector<VkBufferView>> buffer_views;
  5004. List<Vector<VkDescriptorImageInfo>> image_infos;
  5005. // Used for verification to make sure a uniform set does not use a framebuffer bound texture.
  5006. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  5007. Vector<Texture *> mutable_sampled_textures;
  5008. Vector<Texture *> mutable_storage_textures;
  5009. for (uint32_t i = 0; i < set_uniform_count; i++) {
  5010. const UniformInfo &set_uniform = set_uniforms[i];
  5011. int uniform_idx = -1;
  5012. for (int j = 0; j < (int)uniform_count; j++) {
  5013. if (uniforms[j].binding == set_uniform.binding) {
  5014. uniform_idx = j;
  5015. }
  5016. }
  5017. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  5018. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  5019. const Uniform &uniform = uniforms[uniform_idx];
  5020. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  5021. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  5022. VkWriteDescriptorSet write; // Common header.
  5023. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  5024. write.pNext = nullptr;
  5025. write.dstSet = VK_NULL_HANDLE; // Will assign afterwards when everything is valid.
  5026. write.dstBinding = set_uniform.binding;
  5027. write.dstArrayElement = 0;
  5028. write.descriptorCount = 0;
  5029. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; // Invalid value.
  5030. write.pImageInfo = nullptr;
  5031. write.pBufferInfo = nullptr;
  5032. write.pTexelBufferView = nullptr;
  5033. uint32_t type_size = 1;
  5034. switch (uniform.uniform_type) {
  5035. case UNIFORM_TYPE_SAMPLER: {
  5036. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5037. if (set_uniform.length > 1) {
  5038. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5039. } else {
  5040. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5041. }
  5042. }
  5043. Vector<VkDescriptorImageInfo> image_info;
  5044. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5045. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
  5046. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  5047. VkDescriptorImageInfo img_info;
  5048. img_info.sampler = *sampler;
  5049. img_info.imageView = VK_NULL_HANDLE;
  5050. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  5051. image_info.push_back(img_info);
  5052. }
  5053. write.dstArrayElement = 0;
  5054. write.descriptorCount = uniform.get_id_count();
  5055. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  5056. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5057. write.pBufferInfo = nullptr;
  5058. write.pTexelBufferView = nullptr;
  5059. type_size = uniform.get_id_count();
  5060. } break;
  5061. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  5062. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  5063. if (set_uniform.length > 1) {
  5064. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5065. } else {
  5066. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5067. }
  5068. }
  5069. Vector<VkDescriptorImageInfo> image_info;
  5070. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  5071. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  5072. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  5073. Texture *texture = texture_owner.get_or_null(uniform.get_id(j + 1));
  5074. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5075. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5076. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5077. VkDescriptorImageInfo img_info;
  5078. img_info.sampler = *sampler;
  5079. img_info.imageView = texture->view;
  5080. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  5081. UniformSet::AttachableTexture attachable_texture;
  5082. attachable_texture.bind = set_uniform.binding;
  5083. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
  5084. attachable_textures.push_back(attachable_texture);
  5085. }
  5086. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  5087. // Can also be used as storage, add to mutable sampled.
  5088. mutable_sampled_textures.push_back(texture);
  5089. }
  5090. if (texture->owner.is_valid()) {
  5091. texture = texture_owner.get_or_null(texture->owner);
  5092. ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
  5093. }
  5094. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5095. image_info.push_back(img_info);
  5096. }
  5097. write.dstArrayElement = 0;
  5098. write.descriptorCount = uniform.get_id_count() / 2;
  5099. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  5100. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5101. write.pBufferInfo = nullptr;
  5102. write.pTexelBufferView = nullptr;
  5103. type_size = uniform.get_id_count() / 2;
  5104. } break;
  5105. case UNIFORM_TYPE_TEXTURE: {
  5106. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5107. if (set_uniform.length > 1) {
  5108. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5109. } else {
  5110. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5111. }
  5112. }
  5113. Vector<VkDescriptorImageInfo> image_info;
  5114. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5115. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5116. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5117. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5118. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5119. VkDescriptorImageInfo img_info;
  5120. img_info.sampler = VK_NULL_HANDLE;
  5121. img_info.imageView = texture->view;
  5122. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
  5123. UniformSet::AttachableTexture attachable_texture;
  5124. attachable_texture.bind = set_uniform.binding;
  5125. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
  5126. attachable_textures.push_back(attachable_texture);
  5127. }
  5128. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  5129. // Can also be used as storage, add to mutable sampled.
  5130. mutable_sampled_textures.push_back(texture);
  5131. }
  5132. if (texture->owner.is_valid()) {
  5133. texture = texture_owner.get_or_null(texture->owner);
  5134. ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
  5135. }
  5136. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5137. image_info.push_back(img_info);
  5138. }
  5139. write.dstArrayElement = 0;
  5140. write.descriptorCount = uniform.get_id_count();
  5141. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  5142. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5143. write.pBufferInfo = nullptr;
  5144. write.pTexelBufferView = nullptr;
  5145. type_size = uniform.get_id_count();
  5146. } break;
  5147. case UNIFORM_TYPE_IMAGE: {
  5148. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5149. if (set_uniform.length > 1) {
  5150. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5151. } else {
  5152. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5153. }
  5154. }
  5155. Vector<VkDescriptorImageInfo> image_info;
  5156. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5157. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5158. ERR_FAIL_COND_V_MSG(!texture, RID(),
  5159. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5160. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  5161. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  5162. VkDescriptorImageInfo img_info;
  5163. img_info.sampler = VK_NULL_HANDLE;
  5164. img_info.imageView = texture->view;
  5165. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  5166. // Can also be used as storage, add to mutable sampled.
  5167. mutable_storage_textures.push_back(texture);
  5168. }
  5169. if (texture->owner.is_valid()) {
  5170. texture = texture_owner.get_or_null(texture->owner);
  5171. ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
  5172. }
  5173. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  5174. image_info.push_back(img_info);
  5175. }
  5176. write.dstArrayElement = 0;
  5177. write.descriptorCount = uniform.get_id_count();
  5178. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  5179. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5180. write.pBufferInfo = nullptr;
  5181. write.pTexelBufferView = nullptr;
  5182. type_size = uniform.get_id_count();
  5183. } break;
  5184. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  5185. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5186. if (set_uniform.length > 1) {
  5187. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5188. } else {
  5189. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5190. }
  5191. }
  5192. Vector<VkDescriptorBufferInfo> buffer_info;
  5193. Vector<VkBufferView> buffer_view;
  5194. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5195. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
  5196. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  5197. buffer_info.push_back(buffer->buffer.buffer_info);
  5198. buffer_view.push_back(buffer->view);
  5199. }
  5200. write.dstArrayElement = 0;
  5201. write.descriptorCount = uniform.get_id_count();
  5202. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  5203. write.pImageInfo = nullptr;
  5204. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  5205. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  5206. type_size = uniform.get_id_count();
  5207. } break;
  5208. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  5209. if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
  5210. if (set_uniform.length > 1) {
  5211. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5212. } else {
  5213. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5214. }
  5215. }
  5216. Vector<VkDescriptorImageInfo> image_info;
  5217. Vector<VkDescriptorBufferInfo> buffer_info;
  5218. Vector<VkBufferView> buffer_view;
  5219. for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
  5220. VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
  5221. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  5222. TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
  5223. VkDescriptorImageInfo img_info;
  5224. img_info.sampler = *sampler;
  5225. img_info.imageView = VK_NULL_HANDLE;
  5226. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  5227. image_info.push_back(img_info);
  5228. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  5229. buffer_info.push_back(buffer->buffer.buffer_info);
  5230. buffer_view.push_back(buffer->view);
  5231. }
  5232. write.dstArrayElement = 0;
  5233. write.descriptorCount = uniform.get_id_count() / 2;
  5234. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  5235. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5236. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  5237. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  5238. type_size = uniform.get_id_count() / 2;
  5239. } break;
  5240. case UNIFORM_TYPE_IMAGE_BUFFER: {
  5241. // Todo.
  5242. } break;
  5243. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  5244. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  5245. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  5246. Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
  5247. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  5248. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  5249. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  5250. write.dstArrayElement = 0;
  5251. write.descriptorCount = 1;
  5252. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  5253. write.pImageInfo = nullptr;
  5254. write.pBufferInfo = &buffer->buffer_info;
  5255. write.pTexelBufferView = nullptr;
  5256. } break;
  5257. case UNIFORM_TYPE_STORAGE_BUFFER: {
  5258. ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
  5259. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
  5260. Buffer *buffer = nullptr;
  5261. if (storage_buffer_owner.owns(uniform.get_id(0))) {
  5262. buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
  5263. } else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
  5264. buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
  5265. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  5266. }
  5267. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  5268. // If 0, then it's sized on link time.
  5269. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  5270. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  5271. write.dstArrayElement = 0;
  5272. write.descriptorCount = 1;
  5273. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  5274. write.pImageInfo = nullptr;
  5275. write.pBufferInfo = &buffer->buffer_info;
  5276. write.pTexelBufferView = nullptr;
  5277. } break;
  5278. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  5279. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
  5280. if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
  5281. if (set_uniform.length > 1) {
  5282. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5283. } else {
  5284. ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
  5285. }
  5286. }
  5287. Vector<VkDescriptorImageInfo> image_info;
  5288. for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
  5289. Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
  5290. ERR_FAIL_COND_V_MSG(!texture, RID(),
  5291. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  5292. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  5293. "InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  5294. VkDescriptorImageInfo img_info;
  5295. img_info.sampler = VK_NULL_HANDLE;
  5296. img_info.imageView = texture->view;
  5297. if (texture->owner.is_valid()) {
  5298. texture = texture_owner.get_or_null(texture->owner);
  5299. ERR_FAIL_COND_V(!texture, RID()); // Bug, should never happen.
  5300. }
  5301. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5302. image_info.push_back(img_info);
  5303. }
  5304. write.dstArrayElement = 0;
  5305. write.descriptorCount = uniform.get_id_count();
  5306. write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  5307. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  5308. write.pBufferInfo = nullptr;
  5309. write.pTexelBufferView = nullptr;
  5310. type_size = uniform.get_id_count();
  5311. } break;
  5312. default: {
  5313. }
  5314. }
  5315. writes.push_back(write);
  5316. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  5317. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  5318. pool_key.uniform_type[set_uniform.type] += type_size;
  5319. }
  5320. // Need a descriptor pool.
  5321. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  5322. ERR_FAIL_COND_V(!pool, RID());
  5323. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  5324. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  5325. descriptor_set_allocate_info.pNext = nullptr;
  5326. descriptor_set_allocate_info.descriptorPool = pool->pool;
  5327. descriptor_set_allocate_info.descriptorSetCount = 1;
  5328. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  5329. VkDescriptorSet descriptor_set;
  5330. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  5331. if (res) {
  5332. _descriptor_pool_free(pool_key, pool); // Meh.
  5333. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  5334. }
  5335. UniformSet uniform_set;
  5336. uniform_set.pool = pool;
  5337. uniform_set.pool_key = pool_key;
  5338. uniform_set.descriptor_set = descriptor_set;
  5339. uniform_set.format = shader->set_formats[p_shader_set];
  5340. uniform_set.attachable_textures = attachable_textures;
  5341. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  5342. uniform_set.mutable_storage_textures = mutable_storage_textures;
  5343. uniform_set.shader_set = p_shader_set;
  5344. uniform_set.shader_id = p_shader;
  5345. RID id = uniform_set_owner.make_rid(uniform_set);
  5346. #ifdef DEV_ENABLED
  5347. set_resource_name(id, "RID:" + itos(id.get_id()));
  5348. #endif
  5349. // Add dependencies.
  5350. _add_dependency(id, p_shader);
  5351. for (uint32_t i = 0; i < uniform_count; i++) {
  5352. const Uniform &uniform = uniforms[i];
  5353. int id_count = uniform.get_id_count();
  5354. for (int j = 0; j < id_count; j++) {
  5355. _add_dependency(id, uniform.get_id(j));
  5356. }
  5357. }
  5358. // Write the contents.
  5359. if (writes.size()) {
  5360. for (int i = 0; i < writes.size(); i++) {
  5361. writes.write[i].dstSet = descriptor_set;
  5362. }
  5363. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  5364. }
  5365. return id;
  5366. }
  5367. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  5368. return uniform_set_owner.owns(p_uniform_set);
  5369. }
  5370. void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
  5371. UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
  5372. ERR_FAIL_COND(!us);
  5373. us->invalidated_callback = p_callback;
  5374. us->invalidated_callback_userdata = p_userdata;
  5375. }
  5376. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier) {
  5377. _THREAD_SAFE_METHOD_
  5378. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5379. "Updating buffers is forbidden during creation of a draw list");
  5380. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5381. "Updating buffers is forbidden during creation of a compute list");
  5382. VkPipelineStageFlags dst_stage_mask = 0;
  5383. VkAccessFlags dst_access = 0;
  5384. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5385. // Protect subsequent updates.
  5386. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5387. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5388. }
  5389. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5390. if (!buffer) {
  5391. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5392. }
  5393. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5394. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5395. // No barrier should be needed here.
  5396. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
  5397. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
  5398. if (err) {
  5399. return err;
  5400. }
  5401. #ifdef FORCE_FULL_BARRIER
  5402. _full_barrier(true);
  5403. #else
  5404. if (dst_stage_mask == 0) {
  5405. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5406. }
  5407. if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
  5408. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
  5409. }
  5410. #endif
  5411. return err;
  5412. }
  5413. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier) {
  5414. _THREAD_SAFE_METHOD_
  5415. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  5416. "Size must be a multiple of four");
  5417. ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
  5418. "Updating buffers in is forbidden during creation of a draw list");
  5419. ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
  5420. "Updating buffers is forbidden during creation of a compute list");
  5421. VkPipelineStageFlags dst_stage_mask = 0;
  5422. VkAccessFlags dst_access = 0;
  5423. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  5424. // Protect subsequent updates.
  5425. dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5426. dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  5427. }
  5428. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
  5429. if (!buffer) {
  5430. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  5431. }
  5432. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  5433. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  5434. // Should not be needed.
  5435. // _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
  5436. vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
  5437. #ifdef FORCE_FULL_BARRIER
  5438. _full_barrier(true);
  5439. #else
  5440. if (dst_stage_mask == 0) {
  5441. dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  5442. }
  5443. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
  5444. #endif
  5445. return OK;
  5446. }
  5447. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  5448. _THREAD_SAFE_METHOD_
  5449. // It could be this buffer was just created.
  5450. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  5451. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  5452. // Get the vulkan buffer and the potential stage/access possible.
  5453. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL);
  5454. if (!buffer) {
  5455. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  5456. }
  5457. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  5458. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  5459. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  5460. Buffer tmp_buffer;
  5461. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
  5462. VkBufferCopy region;
  5463. region.srcOffset = 0;
  5464. region.dstOffset = 0;
  5465. region.size = buffer->size;
  5466. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); // Dst buffer is in CPU, but I wonder if src buffer needs a barrier for this.
  5467. // Flush everything so memory can be safely mapped.
  5468. _flush(true);
  5469. void *buffer_mem;
  5470. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  5471. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  5472. Vector<uint8_t> buffer_data;
  5473. {
  5474. buffer_data.resize(buffer->size);
  5475. uint8_t *w = buffer_data.ptrw();
  5476. memcpy(w, buffer_mem, buffer->size);
  5477. }
  5478. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  5479. _buffer_free(&tmp_buffer);
  5480. return buffer_data;
  5481. }
  5482. /*************************/
  5483. /**** RENDER PIPELINE ****/
  5484. /*************************/
  5485. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5486. _THREAD_SAFE_METHOD_
  5487. // Needs a shader.
  5488. Shader *shader = shader_owner.get_or_null(p_shader);
  5489. ERR_FAIL_COND_V(!shader, RID());
  5490. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  5491. "Compute shaders can't be used in render pipelines");
  5492. if (p_framebuffer_format == INVALID_ID) {
  5493. // If nothing provided, use an empty one (no attachments).
  5494. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  5495. }
  5496. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  5497. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  5498. { // Validate shader vs framebuffer.
  5499. ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
  5500. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5501. uint32_t output_mask = 0;
  5502. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5503. if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
  5504. output_mask |= 1 << i;
  5505. }
  5506. }
  5507. ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
  5508. "Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
  5509. }
  5510. // Vertex.
  5511. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  5512. if (p_vertex_format != INVALID_ID) {
  5513. // Uses vertices, else it does not.
  5514. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  5515. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  5516. pipeline_vertex_input_state_create_info = vd.create_info;
  5517. // Validate with inputs.
  5518. for (uint32_t i = 0; i < 32; i++) {
  5519. if (!(shader->vertex_input_mask & (1UL << i))) {
  5520. continue;
  5521. }
  5522. bool found = false;
  5523. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  5524. if (vd.vertex_formats[j].location == i) {
  5525. found = true;
  5526. }
  5527. }
  5528. ERR_FAIL_COND_V_MSG(!found, RID(),
  5529. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  5530. }
  5531. } else {
  5532. // Does not use vertices.
  5533. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  5534. pipeline_vertex_input_state_create_info.pNext = nullptr;
  5535. pipeline_vertex_input_state_create_info.flags = 0;
  5536. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  5537. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  5538. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  5539. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  5540. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  5541. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  5542. }
  5543. // Input assembly.
  5544. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  5545. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  5546. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  5547. input_assembly_create_info.pNext = nullptr;
  5548. input_assembly_create_info.flags = 0;
  5549. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  5550. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  5551. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  5552. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  5553. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  5554. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  5555. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  5556. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  5557. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5558. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  5559. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  5560. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  5561. };
  5562. input_assembly_create_info.topology = topology_list[p_render_primitive];
  5563. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  5564. // Tessellation.
  5565. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  5566. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  5567. tessellation_create_info.pNext = nullptr;
  5568. tessellation_create_info.flags = 0;
  5569. ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
  5570. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  5571. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  5572. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  5573. viewport_state_create_info.pNext = nullptr;
  5574. viewport_state_create_info.flags = 0;
  5575. viewport_state_create_info.viewportCount = 1; // If VR extensions are supported at some point, this will have to be customizable in the framebuffer format.
  5576. viewport_state_create_info.pViewports = nullptr;
  5577. viewport_state_create_info.scissorCount = 1;
  5578. viewport_state_create_info.pScissors = nullptr;
  5579. // Rasterization.
  5580. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  5581. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  5582. rasterization_state_create_info.pNext = nullptr;
  5583. rasterization_state_create_info.flags = 0;
  5584. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  5585. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  5586. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  5587. static const VkCullModeFlags cull_mode[3] = {
  5588. VK_CULL_MODE_NONE,
  5589. VK_CULL_MODE_FRONT_BIT,
  5590. VK_CULL_MODE_BACK_BIT
  5591. };
  5592. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  5593. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  5594. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  5595. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  5596. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  5597. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  5598. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  5599. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  5600. // Multisample.
  5601. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  5602. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  5603. multisample_state_create_info.pNext = nullptr;
  5604. multisample_state_create_info.flags = 0;
  5605. multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
  5606. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  5607. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  5608. Vector<VkSampleMask> sample_mask;
  5609. if (p_multisample_state.sample_mask.size()) {
  5610. // Use sample mask.
  5611. const int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  5612. 1, 2, 4, 8, 16, 32, 64
  5613. };
  5614. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  5615. sample_mask.resize(p_multisample_state.sample_mask.size());
  5616. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  5617. VkSampleMask mask = p_multisample_state.sample_mask[i];
  5618. sample_mask.push_back(mask);
  5619. }
  5620. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  5621. } else {
  5622. multisample_state_create_info.pSampleMask = nullptr;
  5623. }
  5624. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  5625. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  5626. // Depth stencil.
  5627. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  5628. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  5629. depth_stencil_state_create_info.pNext = nullptr;
  5630. depth_stencil_state_create_info.flags = 0;
  5631. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  5632. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  5633. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  5634. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  5635. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  5636. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  5637. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  5638. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  5639. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  5640. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  5641. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  5642. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  5643. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  5644. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  5645. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  5646. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  5647. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  5648. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  5649. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  5650. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  5651. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  5652. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  5653. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  5654. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  5655. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  5656. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  5657. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  5658. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  5659. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  5660. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  5661. // Blend state.
  5662. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  5663. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  5664. color_blend_state_create_info.pNext = nullptr;
  5665. color_blend_state_create_info.flags = 0;
  5666. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  5667. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  5668. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  5669. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  5670. {
  5671. const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
  5672. attachment_states.resize(pass.color_attachments.size());
  5673. ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
  5674. for (int i = 0; i < pass.color_attachments.size(); i++) {
  5675. VkPipelineColorBlendAttachmentState state;
  5676. if (pass.color_attachments[i] == FramebufferPass::ATTACHMENT_UNUSED) {
  5677. state.blendEnable = false;
  5678. state.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5679. state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
  5680. state.colorBlendOp = VK_BLEND_OP_ADD;
  5681. state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5682. state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
  5683. state.alphaBlendOp = VK_BLEND_OP_ADD;
  5684. state.colorWriteMask = 0;
  5685. } else {
  5686. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  5687. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5688. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  5689. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  5690. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  5691. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  5692. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  5693. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5694. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  5695. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  5696. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  5697. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  5698. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  5699. state.colorWriteMask = 0;
  5700. if (p_blend_state.attachments[i].write_r) {
  5701. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  5702. }
  5703. if (p_blend_state.attachments[i].write_g) {
  5704. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  5705. }
  5706. if (p_blend_state.attachments[i].write_b) {
  5707. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  5708. }
  5709. if (p_blend_state.attachments[i].write_a) {
  5710. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  5711. }
  5712. }
  5713. attachment_states.write[i] = state;
  5714. }
  5715. }
  5716. color_blend_state_create_info.attachmentCount = attachment_states.size();
  5717. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  5718. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  5719. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  5720. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  5721. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  5722. // Dynamic state.
  5723. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  5724. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  5725. dynamic_state_create_info.pNext = nullptr;
  5726. dynamic_state_create_info.flags = 0;
  5727. Vector<VkDynamicState> dynamic_states; // Vulkan is weird.
  5728. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); // Viewport and scissor are always dynamic.
  5729. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  5730. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  5731. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  5732. }
  5733. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  5734. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  5735. }
  5736. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  5737. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  5738. }
  5739. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  5740. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  5741. }
  5742. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  5743. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  5744. }
  5745. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  5746. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  5747. }
  5748. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  5749. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  5750. }
  5751. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  5752. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  5753. void *graphics_pipeline_nextptr = nullptr;
  5754. VkPipelineFragmentShadingRateStateCreateInfoKHR vrs_create_info;
  5755. if (context->get_vrs_capabilities().attachment_vrs_supported) {
  5756. // If VRS is used, this defines how the different VRS types are combined.
  5757. // combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS.
  5758. // combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS.
  5759. vrs_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
  5760. vrs_create_info.pNext = nullptr;
  5761. vrs_create_info.fragmentSize = { 4, 4 };
  5762. vrs_create_info.combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter.
  5763. vrs_create_info.combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // Always use the outcome of attachment VRS if enabled.
  5764. graphics_pipeline_nextptr = &vrs_create_info;
  5765. }
  5766. // Finally, pipeline create info.
  5767. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  5768. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  5769. graphics_pipeline_create_info.pNext = graphics_pipeline_nextptr;
  5770. graphics_pipeline_create_info.flags = 0;
  5771. Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
  5772. Vector<VkSpecializationInfo> specialization_info;
  5773. Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
  5774. Vector<uint32_t> specialization_constant_data;
  5775. if (shader->specialization_constants.size()) {
  5776. specialization_constant_data.resize(shader->specialization_constants.size());
  5777. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5778. specialization_info.resize(pipeline_stages.size());
  5779. specialization_map_entries.resize(pipeline_stages.size());
  5780. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5781. // See if overridden.
  5782. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5783. data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
  5784. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5785. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5786. if (psc.constant_id == sc.constant.constant_id) {
  5787. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5788. data_ptr[i] = psc.int_value;
  5789. break;
  5790. }
  5791. }
  5792. VkSpecializationMapEntry entry;
  5793. entry.constantID = sc.constant.constant_id;
  5794. entry.offset = i * sizeof(uint32_t);
  5795. entry.size = sizeof(uint32_t);
  5796. for (int j = 0; j < SHADER_STAGE_MAX; j++) {
  5797. if (sc.stage_flags & (1 << j)) {
  5798. VkShaderStageFlagBits stage = shader_stage_masks[j];
  5799. for (int k = 0; k < pipeline_stages.size(); k++) {
  5800. if (pipeline_stages[k].stage == stage) {
  5801. specialization_map_entries.write[k].push_back(entry);
  5802. }
  5803. }
  5804. }
  5805. }
  5806. }
  5807. for (int i = 0; i < pipeline_stages.size(); i++) {
  5808. if (specialization_map_entries[i].size()) {
  5809. specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5810. specialization_info.write[i].pData = data_ptr;
  5811. specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
  5812. specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
  5813. pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
  5814. }
  5815. }
  5816. }
  5817. graphics_pipeline_create_info.stageCount = pipeline_stages.size();
  5818. graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
  5819. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  5820. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  5821. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  5822. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  5823. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  5824. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  5825. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  5826. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  5827. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  5828. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  5829. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  5830. graphics_pipeline_create_info.subpass = p_for_render_pass;
  5831. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5832. graphics_pipeline_create_info.basePipelineIndex = 0;
  5833. RenderPipeline pipeline;
  5834. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  5835. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
  5836. pipeline.set_formats = shader->set_formats;
  5837. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5838. pipeline.pipeline_layout = shader->pipeline_layout;
  5839. pipeline.shader = p_shader;
  5840. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5841. #ifdef DEBUG_ENABLED
  5842. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  5843. pipeline.validation.framebuffer_format = p_framebuffer_format;
  5844. pipeline.validation.render_pass = p_for_render_pass;
  5845. pipeline.validation.vertex_format = p_vertex_format;
  5846. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  5847. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  5848. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  5849. };
  5850. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  5851. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  5852. 1,
  5853. 2,
  5854. 2,
  5855. 2,
  5856. 2,
  5857. 3,
  5858. 3,
  5859. 3,
  5860. 3,
  5861. 3,
  5862. 1,
  5863. };
  5864. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  5865. #endif
  5866. // Create ID to associate with this pipeline.
  5867. RID id = render_pipeline_owner.make_rid(pipeline);
  5868. #ifdef DEV_ENABLED
  5869. set_resource_name(id, "RID:" + itos(id.get_id()));
  5870. #endif
  5871. // Now add all the dependencies.
  5872. _add_dependency(id, p_shader);
  5873. return id;
  5874. }
  5875. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  5876. _THREAD_SAFE_METHOD_
  5877. return render_pipeline_owner.owns(p_pipeline);
  5878. }
  5879. /**************************/
  5880. /**** COMPUTE PIPELINE ****/
  5881. /**************************/
  5882. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
  5883. _THREAD_SAFE_METHOD_
  5884. // Needs a shader.
  5885. Shader *shader = shader_owner.get_or_null(p_shader);
  5886. ERR_FAIL_COND_V(!shader, RID());
  5887. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  5888. "Non-compute shaders can't be used in compute pipelines");
  5889. // Finally, pipeline create info.
  5890. VkComputePipelineCreateInfo compute_pipeline_create_info;
  5891. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  5892. compute_pipeline_create_info.pNext = nullptr;
  5893. compute_pipeline_create_info.flags = 0;
  5894. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  5895. compute_pipeline_create_info.layout = shader->pipeline_layout;
  5896. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  5897. compute_pipeline_create_info.basePipelineIndex = 0;
  5898. VkSpecializationInfo specialization_info;
  5899. Vector<VkSpecializationMapEntry> specialization_map_entries;
  5900. Vector<uint32_t> specialization_constant_data;
  5901. if (shader->specialization_constants.size()) {
  5902. specialization_constant_data.resize(shader->specialization_constants.size());
  5903. uint32_t *data_ptr = specialization_constant_data.ptrw();
  5904. for (int i = 0; i < shader->specialization_constants.size(); i++) {
  5905. // See if overridden.
  5906. const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
  5907. data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
  5908. for (int j = 0; j < p_specialization_constants.size(); j++) {
  5909. const PipelineSpecializationConstant &psc = p_specialization_constants[j];
  5910. if (psc.constant_id == sc.constant.constant_id) {
  5911. ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
  5912. data_ptr[i] = psc.int_value;
  5913. break;
  5914. }
  5915. }
  5916. VkSpecializationMapEntry entry;
  5917. entry.constantID = sc.constant.constant_id;
  5918. entry.offset = i * sizeof(uint32_t);
  5919. entry.size = sizeof(uint32_t);
  5920. specialization_map_entries.push_back(entry);
  5921. }
  5922. specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
  5923. specialization_info.pData = data_ptr;
  5924. specialization_info.mapEntryCount = specialization_map_entries.size();
  5925. specialization_info.pMapEntries = specialization_map_entries.ptr();
  5926. compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
  5927. }
  5928. ComputePipeline pipeline;
  5929. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  5930. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  5931. pipeline.set_formats = shader->set_formats;
  5932. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  5933. pipeline.pipeline_layout = shader->pipeline_layout;
  5934. pipeline.shader = p_shader;
  5935. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  5936. pipeline.local_group_size[0] = shader->compute_local_size[0];
  5937. pipeline.local_group_size[1] = shader->compute_local_size[1];
  5938. pipeline.local_group_size[2] = shader->compute_local_size[2];
  5939. // Create ID to associate with this pipeline.
  5940. RID id = compute_pipeline_owner.make_rid(pipeline);
  5941. #ifdef DEV_ENABLED
  5942. set_resource_name(id, "RID:" + itos(id.get_id()));
  5943. #endif
  5944. // Now add all the dependencies.
  5945. _add_dependency(id, p_shader);
  5946. return id;
  5947. }
  5948. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  5949. return compute_pipeline_owner.owns(p_pipeline);
  5950. }
  5951. /****************/
  5952. /**** SCREEN ****/
  5953. /****************/
  5954. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  5955. _THREAD_SAFE_METHOD_
  5956. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5957. return context->window_get_width(p_screen);
  5958. }
  5959. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  5960. _THREAD_SAFE_METHOD_
  5961. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  5962. return context->window_get_height(p_screen);
  5963. }
  5964. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  5965. _THREAD_SAFE_METHOD_
  5966. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5967. // Very hacky, but not used often per frame so I guess ok.
  5968. VkFormat vkformat = context->get_screen_format();
  5969. DataFormat format = DATA_FORMAT_MAX;
  5970. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  5971. if (vkformat == vulkan_formats[i]) {
  5972. format = DataFormat(i);
  5973. break;
  5974. }
  5975. }
  5976. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  5977. AttachmentFormat attachment;
  5978. attachment.format = format;
  5979. attachment.samples = TEXTURE_SAMPLES_1;
  5980. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5981. Vector<AttachmentFormat> screen_attachment;
  5982. screen_attachment.push_back(attachment);
  5983. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  5984. }
  5985. /*******************/
  5986. /**** DRAW LIST ****/
  5987. /*******************/
  5988. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  5989. _THREAD_SAFE_METHOD_
  5990. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  5991. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5992. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5993. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5994. if (!context->window_is_valid_swapchain(p_screen)) {
  5995. return INVALID_ID;
  5996. }
  5997. Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
  5998. _draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
  5999. #ifdef DEBUG_ENABLED
  6000. draw_list_framebuffer_format = screen_get_framebuffer_format();
  6001. #endif
  6002. draw_list_subpass_count = 1;
  6003. VkRenderPassBeginInfo render_pass_begin;
  6004. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  6005. render_pass_begin.pNext = nullptr;
  6006. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  6007. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  6008. render_pass_begin.renderArea.extent.width = size.width;
  6009. render_pass_begin.renderArea.extent.height = size.height;
  6010. render_pass_begin.renderArea.offset.x = 0;
  6011. render_pass_begin.renderArea.offset.y = 0;
  6012. render_pass_begin.clearValueCount = 1;
  6013. VkClearValue clear_value;
  6014. clear_value.color.float32[0] = p_clear_color.r;
  6015. clear_value.color.float32[1] = p_clear_color.g;
  6016. clear_value.color.float32[2] = p_clear_color.b;
  6017. clear_value.color.float32[3] = p_clear_color.a;
  6018. render_pass_begin.pClearValues = &clear_value;
  6019. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  6020. uint32_t size_x = screen_get_width(p_screen);
  6021. uint32_t size_y = screen_get_height(p_screen);
  6022. VkViewport viewport;
  6023. viewport.x = 0;
  6024. viewport.y = 0;
  6025. viewport.width = size_x;
  6026. viewport.height = size_y;
  6027. viewport.minDepth = 0;
  6028. viewport.maxDepth = 1.0;
  6029. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  6030. VkRect2D scissor;
  6031. scissor.offset.x = 0;
  6032. scissor.offset.y = 0;
  6033. scissor.extent.width = size_x;
  6034. scissor.extent.height = size_y;
  6035. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  6036. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6037. }
  6038. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
  6039. Framebuffer::VersionKey vk;
  6040. vk.initial_color_action = p_initial_color_action;
  6041. vk.final_color_action = p_final_color_action;
  6042. vk.initial_depth_action = p_initial_depth_action;
  6043. vk.final_depth_action = p_final_depth_action;
  6044. vk.view_count = p_framebuffer->view_count;
  6045. if (!p_framebuffer->framebuffers.has(vk)) {
  6046. // Need to create this version.
  6047. Framebuffer::Version version;
  6048. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
  6049. VkFramebufferCreateInfo framebuffer_create_info;
  6050. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  6051. framebuffer_create_info.pNext = nullptr;
  6052. framebuffer_create_info.flags = 0;
  6053. framebuffer_create_info.renderPass = version.render_pass;
  6054. Vector<VkImageView> attachments;
  6055. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  6056. Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
  6057. if (texture) {
  6058. attachments.push_back(texture->view);
  6059. if (!(texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) { // VRS attachment will be a different size.
  6060. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  6061. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  6062. }
  6063. }
  6064. }
  6065. framebuffer_create_info.attachmentCount = attachments.size();
  6066. framebuffer_create_info.pAttachments = attachments.ptr();
  6067. framebuffer_create_info.width = p_framebuffer->size.width;
  6068. framebuffer_create_info.height = p_framebuffer->size.height;
  6069. framebuffer_create_info.layers = 1;
  6070. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  6071. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  6072. version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
  6073. p_framebuffer->framebuffers.insert(vk, version);
  6074. }
  6075. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  6076. *r_framebuffer = version.framebuffer;
  6077. *r_render_pass = version.render_pass;
  6078. *r_subpass_count = version.subpass_count;
  6079. return OK;
  6080. }
  6081. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  6082. VkRenderPassBeginInfo render_pass_begin;
  6083. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  6084. render_pass_begin.pNext = nullptr;
  6085. render_pass_begin.renderPass = render_pass;
  6086. render_pass_begin.framebuffer = vkframebuffer;
  6087. /*
  6088. * Given how API works, it makes sense to always fully operate on the whole framebuffer.
  6089. * This allows better continue operations for operations like shadowmapping.
  6090. render_pass_begin.renderArea.extent.width = viewport_size.width;
  6091. render_pass_begin.renderArea.extent.height = viewport_size.height;
  6092. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  6093. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  6094. */
  6095. render_pass_begin.renderArea.extent.width = framebuffer->size.width;
  6096. render_pass_begin.renderArea.extent.height = framebuffer->size.height;
  6097. render_pass_begin.renderArea.offset.x = 0;
  6098. render_pass_begin.renderArea.offset.y = 0;
  6099. Vector<VkClearValue> clear_values;
  6100. clear_values.resize(framebuffer->texture_ids.size());
  6101. int clear_values_count = 0;
  6102. {
  6103. int color_index = 0;
  6104. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6105. VkClearValue clear_value;
  6106. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6107. if (!texture) {
  6108. color_index++;
  6109. continue;
  6110. }
  6111. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  6112. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); // A bug.
  6113. Color clear_color = p_clear_colors[color_index];
  6114. clear_value.color.float32[0] = clear_color.r;
  6115. clear_value.color.float32[1] = clear_color.g;
  6116. clear_value.color.float32[2] = clear_color.b;
  6117. clear_value.color.float32[3] = clear_color.a;
  6118. color_index++;
  6119. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  6120. clear_value.depthStencil.depth = p_clear_depth;
  6121. clear_value.depthStencil.stencil = p_clear_stencil;
  6122. } else {
  6123. clear_value.color.float32[0] = 0;
  6124. clear_value.color.float32[1] = 0;
  6125. clear_value.color.float32[2] = 0;
  6126. clear_value.color.float32[3] = 0;
  6127. }
  6128. clear_values.write[clear_values_count++] = clear_value;
  6129. }
  6130. }
  6131. render_pass_begin.clearValueCount = clear_values_count;
  6132. render_pass_begin.pClearValues = clear_values.ptr();
  6133. for (int i = 0; i < p_storage_textures.size(); i++) {
  6134. Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
  6135. if (!texture) {
  6136. continue;
  6137. }
  6138. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  6139. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  6140. // Must change layout to general.
  6141. VkImageMemoryBarrier image_memory_barrier;
  6142. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6143. image_memory_barrier.pNext = nullptr;
  6144. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6145. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6146. image_memory_barrier.oldLayout = texture->layout;
  6147. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  6148. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6149. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6150. image_memory_barrier.image = texture->image;
  6151. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6152. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6153. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6154. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6155. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6156. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  6157. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  6158. draw_list_storage_textures.push_back(p_storage_textures[i]);
  6159. }
  6160. }
  6161. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  6162. // Mark textures as bound.
  6163. draw_list_bound_textures.clear();
  6164. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  6165. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  6166. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6167. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6168. if (!texture) {
  6169. continue;
  6170. }
  6171. texture->bound = true;
  6172. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  6173. }
  6174. return OK;
  6175. }
  6176. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  6177. Vector<VkClearAttachment> clear_attachments;
  6178. int color_index = 0;
  6179. int texture_index = 0;
  6180. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6181. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6182. if (!texture) {
  6183. texture_index++;
  6184. continue;
  6185. }
  6186. VkClearAttachment clear_at = {};
  6187. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  6188. Color clear_color = p_clear_colors[texture_index++];
  6189. clear_at.clearValue.color.float32[0] = clear_color.r;
  6190. clear_at.clearValue.color.float32[1] = clear_color.g;
  6191. clear_at.clearValue.color.float32[2] = clear_color.b;
  6192. clear_at.clearValue.color.float32[3] = clear_color.a;
  6193. clear_at.colorAttachment = color_index++;
  6194. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  6195. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  6196. clear_at.clearValue.depthStencil.depth = p_depth;
  6197. clear_at.clearValue.depthStencil.stencil = p_stencil;
  6198. clear_at.colorAttachment = 0;
  6199. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  6200. if (format_has_stencil(texture->format)) {
  6201. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  6202. }
  6203. } else {
  6204. ERR_CONTINUE(true);
  6205. }
  6206. clear_attachments.push_back(clear_at);
  6207. }
  6208. VkClearRect cr;
  6209. cr.baseArrayLayer = 0;
  6210. cr.layerCount = 1;
  6211. cr.rect.offset.x = viewport_offset.x;
  6212. cr.rect.offset.y = viewport_offset.y;
  6213. cr.rect.extent.width = viewport_size.width;
  6214. cr.rect.extent.height = viewport_size.height;
  6215. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  6216. }
  6217. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  6218. _THREAD_SAFE_METHOD_
  6219. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6220. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6221. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  6222. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  6223. Point2i viewport_offset;
  6224. Point2i viewport_size = framebuffer->size;
  6225. bool needs_clear_color = false;
  6226. bool needs_clear_depth = false;
  6227. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
  6228. Rect2i viewport(viewport_offset, viewport_size);
  6229. Rect2i regioni = p_region;
  6230. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6231. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6232. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6233. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6234. }
  6235. viewport_offset = regioni.position;
  6236. viewport_size = regioni.size;
  6237. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6238. needs_clear_color = true;
  6239. p_initial_color_action = INITIAL_ACTION_CONTINUE;
  6240. }
  6241. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
  6242. needs_clear_depth = true;
  6243. p_initial_depth_action = INITIAL_ACTION_CONTINUE;
  6244. }
  6245. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6246. needs_clear_color = true;
  6247. p_initial_color_action = INITIAL_ACTION_KEEP;
  6248. }
  6249. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6250. needs_clear_depth = true;
  6251. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6252. }
  6253. }
  6254. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
  6255. int color_count = 0;
  6256. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6257. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6258. // We only check for our VRS usage bit if this is not the first texture id.
  6259. // If it is the first we're likely populating our VRS texture.
  6260. // Bit dirty but...
  6261. if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
  6262. if (!texture || !texture->is_resolve_buffer) {
  6263. color_count++;
  6264. }
  6265. }
  6266. }
  6267. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
  6268. }
  6269. VkFramebuffer vkframebuffer;
  6270. VkRenderPass render_pass;
  6271. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6272. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  6273. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  6274. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  6275. if (err != OK) {
  6276. return INVALID_ID;
  6277. }
  6278. draw_list_render_pass = render_pass;
  6279. draw_list_vkframebuffer = vkframebuffer;
  6280. _draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
  6281. #ifdef DEBUG_ENABLED
  6282. draw_list_framebuffer_format = framebuffer->format_id;
  6283. #endif
  6284. draw_list_current_subpass = 0;
  6285. if (needs_clear_color || needs_clear_depth) {
  6286. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6287. }
  6288. VkViewport viewport;
  6289. viewport.x = viewport_offset.x;
  6290. viewport.y = viewport_offset.y;
  6291. viewport.width = viewport_size.width;
  6292. viewport.height = viewport_size.height;
  6293. viewport.minDepth = 0;
  6294. viewport.maxDepth = 1.0;
  6295. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  6296. VkRect2D scissor;
  6297. scissor.offset.x = viewport_offset.x;
  6298. scissor.offset.y = viewport_offset.y;
  6299. scissor.extent.width = viewport_size.width;
  6300. scissor.extent.height = viewport_size.height;
  6301. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  6302. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6303. }
  6304. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  6305. _THREAD_SAFE_METHOD_
  6306. ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
  6307. ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
  6308. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  6309. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
  6310. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  6311. Point2i viewport_offset;
  6312. Point2i viewport_size = framebuffer->size;
  6313. bool needs_clear_color = false;
  6314. bool needs_clear_depth = false;
  6315. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
  6316. Rect2i viewport(viewport_offset, viewport_size);
  6317. Rect2i regioni = p_region;
  6318. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  6319. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  6320. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  6321. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  6322. }
  6323. viewport_offset = regioni.position;
  6324. viewport_size = regioni.size;
  6325. if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
  6326. needs_clear_color = true;
  6327. p_initial_color_action = INITIAL_ACTION_KEEP;
  6328. }
  6329. if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
  6330. needs_clear_depth = true;
  6331. p_initial_depth_action = INITIAL_ACTION_KEEP;
  6332. }
  6333. }
  6334. if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
  6335. int color_count = 0;
  6336. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  6337. Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
  6338. if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6339. color_count++;
  6340. }
  6341. }
  6342. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
  6343. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
  6344. }
  6345. VkFramebuffer vkframebuffer;
  6346. VkRenderPass render_pass;
  6347. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
  6348. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  6349. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  6350. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  6351. if (err != OK) {
  6352. return ERR_CANT_CREATE;
  6353. }
  6354. draw_list_current_subpass = 0;
  6355. #ifdef DEBUG_ENABLED
  6356. draw_list_framebuffer_format = framebuffer->format_id;
  6357. #endif
  6358. draw_list_render_pass = render_pass;
  6359. draw_list_vkframebuffer = vkframebuffer;
  6360. err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
  6361. if (err != OK) {
  6362. return err;
  6363. }
  6364. if (needs_clear_color || needs_clear_depth) {
  6365. _draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  6366. }
  6367. for (uint32_t i = 0; i < p_splits; i++) {
  6368. VkViewport viewport;
  6369. viewport.x = viewport_offset.x;
  6370. viewport.y = viewport_offset.y;
  6371. viewport.width = viewport_size.width;
  6372. viewport.height = viewport_size.height;
  6373. viewport.minDepth = 0;
  6374. viewport.maxDepth = 1.0;
  6375. vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
  6376. VkRect2D scissor;
  6377. scissor.offset.x = viewport_offset.x;
  6378. scissor.offset.y = viewport_offset.y;
  6379. scissor.extent.width = viewport_size.width;
  6380. scissor.extent.height = viewport_size.height;
  6381. vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
  6382. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6383. }
  6384. return OK;
  6385. }
  6386. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  6387. if (p_id < 0) {
  6388. return nullptr;
  6389. }
  6390. if (!draw_list) {
  6391. return nullptr;
  6392. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  6393. if (draw_list_split) {
  6394. return nullptr;
  6395. }
  6396. return draw_list;
  6397. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  6398. if (!draw_list_split) {
  6399. return nullptr;
  6400. }
  6401. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); // Mask.
  6402. if (index >= draw_list_count) {
  6403. return nullptr;
  6404. }
  6405. return &draw_list[index];
  6406. } else {
  6407. return nullptr;
  6408. }
  6409. }
  6410. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  6411. DrawList *dl = _get_draw_list_ptr(p_list);
  6412. ERR_FAIL_COND(!dl);
  6413. #ifdef DEBUG_ENABLED
  6414. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6415. #endif
  6416. const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
  6417. ERR_FAIL_COND(!pipeline);
  6418. #ifdef DEBUG_ENABLED
  6419. ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
  6420. #endif
  6421. if (p_render_pipeline == dl->state.pipeline) {
  6422. return; // Redundant state, return.
  6423. }
  6424. dl->state.pipeline = p_render_pipeline;
  6425. dl->state.pipeline_layout = pipeline->pipeline_layout;
  6426. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  6427. if (dl->state.pipeline_shader != pipeline->shader) {
  6428. // Shader changed, so descriptor sets may become incompatible.
  6429. // Go through ALL sets, and unbind them (and all those above) if the format is different.
  6430. uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
  6431. dl->state.set_count = MAX(dl->state.set_count, pcount);
  6432. const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
  6433. bool sets_valid = true; // Once invalid, all above become invalid.
  6434. for (uint32_t i = 0; i < pcount; i++) {
  6435. // If a part of the format is different, invalidate it (and the rest).
  6436. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6437. dl->state.sets[i].bound = false;
  6438. dl->state.sets[i].pipeline_expected_format = pformats[i];
  6439. sets_valid = false;
  6440. }
  6441. }
  6442. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  6443. // Unbind the ones above (not used) if exist.
  6444. dl->state.sets[i].bound = false;
  6445. }
  6446. dl->state.set_count = pcount; // Update set count.
  6447. if (pipeline->push_constant_size) {
  6448. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6449. #ifdef DEBUG_ENABLED
  6450. dl->validation.pipeline_push_constant_supplied = false;
  6451. #endif
  6452. }
  6453. dl->state.pipeline_shader = pipeline->shader;
  6454. }
  6455. #ifdef DEBUG_ENABLED
  6456. // Update render pass pipeline info.
  6457. dl->validation.pipeline_active = true;
  6458. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  6459. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  6460. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  6461. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  6462. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  6463. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6464. #endif
  6465. }
  6466. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  6467. #ifdef DEBUG_ENABLED
  6468. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6469. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6470. #endif
  6471. DrawList *dl = _get_draw_list_ptr(p_list);
  6472. ERR_FAIL_COND(!dl);
  6473. #ifdef DEBUG_ENABLED
  6474. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6475. #endif
  6476. const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6477. ERR_FAIL_COND(!uniform_set);
  6478. if (p_index > dl->state.set_count) {
  6479. dl->state.set_count = p_index;
  6480. }
  6481. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
  6482. dl->state.sets[p_index].bound = false; // Needs rebind.
  6483. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6484. dl->state.sets[p_index].uniform_set = p_uniform_set;
  6485. uint32_t mst_count = uniform_set->mutable_storage_textures.size();
  6486. if (mst_count) {
  6487. Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
  6488. for (uint32_t i = 0; i < mst_count; i++) {
  6489. if (mst_textures[i]->used_in_frame != frames_drawn) {
  6490. mst_textures[i]->used_in_frame = frames_drawn;
  6491. mst_textures[i]->used_in_transfer = false;
  6492. mst_textures[i]->used_in_compute = false;
  6493. }
  6494. mst_textures[i]->used_in_raster = true;
  6495. }
  6496. }
  6497. #ifdef DEBUG_ENABLED
  6498. { // Validate that textures bound are not attached as framebuffer bindings.
  6499. uint32_t attachable_count = uniform_set->attachable_textures.size();
  6500. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  6501. uint32_t bound_count = draw_list_bound_textures.size();
  6502. const RID *bound_ptr = draw_list_bound_textures.ptr();
  6503. for (uint32_t i = 0; i < attachable_count; i++) {
  6504. for (uint32_t j = 0; j < bound_count; j++) {
  6505. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  6506. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  6507. }
  6508. }
  6509. }
  6510. #endif
  6511. }
  6512. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  6513. DrawList *dl = _get_draw_list_ptr(p_list);
  6514. ERR_FAIL_COND(!dl);
  6515. #ifdef DEBUG_ENABLED
  6516. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6517. #endif
  6518. const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
  6519. ERR_FAIL_COND(!vertex_array);
  6520. if (dl->state.vertex_array == p_vertex_array) {
  6521. return; // Already set.
  6522. }
  6523. dl->state.vertex_array = p_vertex_array;
  6524. #ifdef DEBUG_ENABLED
  6525. dl->validation.vertex_format = vertex_array->description;
  6526. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  6527. #endif
  6528. dl->validation.vertex_array_size = vertex_array->vertex_count;
  6529. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  6530. }
  6531. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  6532. DrawList *dl = _get_draw_list_ptr(p_list);
  6533. ERR_FAIL_COND(!dl);
  6534. #ifdef DEBUG_ENABLED
  6535. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6536. #endif
  6537. const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
  6538. ERR_FAIL_COND(!index_array);
  6539. if (dl->state.index_array == p_index_array) {
  6540. return; // Already set.
  6541. }
  6542. dl->state.index_array = p_index_array;
  6543. #ifdef DEBUG_ENABLED
  6544. dl->validation.index_array_max_index = index_array->max_index;
  6545. #endif
  6546. dl->validation.index_array_size = index_array->indices;
  6547. dl->validation.index_array_offset = index_array->offset;
  6548. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  6549. }
  6550. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  6551. DrawList *dl = _get_draw_list_ptr(p_list);
  6552. ERR_FAIL_COND(!dl);
  6553. #ifdef DEBUG_ENABLED
  6554. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6555. #endif
  6556. vkCmdSetLineWidth(dl->command_buffer, p_width);
  6557. }
  6558. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  6559. DrawList *dl = _get_draw_list_ptr(p_list);
  6560. ERR_FAIL_COND(!dl);
  6561. #ifdef DEBUG_ENABLED
  6562. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6563. #endif
  6564. #ifdef DEBUG_ENABLED
  6565. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  6566. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  6567. #endif
  6568. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  6569. #ifdef DEBUG_ENABLED
  6570. dl->validation.pipeline_push_constant_supplied = true;
  6571. #endif
  6572. }
  6573. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  6574. DrawList *dl = _get_draw_list_ptr(p_list);
  6575. ERR_FAIL_COND(!dl);
  6576. #ifdef DEBUG_ENABLED
  6577. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6578. #endif
  6579. #ifdef DEBUG_ENABLED
  6580. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  6581. "No render pipeline was set before attempting to draw.");
  6582. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6583. // Pipeline uses vertices, validate format.
  6584. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  6585. "No vertex array was bound, and render pipeline expects vertices.");
  6586. // Make sure format is right.
  6587. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  6588. "The vertex format used to create the pipeline does not match the vertex format bound.");
  6589. // Make sure number of instances is valid.
  6590. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  6591. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  6592. }
  6593. if (dl->validation.pipeline_push_constant_size > 0) {
  6594. // Using push constants, check that they were supplied.
  6595. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  6596. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  6597. }
  6598. #endif
  6599. // Bind descriptor sets.
  6600. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  6601. if (dl->state.sets[i].pipeline_expected_format == 0) {
  6602. continue; // Nothing expected by this pipeline.
  6603. }
  6604. #ifdef DEBUG_ENABLED
  6605. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  6606. if (dl->state.sets[i].uniform_set_format == 0) {
  6607. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  6608. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  6609. UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
  6610. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6611. } else {
  6612. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  6613. }
  6614. }
  6615. #endif
  6616. if (!dl->state.sets[i].bound) {
  6617. // All good, see if this requires re-binding.
  6618. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  6619. dl->state.sets[i].bound = true;
  6620. }
  6621. }
  6622. if (p_use_indices) {
  6623. #ifdef DEBUG_ENABLED
  6624. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  6625. "Procedural vertices can't be used together with indices.");
  6626. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  6627. "Draw command requested indices, but no index buffer was set.");
  6628. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  6629. // Uses vertices, do some vertex validations.
  6630. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  6631. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  6632. }
  6633. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  6634. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  6635. #endif
  6636. uint32_t to_draw = dl->validation.index_array_size;
  6637. #ifdef DEBUG_ENABLED
  6638. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6639. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6640. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6641. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6642. #endif
  6643. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  6644. } else {
  6645. uint32_t to_draw;
  6646. if (p_procedural_vertices > 0) {
  6647. #ifdef DEBUG_ENABLED
  6648. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  6649. "Procedural vertices requested, but pipeline expects a vertex array.");
  6650. #endif
  6651. to_draw = p_procedural_vertices;
  6652. } else {
  6653. #ifdef DEBUG_ENABLED
  6654. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  6655. "Draw command lacks indices, but pipeline format does not use vertices.");
  6656. #endif
  6657. to_draw = dl->validation.vertex_array_size;
  6658. }
  6659. #ifdef DEBUG_ENABLED
  6660. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  6661. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  6662. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  6663. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  6664. #endif
  6665. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  6666. }
  6667. }
  6668. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  6669. DrawList *dl = _get_draw_list_ptr(p_list);
  6670. ERR_FAIL_COND(!dl);
  6671. #ifdef DEBUG_ENABLED
  6672. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6673. #endif
  6674. Rect2i rect = p_rect;
  6675. rect.position += dl->viewport.position;
  6676. rect = dl->viewport.intersection(rect);
  6677. if (rect.get_area() == 0) {
  6678. return;
  6679. }
  6680. VkRect2D scissor;
  6681. scissor.offset.x = rect.position.x;
  6682. scissor.offset.y = rect.position.y;
  6683. scissor.extent.width = rect.size.width;
  6684. scissor.extent.height = rect.size.height;
  6685. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6686. }
  6687. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  6688. DrawList *dl = _get_draw_list_ptr(p_list);
  6689. ERR_FAIL_COND(!dl);
  6690. #ifdef DEBUG_ENABLED
  6691. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  6692. #endif
  6693. VkRect2D scissor;
  6694. scissor.offset.x = dl->viewport.position.x;
  6695. scissor.offset.y = dl->viewport.position.y;
  6696. scissor.extent.width = dl->viewport.size.width;
  6697. scissor.extent.height = dl->viewport.size.height;
  6698. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  6699. }
  6700. uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
  6701. return draw_list_current_subpass;
  6702. }
  6703. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
  6704. ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
  6705. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
  6706. draw_list_current_subpass++;
  6707. Rect2i viewport;
  6708. _draw_list_free(&viewport);
  6709. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6710. _draw_list_allocate(viewport, 0, draw_list_current_subpass);
  6711. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  6712. }
  6713. Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
  6714. ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
  6715. ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
  6716. draw_list_current_subpass++;
  6717. Rect2i viewport;
  6718. _draw_list_free(&viewport);
  6719. vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
  6720. _draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
  6721. for (uint32_t i = 0; i < p_splits; i++) {
  6722. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  6723. }
  6724. return OK;
  6725. }
  6726. Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
  6727. // Lock while draw_list is active.
  6728. _THREAD_SAFE_LOCK_
  6729. if (p_splits == 0) {
  6730. draw_list = memnew(DrawList);
  6731. draw_list->command_buffer = frames[frame].draw_command_buffer;
  6732. draw_list->viewport = p_viewport;
  6733. draw_list_count = 0;
  6734. draw_list_split = false;
  6735. } else {
  6736. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  6737. uint32_t from = split_draw_list_allocators.size();
  6738. split_draw_list_allocators.resize(p_splits);
  6739. for (uint32_t i = from; i < p_splits; i++) {
  6740. VkCommandPoolCreateInfo cmd_pool_info;
  6741. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6742. cmd_pool_info.pNext = nullptr;
  6743. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
  6744. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6745. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  6746. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6747. for (int j = 0; j < frame_count; j++) {
  6748. VkCommandBuffer command_buffer;
  6749. VkCommandBufferAllocateInfo cmdbuf;
  6750. // No command buffer exists, create it.
  6751. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6752. cmdbuf.pNext = nullptr;
  6753. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  6754. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  6755. cmdbuf.commandBufferCount = 1;
  6756. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  6757. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6758. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  6759. }
  6760. }
  6761. }
  6762. draw_list = memnew_arr(DrawList, p_splits);
  6763. draw_list_count = p_splits;
  6764. draw_list_split = true;
  6765. for (uint32_t i = 0; i < p_splits; i++) {
  6766. // Take a command buffer and initialize it.
  6767. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  6768. VkCommandBufferInheritanceInfo inheritance_info;
  6769. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  6770. inheritance_info.pNext = nullptr;
  6771. inheritance_info.renderPass = draw_list_render_pass;
  6772. inheritance_info.subpass = p_subpass;
  6773. inheritance_info.framebuffer = draw_list_vkframebuffer;
  6774. inheritance_info.occlusionQueryEnable = false;
  6775. inheritance_info.queryFlags = 0; // ?
  6776. inheritance_info.pipelineStatistics = 0;
  6777. VkCommandBufferBeginInfo cmdbuf_begin;
  6778. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6779. cmdbuf_begin.pNext = nullptr;
  6780. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  6781. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  6782. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  6783. if (res) {
  6784. memdelete_arr(draw_list);
  6785. draw_list = nullptr;
  6786. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  6787. }
  6788. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  6789. if (res) {
  6790. memdelete_arr(draw_list);
  6791. draw_list = nullptr;
  6792. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  6793. }
  6794. draw_list[i].command_buffer = command_buffer;
  6795. draw_list[i].viewport = p_viewport;
  6796. }
  6797. }
  6798. return OK;
  6799. }
  6800. void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
  6801. if (draw_list_split) {
  6802. // Send all command buffers.
  6803. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  6804. for (uint32_t i = 0; i < draw_list_count; i++) {
  6805. vkEndCommandBuffer(draw_list[i].command_buffer);
  6806. command_buffers[i] = draw_list[i].command_buffer;
  6807. if (r_last_viewport) {
  6808. if (i == 0 || draw_list[i].viewport_set) {
  6809. *r_last_viewport = draw_list[i].viewport;
  6810. }
  6811. }
  6812. }
  6813. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  6814. memdelete_arr(draw_list);
  6815. draw_list = nullptr;
  6816. } else {
  6817. if (r_last_viewport) {
  6818. *r_last_viewport = draw_list->viewport;
  6819. }
  6820. // Just end the list.
  6821. memdelete(draw_list);
  6822. draw_list = nullptr;
  6823. }
  6824. // Draw_list is no longer active.
  6825. _THREAD_SAFE_UNLOCK_
  6826. }
  6827. void RenderingDeviceVulkan::draw_list_end(uint32_t p_post_barrier) {
  6828. _THREAD_SAFE_METHOD_
  6829. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  6830. _draw_list_free();
  6831. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  6832. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  6833. Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
  6834. ERR_CONTINUE(!texture); // Wtf.
  6835. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  6836. texture->bound = false;
  6837. }
  6838. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  6839. texture->bound = false;
  6840. }
  6841. }
  6842. uint32_t barrier_flags = 0;
  6843. uint32_t access_flags = 0;
  6844. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  6845. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  6846. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  6847. }
  6848. if (p_post_barrier & BARRIER_MASK_RASTER) {
  6849. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
  6850. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
  6851. }
  6852. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  6853. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  6854. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  6855. }
  6856. if (barrier_flags == 0) {
  6857. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  6858. }
  6859. draw_list_bound_textures.clear();
  6860. VkImageMemoryBarrier *image_barriers = nullptr;
  6861. uint32_t image_barrier_count = draw_list_storage_textures.size();
  6862. if (image_barrier_count) {
  6863. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
  6864. }
  6865. uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  6866. uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  6867. if (image_barrier_count) {
  6868. src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
  6869. src_access |= VK_ACCESS_SHADER_WRITE_BIT;
  6870. }
  6871. for (uint32_t i = 0; i < image_barrier_count; i++) {
  6872. Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
  6873. VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
  6874. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  6875. image_memory_barrier.pNext = nullptr;
  6876. image_memory_barrier.srcAccessMask = src_access;
  6877. image_memory_barrier.dstAccessMask = access_flags;
  6878. image_memory_barrier.oldLayout = texture->layout;
  6879. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6880. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6881. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  6882. image_memory_barrier.image = texture->image;
  6883. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  6884. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  6885. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  6886. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  6887. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  6888. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  6889. }
  6890. draw_list_storage_textures.clear();
  6891. // To ensure proper synchronization, we must make sure rendering is done before:
  6892. // * Some buffer is copied.
  6893. // * Another render pass happens (since we may be done).
  6894. VkMemoryBarrier mem_barrier;
  6895. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6896. mem_barrier.pNext = nullptr;
  6897. mem_barrier.srcAccessMask = src_access;
  6898. mem_barrier.dstAccessMask = access_flags;
  6899. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  6900. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  6901. }
  6902. #ifdef FORCE_FULL_BARRIER
  6903. _full_barrier(true);
  6904. #endif
  6905. }
  6906. /***********************/
  6907. /**** COMPUTE LISTS ****/
  6908. /***********************/
  6909. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
  6910. ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  6911. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  6912. // Lock while compute_list is active.
  6913. _THREAD_SAFE_LOCK_
  6914. compute_list = memnew(ComputeList);
  6915. compute_list->command_buffer = frames[frame].draw_command_buffer;
  6916. compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
  6917. return ID_TYPE_COMPUTE_LIST;
  6918. }
  6919. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  6920. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6921. ERR_FAIL_COND(!compute_list);
  6922. ComputeList *cl = compute_list;
  6923. const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
  6924. ERR_FAIL_COND(!pipeline);
  6925. if (p_compute_pipeline == cl->state.pipeline) {
  6926. return; // Redundant state, return.
  6927. }
  6928. cl->state.pipeline = p_compute_pipeline;
  6929. cl->state.pipeline_layout = pipeline->pipeline_layout;
  6930. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  6931. if (cl->state.pipeline_shader != pipeline->shader) {
  6932. // Shader changed, so descriptor sets may become incompatible.
  6933. // Go through ALL sets, and unbind them (and all those above) if the format is different.
  6934. uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
  6935. cl->state.set_count = MAX(cl->state.set_count, pcount);
  6936. const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
  6937. bool sets_valid = true; // Once invalid, all above become invalid.
  6938. for (uint32_t i = 0; i < pcount; i++) {
  6939. // If a part of the format is different, invalidate it (and the rest).
  6940. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  6941. cl->state.sets[i].bound = false;
  6942. cl->state.sets[i].pipeline_expected_format = pformats[i];
  6943. sets_valid = false;
  6944. }
  6945. }
  6946. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  6947. // Unbind the ones above (not used) if exist.
  6948. cl->state.sets[i].bound = false;
  6949. }
  6950. cl->state.set_count = pcount; // Update set count.
  6951. if (pipeline->push_constant_size) {
  6952. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  6953. #ifdef DEBUG_ENABLED
  6954. cl->validation.pipeline_push_constant_supplied = false;
  6955. #endif
  6956. }
  6957. cl->state.pipeline_shader = pipeline->shader;
  6958. cl->state.local_group_size[0] = pipeline->local_group_size[0];
  6959. cl->state.local_group_size[1] = pipeline->local_group_size[1];
  6960. cl->state.local_group_size[2] = pipeline->local_group_size[2];
  6961. }
  6962. #ifdef DEBUG_ENABLED
  6963. // Update compute pass pipeline info.
  6964. cl->validation.pipeline_active = true;
  6965. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  6966. #endif
  6967. }
  6968. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  6969. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  6970. ERR_FAIL_COND(!compute_list);
  6971. ComputeList *cl = compute_list;
  6972. #ifdef DEBUG_ENABLED
  6973. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  6974. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  6975. #endif
  6976. #ifdef DEBUG_ENABLED
  6977. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  6978. #endif
  6979. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
  6980. ERR_FAIL_COND(!uniform_set);
  6981. if (p_index > cl->state.set_count) {
  6982. cl->state.set_count = p_index;
  6983. }
  6984. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
  6985. cl->state.sets[p_index].bound = false; // Needs rebind.
  6986. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  6987. cl->state.sets[p_index].uniform_set = p_uniform_set;
  6988. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  6989. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  6990. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  6991. VkImageMemoryBarrier *texture_barriers = nullptr;
  6992. if (textures_to_sampled_count + textures_to_storage_count) {
  6993. texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
  6994. }
  6995. uint32_t texture_barrier_count = 0;
  6996. uint32_t src_stage_flags = 0;
  6997. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  6998. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  6999. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7000. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  7001. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  7002. image_memory_barrier.pNext = nullptr;
  7003. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7004. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7005. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  7006. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7007. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7008. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7009. image_memory_barrier.image = textures_to_sampled[i]->image;
  7010. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  7011. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  7012. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  7013. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  7014. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  7015. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7016. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  7017. }
  7018. if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
  7019. textures_to_sampled[i]->used_in_frame = frames_drawn;
  7020. textures_to_sampled[i]->used_in_transfer = false;
  7021. textures_to_sampled[i]->used_in_raster = false;
  7022. }
  7023. textures_to_sampled[i]->used_in_compute = true;
  7024. }
  7025. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  7026. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  7027. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  7028. uint32_t src_access_flags = 0;
  7029. if (textures_to_storage[i]->used_in_frame == frames_drawn) {
  7030. if (textures_to_storage[i]->used_in_compute) {
  7031. src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7032. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7033. }
  7034. if (textures_to_storage[i]->used_in_raster) {
  7035. src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
  7036. src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7037. }
  7038. if (textures_to_storage[i]->used_in_transfer) {
  7039. src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7040. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7041. }
  7042. textures_to_storage[i]->used_in_compute = false;
  7043. textures_to_storage[i]->used_in_raster = false;
  7044. textures_to_storage[i]->used_in_transfer = false;
  7045. } else {
  7046. src_access_flags = 0;
  7047. textures_to_storage[i]->used_in_compute = false;
  7048. textures_to_storage[i]->used_in_raster = false;
  7049. textures_to_storage[i]->used_in_transfer = false;
  7050. textures_to_storage[i]->used_in_frame = frames_drawn;
  7051. }
  7052. VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
  7053. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  7054. image_memory_barrier.pNext = nullptr;
  7055. image_memory_barrier.srcAccessMask = src_access_flags;
  7056. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7057. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  7058. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  7059. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7060. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7061. image_memory_barrier.image = textures_to_storage[i]->image;
  7062. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  7063. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  7064. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  7065. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  7066. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  7067. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  7068. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); // Needs to go back to sampled layout afterwards.
  7069. }
  7070. }
  7071. if (texture_barrier_count) {
  7072. if (src_stage_flags == 0) {
  7073. src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  7074. }
  7075. vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
  7076. }
  7077. #if 0
  7078. { // Validate that textures bound are not attached as framebuffer bindings.
  7079. uint32_t attachable_count = uniform_set->attachable_textures.size();
  7080. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  7081. uint32_t bound_count = draw_list_bound_textures.size();
  7082. const RID *bound_ptr = draw_list_bound_textures.ptr();
  7083. for (uint32_t i = 0; i < attachable_count; i++) {
  7084. for (uint32_t j = 0; j < bound_count; j++) {
  7085. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  7086. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  7087. }
  7088. }
  7089. }
  7090. #endif
  7091. }
  7092. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  7093. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7094. ERR_FAIL_COND(!compute_list);
  7095. ComputeList *cl = compute_list;
  7096. #ifdef DEBUG_ENABLED
  7097. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  7098. #endif
  7099. #ifdef DEBUG_ENABLED
  7100. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  7101. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  7102. #endif
  7103. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  7104. #ifdef DEBUG_ENABLED
  7105. cl->validation.pipeline_push_constant_supplied = true;
  7106. #endif
  7107. }
  7108. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  7109. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7110. ERR_FAIL_COND(!compute_list);
  7111. ComputeList *cl = compute_list;
  7112. #ifdef DEBUG_ENABLED
  7113. ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
  7114. ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
  7115. ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
  7116. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  7117. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  7118. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  7119. "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
  7120. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  7121. "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
  7122. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  7123. #endif
  7124. #ifdef DEBUG_ENABLED
  7125. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  7126. if (cl->validation.pipeline_push_constant_size > 0) {
  7127. // Using push constants, check that they were supplied.
  7128. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  7129. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  7130. }
  7131. #endif
  7132. // Bind descriptor sets.
  7133. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  7134. if (cl->state.sets[i].pipeline_expected_format == 0) {
  7135. continue; // Nothing expected by this pipeline.
  7136. }
  7137. #ifdef DEBUG_ENABLED
  7138. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  7139. if (cl->state.sets[i].uniform_set_format == 0) {
  7140. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  7141. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  7142. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  7143. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7144. } else {
  7145. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7146. }
  7147. }
  7148. #endif
  7149. if (!cl->state.sets[i].bound) {
  7150. // All good, see if this requires re-binding.
  7151. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  7152. cl->state.sets[i].bound = true;
  7153. }
  7154. }
  7155. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  7156. }
  7157. void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
  7158. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7159. ERR_FAIL_COND(!compute_list);
  7160. #ifdef DEBUG_ENABLED
  7161. ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
  7162. ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
  7163. ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
  7164. #endif
  7165. ComputeList *cl = compute_list;
  7166. #ifdef DEBUG_ENABLED
  7167. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  7168. if (cl->validation.pipeline_push_constant_size > 0) {
  7169. // Using push constants, check that they were supplied.
  7170. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  7171. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  7172. }
  7173. #endif
  7174. compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
  7175. }
  7176. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  7177. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  7178. ERR_FAIL_COND(!compute_list);
  7179. ComputeList *cl = compute_list;
  7180. Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
  7181. ERR_FAIL_COND(!buffer);
  7182. ERR_FAIL_COND_MSG(!(buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT), "Buffer provided was not created to do indirect dispatch.");
  7183. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  7184. #ifdef DEBUG_ENABLED
  7185. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  7186. #endif
  7187. #ifdef DEBUG_ENABLED
  7188. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  7189. if (cl->validation.pipeline_push_constant_size > 0) {
  7190. // Using push constants, check that they were supplied.
  7191. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  7192. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  7193. }
  7194. #endif
  7195. // Bind descriptor sets.
  7196. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  7197. if (cl->state.sets[i].pipeline_expected_format == 0) {
  7198. continue; // Nothing expected by this pipeline.
  7199. }
  7200. #ifdef DEBUG_ENABLED
  7201. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  7202. if (cl->state.sets[i].uniform_set_format == 0) {
  7203. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  7204. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  7205. UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
  7206. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7207. } else {
  7208. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  7209. }
  7210. }
  7211. #endif
  7212. if (!cl->state.sets[i].bound) {
  7213. // All good, see if this requires re-binding.
  7214. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  7215. cl->state.sets[i].bound = true;
  7216. }
  7217. }
  7218. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  7219. }
  7220. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  7221. #ifdef FORCE_FULL_BARRIER
  7222. _full_barrier(true);
  7223. #else
  7224. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  7225. #endif
  7226. }
  7227. void RenderingDeviceVulkan::compute_list_end(uint32_t p_post_barrier) {
  7228. ERR_FAIL_COND(!compute_list);
  7229. uint32_t barrier_flags = 0;
  7230. uint32_t access_flags = 0;
  7231. if (p_post_barrier & BARRIER_MASK_COMPUTE) {
  7232. barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7233. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7234. }
  7235. if (p_post_barrier & BARRIER_MASK_RASTER) {
  7236. barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7237. access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7238. }
  7239. if (p_post_barrier & BARRIER_MASK_TRANSFER) {
  7240. barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7241. access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7242. }
  7243. if (barrier_flags == 0) {
  7244. barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  7245. }
  7246. VkImageMemoryBarrier *image_barriers = nullptr;
  7247. uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
  7248. if (image_barrier_count) {
  7249. image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
  7250. }
  7251. uint32_t barrier_idx = 0;
  7252. for (Texture *E : compute_list->state.textures_to_sampled_layout) {
  7253. VkImageMemoryBarrier &image_memory_barrier = image_barriers[barrier_idx++];
  7254. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  7255. image_memory_barrier.pNext = nullptr;
  7256. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7257. image_memory_barrier.dstAccessMask = access_flags;
  7258. image_memory_barrier.oldLayout = E->layout;
  7259. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7260. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7261. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  7262. image_memory_barrier.image = E->image;
  7263. image_memory_barrier.subresourceRange.aspectMask = E->read_aspect_mask;
  7264. image_memory_barrier.subresourceRange.baseMipLevel = E->base_mipmap;
  7265. image_memory_barrier.subresourceRange.levelCount = E->mipmaps;
  7266. image_memory_barrier.subresourceRange.baseArrayLayer = E->base_layer;
  7267. image_memory_barrier.subresourceRange.layerCount = E->layers;
  7268. E->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  7269. if (E->used_in_frame != frames_drawn) {
  7270. E->used_in_transfer = false;
  7271. E->used_in_raster = false;
  7272. E->used_in_compute = false;
  7273. E->used_in_frame = frames_drawn;
  7274. }
  7275. }
  7276. VkMemoryBarrier mem_barrier;
  7277. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7278. mem_barrier.pNext = nullptr;
  7279. mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
  7280. mem_barrier.dstAccessMask = access_flags;
  7281. if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
  7282. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
  7283. }
  7284. #ifdef FORCE_FULL_BARRIER
  7285. _full_barrier(true);
  7286. #endif
  7287. memdelete(compute_list);
  7288. compute_list = nullptr;
  7289. // Compute_list is no longer active.
  7290. _THREAD_SAFE_UNLOCK_
  7291. }
  7292. void RenderingDeviceVulkan::barrier(uint32_t p_from, uint32_t p_to) {
  7293. uint32_t src_barrier_flags = 0;
  7294. uint32_t src_access_flags = 0;
  7295. if (p_from & BARRIER_MASK_COMPUTE) {
  7296. src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7297. src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
  7298. }
  7299. if (p_from & BARRIER_MASK_RASTER) {
  7300. src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  7301. src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  7302. }
  7303. if (p_from & BARRIER_MASK_TRANSFER) {
  7304. src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7305. src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
  7306. }
  7307. if (p_from == 0) {
  7308. src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
  7309. }
  7310. uint32_t dst_barrier_flags = 0;
  7311. uint32_t dst_access_flags = 0;
  7312. if (p_to & BARRIER_MASK_COMPUTE) {
  7313. dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  7314. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  7315. }
  7316. if (p_to & BARRIER_MASK_RASTER) {
  7317. dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
  7318. dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
  7319. }
  7320. if (p_to & BARRIER_MASK_TRANSFER) {
  7321. dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  7322. dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  7323. }
  7324. if (p_to == 0) {
  7325. dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
  7326. }
  7327. _memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
  7328. }
  7329. void RenderingDeviceVulkan::full_barrier() {
  7330. #ifndef DEBUG_ENABLED
  7331. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  7332. #endif
  7333. _full_barrier(true);
  7334. }
  7335. #if 0
  7336. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  7337. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  7338. ERR_FAIL_COND(!frame_cmdbuf);
  7339. VkRenderPassBeginInfo render_pass_begin;
  7340. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  7341. render_pass_begin.pNext = nullptr;
  7342. render_pass_begin.renderPass = context->get_render_pass();
  7343. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  7344. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  7345. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  7346. render_pass_begin.renderArea.offset.x = 0;
  7347. render_pass_begin.renderArea.offset.y = 0;
  7348. render_pass_begin.clearValueCount = 1;
  7349. VkClearValue clear_value;
  7350. clear_value.color.float32[0] = p_clear_color.r;
  7351. clear_value.color.float32[1] = p_clear_color.g;
  7352. clear_value.color.float32[2] = p_clear_color.b;
  7353. clear_value.color.float32[3] = p_clear_color.a;
  7354. render_pass_begin.pClearValues = &clear_value;
  7355. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  7356. ID screen_format = screen_get_framebuffer_format();
  7357. {
  7358. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  7359. uint32_t command_buffer_count = 0;
  7360. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  7361. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  7362. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  7363. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  7364. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  7365. if (dl->validation.active) {
  7366. // Needs to be closed, so close it.
  7367. vkEndCommandBuffer(dl->command_buffer);
  7368. dl->validation.active = false;
  7369. }
  7370. command_buffers[command_buffer_count++] = dl->command_buffer;
  7371. }
  7372. print_line("to draw: " + itos(command_buffer_count));
  7373. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  7374. }
  7375. vkCmdEndRenderPass(frame_cmdbuf);
  7376. }
  7377. #endif
  7378. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  7379. #ifdef DEV_ENABLED
  7380. String resource_name;
  7381. if (resource_names.has(p_id)) {
  7382. resource_name = resource_names[p_id];
  7383. resource_names.erase(p_id);
  7384. }
  7385. #endif
  7386. // Push everything so it's disposed of next time this frame index is processed (means, it's safe to do it).
  7387. if (texture_owner.owns(p_id)) {
  7388. Texture *texture = texture_owner.get_or_null(p_id);
  7389. frames[frame].textures_to_dispose_of.push_back(*texture);
  7390. texture_owner.free(p_id);
  7391. } else if (framebuffer_owner.owns(p_id)) {
  7392. Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7393. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  7394. if (framebuffer->invalidated_callback != nullptr) {
  7395. framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
  7396. }
  7397. framebuffer_owner.free(p_id);
  7398. } else if (sampler_owner.owns(p_id)) {
  7399. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7400. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  7401. sampler_owner.free(p_id);
  7402. } else if (vertex_buffer_owner.owns(p_id)) {
  7403. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7404. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  7405. vertex_buffer_owner.free(p_id);
  7406. } else if (vertex_array_owner.owns(p_id)) {
  7407. vertex_array_owner.free(p_id);
  7408. } else if (index_buffer_owner.owns(p_id)) {
  7409. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7410. Buffer b;
  7411. b.allocation = index_buffer->allocation;
  7412. b.buffer = index_buffer->buffer;
  7413. b.size = index_buffer->size;
  7414. b.buffer_info = {};
  7415. frames[frame].buffers_to_dispose_of.push_back(b);
  7416. index_buffer_owner.free(p_id);
  7417. } else if (index_array_owner.owns(p_id)) {
  7418. index_array_owner.free(p_id);
  7419. } else if (shader_owner.owns(p_id)) {
  7420. Shader *shader = shader_owner.get_or_null(p_id);
  7421. frames[frame].shaders_to_dispose_of.push_back(*shader);
  7422. shader_owner.free(p_id);
  7423. } else if (uniform_buffer_owner.owns(p_id)) {
  7424. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7425. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  7426. uniform_buffer_owner.free(p_id);
  7427. } else if (texture_buffer_owner.owns(p_id)) {
  7428. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7429. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  7430. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  7431. texture_buffer_owner.free(p_id);
  7432. } else if (storage_buffer_owner.owns(p_id)) {
  7433. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7434. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  7435. storage_buffer_owner.free(p_id);
  7436. } else if (uniform_set_owner.owns(p_id)) {
  7437. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7438. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  7439. uniform_set_owner.free(p_id);
  7440. if (uniform_set->invalidated_callback != nullptr) {
  7441. uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
  7442. }
  7443. } else if (render_pipeline_owner.owns(p_id)) {
  7444. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7445. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  7446. render_pipeline_owner.free(p_id);
  7447. } else if (compute_pipeline_owner.owns(p_id)) {
  7448. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7449. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  7450. compute_pipeline_owner.free(p_id);
  7451. } else {
  7452. #ifdef DEV_ENABLED
  7453. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()) + " " + resource_name);
  7454. #else
  7455. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  7456. #endif
  7457. }
  7458. }
  7459. void RenderingDeviceVulkan::free(RID p_id) {
  7460. _THREAD_SAFE_METHOD_
  7461. _free_dependencies(p_id); // Recursively erase dependencies first, to avoid potential API problems.
  7462. _free_internal(p_id);
  7463. }
  7464. // The full list of resources that can be named is in the VkObjectType enum.
  7465. // We just expose the resources that are owned and can be accessed easily.
  7466. void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
  7467. if (texture_owner.owns(p_id)) {
  7468. Texture *texture = texture_owner.get_or_null(p_id);
  7469. if (texture->owner.is_null()) {
  7470. // Don't set the source texture's name when calling on a texture view.
  7471. context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
  7472. }
  7473. context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
  7474. } else if (framebuffer_owner.owns(p_id)) {
  7475. //Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
  7476. // Not implemented for now as the relationship between Framebuffer and RenderPass is very complex.
  7477. } else if (sampler_owner.owns(p_id)) {
  7478. VkSampler *sampler = sampler_owner.get_or_null(p_id);
  7479. context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
  7480. } else if (vertex_buffer_owner.owns(p_id)) {
  7481. Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
  7482. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
  7483. } else if (index_buffer_owner.owns(p_id)) {
  7484. IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
  7485. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
  7486. } else if (shader_owner.owns(p_id)) {
  7487. Shader *shader = shader_owner.get_or_null(p_id);
  7488. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
  7489. for (int i = 0; i < shader->sets.size(); i++) {
  7490. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
  7491. }
  7492. } else if (uniform_buffer_owner.owns(p_id)) {
  7493. Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
  7494. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
  7495. } else if (texture_buffer_owner.owns(p_id)) {
  7496. TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
  7497. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
  7498. context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
  7499. } else if (storage_buffer_owner.owns(p_id)) {
  7500. Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
  7501. context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
  7502. } else if (uniform_set_owner.owns(p_id)) {
  7503. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
  7504. context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
  7505. } else if (render_pipeline_owner.owns(p_id)) {
  7506. RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
  7507. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7508. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7509. } else if (compute_pipeline_owner.owns(p_id)) {
  7510. ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
  7511. context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
  7512. context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
  7513. } else {
  7514. ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
  7515. return;
  7516. }
  7517. #ifdef DEV_ENABLED
  7518. resource_names[p_id] = p_name;
  7519. #endif
  7520. }
  7521. void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
  7522. context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7523. }
  7524. void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
  7525. context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
  7526. }
  7527. void RenderingDeviceVulkan::draw_command_end_label() {
  7528. context->command_end_label(frames[frame].draw_command_buffer);
  7529. }
  7530. String RenderingDeviceVulkan::get_device_vendor_name() const {
  7531. return context->get_device_vendor_name();
  7532. }
  7533. String RenderingDeviceVulkan::get_device_name() const {
  7534. return context->get_device_name();
  7535. }
  7536. RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
  7537. return context->get_device_type();
  7538. }
  7539. String RenderingDeviceVulkan::get_device_api_version() const {
  7540. return context->get_device_api_version();
  7541. }
  7542. String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
  7543. return context->get_device_pipeline_cache_uuid();
  7544. }
  7545. void RenderingDeviceVulkan::_finalize_command_bufers() {
  7546. if (draw_list) {
  7547. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  7548. }
  7549. if (compute_list) {
  7550. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  7551. }
  7552. { // Complete the setup buffer (that needs to be processed before anything else).
  7553. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7554. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7555. }
  7556. }
  7557. void RenderingDeviceVulkan::_begin_frame() {
  7558. // Erase pending resources.
  7559. _free_pending_resources(frame);
  7560. // Create setup command buffer and set as the setup buffer.
  7561. {
  7562. VkCommandBufferBeginInfo cmdbuf_begin;
  7563. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7564. cmdbuf_begin.pNext = nullptr;
  7565. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7566. cmdbuf_begin.pInheritanceInfo = nullptr;
  7567. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  7568. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  7569. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7570. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7571. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7572. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7573. if (local_device.is_null()) {
  7574. context->append_command_buffer(frames[frame].draw_command_buffer);
  7575. context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
  7576. }
  7577. }
  7578. // Advance current frame.
  7579. frames_drawn++;
  7580. // Advance staging buffer if used.
  7581. if (staging_buffer_used) {
  7582. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  7583. staging_buffer_used = false;
  7584. }
  7585. if (frames[frame].timestamp_count) {
  7586. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values.ptr(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  7587. vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
  7588. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  7589. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  7590. }
  7591. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  7592. frames[frame].timestamp_count = 0;
  7593. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  7594. }
  7595. VkSampleCountFlagBits RenderingDeviceVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) const {
  7596. VkSampleCountFlags sample_count_flags = limits.framebufferColorSampleCounts & limits.framebufferDepthSampleCounts;
  7597. if (sample_count_flags & rasterization_sample_count[p_requested_sample_count]) {
  7598. // The requested sample count is supported.
  7599. return rasterization_sample_count[p_requested_sample_count];
  7600. } else {
  7601. // Find the closest lower supported sample count.
  7602. VkSampleCountFlagBits sample_count = rasterization_sample_count[p_requested_sample_count];
  7603. while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
  7604. if (sample_count_flags & rasterization_sample_count[sample_count]) {
  7605. return sample_count;
  7606. }
  7607. sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
  7608. }
  7609. }
  7610. return VK_SAMPLE_COUNT_1_BIT;
  7611. }
  7612. void RenderingDeviceVulkan::swap_buffers() {
  7613. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  7614. _THREAD_SAFE_METHOD_
  7615. _finalize_command_bufers();
  7616. screen_prepared = false;
  7617. // Swap buffers.
  7618. context->swap_buffers();
  7619. frame = (frame + 1) % frame_count;
  7620. _begin_frame();
  7621. }
  7622. void RenderingDeviceVulkan::submit() {
  7623. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7624. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  7625. _finalize_command_bufers();
  7626. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7627. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7628. local_device_processing = true;
  7629. }
  7630. void RenderingDeviceVulkan::sync() {
  7631. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  7632. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  7633. context->local_device_sync(local_device);
  7634. _begin_frame();
  7635. local_device_processing = false;
  7636. }
  7637. VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
  7638. if (small_allocs_pools.has(p_mem_type_index)) {
  7639. return small_allocs_pools[p_mem_type_index];
  7640. }
  7641. print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
  7642. VmaPoolCreateInfo pci;
  7643. pci.memoryTypeIndex = p_mem_type_index;
  7644. pci.flags = 0;
  7645. pci.blockSize = 0;
  7646. pci.minBlockCount = 0;
  7647. pci.maxBlockCount = SIZE_MAX;
  7648. pci.priority = 0.5f;
  7649. pci.minAllocationAlignment = 0;
  7650. pci.pMemoryAllocateNext = nullptr;
  7651. VmaPool pool = VK_NULL_HANDLE;
  7652. VkResult res = vmaCreatePool(allocator, &pci, &pool);
  7653. small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time.
  7654. ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
  7655. return pool;
  7656. }
  7657. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  7658. // Free in dependency usage order, so nothing weird happens.
  7659. // Pipelines.
  7660. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  7661. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  7662. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7663. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  7664. }
  7665. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  7666. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  7667. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  7668. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  7669. }
  7670. // Uniform sets.
  7671. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  7672. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  7673. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  7674. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  7675. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  7676. }
  7677. // Buffer views.
  7678. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  7679. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  7680. vkDestroyBufferView(device, buffer_view, nullptr);
  7681. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  7682. }
  7683. // Shaders.
  7684. while (frames[p_frame].shaders_to_dispose_of.front()) {
  7685. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  7686. // Descriptor set layout for each set.
  7687. for (int i = 0; i < shader->sets.size(); i++) {
  7688. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  7689. }
  7690. // Pipeline layout.
  7691. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  7692. // Shaders themselves.
  7693. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  7694. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  7695. }
  7696. frames[p_frame].shaders_to_dispose_of.pop_front();
  7697. }
  7698. // Samplers.
  7699. while (frames[p_frame].samplers_to_dispose_of.front()) {
  7700. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  7701. vkDestroySampler(device, sampler, nullptr);
  7702. frames[p_frame].samplers_to_dispose_of.pop_front();
  7703. }
  7704. // Framebuffers.
  7705. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  7706. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  7707. for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
  7708. // First framebuffer, then render pass because it depends on it.
  7709. vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
  7710. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  7711. }
  7712. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  7713. }
  7714. // Textures.
  7715. while (frames[p_frame].textures_to_dispose_of.front()) {
  7716. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  7717. if (texture->bound) {
  7718. WARN_PRINT("Deleted a texture while it was bound..");
  7719. }
  7720. vkDestroyImageView(device, texture->view, nullptr);
  7721. if (texture->owner.is_null()) {
  7722. // Actually owns the image and the allocation too.
  7723. image_memory -= texture->allocation_info.size;
  7724. vmaDestroyImage(allocator, texture->image, texture->allocation);
  7725. }
  7726. frames[p_frame].textures_to_dispose_of.pop_front();
  7727. }
  7728. // Buffers.
  7729. while (frames[p_frame].buffers_to_dispose_of.front()) {
  7730. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  7731. frames[p_frame].buffers_to_dispose_of.pop_front();
  7732. }
  7733. }
  7734. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  7735. _THREAD_SAFE_METHOD_
  7736. context->prepare_buffers();
  7737. screen_prepared = true;
  7738. }
  7739. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  7740. return frame_count;
  7741. }
  7742. uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
  7743. if (p_type == MEMORY_BUFFERS) {
  7744. return buffer_memory;
  7745. } else if (p_type == MEMORY_TEXTURES) {
  7746. return image_memory;
  7747. } else {
  7748. VmaTotalStatistics stats;
  7749. vmaCalculateStatistics(allocator, &stats);
  7750. return stats.total.statistics.allocationBytes;
  7751. }
  7752. }
  7753. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  7754. if (local_device.is_valid() && !p_current_frame) {
  7755. return; // Flushing previous frames has no effect with local device.
  7756. }
  7757. // Not doing this crashes RADV (undefined behavior).
  7758. if (p_current_frame) {
  7759. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  7760. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  7761. }
  7762. if (local_device.is_valid()) {
  7763. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  7764. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  7765. context->local_device_sync(local_device);
  7766. VkCommandBufferBeginInfo cmdbuf_begin;
  7767. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7768. cmdbuf_begin.pNext = nullptr;
  7769. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7770. cmdbuf_begin.pInheritanceInfo = nullptr;
  7771. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7772. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7773. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7774. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7775. } else {
  7776. context->flush(p_current_frame, p_current_frame);
  7777. // Re-create the setup command.
  7778. if (p_current_frame) {
  7779. VkCommandBufferBeginInfo cmdbuf_begin;
  7780. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7781. cmdbuf_begin.pNext = nullptr;
  7782. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7783. cmdbuf_begin.pInheritanceInfo = nullptr;
  7784. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  7785. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7786. context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
  7787. }
  7788. if (p_current_frame) {
  7789. VkCommandBufferBeginInfo cmdbuf_begin;
  7790. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7791. cmdbuf_begin.pNext = nullptr;
  7792. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7793. cmdbuf_begin.pInheritanceInfo = nullptr;
  7794. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  7795. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7796. context->append_command_buffer(frames[frame].draw_command_buffer);
  7797. }
  7798. }
  7799. }
  7800. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  7801. // Get our device capabilities.
  7802. {
  7803. device_capabilities.version_major = p_context->get_vulkan_major();
  7804. device_capabilities.version_minor = p_context->get_vulkan_minor();
  7805. }
  7806. context = p_context;
  7807. device = p_context->get_device();
  7808. if (p_local_device) {
  7809. frame_count = 1;
  7810. local_device = p_context->local_device_create();
  7811. device = p_context->local_device_get_vk_device(local_device);
  7812. } else {
  7813. frame_count = p_context->get_swapchain_image_count() + 1; // Always need one extra to ensure it's unused at any time, without having to use a fence for this.
  7814. }
  7815. limits = p_context->get_device_limits();
  7816. max_timestamp_query_elements = 256;
  7817. { // Initialize allocator.
  7818. VmaAllocatorCreateInfo allocatorInfo;
  7819. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  7820. allocatorInfo.physicalDevice = p_context->get_physical_device();
  7821. allocatorInfo.device = device;
  7822. allocatorInfo.instance = p_context->get_instance();
  7823. vmaCreateAllocator(&allocatorInfo, &allocator);
  7824. }
  7825. frames.resize(frame_count);
  7826. frame = 0;
  7827. // Create setup and frame buffers.
  7828. for (int i = 0; i < frame_count; i++) {
  7829. frames[i].index = 0;
  7830. { // Create command pool, one per frame is recommended.
  7831. VkCommandPoolCreateInfo cmd_pool_info;
  7832. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  7833. cmd_pool_info.pNext = nullptr;
  7834. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
  7835. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  7836. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  7837. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  7838. }
  7839. { // Create command buffers.
  7840. VkCommandBufferAllocateInfo cmdbuf;
  7841. // No command buffer exists, create it.
  7842. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  7843. cmdbuf.pNext = nullptr;
  7844. cmdbuf.commandPool = frames[i].command_pool;
  7845. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  7846. cmdbuf.commandBufferCount = 1;
  7847. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  7848. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7849. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  7850. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  7851. }
  7852. {
  7853. // Create query pool.
  7854. VkQueryPoolCreateInfo query_pool_create_info;
  7855. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  7856. query_pool_create_info.flags = 0;
  7857. query_pool_create_info.pNext = nullptr;
  7858. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  7859. query_pool_create_info.queryCount = max_timestamp_query_elements;
  7860. query_pool_create_info.pipelineStatistics = 0;
  7861. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  7862. frames[i].timestamp_names.resize(max_timestamp_query_elements);
  7863. frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
  7864. frames[i].timestamp_count = 0;
  7865. frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
  7866. frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
  7867. frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
  7868. frames[i].timestamp_result_count = 0;
  7869. }
  7870. }
  7871. {
  7872. // Begin the first command buffer for the first frame, so
  7873. // setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  7874. VkCommandBufferBeginInfo cmdbuf_begin;
  7875. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  7876. cmdbuf_begin.pNext = nullptr;
  7877. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  7878. cmdbuf_begin.pInheritanceInfo = nullptr;
  7879. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  7880. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7881. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  7882. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  7883. if (local_device.is_null()) {
  7884. context->set_setup_buffer(frames[0].setup_command_buffer); // Append now so it's added before everything else.
  7885. context->append_command_buffer(frames[0].draw_command_buffer);
  7886. }
  7887. }
  7888. // NOTE: If adding new project settings here, also duplicate their definition in
  7889. // rendering_server.cpp for headless doctool.
  7890. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  7891. staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
  7892. staging_buffer_block_size *= 1024; // Kb -> bytes.
  7893. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  7894. staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
  7895. staging_buffer_max_size *= 1024 * 1024;
  7896. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  7897. // Validate enough blocks.
  7898. staging_buffer_max_size = staging_buffer_block_size * 4;
  7899. }
  7900. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  7901. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  7902. frames_drawn = frame_count; // Start from frame count, so everything else is immediately old.
  7903. // Ensure current staging block is valid and at least one per frame exists.
  7904. staging_buffer_current = 0;
  7905. staging_buffer_used = false;
  7906. for (int i = 0; i < frame_count; i++) {
  7907. // Staging was never used, create a block.
  7908. Error err = _insert_staging_block();
  7909. ERR_CONTINUE(err != OK);
  7910. }
  7911. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  7912. // Check to make sure DescriptorPoolKey is good.
  7913. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  7914. draw_list = nullptr;
  7915. draw_list_count = 0;
  7916. draw_list_split = false;
  7917. compute_list = nullptr;
  7918. }
  7919. template <class T>
  7920. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  7921. List<RID> owned;
  7922. p_owner.get_owned_list(&owned);
  7923. if (owned.size()) {
  7924. if (owned.size() == 1) {
  7925. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  7926. } else {
  7927. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  7928. }
  7929. for (const RID &E : owned) {
  7930. #ifdef DEV_ENABLED
  7931. if (resource_names.has(E)) {
  7932. print_line(String(" - ") + resource_names[E]);
  7933. }
  7934. #endif
  7935. free(E);
  7936. }
  7937. }
  7938. }
  7939. void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
  7940. ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
  7941. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  7942. // This should be optional for profiling, else it will slow things down.
  7943. {
  7944. VkMemoryBarrier memoryBarrier;
  7945. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  7946. memoryBarrier.pNext = nullptr;
  7947. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7948. VK_ACCESS_INDEX_READ_BIT |
  7949. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7950. VK_ACCESS_UNIFORM_READ_BIT |
  7951. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7952. VK_ACCESS_SHADER_READ_BIT |
  7953. VK_ACCESS_SHADER_WRITE_BIT |
  7954. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7955. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7956. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7957. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7958. VK_ACCESS_TRANSFER_READ_BIT |
  7959. VK_ACCESS_TRANSFER_WRITE_BIT |
  7960. VK_ACCESS_HOST_READ_BIT |
  7961. VK_ACCESS_HOST_WRITE_BIT;
  7962. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  7963. VK_ACCESS_INDEX_READ_BIT |
  7964. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  7965. VK_ACCESS_UNIFORM_READ_BIT |
  7966. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  7967. VK_ACCESS_SHADER_READ_BIT |
  7968. VK_ACCESS_SHADER_WRITE_BIT |
  7969. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  7970. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  7971. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  7972. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  7973. VK_ACCESS_TRANSFER_READ_BIT |
  7974. VK_ACCESS_TRANSFER_WRITE_BIT |
  7975. VK_ACCESS_HOST_READ_BIT |
  7976. VK_ACCESS_HOST_WRITE_BIT;
  7977. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  7978. }
  7979. vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  7980. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  7981. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  7982. frames[frame].timestamp_count++;
  7983. }
  7984. uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
  7985. _THREAD_SAFE_METHOD_
  7986. switch (p_resource) {
  7987. case DRIVER_RESOURCE_VULKAN_DEVICE: {
  7988. return (uint64_t)context->get_device();
  7989. } break;
  7990. case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
  7991. return (uint64_t)context->get_physical_device();
  7992. } break;
  7993. case DRIVER_RESOURCE_VULKAN_INSTANCE: {
  7994. return (uint64_t)context->get_instance();
  7995. } break;
  7996. case DRIVER_RESOURCE_VULKAN_QUEUE: {
  7997. return (uint64_t)context->get_graphics_queue();
  7998. } break;
  7999. case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
  8000. return context->get_graphics_queue_family_index();
  8001. } break;
  8002. case DRIVER_RESOURCE_VULKAN_IMAGE: {
  8003. Texture *tex = texture_owner.get_or_null(p_rid);
  8004. ERR_FAIL_NULL_V(tex, 0);
  8005. return (uint64_t)tex->image;
  8006. } break;
  8007. case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
  8008. Texture *tex = texture_owner.get_or_null(p_rid);
  8009. ERR_FAIL_NULL_V(tex, 0);
  8010. return (uint64_t)tex->view;
  8011. } break;
  8012. case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
  8013. Texture *tex = texture_owner.get_or_null(p_rid);
  8014. ERR_FAIL_NULL_V(tex, 0);
  8015. return vulkan_formats[tex->format];
  8016. } break;
  8017. case DRIVER_RESOURCE_VULKAN_SAMPLER: {
  8018. VkSampler *sampler = sampler_owner.get_or_null(p_rid);
  8019. ERR_FAIL_NULL_V(sampler, 0);
  8020. return uint64_t(*sampler);
  8021. } break;
  8022. case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
  8023. UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
  8024. ERR_FAIL_NULL_V(uniform_set, 0);
  8025. return uint64_t(uniform_set->descriptor_set);
  8026. } break;
  8027. case DRIVER_RESOURCE_VULKAN_BUFFER: {
  8028. Buffer *buffer = nullptr;
  8029. if (vertex_buffer_owner.owns(p_rid)) {
  8030. buffer = vertex_buffer_owner.get_or_null(p_rid);
  8031. } else if (index_buffer_owner.owns(p_rid)) {
  8032. buffer = index_buffer_owner.get_or_null(p_rid);
  8033. } else if (uniform_buffer_owner.owns(p_rid)) {
  8034. buffer = uniform_buffer_owner.get_or_null(p_rid);
  8035. } else if (texture_buffer_owner.owns(p_rid)) {
  8036. buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
  8037. } else if (storage_buffer_owner.owns(p_rid)) {
  8038. buffer = storage_buffer_owner.get_or_null(p_rid);
  8039. }
  8040. ERR_FAIL_NULL_V(buffer, 0);
  8041. return uint64_t(buffer->buffer);
  8042. } break;
  8043. case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
  8044. ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
  8045. ERR_FAIL_NULL_V(compute_pipeline, 0);
  8046. return uint64_t(compute_pipeline->pipeline);
  8047. } break;
  8048. case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
  8049. RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
  8050. ERR_FAIL_NULL_V(render_pipeline, 0);
  8051. return uint64_t(render_pipeline->pipeline);
  8052. } break;
  8053. default: {
  8054. // Not supported for this driver.
  8055. return 0;
  8056. } break;
  8057. }
  8058. }
  8059. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  8060. return frames[frame].timestamp_result_count;
  8061. }
  8062. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  8063. return frames[frame].index;
  8064. }
  8065. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  8066. uint64_t u1 = (u & 0xffffffff);
  8067. uint64_t v1 = (v & 0xffffffff);
  8068. uint64_t t = (u1 * v1);
  8069. uint64_t w3 = (t & 0xffffffff);
  8070. uint64_t k = (t >> 32);
  8071. u >>= 32;
  8072. t = (u * v1) + k;
  8073. k = (t & 0xffffffff);
  8074. uint64_t w1 = (t >> 32);
  8075. v >>= 32;
  8076. t = (u1 * v) + k;
  8077. k = (t >> 32);
  8078. h = (u * v) + w1 + k;
  8079. l = (t << 32) + w3;
  8080. }
  8081. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  8082. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  8083. // This sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  8084. // So, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible.
  8085. // Need to do 128 bits fixed point multiplication to get the right value.
  8086. uint64_t shift_bits = 16;
  8087. uint64_t h, l;
  8088. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  8089. l >>= shift_bits;
  8090. l |= h << (64 - shift_bits);
  8091. return l;
  8092. }
  8093. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  8094. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  8095. return frames[frame].timestamp_cpu_result_values[p_index];
  8096. }
  8097. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  8098. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  8099. return frames[frame].timestamp_result_names[p_index];
  8100. }
  8101. uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
  8102. switch (p_limit) {
  8103. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  8104. return limits.maxBoundDescriptorSets;
  8105. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  8106. return limits.maxColorAttachments;
  8107. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  8108. return limits.maxDescriptorSetSampledImages;
  8109. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  8110. return limits.maxDescriptorSetSamplers;
  8111. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  8112. return limits.maxDescriptorSetStorageBuffers;
  8113. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  8114. return limits.maxDescriptorSetStorageImages;
  8115. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  8116. return limits.maxDescriptorSetUniformBuffers;
  8117. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  8118. return limits.maxDrawIndexedIndexValue;
  8119. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  8120. return limits.maxFramebufferHeight;
  8121. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  8122. return limits.maxFramebufferWidth;
  8123. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  8124. return limits.maxImageArrayLayers;
  8125. case LIMIT_MAX_TEXTURE_SIZE_1D:
  8126. return limits.maxImageDimension1D;
  8127. case LIMIT_MAX_TEXTURE_SIZE_2D:
  8128. return limits.maxImageDimension2D;
  8129. case LIMIT_MAX_TEXTURE_SIZE_3D:
  8130. return limits.maxImageDimension3D;
  8131. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  8132. return limits.maxImageDimensionCube;
  8133. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  8134. return limits.maxPerStageDescriptorSampledImages;
  8135. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  8136. return limits.maxPerStageDescriptorSamplers;
  8137. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  8138. return limits.maxPerStageDescriptorStorageBuffers;
  8139. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  8140. return limits.maxPerStageDescriptorStorageImages;
  8141. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  8142. return limits.maxPerStageDescriptorUniformBuffers;
  8143. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  8144. return limits.maxPushConstantsSize;
  8145. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  8146. return limits.maxUniformBufferRange;
  8147. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  8148. return limits.maxVertexInputAttributeOffset;
  8149. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  8150. return limits.maxVertexInputAttributes;
  8151. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  8152. return limits.maxVertexInputBindings;
  8153. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  8154. return limits.maxVertexInputBindingStride;
  8155. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  8156. return limits.minUniformBufferOffsetAlignment;
  8157. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  8158. return limits.maxComputeWorkGroupCount[0];
  8159. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  8160. return limits.maxComputeWorkGroupCount[1];
  8161. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  8162. return limits.maxComputeWorkGroupCount[2];
  8163. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  8164. return limits.maxComputeWorkGroupInvocations;
  8165. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  8166. return limits.maxComputeWorkGroupSize[0];
  8167. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  8168. return limits.maxComputeWorkGroupSize[1];
  8169. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  8170. return limits.maxComputeWorkGroupSize[2];
  8171. case LIMIT_SUBGROUP_SIZE: {
  8172. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8173. return subgroup_capabilities.size;
  8174. }
  8175. case LIMIT_SUBGROUP_IN_SHADERS: {
  8176. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8177. return subgroup_capabilities.supported_stages_flags_rd();
  8178. }
  8179. case LIMIT_SUBGROUP_OPERATIONS: {
  8180. VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
  8181. return subgroup_capabilities.supported_operations_flags_rd();
  8182. }
  8183. default:
  8184. ERR_FAIL_V(0);
  8185. }
  8186. return 0;
  8187. }
  8188. void RenderingDeviceVulkan::finalize() {
  8189. // Free all resources.
  8190. _flush(false);
  8191. _free_rids(render_pipeline_owner, "Pipeline");
  8192. _free_rids(compute_pipeline_owner, "Compute");
  8193. _free_rids(uniform_set_owner, "UniformSet");
  8194. _free_rids(texture_buffer_owner, "TextureBuffer");
  8195. _free_rids(storage_buffer_owner, "StorageBuffer");
  8196. _free_rids(uniform_buffer_owner, "UniformBuffer");
  8197. _free_rids(shader_owner, "Shader");
  8198. _free_rids(index_array_owner, "IndexArray");
  8199. _free_rids(index_buffer_owner, "IndexBuffer");
  8200. _free_rids(vertex_array_owner, "VertexArray");
  8201. _free_rids(vertex_buffer_owner, "VertexBuffer");
  8202. _free_rids(framebuffer_owner, "Framebuffer");
  8203. _free_rids(sampler_owner, "Sampler");
  8204. {
  8205. // For textures it's a bit more difficult because they may be shared.
  8206. List<RID> owned;
  8207. texture_owner.get_owned_list(&owned);
  8208. if (owned.size()) {
  8209. if (owned.size() == 1) {
  8210. WARN_PRINT("1 RID of type \"Texture\" was leaked.");
  8211. } else {
  8212. WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
  8213. }
  8214. // Free shared first.
  8215. for (List<RID>::Element *E = owned.front(); E;) {
  8216. List<RID>::Element *N = E->next();
  8217. if (texture_is_shared(E->get())) {
  8218. #ifdef DEV_ENABLED
  8219. if (resource_names.has(E->get())) {
  8220. print_line(String(" - ") + resource_names[E->get()]);
  8221. }
  8222. #endif
  8223. free(E->get());
  8224. owned.erase(E);
  8225. }
  8226. E = N;
  8227. }
  8228. // Free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  8229. for (const RID &E : owned) {
  8230. #ifdef DEV_ENABLED
  8231. if (resource_names.has(E)) {
  8232. print_line(String(" - ") + resource_names[E]);
  8233. }
  8234. #endif
  8235. free(E);
  8236. }
  8237. }
  8238. }
  8239. // Free everything pending.
  8240. for (int i = 0; i < frame_count; i++) {
  8241. int f = (frame + i) % frame_count;
  8242. _free_pending_resources(f);
  8243. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  8244. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  8245. }
  8246. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  8247. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  8248. }
  8249. frames.clear();
  8250. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  8251. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  8252. }
  8253. while (small_allocs_pools.size()) {
  8254. HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
  8255. vmaDestroyPool(allocator, E->value);
  8256. small_allocs_pools.remove(E);
  8257. }
  8258. vmaDestroyAllocator(allocator);
  8259. while (vertex_formats.size()) {
  8260. HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
  8261. memdelete_arr(temp->value.bindings);
  8262. memdelete_arr(temp->value.attributes);
  8263. vertex_formats.remove(temp);
  8264. }
  8265. for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
  8266. vkDestroyRenderPass(device, E.value.render_pass, nullptr);
  8267. }
  8268. framebuffer_formats.clear();
  8269. // All these should be clear at this point.
  8270. ERR_FAIL_COND(descriptor_pools.size());
  8271. ERR_FAIL_COND(dependency_map.size());
  8272. ERR_FAIL_COND(reverse_dependency_map.size());
  8273. }
  8274. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  8275. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  8276. rd->initialize(context, true);
  8277. return rd;
  8278. }
  8279. bool RenderingDeviceVulkan::has_feature(const Features p_feature) const {
  8280. switch (p_feature) {
  8281. case SUPPORTS_MULTIVIEW: {
  8282. VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
  8283. return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
  8284. } break;
  8285. case SUPPORTS_FSR_HALF_FLOAT: {
  8286. return context->get_shader_capabilities().shader_float16_is_supported && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
  8287. } break;
  8288. case SUPPORTS_ATTACHMENT_VRS: {
  8289. VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
  8290. return vrs_capabilities.attachment_vrs_supported;
  8291. } break;
  8292. default: {
  8293. return false;
  8294. }
  8295. }
  8296. }
  8297. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  8298. device_capabilities.device_family = DEVICE_VULKAN;
  8299. }
  8300. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  8301. if (local_device.is_valid()) {
  8302. finalize();
  8303. context->local_device_free(local_device);
  8304. }
  8305. }