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- /*************************************************************************/
- /* transform.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gdnative/transform.h"
- #include "core/math/transform.h"
- #include "core/variant.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- void _transform_api_anchor() {}
- void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
- const Vector3 *x_axis = (const Vector3 *)p_x_axis;
- const Vector3 *y_axis = (const Vector3 *)p_y_axis;
- const Vector3 *z_axis = (const Vector3 *)p_z_axis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- Transform *dest = (Transform *)r_dest;
- dest->basis.set_axis(0, *x_axis);
- dest->basis.set_axis(1, *y_axis);
- dest->basis.set_axis(2, *z_axis);
- dest->origin = *origin;
- }
- void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
- const Basis *basis = (const Basis *)p_basis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- Transform *dest = (Transform *)r_dest;
- *dest = Transform(*basis, *origin);
- }
- godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) {
- godot_basis dest;
- const Transform *self = (const Transform *)p_self;
- *((Basis *)&dest) = self->basis;
- return dest;
- }
- void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v) {
- Transform *self = (Transform *)p_self;
- const Basis *v = (const Basis *)p_v;
- self->basis = *v;
- }
- godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) {
- godot_vector3 dest;
- const Transform *self = (const Transform *)p_self;
- *((Vector3 *)&dest) = self->origin;
- return dest;
- }
- void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v) {
- Transform *self = (Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->origin = *v;
- }
- godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
- godot_string ret;
- const Transform *self = (const Transform *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
- }
- godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->inverse();
- return dest;
- }
- godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->affine_inverse();
- return dest;
- }
- godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->orthonormalized();
- return dest;
- }
- godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Transform *)&dest) = self->rotated(*axis, p_phi);
- return dest;
- }
- godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *scale = (const Vector3 *)p_scale;
- *((Transform *)&dest) = self->scaled(*scale);
- return dest;
- }
- godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *ofs = (const Vector3 *)p_ofs;
- *((Transform *)&dest) = self->translated(*ofs);
- return dest;
- }
- godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *target = (const Vector3 *)p_target;
- const Vector3 *up = (const Vector3 *)p_up;
- *((Transform *)&dest) = self->looking_at(*target, *up);
- return dest;
- }
- godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Plane *v = (const Plane *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
- }
- godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Plane *v = (const Plane *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
- }
- void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
- Transform *dest = (Transform *)r_dest;
- *dest = Transform();
- }
- godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
- const Transform *self = (const Transform *)p_self;
- const Transform *b = (const Transform *)p_b;
- return *self == *b;
- }
- godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
- godot_transform raw_dest;
- Transform *dest = (Transform *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Transform *b = (const Transform *)p_b;
- *dest = *self * *b;
- return raw_dest;
- }
- godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
- }
- godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
- }
- godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
- }
- godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
- }
- #ifdef __cplusplus
- }
- #endif
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