java_godot_wrapper.cpp 10 KB

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  1. /*************************************************************************/
  2. /* java_godot_wrapper.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "java_godot_wrapper.h"
  31. // JNIEnv is only valid within the thread it belongs to, in a multi threading environment
  32. // we can't cache it.
  33. // For Godot we call most access methods from our thread and we thus get a valid JNIEnv
  34. // from ThreadAndroid. For one or two we expect to pass the environment
  35. // TODO we could probably create a base class for this...
  36. GodotJavaWrapper::GodotJavaWrapper(JNIEnv *p_env, jobject p_activity, jobject p_godot_instance) {
  37. godot_instance = p_env->NewGlobalRef(p_godot_instance);
  38. activity = p_env->NewGlobalRef(p_activity);
  39. // get info about our Godot class so we can get pointers and stuff...
  40. godot_class = p_env->FindClass("org/godotengine/godot/Godot");
  41. if (godot_class) {
  42. godot_class = (jclass)p_env->NewGlobalRef(godot_class);
  43. } else {
  44. // this is a pretty serious fail.. bail... pointers will stay 0
  45. return;
  46. }
  47. activity_class = p_env->FindClass("android/app/Activity");
  48. if (activity_class) {
  49. activity_class = (jclass)p_env->NewGlobalRef(activity_class);
  50. } else {
  51. // this is a pretty serious fail.. bail... pointers will stay 0
  52. return;
  53. }
  54. // get some Godot method pointers...
  55. _on_video_init = p_env->GetMethodID(godot_class, "onVideoInit", "()V");
  56. _restart = p_env->GetMethodID(godot_class, "restart", "()V");
  57. _finish = p_env->GetMethodID(godot_class, "forceQuit", "()V");
  58. _set_keep_screen_on = p_env->GetMethodID(godot_class, "setKeepScreenOn", "(Z)V");
  59. _alert = p_env->GetMethodID(godot_class, "alert", "(Ljava/lang/String;Ljava/lang/String;)V");
  60. _get_GLES_version_code = p_env->GetMethodID(godot_class, "getGLESVersionCode", "()I");
  61. _get_clipboard = p_env->GetMethodID(godot_class, "getClipboard", "()Ljava/lang/String;");
  62. _set_clipboard = p_env->GetMethodID(godot_class, "setClipboard", "(Ljava/lang/String;)V");
  63. _request_permission = p_env->GetMethodID(godot_class, "requestPermission", "(Ljava/lang/String;)Z");
  64. _request_permissions = p_env->GetMethodID(godot_class, "requestPermissions", "()Z");
  65. _get_granted_permissions = p_env->GetMethodID(godot_class, "getGrantedPermissions", "()[Ljava/lang/String;");
  66. _init_input_devices = p_env->GetMethodID(godot_class, "initInputDevices", "()V");
  67. _get_surface = p_env->GetMethodID(godot_class, "getSurface", "()Landroid/view/Surface;");
  68. _is_activity_resumed = p_env->GetMethodID(godot_class, "isActivityResumed", "()Z");
  69. _vibrate = p_env->GetMethodID(godot_class, "vibrate", "(I)V");
  70. _get_input_fallback_mapping = p_env->GetMethodID(godot_class, "getInputFallbackMapping", "()Ljava/lang/String;");
  71. _on_godot_main_loop_started = p_env->GetMethodID(godot_class, "onGodotMainLoopStarted", "()V");
  72. // get some Activity method pointers...
  73. _get_class_loader = p_env->GetMethodID(activity_class, "getClassLoader", "()Ljava/lang/ClassLoader;");
  74. }
  75. GodotJavaWrapper::~GodotJavaWrapper() {
  76. // nothing to do here for now
  77. }
  78. jobject GodotJavaWrapper::get_activity() {
  79. return activity;
  80. }
  81. jobject GodotJavaWrapper::get_member_object(const char *p_name, const char *p_class, JNIEnv *p_env) {
  82. if (godot_class) {
  83. if (p_env == NULL)
  84. p_env = ThreadAndroid::get_env();
  85. jfieldID fid = p_env->GetStaticFieldID(godot_class, p_name, p_class);
  86. return p_env->GetStaticObjectField(godot_class, fid);
  87. } else {
  88. return NULL;
  89. }
  90. }
  91. jobject GodotJavaWrapper::get_class_loader() {
  92. if (_get_class_loader) {
  93. JNIEnv *env = ThreadAndroid::get_env();
  94. return env->CallObjectMethod(godot_instance, _get_class_loader);
  95. } else {
  96. return NULL;
  97. }
  98. }
  99. void GodotJavaWrapper::gfx_init(bool gl2) {
  100. // beats me what this once did, there was no code,
  101. // but we're getting false if our GLES3 driver is initialised
  102. // and true for our GLES2 driver
  103. // Maybe we're supposed to communicate this back or store it?
  104. }
  105. void GodotJavaWrapper::on_video_init(JNIEnv *p_env) {
  106. if (_on_video_init)
  107. if (p_env == NULL)
  108. p_env = ThreadAndroid::get_env();
  109. p_env->CallVoidMethod(godot_instance, _on_video_init);
  110. }
  111. void GodotJavaWrapper::on_godot_main_loop_started(JNIEnv *p_env) {
  112. if (_on_godot_main_loop_started) {
  113. if (p_env == NULL) {
  114. p_env = ThreadAndroid::get_env();
  115. }
  116. }
  117. p_env->CallVoidMethod(godot_instance, _on_godot_main_loop_started);
  118. }
  119. void GodotJavaWrapper::restart(JNIEnv *p_env) {
  120. if (_restart)
  121. if (p_env == NULL)
  122. p_env = ThreadAndroid::get_env();
  123. p_env->CallVoidMethod(godot_instance, _restart);
  124. }
  125. void GodotJavaWrapper::force_quit(JNIEnv *p_env) {
  126. if (_finish)
  127. if (p_env == NULL)
  128. p_env = ThreadAndroid::get_env();
  129. p_env->CallVoidMethod(godot_instance, _finish);
  130. }
  131. void GodotJavaWrapper::set_keep_screen_on(bool p_enabled) {
  132. if (_set_keep_screen_on) {
  133. JNIEnv *env = ThreadAndroid::get_env();
  134. env->CallVoidMethod(godot_instance, _set_keep_screen_on, p_enabled);
  135. }
  136. }
  137. void GodotJavaWrapper::alert(const String &p_message, const String &p_title) {
  138. if (_alert) {
  139. JNIEnv *env = ThreadAndroid::get_env();
  140. jstring jStrMessage = env->NewStringUTF(p_message.utf8().get_data());
  141. jstring jStrTitle = env->NewStringUTF(p_title.utf8().get_data());
  142. env->CallVoidMethod(godot_instance, _alert, jStrMessage, jStrTitle);
  143. }
  144. }
  145. int GodotJavaWrapper::get_gles_version_code() {
  146. JNIEnv *env = ThreadAndroid::get_env();
  147. if (_get_GLES_version_code) {
  148. return env->CallIntMethod(godot_instance, _get_GLES_version_code);
  149. }
  150. return 0;
  151. }
  152. bool GodotJavaWrapper::has_get_clipboard() {
  153. return _get_clipboard != 0;
  154. }
  155. String GodotJavaWrapper::get_clipboard() {
  156. if (_get_clipboard) {
  157. JNIEnv *env = ThreadAndroid::get_env();
  158. jstring s = (jstring)env->CallObjectMethod(godot_instance, _get_clipboard);
  159. return jstring_to_string(s, env);
  160. } else {
  161. return String();
  162. }
  163. }
  164. String GodotJavaWrapper::get_input_fallback_mapping() {
  165. if (_get_input_fallback_mapping) {
  166. JNIEnv *env = ThreadAndroid::get_env();
  167. jstring fallback_mapping = (jstring)env->CallObjectMethod(godot_instance, _get_input_fallback_mapping);
  168. return jstring_to_string(fallback_mapping, env);
  169. } else {
  170. return String();
  171. }
  172. }
  173. bool GodotJavaWrapper::has_set_clipboard() {
  174. return _set_clipboard != 0;
  175. }
  176. void GodotJavaWrapper::set_clipboard(const String &p_text) {
  177. if (_set_clipboard) {
  178. JNIEnv *env = ThreadAndroid::get_env();
  179. jstring jStr = env->NewStringUTF(p_text.utf8().get_data());
  180. env->CallVoidMethod(godot_instance, _set_clipboard, jStr);
  181. }
  182. }
  183. bool GodotJavaWrapper::request_permission(const String &p_name) {
  184. if (_request_permission) {
  185. JNIEnv *env = ThreadAndroid::get_env();
  186. jstring jStrName = env->NewStringUTF(p_name.utf8().get_data());
  187. return env->CallBooleanMethod(godot_instance, _request_permission, jStrName);
  188. } else {
  189. return false;
  190. }
  191. }
  192. bool GodotJavaWrapper::request_permissions() {
  193. if (_request_permissions) {
  194. JNIEnv *env = ThreadAndroid::get_env();
  195. return env->CallBooleanMethod(godot_instance, _request_permissions);
  196. } else {
  197. return false;
  198. }
  199. }
  200. Vector<String> GodotJavaWrapper::get_granted_permissions() const {
  201. Vector<String> permissions_list;
  202. if (_get_granted_permissions) {
  203. JNIEnv *env = ThreadAndroid::get_env();
  204. jobject permissions_object = env->CallObjectMethod(godot_instance, _get_granted_permissions);
  205. jobjectArray *arr = reinterpret_cast<jobjectArray *>(&permissions_object);
  206. int i = 0;
  207. jsize len = env->GetArrayLength(*arr);
  208. for (i = 0; i < len; i++) {
  209. jstring jstr = (jstring)env->GetObjectArrayElement(*arr, i);
  210. String str = jstring_to_string(jstr, env);
  211. permissions_list.push_back(str);
  212. env->DeleteLocalRef(jstr);
  213. }
  214. }
  215. return permissions_list;
  216. }
  217. void GodotJavaWrapper::init_input_devices() {
  218. if (_init_input_devices) {
  219. JNIEnv *env = ThreadAndroid::get_env();
  220. env->CallVoidMethod(godot_instance, _init_input_devices);
  221. }
  222. }
  223. jobject GodotJavaWrapper::get_surface() {
  224. if (_get_surface) {
  225. JNIEnv *env = ThreadAndroid::get_env();
  226. return env->CallObjectMethod(godot_instance, _get_surface);
  227. } else {
  228. return NULL;
  229. }
  230. }
  231. bool GodotJavaWrapper::is_activity_resumed() {
  232. if (_is_activity_resumed) {
  233. JNIEnv *env = ThreadAndroid::get_env();
  234. return env->CallBooleanMethod(godot_instance, _is_activity_resumed);
  235. } else {
  236. return false;
  237. }
  238. }
  239. void GodotJavaWrapper::vibrate(int p_duration_ms) {
  240. if (_vibrate) {
  241. JNIEnv *env = ThreadAndroid::get_env();
  242. env->CallVoidMethod(godot_instance, _vibrate, p_duration_ms);
  243. }
  244. }