display_server_android.cpp 19 KB

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  1. /*************************************************************************/
  2. /* display_server_android.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "display_server_android.h"
  31. #include "core/config/project_settings.h"
  32. #include "java_godot_io_wrapper.h"
  33. #include "java_godot_wrapper.h"
  34. #include "os_android.h"
  35. #if defined(VULKAN_ENABLED)
  36. #include "drivers/vulkan/rendering_device_vulkan.h"
  37. #include "platform/android/vulkan/vulkan_context_android.h"
  38. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  39. #endif
  40. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  41. return (DisplayServerAndroid *)DisplayServer::get_singleton();
  42. }
  43. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  44. switch (p_feature) {
  45. case FEATURE_CURSOR_SHAPE:
  46. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  47. //case FEATURE_GLOBAL_MENU:
  48. //case FEATURE_HIDPI:
  49. //case FEATURE_ICON:
  50. //case FEATURE_IME:
  51. case FEATURE_MOUSE:
  52. //case FEATURE_MOUSE_WARP:
  53. //case FEATURE_NATIVE_DIALOG:
  54. //case FEATURE_NATIVE_ICON:
  55. //case FEATURE_WINDOW_TRANSPARENCY:
  56. case FEATURE_CLIPBOARD:
  57. case FEATURE_KEEP_SCREEN_ON:
  58. case FEATURE_ORIENTATION:
  59. case FEATURE_TOUCHSCREEN:
  60. case FEATURE_VIRTUAL_KEYBOARD:
  61. return true;
  62. default:
  63. return false;
  64. }
  65. }
  66. String DisplayServerAndroid::get_name() const {
  67. return "Android";
  68. }
  69. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  70. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  71. ERR_FAIL_COND(!godot_java);
  72. if (godot_java->has_set_clipboard()) {
  73. godot_java->set_clipboard(p_text);
  74. } else {
  75. DisplayServer::clipboard_set(p_text);
  76. }
  77. }
  78. String DisplayServerAndroid::clipboard_get() const {
  79. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  80. ERR_FAIL_COND_V(!godot_java, String());
  81. if (godot_java->has_get_clipboard()) {
  82. return godot_java->get_clipboard();
  83. } else {
  84. return DisplayServer::clipboard_get();
  85. }
  86. }
  87. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  88. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  89. ERR_FAIL_COND(!godot_java);
  90. godot_java->set_keep_screen_on(p_enable);
  91. keep_screen_on = p_enable;
  92. }
  93. bool DisplayServerAndroid::screen_is_kept_on() const {
  94. return keep_screen_on;
  95. }
  96. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  97. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  98. ERR_FAIL_COND(!godot_io_java);
  99. godot_io_java->set_screen_orientation(p_orientation);
  100. }
  101. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  102. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  103. ERR_FAIL_COND_V(!godot_io_java, SCREEN_LANDSCAPE);
  104. const int orientation = godot_io_java->get_screen_orientation();
  105. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  106. return (ScreenOrientation)orientation;
  107. }
  108. int DisplayServerAndroid::get_screen_count() const {
  109. return 1;
  110. }
  111. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  112. return Point2i(0, 0);
  113. }
  114. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  115. return OS_Android::get_singleton()->get_display_size();
  116. }
  117. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  118. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  119. ERR_FAIL_COND_V(!godot_io_java, Rect2i());
  120. int xywh[4];
  121. godot_io_java->screen_get_usable_rect(xywh);
  122. return Rect2i(xywh[0], xywh[1], xywh[2], xywh[3]);
  123. }
  124. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  125. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  126. ERR_FAIL_COND_V(!godot_io_java, 0);
  127. return godot_io_java->get_screen_dpi();
  128. }
  129. bool DisplayServerAndroid::screen_is_touchscreen(int p_screen) const {
  130. return true;
  131. }
  132. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_length, int p_cursor_start, int p_cursor_end) {
  133. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  134. ERR_FAIL_COND(!godot_io_java);
  135. if (godot_io_java->has_vk()) {
  136. godot_io_java->show_vk(p_existing_text, p_multiline, p_max_length, p_cursor_start, p_cursor_end);
  137. } else {
  138. ERR_PRINT("Virtual keyboard not available");
  139. }
  140. }
  141. void DisplayServerAndroid::virtual_keyboard_hide() {
  142. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  143. ERR_FAIL_COND(!godot_io_java);
  144. if (godot_io_java->has_vk()) {
  145. godot_io_java->hide_vk();
  146. } else {
  147. ERR_PRINT("Virtual keyboard not available");
  148. }
  149. }
  150. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  151. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  152. ERR_FAIL_COND_V(!godot_io_java, 0);
  153. return godot_io_java->get_vk_height();
  154. }
  155. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  156. window_event_callback = p_callable;
  157. }
  158. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  159. input_event_callback = p_callable;
  160. }
  161. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  162. input_text_callback = p_callable;
  163. }
  164. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  165. rect_changed_callback = p_callable;
  166. }
  167. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  168. // Not supported on Android.
  169. }
  170. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  171. if (!p_callable.is_null()) {
  172. const Variant *argp = &p_arg;
  173. Variant ret;
  174. Callable::CallError ce;
  175. if (p_deferred) {
  176. p_callable.call((const Variant **)&argp, 1, ret, ce);
  177. } else {
  178. p_callable.call_deferred((const Variant **)&argp, 1);
  179. }
  180. }
  181. }
  182. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  183. _window_callback(window_event_callback, int(p_event), p_deferred);
  184. }
  185. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  186. _window_callback(input_event_callback, p_event);
  187. }
  188. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  189. _window_callback(input_text_callback, p_text);
  190. }
  191. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  192. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  193. }
  194. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  195. Vector<WindowID> ret;
  196. ret.push_back(MAIN_WINDOW_ID);
  197. return ret;
  198. }
  199. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  200. return MAIN_WINDOW_ID;
  201. }
  202. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  203. window_attached_instance_id = p_instance;
  204. }
  205. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  206. return window_attached_instance_id;
  207. }
  208. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  209. // Not supported on Android.
  210. }
  211. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  212. return SCREEN_OF_MAIN_WINDOW;
  213. }
  214. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  215. // Not supported on Android.
  216. }
  217. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  218. return Point2i();
  219. }
  220. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  221. // Not supported on Android.
  222. }
  223. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  224. // Not supported on Android.
  225. }
  226. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  227. // Not supported on Android.
  228. }
  229. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  230. return Size2i();
  231. }
  232. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  233. // Not supported on Android.
  234. }
  235. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  236. return Size2i();
  237. }
  238. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  239. // Not supported on Android.
  240. }
  241. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  242. return OS_Android::get_singleton()->get_display_size();
  243. }
  244. Size2i DisplayServerAndroid::window_get_real_size(DisplayServer::WindowID p_window) const {
  245. return OS_Android::get_singleton()->get_display_size();
  246. }
  247. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  248. // Not supported on Android.
  249. }
  250. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  251. return WINDOW_MODE_FULLSCREEN;
  252. }
  253. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  254. return false;
  255. }
  256. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  257. // Not supported on Android.
  258. }
  259. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  260. return false;
  261. }
  262. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  263. // Not supported on Android.
  264. }
  265. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  266. // Not supported on Android.
  267. }
  268. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  269. return true;
  270. }
  271. bool DisplayServerAndroid::can_any_window_draw() const {
  272. return true;
  273. }
  274. void DisplayServerAndroid::process_events() {
  275. Input::get_singleton()->flush_buffered_events();
  276. }
  277. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  278. Vector<String> drivers;
  279. #ifdef GLES3_ENABLED
  280. drivers.push_back("opengl3");
  281. #endif
  282. #ifdef VULKAN_ENABLED
  283. drivers.push_back("vulkan");
  284. #endif
  285. return drivers;
  286. }
  287. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  288. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_resolution, r_error));
  289. if (r_error != OK) {
  290. OS::get_singleton()->alert("Your video card driver does not support any of the supported Vulkan versions.", "Unable to initialize Video driver");
  291. }
  292. return ds;
  293. }
  294. void DisplayServerAndroid::register_android_driver() {
  295. register_create_function("android", create_func, get_rendering_drivers_func);
  296. }
  297. void DisplayServerAndroid::reset_window() {
  298. #if defined(VULKAN_ENABLED)
  299. if (rendering_driver == "vulkan") {
  300. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  301. ERR_FAIL_COND(!native_window);
  302. ERR_FAIL_COND(!context_vulkan);
  303. VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
  304. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  305. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  306. if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) == -1) {
  307. memdelete(context_vulkan);
  308. context_vulkan = nullptr;
  309. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  310. }
  311. }
  312. #endif
  313. }
  314. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  315. if (rect_changed_callback.is_null()) {
  316. return;
  317. }
  318. const Variant size = Rect2i(0, 0, p_width, p_height);
  319. const Variant *sizep = &size;
  320. Variant ret;
  321. Callable::CallError ce;
  322. rect_changed_callback.call(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
  323. }
  324. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
  325. rendering_driver = p_rendering_driver;
  326. // TODO: rendering_driver is broken, change when different drivers are supported again
  327. rendering_driver = "vulkan";
  328. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  329. #if defined(GLES3_ENABLED)
  330. if (rendering_driver == "opengl3") {
  331. bool gl_initialization_error = false;
  332. if (RasterizerGLES3::is_viable() == OK) {
  333. RasterizerGLES3::register_config();
  334. RasterizerGLES3::make_current();
  335. } else {
  336. gl_initialization_error = true;
  337. }
  338. if (gl_initialization_error) {
  339. OS::get_singleton()->alert("Your device does not support any of the supported OpenGL versions.\n"
  340. "Please try updating your Android version.",
  341. "Unable to initialize video driver");
  342. return;
  343. }
  344. }
  345. #endif
  346. #if defined(VULKAN_ENABLED)
  347. context_vulkan = nullptr;
  348. rendering_device_vulkan = nullptr;
  349. if (rendering_driver == "vulkan") {
  350. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  351. ERR_FAIL_COND(!native_window);
  352. context_vulkan = memnew(VulkanContextAndroid);
  353. if (context_vulkan->initialize() != OK) {
  354. memdelete(context_vulkan);
  355. context_vulkan = nullptr;
  356. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  357. }
  358. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  359. if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) == -1) {
  360. memdelete(context_vulkan);
  361. context_vulkan = nullptr;
  362. ERR_FAIL_MSG("Failed to create Vulkan window.");
  363. }
  364. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  365. rendering_device_vulkan->initialize(context_vulkan);
  366. RendererCompositorRD::make_current();
  367. }
  368. #endif
  369. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  370. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  371. r_error = OK;
  372. }
  373. DisplayServerAndroid::~DisplayServerAndroid() {
  374. #if defined(VULKAN_ENABLED)
  375. if (rendering_driver == "vulkan") {
  376. if (rendering_device_vulkan) {
  377. rendering_device_vulkan->finalize();
  378. memdelete(rendering_device_vulkan);
  379. }
  380. if (context_vulkan) {
  381. memdelete(context_vulkan);
  382. }
  383. }
  384. #endif
  385. }
  386. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  387. Input::get_singleton()->set_accelerometer(p_accelerometer);
  388. }
  389. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  390. Input::get_singleton()->set_gravity(p_gravity);
  391. }
  392. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  393. Input::get_singleton()->set_magnetometer(p_magnetometer);
  394. }
  395. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  396. Input::get_singleton()->set_gyroscope(p_gyroscope);
  397. }
  398. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  399. if (mouse_mode == p_mode) {
  400. return;
  401. }
  402. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  403. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  404. } else {
  405. cursor_set_shape(cursor_shape);
  406. }
  407. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  408. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  409. } else {
  410. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  411. }
  412. mouse_mode = p_mode;
  413. }
  414. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  415. return mouse_mode;
  416. }
  417. Point2i DisplayServerAndroid::mouse_get_position() const {
  418. return Input::get_singleton()->get_mouse_position();
  419. }
  420. MouseButton DisplayServerAndroid::mouse_get_button_state() const {
  421. return (MouseButton)Input::get_singleton()->get_mouse_button_mask();
  422. }
  423. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  424. if (cursor_shape == p_shape) {
  425. return;
  426. }
  427. cursor_shape = p_shape;
  428. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  429. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  430. }
  431. }
  432. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  433. return cursor_shape;
  434. }
  435. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  436. #if defined(VULKAN_ENABLED)
  437. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  438. #endif
  439. }
  440. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  441. #if defined(VULKAN_ENABLED)
  442. return context_vulkan->get_vsync_mode(p_window);
  443. #else
  444. return DisplayServer::VSYNC_ENABLED;
  445. #endif
  446. }