csharp_script.h 16 KB

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  1. /*************************************************************************/
  2. /* csharp_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSHARP_SCRIPT_H
  31. #define CSHARP_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/script_language.h"
  35. #include "core/self_list.h"
  36. #include "mono_gc_handle.h"
  37. #include "mono_gd/gd_mono.h"
  38. #include "mono_gd/gd_mono_header.h"
  39. #include "mono_gd/gd_mono_internals.h"
  40. class CSharpScript;
  41. class CSharpInstance;
  42. class CSharpLanguage;
  43. #ifdef NO_SAFE_CAST
  44. template <typename TScriptInstance, typename TScriptLanguage>
  45. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  46. if (!p_inst)
  47. return NULL;
  48. return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : NULL;
  49. }
  50. #else
  51. template <typename TScriptInstance, typename TScriptLanguage>
  52. TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
  53. return dynamic_cast<TScriptInstance *>(p_inst);
  54. }
  55. #endif
  56. #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
  57. class CSharpScript : public Script {
  58. GDCLASS(CSharpScript, Script)
  59. friend class CSharpInstance;
  60. friend class CSharpLanguage;
  61. friend struct CSharpScriptDepSort;
  62. bool tool;
  63. bool valid;
  64. bool builtin;
  65. GDMonoClass *base;
  66. GDMonoClass *native;
  67. GDMonoClass *script_class;
  68. Ref<CSharpScript> base_cache; // TODO what's this for?
  69. Set<Object *> instances;
  70. #ifdef DEBUG_ENABLED
  71. Set<ObjectID> pending_reload_instances;
  72. #endif
  73. struct StateBackup {
  74. // TODO
  75. // Replace with buffer containing the serialized state of managed scripts.
  76. // Keep variant state backup to use only with script instance placeholders.
  77. List<Pair<StringName, Variant> > properties;
  78. };
  79. #ifdef TOOLS_ENABLED
  80. Map<ObjectID, CSharpScript::StateBackup> pending_reload_state;
  81. #endif
  82. String source;
  83. StringName name;
  84. SelfList<CSharpScript> script_list;
  85. struct Argument {
  86. String name;
  87. Variant::Type type;
  88. };
  89. Map<StringName, Vector<Argument> > _signals;
  90. bool signals_invalidated;
  91. #ifdef TOOLS_ENABLED
  92. List<PropertyInfo> exported_members_cache; // members_cache
  93. Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
  94. Set<PlaceHolderScriptInstance *> placeholders;
  95. bool source_changed_cache;
  96. bool placeholder_fallback_enabled;
  97. bool exports_invalidated;
  98. void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
  99. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  100. #endif
  101. Map<StringName, PropertyInfo> member_info;
  102. void _clear();
  103. void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class);
  104. bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params);
  105. bool _update_exports();
  106. #ifdef TOOLS_ENABLED
  107. bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
  108. #endif
  109. CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
  110. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  111. // Do not use unless you know what you are doing
  112. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  113. static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class);
  114. protected:
  115. static void _bind_methods();
  116. Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  117. virtual void _resource_path_changed();
  118. bool _get(const StringName &p_name, Variant &r_ret) const;
  119. bool _set(const StringName &p_name, const Variant &p_value);
  120. void _get_property_list(List<PropertyInfo> *p_properties) const;
  121. public:
  122. virtual bool can_instance() const;
  123. virtual StringName get_instance_base_type() const;
  124. virtual ScriptInstance *instance_create(Object *p_this);
  125. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this);
  126. virtual bool instance_has(const Object *p_this) const;
  127. virtual bool has_source_code() const;
  128. virtual String get_source_code() const;
  129. virtual void set_source_code(const String &p_code);
  130. virtual Error reload(bool p_keep_state = false);
  131. virtual bool has_script_signal(const StringName &p_signal) const;
  132. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  133. /* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  134. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  135. virtual void update_exports();
  136. virtual bool is_tool() const { return tool; }
  137. virtual bool is_valid() const { return valid; }
  138. virtual Ref<Script> get_base_script() const;
  139. virtual ScriptLanguage *get_language() const;
  140. /* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}
  141. bool has_method(const StringName &p_method) const;
  142. /* TODO */ MethodInfo get_method_info(const StringName &p_method) const { return MethodInfo(); }
  143. virtual int get_member_line(const StringName &p_member) const;
  144. #ifdef TOOLS_ENABLED
  145. virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
  146. #endif
  147. Error load_source_code(const String &p_path);
  148. StringName get_script_name() const;
  149. CSharpScript();
  150. ~CSharpScript();
  151. };
  152. class CSharpInstance : public ScriptInstance {
  153. friend class CSharpScript;
  154. friend class CSharpLanguage;
  155. Object *owner;
  156. bool base_ref;
  157. bool ref_dying;
  158. bool unsafe_referenced;
  159. bool predelete_notified;
  160. bool destructing_script_instance;
  161. Ref<CSharpScript> script;
  162. Ref<MonoGCHandle> gchandle;
  163. bool _reference_owner_unsafe();
  164. bool _unreference_owner_unsafe();
  165. MonoObject *_internal_new_managed();
  166. // Do not use unless you know what you are doing
  167. friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
  168. static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
  169. void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
  170. MultiplayerAPI::RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
  171. public:
  172. MonoObject *get_mono_object() const;
  173. _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
  174. virtual bool set(const StringName &p_name, const Variant &p_value);
  175. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  176. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  177. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  178. /* TODO */ virtual void get_method_list(List<MethodInfo> *p_list) const {}
  179. virtual bool has_method(const StringName &p_method) const;
  180. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  181. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  182. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  183. void mono_object_disposed(MonoObject *p_obj);
  184. void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted);
  185. virtual void refcount_incremented();
  186. virtual bool refcount_decremented();
  187. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  188. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  189. virtual void notification(int p_notification);
  190. void _call_notification(int p_notification);
  191. virtual Ref<Script> get_script() const;
  192. virtual ScriptLanguage *get_language();
  193. CSharpInstance();
  194. ~CSharpInstance();
  195. };
  196. struct CSharpScriptBinding {
  197. StringName type_name;
  198. GDMonoClass *wrapper_class;
  199. Ref<MonoGCHandle> gchandle;
  200. };
  201. class CSharpLanguage : public ScriptLanguage {
  202. friend class CSharpScript;
  203. friend class CSharpInstance;
  204. static CSharpLanguage *singleton;
  205. bool finalizing;
  206. GDMono *gdmono;
  207. SelfList<CSharpScript>::List script_list;
  208. Mutex *script_instances_mutex;
  209. Mutex *script_gchandle_release_mutex;
  210. Mutex *language_bind_mutex;
  211. Map<Object *, CSharpScriptBinding> script_bindings;
  212. struct StringNameCache {
  213. StringName _signal_callback;
  214. StringName _set;
  215. StringName _get;
  216. StringName _notification;
  217. StringName _script_source;
  218. StringName dotctor; // .ctor
  219. StringNameCache();
  220. };
  221. int lang_idx;
  222. Dictionary scripts_metadata;
  223. public:
  224. StringNameCache string_names;
  225. _FORCE_INLINE_ int get_language_index() { return lang_idx; }
  226. void set_language_index(int p_idx);
  227. _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
  228. _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
  229. static void release_script_gchandle(Ref<MonoGCHandle> &p_gchandle);
  230. static void release_script_gchandle(MonoObject *p_pinned_expected_obj, Ref<MonoGCHandle> &p_gchandle);
  231. bool debug_break(const String &p_error, bool p_allow_continue = true);
  232. bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
  233. #ifdef TOOLS_ENABLED
  234. bool is_assembly_reloading_needed();
  235. void reload_assemblies(bool p_soft_reload);
  236. #endif
  237. void project_assembly_loaded();
  238. _FORCE_INLINE_ const Dictionary &get_scripts_metadata() { return scripts_metadata; }
  239. virtual String get_name() const;
  240. /* LANGUAGE FUNCTIONS */
  241. virtual String get_type() const;
  242. virtual String get_extension() const;
  243. virtual Error execute_file(const String &p_path);
  244. virtual void init();
  245. virtual void finish();
  246. /* EDITOR FUNCTIONS */
  247. virtual void get_reserved_words(List<String> *p_words) const;
  248. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  249. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  250. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  251. virtual bool is_using_templates();
  252. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
  253. /* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const { return true; }
  254. virtual String validate_path(const String &p_path) const;
  255. virtual Script *create_script() const;
  256. virtual bool has_named_classes() const;
  257. virtual bool supports_builtin_mode() const;
  258. /* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
  259. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  260. /* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
  261. virtual String _get_indentation() const;
  262. /* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
  263. /* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
  264. /* DEBUGGER FUNCTIONS */
  265. /* TODO */ virtual String debug_get_error() const { return ""; }
  266. /* TODO */ virtual int debug_get_stack_level_count() const { return 1; }
  267. /* TODO */ virtual int debug_get_stack_level_line(int p_level) const { return 1; }
  268. /* TODO */ virtual String debug_get_stack_level_function(int p_level) const { return ""; }
  269. /* TODO */ virtual String debug_get_stack_level_source(int p_level) const { return ""; }
  270. /* TODO */ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  271. /* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  272. /* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
  273. /* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
  274. virtual Vector<StackInfo> debug_get_current_stack_info();
  275. /* PROFILING FUNCTIONS */
  276. /* TODO */ virtual void profiling_start() {}
  277. /* TODO */ virtual void profiling_stop() {}
  278. /* TODO */ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  279. /* TODO */ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { return 0; }
  280. virtual void frame();
  281. /* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
  282. /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
  283. virtual void reload_all_scripts();
  284. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  285. /* LOADER FUNCTIONS */
  286. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  287. #ifdef TOOLS_ENABLED
  288. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col);
  289. virtual bool overrides_external_editor();
  290. #endif
  291. /* THREAD ATTACHING */
  292. virtual void thread_enter();
  293. virtual void thread_exit();
  294. // Don't use these. I'm watching you
  295. virtual void *alloc_instance_binding_data(Object *p_object);
  296. virtual void free_instance_binding_data(void *p_data);
  297. virtual void refcount_incremented_instance_binding(Object *p_object);
  298. virtual bool refcount_decremented_instance_binding(Object *p_object);
  299. #ifdef DEBUG_ENABLED
  300. Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
  301. #endif
  302. CSharpLanguage();
  303. ~CSharpLanguage();
  304. };
  305. class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
  306. public:
  307. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  308. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  309. virtual bool handles_type(const String &p_type) const;
  310. virtual String get_resource_type(const String &p_path) const;
  311. };
  312. class ResourceFormatSaverCSharpScript : public ResourceFormatSaver {
  313. public:
  314. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  315. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  316. virtual bool recognize(const RES &p_resource) const;
  317. };
  318. #endif // CSHARP_SCRIPT_H