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Rémi Verschelde ea8d20d35b Merge pull request #96955 from Delsin-Yu/generator-based-CreateManagedForGodotObjectBinding 11 月之前
.github 593744b733 CI: Improve `godot-cpp` actions 1 年之前
core 8c273eb14c Merge pull request #90955 from AThousandShips/print_to_stdout 11 月之前
doc 8c273eb14c Merge pull request #90955 from AThousandShips/print_to_stdout 11 月之前
drivers 5f5c690481 Merge pull request #97260 from clayjohn/pixel_snap 1 年之前
editor e3aa152509 Merge pull request #97319 from Giganzo/groups-add-button-style 1 年之前
main 0333648cea Move Godot Physics 3D into a module; add dummy 3D physics server 1 年之前
misc a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 1 年之前
modules ea8d20d35b Merge pull request #96955 from Delsin-Yu/generator-based-CreateManagedForGodotObjectBinding 11 月之前
platform 648b21b9ba Merge pull request #96813 from Repiteo/scons/fix-clang-cl-flags 1 年之前
scene b9b793237c Merge pull request #97315 from lawnjelly/fix_character_platform 1 年之前
servers dd71bc2d3b Merge pull request #95252 from rburing/3d_physics_module 1 年之前
tests dd71bc2d3b Merge pull request #95252 from rburing/3d_physics_module 1 年之前
thirdparty 4c72d599f0 miniupnpc: Update to 2.2.8 (new major 18) 1 年之前
.clang-format 72c183ce8b CI: Update pre-commit `clang-format` to 18.1.8 1 年之前
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 1 年之前
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 年之前
.git-blame-ignore-revs e90c5a4604 Ignore `clang-format` changes commit 1 年之前
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 年之前
.gitignore 078fe1aa84 Ignore Kate's build file 1 年之前
.mailmap a1b081f45c Update AUTHORS and DONORS list 1 年之前
.pre-commit-config.yaml fdc6ffd264 Style: Update `ruff` & `mypy` to latest versions 1 年之前
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 1 年之前
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 1 年之前
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 年之前
COPYRIGHT.txt 0333648cea Move Godot Physics 3D into a module; add dummy 3D physics server 1 年之前
DONORS.md a1b081f45c Update AUTHORS and DONORS list 1 年之前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年之前
README.md dff6752ac8 Cleanup various repository documentation files 1 年之前
SConstruct df29cc696f [Core] Optionally delete `Ref` `nullptr` comparisons 1 年之前
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 年之前
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 年之前
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 年之前
methods.py 804d9775b5 Merge pull request #96407 from alvinhochun/mingw-ar-long-command-tempfile 1 年之前
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 年之前
pyproject.toml fdc6ffd264 Style: Update `ruff` & `mypy` to latest versions 1 年之前
scu_builders.py 0333648cea Move Godot Physics 3D into a module; add dummy 3D physics server 1 年之前
version.py c2a4942850 Bump version to 4.4-dev 1 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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