os.cpp 16 KB

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  1. /*************************************************************************/
  2. /* os.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os.h"
  31. #include "core/os/dir_access.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/input.h"
  34. #include "core/os/midi_driver.h"
  35. #include "core/project_settings.h"
  36. #include "core/version_generated.gen.h"
  37. #include "servers/audio_server.h"
  38. #include <stdarg.h>
  39. OS *OS::singleton = NULL;
  40. OS *OS::get_singleton() {
  41. return singleton;
  42. }
  43. uint32_t OS::get_ticks_msec() const {
  44. return get_ticks_usec() / 1000;
  45. }
  46. uint64_t OS::get_splash_tick_msec() const {
  47. return _msec_splash;
  48. }
  49. uint64_t OS::get_unix_time() const {
  50. return 0;
  51. };
  52. uint64_t OS::get_system_time_secs() const {
  53. return 0;
  54. }
  55. uint64_t OS::get_system_time_msecs() const {
  56. return 0;
  57. }
  58. void OS::debug_break(){
  59. // something
  60. };
  61. void OS::_set_logger(CompositeLogger *p_logger) {
  62. if (_logger) {
  63. memdelete(_logger);
  64. }
  65. _logger = p_logger;
  66. }
  67. void OS::add_logger(Logger *p_logger) {
  68. if (!_logger) {
  69. Vector<Logger *> loggers;
  70. loggers.push_back(p_logger);
  71. _logger = memnew(CompositeLogger(loggers));
  72. } else {
  73. _logger->add_logger(p_logger);
  74. }
  75. }
  76. void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
  77. _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
  78. }
  79. void OS::print(const char *p_format, ...) {
  80. va_list argp;
  81. va_start(argp, p_format);
  82. _logger->logv(p_format, argp, false);
  83. va_end(argp);
  84. };
  85. void OS::printerr(const char *p_format, ...) {
  86. va_list argp;
  87. va_start(argp, p_format);
  88. _logger->logv(p_format, argp, true);
  89. va_end(argp);
  90. };
  91. void OS::set_keep_screen_on(bool p_enabled) {
  92. _keep_screen_on = p_enabled;
  93. }
  94. bool OS::is_keep_screen_on() const {
  95. return _keep_screen_on;
  96. }
  97. void OS::set_low_processor_usage_mode(bool p_enabled) {
  98. low_processor_usage_mode = p_enabled;
  99. }
  100. bool OS::is_in_low_processor_usage_mode() const {
  101. return low_processor_usage_mode;
  102. }
  103. void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
  104. low_processor_usage_mode_sleep_usec = p_usec;
  105. }
  106. int OS::get_low_processor_usage_mode_sleep_usec() const {
  107. return low_processor_usage_mode_sleep_usec;
  108. }
  109. void OS::set_clipboard(const String &p_text) {
  110. _local_clipboard = p_text;
  111. }
  112. String OS::get_clipboard() const {
  113. return _local_clipboard;
  114. }
  115. String OS::get_executable_path() const {
  116. return _execpath;
  117. }
  118. int OS::get_process_id() const {
  119. return -1;
  120. };
  121. bool OS::is_stdout_verbose() const {
  122. return _verbose_stdout;
  123. }
  124. void OS::set_last_error(const char *p_error) {
  125. GLOBAL_LOCK_FUNCTION
  126. if (p_error == NULL)
  127. p_error = "Unknown Error";
  128. if (last_error)
  129. memfree(last_error);
  130. last_error = NULL;
  131. int len = 0;
  132. while (p_error[len++])
  133. ;
  134. last_error = (char *)memalloc(len);
  135. for (int i = 0; i < len; i++)
  136. last_error[i] = p_error[i];
  137. }
  138. const char *OS::get_last_error() const {
  139. GLOBAL_LOCK_FUNCTION
  140. return last_error ? last_error : "";
  141. }
  142. void OS::dump_memory_to_file(const char *p_file) {
  143. //Memory::dump_static_mem_to_file(p_file);
  144. }
  145. static FileAccess *_OSPRF = NULL;
  146. static void _OS_printres(Object *p_obj) {
  147. Resource *res = Object::cast_to<Resource>(p_obj);
  148. if (!res)
  149. return;
  150. String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
  151. if (_OSPRF)
  152. _OSPRF->store_line(str);
  153. else
  154. print_line(str);
  155. }
  156. bool OS::has_virtual_keyboard() const {
  157. return false;
  158. }
  159. void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect) {
  160. }
  161. void OS::hide_virtual_keyboard() {
  162. }
  163. int OS::get_virtual_keyboard_height() const {
  164. return 0;
  165. }
  166. void OS::set_cursor_shape(CursorShape p_shape) {
  167. }
  168. OS::CursorShape OS::get_cursor_shape() const {
  169. return CURSOR_ARROW;
  170. }
  171. void OS::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  172. }
  173. void OS::print_all_resources(String p_to_file) {
  174. ERR_FAIL_COND(p_to_file != "" && _OSPRF);
  175. if (p_to_file != "") {
  176. Error err;
  177. _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
  178. if (err != OK) {
  179. _OSPRF = NULL;
  180. ERR_EXPLAIN("Can't print all resources to file: " + String(p_to_file));
  181. ERR_FAIL();
  182. }
  183. }
  184. ObjectDB::debug_objects(_OS_printres);
  185. if (p_to_file != "") {
  186. if (_OSPRF)
  187. memdelete(_OSPRF);
  188. _OSPRF = NULL;
  189. }
  190. }
  191. void OS::print_resources_in_use(bool p_short) {
  192. ResourceCache::dump(NULL, p_short);
  193. }
  194. void OS::dump_resources_to_file(const char *p_file) {
  195. ResourceCache::dump(p_file);
  196. }
  197. void OS::clear_last_error() {
  198. GLOBAL_LOCK_FUNCTION
  199. if (last_error)
  200. memfree(last_error);
  201. last_error = NULL;
  202. }
  203. void OS::set_no_window_mode(bool p_enable) {
  204. _no_window = p_enable;
  205. }
  206. bool OS::is_no_window_mode_enabled() const {
  207. return _no_window;
  208. }
  209. int OS::get_exit_code() const {
  210. return _exit_code;
  211. }
  212. void OS::set_exit_code(int p_code) {
  213. _exit_code = p_code;
  214. }
  215. String OS::get_locale() const {
  216. return "en";
  217. }
  218. // Helper function to ensure that a dir name/path will be valid on the OS
  219. String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
  220. Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
  221. if (p_allow_dir_separator) {
  222. // Dir separators are allowed, but disallow ".." to avoid going up the filesystem
  223. invalid_chars.push_back("..");
  224. } else {
  225. invalid_chars.push_back("/");
  226. }
  227. String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
  228. for (int i = 0; i < invalid_chars.size(); i++) {
  229. safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
  230. }
  231. return safe_dir_name;
  232. }
  233. // Path to data, config, cache, etc. OS-specific folders
  234. // Get properly capitalized engine name for system paths
  235. String OS::get_godot_dir_name() const {
  236. // Default to lowercase, so only override when different case is needed
  237. return String(VERSION_SHORT_NAME).to_lower();
  238. }
  239. // OS equivalent of XDG_DATA_HOME
  240. String OS::get_data_path() const {
  241. return ".";
  242. }
  243. // OS equivalent of XDG_CONFIG_HOME
  244. String OS::get_config_path() const {
  245. return ".";
  246. }
  247. // OS equivalent of XDG_CACHE_HOME
  248. String OS::get_cache_path() const {
  249. return ".";
  250. }
  251. // OS specific path for user://
  252. String OS::get_user_data_dir() const {
  253. return ".";
  254. };
  255. // Absolute path to res://
  256. String OS::get_resource_dir() const {
  257. return ProjectSettings::get_singleton()->get_resource_path();
  258. }
  259. // Access system-specific dirs like Documents, Downloads, etc.
  260. String OS::get_system_dir(SystemDir p_dir) const {
  261. return ".";
  262. }
  263. Error OS::shell_open(String p_uri) {
  264. return ERR_UNAVAILABLE;
  265. };
  266. // implement these with the canvas?
  267. Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object *p_obj, String p_callback) {
  268. while (true) {
  269. print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
  270. for (int i = 0; i < p_buttons.size(); i++) {
  271. if (i > 0) print(", ");
  272. print("%i=%ls", i + 1, p_buttons[i].c_str());
  273. };
  274. print("\n");
  275. String res = get_stdin_string().strip_edges();
  276. if (!res.is_numeric())
  277. continue;
  278. int n = res.to_int();
  279. if (n < 0 || n >= p_buttons.size())
  280. continue;
  281. if (p_obj && p_callback != "")
  282. p_obj->call_deferred(p_callback, n);
  283. break;
  284. };
  285. return OK;
  286. };
  287. Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback) {
  288. ERR_FAIL_COND_V(!p_obj, FAILED);
  289. ERR_FAIL_COND_V(p_callback == "", FAILED);
  290. print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());
  291. String res = get_stdin_string().strip_edges();
  292. bool success = true;
  293. if (res == "") {
  294. res = p_partial;
  295. };
  296. p_obj->call_deferred(p_callback, success, res);
  297. return OK;
  298. };
  299. uint64_t OS::get_static_memory_usage() const {
  300. return Memory::get_mem_usage();
  301. }
  302. uint64_t OS::get_dynamic_memory_usage() const {
  303. return MemoryPool::total_memory;
  304. }
  305. uint64_t OS::get_static_memory_peak_usage() const {
  306. return Memory::get_mem_max_usage();
  307. }
  308. Error OS::set_cwd(const String &p_cwd) {
  309. return ERR_CANT_OPEN;
  310. }
  311. bool OS::has_touchscreen_ui_hint() const {
  312. //return false;
  313. return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
  314. }
  315. uint64_t OS::get_free_static_memory() const {
  316. return Memory::get_mem_available();
  317. }
  318. void OS::yield() {
  319. }
  320. void OS::set_screen_orientation(ScreenOrientation p_orientation) {
  321. _orientation = p_orientation;
  322. }
  323. OS::ScreenOrientation OS::get_screen_orientation() const {
  324. return (OS::ScreenOrientation)_orientation;
  325. }
  326. void OS::_ensure_user_data_dir() {
  327. String dd = get_user_data_dir();
  328. DirAccess *da = DirAccess::open(dd);
  329. if (da) {
  330. memdelete(da);
  331. return;
  332. }
  333. da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
  334. Error err = da->make_dir_recursive(dd);
  335. if (err != OK) {
  336. ERR_EXPLAIN("Error attempting to create data dir: " + dd);
  337. }
  338. ERR_FAIL_COND(err != OK);
  339. memdelete(da);
  340. }
  341. void OS::set_native_icon(const String &p_filename) {
  342. }
  343. void OS::set_icon(const Ref<Image> &p_icon) {
  344. }
  345. String OS::get_model_name() const {
  346. return "GenericDevice";
  347. }
  348. void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
  349. _execpath = p_execpath;
  350. _cmdline = p_args;
  351. };
  352. void OS::release_rendering_thread() {
  353. }
  354. void OS::make_rendering_thread() {
  355. }
  356. void OS::swap_buffers() {
  357. }
  358. String OS::get_unique_id() const {
  359. ERR_FAIL_V("");
  360. }
  361. int OS::get_processor_count() const {
  362. return 1;
  363. }
  364. Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
  365. return FAILED;
  366. };
  367. bool OS::native_video_is_playing() const {
  368. return false;
  369. };
  370. void OS::native_video_pause(){
  371. };
  372. void OS::native_video_unpause(){
  373. };
  374. void OS::native_video_stop(){
  375. };
  376. void OS::set_mouse_mode(MouseMode p_mode) {
  377. }
  378. bool OS::can_use_threads() const {
  379. #ifdef NO_THREADS
  380. return false;
  381. #else
  382. return true;
  383. #endif
  384. }
  385. OS::MouseMode OS::get_mouse_mode() const {
  386. return MOUSE_MODE_VISIBLE;
  387. }
  388. OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
  389. return LATIN_KEYBOARD_QWERTY;
  390. }
  391. bool OS::is_joy_known(int p_device) {
  392. return true;
  393. }
  394. String OS::get_joy_guid(int p_device) const {
  395. return "Default Joypad";
  396. }
  397. void OS::set_context(int p_context) {
  398. }
  399. OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
  400. void OS::set_use_vsync(bool p_enable) {
  401. _use_vsync = p_enable;
  402. if (switch_vsync_function) { //if a function was set, use function
  403. switch_vsync_function(p_enable);
  404. } else { //otherwise just call here
  405. _set_use_vsync(p_enable);
  406. }
  407. }
  408. bool OS::is_vsync_enabled() const {
  409. return _use_vsync;
  410. }
  411. OS::PowerState OS::get_power_state() {
  412. return POWERSTATE_UNKNOWN;
  413. }
  414. int OS::get_power_seconds_left() {
  415. return -1;
  416. }
  417. int OS::get_power_percent_left() {
  418. return -1;
  419. }
  420. void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
  421. has_server_feature_callback = p_callback;
  422. }
  423. bool OS::has_feature(const String &p_feature) {
  424. if (p_feature == get_name())
  425. return true;
  426. #ifdef DEBUG_ENABLED
  427. if (p_feature == "debug")
  428. return true;
  429. #else
  430. if (p_feature == "release")
  431. return true;
  432. #endif
  433. #ifdef TOOLS_ENABLED
  434. if (p_feature == "editor")
  435. return true;
  436. #else
  437. if (p_feature == "standalone")
  438. return true;
  439. #endif
  440. if (sizeof(void *) == 8 && p_feature == "64") {
  441. return true;
  442. }
  443. if (sizeof(void *) == 4 && p_feature == "32") {
  444. return true;
  445. }
  446. #if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
  447. if (p_feature == "x86_64") {
  448. return true;
  449. }
  450. #elif (defined(__i386) || defined(__i386__))
  451. if (p_feature == "x86") {
  452. return true;
  453. }
  454. #elif defined(__aarch64__)
  455. if (p_feature == "arm64") {
  456. return true;
  457. }
  458. #elif defined(__arm__)
  459. #if defined(__ARM_ARCH_7A__)
  460. if (p_feature == "armv7a" || p_feature == "armv7") {
  461. return true;
  462. }
  463. #endif
  464. #if defined(__ARM_ARCH_7S__)
  465. if (p_feature == "armv7s" || p_feature == "armv7") {
  466. return true;
  467. }
  468. #endif
  469. if (p_feature == "arm") {
  470. return true;
  471. }
  472. #endif
  473. if (_check_internal_feature_support(p_feature))
  474. return true;
  475. if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
  476. return true;
  477. }
  478. if (ProjectSettings::get_singleton()->has_custom_feature(p_feature))
  479. return true;
  480. return false;
  481. }
  482. void OS::center_window() {
  483. if (is_window_fullscreen()) return;
  484. Point2 sp = get_screen_position(get_current_screen());
  485. Size2 scr = get_screen_size(get_current_screen());
  486. Size2 wnd = get_real_window_size();
  487. int x = sp.width + (scr.width - wnd.width) / 2;
  488. int y = sp.height + (scr.height - wnd.height) / 2;
  489. set_window_position(Vector2(x, y));
  490. }
  491. int OS::get_video_driver_count() const {
  492. return 2;
  493. }
  494. const char *OS::get_video_driver_name(int p_driver) const {
  495. switch (p_driver) {
  496. case VIDEO_DRIVER_GLES2:
  497. return "GLES2";
  498. case VIDEO_DRIVER_GLES3:
  499. default:
  500. return "GLES3";
  501. }
  502. }
  503. int OS::get_audio_driver_count() const {
  504. return AudioDriverManager::get_driver_count();
  505. }
  506. const char *OS::get_audio_driver_name(int p_driver) const {
  507. AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
  508. ERR_FAIL_COND_V(!driver, "");
  509. return AudioDriverManager::get_driver(p_driver)->get_name();
  510. }
  511. void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
  512. restart_on_exit = p_restart;
  513. restart_commandline = p_restart_arguments;
  514. }
  515. bool OS::is_restart_on_exit_set() const {
  516. return restart_on_exit;
  517. }
  518. List<String> OS::get_restart_on_exit_arguments() const {
  519. return restart_commandline;
  520. }
  521. PoolStringArray OS::get_connected_midi_inputs() {
  522. if (MIDIDriver::get_singleton())
  523. return MIDIDriver::get_singleton()->get_connected_inputs();
  524. PoolStringArray list;
  525. return list;
  526. }
  527. void OS::open_midi_inputs() {
  528. if (MIDIDriver::get_singleton())
  529. MIDIDriver::get_singleton()->open();
  530. }
  531. void OS::close_midi_inputs() {
  532. if (MIDIDriver::get_singleton())
  533. MIDIDriver::get_singleton()->close();
  534. }
  535. OS::OS() {
  536. void *volatile stack_bottom;
  537. restart_on_exit = false;
  538. last_error = NULL;
  539. singleton = this;
  540. _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
  541. low_processor_usage_mode = false;
  542. low_processor_usage_mode_sleep_usec = 10000;
  543. _verbose_stdout = false;
  544. _no_window = false;
  545. _exit_code = 0;
  546. _orientation = SCREEN_LANDSCAPE;
  547. _render_thread_mode = RENDER_THREAD_SAFE;
  548. _allow_hidpi = false;
  549. _allow_layered = false;
  550. _stack_bottom = (void *)(&stack_bottom);
  551. _logger = NULL;
  552. has_server_feature_callback = NULL;
  553. Vector<Logger *> loggers;
  554. loggers.push_back(memnew(StdLogger));
  555. _set_logger(memnew(CompositeLogger(loggers)));
  556. }
  557. OS::~OS() {
  558. memdelete(_logger);
  559. singleton = NULL;
  560. }