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- # Build GodotTools solution
- import os
- from SCons.Script import Dir
- def build_godot_tools(source, target, env):
- # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
- module_dir = env['module_dir']
- solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln')
- build_config = 'Debug' if env['target'] == 'debug' else 'Release'
- from . solution_builder import build_solution, nuget_restore
- nuget_restore(env, solution_path)
- build_solution(env, solution_path, build_config)
- # Copy targets
- solution_dir = os.path.abspath(os.path.join(solution_path, os.pardir))
- src_dir = os.path.join(solution_dir, 'GodotTools', 'bin', build_config)
- dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
- if not os.path.isdir(dst_dir):
- assert not os.path.isfile(dst_dir)
- os.makedirs(dst_dir)
- def copy_target(target_path):
- from shutil import copy
- filename = os.path.basename(target_path)
- copy(os.path.join(src_dir, filename), target_path)
- for scons_target in target:
- copy_target(str(scons_target))
- def build_godot_tools_project_editor(source, target, env):
- # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
- module_dir = env['module_dir']
- project_name = 'GodotTools.ProjectEditor'
- csproj_dir = os.path.join(module_dir, 'editor/GodotTools', project_name)
- csproj_path = os.path.join(csproj_dir, project_name + '.csproj')
- build_config = 'Debug' if env['target'] == 'debug' else 'Release'
- from . solution_builder import build_solution, nuget_restore
- # Make sure to restore NuGet packages in the project directory for the project to find it
- nuget_restore(env, os.path.join(csproj_dir, 'packages.config'), '-PackagesDirectory',
- os.path.join(csproj_dir, 'packages'))
- build_solution(env, csproj_path, build_config)
- # Copy targets
- src_dir = os.path.join(csproj_dir, 'bin', build_config)
- dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
- if not os.path.isdir(dst_dir):
- assert not os.path.isfile(dst_dir)
- os.makedirs(dst_dir)
- def copy_target(target_path):
- from shutil import copy
- filename = os.path.basename(target_path)
- copy(os.path.join(src_dir, filename), target_path)
- for scons_target in target:
- copy_target(str(scons_target))
- def build(env_mono, api_sln_cmd):
- assert env_mono['tools']
- output_dir = Dir('#bin').abspath
- editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
- target_filenames = [
- 'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll',
- 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'
- ]
- if env_mono['target'] == 'debug':
- target_filenames += [
- 'GodotTools.pdb', 'GodotTools.IdeConnection.pdb', 'GodotTools.BuildLogger.pdb',
- 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'
- ]
- targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
- cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
- env_mono.AlwaysBuild(cmd)
- def build_project_editor_only(env_mono):
- assert env_mono['tools']
- output_dir = Dir('#bin').abspath
- editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
- target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
- if env_mono['target'] == 'debug':
- target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
- targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
- cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd())
- env_mono.AlwaysBuild(cmd)
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