visual_script_editor.h 5.1 KB

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  1. #ifndef VisualSCRIPT_EDITOR_H
  2. #define VisualSCRIPT_EDITOR_H
  3. #include "tools/editor/plugins/script_editor_plugin.h"
  4. #include "visual_script.h"
  5. #include "tools/editor/property_editor.h"
  6. #include "scene/gui/graph_edit.h"
  7. #include "tools/editor/create_dialog.h"
  8. #include "tools/editor/property_selector.h"
  9. class VisualScriptEditorSignalEdit;
  10. class VisualScriptEditorVariableEdit;
  11. #ifdef TOOLS_ENABLED
  12. class VisualScriptEditor : public ScriptEditorBase {
  13. OBJ_TYPE(VisualScriptEditor,ScriptEditorBase)
  14. enum {
  15. TYPE_SEQUENCE=1000,
  16. INDEX_BASE_SEQUENCE=1024
  17. };
  18. enum {
  19. EDIT_DELETE_NODES,
  20. EDIT_TOGGLE_BREAKPOINT,
  21. EDIT_FIND_NODE_TYPE,
  22. EDIT_COPY_NODES,
  23. EDIT_CUT_NODES,
  24. EDIT_PASTE_NODES,
  25. };
  26. MenuButton *edit_menu;
  27. Ref<VisualScript> script;
  28. Button *base_type_select;
  29. HSplitContainer *main_hsplit;
  30. VSplitContainer *left_vsplit;
  31. GraphEdit *graph;
  32. LineEdit *node_filter;
  33. TextureFrame *node_filter_icon;
  34. VisualScriptEditorSignalEdit *signal_editor;
  35. AcceptDialog *edit_signal_dialog;
  36. PropertyEditor *edit_signal_edit;
  37. PropertySelector *method_select;
  38. VisualScriptEditorVariableEdit *variable_editor;
  39. AcceptDialog *edit_variable_dialog;
  40. PropertyEditor *edit_variable_edit;
  41. CustomPropertyEditor *default_value_edit;
  42. UndoRedo *undo_redo;
  43. Tree *members;
  44. Tree *nodes;
  45. Label *hint_text;
  46. Timer *hint_text_timer;
  47. Label *select_func_text;
  48. bool updating_graph;
  49. void _show_hint(const String& p_hint);
  50. void _hide_timer();
  51. CreateDialog *select_base_type;
  52. struct VirtualInMenu {
  53. String name;
  54. Variant::Type ret;
  55. bool ret_variant;
  56. Vector< Pair<Variant::Type,String> > args;
  57. };
  58. Map<int,VirtualInMenu> virtuals_in_menu;
  59. PopupMenu *new_function_menu;
  60. StringName edited_func;
  61. void _update_graph_connections();
  62. void _update_graph(int p_only_id=-1);
  63. bool updating_members;
  64. void _update_members();
  65. StringName selected;
  66. String _validate_name(const String& p_name) const;
  67. struct Clipboard {
  68. Map<int,Ref<VisualScriptNode> > nodes;
  69. Map<int,Vector2 > nodes_positions;
  70. Set<VisualScript::SequenceConnection> sequence_connections;
  71. Set<VisualScript::DataConnection> data_connections;
  72. } clipboard;
  73. int error_line;
  74. void _node_selected(Node* p_node);
  75. void _center_on_node(int p_id);
  76. void _node_filter_changed(const String& p_text);
  77. void _change_base_type_callback();
  78. void _change_base_type();
  79. void _member_selected();
  80. void _member_edited();
  81. void _override_pressed(int p_id);
  82. void _begin_node_move();
  83. void _end_node_move();
  84. void _move_node(String func,int p_id,const Vector2& p_to);
  85. void _node_moved(Vector2 p_from,Vector2 p_to, int p_id);
  86. void _remove_node(int p_id);
  87. void _graph_connected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  88. void _graph_disconnected(const String& p_from,int p_from_slot,const String& p_to,int p_to_slot);
  89. void _graph_connect_to_empty(const String& p_from,int p_from_slot,const Vector2& p_release_pos);
  90. void _node_ports_changed(const String& p_func,int p_id);
  91. void _available_node_doubleclicked();
  92. void _update_available_nodes();
  93. void _member_button(Object *p_item, int p_column, int p_button);
  94. String revert_on_drag;
  95. void _input(const InputEvent& p_event);
  96. void _on_nodes_delete();
  97. void _on_nodes_duplicate();
  98. Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
  99. bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
  100. void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
  101. int editing_id;
  102. int editing_input;
  103. void _default_value_changed();
  104. void _default_value_edited(Node * p_button,int p_id,int p_input_port);
  105. void _menu_option(int p_what);
  106. void _graph_ofs_changed(const Vector2& p_ofs);
  107. void _comment_node_resized(const Vector2& p_new_size,int p_node);
  108. int selecting_method_id;
  109. void _selected_method(const String& p_method);
  110. void _draw_color_over_button(Object* obj,Color p_color);
  111. void _button_resource_previewed(const String& p_path,const Ref<Texture>& p_preview,Variant p_ud);
  112. protected:
  113. void _notification(int p_what);
  114. static void _bind_methods();
  115. public:
  116. virtual void apply_code();
  117. virtual Ref<Script> get_edited_script() const;
  118. virtual Vector<String> get_functions();
  119. virtual void set_edited_script(const Ref<Script>& p_script);
  120. virtual void reload_text();
  121. virtual String get_name();
  122. virtual Ref<Texture> get_icon();
  123. virtual bool is_unsaved();
  124. virtual Variant get_edit_state();
  125. virtual void set_edit_state(const Variant& p_state);
  126. virtual void goto_line(int p_line,bool p_with_error=false);
  127. virtual void trim_trailing_whitespace();
  128. virtual void ensure_focus();
  129. virtual void tag_saved_version();
  130. virtual void reload(bool p_soft);
  131. virtual void get_breakpoints(List<int> *p_breakpoints);
  132. virtual bool goto_method(const String& p_method);
  133. virtual void add_callback(const String& p_function,StringArray p_args);
  134. virtual void update_settings();
  135. virtual void set_debugger_active(bool p_active);
  136. virtual void set_tooltip_request_func(String p_method,Object* p_obj);
  137. virtual Control *get_edit_menu();
  138. virtual bool can_lose_focus_on_node_selection() { return false; }
  139. static void register_editor();
  140. VisualScriptEditor();
  141. ~VisualScriptEditor();
  142. };
  143. #endif
  144. #endif // VisualSCRIPT_EDITOR_H