visual_script_nodes.h 18 KB

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  1. #ifndef VISUAL_SCRIPT_NODES_H
  2. #define VISUAL_SCRIPT_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunction : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
  6. struct Argument {
  7. String name;
  8. Variant::Type type;
  9. };
  10. Vector<Argument> arguments;
  11. bool stack_less;
  12. int stack_size;
  13. ScriptInstance::RPCMode rpc_mode;
  14. protected:
  15. bool _set(const StringName& p_name, const Variant& p_value);
  16. bool _get(const StringName& p_name,Variant &r_ret) const;
  17. void _get_property_list( List<PropertyInfo> *p_list) const;
  18. public:
  19. virtual int get_output_sequence_port_count() const;
  20. virtual bool has_input_sequence_port() const;
  21. virtual String get_output_sequence_port_text(int p_port) const;
  22. virtual int get_input_value_port_count() const;
  23. virtual int get_output_value_port_count() const;
  24. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  25. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  26. virtual String get_caption() const;
  27. virtual String get_text() const;
  28. virtual String get_category() const { return "flow_control"; }
  29. void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
  30. void set_argument_type(int p_argidx,Variant::Type p_type);
  31. Variant::Type get_argument_type(int p_argidx) const;
  32. void set_argument_name(int p_argidx,const String& p_name);
  33. String get_argument_name(int p_argidx) const;
  34. void remove_argument(int p_argidx);
  35. int get_argument_count() const;
  36. void set_stack_less(bool p_enable);
  37. bool is_stack_less() const;
  38. void set_stack_size(int p_size);
  39. int get_stack_size() const;
  40. void set_rpc_mode(ScriptInstance::RPCMode p_mode);
  41. ScriptInstance::RPCMode get_rpc_mode() const;
  42. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  43. VisualScriptFunction();
  44. };
  45. class VisualScriptOperator : public VisualScriptNode {
  46. OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
  47. Variant::Operator op;
  48. protected:
  49. static void _bind_methods();
  50. public:
  51. virtual int get_output_sequence_port_count() const;
  52. virtual bool has_input_sequence_port() const;
  53. virtual String get_output_sequence_port_text(int p_port) const;
  54. virtual int get_input_value_port_count() const;
  55. virtual int get_output_value_port_count() const;
  56. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  57. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  58. virtual String get_caption() const;
  59. virtual String get_text() const;
  60. virtual String get_category() const { return "operators"; }
  61. void set_operator(Variant::Operator p_op);
  62. Variant::Operator get_operator() const;
  63. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  64. VisualScriptOperator();
  65. };
  66. class VisualScriptVariableGet : public VisualScriptNode {
  67. OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
  68. StringName variable;
  69. protected:
  70. virtual void _validate_property(PropertyInfo& property) const;
  71. static void _bind_methods();
  72. public:
  73. virtual int get_output_sequence_port_count() const;
  74. virtual bool has_input_sequence_port() const;
  75. virtual String get_output_sequence_port_text(int p_port) const;
  76. virtual int get_input_value_port_count() const;
  77. virtual int get_output_value_port_count() const;
  78. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  79. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  80. virtual String get_caption() const;
  81. virtual String get_text() const;
  82. virtual String get_category() const { return "data"; }
  83. void set_variable(StringName p_var);
  84. StringName get_variable() const;
  85. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  86. VisualScriptVariableGet();
  87. };
  88. class VisualScriptVariableSet : public VisualScriptNode {
  89. OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
  90. StringName variable;
  91. protected:
  92. virtual void _validate_property(PropertyInfo& property) const;
  93. static void _bind_methods();
  94. public:
  95. virtual int get_output_sequence_port_count() const;
  96. virtual bool has_input_sequence_port() const;
  97. virtual String get_output_sequence_port_text(int p_port) const;
  98. virtual int get_input_value_port_count() const;
  99. virtual int get_output_value_port_count() const;
  100. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  101. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  102. virtual String get_caption() const;
  103. virtual String get_text() const;
  104. virtual String get_category() const { return "data"; }
  105. void set_variable(StringName p_var);
  106. StringName get_variable() const;
  107. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  108. VisualScriptVariableSet();
  109. };
  110. class VisualScriptConstant : public VisualScriptNode {
  111. OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
  112. Variant::Type type;
  113. Variant value;
  114. protected:
  115. virtual void _validate_property(PropertyInfo& property) const;
  116. static void _bind_methods();
  117. public:
  118. virtual int get_output_sequence_port_count() const;
  119. virtual bool has_input_sequence_port() const;
  120. virtual String get_output_sequence_port_text(int p_port) const;
  121. virtual int get_input_value_port_count() const;
  122. virtual int get_output_value_port_count() const;
  123. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  124. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  125. virtual String get_caption() const;
  126. virtual String get_text() const;
  127. virtual String get_category() const { return "data"; }
  128. void set_constant_type(Variant::Type p_type);
  129. Variant::Type get_constant_type() const;
  130. void set_constant_value(Variant p_value);
  131. Variant get_constant_value() const;
  132. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  133. VisualScriptConstant();
  134. };
  135. class VisualScriptIndexGet : public VisualScriptNode {
  136. OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
  137. public:
  138. virtual int get_output_sequence_port_count() const;
  139. virtual bool has_input_sequence_port() const;
  140. virtual String get_output_sequence_port_text(int p_port) const;
  141. virtual int get_input_value_port_count() const;
  142. virtual int get_output_value_port_count() const;
  143. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  144. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  145. virtual String get_caption() const;
  146. virtual String get_text() const;
  147. virtual String get_category() const { return "operators"; }
  148. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  149. VisualScriptIndexGet();
  150. };
  151. class VisualScriptIndexSet : public VisualScriptNode {
  152. OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
  153. public:
  154. virtual int get_output_sequence_port_count() const;
  155. virtual bool has_input_sequence_port() const;
  156. virtual String get_output_sequence_port_text(int p_port) const;
  157. virtual int get_input_value_port_count() const;
  158. virtual int get_output_value_port_count() const;
  159. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  160. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  161. virtual String get_caption() const;
  162. virtual String get_text() const;
  163. virtual String get_category() const { return "operators"; }
  164. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  165. VisualScriptIndexSet();
  166. };
  167. class VisualScriptGlobalConstant : public VisualScriptNode {
  168. OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
  169. int index;
  170. static void _bind_methods();
  171. public:
  172. virtual int get_output_sequence_port_count() const;
  173. virtual bool has_input_sequence_port() const;
  174. virtual String get_output_sequence_port_text(int p_port) const;
  175. virtual int get_input_value_port_count() const;
  176. virtual int get_output_value_port_count() const;
  177. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  178. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  179. virtual String get_caption() const;
  180. virtual String get_text() const;
  181. virtual String get_category() const { return "data"; }
  182. void set_global_constant(int p_which);
  183. int get_global_constant();
  184. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  185. VisualScriptGlobalConstant();
  186. };
  187. class VisualScriptMathConstant : public VisualScriptNode {
  188. OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
  189. public:
  190. enum MathConstant {
  191. MATH_CONSTANT_ONE,
  192. MATH_CONSTANT_PI,
  193. MATH_CONSTANT_2PI,
  194. MATH_CONSTANT_HALF_PI,
  195. MATH_CONSTANT_E,
  196. MATH_CONSTANT_SQRT2,
  197. MATH_CONSTANT_MAX,
  198. };
  199. private:
  200. static const char* const_name[MATH_CONSTANT_MAX];
  201. static double const_value[MATH_CONSTANT_MAX];
  202. MathConstant constant;
  203. protected:
  204. static void _bind_methods();
  205. public:
  206. virtual int get_output_sequence_port_count() const;
  207. virtual bool has_input_sequence_port() const;
  208. virtual String get_output_sequence_port_text(int p_port) const;
  209. virtual int get_input_value_port_count() const;
  210. virtual int get_output_value_port_count() const;
  211. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  212. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  213. virtual String get_caption() const;
  214. virtual String get_text() const;
  215. virtual String get_category() const { return "data"; }
  216. void set_math_constant(MathConstant p_which);
  217. MathConstant get_math_constant();
  218. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  219. VisualScriptMathConstant();
  220. };
  221. VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
  222. class VisualScriptEngineSingleton : public VisualScriptNode {
  223. OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
  224. String singleton;
  225. static void _bind_methods();
  226. public:
  227. virtual int get_output_sequence_port_count() const;
  228. virtual bool has_input_sequence_port() const;
  229. virtual String get_output_sequence_port_text(int p_port) const;
  230. virtual int get_input_value_port_count() const;
  231. virtual int get_output_value_port_count() const;
  232. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  233. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  234. virtual String get_caption() const;
  235. virtual String get_text() const;
  236. virtual String get_category() const { return "data"; }
  237. void set_singleton(const String &p_string);
  238. String get_singleton();
  239. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  240. VisualScriptEngineSingleton();
  241. };
  242. class VisualScriptSceneNode : public VisualScriptNode {
  243. OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
  244. NodePath path;
  245. protected:
  246. virtual void _validate_property(PropertyInfo& property) const;
  247. static void _bind_methods();
  248. public:
  249. virtual int get_output_sequence_port_count() const;
  250. virtual bool has_input_sequence_port() const;
  251. virtual String get_output_sequence_port_text(int p_port) const;
  252. virtual int get_input_value_port_count() const;
  253. virtual int get_output_value_port_count() const;
  254. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  255. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  256. virtual String get_caption() const;
  257. virtual String get_text() const;
  258. virtual String get_category() const { return "data"; }
  259. void set_node_path(const NodePath &p_path);
  260. NodePath get_node_path();
  261. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  262. VisualScriptSceneNode();
  263. };
  264. class VisualScriptSceneTree : public VisualScriptNode {
  265. OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
  266. protected:
  267. virtual void _validate_property(PropertyInfo& property) const;
  268. static void _bind_methods();
  269. public:
  270. virtual int get_output_sequence_port_count() const;
  271. virtual bool has_input_sequence_port() const;
  272. virtual String get_output_sequence_port_text(int p_port) const;
  273. virtual int get_input_value_port_count() const;
  274. virtual int get_output_value_port_count() const;
  275. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  276. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  277. virtual String get_caption() const;
  278. virtual String get_text() const;
  279. virtual String get_category() const { return "data"; }
  280. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  281. VisualScriptSceneTree();
  282. };
  283. class VisualScriptResourcePath : public VisualScriptNode {
  284. OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
  285. String path;
  286. protected:
  287. static void _bind_methods();
  288. public:
  289. virtual int get_output_sequence_port_count() const;
  290. virtual bool has_input_sequence_port() const;
  291. virtual String get_output_sequence_port_text(int p_port) const;
  292. virtual int get_input_value_port_count() const;
  293. virtual int get_output_value_port_count() const;
  294. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  295. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  296. virtual String get_caption() const;
  297. virtual String get_text() const;
  298. virtual String get_category() const { return "data"; }
  299. void set_resource_path(const String &p_path);
  300. String get_resource_path();
  301. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  302. VisualScriptResourcePath();
  303. };
  304. class VisualScriptSelf : public VisualScriptNode {
  305. OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
  306. protected:
  307. static void _bind_methods();
  308. public:
  309. virtual int get_output_sequence_port_count() const;
  310. virtual bool has_input_sequence_port() const;
  311. virtual String get_output_sequence_port_text(int p_port) const;
  312. virtual int get_input_value_port_count() const;
  313. virtual int get_output_value_port_count() const;
  314. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  315. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  316. virtual String get_caption() const;
  317. virtual String get_text() const;
  318. virtual String get_category() const { return "data"; }
  319. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  320. VisualScriptSelf();
  321. };
  322. class VisualScriptCustomNode: public VisualScriptNode {
  323. OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
  324. protected:
  325. virtual bool _use_builtin_script() const { return true; }
  326. static void _bind_methods();
  327. public:
  328. enum StartMode { //replicated for step
  329. START_MODE_BEGIN_SEQUENCE,
  330. START_MODE_CONTINUE_SEQUENCE,
  331. START_MODE_RESUME_YIELD
  332. };
  333. enum { //replicated for step
  334. STEP_SHIFT=1<<24,
  335. STEP_MASK=STEP_SHIFT-1,
  336. STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  337. STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  338. STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
  339. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
  340. STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
  341. };
  342. virtual int get_output_sequence_port_count() const;
  343. virtual bool has_input_sequence_port() const;
  344. virtual String get_output_sequence_port_text(int p_port) const;
  345. virtual int get_input_value_port_count() const;
  346. virtual int get_output_value_port_count() const;
  347. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  348. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  349. virtual String get_caption() const;
  350. virtual String get_text() const;
  351. virtual String get_category() const;
  352. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  353. VisualScriptCustomNode();
  354. };
  355. class VisualScriptSubCall: public VisualScriptNode {
  356. OBJ_TYPE(VisualScriptSubCall,VisualScriptNode)
  357. protected:
  358. static void _bind_methods();
  359. public:
  360. virtual int get_output_sequence_port_count() const;
  361. virtual bool has_input_sequence_port() const;
  362. virtual String get_output_sequence_port_text(int p_port) const;
  363. virtual int get_input_value_port_count() const;
  364. virtual int get_output_value_port_count() const;
  365. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  366. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  367. virtual String get_caption() const;
  368. virtual String get_text() const;
  369. virtual String get_category() const;
  370. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  371. VisualScriptSubCall();
  372. };
  373. class VisualScriptComment: public VisualScriptNode {
  374. OBJ_TYPE(VisualScriptComment,VisualScriptNode)
  375. String title;
  376. String description;
  377. Size2 size;
  378. protected:
  379. static void _bind_methods();
  380. public:
  381. virtual int get_output_sequence_port_count() const;
  382. virtual bool has_input_sequence_port() const;
  383. virtual String get_output_sequence_port_text(int p_port) const;
  384. virtual int get_input_value_port_count() const;
  385. virtual int get_output_value_port_count() const;
  386. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  387. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  388. virtual String get_caption() const;
  389. virtual String get_text() const;
  390. virtual String get_category() const;
  391. void set_title(const String& p_title);
  392. String get_title() const;
  393. void set_description(const String& p_description);
  394. String get_description() const;
  395. void set_size(const Size2& p_size);
  396. Size2 get_size() const;
  397. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  398. VisualScriptComment();
  399. };
  400. class VisualScriptConstructor: public VisualScriptNode {
  401. OBJ_TYPE(VisualScriptConstructor,VisualScriptNode)
  402. Variant::Type type;
  403. MethodInfo constructor;
  404. protected:
  405. virtual bool _use_builtin_script() const { return true; }
  406. static void _bind_methods();
  407. public:
  408. virtual int get_output_sequence_port_count() const;
  409. virtual bool has_input_sequence_port() const;
  410. virtual String get_output_sequence_port_text(int p_port) const;
  411. virtual int get_input_value_port_count() const;
  412. virtual int get_output_value_port_count() const;
  413. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  414. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  415. virtual String get_caption() const;
  416. virtual String get_text() const;
  417. virtual String get_category() const;
  418. void set_constructor_type(Variant::Type p_type);
  419. Variant::Type get_constructor_type() const;
  420. void set_constructor(const Dictionary& p_info);
  421. Dictionary get_constructor() const;
  422. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  423. VisualScriptConstructor();
  424. };
  425. void register_visual_script_nodes();
  426. void unregister_visual_script_nodes();
  427. #endif // VISUAL_SCRIPT_NODES_H