rasterizer_storage_rd.cpp 187 KB

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  1. /*************************************************************************/
  2. /* rasterizer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_storage_rd.h"
  31. #include "core/engine.h"
  32. #include "core/io/resource_loader.h"
  33. #include "core/project_settings.h"
  34. #include "servers/rendering/shader_language.h"
  35. Ref<Image> RasterizerStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  36. Ref<Image> image = p_image->duplicate();
  37. switch (p_image->get_format()) {
  38. case Image::FORMAT_L8: {
  39. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  40. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  41. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  42. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  43. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  44. } break; //luminance
  45. case Image::FORMAT_LA8: {
  46. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  47. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  48. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  50. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  51. } break; //luminance-alpha
  52. case Image::FORMAT_R8: {
  53. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  54. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  55. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  56. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  57. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  58. } break;
  59. case Image::FORMAT_RG8: {
  60. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  61. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  62. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  63. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  64. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  65. } break;
  66. case Image::FORMAT_RGB8: {
  67. //this format is not mandatory for specification, check if supported first
  68. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  69. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  70. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  71. } else {
  72. //not supported, reconvert
  73. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  74. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  75. image->convert(Image::FORMAT_RGBA8);
  76. }
  77. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  78. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  79. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  80. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  81. } break;
  82. case Image::FORMAT_RGBA8: {
  83. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  84. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  85. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  86. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  87. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  88. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  89. } break;
  90. case Image::FORMAT_RGBA4444: {
  91. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  92. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  93. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  94. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  95. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  96. } break;
  97. case Image::FORMAT_RGB565: {
  98. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  99. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  100. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  101. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  102. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  103. } break;
  104. case Image::FORMAT_RF: {
  105. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  106. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  107. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  108. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  109. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  110. } break; //float
  111. case Image::FORMAT_RGF: {
  112. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  113. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  114. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  115. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  116. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  117. } break;
  118. case Image::FORMAT_RGBF: {
  119. //this format is not mandatory for specification, check if supported first
  120. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  121. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  122. } else {
  123. //not supported, reconvert
  124. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  125. image->convert(Image::FORMAT_RGBAF);
  126. }
  127. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  128. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  129. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  130. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  131. } break;
  132. case Image::FORMAT_RGBAF: {
  133. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  134. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  135. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  136. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  137. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  138. } break;
  139. case Image::FORMAT_RH: {
  140. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  141. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  142. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  143. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  144. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  145. } break; //half float
  146. case Image::FORMAT_RGH: {
  147. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  148. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  149. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  150. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  151. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  152. } break;
  153. case Image::FORMAT_RGBH: {
  154. //this format is not mandatory for specification, check if supported first
  155. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  156. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  157. } else {
  158. //not supported, reconvert
  159. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  160. image->convert(Image::FORMAT_RGBAH);
  161. }
  162. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  163. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  164. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  165. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  166. } break;
  167. case Image::FORMAT_RGBAH: {
  168. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  169. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  170. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  171. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  172. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  173. } break;
  174. case Image::FORMAT_RGBE9995: {
  175. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  176. #ifndef _MSC_VER
  177. #warning TODO need to make a function in Image to swap bits for this
  178. #endif
  179. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  180. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  181. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  182. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  183. } break;
  184. case Image::FORMAT_DXT1: {
  185. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  186. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  187. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  188. } else {
  189. //not supported, reconvert
  190. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  191. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  192. image->decompress();
  193. image->convert(Image::FORMAT_RGBA8);
  194. }
  195. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  196. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  197. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  198. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  199. } break; //s3tc bc1
  200. case Image::FORMAT_DXT3: {
  201. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  202. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  203. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  204. } else {
  205. //not supported, reconvert
  206. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  207. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  208. image->decompress();
  209. image->convert(Image::FORMAT_RGBA8);
  210. }
  211. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  212. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  213. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  214. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  215. } break; //bc2
  216. case Image::FORMAT_DXT5: {
  217. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  218. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  219. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  220. } else {
  221. //not supported, reconvert
  222. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  223. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  224. image->decompress();
  225. image->convert(Image::FORMAT_RGBA8);
  226. }
  227. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  228. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  229. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  230. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  231. } break; //bc3
  232. case Image::FORMAT_RGTC_R: {
  233. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  234. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  235. } else {
  236. //not supported, reconvert
  237. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  238. image->decompress();
  239. image->convert(Image::FORMAT_R8);
  240. }
  241. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  242. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  243. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  244. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  245. } break;
  246. case Image::FORMAT_RGTC_RG: {
  247. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  248. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  249. } else {
  250. //not supported, reconvert
  251. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  252. image->decompress();
  253. image->convert(Image::FORMAT_RG8);
  254. }
  255. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  256. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  257. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  258. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  259. } break;
  260. case Image::FORMAT_BPTC_RGBA: {
  261. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  262. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  263. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  264. } else {
  265. //not supported, reconvert
  266. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  267. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  268. image->decompress();
  269. image->convert(Image::FORMAT_RGBA8);
  270. }
  271. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  272. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  273. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  274. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  275. } break; //btpc bc7
  276. case Image::FORMAT_BPTC_RGBF: {
  277. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  278. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  279. } else {
  280. //not supported, reconvert
  281. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  282. image->decompress();
  283. image->convert(Image::FORMAT_RGBAH);
  284. }
  285. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  286. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  287. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  288. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  289. } break; //float bc6h
  290. case Image::FORMAT_BPTC_RGBFU: {
  291. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  292. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  293. } else {
  294. //not supported, reconvert
  295. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  296. image->decompress();
  297. image->convert(Image::FORMAT_RGBAH);
  298. }
  299. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  300. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  301. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  302. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  303. } break; //unsigned float bc6hu
  304. case Image::FORMAT_PVRTC2: {
  305. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  306. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  307. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  308. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  309. } else {
  310. //not supported, reconvert
  311. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  312. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  313. image->decompress();
  314. image->convert(Image::FORMAT_RGBA8);
  315. }
  316. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  317. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  318. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  319. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  320. } break; //pvrtc
  321. case Image::FORMAT_PVRTC2A: {
  322. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  323. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  324. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  325. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  326. } else {
  327. //not supported, reconvert
  328. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  329. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  330. image->decompress();
  331. image->convert(Image::FORMAT_RGBA8);
  332. }
  333. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  334. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  335. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  336. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  337. } break;
  338. case Image::FORMAT_PVRTC4: {
  339. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  340. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  341. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  342. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  343. } else {
  344. //not supported, reconvert
  345. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  346. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  347. image->decompress();
  348. image->convert(Image::FORMAT_RGBA8);
  349. }
  350. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  351. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  352. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  353. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  354. } break;
  355. case Image::FORMAT_PVRTC4A: {
  356. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  357. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  358. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  359. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  360. } else {
  361. //not supported, reconvert
  362. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  363. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  364. image->decompress();
  365. image->convert(Image::FORMAT_RGBA8);
  366. }
  367. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  368. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  369. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  370. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  371. } break;
  372. case Image::FORMAT_ETC2_R11: {
  373. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  374. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  375. } else {
  376. //not supported, reconvert
  377. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  378. image->decompress();
  379. image->convert(Image::FORMAT_R8);
  380. }
  381. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  382. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  383. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  384. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  385. } break; //etc2
  386. case Image::FORMAT_ETC2_R11S: {
  387. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  388. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  389. } else {
  390. //not supported, reconvert
  391. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  392. image->decompress();
  393. image->convert(Image::FORMAT_R8);
  394. }
  395. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  396. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  397. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  398. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  399. } break; //signed: {} break; NOT srgb.
  400. case Image::FORMAT_ETC2_RG11: {
  401. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  402. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  403. } else {
  404. //not supported, reconvert
  405. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  406. image->decompress();
  407. image->convert(Image::FORMAT_RG8);
  408. }
  409. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  410. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  411. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  412. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  413. } break;
  414. case Image::FORMAT_ETC2_RG11S: {
  415. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  416. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  417. } else {
  418. //not supported, reconvert
  419. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  420. image->decompress();
  421. image->convert(Image::FORMAT_RG8);
  422. }
  423. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  424. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  425. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  426. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  427. } break;
  428. case Image::FORMAT_ETC:
  429. case Image::FORMAT_ETC2_RGB8: {
  430. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  431. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  432. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  433. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  434. } else {
  435. //not supported, reconvert
  436. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  437. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  438. image->decompress();
  439. image->convert(Image::FORMAT_RGBA8);
  440. }
  441. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  442. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  443. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  444. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  445. } break;
  446. case Image::FORMAT_ETC2_RGBA8: {
  447. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  448. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  449. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  450. } else {
  451. //not supported, reconvert
  452. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  453. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  454. image->decompress();
  455. image->convert(Image::FORMAT_RGBA8);
  456. }
  457. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  458. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  459. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  460. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  461. } break;
  462. case Image::FORMAT_ETC2_RGB8A1: {
  463. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  464. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  465. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  466. } else {
  467. //not supported, reconvert
  468. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  469. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  470. image->decompress();
  471. image->convert(Image::FORMAT_RGBA8);
  472. }
  473. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  474. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  475. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  476. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  477. } break;
  478. case Image::FORMAT_ETC2_RA_AS_RG: {
  479. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  480. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  481. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  482. } else {
  483. //not supported, reconvert
  484. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  485. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  486. image->decompress();
  487. image->convert(Image::FORMAT_RGBA8);
  488. }
  489. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  490. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  491. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  492. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  493. } break;
  494. case Image::FORMAT_DXT5_RA_AS_RG: {
  495. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  496. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  497. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  498. } else {
  499. //not supported, reconvert
  500. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  501. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  502. image->decompress();
  503. image->convert(Image::FORMAT_RGBA8);
  504. }
  505. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  506. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  507. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  508. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  509. } break;
  510. default: {
  511. }
  512. }
  513. return image;
  514. }
  515. RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
  516. ERR_FAIL_COND_V(p_image.is_null(), RID());
  517. ERR_FAIL_COND_V(p_image->empty(), RID());
  518. TextureToRDFormat ret_format;
  519. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  520. Texture texture;
  521. texture.type = Texture::TYPE_2D;
  522. texture.width = p_image->get_width();
  523. texture.height = p_image->get_height();
  524. texture.layers = 1;
  525. texture.mipmaps = p_image->get_mipmap_count() + 1;
  526. texture.depth = 1;
  527. texture.format = p_image->get_format();
  528. texture.validated_format = image->get_format();
  529. texture.rd_type = RD::TEXTURE_TYPE_2D;
  530. texture.rd_format = ret_format.format;
  531. texture.rd_format_srgb = ret_format.format_srgb;
  532. RD::TextureFormat rd_format;
  533. RD::TextureView rd_view;
  534. { //attempt register
  535. rd_format.format = texture.rd_format;
  536. rd_format.width = texture.width;
  537. rd_format.height = texture.height;
  538. rd_format.depth = 1;
  539. rd_format.array_layers = 1;
  540. rd_format.mipmaps = texture.mipmaps;
  541. rd_format.type = texture.rd_type;
  542. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  543. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  544. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  545. rd_format.shareable_formats.push_back(texture.rd_format);
  546. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  547. }
  548. }
  549. {
  550. rd_view.swizzle_r = ret_format.swizzle_r;
  551. rd_view.swizzle_g = ret_format.swizzle_g;
  552. rd_view.swizzle_b = ret_format.swizzle_b;
  553. rd_view.swizzle_a = ret_format.swizzle_a;
  554. }
  555. Vector<uint8_t> data = image->get_data(); //use image data
  556. Vector<Vector<uint8_t>> data_slices;
  557. data_slices.push_back(data);
  558. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  559. ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
  560. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  561. rd_view.format_override = texture.rd_format_srgb;
  562. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  563. if (texture.rd_texture_srgb.is_null()) {
  564. RD::get_singleton()->free(texture.rd_texture);
  565. ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
  566. }
  567. }
  568. //used for 2D, overridable
  569. texture.width_2d = texture.width;
  570. texture.height_2d = texture.height;
  571. texture.is_render_target = false;
  572. texture.rd_view = rd_view;
  573. texture.is_proxy = false;
  574. return texture_owner.make_rid(texture);
  575. }
  576. RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  577. return RID();
  578. }
  579. RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) {
  580. return RID();
  581. }
  582. RID RasterizerStorageRD::texture_proxy_create(RID p_base) {
  583. Texture *tex = texture_owner.getornull(p_base);
  584. ERR_FAIL_COND_V(!tex, RID());
  585. Texture proxy_tex = *tex;
  586. proxy_tex.rd_view.format_override = tex->rd_format;
  587. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  588. if (proxy_tex.rd_texture_srgb.is_valid()) {
  589. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  590. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  591. }
  592. proxy_tex.proxy_to = p_base;
  593. proxy_tex.is_render_target = false;
  594. proxy_tex.is_proxy = true;
  595. proxy_tex.proxies.clear();
  596. RID rid = texture_owner.make_rid(proxy_tex);
  597. tex->proxies.push_back(rid);
  598. return rid;
  599. }
  600. void RasterizerStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  601. ERR_FAIL_COND(p_image.is_null() || p_image->empty());
  602. Texture *tex = texture_owner.getornull(p_texture);
  603. ERR_FAIL_COND(!tex);
  604. ERR_FAIL_COND(tex->is_render_target);
  605. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  606. ERR_FAIL_COND(p_image->get_format() != tex->format);
  607. if (tex->type == Texture::TYPE_LAYERED) {
  608. ERR_FAIL_INDEX(p_layer, tex->layers);
  609. }
  610. #ifdef TOOLS_ENABLED
  611. tex->image_cache_2d.unref();
  612. #endif
  613. TextureToRDFormat f;
  614. Ref<Image> validated = _validate_texture_format(p_image, f);
  615. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data(), !p_immediate);
  616. }
  617. void RasterizerStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  618. _texture_2d_update(p_texture, p_image, p_layer, true);
  619. }
  620. void RasterizerStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  621. _texture_2d_update(p_texture, p_image, p_layer, false);
  622. }
  623. void RasterizerStorageRD::texture_3d_update(RID p_texture, const Ref<Image> &p_image, int p_depth, int p_mipmap) {
  624. }
  625. void RasterizerStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  626. Texture *tex = texture_owner.getornull(p_texture);
  627. ERR_FAIL_COND(!tex);
  628. ERR_FAIL_COND(!tex->is_proxy);
  629. Texture *proxy_to = texture_owner.getornull(p_proxy_to);
  630. ERR_FAIL_COND(!proxy_to);
  631. ERR_FAIL_COND(proxy_to->is_proxy);
  632. if (tex->proxy_to.is_valid()) {
  633. //unlink proxy
  634. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  635. RD::get_singleton()->free(tex->rd_texture);
  636. tex->rd_texture = RID();
  637. }
  638. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  639. RD::get_singleton()->free(tex->rd_texture_srgb);
  640. tex->rd_texture_srgb = RID();
  641. }
  642. Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
  643. ERR_FAIL_COND(!prev_tex);
  644. prev_tex->proxies.erase(p_texture);
  645. }
  646. *tex = *proxy_to;
  647. tex->proxy_to = p_proxy_to;
  648. tex->is_render_target = false;
  649. tex->is_proxy = true;
  650. tex->proxies.clear();
  651. proxy_to->proxies.push_back(p_texture);
  652. tex->rd_view.format_override = tex->rd_format;
  653. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  654. if (tex->rd_texture_srgb.is_valid()) {
  655. tex->rd_view.format_override = tex->rd_format_srgb;
  656. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  657. }
  658. }
  659. //these two APIs can be used together or in combination with the others.
  660. RID RasterizerStorageRD::texture_2d_placeholder_create() {
  661. //this could be better optimized to reuse an existing image , done this way
  662. //for now to get it working
  663. Ref<Image> image;
  664. image.instance();
  665. image->create(4, 4, false, Image::FORMAT_RGBA8);
  666. for (int i = 0; i < 4; i++) {
  667. for (int j = 0; j < 4; j++) {
  668. image->set_pixel(i, j, Color(1, 0, 1, 1));
  669. }
  670. }
  671. return texture_2d_create(image);
  672. }
  673. RID RasterizerStorageRD::texture_2d_layered_placeholder_create() {
  674. return RID();
  675. }
  676. RID RasterizerStorageRD::texture_3d_placeholder_create() {
  677. return RID();
  678. }
  679. Ref<Image> RasterizerStorageRD::texture_2d_get(RID p_texture) const {
  680. Texture *tex = texture_owner.getornull(p_texture);
  681. ERR_FAIL_COND_V(!tex, Ref<Image>());
  682. #ifdef TOOLS_ENABLED
  683. if (tex->image_cache_2d.is_valid()) {
  684. return tex->image_cache_2d;
  685. }
  686. #endif
  687. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  688. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  689. Ref<Image> image;
  690. image.instance();
  691. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  692. ERR_FAIL_COND_V(image->empty(), Ref<Image>());
  693. if (tex->format != tex->validated_format) {
  694. image->convert(tex->format);
  695. }
  696. #ifdef TOOLS_ENABLED
  697. if (Engine::get_singleton()->is_editor_hint()) {
  698. tex->image_cache_2d = image;
  699. }
  700. #endif
  701. return image;
  702. }
  703. Ref<Image> RasterizerStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  704. return Ref<Image>();
  705. }
  706. Ref<Image> RasterizerStorageRD::texture_3d_slice_get(RID p_texture, int p_depth, int p_mipmap) const {
  707. return Ref<Image>();
  708. }
  709. void RasterizerStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  710. Texture *tex = texture_owner.getornull(p_texture);
  711. ERR_FAIL_COND(!tex);
  712. ERR_FAIL_COND(tex->proxy_to.is_valid()); //cant replace proxy
  713. Texture *by_tex = texture_owner.getornull(p_by_texture);
  714. ERR_FAIL_COND(!by_tex);
  715. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //cant replace proxy
  716. if (tex == by_tex) {
  717. return;
  718. }
  719. if (tex->rd_texture_srgb.is_valid()) {
  720. RD::get_singleton()->free(tex->rd_texture_srgb);
  721. }
  722. RD::get_singleton()->free(tex->rd_texture);
  723. Vector<RID> proxies_to_update = tex->proxies;
  724. Vector<RID> proxies_to_redirect = by_tex->proxies;
  725. *tex = *by_tex;
  726. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  727. for (int i = 0; i < proxies_to_update.size(); i++) {
  728. texture_proxy_update(proxies_to_update[i], p_texture);
  729. }
  730. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  731. texture_proxy_update(proxies_to_redirect[i], p_texture);
  732. }
  733. //delete last, so proxies can be updated
  734. texture_owner.free(p_by_texture);
  735. if (decal_atlas.textures.has(p_texture)) {
  736. //belongs to decal atlas..
  737. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  738. }
  739. }
  740. void RasterizerStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  741. Texture *tex = texture_owner.getornull(p_texture);
  742. ERR_FAIL_COND(!tex);
  743. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  744. tex->width_2d = p_width;
  745. tex->height_2d = p_height;
  746. }
  747. void RasterizerStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  748. Texture *tex = texture_owner.getornull(p_texture);
  749. ERR_FAIL_COND(!tex);
  750. tex->path = p_path;
  751. }
  752. String RasterizerStorageRD::texture_get_path(RID p_texture) const {
  753. return String();
  754. }
  755. void RasterizerStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  756. Texture *tex = texture_owner.getornull(p_texture);
  757. ERR_FAIL_COND(!tex);
  758. tex->detect_3d_callback_ud = p_userdata;
  759. tex->detect_3d_callback = p_callback;
  760. }
  761. void RasterizerStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  762. Texture *tex = texture_owner.getornull(p_texture);
  763. ERR_FAIL_COND(!tex);
  764. tex->detect_normal_callback_ud = p_userdata;
  765. tex->detect_normal_callback = p_callback;
  766. }
  767. void RasterizerStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  768. Texture *tex = texture_owner.getornull(p_texture);
  769. ERR_FAIL_COND(!tex);
  770. tex->detect_roughness_callback_ud = p_userdata;
  771. tex->detect_roughness_callback = p_callback;
  772. }
  773. void RasterizerStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  774. }
  775. void RasterizerStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  776. }
  777. void RasterizerStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  778. }
  779. Size2 RasterizerStorageRD::texture_size_with_proxy(RID p_proxy) {
  780. return texture_2d_get_size(p_proxy);
  781. }
  782. /* SHADER API */
  783. RID RasterizerStorageRD::shader_create() {
  784. Shader shader;
  785. shader.data = nullptr;
  786. shader.type = SHADER_TYPE_MAX;
  787. return shader_owner.make_rid(shader);
  788. }
  789. void RasterizerStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  790. Shader *shader = shader_owner.getornull(p_shader);
  791. ERR_FAIL_COND(!shader);
  792. shader->code = p_code;
  793. String mode_string = ShaderLanguage::get_shader_type(p_code);
  794. ShaderType new_type;
  795. if (mode_string == "canvas_item")
  796. new_type = SHADER_TYPE_2D;
  797. else if (mode_string == "particles")
  798. new_type = SHADER_TYPE_PARTICLES;
  799. else if (mode_string == "spatial")
  800. new_type = SHADER_TYPE_3D;
  801. else if (mode_string == "sky")
  802. new_type = SHADER_TYPE_SKY;
  803. else
  804. new_type = SHADER_TYPE_MAX;
  805. if (new_type != shader->type) {
  806. if (shader->data) {
  807. memdelete(shader->data);
  808. shader->data = nullptr;
  809. }
  810. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  811. Material *material = E->get();
  812. material->shader_type = new_type;
  813. if (material->data) {
  814. memdelete(material->data);
  815. material->data = nullptr;
  816. }
  817. }
  818. shader->type = new_type;
  819. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  820. shader->data = shader_data_request_func[new_type]();
  821. } else {
  822. shader->type = SHADER_TYPE_MAX; //invalid
  823. }
  824. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  825. Material *material = E->get();
  826. if (shader->data) {
  827. material->data = material_data_request_func[new_type](shader->data);
  828. material->data->self = material->self;
  829. material->data->set_next_pass(material->next_pass);
  830. material->data->set_render_priority(material->priority);
  831. }
  832. material->shader_type = new_type;
  833. }
  834. }
  835. if (shader->data) {
  836. shader->data->set_code(p_code);
  837. }
  838. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  839. Material *material = E->get();
  840. material->instance_dependency.instance_notify_changed(false, true);
  841. _material_queue_update(material, true, true);
  842. }
  843. }
  844. String RasterizerStorageRD::shader_get_code(RID p_shader) const {
  845. Shader *shader = shader_owner.getornull(p_shader);
  846. ERR_FAIL_COND_V(!shader, String());
  847. return shader->code;
  848. }
  849. void RasterizerStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  850. Shader *shader = shader_owner.getornull(p_shader);
  851. ERR_FAIL_COND(!shader);
  852. if (shader->data) {
  853. return shader->data->get_param_list(p_param_list);
  854. }
  855. }
  856. void RasterizerStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  857. Shader *shader = shader_owner.getornull(p_shader);
  858. ERR_FAIL_COND(!shader);
  859. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  860. shader->default_texture_parameter[p_name] = p_texture;
  861. } else {
  862. shader->default_texture_parameter.erase(p_name);
  863. }
  864. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  865. Material *material = E->get();
  866. _material_queue_update(material, false, true);
  867. }
  868. }
  869. RID RasterizerStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  870. Shader *shader = shader_owner.getornull(p_shader);
  871. ERR_FAIL_COND_V(!shader, RID());
  872. if (shader->default_texture_parameter.has(p_name)) {
  873. return shader->default_texture_parameter[p_name];
  874. }
  875. return RID();
  876. }
  877. Variant RasterizerStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  878. Shader *shader = shader_owner.getornull(p_shader);
  879. ERR_FAIL_COND_V(!shader, Variant());
  880. if (shader->data) {
  881. return shader->data->get_default_parameter(p_param);
  882. }
  883. return Variant();
  884. }
  885. void RasterizerStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  886. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  887. shader_data_request_func[p_shader_type] = p_function;
  888. }
  889. /* COMMON MATERIAL API */
  890. RID RasterizerStorageRD::material_create() {
  891. Material material;
  892. material.data = nullptr;
  893. material.shader = nullptr;
  894. material.shader_type = SHADER_TYPE_MAX;
  895. material.update_next = nullptr;
  896. material.update_requested = false;
  897. material.uniform_dirty = false;
  898. material.texture_dirty = false;
  899. material.priority = 0;
  900. RID id = material_owner.make_rid(material);
  901. {
  902. Material *material_ptr = material_owner.getornull(id);
  903. material_ptr->self = id;
  904. }
  905. return id;
  906. }
  907. void RasterizerStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  908. if (material->update_requested) {
  909. return;
  910. }
  911. material->update_next = material_update_list;
  912. material_update_list = material;
  913. material->update_requested = true;
  914. material->uniform_dirty = material->uniform_dirty || p_uniform;
  915. material->texture_dirty = material->texture_dirty || p_texture;
  916. }
  917. void RasterizerStorageRD::material_set_shader(RID p_material, RID p_shader) {
  918. Material *material = material_owner.getornull(p_material);
  919. ERR_FAIL_COND(!material);
  920. if (material->data) {
  921. memdelete(material->data);
  922. material->data = nullptr;
  923. }
  924. if (material->shader) {
  925. material->shader->owners.erase(material);
  926. material->shader = nullptr;
  927. material->shader_type = SHADER_TYPE_MAX;
  928. }
  929. if (p_shader.is_null()) {
  930. material->instance_dependency.instance_notify_changed(false, true);
  931. return;
  932. }
  933. Shader *shader = shader_owner.getornull(p_shader);
  934. ERR_FAIL_COND(!shader);
  935. material->shader = shader;
  936. material->shader_type = shader->type;
  937. shader->owners.insert(material);
  938. if (shader->type == SHADER_TYPE_MAX) {
  939. return;
  940. }
  941. ERR_FAIL_COND(shader->data == nullptr);
  942. material->data = material_data_request_func[shader->type](shader->data);
  943. material->data->self = p_material;
  944. material->data->set_next_pass(material->next_pass);
  945. material->data->set_render_priority(material->priority);
  946. //updating happens later
  947. material->instance_dependency.instance_notify_changed(false, true);
  948. _material_queue_update(material, true, true);
  949. }
  950. void RasterizerStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  951. Material *material = material_owner.getornull(p_material);
  952. ERR_FAIL_COND(!material);
  953. if (p_value.get_type() == Variant::NIL) {
  954. material->params.erase(p_param);
  955. } else {
  956. material->params[p_param] = p_value;
  957. }
  958. if (material->shader && material->shader->data) { //shader is valid
  959. bool is_texture = material->shader->data->is_param_texture(p_param);
  960. _material_queue_update(material, !is_texture, is_texture);
  961. } else {
  962. _material_queue_update(material, true, true);
  963. }
  964. }
  965. Variant RasterizerStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  966. Material *material = material_owner.getornull(p_material);
  967. ERR_FAIL_COND_V(!material, Variant());
  968. if (material->params.has(p_param)) {
  969. return material->params[p_param];
  970. } else {
  971. return Variant();
  972. }
  973. }
  974. void RasterizerStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  975. Material *material = material_owner.getornull(p_material);
  976. ERR_FAIL_COND(!material);
  977. if (material->next_pass == p_next_material) {
  978. return;
  979. }
  980. material->next_pass = p_next_material;
  981. if (material->data) {
  982. material->data->set_next_pass(p_next_material);
  983. }
  984. material->instance_dependency.instance_notify_changed(false, true);
  985. }
  986. void RasterizerStorageRD::material_set_render_priority(RID p_material, int priority) {
  987. Material *material = material_owner.getornull(p_material);
  988. ERR_FAIL_COND(!material);
  989. material->priority = priority;
  990. if (material->data) {
  991. material->data->set_render_priority(priority);
  992. }
  993. }
  994. bool RasterizerStorageRD::material_is_animated(RID p_material) {
  995. Material *material = material_owner.getornull(p_material);
  996. ERR_FAIL_COND_V(!material, false);
  997. if (material->shader && material->shader->data) {
  998. if (material->shader->data->is_animated()) {
  999. return true;
  1000. } else if (material->next_pass.is_valid()) {
  1001. return material_is_animated(material->next_pass);
  1002. }
  1003. }
  1004. return false; //by default nothing is animated
  1005. }
  1006. bool RasterizerStorageRD::material_casts_shadows(RID p_material) {
  1007. Material *material = material_owner.getornull(p_material);
  1008. ERR_FAIL_COND_V(!material, true);
  1009. if (material->shader && material->shader->data) {
  1010. if (material->shader->data->casts_shadows()) {
  1011. return true;
  1012. } else if (material->next_pass.is_valid()) {
  1013. return material_casts_shadows(material->next_pass);
  1014. }
  1015. }
  1016. return true; //by default everything casts shadows
  1017. }
  1018. void RasterizerStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1019. Material *material = material_owner.getornull(p_material);
  1020. ERR_FAIL_COND(!material);
  1021. if (material->shader && material->shader->data) {
  1022. material->shader->data->get_instance_param_list(r_parameters);
  1023. if (material->next_pass.is_valid()) {
  1024. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1025. }
  1026. }
  1027. }
  1028. void RasterizerStorageRD::material_update_dependency(RID p_material, RasterizerScene::InstanceBase *p_instance) {
  1029. Material *material = material_owner.getornull(p_material);
  1030. ERR_FAIL_COND(!material);
  1031. p_instance->update_dependency(&material->instance_dependency);
  1032. if (material->next_pass.is_valid()) {
  1033. material_update_dependency(material->next_pass, p_instance);
  1034. }
  1035. }
  1036. void RasterizerStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1037. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1038. material_data_request_func[p_shader_type] = p_function;
  1039. }
  1040. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
  1041. switch (type) {
  1042. case ShaderLanguage::TYPE_BOOL: {
  1043. bool v = value;
  1044. uint32_t *gui = (uint32_t *)data;
  1045. *gui = v ? 1 : 0;
  1046. } break;
  1047. case ShaderLanguage::TYPE_BVEC2: {
  1048. int v = value;
  1049. uint32_t *gui = (uint32_t *)data;
  1050. gui[0] = v & 1 ? 1 : 0;
  1051. gui[1] = v & 2 ? 1 : 0;
  1052. } break;
  1053. case ShaderLanguage::TYPE_BVEC3: {
  1054. int v = value;
  1055. uint32_t *gui = (uint32_t *)data;
  1056. gui[0] = (v & 1) ? 1 : 0;
  1057. gui[1] = (v & 2) ? 1 : 0;
  1058. gui[2] = (v & 4) ? 1 : 0;
  1059. } break;
  1060. case ShaderLanguage::TYPE_BVEC4: {
  1061. int v = value;
  1062. uint32_t *gui = (uint32_t *)data;
  1063. gui[0] = (v & 1) ? 1 : 0;
  1064. gui[1] = (v & 2) ? 1 : 0;
  1065. gui[2] = (v & 4) ? 1 : 0;
  1066. gui[3] = (v & 8) ? 1 : 0;
  1067. } break;
  1068. case ShaderLanguage::TYPE_INT: {
  1069. int v = value;
  1070. int32_t *gui = (int32_t *)data;
  1071. gui[0] = v;
  1072. } break;
  1073. case ShaderLanguage::TYPE_IVEC2: {
  1074. Vector<int> iv = value;
  1075. int s = iv.size();
  1076. int32_t *gui = (int32_t *)data;
  1077. const int *r = iv.ptr();
  1078. for (int i = 0; i < 2; i++) {
  1079. if (i < s)
  1080. gui[i] = r[i];
  1081. else
  1082. gui[i] = 0;
  1083. }
  1084. } break;
  1085. case ShaderLanguage::TYPE_IVEC3: {
  1086. Vector<int> iv = value;
  1087. int s = iv.size();
  1088. int32_t *gui = (int32_t *)data;
  1089. const int *r = iv.ptr();
  1090. for (int i = 0; i < 3; i++) {
  1091. if (i < s)
  1092. gui[i] = r[i];
  1093. else
  1094. gui[i] = 0;
  1095. }
  1096. } break;
  1097. case ShaderLanguage::TYPE_IVEC4: {
  1098. Vector<int> iv = value;
  1099. int s = iv.size();
  1100. int32_t *gui = (int32_t *)data;
  1101. const int *r = iv.ptr();
  1102. for (int i = 0; i < 4; i++) {
  1103. if (i < s)
  1104. gui[i] = r[i];
  1105. else
  1106. gui[i] = 0;
  1107. }
  1108. } break;
  1109. case ShaderLanguage::TYPE_UINT: {
  1110. int v = value;
  1111. uint32_t *gui = (uint32_t *)data;
  1112. gui[0] = v;
  1113. } break;
  1114. case ShaderLanguage::TYPE_UVEC2: {
  1115. Vector<int> iv = value;
  1116. int s = iv.size();
  1117. uint32_t *gui = (uint32_t *)data;
  1118. const int *r = iv.ptr();
  1119. for (int i = 0; i < 2; i++) {
  1120. if (i < s)
  1121. gui[i] = r[i];
  1122. else
  1123. gui[i] = 0;
  1124. }
  1125. } break;
  1126. case ShaderLanguage::TYPE_UVEC3: {
  1127. Vector<int> iv = value;
  1128. int s = iv.size();
  1129. uint32_t *gui = (uint32_t *)data;
  1130. const int *r = iv.ptr();
  1131. for (int i = 0; i < 3; i++) {
  1132. if (i < s)
  1133. gui[i] = r[i];
  1134. else
  1135. gui[i] = 0;
  1136. }
  1137. } break;
  1138. case ShaderLanguage::TYPE_UVEC4: {
  1139. Vector<int> iv = value;
  1140. int s = iv.size();
  1141. uint32_t *gui = (uint32_t *)data;
  1142. const int *r = iv.ptr();
  1143. for (int i = 0; i < 4; i++) {
  1144. if (i < s)
  1145. gui[i] = r[i];
  1146. else
  1147. gui[i] = 0;
  1148. }
  1149. } break;
  1150. case ShaderLanguage::TYPE_FLOAT: {
  1151. float v = value;
  1152. float *gui = (float *)data;
  1153. gui[0] = v;
  1154. } break;
  1155. case ShaderLanguage::TYPE_VEC2: {
  1156. Vector2 v = value;
  1157. float *gui = (float *)data;
  1158. gui[0] = v.x;
  1159. gui[1] = v.y;
  1160. } break;
  1161. case ShaderLanguage::TYPE_VEC3: {
  1162. Vector3 v = value;
  1163. float *gui = (float *)data;
  1164. gui[0] = v.x;
  1165. gui[1] = v.y;
  1166. gui[2] = v.z;
  1167. } break;
  1168. case ShaderLanguage::TYPE_VEC4: {
  1169. float *gui = (float *)data;
  1170. if (value.get_type() == Variant::COLOR) {
  1171. Color v = value;
  1172. if (p_linear_color) {
  1173. v = v.to_linear();
  1174. }
  1175. gui[0] = v.r;
  1176. gui[1] = v.g;
  1177. gui[2] = v.b;
  1178. gui[3] = v.a;
  1179. } else if (value.get_type() == Variant::RECT2) {
  1180. Rect2 v = value;
  1181. gui[0] = v.position.x;
  1182. gui[1] = v.position.y;
  1183. gui[2] = v.size.x;
  1184. gui[3] = v.size.y;
  1185. } else if (value.get_type() == Variant::QUAT) {
  1186. Quat v = value;
  1187. gui[0] = v.x;
  1188. gui[1] = v.y;
  1189. gui[2] = v.z;
  1190. gui[3] = v.w;
  1191. } else {
  1192. Plane v = value;
  1193. gui[0] = v.normal.x;
  1194. gui[1] = v.normal.y;
  1195. gui[2] = v.normal.z;
  1196. gui[3] = v.distance;
  1197. }
  1198. } break;
  1199. case ShaderLanguage::TYPE_MAT2: {
  1200. Transform2D v = value;
  1201. float *gui = (float *)data;
  1202. //in std140 members of mat2 are treated as vec4s
  1203. gui[0] = v.elements[0][0];
  1204. gui[1] = v.elements[0][1];
  1205. gui[2] = 0;
  1206. gui[3] = 0;
  1207. gui[4] = v.elements[1][0];
  1208. gui[5] = v.elements[1][1];
  1209. gui[6] = 0;
  1210. gui[7] = 0;
  1211. } break;
  1212. case ShaderLanguage::TYPE_MAT3: {
  1213. Basis v = value;
  1214. float *gui = (float *)data;
  1215. gui[0] = v.elements[0][0];
  1216. gui[1] = v.elements[1][0];
  1217. gui[2] = v.elements[2][0];
  1218. gui[3] = 0;
  1219. gui[4] = v.elements[0][1];
  1220. gui[5] = v.elements[1][1];
  1221. gui[6] = v.elements[2][1];
  1222. gui[7] = 0;
  1223. gui[8] = v.elements[0][2];
  1224. gui[9] = v.elements[1][2];
  1225. gui[10] = v.elements[2][2];
  1226. gui[11] = 0;
  1227. } break;
  1228. case ShaderLanguage::TYPE_MAT4: {
  1229. Transform v = value;
  1230. float *gui = (float *)data;
  1231. gui[0] = v.basis.elements[0][0];
  1232. gui[1] = v.basis.elements[1][0];
  1233. gui[2] = v.basis.elements[2][0];
  1234. gui[3] = 0;
  1235. gui[4] = v.basis.elements[0][1];
  1236. gui[5] = v.basis.elements[1][1];
  1237. gui[6] = v.basis.elements[2][1];
  1238. gui[7] = 0;
  1239. gui[8] = v.basis.elements[0][2];
  1240. gui[9] = v.basis.elements[1][2];
  1241. gui[10] = v.basis.elements[2][2];
  1242. gui[11] = 0;
  1243. gui[12] = v.origin.x;
  1244. gui[13] = v.origin.y;
  1245. gui[14] = v.origin.z;
  1246. gui[15] = 1;
  1247. } break;
  1248. default: {
  1249. }
  1250. }
  1251. }
  1252. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  1253. switch (type) {
  1254. case ShaderLanguage::TYPE_BOOL: {
  1255. uint32_t *gui = (uint32_t *)data;
  1256. *gui = value[0].boolean ? 1 : 0;
  1257. } break;
  1258. case ShaderLanguage::TYPE_BVEC2: {
  1259. uint32_t *gui = (uint32_t *)data;
  1260. gui[0] = value[0].boolean ? 1 : 0;
  1261. gui[1] = value[1].boolean ? 1 : 0;
  1262. } break;
  1263. case ShaderLanguage::TYPE_BVEC3: {
  1264. uint32_t *gui = (uint32_t *)data;
  1265. gui[0] = value[0].boolean ? 1 : 0;
  1266. gui[1] = value[1].boolean ? 1 : 0;
  1267. gui[2] = value[2].boolean ? 1 : 0;
  1268. } break;
  1269. case ShaderLanguage::TYPE_BVEC4: {
  1270. uint32_t *gui = (uint32_t *)data;
  1271. gui[0] = value[0].boolean ? 1 : 0;
  1272. gui[1] = value[1].boolean ? 1 : 0;
  1273. gui[2] = value[2].boolean ? 1 : 0;
  1274. gui[3] = value[3].boolean ? 1 : 0;
  1275. } break;
  1276. case ShaderLanguage::TYPE_INT: {
  1277. int32_t *gui = (int32_t *)data;
  1278. gui[0] = value[0].sint;
  1279. } break;
  1280. case ShaderLanguage::TYPE_IVEC2: {
  1281. int32_t *gui = (int32_t *)data;
  1282. for (int i = 0; i < 2; i++) {
  1283. gui[i] = value[i].sint;
  1284. }
  1285. } break;
  1286. case ShaderLanguage::TYPE_IVEC3: {
  1287. int32_t *gui = (int32_t *)data;
  1288. for (int i = 0; i < 3; i++) {
  1289. gui[i] = value[i].sint;
  1290. }
  1291. } break;
  1292. case ShaderLanguage::TYPE_IVEC4: {
  1293. int32_t *gui = (int32_t *)data;
  1294. for (int i = 0; i < 4; i++) {
  1295. gui[i] = value[i].sint;
  1296. }
  1297. } break;
  1298. case ShaderLanguage::TYPE_UINT: {
  1299. uint32_t *gui = (uint32_t *)data;
  1300. gui[0] = value[0].uint;
  1301. } break;
  1302. case ShaderLanguage::TYPE_UVEC2: {
  1303. int32_t *gui = (int32_t *)data;
  1304. for (int i = 0; i < 2; i++) {
  1305. gui[i] = value[i].uint;
  1306. }
  1307. } break;
  1308. case ShaderLanguage::TYPE_UVEC3: {
  1309. int32_t *gui = (int32_t *)data;
  1310. for (int i = 0; i < 3; i++) {
  1311. gui[i] = value[i].uint;
  1312. }
  1313. } break;
  1314. case ShaderLanguage::TYPE_UVEC4: {
  1315. int32_t *gui = (int32_t *)data;
  1316. for (int i = 0; i < 4; i++) {
  1317. gui[i] = value[i].uint;
  1318. }
  1319. } break;
  1320. case ShaderLanguage::TYPE_FLOAT: {
  1321. float *gui = (float *)data;
  1322. gui[0] = value[0].real;
  1323. } break;
  1324. case ShaderLanguage::TYPE_VEC2: {
  1325. float *gui = (float *)data;
  1326. for (int i = 0; i < 2; i++) {
  1327. gui[i] = value[i].real;
  1328. }
  1329. } break;
  1330. case ShaderLanguage::TYPE_VEC3: {
  1331. float *gui = (float *)data;
  1332. for (int i = 0; i < 3; i++) {
  1333. gui[i] = value[i].real;
  1334. }
  1335. } break;
  1336. case ShaderLanguage::TYPE_VEC4: {
  1337. float *gui = (float *)data;
  1338. for (int i = 0; i < 4; i++) {
  1339. gui[i] = value[i].real;
  1340. }
  1341. } break;
  1342. case ShaderLanguage::TYPE_MAT2: {
  1343. float *gui = (float *)data;
  1344. //in std140 members of mat2 are treated as vec4s
  1345. gui[0] = value[0].real;
  1346. gui[1] = value[1].real;
  1347. gui[2] = 0;
  1348. gui[3] = 0;
  1349. gui[4] = value[2].real;
  1350. gui[5] = value[3].real;
  1351. gui[6] = 0;
  1352. gui[7] = 0;
  1353. } break;
  1354. case ShaderLanguage::TYPE_MAT3: {
  1355. float *gui = (float *)data;
  1356. gui[0] = value[0].real;
  1357. gui[1] = value[1].real;
  1358. gui[2] = value[2].real;
  1359. gui[3] = 0;
  1360. gui[4] = value[3].real;
  1361. gui[5] = value[4].real;
  1362. gui[6] = value[5].real;
  1363. gui[7] = 0;
  1364. gui[8] = value[6].real;
  1365. gui[9] = value[7].real;
  1366. gui[10] = value[8].real;
  1367. gui[11] = 0;
  1368. } break;
  1369. case ShaderLanguage::TYPE_MAT4: {
  1370. float *gui = (float *)data;
  1371. for (int i = 0; i < 16; i++) {
  1372. gui[i] = value[i].real;
  1373. }
  1374. } break;
  1375. default: {
  1376. }
  1377. }
  1378. }
  1379. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
  1380. switch (type) {
  1381. case ShaderLanguage::TYPE_BOOL:
  1382. case ShaderLanguage::TYPE_INT:
  1383. case ShaderLanguage::TYPE_UINT:
  1384. case ShaderLanguage::TYPE_FLOAT: {
  1385. zeromem(data, 4);
  1386. } break;
  1387. case ShaderLanguage::TYPE_BVEC2:
  1388. case ShaderLanguage::TYPE_IVEC2:
  1389. case ShaderLanguage::TYPE_UVEC2:
  1390. case ShaderLanguage::TYPE_VEC2: {
  1391. zeromem(data, 8);
  1392. } break;
  1393. case ShaderLanguage::TYPE_BVEC3:
  1394. case ShaderLanguage::TYPE_IVEC3:
  1395. case ShaderLanguage::TYPE_UVEC3:
  1396. case ShaderLanguage::TYPE_VEC3:
  1397. case ShaderLanguage::TYPE_BVEC4:
  1398. case ShaderLanguage::TYPE_IVEC4:
  1399. case ShaderLanguage::TYPE_UVEC4:
  1400. case ShaderLanguage::TYPE_VEC4: {
  1401. zeromem(data, 16);
  1402. } break;
  1403. case ShaderLanguage::TYPE_MAT2: {
  1404. zeromem(data, 32);
  1405. } break;
  1406. case ShaderLanguage::TYPE_MAT3: {
  1407. zeromem(data, 48);
  1408. } break;
  1409. case ShaderLanguage::TYPE_MAT4: {
  1410. zeromem(data, 64);
  1411. } break;
  1412. default: {
  1413. }
  1414. }
  1415. }
  1416. void RasterizerStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  1417. bool uses_global_buffer = false;
  1418. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
  1419. if (E->get().order < 0)
  1420. continue; // texture, does not go here
  1421. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1422. continue; //instance uniforms don't appear in the bufferr
  1423. }
  1424. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  1425. //this is a global variable, get the index to it
  1426. RasterizerStorageRD *rs = base_singleton;
  1427. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
  1428. uint32_t index = 0;
  1429. if (gv) {
  1430. index = gv->buffer_index;
  1431. } else {
  1432. WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
  1433. }
  1434. uint32_t offset = p_uniform_offsets[E->get().order];
  1435. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  1436. *intptr = index;
  1437. uses_global_buffer = true;
  1438. continue;
  1439. }
  1440. //regular uniform
  1441. uint32_t offset = p_uniform_offsets[E->get().order];
  1442. #ifdef DEBUG_ENABLED
  1443. uint32_t size = ShaderLanguage::get_type_size(E->get().type);
  1444. ERR_CONTINUE(offset + size > p_buffer_size);
  1445. #endif
  1446. uint8_t *data = &p_buffer[offset];
  1447. const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
  1448. if (V) {
  1449. //user provided
  1450. _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
  1451. } else if (E->get().default_value.size()) {
  1452. //default value
  1453. _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
  1454. //value=E->get().default_value;
  1455. } else {
  1456. //zero because it was not provided
  1457. if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1458. //colors must be set as black, with alpha as 1.0
  1459. _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
  1460. } else {
  1461. //else just zero it out
  1462. _fill_std140_ubo_empty(E->get().type, data);
  1463. }
  1464. }
  1465. }
  1466. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  1467. RasterizerStorageRD *rs = base_singleton;
  1468. if (uses_global_buffer) {
  1469. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  1470. } else {
  1471. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1472. global_buffer_E = nullptr;
  1473. }
  1474. }
  1475. }
  1476. RasterizerStorageRD::MaterialData::~MaterialData() {
  1477. if (global_buffer_E) {
  1478. //unregister global buffers
  1479. RasterizerStorageRD *rs = base_singleton;
  1480. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1481. }
  1482. if (global_texture_E) {
  1483. //unregister global textures
  1484. RasterizerStorageRD *rs = base_singleton;
  1485. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1486. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1487. if (v) {
  1488. v->texture_materials.erase(self);
  1489. }
  1490. }
  1491. //unregister material from those using global textures
  1492. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1493. }
  1494. }
  1495. void RasterizerStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  1496. RasterizerStorageRD *singleton = (RasterizerStorageRD *)RasterizerStorage::base_singleton;
  1497. #ifdef TOOLS_ENABLED
  1498. Texture *roughness_detect_texture = nullptr;
  1499. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGNHESS_R;
  1500. Texture *normal_detect_texture = nullptr;
  1501. #endif
  1502. bool uses_global_textures = false;
  1503. global_textures_pass++;
  1504. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  1505. const StringName &uniform_name = p_texture_uniforms[i].name;
  1506. RID texture;
  1507. if (p_texture_uniforms[i].global) {
  1508. RasterizerStorageRD *rs = base_singleton;
  1509. uses_global_textures = true;
  1510. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  1511. if (v) {
  1512. if (v->buffer_index >= 0) {
  1513. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  1514. } else {
  1515. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  1516. if (!E) {
  1517. E = used_global_textures.insert(uniform_name, global_textures_pass);
  1518. v->texture_materials.insert(self);
  1519. } else {
  1520. E->get() = global_textures_pass;
  1521. }
  1522. texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
  1523. }
  1524. } else {
  1525. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  1526. }
  1527. } else {
  1528. if (!texture.is_valid()) {
  1529. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  1530. if (V) {
  1531. texture = V->get();
  1532. }
  1533. }
  1534. if (!texture.is_valid()) {
  1535. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  1536. if (W) {
  1537. texture = W->get();
  1538. }
  1539. }
  1540. }
  1541. RID rd_texture;
  1542. if (texture.is_null()) {
  1543. //check default usage
  1544. switch (p_texture_uniforms[i].hint) {
  1545. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  1546. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  1547. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  1548. } break;
  1549. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  1550. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  1551. } break;
  1552. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
  1553. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  1554. } break;
  1555. default: {
  1556. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  1557. } break;
  1558. }
  1559. } else {
  1560. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  1561. Texture *tex = singleton->texture_owner.getornull(texture);
  1562. if (tex) {
  1563. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  1564. #ifdef TOOLS_ENABLED
  1565. if (tex->detect_3d_callback && p_use_linear_color) {
  1566. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  1567. }
  1568. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  1569. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  1570. normal_detect_texture = tex;
  1571. }
  1572. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  1573. }
  1574. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  1575. //find the normal texture
  1576. roughness_detect_texture = tex;
  1577. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  1578. }
  1579. #endif
  1580. }
  1581. if (rd_texture.is_null()) {
  1582. //wtf
  1583. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  1584. }
  1585. }
  1586. p_textures[i] = rd_texture;
  1587. }
  1588. #ifdef TOOLS_ENABLED
  1589. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  1590. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  1591. }
  1592. #endif
  1593. {
  1594. //for textures no longer used, unregister them
  1595. List<Map<StringName, uint64_t>::Element *> to_delete;
  1596. RasterizerStorageRD *rs = base_singleton;
  1597. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1598. if (E->get() != global_textures_pass) {
  1599. to_delete.push_back(E);
  1600. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1601. if (v) {
  1602. v->texture_materials.erase(self);
  1603. }
  1604. }
  1605. }
  1606. while (to_delete.front()) {
  1607. used_global_textures.erase(to_delete.front()->get());
  1608. to_delete.pop_front();
  1609. }
  1610. //handle registering/unregistering global textures
  1611. if (uses_global_textures != (global_texture_E != nullptr)) {
  1612. if (uses_global_textures) {
  1613. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  1614. } else {
  1615. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1616. global_texture_E = nullptr;
  1617. }
  1618. }
  1619. }
  1620. }
  1621. void RasterizerStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  1622. Material *material = material_owner.getornull(p_material);
  1623. if (material->shader_type != p_shader_type) {
  1624. return;
  1625. }
  1626. if (material->data) {
  1627. material->data->update_parameters(material->params, false, true);
  1628. }
  1629. }
  1630. void RasterizerStorageRD::_update_queued_materials() {
  1631. Material *material = material_update_list;
  1632. while (material) {
  1633. Material *next = material->update_next;
  1634. if (material->data) {
  1635. material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  1636. }
  1637. material->update_requested = false;
  1638. material->texture_dirty = false;
  1639. material->uniform_dirty = false;
  1640. material->update_next = nullptr;
  1641. material = next;
  1642. }
  1643. material_update_list = nullptr;
  1644. }
  1645. /* MESH API */
  1646. RID RasterizerStorageRD::mesh_create() {
  1647. return mesh_owner.make_rid(Mesh());
  1648. }
  1649. /// Returns stride
  1650. void RasterizerStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  1651. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1652. ERR_FAIL_COND(!mesh);
  1653. //ensure blend shape consistency
  1654. ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shapes.size() != (int)mesh->blend_shape_count);
  1655. ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size());
  1656. #ifdef DEBUG_ENABLED
  1657. //do a validation, to catch errors first
  1658. {
  1659. uint32_t stride = 0;
  1660. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  1661. if ((p_surface.format & (1 << i))) {
  1662. switch (i) {
  1663. case RS::ARRAY_VERTEX: {
  1664. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  1665. stride += sizeof(float) * 2;
  1666. } else {
  1667. stride += sizeof(float) * 3;
  1668. }
  1669. } break;
  1670. case RS::ARRAY_NORMAL: {
  1671. if (p_surface.format & RS::ARRAY_COMPRESS_NORMAL) {
  1672. stride += sizeof(int8_t) * 4;
  1673. } else {
  1674. stride += sizeof(float) * 4;
  1675. }
  1676. } break;
  1677. case RS::ARRAY_TANGENT: {
  1678. if (p_surface.format & RS::ARRAY_COMPRESS_TANGENT) {
  1679. stride += sizeof(int8_t) * 4;
  1680. } else {
  1681. stride += sizeof(float) * 4;
  1682. }
  1683. } break;
  1684. case RS::ARRAY_COLOR: {
  1685. if (p_surface.format & RS::ARRAY_COMPRESS_COLOR) {
  1686. stride += sizeof(int8_t) * 4;
  1687. } else {
  1688. stride += sizeof(float) * 4;
  1689. }
  1690. } break;
  1691. case RS::ARRAY_TEX_UV: {
  1692. if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV) {
  1693. stride += sizeof(int16_t) * 2;
  1694. } else {
  1695. stride += sizeof(float) * 2;
  1696. }
  1697. } break;
  1698. case RS::ARRAY_TEX_UV2: {
  1699. if (p_surface.format & RS::ARRAY_COMPRESS_TEX_UV2) {
  1700. stride += sizeof(int16_t) * 2;
  1701. } else {
  1702. stride += sizeof(float) * 2;
  1703. }
  1704. } break;
  1705. case RS::ARRAY_BONES: {
  1706. //assumed weights too
  1707. //unique format, internally 16 bits, exposed as single array for 32
  1708. stride += sizeof(int32_t) * 4;
  1709. } break;
  1710. }
  1711. }
  1712. }
  1713. int expected_size = stride * p_surface.vertex_count;
  1714. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  1715. }
  1716. #endif
  1717. Mesh::Surface *s = memnew(Mesh::Surface);
  1718. s->format = p_surface.format;
  1719. s->primitive = p_surface.primitive;
  1720. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data);
  1721. s->vertex_count = p_surface.vertex_count;
  1722. if (p_surface.index_count) {
  1723. bool is_index_16 = p_surface.vertex_count <= 65536;
  1724. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  1725. s->index_count = p_surface.index_count;
  1726. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  1727. if (p_surface.lods.size()) {
  1728. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  1729. s->lod_count = p_surface.lods.size();
  1730. for (int i = 0; i < p_surface.lods.size(); i++) {
  1731. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  1732. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  1733. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  1734. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  1735. }
  1736. }
  1737. }
  1738. s->aabb = p_surface.aabb;
  1739. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  1740. for (int i = 0; i < p_surface.blend_shapes.size(); i++) {
  1741. if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) {
  1742. memdelete(s);
  1743. ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size());
  1744. }
  1745. RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]);
  1746. s->blend_shapes.push_back(vertex_buffer);
  1747. }
  1748. mesh->blend_shape_count = p_surface.blend_shapes.size();
  1749. if (mesh->surface_count == 0) {
  1750. mesh->bone_aabbs = p_surface.bone_aabbs;
  1751. mesh->aabb = p_surface.aabb;
  1752. } else {
  1753. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  1754. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  1755. }
  1756. mesh->aabb.merge_with(p_surface.aabb);
  1757. }
  1758. s->material = p_surface.material;
  1759. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  1760. mesh->surfaces[mesh->surface_count] = s;
  1761. mesh->surface_count++;
  1762. mesh->instance_dependency.instance_notify_changed(true, true);
  1763. mesh->material_cache.clear();
  1764. }
  1765. int RasterizerStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  1766. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  1767. ERR_FAIL_COND_V(!mesh, -1);
  1768. return mesh->blend_shape_count;
  1769. }
  1770. void RasterizerStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  1771. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1772. ERR_FAIL_COND(!mesh);
  1773. ERR_FAIL_INDEX((int)p_mode, 2);
  1774. mesh->blend_shape_mode = p_mode;
  1775. }
  1776. RS::BlendShapeMode RasterizerStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  1777. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1778. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  1779. return mesh->blend_shape_mode;
  1780. }
  1781. void RasterizerStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  1782. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1783. ERR_FAIL_COND(!mesh);
  1784. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1785. ERR_FAIL_COND(p_data.size() == 0);
  1786. uint64_t data_size = p_data.size();
  1787. const uint8_t *r = p_data.ptr();
  1788. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  1789. }
  1790. void RasterizerStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  1791. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1792. ERR_FAIL_COND(!mesh);
  1793. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  1794. mesh->surfaces[p_surface]->material = p_material;
  1795. mesh->instance_dependency.instance_notify_changed(false, true);
  1796. mesh->material_cache.clear();
  1797. }
  1798. RID RasterizerStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  1799. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1800. ERR_FAIL_COND_V(!mesh, RID());
  1801. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  1802. return mesh->surfaces[p_surface]->material;
  1803. }
  1804. RS::SurfaceData RasterizerStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  1805. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1806. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  1807. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  1808. Mesh::Surface &s = *mesh->surfaces[p_surface];
  1809. RS::SurfaceData sd;
  1810. sd.format = s.format;
  1811. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  1812. sd.vertex_count = s.vertex_count;
  1813. sd.index_count = s.index_count;
  1814. sd.primitive = s.primitive;
  1815. if (sd.index_count) {
  1816. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  1817. }
  1818. sd.aabb = s.aabb;
  1819. for (uint32_t i = 0; i < s.lod_count; i++) {
  1820. RS::SurfaceData::LOD lod;
  1821. lod.edge_length = s.lods[i].edge_length;
  1822. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  1823. sd.lods.push_back(lod);
  1824. }
  1825. sd.bone_aabbs = s.bone_aabbs;
  1826. for (int i = 0; i < s.blend_shapes.size(); i++) {
  1827. Vector<uint8_t> bs = RD::get_singleton()->buffer_get_data(s.blend_shapes[i]);
  1828. sd.blend_shapes.push_back(bs);
  1829. }
  1830. return sd;
  1831. }
  1832. int RasterizerStorageRD::mesh_get_surface_count(RID p_mesh) const {
  1833. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1834. ERR_FAIL_COND_V(!mesh, 0);
  1835. return mesh->surface_count;
  1836. }
  1837. void RasterizerStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  1838. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1839. ERR_FAIL_COND(!mesh);
  1840. mesh->custom_aabb = p_aabb;
  1841. }
  1842. AABB RasterizerStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  1843. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1844. ERR_FAIL_COND_V(!mesh, AABB());
  1845. return mesh->custom_aabb;
  1846. }
  1847. AABB RasterizerStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  1848. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1849. ERR_FAIL_COND_V(!mesh, AABB());
  1850. if (mesh->custom_aabb != AABB()) {
  1851. return mesh->custom_aabb;
  1852. }
  1853. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  1854. if (!skeleton || skeleton->size == 0) {
  1855. return mesh->aabb;
  1856. }
  1857. AABB aabb;
  1858. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1859. AABB laabb;
  1860. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  1861. int bs = mesh->surfaces[i]->bone_aabbs.size();
  1862. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  1863. int sbs = skeleton->size;
  1864. ERR_CONTINUE(bs > sbs);
  1865. const float *baseptr = skeleton->data.ptr();
  1866. bool first = true;
  1867. if (skeleton->use_2d) {
  1868. for (int j = 0; j < bs; j++) {
  1869. if (skbones[0].size == Vector3())
  1870. continue; //bone is unused
  1871. const float *dataptr = baseptr + j * 8;
  1872. Transform mtx;
  1873. mtx.basis.elements[0].x = dataptr[0];
  1874. mtx.basis.elements[1].x = dataptr[1];
  1875. mtx.origin.x = dataptr[3];
  1876. mtx.basis.elements[0].y = dataptr[4];
  1877. mtx.basis.elements[1].y = dataptr[5];
  1878. mtx.origin.y = dataptr[7];
  1879. AABB baabb = mtx.xform(skbones[j]);
  1880. if (first) {
  1881. laabb = baabb;
  1882. first = false;
  1883. } else {
  1884. laabb.merge_with(baabb);
  1885. }
  1886. }
  1887. } else {
  1888. for (int j = 0; j < bs; j++) {
  1889. if (skbones[0].size == Vector3())
  1890. continue; //bone is unused
  1891. const float *dataptr = baseptr + j * 12;
  1892. Transform mtx;
  1893. mtx.basis.elements[0][0] = dataptr[0];
  1894. mtx.basis.elements[0][1] = dataptr[1];
  1895. mtx.basis.elements[0][2] = dataptr[2];
  1896. mtx.origin.x = dataptr[3];
  1897. mtx.basis.elements[1][0] = dataptr[4];
  1898. mtx.basis.elements[1][1] = dataptr[5];
  1899. mtx.basis.elements[1][2] = dataptr[6];
  1900. mtx.origin.y = dataptr[7];
  1901. mtx.basis.elements[2][0] = dataptr[8];
  1902. mtx.basis.elements[2][1] = dataptr[9];
  1903. mtx.basis.elements[2][2] = dataptr[10];
  1904. mtx.origin.z = dataptr[11];
  1905. AABB baabb = mtx.xform(skbones[j]);
  1906. if (first) {
  1907. laabb = baabb;
  1908. first = false;
  1909. } else {
  1910. laabb.merge_with(baabb);
  1911. }
  1912. }
  1913. }
  1914. if (laabb.size == Vector3()) {
  1915. laabb = mesh->surfaces[i]->aabb;
  1916. }
  1917. } else {
  1918. laabb = mesh->surfaces[i]->aabb;
  1919. }
  1920. if (i == 0) {
  1921. aabb = laabb;
  1922. } else {
  1923. aabb.merge_with(laabb);
  1924. }
  1925. }
  1926. return aabb;
  1927. }
  1928. void RasterizerStorageRD::mesh_clear(RID p_mesh) {
  1929. Mesh *mesh = mesh_owner.getornull(p_mesh);
  1930. ERR_FAIL_COND(!mesh);
  1931. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  1932. Mesh::Surface &s = *mesh->surfaces[i];
  1933. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  1934. if (s.versions) {
  1935. memfree(s.versions); //reallocs, so free with memfree.
  1936. }
  1937. if (s.index_buffer.is_valid()) {
  1938. RD::get_singleton()->free(s.index_buffer);
  1939. }
  1940. if (s.lod_count) {
  1941. for (uint32_t j = 0; j < s.lod_count; j++) {
  1942. RD::get_singleton()->free(s.lods[j].index_buffer);
  1943. }
  1944. memdelete_arr(s.lods);
  1945. }
  1946. for (int32_t j = 0; j < s.blend_shapes.size(); j++) {
  1947. RD::get_singleton()->free(s.blend_shapes[j]);
  1948. }
  1949. if (s.blend_shape_base_buffer.is_valid()) {
  1950. RD::get_singleton()->free(s.blend_shape_base_buffer);
  1951. }
  1952. memdelete(mesh->surfaces[i]);
  1953. }
  1954. if (mesh->surfaces) {
  1955. memfree(mesh->surfaces);
  1956. }
  1957. mesh->surfaces = nullptr;
  1958. mesh->surface_count = 0;
  1959. mesh->material_cache.clear();
  1960. mesh->instance_dependency.instance_notify_changed(true, true);
  1961. }
  1962. void RasterizerStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) {
  1963. uint32_t version = s->version_count;
  1964. s->version_count++;
  1965. s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
  1966. Mesh::Surface::Version &v = s->versions[version];
  1967. Vector<RD::VertexAttribute> attributes;
  1968. Vector<RID> buffers;
  1969. uint32_t stride = 0;
  1970. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  1971. RD::VertexAttribute vd;
  1972. RID buffer;
  1973. vd.location = i;
  1974. if (!(s->format & (1 << i))) {
  1975. // Not supplied by surface, use default value
  1976. buffer = mesh_default_rd_buffers[i];
  1977. switch (i) {
  1978. case RS::ARRAY_VERTEX: {
  1979. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1980. } break;
  1981. case RS::ARRAY_NORMAL: {
  1982. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  1983. } break;
  1984. case RS::ARRAY_TANGENT: {
  1985. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1986. } break;
  1987. case RS::ARRAY_COLOR: {
  1988. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  1989. } break;
  1990. case RS::ARRAY_TEX_UV: {
  1991. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1992. } break;
  1993. case RS::ARRAY_TEX_UV2: {
  1994. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  1995. } break;
  1996. case RS::ARRAY_BONES: {
  1997. //assumed weights too
  1998. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  1999. } break;
  2000. }
  2001. } else {
  2002. //Supplied, use it
  2003. vd.offset = stride;
  2004. vd.stride = 1; //mark that it needs a stride set
  2005. buffer = s->vertex_buffer;
  2006. switch (i) {
  2007. case RS::ARRAY_VERTEX: {
  2008. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2009. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2010. stride += sizeof(float) * 2;
  2011. } else {
  2012. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2013. stride += sizeof(float) * 3;
  2014. }
  2015. } break;
  2016. case RS::ARRAY_NORMAL: {
  2017. if (s->format & RS::ARRAY_COMPRESS_NORMAL) {
  2018. vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
  2019. stride += sizeof(int8_t) * 4;
  2020. } else {
  2021. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2022. stride += sizeof(float) * 4;
  2023. }
  2024. } break;
  2025. case RS::ARRAY_TANGENT: {
  2026. if (s->format & RS::ARRAY_COMPRESS_TANGENT) {
  2027. vd.format = RD::DATA_FORMAT_R8G8B8A8_SNORM;
  2028. stride += sizeof(int8_t) * 4;
  2029. } else {
  2030. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2031. stride += sizeof(float) * 4;
  2032. }
  2033. } break;
  2034. case RS::ARRAY_COLOR: {
  2035. if (s->format & RS::ARRAY_COMPRESS_COLOR) {
  2036. vd.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  2037. stride += sizeof(int8_t) * 4;
  2038. } else {
  2039. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2040. stride += sizeof(float) * 4;
  2041. }
  2042. } break;
  2043. case RS::ARRAY_TEX_UV: {
  2044. if (s->format & RS::ARRAY_COMPRESS_TEX_UV) {
  2045. vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  2046. stride += sizeof(int16_t) * 2;
  2047. } else {
  2048. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2049. stride += sizeof(float) * 2;
  2050. }
  2051. } break;
  2052. case RS::ARRAY_TEX_UV2: {
  2053. if (s->format & RS::ARRAY_COMPRESS_TEX_UV2) {
  2054. vd.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  2055. stride += sizeof(int16_t) * 2;
  2056. } else {
  2057. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2058. stride += sizeof(float) * 2;
  2059. }
  2060. } break;
  2061. case RS::ARRAY_BONES: {
  2062. //assumed weights too
  2063. //unique format, internally 16 bits, exposed as single array for 32
  2064. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2065. stride += sizeof(int32_t) * 4;
  2066. } break;
  2067. }
  2068. }
  2069. if (!(p_input_mask & (1 << i))) {
  2070. continue; // Shader does not need this, skip it
  2071. }
  2072. attributes.push_back(vd);
  2073. buffers.push_back(buffer);
  2074. }
  2075. //update final stride
  2076. for (int i = 0; i < attributes.size(); i++) {
  2077. if (attributes[i].stride == 1) {
  2078. attributes.write[i].stride = stride;
  2079. }
  2080. }
  2081. v.input_mask = p_input_mask;
  2082. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  2083. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  2084. }
  2085. ////////////////// MULTIMESH
  2086. RID RasterizerStorageRD::multimesh_create() {
  2087. return multimesh_owner.make_rid(MultiMesh());
  2088. }
  2089. void RasterizerStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  2090. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2091. ERR_FAIL_COND(!multimesh);
  2092. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  2093. return;
  2094. }
  2095. if (multimesh->buffer.is_valid()) {
  2096. RD::get_singleton()->free(multimesh->buffer);
  2097. multimesh->buffer = RID();
  2098. multimesh->uniform_set_3d = RID(); //cleared by dependency
  2099. }
  2100. if (multimesh->data_cache_dirty_regions) {
  2101. memdelete_arr(multimesh->data_cache_dirty_regions);
  2102. multimesh->data_cache_dirty_regions = nullptr;
  2103. multimesh->data_cache_used_dirty_regions = 0;
  2104. }
  2105. multimesh->instances = p_instances;
  2106. multimesh->xform_format = p_transform_format;
  2107. multimesh->uses_colors = p_use_colors;
  2108. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  2109. multimesh->uses_custom_data = p_use_custom_data;
  2110. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  2111. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  2112. multimesh->buffer_set = false;
  2113. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  2114. multimesh->data_cache = Vector<float>();
  2115. multimesh->aabb = AABB();
  2116. multimesh->aabb_dirty = false;
  2117. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  2118. if (multimesh->instances) {
  2119. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  2120. }
  2121. }
  2122. int RasterizerStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  2123. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2124. ERR_FAIL_COND_V(!multimesh, 0);
  2125. return multimesh->instances;
  2126. }
  2127. void RasterizerStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2128. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2129. ERR_FAIL_COND(!multimesh);
  2130. if (multimesh->mesh == p_mesh) {
  2131. return;
  2132. }
  2133. multimesh->mesh = p_mesh;
  2134. if (multimesh->instances == 0) {
  2135. return;
  2136. }
  2137. if (multimesh->data_cache.size()) {
  2138. //we have a data cache, just mark it dirt
  2139. _multimesh_mark_all_dirty(multimesh, false, true);
  2140. } else if (multimesh->instances) {
  2141. //need to re-create AABB unfortunately, calling this has a penalty
  2142. if (multimesh->buffer_set) {
  2143. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2144. const uint8_t *r = buffer.ptr();
  2145. const float *data = (const float *)r;
  2146. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2147. }
  2148. }
  2149. multimesh->instance_dependency.instance_notify_changed(true, true);
  2150. }
  2151. #define MULTIMESH_DIRTY_REGION_SIZE 512
  2152. void RasterizerStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  2153. if (multimesh->data_cache.size() > 0) {
  2154. return; //already local
  2155. }
  2156. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  2157. // this means that the user wants to load/save individual elements,
  2158. // for this, the data must reside on CPU, so just copy it there.
  2159. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  2160. {
  2161. float *w = multimesh->data_cache.ptrw();
  2162. if (multimesh->buffer_set) {
  2163. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2164. {
  2165. const uint8_t *r = buffer.ptr();
  2166. copymem(w, r, buffer.size());
  2167. }
  2168. } else {
  2169. zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float));
  2170. }
  2171. }
  2172. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2173. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  2174. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2175. multimesh->data_cache_dirty_regions[i] = 0;
  2176. }
  2177. multimesh->data_cache_used_dirty_regions = 0;
  2178. }
  2179. void RasterizerStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  2180. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  2181. #ifdef DEBUG_ENABLED
  2182. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2183. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  2184. #endif
  2185. if (!multimesh->data_cache_dirty_regions[region_index]) {
  2186. multimesh->data_cache_dirty_regions[region_index] = true;
  2187. multimesh->data_cache_used_dirty_regions++;
  2188. }
  2189. if (p_aabb) {
  2190. multimesh->aabb_dirty = true;
  2191. }
  2192. if (!multimesh->dirty) {
  2193. multimesh->dirty_list = multimesh_dirty_list;
  2194. multimesh_dirty_list = multimesh;
  2195. multimesh->dirty = true;
  2196. }
  2197. }
  2198. void RasterizerStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  2199. if (p_data) {
  2200. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2201. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2202. if (!multimesh->data_cache_dirty_regions[i]) {
  2203. multimesh->data_cache_dirty_regions[i] = true;
  2204. multimesh->data_cache_used_dirty_regions++;
  2205. }
  2206. }
  2207. }
  2208. if (p_aabb) {
  2209. multimesh->aabb_dirty = true;
  2210. }
  2211. if (!multimesh->dirty) {
  2212. multimesh->dirty_list = multimesh_dirty_list;
  2213. multimesh_dirty_list = multimesh;
  2214. multimesh->dirty = true;
  2215. }
  2216. }
  2217. void RasterizerStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  2218. ERR_FAIL_COND(multimesh->mesh.is_null());
  2219. AABB aabb;
  2220. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  2221. for (int i = 0; i < p_instances; i++) {
  2222. const float *data = p_data + multimesh->stride_cache * i;
  2223. Transform t;
  2224. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  2225. t.basis.elements[0][0] = data[0];
  2226. t.basis.elements[0][1] = data[1];
  2227. t.basis.elements[0][2] = data[2];
  2228. t.origin.x = data[3];
  2229. t.basis.elements[1][0] = data[4];
  2230. t.basis.elements[1][1] = data[5];
  2231. t.basis.elements[1][2] = data[6];
  2232. t.origin.y = data[7];
  2233. t.basis.elements[2][0] = data[8];
  2234. t.basis.elements[2][1] = data[9];
  2235. t.basis.elements[2][2] = data[10];
  2236. t.origin.z = data[11];
  2237. } else {
  2238. t.basis.elements[0].x = data[0];
  2239. t.basis.elements[1].x = data[1];
  2240. t.origin.x = data[3];
  2241. t.basis.elements[0].y = data[4];
  2242. t.basis.elements[1].y = data[5];
  2243. t.origin.y = data[7];
  2244. }
  2245. if (i == 0) {
  2246. aabb = t.xform(mesh_aabb);
  2247. } else {
  2248. aabb.merge_with(t.xform(mesh_aabb));
  2249. }
  2250. }
  2251. multimesh->aabb = aabb;
  2252. }
  2253. void RasterizerStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
  2254. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2255. ERR_FAIL_COND(!multimesh);
  2256. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2257. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  2258. _multimesh_make_local(multimesh);
  2259. {
  2260. float *w = multimesh->data_cache.ptrw();
  2261. float *dataptr = w + p_index * multimesh->stride_cache;
  2262. dataptr[0] = p_transform.basis.elements[0][0];
  2263. dataptr[1] = p_transform.basis.elements[0][1];
  2264. dataptr[2] = p_transform.basis.elements[0][2];
  2265. dataptr[3] = p_transform.origin.x;
  2266. dataptr[4] = p_transform.basis.elements[1][0];
  2267. dataptr[5] = p_transform.basis.elements[1][1];
  2268. dataptr[6] = p_transform.basis.elements[1][2];
  2269. dataptr[7] = p_transform.origin.y;
  2270. dataptr[8] = p_transform.basis.elements[2][0];
  2271. dataptr[9] = p_transform.basis.elements[2][1];
  2272. dataptr[10] = p_transform.basis.elements[2][2];
  2273. dataptr[11] = p_transform.origin.z;
  2274. }
  2275. _multimesh_mark_dirty(multimesh, p_index, true);
  2276. }
  2277. void RasterizerStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  2278. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2279. ERR_FAIL_COND(!multimesh);
  2280. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2281. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  2282. _multimesh_make_local(multimesh);
  2283. {
  2284. float *w = multimesh->data_cache.ptrw();
  2285. float *dataptr = w + p_index * multimesh->stride_cache;
  2286. dataptr[0] = p_transform.elements[0][0];
  2287. dataptr[1] = p_transform.elements[1][0];
  2288. dataptr[2] = 0;
  2289. dataptr[3] = p_transform.elements[2][0];
  2290. dataptr[4] = p_transform.elements[0][1];
  2291. dataptr[5] = p_transform.elements[1][1];
  2292. dataptr[6] = 0;
  2293. dataptr[7] = p_transform.elements[2][1];
  2294. }
  2295. _multimesh_mark_dirty(multimesh, p_index, true);
  2296. }
  2297. void RasterizerStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  2298. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2299. ERR_FAIL_COND(!multimesh);
  2300. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2301. ERR_FAIL_COND(!multimesh->uses_colors);
  2302. _multimesh_make_local(multimesh);
  2303. {
  2304. float *w = multimesh->data_cache.ptrw();
  2305. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2306. dataptr[0] = p_color.r;
  2307. dataptr[1] = p_color.g;
  2308. dataptr[2] = p_color.b;
  2309. dataptr[3] = p_color.a;
  2310. }
  2311. _multimesh_mark_dirty(multimesh, p_index, false);
  2312. }
  2313. void RasterizerStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  2314. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2315. ERR_FAIL_COND(!multimesh);
  2316. ERR_FAIL_INDEX(p_index, multimesh->instances);
  2317. ERR_FAIL_COND(!multimesh->uses_custom_data);
  2318. _multimesh_make_local(multimesh);
  2319. {
  2320. float *w = multimesh->data_cache.ptrw();
  2321. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2322. dataptr[0] = p_color.r;
  2323. dataptr[1] = p_color.g;
  2324. dataptr[2] = p_color.b;
  2325. dataptr[3] = p_color.a;
  2326. }
  2327. _multimesh_mark_dirty(multimesh, p_index, false);
  2328. }
  2329. RID RasterizerStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  2330. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2331. ERR_FAIL_COND_V(!multimesh, RID());
  2332. return multimesh->mesh;
  2333. }
  2334. Transform RasterizerStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  2335. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2336. ERR_FAIL_COND_V(!multimesh, Transform());
  2337. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform());
  2338. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform());
  2339. _multimesh_make_local(multimesh);
  2340. Transform t;
  2341. {
  2342. const float *r = multimesh->data_cache.ptr();
  2343. const float *dataptr = r + p_index * multimesh->stride_cache;
  2344. t.basis.elements[0][0] = dataptr[0];
  2345. t.basis.elements[0][1] = dataptr[1];
  2346. t.basis.elements[0][2] = dataptr[2];
  2347. t.origin.x = dataptr[3];
  2348. t.basis.elements[1][0] = dataptr[4];
  2349. t.basis.elements[1][1] = dataptr[5];
  2350. t.basis.elements[1][2] = dataptr[6];
  2351. t.origin.y = dataptr[7];
  2352. t.basis.elements[2][0] = dataptr[8];
  2353. t.basis.elements[2][1] = dataptr[9];
  2354. t.basis.elements[2][2] = dataptr[10];
  2355. t.origin.z = dataptr[11];
  2356. }
  2357. return t;
  2358. }
  2359. Transform2D RasterizerStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  2360. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2361. ERR_FAIL_COND_V(!multimesh, Transform2D());
  2362. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  2363. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  2364. _multimesh_make_local(multimesh);
  2365. Transform2D t;
  2366. {
  2367. const float *r = multimesh->data_cache.ptr();
  2368. const float *dataptr = r + p_index * multimesh->stride_cache;
  2369. t.elements[0][0] = dataptr[0];
  2370. t.elements[1][0] = dataptr[1];
  2371. t.elements[2][0] = dataptr[3];
  2372. t.elements[0][1] = dataptr[4];
  2373. t.elements[1][1] = dataptr[5];
  2374. t.elements[2][1] = dataptr[7];
  2375. }
  2376. return t;
  2377. }
  2378. Color RasterizerStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  2379. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2380. ERR_FAIL_COND_V(!multimesh, Color());
  2381. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2382. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  2383. _multimesh_make_local(multimesh);
  2384. Color c;
  2385. {
  2386. const float *r = multimesh->data_cache.ptr();
  2387. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  2388. c.r = dataptr[0];
  2389. c.g = dataptr[1];
  2390. c.b = dataptr[2];
  2391. c.a = dataptr[3];
  2392. }
  2393. return c;
  2394. }
  2395. Color RasterizerStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  2396. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2397. ERR_FAIL_COND_V(!multimesh, Color());
  2398. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  2399. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  2400. _multimesh_make_local(multimesh);
  2401. Color c;
  2402. {
  2403. const float *r = multimesh->data_cache.ptr();
  2404. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  2405. c.r = dataptr[0];
  2406. c.g = dataptr[1];
  2407. c.b = dataptr[2];
  2408. c.a = dataptr[3];
  2409. }
  2410. return c;
  2411. }
  2412. void RasterizerStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  2413. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2414. ERR_FAIL_COND(!multimesh);
  2415. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  2416. {
  2417. const float *r = p_buffer.ptr();
  2418. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r, false);
  2419. multimesh->buffer_set = true;
  2420. }
  2421. if (multimesh->data_cache.size()) {
  2422. //if we have a data cache, just update it
  2423. multimesh->data_cache = p_buffer;
  2424. {
  2425. //clear dirty since nothing will be dirty anymore
  2426. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2427. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2428. multimesh->data_cache_dirty_regions[i] = false;
  2429. }
  2430. multimesh->data_cache_used_dirty_regions = 0;
  2431. }
  2432. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  2433. } else if (multimesh->mesh.is_valid()) {
  2434. //if we have a mesh set, we need to re-generate the AABB from the new data
  2435. const float *data = p_buffer.ptr();
  2436. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2437. multimesh->instance_dependency.instance_notify_changed(true, false);
  2438. }
  2439. }
  2440. Vector<float> RasterizerStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  2441. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2442. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  2443. if (multimesh->buffer.is_null()) {
  2444. return Vector<float>();
  2445. } else if (multimesh->data_cache.size()) {
  2446. return multimesh->data_cache;
  2447. } else {
  2448. //get from memory
  2449. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2450. Vector<float> ret;
  2451. ret.resize(multimesh->instances);
  2452. {
  2453. float *w = multimesh->data_cache.ptrw();
  2454. const uint8_t *r = buffer.ptr();
  2455. copymem(w, r, buffer.size());
  2456. }
  2457. return ret;
  2458. }
  2459. }
  2460. void RasterizerStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  2461. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2462. ERR_FAIL_COND(!multimesh);
  2463. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  2464. if (multimesh->visible_instances == p_visible) {
  2465. return;
  2466. }
  2467. if (multimesh->data_cache.size()) {
  2468. //there is a data cache..
  2469. _multimesh_mark_all_dirty(multimesh, false, true);
  2470. }
  2471. multimesh->visible_instances = p_visible;
  2472. }
  2473. int RasterizerStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  2474. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2475. ERR_FAIL_COND_V(!multimesh, 0);
  2476. return multimesh->visible_instances;
  2477. }
  2478. AABB RasterizerStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  2479. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2480. ERR_FAIL_COND_V(!multimesh, AABB());
  2481. if (multimesh->aabb_dirty) {
  2482. const_cast<RasterizerStorageRD *>(this)->_update_dirty_multimeshes();
  2483. }
  2484. return multimesh->aabb;
  2485. }
  2486. void RasterizerStorageRD::_update_dirty_multimeshes() {
  2487. while (multimesh_dirty_list) {
  2488. MultiMesh *multimesh = multimesh_dirty_list;
  2489. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  2490. const float *data = multimesh->data_cache.ptr();
  2491. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  2492. if (multimesh->data_cache_used_dirty_regions) {
  2493. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2494. uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2495. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  2496. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  2497. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  2498. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, false);
  2499. } else {
  2500. //not that many regions? update them all
  2501. for (uint32_t i = 0; i < visible_region_count; i++) {
  2502. if (multimesh->data_cache_dirty_regions[i]) {
  2503. uint64_t offset = i * region_size;
  2504. uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
  2505. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size], false);
  2506. }
  2507. }
  2508. }
  2509. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2510. multimesh->data_cache_dirty_regions[i] = false;
  2511. }
  2512. multimesh->data_cache_used_dirty_regions = 0;
  2513. }
  2514. if (multimesh->aabb_dirty) {
  2515. //aabb is dirty..
  2516. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  2517. multimesh->aabb_dirty = false;
  2518. multimesh->instance_dependency.instance_notify_changed(true, false);
  2519. }
  2520. }
  2521. multimesh_dirty_list = multimesh->dirty_list;
  2522. multimesh->dirty_list = nullptr;
  2523. multimesh->dirty = false;
  2524. }
  2525. multimesh_dirty_list = nullptr;
  2526. }
  2527. /* SKELETON */
  2528. /* SKELETON API */
  2529. RID RasterizerStorageRD::skeleton_create() {
  2530. return skeleton_owner.make_rid(Skeleton());
  2531. }
  2532. void RasterizerStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  2533. if (!skeleton->dirty) {
  2534. skeleton->dirty = true;
  2535. skeleton->dirty_list = skeleton_dirty_list;
  2536. skeleton_dirty_list = skeleton;
  2537. }
  2538. }
  2539. void RasterizerStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  2540. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2541. ERR_FAIL_COND(!skeleton);
  2542. ERR_FAIL_COND(p_bones < 0);
  2543. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton)
  2544. return;
  2545. skeleton->size = p_bones;
  2546. skeleton->use_2d = p_2d_skeleton;
  2547. skeleton->uniform_set_3d = RID();
  2548. if (skeleton->buffer.is_valid()) {
  2549. RD::get_singleton()->free(skeleton->buffer);
  2550. skeleton->buffer = RID();
  2551. skeleton->data.resize(0);
  2552. }
  2553. if (skeleton->size) {
  2554. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  2555. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  2556. zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float));
  2557. _skeleton_make_dirty(skeleton);
  2558. }
  2559. }
  2560. int RasterizerStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  2561. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2562. ERR_FAIL_COND_V(!skeleton, 0);
  2563. return skeleton->size;
  2564. }
  2565. void RasterizerStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
  2566. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2567. ERR_FAIL_COND(!skeleton);
  2568. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2569. ERR_FAIL_COND(skeleton->use_2d);
  2570. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  2571. dataptr[0] = p_transform.basis.elements[0][0];
  2572. dataptr[1] = p_transform.basis.elements[0][1];
  2573. dataptr[2] = p_transform.basis.elements[0][2];
  2574. dataptr[3] = p_transform.origin.x;
  2575. dataptr[4] = p_transform.basis.elements[1][0];
  2576. dataptr[5] = p_transform.basis.elements[1][1];
  2577. dataptr[6] = p_transform.basis.elements[1][2];
  2578. dataptr[7] = p_transform.origin.y;
  2579. dataptr[8] = p_transform.basis.elements[2][0];
  2580. dataptr[9] = p_transform.basis.elements[2][1];
  2581. dataptr[10] = p_transform.basis.elements[2][2];
  2582. dataptr[11] = p_transform.origin.z;
  2583. _skeleton_make_dirty(skeleton);
  2584. }
  2585. Transform RasterizerStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  2586. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2587. ERR_FAIL_COND_V(!skeleton, Transform());
  2588. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
  2589. ERR_FAIL_COND_V(skeleton->use_2d, Transform());
  2590. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  2591. Transform t;
  2592. t.basis.elements[0][0] = dataptr[0];
  2593. t.basis.elements[0][1] = dataptr[1];
  2594. t.basis.elements[0][2] = dataptr[2];
  2595. t.origin.x = dataptr[3];
  2596. t.basis.elements[1][0] = dataptr[4];
  2597. t.basis.elements[1][1] = dataptr[5];
  2598. t.basis.elements[1][2] = dataptr[6];
  2599. t.origin.y = dataptr[7];
  2600. t.basis.elements[2][0] = dataptr[8];
  2601. t.basis.elements[2][1] = dataptr[9];
  2602. t.basis.elements[2][2] = dataptr[10];
  2603. t.origin.z = dataptr[11];
  2604. return t;
  2605. }
  2606. void RasterizerStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  2607. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2608. ERR_FAIL_COND(!skeleton);
  2609. ERR_FAIL_INDEX(p_bone, skeleton->size);
  2610. ERR_FAIL_COND(!skeleton->use_2d);
  2611. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  2612. dataptr[0] = p_transform.elements[0][0];
  2613. dataptr[1] = p_transform.elements[1][0];
  2614. dataptr[2] = 0;
  2615. dataptr[3] = p_transform.elements[2][0];
  2616. dataptr[4] = p_transform.elements[0][1];
  2617. dataptr[5] = p_transform.elements[1][1];
  2618. dataptr[6] = 0;
  2619. dataptr[7] = p_transform.elements[2][1];
  2620. _skeleton_make_dirty(skeleton);
  2621. }
  2622. Transform2D RasterizerStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  2623. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2624. ERR_FAIL_COND_V(!skeleton, Transform2D());
  2625. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  2626. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  2627. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  2628. Transform2D t;
  2629. t.elements[0][0] = dataptr[0];
  2630. t.elements[1][0] = dataptr[1];
  2631. t.elements[2][0] = dataptr[3];
  2632. t.elements[0][1] = dataptr[4];
  2633. t.elements[1][1] = dataptr[5];
  2634. t.elements[2][1] = dataptr[7];
  2635. return t;
  2636. }
  2637. void RasterizerStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  2638. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2639. ERR_FAIL_COND(!skeleton->use_2d);
  2640. skeleton->base_transform_2d = p_base_transform;
  2641. }
  2642. void RasterizerStorageRD::_update_dirty_skeletons() {
  2643. while (skeleton_dirty_list) {
  2644. Skeleton *skeleton = skeleton_dirty_list;
  2645. if (skeleton->size) {
  2646. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr(), false);
  2647. }
  2648. skeleton_dirty_list = skeleton->dirty_list;
  2649. skeleton->instance_dependency.instance_notify_changed(true, false);
  2650. skeleton->dirty = false;
  2651. skeleton->dirty_list = nullptr;
  2652. }
  2653. skeleton_dirty_list = nullptr;
  2654. }
  2655. /* LIGHT */
  2656. RID RasterizerStorageRD::light_create(RS::LightType p_type) {
  2657. Light light;
  2658. light.type = p_type;
  2659. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  2660. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  2661. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  2662. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  2663. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  2664. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  2665. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  2666. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  2667. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  2668. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  2669. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  2670. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  2671. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  2672. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  2673. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  2674. return light_owner.make_rid(light);
  2675. }
  2676. void RasterizerStorageRD::light_set_color(RID p_light, const Color &p_color) {
  2677. Light *light = light_owner.getornull(p_light);
  2678. ERR_FAIL_COND(!light);
  2679. light->color = p_color;
  2680. }
  2681. void RasterizerStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  2682. Light *light = light_owner.getornull(p_light);
  2683. ERR_FAIL_COND(!light);
  2684. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  2685. switch (p_param) {
  2686. case RS::LIGHT_PARAM_RANGE:
  2687. case RS::LIGHT_PARAM_SPOT_ANGLE:
  2688. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  2689. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  2690. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  2691. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  2692. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  2693. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  2694. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  2695. light->version++;
  2696. light->instance_dependency.instance_notify_changed(true, false);
  2697. } break;
  2698. default: {
  2699. }
  2700. }
  2701. light->param[p_param] = p_value;
  2702. }
  2703. void RasterizerStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  2704. Light *light = light_owner.getornull(p_light);
  2705. ERR_FAIL_COND(!light);
  2706. light->shadow = p_enabled;
  2707. light->version++;
  2708. light->instance_dependency.instance_notify_changed(true, false);
  2709. }
  2710. void RasterizerStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  2711. Light *light = light_owner.getornull(p_light);
  2712. ERR_FAIL_COND(!light);
  2713. light->shadow_color = p_color;
  2714. }
  2715. void RasterizerStorageRD::light_set_projector(RID p_light, RID p_texture) {
  2716. Light *light = light_owner.getornull(p_light);
  2717. ERR_FAIL_COND(!light);
  2718. if (light->projector == p_texture) {
  2719. return;
  2720. }
  2721. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  2722. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  2723. }
  2724. light->projector = p_texture;
  2725. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  2726. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  2727. }
  2728. }
  2729. void RasterizerStorageRD::light_set_negative(RID p_light, bool p_enable) {
  2730. Light *light = light_owner.getornull(p_light);
  2731. ERR_FAIL_COND(!light);
  2732. light->negative = p_enable;
  2733. }
  2734. void RasterizerStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  2735. Light *light = light_owner.getornull(p_light);
  2736. ERR_FAIL_COND(!light);
  2737. light->cull_mask = p_mask;
  2738. light->version++;
  2739. light->instance_dependency.instance_notify_changed(true, false);
  2740. }
  2741. void RasterizerStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  2742. Light *light = light_owner.getornull(p_light);
  2743. ERR_FAIL_COND(!light);
  2744. light->reverse_cull = p_enabled;
  2745. light->version++;
  2746. light->instance_dependency.instance_notify_changed(true, false);
  2747. }
  2748. void RasterizerStorageRD::light_set_use_gi(RID p_light, bool p_enabled) {
  2749. Light *light = light_owner.getornull(p_light);
  2750. ERR_FAIL_COND(!light);
  2751. light->use_gi = p_enabled;
  2752. light->version++;
  2753. light->instance_dependency.instance_notify_changed(true, false);
  2754. }
  2755. void RasterizerStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  2756. Light *light = light_owner.getornull(p_light);
  2757. ERR_FAIL_COND(!light);
  2758. light->omni_shadow_mode = p_mode;
  2759. light->version++;
  2760. light->instance_dependency.instance_notify_changed(true, false);
  2761. }
  2762. RS::LightOmniShadowMode RasterizerStorageRD::light_omni_get_shadow_mode(RID p_light) {
  2763. const Light *light = light_owner.getornull(p_light);
  2764. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  2765. return light->omni_shadow_mode;
  2766. }
  2767. void RasterizerStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  2768. Light *light = light_owner.getornull(p_light);
  2769. ERR_FAIL_COND(!light);
  2770. light->directional_shadow_mode = p_mode;
  2771. light->version++;
  2772. light->instance_dependency.instance_notify_changed(true, false);
  2773. }
  2774. void RasterizerStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  2775. Light *light = light_owner.getornull(p_light);
  2776. ERR_FAIL_COND(!light);
  2777. light->directional_blend_splits = p_enable;
  2778. light->version++;
  2779. light->instance_dependency.instance_notify_changed(true, false);
  2780. }
  2781. bool RasterizerStorageRD::light_directional_get_blend_splits(RID p_light) const {
  2782. const Light *light = light_owner.getornull(p_light);
  2783. ERR_FAIL_COND_V(!light, false);
  2784. return light->directional_blend_splits;
  2785. }
  2786. RS::LightDirectionalShadowMode RasterizerStorageRD::light_directional_get_shadow_mode(RID p_light) {
  2787. const Light *light = light_owner.getornull(p_light);
  2788. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  2789. return light->directional_shadow_mode;
  2790. }
  2791. void RasterizerStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {
  2792. Light *light = light_owner.getornull(p_light);
  2793. ERR_FAIL_COND(!light);
  2794. light->directional_range_mode = p_range_mode;
  2795. }
  2796. RS::LightDirectionalShadowDepthRangeMode RasterizerStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
  2797. const Light *light = light_owner.getornull(p_light);
  2798. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  2799. return light->directional_range_mode;
  2800. }
  2801. bool RasterizerStorageRD::light_get_use_gi(RID p_light) {
  2802. Light *light = light_owner.getornull(p_light);
  2803. ERR_FAIL_COND_V(!light, false);
  2804. return light->use_gi;
  2805. }
  2806. uint64_t RasterizerStorageRD::light_get_version(RID p_light) const {
  2807. const Light *light = light_owner.getornull(p_light);
  2808. ERR_FAIL_COND_V(!light, 0);
  2809. return light->version;
  2810. }
  2811. AABB RasterizerStorageRD::light_get_aabb(RID p_light) const {
  2812. const Light *light = light_owner.getornull(p_light);
  2813. ERR_FAIL_COND_V(!light, AABB());
  2814. switch (light->type) {
  2815. case RS::LIGHT_SPOT: {
  2816. float len = light->param[RS::LIGHT_PARAM_RANGE];
  2817. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  2818. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  2819. };
  2820. case RS::LIGHT_OMNI: {
  2821. float r = light->param[RS::LIGHT_PARAM_RANGE];
  2822. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  2823. };
  2824. case RS::LIGHT_DIRECTIONAL: {
  2825. return AABB();
  2826. };
  2827. }
  2828. ERR_FAIL_V(AABB());
  2829. }
  2830. /* REFLECTION PROBE */
  2831. RID RasterizerStorageRD::reflection_probe_create() {
  2832. return reflection_probe_owner.make_rid(ReflectionProbe());
  2833. }
  2834. void RasterizerStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  2835. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2836. ERR_FAIL_COND(!reflection_probe);
  2837. reflection_probe->update_mode = p_mode;
  2838. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2839. }
  2840. void RasterizerStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  2841. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2842. ERR_FAIL_COND(!reflection_probe);
  2843. reflection_probe->intensity = p_intensity;
  2844. }
  2845. void RasterizerStorageRD::reflection_probe_set_interior_ambient(RID p_probe, const Color &p_ambient) {
  2846. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2847. ERR_FAIL_COND(!reflection_probe);
  2848. reflection_probe->interior_ambient = p_ambient;
  2849. }
  2850. void RasterizerStorageRD::reflection_probe_set_interior_ambient_energy(RID p_probe, float p_energy) {
  2851. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2852. ERR_FAIL_COND(!reflection_probe);
  2853. reflection_probe->interior_ambient_energy = p_energy;
  2854. }
  2855. void RasterizerStorageRD::reflection_probe_set_interior_ambient_probe_contribution(RID p_probe, float p_contrib) {
  2856. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2857. ERR_FAIL_COND(!reflection_probe);
  2858. reflection_probe->interior_ambient_probe_contrib = p_contrib;
  2859. }
  2860. void RasterizerStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  2861. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2862. ERR_FAIL_COND(!reflection_probe);
  2863. reflection_probe->max_distance = p_distance;
  2864. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2865. }
  2866. void RasterizerStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  2867. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2868. ERR_FAIL_COND(!reflection_probe);
  2869. reflection_probe->extents = p_extents;
  2870. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2871. }
  2872. void RasterizerStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  2873. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2874. ERR_FAIL_COND(!reflection_probe);
  2875. reflection_probe->origin_offset = p_offset;
  2876. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2877. }
  2878. void RasterizerStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  2879. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2880. ERR_FAIL_COND(!reflection_probe);
  2881. reflection_probe->interior = p_enable;
  2882. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2883. }
  2884. void RasterizerStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  2885. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2886. ERR_FAIL_COND(!reflection_probe);
  2887. reflection_probe->box_projection = p_enable;
  2888. }
  2889. void RasterizerStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  2890. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2891. ERR_FAIL_COND(!reflection_probe);
  2892. reflection_probe->enable_shadows = p_enable;
  2893. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2894. }
  2895. void RasterizerStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  2896. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2897. ERR_FAIL_COND(!reflection_probe);
  2898. reflection_probe->cull_mask = p_layers;
  2899. reflection_probe->instance_dependency.instance_notify_changed(true, false);
  2900. }
  2901. void RasterizerStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  2902. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2903. ERR_FAIL_COND(!reflection_probe);
  2904. ERR_FAIL_COND(p_resolution < 32);
  2905. reflection_probe->resolution = p_resolution;
  2906. }
  2907. AABB RasterizerStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  2908. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2909. ERR_FAIL_COND_V(!reflection_probe, AABB());
  2910. AABB aabb;
  2911. aabb.position = -reflection_probe->extents;
  2912. aabb.size = reflection_probe->extents * 2.0;
  2913. return aabb;
  2914. }
  2915. RS::ReflectionProbeUpdateMode RasterizerStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  2916. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2917. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  2918. return reflection_probe->update_mode;
  2919. }
  2920. uint32_t RasterizerStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  2921. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2922. ERR_FAIL_COND_V(!reflection_probe, 0);
  2923. return reflection_probe->cull_mask;
  2924. }
  2925. Vector3 RasterizerStorageRD::reflection_probe_get_extents(RID p_probe) const {
  2926. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2927. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  2928. return reflection_probe->extents;
  2929. }
  2930. Vector3 RasterizerStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  2931. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2932. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  2933. return reflection_probe->origin_offset;
  2934. }
  2935. bool RasterizerStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  2936. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2937. ERR_FAIL_COND_V(!reflection_probe, false);
  2938. return reflection_probe->enable_shadows;
  2939. }
  2940. float RasterizerStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  2941. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2942. ERR_FAIL_COND_V(!reflection_probe, 0);
  2943. return reflection_probe->max_distance;
  2944. }
  2945. int RasterizerStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  2946. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2947. ERR_FAIL_COND_V(!reflection_probe, 0);
  2948. return reflection_probe->resolution;
  2949. }
  2950. float RasterizerStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  2951. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2952. ERR_FAIL_COND_V(!reflection_probe, 0);
  2953. return reflection_probe->intensity;
  2954. }
  2955. bool RasterizerStorageRD::reflection_probe_is_interior(RID p_probe) const {
  2956. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2957. ERR_FAIL_COND_V(!reflection_probe, false);
  2958. return reflection_probe->interior;
  2959. }
  2960. bool RasterizerStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  2961. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2962. ERR_FAIL_COND_V(!reflection_probe, false);
  2963. return reflection_probe->box_projection;
  2964. }
  2965. Color RasterizerStorageRD::reflection_probe_get_interior_ambient(RID p_probe) const {
  2966. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2967. ERR_FAIL_COND_V(!reflection_probe, Color());
  2968. return reflection_probe->interior_ambient;
  2969. }
  2970. float RasterizerStorageRD::reflection_probe_get_interior_ambient_energy(RID p_probe) const {
  2971. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2972. ERR_FAIL_COND_V(!reflection_probe, 0);
  2973. return reflection_probe->interior_ambient_energy;
  2974. }
  2975. float RasterizerStorageRD::reflection_probe_get_interior_ambient_probe_contribution(RID p_probe) const {
  2976. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  2977. ERR_FAIL_COND_V(!reflection_probe, 0);
  2978. return reflection_probe->interior_ambient_probe_contrib;
  2979. }
  2980. RID RasterizerStorageRD::decal_create() {
  2981. return decal_owner.make_rid(Decal());
  2982. }
  2983. void RasterizerStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  2984. Decal *decal = decal_owner.getornull(p_decal);
  2985. ERR_FAIL_COND(!decal);
  2986. decal->extents = p_extents;
  2987. decal->instance_dependency.instance_notify_changed(true, false);
  2988. }
  2989. void RasterizerStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  2990. Decal *decal = decal_owner.getornull(p_decal);
  2991. ERR_FAIL_COND(!decal);
  2992. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  2993. if (decal->textures[p_type] == p_texture) {
  2994. return;
  2995. }
  2996. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  2997. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  2998. texture_remove_from_decal_atlas(decal->textures[p_type]);
  2999. }
  3000. decal->textures[p_type] = p_texture;
  3001. if (decal->textures[p_type].is_valid()) {
  3002. texture_add_to_decal_atlas(decal->textures[p_type]);
  3003. }
  3004. decal->instance_dependency.instance_notify_changed(false, true);
  3005. }
  3006. void RasterizerStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  3007. Decal *decal = decal_owner.getornull(p_decal);
  3008. ERR_FAIL_COND(!decal);
  3009. decal->emission_energy = p_energy;
  3010. }
  3011. void RasterizerStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  3012. Decal *decal = decal_owner.getornull(p_decal);
  3013. ERR_FAIL_COND(!decal);
  3014. decal->albedo_mix = p_mix;
  3015. }
  3016. void RasterizerStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  3017. Decal *decal = decal_owner.getornull(p_decal);
  3018. ERR_FAIL_COND(!decal);
  3019. decal->modulate = p_modulate;
  3020. }
  3021. void RasterizerStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  3022. Decal *decal = decal_owner.getornull(p_decal);
  3023. ERR_FAIL_COND(!decal);
  3024. decal->cull_mask = p_layers;
  3025. decal->instance_dependency.instance_notify_changed(true, false);
  3026. }
  3027. void RasterizerStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  3028. Decal *decal = decal_owner.getornull(p_decal);
  3029. ERR_FAIL_COND(!decal);
  3030. decal->distance_fade = p_enabled;
  3031. decal->distance_fade_begin = p_begin;
  3032. decal->distance_fade_length = p_length;
  3033. }
  3034. void RasterizerStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  3035. Decal *decal = decal_owner.getornull(p_decal);
  3036. ERR_FAIL_COND(!decal);
  3037. decal->upper_fade = p_above;
  3038. decal->lower_fade = p_below;
  3039. }
  3040. void RasterizerStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  3041. Decal *decal = decal_owner.getornull(p_decal);
  3042. ERR_FAIL_COND(!decal);
  3043. decal->normal_fade = p_fade;
  3044. }
  3045. AABB RasterizerStorageRD::decal_get_aabb(RID p_decal) const {
  3046. Decal *decal = decal_owner.getornull(p_decal);
  3047. ERR_FAIL_COND_V(!decal, AABB());
  3048. return AABB(-decal->extents, decal->extents * 2.0);
  3049. }
  3050. RID RasterizerStorageRD::gi_probe_create() {
  3051. return gi_probe_owner.make_rid(GIProbe());
  3052. }
  3053. void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  3054. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3055. ERR_FAIL_COND(!gi_probe);
  3056. if (gi_probe->octree_buffer.is_valid()) {
  3057. RD::get_singleton()->free(gi_probe->octree_buffer);
  3058. RD::get_singleton()->free(gi_probe->data_buffer);
  3059. if (gi_probe->sdf_texture.is_valid()) {
  3060. RD::get_singleton()->free(gi_probe->sdf_texture);
  3061. }
  3062. gi_probe->sdf_texture = RID();
  3063. gi_probe->octree_buffer = RID();
  3064. gi_probe->data_buffer = RID();
  3065. gi_probe->octree_buffer_size = 0;
  3066. gi_probe->data_buffer_size = 0;
  3067. gi_probe->cell_count = 0;
  3068. }
  3069. gi_probe->to_cell_xform = p_to_cell_xform;
  3070. gi_probe->bounds = p_aabb;
  3071. gi_probe->octree_size = p_octree_size;
  3072. gi_probe->level_counts = p_level_counts;
  3073. if (p_octree_cells.size()) {
  3074. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  3075. uint32_t cell_count = p_octree_cells.size() / 32;
  3076. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  3077. gi_probe->cell_count = cell_count;
  3078. gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  3079. gi_probe->octree_buffer_size = p_octree_cells.size();
  3080. gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  3081. gi_probe->data_buffer_size = p_data_cells.size();
  3082. if (p_distance_field.size()) {
  3083. RD::TextureFormat tf;
  3084. tf.format = RD::DATA_FORMAT_R8_UNORM;
  3085. tf.width = gi_probe->octree_size.x;
  3086. tf.height = gi_probe->octree_size.y;
  3087. tf.depth = gi_probe->octree_size.z;
  3088. tf.type = RD::TEXTURE_TYPE_3D;
  3089. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  3090. Vector<Vector<uint8_t>> s;
  3091. s.push_back(p_distance_field);
  3092. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  3093. }
  3094. #if 0
  3095. {
  3096. RD::TextureFormat tf;
  3097. tf.format = RD::DATA_FORMAT_R8_UNORM;
  3098. tf.width = gi_probe->octree_size.x;
  3099. tf.height = gi_probe->octree_size.y;
  3100. tf.depth = gi_probe->octree_size.z;
  3101. tf.type = RD::TEXTURE_TYPE_3D;
  3102. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  3103. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  3104. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  3105. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  3106. }
  3107. RID shared_tex;
  3108. {
  3109. RD::TextureView tv;
  3110. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  3111. shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
  3112. }
  3113. //update SDF texture
  3114. Vector<RD::Uniform> uniforms;
  3115. {
  3116. RD::Uniform u;
  3117. u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3118. u.binding = 1;
  3119. u.ids.push_back(gi_probe->octree_buffer);
  3120. uniforms.push_back(u);
  3121. }
  3122. {
  3123. RD::Uniform u;
  3124. u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3125. u.binding = 2;
  3126. u.ids.push_back(gi_probe->data_buffer);
  3127. uniforms.push_back(u);
  3128. }
  3129. {
  3130. RD::Uniform u;
  3131. u.type = RD::UNIFORM_TYPE_IMAGE;
  3132. u.binding = 3;
  3133. u.ids.push_back(shared_tex);
  3134. uniforms.push_back(u);
  3135. }
  3136. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
  3137. {
  3138. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  3139. for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
  3140. push_constant[0] += gi_probe->level_counts[i];
  3141. }
  3142. push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
  3143. print_line("offset: " + itos(push_constant[0]));
  3144. print_line("size: " + itos(push_constant[1]));
  3145. //create SDF
  3146. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3147. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
  3148. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  3149. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  3150. RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
  3151. RD::get_singleton()->compute_list_end();
  3152. }
  3153. RD::get_singleton()->free(uniform_set);
  3154. RD::get_singleton()->free(shared_tex);
  3155. }
  3156. #endif
  3157. }
  3158. gi_probe->version++;
  3159. gi_probe->data_version++;
  3160. gi_probe->instance_dependency.instance_notify_changed(true, false);
  3161. }
  3162. AABB RasterizerStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
  3163. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3164. ERR_FAIL_COND_V(!gi_probe, AABB());
  3165. return gi_probe->bounds;
  3166. }
  3167. Vector3i RasterizerStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
  3168. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3169. ERR_FAIL_COND_V(!gi_probe, Vector3i());
  3170. return gi_probe->octree_size;
  3171. }
  3172. Vector<uint8_t> RasterizerStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
  3173. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3174. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  3175. if (gi_probe->octree_buffer.is_valid()) {
  3176. return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
  3177. }
  3178. return Vector<uint8_t>();
  3179. }
  3180. Vector<uint8_t> RasterizerStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
  3181. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3182. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  3183. if (gi_probe->data_buffer.is_valid()) {
  3184. return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
  3185. }
  3186. return Vector<uint8_t>();
  3187. }
  3188. Vector<uint8_t> RasterizerStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
  3189. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3190. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  3191. if (gi_probe->data_buffer.is_valid()) {
  3192. return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
  3193. }
  3194. return Vector<uint8_t>();
  3195. }
  3196. Vector<int> RasterizerStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
  3197. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3198. ERR_FAIL_COND_V(!gi_probe, Vector<int>());
  3199. return gi_probe->level_counts;
  3200. }
  3201. Transform RasterizerStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
  3202. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3203. ERR_FAIL_COND_V(!gi_probe, Transform());
  3204. return gi_probe->to_cell_xform;
  3205. }
  3206. void RasterizerStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
  3207. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3208. ERR_FAIL_COND(!gi_probe);
  3209. gi_probe->dynamic_range = p_range;
  3210. gi_probe->version++;
  3211. }
  3212. float RasterizerStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
  3213. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3214. ERR_FAIL_COND_V(!gi_probe, 0);
  3215. return gi_probe->dynamic_range;
  3216. }
  3217. void RasterizerStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
  3218. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3219. ERR_FAIL_COND(!gi_probe);
  3220. gi_probe->propagation = p_range;
  3221. gi_probe->version++;
  3222. }
  3223. float RasterizerStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
  3224. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3225. ERR_FAIL_COND_V(!gi_probe, 0);
  3226. return gi_probe->propagation;
  3227. }
  3228. void RasterizerStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
  3229. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3230. ERR_FAIL_COND(!gi_probe);
  3231. gi_probe->energy = p_energy;
  3232. }
  3233. float RasterizerStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
  3234. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3235. ERR_FAIL_COND_V(!gi_probe, 0);
  3236. return gi_probe->energy;
  3237. }
  3238. void RasterizerStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
  3239. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3240. ERR_FAIL_COND(!gi_probe);
  3241. gi_probe->ao = p_ao;
  3242. }
  3243. float RasterizerStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
  3244. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3245. ERR_FAIL_COND_V(!gi_probe, 0);
  3246. return gi_probe->ao;
  3247. }
  3248. void RasterizerStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
  3249. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3250. ERR_FAIL_COND(!gi_probe);
  3251. gi_probe->ao_size = p_strength;
  3252. }
  3253. float RasterizerStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
  3254. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3255. ERR_FAIL_COND_V(!gi_probe, 0);
  3256. return gi_probe->ao_size;
  3257. }
  3258. void RasterizerStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
  3259. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3260. ERR_FAIL_COND(!gi_probe);
  3261. gi_probe->bias = p_bias;
  3262. }
  3263. float RasterizerStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
  3264. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3265. ERR_FAIL_COND_V(!gi_probe, 0);
  3266. return gi_probe->bias;
  3267. }
  3268. void RasterizerStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
  3269. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3270. ERR_FAIL_COND(!gi_probe);
  3271. gi_probe->normal_bias = p_normal_bias;
  3272. }
  3273. float RasterizerStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
  3274. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3275. ERR_FAIL_COND_V(!gi_probe, 0);
  3276. return gi_probe->normal_bias;
  3277. }
  3278. void RasterizerStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
  3279. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3280. ERR_FAIL_COND(!gi_probe);
  3281. gi_probe->anisotropy_strength = p_strength;
  3282. }
  3283. float RasterizerStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
  3284. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3285. ERR_FAIL_COND_V(!gi_probe, 0);
  3286. return gi_probe->anisotropy_strength;
  3287. }
  3288. void RasterizerStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
  3289. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3290. ERR_FAIL_COND(!gi_probe);
  3291. gi_probe->interior = p_enable;
  3292. }
  3293. void RasterizerStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
  3294. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3295. ERR_FAIL_COND(!gi_probe);
  3296. gi_probe->use_two_bounces = p_enable;
  3297. gi_probe->version++;
  3298. }
  3299. bool RasterizerStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
  3300. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3301. ERR_FAIL_COND_V(!gi_probe, false);
  3302. return gi_probe->use_two_bounces;
  3303. }
  3304. bool RasterizerStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
  3305. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3306. ERR_FAIL_COND_V(!gi_probe, 0);
  3307. return gi_probe->interior;
  3308. }
  3309. uint32_t RasterizerStorageRD::gi_probe_get_version(RID p_gi_probe) {
  3310. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3311. ERR_FAIL_COND_V(!gi_probe, 0);
  3312. return gi_probe->version;
  3313. }
  3314. uint32_t RasterizerStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
  3315. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3316. ERR_FAIL_COND_V(!gi_probe, 0);
  3317. return gi_probe->data_version;
  3318. }
  3319. RID RasterizerStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
  3320. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3321. ERR_FAIL_COND_V(!gi_probe, RID());
  3322. return gi_probe->octree_buffer;
  3323. }
  3324. RID RasterizerStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
  3325. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3326. ERR_FAIL_COND_V(!gi_probe, RID());
  3327. return gi_probe->data_buffer;
  3328. }
  3329. RID RasterizerStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
  3330. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  3331. ERR_FAIL_COND_V(!gi_probe, RID());
  3332. return gi_probe->sdf_texture;
  3333. }
  3334. /* RENDER TARGET API */
  3335. void RasterizerStorageRD::_clear_render_target(RenderTarget *rt) {
  3336. //free in reverse dependency order
  3337. if (rt->framebuffer.is_valid()) {
  3338. RD::get_singleton()->free(rt->framebuffer);
  3339. }
  3340. if (rt->color.is_valid()) {
  3341. RD::get_singleton()->free(rt->color);
  3342. }
  3343. if (rt->backbuffer.is_valid()) {
  3344. RD::get_singleton()->free(rt->backbuffer);
  3345. rt->backbuffer = RID();
  3346. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3347. //just erase copies, since the rest are erased by dependency
  3348. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  3349. }
  3350. rt->backbuffer_mipmaps.clear();
  3351. if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
  3352. RD::get_singleton()->free(rt->backbuffer_uniform_set);
  3353. }
  3354. rt->backbuffer_uniform_set = RID();
  3355. }
  3356. rt->framebuffer = RID();
  3357. rt->color = RID();
  3358. }
  3359. void RasterizerStorageRD::_update_render_target(RenderTarget *rt) {
  3360. if (rt->texture.is_null()) {
  3361. //create a placeholder until updated
  3362. rt->texture = texture_2d_placeholder_create();
  3363. Texture *tex = texture_owner.getornull(rt->texture);
  3364. tex->is_render_target = true;
  3365. }
  3366. _clear_render_target(rt);
  3367. if (rt->size.width == 0 || rt->size.height == 0) {
  3368. return;
  3369. }
  3370. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  3371. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3372. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  3373. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  3374. RD::TextureFormat rd_format;
  3375. RD::TextureView rd_view;
  3376. { //attempt register
  3377. rd_format.format = rt->color_format;
  3378. rd_format.width = rt->size.width;
  3379. rd_format.height = rt->size.height;
  3380. rd_format.depth = 1;
  3381. rd_format.array_layers = 1;
  3382. rd_format.mipmaps = 1;
  3383. rd_format.type = RD::TEXTURE_TYPE_2D;
  3384. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  3385. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  3386. rd_format.shareable_formats.push_back(rt->color_format);
  3387. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  3388. }
  3389. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  3390. ERR_FAIL_COND(rt->color.is_null());
  3391. Vector<RID> fb_textures;
  3392. fb_textures.push_back(rt->color);
  3393. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
  3394. if (rt->framebuffer.is_null()) {
  3395. _clear_render_target(rt);
  3396. ERR_FAIL_COND(rt->framebuffer.is_null());
  3397. }
  3398. { //update texture
  3399. Texture *tex = texture_owner.getornull(rt->texture);
  3400. //free existing textures
  3401. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  3402. RD::get_singleton()->free(tex->rd_texture);
  3403. }
  3404. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  3405. RD::get_singleton()->free(tex->rd_texture_srgb);
  3406. }
  3407. tex->rd_texture = RID();
  3408. tex->rd_texture_srgb = RID();
  3409. //create shared textures to the color buffer,
  3410. //so transparent can be supported
  3411. RD::TextureView view;
  3412. view.format_override = rt->color_format;
  3413. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  3414. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  3415. }
  3416. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  3417. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  3418. view.format_override = rt->color_format_srgb;
  3419. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  3420. }
  3421. tex->rd_view = view;
  3422. tex->width = rt->size.width;
  3423. tex->height = rt->size.height;
  3424. tex->width_2d = rt->size.width;
  3425. tex->height_2d = rt->size.height;
  3426. tex->rd_format = rt->color_format;
  3427. tex->rd_format_srgb = rt->color_format_srgb;
  3428. tex->format = rt->image_format;
  3429. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  3430. for (int i = 0; i < proxies.size(); i++) {
  3431. texture_proxy_update(proxies[i], rt->texture);
  3432. }
  3433. }
  3434. }
  3435. void RasterizerStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  3436. ERR_FAIL_COND(rt->backbuffer.is_valid());
  3437. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  3438. RD::TextureFormat tf;
  3439. tf.format = rt->color_format;
  3440. tf.width = rt->size.width;
  3441. tf.height = rt->size.height;
  3442. tf.type = RD::TEXTURE_TYPE_2D;
  3443. tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  3444. tf.mipmaps = mipmaps_required;
  3445. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  3446. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  3447. //create mipmaps
  3448. for (uint32_t i = 1; i < mipmaps_required; i++) {
  3449. RenderTarget::BackbufferMipmap mm;
  3450. {
  3451. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  3452. }
  3453. {
  3454. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  3455. RD::TextureFormat mmtf = tf;
  3456. mmtf.width = mm_size.width;
  3457. mmtf.height = mm_size.height;
  3458. mmtf.mipmaps = 1;
  3459. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  3460. }
  3461. rt->backbuffer_mipmaps.push_back(mm);
  3462. }
  3463. }
  3464. RID RasterizerStorageRD::render_target_create() {
  3465. RenderTarget render_target;
  3466. render_target.was_used = false;
  3467. render_target.clear_requested = false;
  3468. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  3469. render_target.flags[i] = false;
  3470. }
  3471. _update_render_target(&render_target);
  3472. return render_target_owner.make_rid(render_target);
  3473. }
  3474. void RasterizerStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  3475. //unused for this render target
  3476. }
  3477. void RasterizerStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
  3478. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3479. ERR_FAIL_COND(!rt);
  3480. rt->size.x = p_width;
  3481. rt->size.y = p_height;
  3482. _update_render_target(rt);
  3483. }
  3484. RID RasterizerStorageRD::render_target_get_texture(RID p_render_target) {
  3485. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3486. ERR_FAIL_COND_V(!rt, RID());
  3487. return rt->texture;
  3488. }
  3489. void RasterizerStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  3490. }
  3491. void RasterizerStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  3492. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3493. ERR_FAIL_COND(!rt);
  3494. rt->flags[p_flag] = p_value;
  3495. _update_render_target(rt);
  3496. }
  3497. bool RasterizerStorageRD::render_target_was_used(RID p_render_target) {
  3498. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3499. ERR_FAIL_COND_V(!rt, false);
  3500. return rt->was_used;
  3501. }
  3502. void RasterizerStorageRD::render_target_set_as_unused(RID p_render_target) {
  3503. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3504. ERR_FAIL_COND(!rt);
  3505. rt->was_used = false;
  3506. }
  3507. Size2 RasterizerStorageRD::render_target_get_size(RID p_render_target) {
  3508. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3509. ERR_FAIL_COND_V(!rt, Size2());
  3510. return rt->size;
  3511. }
  3512. RID RasterizerStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  3513. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3514. ERR_FAIL_COND_V(!rt, RID());
  3515. return rt->framebuffer;
  3516. }
  3517. RID RasterizerStorageRD::render_target_get_rd_texture(RID p_render_target) {
  3518. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3519. ERR_FAIL_COND_V(!rt, RID());
  3520. return rt->color;
  3521. }
  3522. void RasterizerStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  3523. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3524. ERR_FAIL_COND(!rt);
  3525. rt->clear_requested = true;
  3526. rt->clear_color = p_clear_color;
  3527. }
  3528. bool RasterizerStorageRD::render_target_is_clear_requested(RID p_render_target) {
  3529. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3530. ERR_FAIL_COND_V(!rt, false);
  3531. return rt->clear_requested;
  3532. }
  3533. Color RasterizerStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  3534. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3535. ERR_FAIL_COND_V(!rt, Color());
  3536. return rt->clear_color;
  3537. }
  3538. void RasterizerStorageRD::render_target_disable_clear_request(RID p_render_target) {
  3539. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3540. ERR_FAIL_COND(!rt);
  3541. rt->clear_requested = false;
  3542. }
  3543. void RasterizerStorageRD::render_target_do_clear_request(RID p_render_target) {
  3544. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3545. ERR_FAIL_COND(!rt);
  3546. if (!rt->clear_requested) {
  3547. return;
  3548. }
  3549. Vector<Color> clear_colors;
  3550. clear_colors.push_back(rt->clear_color);
  3551. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  3552. RD::get_singleton()->draw_list_end();
  3553. rt->clear_requested = false;
  3554. }
  3555. void RasterizerStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region) {
  3556. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3557. ERR_FAIL_COND(!rt);
  3558. if (!rt->backbuffer.is_valid()) {
  3559. _create_render_target_backbuffer(rt);
  3560. }
  3561. Rect2i region = p_region;
  3562. if (region == Rect2i()) {
  3563. region.size = rt->size;
  3564. }
  3565. //single texture copy for backbuffer
  3566. RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  3567. //effects.copy(rt->color, rt->backbuffer_fb, blur_region);
  3568. //then mipmap blur
  3569. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  3570. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  3571. region.position.x >>= 1;
  3572. region.position.y >>= 1;
  3573. region.size.x = MAX(1, region.size.x >> 1);
  3574. region.size.y = MAX(1, region.size.y >> 1);
  3575. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  3576. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  3577. prev_texture = mm.mipmap;
  3578. }
  3579. }
  3580. RID RasterizerStorageRD::render_target_get_back_buffer_uniform_set(RID p_render_target, RID p_base_shader) {
  3581. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  3582. ERR_FAIL_COND_V(!rt, RID());
  3583. if (!rt->backbuffer.is_valid()) {
  3584. _create_render_target_backbuffer(rt);
  3585. }
  3586. if (rt->backbuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->backbuffer_uniform_set)) {
  3587. return rt->backbuffer_uniform_set; //if still valid, return/reuse it.
  3588. }
  3589. //create otherwise
  3590. Vector<RD::Uniform> uniforms;
  3591. RD::Uniform u;
  3592. u.type = RD::UNIFORM_TYPE_TEXTURE;
  3593. u.binding = 0;
  3594. u.ids.push_back(rt->backbuffer);
  3595. uniforms.push_back(u);
  3596. rt->backbuffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, 3);
  3597. ERR_FAIL_COND_V(!rt->backbuffer_uniform_set.is_valid(), RID());
  3598. return rt->backbuffer_uniform_set;
  3599. }
  3600. void RasterizerStorageRD::base_update_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance) {
  3601. if (mesh_owner.owns(p_base)) {
  3602. Mesh *mesh = mesh_owner.getornull(p_base);
  3603. p_instance->update_dependency(&mesh->instance_dependency);
  3604. } else if (multimesh_owner.owns(p_base)) {
  3605. MultiMesh *multimesh = multimesh_owner.getornull(p_base);
  3606. p_instance->update_dependency(&multimesh->instance_dependency);
  3607. if (multimesh->mesh.is_valid()) {
  3608. base_update_dependency(multimesh->mesh, p_instance);
  3609. }
  3610. } else if (reflection_probe_owner.owns(p_base)) {
  3611. ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
  3612. p_instance->update_dependency(&rp->instance_dependency);
  3613. } else if (decal_owner.owns(p_base)) {
  3614. Decal *decal = decal_owner.getornull(p_base);
  3615. p_instance->update_dependency(&decal->instance_dependency);
  3616. } else if (gi_probe_owner.owns(p_base)) {
  3617. GIProbe *gip = gi_probe_owner.getornull(p_base);
  3618. p_instance->update_dependency(&gip->instance_dependency);
  3619. } else if (light_owner.owns(p_base)) {
  3620. Light *l = light_owner.getornull(p_base);
  3621. p_instance->update_dependency(&l->instance_dependency);
  3622. }
  3623. }
  3624. void RasterizerStorageRD::skeleton_update_dependency(RID p_skeleton, RasterizerScene::InstanceBase *p_instance) {
  3625. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  3626. ERR_FAIL_COND(!skeleton);
  3627. p_instance->update_dependency(&skeleton->instance_dependency);
  3628. }
  3629. RS::InstanceType RasterizerStorageRD::get_base_type(RID p_rid) const {
  3630. if (mesh_owner.owns(p_rid)) {
  3631. return RS::INSTANCE_MESH;
  3632. }
  3633. if (multimesh_owner.owns(p_rid)) {
  3634. return RS::INSTANCE_MULTIMESH;
  3635. }
  3636. if (reflection_probe_owner.owns(p_rid)) {
  3637. return RS::INSTANCE_REFLECTION_PROBE;
  3638. }
  3639. if (decal_owner.owns(p_rid)) {
  3640. return RS::INSTANCE_DECAL;
  3641. }
  3642. if (gi_probe_owner.owns(p_rid)) {
  3643. return RS::INSTANCE_GI_PROBE;
  3644. }
  3645. if (light_owner.owns(p_rid)) {
  3646. return RS::INSTANCE_LIGHT;
  3647. }
  3648. return RS::INSTANCE_NONE;
  3649. }
  3650. void RasterizerStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  3651. if (!decal_atlas.textures.has(p_texture)) {
  3652. DecalAtlas::Texture t;
  3653. t.users = 1;
  3654. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  3655. decal_atlas.textures[p_texture] = t;
  3656. decal_atlas.dirty = true;
  3657. } else {
  3658. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  3659. t->users++;
  3660. if (p_panorama_to_dp) {
  3661. t->panorama_to_dp_users++;
  3662. }
  3663. }
  3664. }
  3665. void RasterizerStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  3666. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  3667. ERR_FAIL_COND(!t);
  3668. t->users--;
  3669. if (p_panorama_to_dp) {
  3670. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  3671. t->panorama_to_dp_users--;
  3672. }
  3673. if (t->users == 0) {
  3674. decal_atlas.textures.erase(p_texture);
  3675. //do not mark it dirty, there is no need to since it remains working
  3676. }
  3677. }
  3678. RID RasterizerStorageRD::decal_atlas_get_texture() const {
  3679. return decal_atlas.texture;
  3680. }
  3681. RID RasterizerStorageRD::decal_atlas_get_texture_srgb() const {
  3682. return decal_atlas.texture;
  3683. }
  3684. void RasterizerStorageRD::_update_decal_atlas() {
  3685. if (!decal_atlas.dirty) {
  3686. return; //nothing to do
  3687. }
  3688. decal_atlas.dirty = false;
  3689. if (decal_atlas.texture.is_valid()) {
  3690. RD::get_singleton()->free(decal_atlas.texture);
  3691. decal_atlas.texture = RID();
  3692. decal_atlas.texture_srgb = RID();
  3693. decal_atlas.texture_mipmaps.clear();
  3694. }
  3695. int border = 1 << decal_atlas.mipmaps;
  3696. if (decal_atlas.textures.size()) {
  3697. //generate atlas
  3698. Vector<DecalAtlas::SortItem> itemsv;
  3699. itemsv.resize(decal_atlas.textures.size());
  3700. int base_size = 8;
  3701. const RID *K = NULL;
  3702. int idx = 0;
  3703. while ((K = decal_atlas.textures.next(K))) {
  3704. DecalAtlas::SortItem &si = itemsv.write[idx];
  3705. Texture *src_tex = texture_owner.getornull(*K);
  3706. si.size.width = (src_tex->width / border) + 1;
  3707. si.size.height = (src_tex->height / border) + 1;
  3708. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  3709. if (base_size < si.size.width) {
  3710. base_size = nearest_power_of_2_templated(si.size.width);
  3711. }
  3712. si.texture = *K;
  3713. idx++;
  3714. }
  3715. //sort items by size
  3716. itemsv.sort();
  3717. //attempt to create atlas
  3718. int item_count = itemsv.size();
  3719. DecalAtlas::SortItem *items = itemsv.ptrw();
  3720. int atlas_height = 0;
  3721. while (true) {
  3722. Vector<int> v_offsetsv;
  3723. v_offsetsv.resize(base_size);
  3724. int *v_offsets = v_offsetsv.ptrw();
  3725. zeromem(v_offsets, sizeof(int) * base_size);
  3726. int max_height = 0;
  3727. for (int i = 0; i < item_count; i++) {
  3728. //best fit
  3729. DecalAtlas::SortItem &si = items[i];
  3730. int best_idx = -1;
  3731. int best_height = 0x7FFFFFFF;
  3732. for (int j = 0; j <= base_size - si.size.width; j++) {
  3733. int height = 0;
  3734. for (int k = 0; k < si.size.width; k++) {
  3735. int h = v_offsets[k + j];
  3736. if (h > height) {
  3737. height = h;
  3738. if (height > best_height) {
  3739. break; //already bad
  3740. }
  3741. }
  3742. }
  3743. if (height < best_height) {
  3744. best_height = height;
  3745. best_idx = j;
  3746. }
  3747. }
  3748. //update
  3749. for (int k = 0; k < si.size.width; k++) {
  3750. v_offsets[k + best_idx] = best_height + si.size.height;
  3751. }
  3752. si.pos.x = best_idx;
  3753. si.pos.y = best_height;
  3754. if (si.pos.y + si.size.height > max_height) {
  3755. max_height = si.pos.y + si.size.height;
  3756. }
  3757. }
  3758. if (max_height <= base_size * 2) {
  3759. atlas_height = max_height;
  3760. break; //good ratio, break;
  3761. }
  3762. base_size *= 2;
  3763. }
  3764. decal_atlas.size.width = base_size * border;
  3765. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  3766. for (int i = 0; i < item_count; i++) {
  3767. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  3768. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  3769. t->uv_rect.size = items[i].pixel_size;
  3770. //print_line("blitrect: " + t->uv_rect);
  3771. t->uv_rect.position /= Size2(decal_atlas.size);
  3772. t->uv_rect.size /= Size2(decal_atlas.size);
  3773. }
  3774. } else {
  3775. //use border as size, so it at least has enough mipmaps
  3776. decal_atlas.size.width = border;
  3777. decal_atlas.size.height = border;
  3778. }
  3779. //blit textures
  3780. RD::TextureFormat tformat;
  3781. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  3782. tformat.width = decal_atlas.size.width;
  3783. tformat.height = decal_atlas.size.height;
  3784. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  3785. tformat.type = RD::TEXTURE_TYPE_2D;
  3786. tformat.mipmaps = decal_atlas.mipmaps;
  3787. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  3788. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  3789. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  3790. {
  3791. //create the framebuffer
  3792. Size2i s = decal_atlas.size;
  3793. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  3794. DecalAtlas::MipMap mm;
  3795. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  3796. Vector<RID> fb;
  3797. fb.push_back(mm.texture);
  3798. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  3799. mm.size = s;
  3800. decal_atlas.texture_mipmaps.push_back(mm);
  3801. s.width = MAX(1, s.width >> 1);
  3802. s.height = MAX(1, s.height >> 1);
  3803. }
  3804. {
  3805. //create the SRGB variant
  3806. RD::TextureView rd_view;
  3807. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  3808. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  3809. }
  3810. }
  3811. RID prev_texture;
  3812. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  3813. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  3814. Color clear_color(0, 0, 0, 0);
  3815. if (decal_atlas.textures.size()) {
  3816. if (i == 0) {
  3817. Vector<Color> cc;
  3818. cc.push_back(clear_color);
  3819. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  3820. const RID *K = NULL;
  3821. while ((K = decal_atlas.textures.next(K))) {
  3822. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  3823. Texture *src_tex = texture_owner.getornull(*K);
  3824. effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  3825. }
  3826. RD::get_singleton()->draw_list_end();
  3827. prev_texture = mm.texture;
  3828. } else {
  3829. effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  3830. prev_texture = mm.texture;
  3831. }
  3832. } else {
  3833. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1, false);
  3834. }
  3835. }
  3836. }
  3837. int32_t RasterizerStorageRD::_global_variable_allocate(uint32_t p_elements) {
  3838. int32_t idx = 0;
  3839. while (idx + p_elements <= global_variables.buffer_size) {
  3840. if (global_variables.buffer_usage[idx].elements == 0) {
  3841. bool valid = true;
  3842. for (uint32_t i = 1; i < p_elements; i++) {
  3843. if (global_variables.buffer_usage[idx + i].elements > 0) {
  3844. valid = false;
  3845. idx += i + global_variables.buffer_usage[idx + i].elements;
  3846. break;
  3847. }
  3848. }
  3849. if (!valid) {
  3850. continue; //if not valid, idx is in new position
  3851. }
  3852. return idx;
  3853. } else {
  3854. idx += global_variables.buffer_usage[idx].elements;
  3855. }
  3856. }
  3857. return -1;
  3858. }
  3859. void RasterizerStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  3860. switch (p_type) {
  3861. case RS::GLOBAL_VAR_TYPE_BOOL: {
  3862. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  3863. bool b = p_value;
  3864. bv.x = b ? 1.0 : 0.0;
  3865. bv.y = 0.0;
  3866. bv.z = 0.0;
  3867. bv.w = 0.0;
  3868. } break;
  3869. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  3870. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  3871. uint32_t bvec = p_value;
  3872. bv.x = (bvec & 1) ? 1.0 : 0.0;
  3873. bv.y = (bvec & 2) ? 1.0 : 0.0;
  3874. bv.z = 0.0;
  3875. bv.w = 0.0;
  3876. } break;
  3877. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  3878. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  3879. uint32_t bvec = p_value;
  3880. bv.x = (bvec & 1) ? 1.0 : 0.0;
  3881. bv.y = (bvec & 2) ? 1.0 : 0.0;
  3882. bv.z = (bvec & 4) ? 1.0 : 0.0;
  3883. bv.w = 0.0;
  3884. } break;
  3885. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  3886. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  3887. uint32_t bvec = p_value;
  3888. bv.x = (bvec & 1) ? 1.0 : 0.0;
  3889. bv.y = (bvec & 2) ? 1.0 : 0.0;
  3890. bv.z = (bvec & 4) ? 1.0 : 0.0;
  3891. bv.w = (bvec & 8) ? 1.0 : 0.0;
  3892. } break;
  3893. case RS::GLOBAL_VAR_TYPE_INT: {
  3894. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  3895. int32_t v = p_value;
  3896. bv.x = v;
  3897. bv.y = 0;
  3898. bv.z = 0;
  3899. bv.w = 0;
  3900. } break;
  3901. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  3902. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  3903. Vector2i v = p_value;
  3904. bv.x = v.x;
  3905. bv.y = v.y;
  3906. bv.z = 0;
  3907. bv.w = 0;
  3908. } break;
  3909. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  3910. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  3911. Vector3i v = p_value;
  3912. bv.x = v.x;
  3913. bv.y = v.y;
  3914. bv.z = v.z;
  3915. bv.w = 0;
  3916. } break;
  3917. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  3918. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  3919. Vector<int32_t> v = p_value;
  3920. bv.x = v.size() >= 1 ? v[0] : 0;
  3921. bv.y = v.size() >= 2 ? v[1] : 0;
  3922. bv.z = v.size() >= 3 ? v[2] : 0;
  3923. bv.w = v.size() >= 4 ? v[3] : 0;
  3924. } break;
  3925. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  3926. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  3927. Rect2i v = p_value;
  3928. bv.x = v.position.x;
  3929. bv.y = v.position.y;
  3930. bv.z = v.size.x;
  3931. bv.w = v.size.y;
  3932. } break;
  3933. case RS::GLOBAL_VAR_TYPE_UINT: {
  3934. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  3935. uint32_t v = p_value;
  3936. bv.x = v;
  3937. bv.y = 0;
  3938. bv.z = 0;
  3939. bv.w = 0;
  3940. } break;
  3941. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  3942. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  3943. Vector2i v = p_value;
  3944. bv.x = v.x;
  3945. bv.y = v.y;
  3946. bv.z = 0;
  3947. bv.w = 0;
  3948. } break;
  3949. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  3950. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  3951. Vector3i v = p_value;
  3952. bv.x = v.x;
  3953. bv.y = v.y;
  3954. bv.z = v.z;
  3955. bv.w = 0;
  3956. } break;
  3957. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  3958. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  3959. Vector<int32_t> v = p_value;
  3960. bv.x = v.size() >= 1 ? v[0] : 0;
  3961. bv.y = v.size() >= 2 ? v[1] : 0;
  3962. bv.z = v.size() >= 3 ? v[2] : 0;
  3963. bv.w = v.size() >= 4 ? v[3] : 0;
  3964. } break;
  3965. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  3966. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  3967. float v = p_value;
  3968. bv.x = v;
  3969. bv.y = 0;
  3970. bv.z = 0;
  3971. bv.w = 0;
  3972. } break;
  3973. case RS::GLOBAL_VAR_TYPE_VEC2: {
  3974. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  3975. Vector2 v = p_value;
  3976. bv.x = v.x;
  3977. bv.y = v.y;
  3978. bv.z = 0;
  3979. bv.w = 0;
  3980. } break;
  3981. case RS::GLOBAL_VAR_TYPE_VEC3: {
  3982. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  3983. Vector3 v = p_value;
  3984. bv.x = v.x;
  3985. bv.y = v.y;
  3986. bv.z = v.z;
  3987. bv.w = 0;
  3988. } break;
  3989. case RS::GLOBAL_VAR_TYPE_VEC4: {
  3990. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  3991. Plane v = p_value;
  3992. bv.x = v.normal.x;
  3993. bv.y = v.normal.y;
  3994. bv.z = v.normal.z;
  3995. bv.w = v.distance;
  3996. } break;
  3997. case RS::GLOBAL_VAR_TYPE_COLOR: {
  3998. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  3999. Color v = p_value;
  4000. bv.x = v.r;
  4001. bv.y = v.g;
  4002. bv.z = v.b;
  4003. bv.w = v.a;
  4004. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  4005. v = v.to_linear();
  4006. bv_linear.x = v.r;
  4007. bv_linear.y = v.g;
  4008. bv_linear.z = v.b;
  4009. bv_linear.w = v.a;
  4010. } break;
  4011. case RS::GLOBAL_VAR_TYPE_RECT2: {
  4012. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  4013. Rect2 v = p_value;
  4014. bv.x = v.position.x;
  4015. bv.y = v.position.y;
  4016. bv.z = v.size.x;
  4017. bv.w = v.size.y;
  4018. } break;
  4019. case RS::GLOBAL_VAR_TYPE_MAT2: {
  4020. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4021. Vector<float> m2 = p_value;
  4022. if (m2.size() < 4) {
  4023. m2.resize(4);
  4024. }
  4025. bv[0].x = m2[0];
  4026. bv[0].y = m2[1];
  4027. bv[0].z = 0;
  4028. bv[0].w = 0;
  4029. bv[1].x = m2[2];
  4030. bv[1].y = m2[3];
  4031. bv[1].z = 0;
  4032. bv[1].w = 0;
  4033. } break;
  4034. case RS::GLOBAL_VAR_TYPE_MAT3: {
  4035. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4036. Basis v = p_value;
  4037. bv[0].x = v.elements[0][0];
  4038. bv[0].y = v.elements[1][0];
  4039. bv[0].z = v.elements[2][0];
  4040. bv[0].w = 0;
  4041. bv[1].x = v.elements[0][1];
  4042. bv[1].y = v.elements[1][1];
  4043. bv[1].z = v.elements[2][1];
  4044. bv[1].w = 0;
  4045. bv[2].x = v.elements[0][2];
  4046. bv[2].y = v.elements[1][2];
  4047. bv[2].z = v.elements[2][2];
  4048. bv[2].w = 0;
  4049. } break;
  4050. case RS::GLOBAL_VAR_TYPE_MAT4: {
  4051. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4052. Vector<float> m2 = p_value;
  4053. if (m2.size() < 16) {
  4054. m2.resize(16);
  4055. }
  4056. bv[0].x = m2[0];
  4057. bv[0].y = m2[1];
  4058. bv[0].z = m2[2];
  4059. bv[0].w = m2[3];
  4060. bv[1].x = m2[4];
  4061. bv[1].y = m2[5];
  4062. bv[1].z = m2[6];
  4063. bv[1].w = m2[7];
  4064. bv[2].x = m2[8];
  4065. bv[2].y = m2[9];
  4066. bv[2].z = m2[10];
  4067. bv[2].w = m2[11];
  4068. bv[3].x = m2[12];
  4069. bv[3].y = m2[13];
  4070. bv[3].z = m2[14];
  4071. bv[3].w = m2[15];
  4072. } break;
  4073. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  4074. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4075. Transform2D v = p_value;
  4076. bv[0].x = v.elements[0][0];
  4077. bv[0].y = v.elements[0][1];
  4078. bv[0].z = 0;
  4079. bv[0].w = 0;
  4080. bv[1].x = v.elements[1][0];
  4081. bv[1].y = v.elements[1][1];
  4082. bv[1].z = 0;
  4083. bv[1].w = 0;
  4084. bv[2].x = v.elements[2][0];
  4085. bv[2].y = v.elements[2][1];
  4086. bv[2].z = 1;
  4087. bv[2].w = 0;
  4088. } break;
  4089. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  4090. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  4091. Transform v = p_value;
  4092. bv[0].x = v.basis.elements[0][0];
  4093. bv[0].y = v.basis.elements[1][0];
  4094. bv[0].z = v.basis.elements[2][0];
  4095. bv[0].w = 0;
  4096. bv[1].x = v.basis.elements[0][1];
  4097. bv[1].y = v.basis.elements[1][1];
  4098. bv[1].z = v.basis.elements[2][1];
  4099. bv[1].w = 0;
  4100. bv[2].x = v.basis.elements[0][2];
  4101. bv[2].y = v.basis.elements[1][2];
  4102. bv[2].z = v.basis.elements[2][2];
  4103. bv[2].w = 0;
  4104. bv[3].x = v.origin.x;
  4105. bv[3].y = v.origin.y;
  4106. bv[3].z = v.origin.z;
  4107. bv[3].w = 1;
  4108. } break;
  4109. default: {
  4110. ERR_FAIL();
  4111. }
  4112. }
  4113. }
  4114. void RasterizerStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  4115. int32_t prev_chunk = -1;
  4116. for (int32_t i = 0; i < p_elements; i++) {
  4117. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  4118. if (chunk != prev_chunk) {
  4119. if (!global_variables.buffer_dirty_regions[chunk]) {
  4120. global_variables.buffer_dirty_regions[chunk] = true;
  4121. global_variables.buffer_dirty_region_count++;
  4122. }
  4123. }
  4124. prev_chunk = chunk;
  4125. }
  4126. }
  4127. void RasterizerStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  4128. ERR_FAIL_COND(global_variables.variables.has(p_name));
  4129. GlobalVariables::Variable gv;
  4130. gv.type = p_type;
  4131. gv.value = p_value;
  4132. gv.buffer_index = -1;
  4133. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  4134. //is texture
  4135. global_variables.must_update_texture_materials = true; //normally ther are no
  4136. } else {
  4137. gv.buffer_elements = 1;
  4138. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  4139. //color needs to elements to store srgb and linear
  4140. gv.buffer_elements = 2;
  4141. }
  4142. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  4143. //color needs to elements to store srgb and linear
  4144. gv.buffer_elements = 3;
  4145. }
  4146. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  4147. //color needs to elements to store srgb and linear
  4148. gv.buffer_elements = 4;
  4149. }
  4150. //is vector, allocate in buffer and update index
  4151. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  4152. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  4153. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  4154. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  4155. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  4156. global_variables.must_update_buffer_materials = true; //normally ther are no
  4157. }
  4158. global_variables.variables[p_name] = gv;
  4159. }
  4160. void RasterizerStorageRD::global_variable_remove(const StringName &p_name) {
  4161. if (!global_variables.variables.has(p_name)) {
  4162. return;
  4163. }
  4164. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  4165. if (gv.buffer_index >= 0) {
  4166. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  4167. global_variables.must_update_buffer_materials = true;
  4168. } else {
  4169. global_variables.must_update_texture_materials = true;
  4170. }
  4171. global_variables.variables.erase(p_name);
  4172. }
  4173. Vector<StringName> RasterizerStorageRD::global_variable_get_list() const {
  4174. if (!Engine::get_singleton()->is_editor_hint()) {
  4175. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  4176. }
  4177. const StringName *K = NULL;
  4178. Vector<StringName> names;
  4179. while ((K = global_variables.variables.next(K))) {
  4180. names.push_back(*K);
  4181. }
  4182. names.sort_custom<StringName::AlphCompare>();
  4183. return names;
  4184. }
  4185. void RasterizerStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  4186. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  4187. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  4188. gv.value = p_value;
  4189. if (gv.override.get_type() == Variant::NIL) {
  4190. if (gv.buffer_index >= 0) {
  4191. //buffer
  4192. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  4193. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  4194. } else {
  4195. //texture
  4196. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  4197. Material *material = material_owner.getornull(E->get());
  4198. ERR_CONTINUE(!material);
  4199. _material_queue_update(material, false, true);
  4200. }
  4201. }
  4202. }
  4203. }
  4204. void RasterizerStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  4205. if (!global_variables.variables.has(p_name)) {
  4206. return; //variable may not exist
  4207. }
  4208. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  4209. gv.override = p_value;
  4210. if (gv.buffer_index >= 0) {
  4211. //buffer
  4212. if (gv.override.get_type() == Variant::NIL) {
  4213. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  4214. } else {
  4215. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  4216. }
  4217. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  4218. } else {
  4219. //texture
  4220. //texture
  4221. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  4222. Material *material = material_owner.getornull(E->get());
  4223. ERR_CONTINUE(!material);
  4224. _material_queue_update(material, false, true);
  4225. }
  4226. }
  4227. }
  4228. Variant RasterizerStorageRD::global_variable_get(const StringName &p_name) const {
  4229. if (!Engine::get_singleton()->is_editor_hint()) {
  4230. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  4231. }
  4232. if (!global_variables.variables.has(p_name)) {
  4233. return Variant();
  4234. }
  4235. return global_variables.variables[p_name].value;
  4236. }
  4237. RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  4238. if (!global_variables.variables.has(p_name)) {
  4239. return RS::GLOBAL_VAR_TYPE_MAX;
  4240. }
  4241. return global_variables.variables[p_name].type;
  4242. }
  4243. RS::GlobalVariableType RasterizerStorageRD::global_variable_get_type(const StringName &p_name) const {
  4244. if (!Engine::get_singleton()->is_editor_hint()) {
  4245. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  4246. }
  4247. return global_variable_get_type_internal(p_name);
  4248. }
  4249. void RasterizerStorageRD::global_variables_load_settings(bool p_load_textures) {
  4250. List<PropertyInfo> settings;
  4251. ProjectSettings::get_singleton()->get_property_list(&settings);
  4252. for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
  4253. if (E->get().name.begins_with("shader_globals/")) {
  4254. StringName name = E->get().name.get_slice("/", 1);
  4255. Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
  4256. ERR_CONTINUE(!d.has("type"));
  4257. ERR_CONTINUE(!d.has("value"));
  4258. String type = d["type"];
  4259. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  4260. "bool",
  4261. "bvec2",
  4262. "bvec3",
  4263. "bvec4",
  4264. "int",
  4265. "ivec2",
  4266. "ivec3",
  4267. "ivec4",
  4268. "rect2i",
  4269. "uint",
  4270. "uvec2",
  4271. "uvec3",
  4272. "uvec4",
  4273. "float",
  4274. "vec2",
  4275. "vec3",
  4276. "vec4",
  4277. "color",
  4278. "rect2",
  4279. "mat2",
  4280. "mat3",
  4281. "mat4",
  4282. "transform_2d",
  4283. "transform",
  4284. "sampler2D",
  4285. "sampler2DArray",
  4286. "sampler3D",
  4287. "samplerCube",
  4288. };
  4289. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  4290. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  4291. if (global_var_type_names[i] == type) {
  4292. gvtype = RS::GlobalVariableType(i);
  4293. break;
  4294. }
  4295. }
  4296. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  4297. Variant value = d["value"];
  4298. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  4299. //textire
  4300. if (!p_load_textures) {
  4301. value = RID();
  4302. continue;
  4303. }
  4304. String path = value;
  4305. RES resource = ResourceLoader::load(path);
  4306. ERR_CONTINUE(resource.is_null());
  4307. value = resource;
  4308. }
  4309. if (global_variables.variables.has(name)) {
  4310. //has it, update it
  4311. global_variable_set(name, value);
  4312. } else {
  4313. global_variable_add(name, gvtype, value);
  4314. }
  4315. }
  4316. }
  4317. }
  4318. void RasterizerStorageRD::global_variables_clear() {
  4319. global_variables.variables.clear(); //not right but for now enough
  4320. }
  4321. RID RasterizerStorageRD::global_variables_get_storage_buffer() const {
  4322. return global_variables.buffer;
  4323. }
  4324. int32_t RasterizerStorageRD::global_variables_instance_allocate(RID p_instance) {
  4325. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  4326. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  4327. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  4328. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  4329. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  4330. return pos;
  4331. }
  4332. void RasterizerStorageRD::global_variables_instance_free(RID p_instance) {
  4333. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  4334. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  4335. if (pos >= 0) {
  4336. global_variables.buffer_usage[pos].elements = 0;
  4337. }
  4338. global_variables.instance_buffer_pos.erase(p_instance);
  4339. }
  4340. void RasterizerStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  4341. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  4342. return; //just not allocated, ignore
  4343. }
  4344. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  4345. if (pos < 0) {
  4346. return; //again, not allocated, ignore
  4347. }
  4348. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  4349. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  4350. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  4351. ShaderLanguage::TYPE_MAX, //nil
  4352. ShaderLanguage::TYPE_BOOL, //bool
  4353. ShaderLanguage::TYPE_INT, //int
  4354. ShaderLanguage::TYPE_FLOAT, //float
  4355. ShaderLanguage::TYPE_MAX, //string
  4356. ShaderLanguage::TYPE_VEC2, //vec2
  4357. ShaderLanguage::TYPE_IVEC2, //vec2i
  4358. ShaderLanguage::TYPE_VEC4, //rect2
  4359. ShaderLanguage::TYPE_IVEC4, //rect2i
  4360. ShaderLanguage::TYPE_VEC3, // vec3
  4361. ShaderLanguage::TYPE_IVEC3, //vec3i
  4362. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  4363. ShaderLanguage::TYPE_VEC4, //plane
  4364. ShaderLanguage::TYPE_VEC4, //quat
  4365. ShaderLanguage::TYPE_MAX, //aabb not supported here
  4366. ShaderLanguage::TYPE_MAX, //basis not supported here
  4367. ShaderLanguage::TYPE_MAX, //xform not supported here
  4368. ShaderLanguage::TYPE_VEC4 //color
  4369. };
  4370. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  4371. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  4372. pos += p_index;
  4373. _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  4374. _global_variable_mark_buffer_dirty(pos, 1);
  4375. }
  4376. void RasterizerStorageRD::_update_global_variables() {
  4377. if (global_variables.buffer_dirty_region_count > 0) {
  4378. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  4379. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  4380. // 25% of regions dirty, just update all buffer
  4381. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  4382. zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * total_regions);
  4383. } else {
  4384. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  4385. for (uint32_t i = 0; i < total_regions; i++) {
  4386. if (global_variables.buffer_dirty_regions[i]) {
  4387. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
  4388. global_variables.buffer_dirty_regions[i] = false;
  4389. }
  4390. }
  4391. }
  4392. global_variables.buffer_dirty_region_count = 0;
  4393. }
  4394. if (global_variables.must_update_buffer_materials) {
  4395. // only happens in the case of a buffer variable added or removed,
  4396. // so not often.
  4397. for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
  4398. Material *material = material_owner.getornull(E->get());
  4399. ERR_CONTINUE(!material); //wtf
  4400. _material_queue_update(material, true, false);
  4401. }
  4402. global_variables.must_update_buffer_materials = false;
  4403. }
  4404. if (global_variables.must_update_texture_materials) {
  4405. // only happens in the case of a buffer variable added or removed,
  4406. // so not often.
  4407. for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
  4408. Material *material = material_owner.getornull(E->get());
  4409. ERR_CONTINUE(!material); //wtf
  4410. _material_queue_update(material, false, true);
  4411. print_line("update material texture?");
  4412. }
  4413. global_variables.must_update_texture_materials = false;
  4414. }
  4415. }
  4416. void RasterizerStorageRD::update_dirty_resources() {
  4417. _update_global_variables(); //must do before materials, so it can queue them for update
  4418. _update_queued_materials();
  4419. _update_dirty_multimeshes();
  4420. _update_dirty_skeletons();
  4421. _update_decal_atlas();
  4422. }
  4423. bool RasterizerStorageRD::has_os_feature(const String &p_feature) const {
  4424. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4425. return true;
  4426. }
  4427. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4428. return true;
  4429. }
  4430. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4431. return true;
  4432. }
  4433. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4434. return true;
  4435. }
  4436. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  4437. return true;
  4438. }
  4439. return false;
  4440. }
  4441. bool RasterizerStorageRD::free(RID p_rid) {
  4442. if (texture_owner.owns(p_rid)) {
  4443. Texture *t = texture_owner.getornull(p_rid);
  4444. ERR_FAIL_COND_V(t->is_render_target, false);
  4445. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  4446. //erase this first, as it's a dependency of the one below
  4447. RD::get_singleton()->free(t->rd_texture_srgb);
  4448. }
  4449. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  4450. RD::get_singleton()->free(t->rd_texture);
  4451. }
  4452. if (t->is_proxy && t->proxy_to.is_valid()) {
  4453. Texture *proxy_to = texture_owner.getornull(t->proxy_to);
  4454. if (proxy_to) {
  4455. proxy_to->proxies.erase(p_rid);
  4456. }
  4457. }
  4458. if (decal_atlas.textures.has(p_rid)) {
  4459. decal_atlas.textures.erase(p_rid);
  4460. //there is not much a point of making it dirty, just let it be.
  4461. }
  4462. for (int i = 0; i < t->proxies.size(); i++) {
  4463. Texture *p = texture_owner.getornull(t->proxies[i]);
  4464. ERR_CONTINUE(!p);
  4465. p->proxy_to = RID();
  4466. p->rd_texture = RID();
  4467. p->rd_texture_srgb = RID();
  4468. }
  4469. texture_owner.free(p_rid);
  4470. } else if (shader_owner.owns(p_rid)) {
  4471. Shader *shader = shader_owner.getornull(p_rid);
  4472. //make material unreference this
  4473. while (shader->owners.size()) {
  4474. material_set_shader(shader->owners.front()->get()->self, RID());
  4475. }
  4476. //clear data if exists
  4477. if (shader->data) {
  4478. memdelete(shader->data);
  4479. }
  4480. shader_owner.free(p_rid);
  4481. } else if (material_owner.owns(p_rid)) {
  4482. Material *material = material_owner.getornull(p_rid);
  4483. if (material->update_requested) {
  4484. _update_queued_materials();
  4485. }
  4486. material_set_shader(p_rid, RID()); //clean up shader
  4487. material->instance_dependency.instance_notify_deleted(p_rid);
  4488. material_owner.free(p_rid);
  4489. } else if (mesh_owner.owns(p_rid)) {
  4490. mesh_clear(p_rid);
  4491. Mesh *mesh = mesh_owner.getornull(p_rid);
  4492. mesh->instance_dependency.instance_notify_deleted(p_rid);
  4493. mesh_owner.free(p_rid);
  4494. } else if (multimesh_owner.owns(p_rid)) {
  4495. _update_dirty_multimeshes();
  4496. multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  4497. MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
  4498. multimesh->instance_dependency.instance_notify_deleted(p_rid);
  4499. multimesh_owner.free(p_rid);
  4500. } else if (skeleton_owner.owns(p_rid)) {
  4501. _update_dirty_skeletons();
  4502. skeleton_allocate(p_rid, 0);
  4503. Skeleton *skeleton = skeleton_owner.getornull(p_rid);
  4504. skeleton->instance_dependency.instance_notify_deleted(p_rid);
  4505. skeleton_owner.free(p_rid);
  4506. } else if (reflection_probe_owner.owns(p_rid)) {
  4507. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
  4508. reflection_probe->instance_dependency.instance_notify_deleted(p_rid);
  4509. reflection_probe_owner.free(p_rid);
  4510. } else if (decal_owner.owns(p_rid)) {
  4511. Decal *decal = decal_owner.getornull(p_rid);
  4512. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  4513. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  4514. texture_remove_from_decal_atlas(decal->textures[i]);
  4515. }
  4516. }
  4517. decal->instance_dependency.instance_notify_deleted(p_rid);
  4518. decal_owner.free(p_rid);
  4519. } else if (gi_probe_owner.owns(p_rid)) {
  4520. gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  4521. GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
  4522. gi_probe->instance_dependency.instance_notify_deleted(p_rid);
  4523. gi_probe_owner.free(p_rid);
  4524. } else if (light_owner.owns(p_rid)) {
  4525. light_set_projector(p_rid, RID()); //clear projector
  4526. // delete the texture
  4527. Light *light = light_owner.getornull(p_rid);
  4528. light->instance_dependency.instance_notify_deleted(p_rid);
  4529. light_owner.free(p_rid);
  4530. } else if (render_target_owner.owns(p_rid)) {
  4531. RenderTarget *rt = render_target_owner.getornull(p_rid);
  4532. _clear_render_target(rt);
  4533. if (rt->texture.is_valid()) {
  4534. Texture *tex = texture_owner.getornull(rt->texture);
  4535. tex->is_render_target = false;
  4536. free(rt->texture);
  4537. }
  4538. render_target_owner.free(p_rid);
  4539. } else {
  4540. return false;
  4541. }
  4542. return true;
  4543. }
  4544. RasterizerEffectsRD *RasterizerStorageRD::get_effects() {
  4545. return &effects;
  4546. }
  4547. void RasterizerStorageRD::capture_timestamps_begin() {
  4548. RD::get_singleton()->capture_timestamp("Frame Begin", false);
  4549. }
  4550. void RasterizerStorageRD::capture_timestamp(const String &p_name) {
  4551. RD::get_singleton()->capture_timestamp(p_name, true);
  4552. }
  4553. uint32_t RasterizerStorageRD::get_captured_timestamps_count() const {
  4554. return RD::get_singleton()->get_captured_timestamps_count();
  4555. }
  4556. uint64_t RasterizerStorageRD::get_captured_timestamps_frame() const {
  4557. return RD::get_singleton()->get_captured_timestamps_frame();
  4558. }
  4559. uint64_t RasterizerStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  4560. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  4561. }
  4562. uint64_t RasterizerStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  4563. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  4564. }
  4565. String RasterizerStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  4566. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  4567. }
  4568. RasterizerStorageRD *RasterizerStorageRD::base_singleton = nullptr;
  4569. RasterizerStorageRD::RasterizerStorageRD() {
  4570. base_singleton = this;
  4571. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  4572. shader_data_request_func[i] = nullptr;
  4573. }
  4574. static_assert(sizeof(GlobalVariables::Value) == 16);
  4575. global_variables.buffer_size = GLOBAL_GET("rendering/high_end/global_shader_variables_buffer_size");
  4576. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  4577. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  4578. zeromem(global_variables.buffer_values, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  4579. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  4580. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  4581. zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  4582. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  4583. material_update_list = nullptr;
  4584. { //create default textures
  4585. RD::TextureFormat tformat;
  4586. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  4587. tformat.width = 4;
  4588. tformat.height = 4;
  4589. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  4590. tformat.type = RD::TEXTURE_TYPE_2D;
  4591. Vector<uint8_t> pv;
  4592. pv.resize(16 * 4);
  4593. for (int i = 0; i < 16; i++) {
  4594. pv.set(i * 4 + 0, 255);
  4595. pv.set(i * 4 + 1, 255);
  4596. pv.set(i * 4 + 2, 255);
  4597. pv.set(i * 4 + 3, 255);
  4598. }
  4599. {
  4600. Vector<Vector<uint8_t>> vpv;
  4601. vpv.push_back(pv);
  4602. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4603. }
  4604. for (int i = 0; i < 16; i++) {
  4605. pv.set(i * 4 + 0, 0);
  4606. pv.set(i * 4 + 1, 0);
  4607. pv.set(i * 4 + 2, 0);
  4608. pv.set(i * 4 + 3, 255);
  4609. }
  4610. {
  4611. Vector<Vector<uint8_t>> vpv;
  4612. vpv.push_back(pv);
  4613. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4614. //take the chance and initialize decal atlas to something
  4615. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4616. decal_atlas.texture_srgb = decal_atlas.texture;
  4617. }
  4618. for (int i = 0; i < 16; i++) {
  4619. pv.set(i * 4 + 0, 128);
  4620. pv.set(i * 4 + 1, 128);
  4621. pv.set(i * 4 + 2, 255);
  4622. pv.set(i * 4 + 3, 255);
  4623. }
  4624. {
  4625. Vector<Vector<uint8_t>> vpv;
  4626. vpv.push_back(pv);
  4627. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4628. }
  4629. for (int i = 0; i < 16; i++) {
  4630. pv.set(i * 4 + 0, 255);
  4631. pv.set(i * 4 + 1, 128);
  4632. pv.set(i * 4 + 2, 255);
  4633. pv.set(i * 4 + 3, 255);
  4634. }
  4635. {
  4636. Vector<Vector<uint8_t>> vpv;
  4637. vpv.push_back(pv);
  4638. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4639. }
  4640. for (int i = 0; i < 16; i++) {
  4641. pv.set(i * 4 + 0, 0);
  4642. pv.set(i * 4 + 1, 0);
  4643. pv.set(i * 4 + 2, 0);
  4644. pv.set(i * 4 + 3, 0);
  4645. }
  4646. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  4647. }
  4648. { //create default cubemap
  4649. RD::TextureFormat tformat;
  4650. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  4651. tformat.width = 4;
  4652. tformat.height = 4;
  4653. tformat.array_layers = 6;
  4654. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  4655. tformat.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  4656. Vector<uint8_t> pv;
  4657. pv.resize(16 * 4);
  4658. for (int i = 0; i < 16; i++) {
  4659. pv.set(i * 4 + 0, 0);
  4660. pv.set(i * 4 + 1, 0);
  4661. pv.set(i * 4 + 2, 0);
  4662. pv.set(i * 4 + 3, 0);
  4663. }
  4664. {
  4665. Vector<Vector<uint8_t>> vpv;
  4666. for (int i = 0; i < 6; i++) {
  4667. vpv.push_back(pv);
  4668. }
  4669. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4670. }
  4671. }
  4672. { //create default cubemap array
  4673. RD::TextureFormat tformat;
  4674. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  4675. tformat.width = 4;
  4676. tformat.height = 4;
  4677. tformat.array_layers = 6;
  4678. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  4679. tformat.type = RD::TEXTURE_TYPE_CUBE;
  4680. Vector<uint8_t> pv;
  4681. pv.resize(16 * 4);
  4682. for (int i = 0; i < 16; i++) {
  4683. pv.set(i * 4 + 0, 0);
  4684. pv.set(i * 4 + 1, 0);
  4685. pv.set(i * 4 + 2, 0);
  4686. pv.set(i * 4 + 3, 0);
  4687. }
  4688. {
  4689. Vector<Vector<uint8_t>> vpv;
  4690. for (int i = 0; i < 6; i++) {
  4691. vpv.push_back(pv);
  4692. }
  4693. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4694. }
  4695. }
  4696. { //create default 3D
  4697. RD::TextureFormat tformat;
  4698. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  4699. tformat.width = 4;
  4700. tformat.height = 4;
  4701. tformat.depth = 4;
  4702. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  4703. tformat.type = RD::TEXTURE_TYPE_3D;
  4704. Vector<uint8_t> pv;
  4705. pv.resize(64 * 4);
  4706. for (int i = 0; i < 64; i++) {
  4707. pv.set(i * 4 + 0, 0);
  4708. pv.set(i * 4 + 1, 0);
  4709. pv.set(i * 4 + 2, 0);
  4710. pv.set(i * 4 + 3, 0);
  4711. }
  4712. {
  4713. Vector<Vector<uint8_t>> vpv;
  4714. vpv.push_back(pv);
  4715. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  4716. }
  4717. }
  4718. //default samplers
  4719. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  4720. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  4721. RD::SamplerState sampler_state;
  4722. switch (i) {
  4723. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  4724. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  4725. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  4726. sampler_state.max_lod = 0;
  4727. } break;
  4728. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  4729. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  4730. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  4731. sampler_state.max_lod = 0;
  4732. } break;
  4733. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  4734. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  4735. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  4736. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  4737. } break;
  4738. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  4739. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  4740. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  4741. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  4742. } break;
  4743. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  4744. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  4745. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  4746. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  4747. sampler_state.use_anisotropy = true;
  4748. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/quality/texture_filters/anisotropic_filtering_level"));
  4749. } break;
  4750. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  4751. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  4752. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  4753. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  4754. sampler_state.use_anisotropy = true;
  4755. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/quality/texture_filters/anisotropic_filtering_level"));
  4756. } break;
  4757. default: {
  4758. }
  4759. }
  4760. switch (j) {
  4761. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  4762. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  4763. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  4764. } break;
  4765. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  4766. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  4767. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  4768. } break;
  4769. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  4770. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  4771. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  4772. } break;
  4773. default: {
  4774. }
  4775. }
  4776. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  4777. }
  4778. }
  4779. //default rd buffers
  4780. {
  4781. //vertex
  4782. {
  4783. Vector<uint8_t> buffer;
  4784. buffer.resize(sizeof(float) * 3);
  4785. {
  4786. uint8_t *w = buffer.ptrw();
  4787. float *fptr = (float *)w;
  4788. fptr[0] = 0.0;
  4789. fptr[1] = 0.0;
  4790. fptr[2] = 0.0;
  4791. }
  4792. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  4793. }
  4794. { //normal
  4795. Vector<uint8_t> buffer;
  4796. buffer.resize(sizeof(float) * 3);
  4797. {
  4798. uint8_t *w = buffer.ptrw();
  4799. float *fptr = (float *)w;
  4800. fptr[0] = 1.0;
  4801. fptr[1] = 0.0;
  4802. fptr[2] = 0.0;
  4803. }
  4804. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  4805. }
  4806. { //tangent
  4807. Vector<uint8_t> buffer;
  4808. buffer.resize(sizeof(float) * 4);
  4809. {
  4810. uint8_t *w = buffer.ptrw();
  4811. float *fptr = (float *)w;
  4812. fptr[0] = 1.0;
  4813. fptr[1] = 0.0;
  4814. fptr[2] = 0.0;
  4815. fptr[3] = 0.0;
  4816. }
  4817. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  4818. }
  4819. { //color
  4820. Vector<uint8_t> buffer;
  4821. buffer.resize(sizeof(float) * 4);
  4822. {
  4823. uint8_t *w = buffer.ptrw();
  4824. float *fptr = (float *)w;
  4825. fptr[0] = 1.0;
  4826. fptr[1] = 1.0;
  4827. fptr[2] = 1.0;
  4828. fptr[3] = 1.0;
  4829. }
  4830. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  4831. }
  4832. { //tex uv 1
  4833. Vector<uint8_t> buffer;
  4834. buffer.resize(sizeof(float) * 2);
  4835. {
  4836. uint8_t *w = buffer.ptrw();
  4837. float *fptr = (float *)w;
  4838. fptr[0] = 0.0;
  4839. fptr[1] = 0.0;
  4840. }
  4841. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  4842. }
  4843. { //tex uv 2
  4844. Vector<uint8_t> buffer;
  4845. buffer.resize(sizeof(float) * 2);
  4846. {
  4847. uint8_t *w = buffer.ptrw();
  4848. float *fptr = (float *)w;
  4849. fptr[0] = 0.0;
  4850. fptr[1] = 0.0;
  4851. }
  4852. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  4853. }
  4854. { //bones
  4855. Vector<uint8_t> buffer;
  4856. buffer.resize(sizeof(uint32_t) * 4);
  4857. {
  4858. uint8_t *w = buffer.ptrw();
  4859. uint32_t *fptr = (uint32_t *)w;
  4860. fptr[0] = 0;
  4861. fptr[1] = 0;
  4862. fptr[2] = 0;
  4863. fptr[3] = 0;
  4864. }
  4865. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  4866. }
  4867. { //weights
  4868. Vector<uint8_t> buffer;
  4869. buffer.resize(sizeof(float) * 4);
  4870. {
  4871. uint8_t *w = buffer.ptrw();
  4872. float *fptr = (float *)w;
  4873. fptr[0] = 0.0;
  4874. fptr[1] = 0.0;
  4875. fptr[2] = 0.0;
  4876. fptr[3] = 0.0;
  4877. }
  4878. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  4879. }
  4880. }
  4881. {
  4882. Vector<String> sdf_versions;
  4883. sdf_versions.push_back(""); //one only
  4884. giprobe_sdf_shader.initialize(sdf_versions);
  4885. giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
  4886. giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>());
  4887. giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
  4888. giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
  4889. }
  4890. }
  4891. RasterizerStorageRD::~RasterizerStorageRD() {
  4892. memdelete_arr(global_variables.buffer_values);
  4893. memdelete_arr(global_variables.buffer_usage);
  4894. memdelete_arr(global_variables.buffer_dirty_regions);
  4895. RD::get_singleton()->free(global_variables.buffer);
  4896. //def textures
  4897. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  4898. RD::get_singleton()->free(default_rd_textures[i]);
  4899. }
  4900. //def samplers
  4901. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  4902. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  4903. RD::get_singleton()->free(default_rd_samplers[i][j]);
  4904. }
  4905. }
  4906. //def buffers
  4907. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  4908. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  4909. }
  4910. giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
  4911. if (decal_atlas.textures.size()) {
  4912. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  4913. }
  4914. if (decal_atlas.texture.is_valid()) {
  4915. RD::get_singleton()->free(decal_atlas.texture);
  4916. }
  4917. }