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- using System.IO;
- namespace GodotTools.Core
- {
- public static class FileUtils
- {
- public static void SaveBackupCopy(string filePath)
- {
- string backupPathBase = filePath + ".old";
- string backupPath = backupPathBase;
- const int maxAttempts = 5;
- int attempt = 1;
- while (File.Exists(backupPath) && attempt <= maxAttempts)
- {
- backupPath = backupPathBase + "." + (attempt);
- attempt++;
- }
- if (attempt > maxAttempts + 1)
- return;
- File.Copy(filePath, backupPath, overwrite: true);
- }
- }
- }
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