renderer_canvas_cull.cpp 90 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/math/transform_interpolator.h"
  34. #include "renderer_viewport.h"
  35. #include "rendering_server_default.h"
  36. #include "rendering_server_globals.h"
  37. #include "servers/rendering/storage/texture_storage.h"
  38. // Use the same antialiasing feather size as StyleBoxFlat's default
  39. // (but doubled, as it's specified for both sides here).
  40. // This value is empirically determined to provide good antialiasing quality
  41. // while not making lines appear too soft.
  42. const static float FEATHER_SIZE = 1.25f;
  43. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  44. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  45. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  46. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  47. for (int i = 0; i < p_child_item_count; i++) {
  48. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, p_canvas_cull_mask, p_child_items[i].mirror, 1);
  49. }
  50. RendererCanvasRender::Item *list = nullptr;
  51. RendererCanvasRender::Item *list_end = nullptr;
  52. for (int i = 0; i < z_range; i++) {
  53. if (!z_list[i]) {
  54. continue;
  55. }
  56. if (!list) {
  57. list = z_list[i];
  58. list_end = z_last_list[i];
  59. } else {
  60. list_end->next = z_list[i];
  61. list_end = z_last_list[i];
  62. }
  63. }
  64. RENDER_TIMESTAMP("Render CanvasItems");
  65. bool sdf_flag;
  66. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);
  67. if (sdf_flag) {
  68. sdf_used = true;
  69. }
  70. }
  71. void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) {
  72. int child_item_count = p_canvas_item->child_items.size();
  73. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  74. for (int i = 0; i < child_item_count; i++) {
  75. int abs_z = 0;
  76. if (child_items[i]->visible) {
  77. if (r_items) {
  78. r_items[r_index] = child_items[i];
  79. child_items[i]->ysort_xform = p_transform;
  80. child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform_curr.columns[2]);
  81. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  82. child_items[i]->ysort_modulate = p_modulate;
  83. child_items[i]->ysort_index = r_index;
  84. child_items[i]->ysort_parent_abs_z_index = p_z;
  85. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  86. if (child_items[i]->z_relative) {
  87. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  88. } else {
  89. abs_z = child_items[i]->z_index;
  90. }
  91. }
  92. r_index++;
  93. if (child_items[i]->sort_y) {
  94. _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform_curr, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z);
  95. }
  96. }
  97. }
  98. }
  99. void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner<RendererCanvasCull::Item, true> &canvas_item_owner) {
  100. do {
  101. ysort_owner->ysort_children_count = -1;
  102. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  103. } while (ysort_owner && ysort_owner->sort_y);
  104. }
  105. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {
  106. if (ci->copy_back_buffer) {
  107. ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  108. }
  109. if (p_use_canvas_group) {
  110. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  111. if (r_canvas_group_from == nullptr) {
  112. // no list before processing this item, means must put stuff in group from the beginning of list.
  113. r_canvas_group_from = r_z_list[zidx];
  114. } else {
  115. // there was a list before processing, so begin group from this one.
  116. r_canvas_group_from = r_canvas_group_from->next;
  117. }
  118. if (r_canvas_group_from) {
  119. // Has a place to begin the group from!
  120. //compute a global rect (in global coords) for children in the same z layer
  121. Rect2 rect_accum;
  122. RendererCanvasRender::Item *c = r_canvas_group_from;
  123. while (c) {
  124. if (c == r_canvas_group_from) {
  125. rect_accum = c->global_rect_cache;
  126. } else {
  127. rect_accum = rect_accum.merge(c->global_rect_cache);
  128. }
  129. c = c->next;
  130. }
  131. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  132. // If nothing has been drawn, we just take it over and draw it ourselves.
  133. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  134. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  135. ci->clear();
  136. if (rect_accum == Rect2()) {
  137. rect_accum.size = Size2(1, 1);
  138. }
  139. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  140. //draw it?
  141. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  142. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  143. crect->rect = p_transform.affine_inverse().xform(rect_accum);
  144. crect->modulate = Color(1, 1, 1, 1);
  145. //the global rect is used to do the copying, so update it
  146. p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  147. p_global_rect.position += p_clip_rect.position;
  148. } else {
  149. p_global_rect.position -= p_clip_rect.position;
  150. p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this
  151. p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  152. p_global_rect.position += p_clip_rect.position;
  153. }
  154. // Very important that this is cleared after used in RendererCanvasRender to avoid
  155. // potential crashes.
  156. r_canvas_group_from->canvas_group_owner = ci;
  157. }
  158. }
  159. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  160. //something to draw?
  161. if (ci->update_when_visible) {
  162. RenderingServerDefault::redraw_request();
  163. }
  164. if (ci->commands != nullptr || ci->copy_back_buffer) {
  165. ci->final_transform = p_transform;
  166. ci->final_modulate = p_modulate * ci->self_modulate;
  167. ci->global_rect_cache = p_global_rect;
  168. ci->global_rect_cache.position -= p_clip_rect.position;
  169. ci->light_masked = false;
  170. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  171. if (r_z_last_list[zidx]) {
  172. r_z_last_list[zidx]->next = ci;
  173. r_z_last_list[zidx] = ci;
  174. } else {
  175. r_z_list[zidx] = ci;
  176. r_z_last_list[zidx] = ci;
  177. }
  178. ci->z_final = p_z;
  179. ci->next = nullptr;
  180. }
  181. if (ci->visibility_notifier) {
  182. if (!ci->visibility_notifier->visible_element.in_list()) {
  183. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  184. ci->visibility_notifier->just_visible = true;
  185. }
  186. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  187. }
  188. }
  189. }
  190. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_allow_y_sort, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times) {
  191. Item *ci = p_canvas_item;
  192. if (!ci->visible) {
  193. return;
  194. }
  195. if (!(ci->visibility_layer & p_canvas_cull_mask)) {
  196. return;
  197. }
  198. if (ci->children_order_dirty) {
  199. ci->child_items.sort_custom<ItemIndexSort>();
  200. ci->children_order_dirty = false;
  201. }
  202. Rect2 rect = ci->get_rect();
  203. if (ci->visibility_notifier) {
  204. if (ci->visibility_notifier->area.size != Vector2()) {
  205. rect = rect.merge(ci->visibility_notifier->area);
  206. }
  207. }
  208. Transform2D final_xform;
  209. if (!_interpolation_data.interpolation_enabled || !ci->interpolated) {
  210. final_xform = ci->xform_curr;
  211. } else {
  212. real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
  213. TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, final_xform, f);
  214. }
  215. Transform2D parent_xform = p_parent_xform;
  216. Point2 repeat_size = p_repeat_size;
  217. int repeat_times = p_repeat_times;
  218. if (ci->repeat_source) {
  219. repeat_size = ci->repeat_size;
  220. repeat_times = ci->repeat_times;
  221. } else {
  222. ci->repeat_size = repeat_size;
  223. ci->repeat_times = repeat_times;
  224. if (repeat_size.x || repeat_size.y) {
  225. rect.size += repeat_size * repeat_times / final_xform.get_scale();
  226. rect.position -= repeat_size * (repeat_times / 2);
  227. }
  228. }
  229. if (snapping_2d_transforms_to_pixel) {
  230. final_xform.columns[2] = final_xform.columns[2].round();
  231. parent_xform.columns[2] = parent_xform.columns[2].round();
  232. }
  233. final_xform = parent_xform * final_xform;
  234. Rect2 global_rect = final_xform.xform(rect);
  235. global_rect.position += p_clip_rect.position;
  236. if (ci->use_parent_material && p_material_owner) {
  237. ci->material_owner = p_material_owner;
  238. } else {
  239. p_material_owner = ci;
  240. ci->material_owner = nullptr;
  241. }
  242. Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a);
  243. if (modulate.a < 0.007) {
  244. return;
  245. }
  246. int child_item_count = ci->child_items.size();
  247. Item **child_items = ci->child_items.ptrw();
  248. if (ci->clip) {
  249. if (p_canvas_clip != nullptr) {
  250. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  251. } else {
  252. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  253. }
  254. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  255. // The clip rect area is 0, so don't draw the item.
  256. return;
  257. }
  258. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  259. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  260. ci->final_clip_owner = ci;
  261. } else {
  262. ci->final_clip_owner = p_canvas_clip;
  263. }
  264. int parent_z = p_z;
  265. if (ci->z_relative) {
  266. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  267. } else {
  268. p_z = ci->z_index;
  269. }
  270. if (ci->sort_y) {
  271. if (p_allow_y_sort) {
  272. if (ci->ysort_children_count == -1) {
  273. ci->ysort_children_count = 0;
  274. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count, p_z);
  275. }
  276. child_item_count = ci->ysort_children_count + 1;
  277. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  278. ci->ysort_xform = ci->xform_curr.affine_inverse();
  279. ci->ysort_pos = Vector2();
  280. ci->ysort_modulate = Color(1, 1, 1, 1);
  281. ci->ysort_index = 0;
  282. ci->ysort_parent_abs_z_index = parent_z;
  283. child_items[0] = ci;
  284. int i = 1;
  285. _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z);
  286. SortArray<Item *, ItemPtrSort> sorter;
  287. sorter.sort(child_items, child_item_count);
  288. for (i = 0; i < child_item_count; i++) {
  289. _cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times);
  290. }
  291. } else {
  292. RendererCanvasRender::Item *canvas_group_from = nullptr;
  293. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  294. if (use_canvas_group) {
  295. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  296. canvas_group_from = r_z_last_list[zidx];
  297. }
  298. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  299. }
  300. } else {
  301. RendererCanvasRender::Item *canvas_group_from = nullptr;
  302. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  303. if (use_canvas_group) {
  304. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  305. canvas_group_from = r_z_last_list[zidx];
  306. }
  307. for (int i = 0; i < child_item_count; i++) {
  308. if (!child_items[i]->behind && !use_canvas_group) {
  309. continue;
  310. }
  311. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
  312. }
  313. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  314. for (int i = 0; i < child_item_count; i++) {
  315. if (child_items[i]->behind || use_canvas_group) {
  316. continue;
  317. }
  318. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, p_canvas_cull_mask, repeat_size, repeat_times);
  319. }
  320. }
  321. }
  322. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  323. RENDER_TIMESTAMP("> Render Canvas");
  324. sdf_used = false;
  325. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  326. if (p_canvas->children_order_dirty) {
  327. p_canvas->child_items.sort();
  328. p_canvas->children_order_dirty = false;
  329. }
  330. int l = p_canvas->child_items.size();
  331. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  332. _render_canvas_item_tree(p_render_target, ci, l, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  333. RENDER_TIMESTAMP("< Render Canvas");
  334. }
  335. bool RendererCanvasCull::was_sdf_used() {
  336. return sdf_used;
  337. }
  338. RID RendererCanvasCull::canvas_allocate() {
  339. return canvas_owner.allocate_rid();
  340. }
  341. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  342. canvas_owner.initialize_rid(p_rid);
  343. }
  344. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  345. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  346. ERR_FAIL_NULL(canvas);
  347. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  348. ERR_FAIL_NULL(canvas_item);
  349. int idx = canvas->find_item(canvas_item);
  350. ERR_FAIL_COND(idx == -1);
  351. canvas->child_items.write[idx].mirror = p_mirroring;
  352. }
  353. void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {
  354. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  355. ERR_FAIL_NULL(canvas_item);
  356. canvas_item->repeat_source = true;
  357. canvas_item->repeat_size = p_repeat_size;
  358. canvas_item->repeat_times = p_repeat_times;
  359. }
  360. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  361. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  362. ERR_FAIL_NULL(canvas);
  363. canvas->modulate = p_color;
  364. }
  365. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  366. disable_scale = p_disable;
  367. }
  368. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  369. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  370. ERR_FAIL_NULL(canvas);
  371. canvas->parent = p_parent;
  372. canvas->parent_scale = p_scale;
  373. }
  374. RID RendererCanvasCull::canvas_item_allocate() {
  375. return canvas_item_owner.allocate_rid();
  376. }
  377. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  378. canvas_item_owner.initialize_rid(p_rid);
  379. }
  380. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  381. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  382. ERR_FAIL_NULL(canvas_item);
  383. if (canvas_item->parent.is_valid()) {
  384. if (canvas_owner.owns(canvas_item->parent)) {
  385. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  386. canvas->erase_item(canvas_item);
  387. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  388. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  389. item_owner->child_items.erase(canvas_item);
  390. if (item_owner->sort_y) {
  391. _mark_ysort_dirty(item_owner, canvas_item_owner);
  392. }
  393. }
  394. canvas_item->parent = RID();
  395. }
  396. if (p_parent.is_valid()) {
  397. if (canvas_owner.owns(p_parent)) {
  398. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  399. Canvas::ChildItem ci;
  400. ci.item = canvas_item;
  401. canvas->child_items.push_back(ci);
  402. canvas->children_order_dirty = true;
  403. } else if (canvas_item_owner.owns(p_parent)) {
  404. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  405. item_owner->child_items.push_back(canvas_item);
  406. item_owner->children_order_dirty = true;
  407. if (item_owner->sort_y) {
  408. _mark_ysort_dirty(item_owner, canvas_item_owner);
  409. }
  410. } else {
  411. ERR_FAIL_MSG("Invalid parent.");
  412. }
  413. }
  414. canvas_item->parent = p_parent;
  415. }
  416. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  417. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  418. ERR_FAIL_NULL(canvas_item);
  419. canvas_item->visible = p_visible;
  420. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  421. }
  422. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  423. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  424. ERR_FAIL_NULL(canvas_item);
  425. canvas_item->light_mask = p_mask;
  426. }
  427. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  428. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  429. ERR_FAIL_NULL(canvas_item);
  430. if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
  431. if (!canvas_item->on_interpolate_transform_list) {
  432. _interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
  433. canvas_item->on_interpolate_transform_list = true;
  434. } else {
  435. DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size() > 0);
  436. }
  437. }
  438. canvas_item->xform_curr = p_transform;
  439. }
  440. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  441. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  442. ERR_FAIL_NULL(canvas_item);
  443. canvas_item->visibility_layer = p_visibility_layer;
  444. }
  445. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  446. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  447. if (!canvas_item)
  448. return 0;
  449. return canvas_item->visibility_layer;
  450. }
  451. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  452. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  453. ERR_FAIL_NULL(canvas_item);
  454. canvas_item->clip = p_clip;
  455. }
  456. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  457. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  458. ERR_FAIL_NULL(canvas_item);
  459. canvas_item->distance_field = p_enable;
  460. }
  461. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  462. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  463. ERR_FAIL_NULL(canvas_item);
  464. canvas_item->custom_rect = p_custom_rect;
  465. canvas_item->rect = p_rect;
  466. }
  467. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  468. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  469. ERR_FAIL_NULL(canvas_item);
  470. canvas_item->modulate = p_color;
  471. }
  472. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  473. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  474. ERR_FAIL_NULL(canvas_item);
  475. canvas_item->self_modulate = p_color;
  476. }
  477. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  478. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  479. ERR_FAIL_NULL(canvas_item);
  480. canvas_item->behind = p_enable;
  481. }
  482. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  483. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  484. ERR_FAIL_NULL(canvas_item);
  485. canvas_item->update_when_visible = p_update;
  486. }
  487. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  488. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  489. ERR_FAIL_NULL(canvas_item);
  490. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  491. ERR_FAIL_NULL(line);
  492. Vector2 diff = (p_from - p_to);
  493. Vector2 dir = diff.orthogonal().normalized();
  494. Vector2 t = dir * p_width * 0.5;
  495. Vector2 begin_left;
  496. Vector2 begin_right;
  497. Vector2 end_left;
  498. Vector2 end_right;
  499. if (p_width >= 0.0) {
  500. begin_left = p_from + t;
  501. begin_right = p_from - t;
  502. end_left = p_to + t;
  503. end_right = p_to - t;
  504. line->points[0] = begin_left;
  505. line->points[1] = begin_right;
  506. line->points[2] = end_right;
  507. line->points[3] = end_left;
  508. line->point_count = 4;
  509. } else {
  510. begin_left = p_from;
  511. begin_right = p_from;
  512. end_left = p_to;
  513. end_right = p_to;
  514. line->points[0] = p_from;
  515. line->points[1] = p_to;
  516. line->point_count = 2;
  517. }
  518. for (uint32_t i = 0; i < line->point_count; i++) {
  519. line->colors[i] = p_color;
  520. }
  521. if (p_antialiased) {
  522. float border_size = FEATHER_SIZE;
  523. if (0.0f <= p_width && p_width < 1.0f) {
  524. border_size *= p_width;
  525. }
  526. Vector2 dir2 = diff.normalized();
  527. Vector2 border = dir * border_size;
  528. Vector2 border2 = dir2 * border_size;
  529. Color transparent = Color(p_color, 0.0);
  530. {
  531. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  532. ERR_FAIL_NULL(left_border);
  533. left_border->points[0] = begin_left;
  534. left_border->points[1] = begin_left + border;
  535. left_border->points[2] = end_left + border;
  536. left_border->points[3] = end_left;
  537. left_border->colors[0] = p_color;
  538. left_border->colors[1] = transparent;
  539. left_border->colors[2] = transparent;
  540. left_border->colors[3] = p_color;
  541. left_border->point_count = 4;
  542. }
  543. {
  544. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  545. ERR_FAIL_NULL(right_border);
  546. right_border->points[0] = begin_right;
  547. right_border->points[1] = begin_right - border;
  548. right_border->points[2] = end_right - border;
  549. right_border->points[3] = end_right;
  550. right_border->colors[0] = p_color;
  551. right_border->colors[1] = transparent;
  552. right_border->colors[2] = transparent;
  553. right_border->colors[3] = p_color;
  554. right_border->point_count = 4;
  555. }
  556. {
  557. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  558. ERR_FAIL_NULL(top_border);
  559. top_border->points[0] = begin_left;
  560. top_border->points[1] = begin_left + border2;
  561. top_border->points[2] = begin_right + border2;
  562. top_border->points[3] = begin_right;
  563. top_border->colors[0] = p_color;
  564. top_border->colors[1] = transparent;
  565. top_border->colors[2] = transparent;
  566. top_border->colors[3] = p_color;
  567. top_border->point_count = 4;
  568. }
  569. {
  570. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  571. ERR_FAIL_NULL(bottom_border);
  572. bottom_border->points[0] = end_left;
  573. bottom_border->points[1] = end_left - border2;
  574. bottom_border->points[2] = end_right - border2;
  575. bottom_border->points[3] = end_right;
  576. bottom_border->colors[0] = p_color;
  577. bottom_border->colors[1] = transparent;
  578. bottom_border->colors[2] = transparent;
  579. bottom_border->colors[3] = p_color;
  580. bottom_border->point_count = 4;
  581. }
  582. {
  583. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  584. ERR_FAIL_NULL(top_left_corner);
  585. top_left_corner->points[0] = begin_left;
  586. top_left_corner->points[1] = begin_left + border2;
  587. top_left_corner->points[2] = begin_left + border + border2;
  588. top_left_corner->points[3] = begin_left + border;
  589. top_left_corner->colors[0] = p_color;
  590. top_left_corner->colors[1] = transparent;
  591. top_left_corner->colors[2] = transparent;
  592. top_left_corner->colors[3] = transparent;
  593. top_left_corner->point_count = 4;
  594. }
  595. {
  596. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  597. ERR_FAIL_NULL(top_right_corner);
  598. top_right_corner->points[0] = begin_right;
  599. top_right_corner->points[1] = begin_right + border2;
  600. top_right_corner->points[2] = begin_right - border + border2;
  601. top_right_corner->points[3] = begin_right - border;
  602. top_right_corner->colors[0] = p_color;
  603. top_right_corner->colors[1] = transparent;
  604. top_right_corner->colors[2] = transparent;
  605. top_right_corner->colors[3] = transparent;
  606. top_right_corner->point_count = 4;
  607. }
  608. {
  609. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  610. ERR_FAIL_NULL(bottom_left_corner);
  611. bottom_left_corner->points[0] = end_left;
  612. bottom_left_corner->points[1] = end_left - border2;
  613. bottom_left_corner->points[2] = end_left + border - border2;
  614. bottom_left_corner->points[3] = end_left + border;
  615. bottom_left_corner->colors[0] = p_color;
  616. bottom_left_corner->colors[1] = transparent;
  617. bottom_left_corner->colors[2] = transparent;
  618. bottom_left_corner->colors[3] = transparent;
  619. bottom_left_corner->point_count = 4;
  620. }
  621. {
  622. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  623. ERR_FAIL_NULL(bottom_right_corner);
  624. bottom_right_corner->points[0] = end_right;
  625. bottom_right_corner->points[1] = end_right - border2;
  626. bottom_right_corner->points[2] = end_right - border - border2;
  627. bottom_right_corner->points[3] = end_right - border;
  628. bottom_right_corner->colors[0] = p_color;
  629. bottom_right_corner->colors[1] = transparent;
  630. bottom_right_corner->colors[2] = transparent;
  631. bottom_right_corner->colors[3] = transparent;
  632. bottom_right_corner->point_count = 4;
  633. }
  634. }
  635. }
  636. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  637. int point_count = p_points.size();
  638. bool is_last_point = (p_index == point_count - 1);
  639. Vector2 segment_dir;
  640. if (is_last_point) {
  641. segment_dir = p_prev_segment_dir;
  642. } else {
  643. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  644. if (segment_dir.is_zero_approx()) {
  645. segment_dir = p_prev_segment_dir;
  646. }
  647. }
  648. return segment_dir;
  649. }
  650. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  651. Vector2 bisector;
  652. float length = 1.0f;
  653. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  654. float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  655. float sin_angle = sinf(angle);
  656. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  657. length = 1.0f / sin_angle;
  658. length = CLAMP(length, -3.0f, 3.0f);
  659. } else {
  660. bisector = p_segment_dir.orthogonal();
  661. }
  662. if (bisector.is_zero_approx()) {
  663. bisector = p_segment_dir.orthogonal();
  664. }
  665. return bisector * length;
  666. }
  667. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  668. ERR_FAIL_COND(p_points.size() < 2);
  669. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  670. ERR_FAIL_NULL(canvas_item);
  671. Color color = Color(1, 1, 1, 1);
  672. Vector<int> indices;
  673. int point_count = p_points.size();
  674. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  675. ERR_FAIL_NULL(pline);
  676. if (p_width < 0) {
  677. if (p_antialiased) {
  678. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  679. }
  680. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  681. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  682. pline->polygon.create(indices, p_points, p_colors);
  683. } else {
  684. Vector<Color> colors;
  685. if (p_colors.is_empty()) {
  686. colors.push_back(color);
  687. } else {
  688. colors.resize(point_count);
  689. Color *colors_ptr = colors.ptrw();
  690. for (int i = 0; i < point_count; i++) {
  691. if (i < p_colors.size()) {
  692. color = p_colors[i];
  693. }
  694. colors_ptr[i] = color;
  695. }
  696. }
  697. pline->polygon.create(indices, p_points, colors);
  698. }
  699. return;
  700. }
  701. int polyline_point_count = point_count * 2;
  702. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  703. Vector2 first_segment_dir;
  704. Vector2 last_segment_dir;
  705. // Search for first non-zero vector between two segments.
  706. for (int i = 1; i < point_count; i++) {
  707. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  708. if (!first_segment_dir.is_zero_approx()) {
  709. break;
  710. }
  711. }
  712. // Search for last non-zero vector between two segments.
  713. for (int i = point_count - 1; i >= 1; i--) {
  714. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  715. if (!last_segment_dir.is_zero_approx()) {
  716. break;
  717. }
  718. }
  719. PackedColorArray colors;
  720. PackedVector2Array points;
  721. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  722. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  723. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  724. Vector2 *points_ptr = points.ptrw();
  725. Color *colors_ptr = colors.ptrw();
  726. if (p_antialiased) {
  727. float border_size = FEATHER_SIZE;
  728. if (p_width < 1.0f) {
  729. border_size *= p_width;
  730. }
  731. Color color2 = Color(1, 1, 1, 0);
  732. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  733. ERR_FAIL_NULL(pline_left);
  734. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  735. ERR_FAIL_NULL(pline_right);
  736. PackedColorArray colors_left;
  737. PackedVector2Array points_left;
  738. PackedColorArray colors_right;
  739. PackedVector2Array points_right;
  740. // 2+2 additional vertices for begin+end corners.
  741. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  742. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  743. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  744. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  745. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  746. Color *colors_left_ptr = colors_left.ptrw();
  747. Vector2 *points_left_ptr = points_left.ptrw();
  748. Vector2 *points_right_ptr = points_right.ptrw();
  749. Color *colors_right_ptr = colors_right.ptrw();
  750. Vector2 prev_segment_dir;
  751. for (int i = 0; i < point_count; i++) {
  752. bool is_first_point = (i == 0);
  753. bool is_last_point = (i == point_count - 1);
  754. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  755. if (is_first_point && loop) {
  756. prev_segment_dir = last_segment_dir;
  757. } else if (is_last_point && loop) {
  758. prev_segment_dir = first_segment_dir;
  759. }
  760. Vector2 base_edge_offset;
  761. if (is_first_point && !loop) {
  762. base_edge_offset = first_segment_dir.orthogonal();
  763. } else if (is_last_point && !loop) {
  764. base_edge_offset = last_segment_dir.orthogonal();
  765. } else {
  766. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  767. }
  768. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  769. Vector2 border = base_edge_offset * border_size;
  770. Vector2 pos = p_points[i];
  771. int j = i * 2 + (loop ? 0 : 2);
  772. points_ptr[j + 0] = pos + edge_offset;
  773. points_ptr[j + 1] = pos - edge_offset;
  774. points_left_ptr[j + 0] = pos + edge_offset;
  775. points_left_ptr[j + 1] = pos + edge_offset + border;
  776. points_right_ptr[j + 0] = pos - edge_offset;
  777. points_right_ptr[j + 1] = pos - edge_offset - border;
  778. if (i < p_colors.size()) {
  779. color = p_colors[i];
  780. color2 = Color(color.r, color.g, color.b, 0);
  781. }
  782. colors_ptr[j + 0] = color;
  783. colors_ptr[j + 1] = color;
  784. colors_left_ptr[j + 0] = color;
  785. colors_left_ptr[j + 1] = color2;
  786. colors_right_ptr[j + 0] = color;
  787. colors_right_ptr[j + 1] = color2;
  788. if (is_first_point && !loop) {
  789. Vector2 begin_border = -segment_dir * border_size;
  790. points_ptr[0] = pos + edge_offset + begin_border;
  791. points_ptr[1] = pos - edge_offset + begin_border;
  792. colors_ptr[0] = color2;
  793. colors_ptr[1] = color2;
  794. points_left_ptr[0] = pos + edge_offset + begin_border;
  795. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  796. colors_left_ptr[0] = color2;
  797. colors_left_ptr[1] = color2;
  798. points_right_ptr[0] = pos - edge_offset + begin_border;
  799. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  800. colors_right_ptr[0] = color2;
  801. colors_right_ptr[1] = color2;
  802. }
  803. if (is_last_point && !loop) {
  804. Vector2 end_border = prev_segment_dir * border_size;
  805. int end_index = polyline_point_count + 2;
  806. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  807. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  808. colors_ptr[end_index + 0] = color2;
  809. colors_ptr[end_index + 1] = color2;
  810. // Swap orientation of the triangles within both end corner quads so the visual seams
  811. // between triangles goes from the edge corner. Done by going back to the edge corner
  812. // (1 additional vertex / zero-area triangle per left/right corner).
  813. points_left_ptr[end_index + 0] = pos + edge_offset;
  814. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  815. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  816. colors_left_ptr[end_index + 0] = color;
  817. colors_left_ptr[end_index + 1] = color2;
  818. colors_left_ptr[end_index + 2] = color2;
  819. points_right_ptr[end_index + 0] = pos - edge_offset;
  820. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  821. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  822. colors_right_ptr[end_index + 0] = color;
  823. colors_right_ptr[end_index + 1] = color2;
  824. colors_right_ptr[end_index + 2] = color2;
  825. }
  826. prev_segment_dir = segment_dir;
  827. }
  828. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  829. pline_left->polygon.create(indices, points_left, colors_left);
  830. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  831. pline_right->polygon.create(indices, points_right, colors_right);
  832. } else {
  833. // Makes a single triangle strip for drawing the line.
  834. Vector2 prev_segment_dir;
  835. for (int i = 0; i < point_count; i++) {
  836. bool is_first_point = (i == 0);
  837. bool is_last_point = (i == point_count - 1);
  838. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  839. if (is_first_point && loop) {
  840. prev_segment_dir = last_segment_dir;
  841. } else if (is_last_point && loop) {
  842. prev_segment_dir = first_segment_dir;
  843. }
  844. Vector2 base_edge_offset;
  845. if (is_first_point && !loop) {
  846. base_edge_offset = first_segment_dir.orthogonal();
  847. } else if (is_last_point && !loop) {
  848. base_edge_offset = last_segment_dir.orthogonal();
  849. } else {
  850. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  851. }
  852. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  853. Vector2 pos = p_points[i];
  854. points_ptr[i * 2 + 0] = pos + edge_offset;
  855. points_ptr[i * 2 + 1] = pos - edge_offset;
  856. if (i < p_colors.size()) {
  857. color = p_colors[i];
  858. }
  859. colors_ptr[i * 2 + 0] = color;
  860. colors_ptr[i * 2 + 1] = color;
  861. prev_segment_dir = segment_dir;
  862. }
  863. }
  864. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  865. pline->polygon.create(indices, points, colors);
  866. }
  867. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  868. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  869. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  870. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  871. if (p_width < 0) {
  872. if (p_antialiased) {
  873. WARN_PRINT("Antialiasing is not supported for thin multilines drawn using line strips (`p_width < 0`).");
  874. }
  875. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  876. ERR_FAIL_NULL(canvas_item);
  877. Vector<Color> colors;
  878. if (p_colors.size() == 1) {
  879. colors = p_colors;
  880. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  881. colors.resize(p_points.size());
  882. Color *colors_ptr = colors.ptrw();
  883. for (int i = 0; i < p_colors.size(); i++) {
  884. Color color = p_colors[i];
  885. colors_ptr[i * 2 + 0] = color;
  886. colors_ptr[i * 2 + 1] = color;
  887. }
  888. }
  889. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  890. ERR_FAIL_NULL(pline);
  891. pline->primitive = RS::PRIMITIVE_LINES;
  892. pline->polygon.create(Vector<int>(), p_points, colors);
  893. } else {
  894. if (p_colors.size() == 1) {
  895. Color color = p_colors[0];
  896. for (int i = 0; i < p_points.size() >> 1; i++) {
  897. Vector2 from = p_points[i * 2 + 0];
  898. Vector2 to = p_points[i * 2 + 1];
  899. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  900. }
  901. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  902. for (int i = 0; i < p_colors.size(); i++) {
  903. Color color = p_colors[i];
  904. Vector2 from = p_points[i * 2 + 0];
  905. Vector2 to = p_points[i * 2 + 1];
  906. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  907. }
  908. }
  909. }
  910. }
  911. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased) {
  912. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  913. ERR_FAIL_NULL(canvas_item);
  914. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  915. ERR_FAIL_NULL(rect);
  916. rect->modulate = p_color;
  917. rect->rect = p_rect;
  918. // Add feathers.
  919. if (p_antialiased) {
  920. float border_size = FEATHER_SIZE;
  921. const real_t size = MIN(p_rect.size.width, p_rect.size.height);
  922. if (0.0f <= size && size < 1.0f) {
  923. border_size *= size;
  924. }
  925. const Vector2 vec_down = Vector2(0.0f, p_rect.size.height);
  926. const Vector2 vec_right = Vector2(p_rect.size.width, 0.0f);
  927. const Vector2 begin_left = p_rect.position;
  928. const Vector2 begin_right = p_rect.position + vec_down;
  929. const Vector2 end_left = p_rect.position + vec_right;
  930. const Vector2 end_right = p_rect.position + p_rect.size;
  931. const Vector2 dir = Vector2(0.0f, -1.0f);
  932. const Vector2 dir2 = Vector2(-1.0f, 0.0f);
  933. const Vector2 border = dir * border_size;
  934. const Vector2 border2 = dir2 * border_size;
  935. Color transparent = Color(p_color, 0.0);
  936. {
  937. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  938. ERR_FAIL_NULL(left_border);
  939. left_border->points[0] = begin_left;
  940. left_border->points[1] = begin_left + border;
  941. left_border->points[2] = end_left + border;
  942. left_border->points[3] = end_left;
  943. left_border->colors[0] = p_color;
  944. left_border->colors[1] = transparent;
  945. left_border->colors[2] = transparent;
  946. left_border->colors[3] = p_color;
  947. left_border->point_count = 4;
  948. }
  949. {
  950. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  951. ERR_FAIL_NULL(right_border);
  952. right_border->points[0] = begin_right;
  953. right_border->points[1] = begin_right - border;
  954. right_border->points[2] = end_right - border;
  955. right_border->points[3] = end_right;
  956. right_border->colors[0] = p_color;
  957. right_border->colors[1] = transparent;
  958. right_border->colors[2] = transparent;
  959. right_border->colors[3] = p_color;
  960. right_border->point_count = 4;
  961. }
  962. {
  963. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  964. ERR_FAIL_NULL(top_border);
  965. top_border->points[0] = begin_left;
  966. top_border->points[1] = begin_left + border2;
  967. top_border->points[2] = begin_right + border2;
  968. top_border->points[3] = begin_right;
  969. top_border->colors[0] = p_color;
  970. top_border->colors[1] = transparent;
  971. top_border->colors[2] = transparent;
  972. top_border->colors[3] = p_color;
  973. top_border->point_count = 4;
  974. }
  975. {
  976. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  977. ERR_FAIL_NULL(bottom_border);
  978. bottom_border->points[0] = end_left;
  979. bottom_border->points[1] = end_left - border2;
  980. bottom_border->points[2] = end_right - border2;
  981. bottom_border->points[3] = end_right;
  982. bottom_border->colors[0] = p_color;
  983. bottom_border->colors[1] = transparent;
  984. bottom_border->colors[2] = transparent;
  985. bottom_border->colors[3] = p_color;
  986. bottom_border->point_count = 4;
  987. }
  988. {
  989. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  990. ERR_FAIL_NULL(top_left_corner);
  991. top_left_corner->points[0] = begin_left;
  992. top_left_corner->points[1] = begin_left + border2;
  993. top_left_corner->points[2] = begin_left + border + border2;
  994. top_left_corner->points[3] = begin_left + border;
  995. top_left_corner->colors[0] = p_color;
  996. top_left_corner->colors[1] = transparent;
  997. top_left_corner->colors[2] = transparent;
  998. top_left_corner->colors[3] = transparent;
  999. top_left_corner->point_count = 4;
  1000. }
  1001. {
  1002. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1003. ERR_FAIL_NULL(top_right_corner);
  1004. top_right_corner->points[0] = begin_right;
  1005. top_right_corner->points[1] = begin_right + border2;
  1006. top_right_corner->points[2] = begin_right - border + border2;
  1007. top_right_corner->points[3] = begin_right - border;
  1008. top_right_corner->colors[0] = p_color;
  1009. top_right_corner->colors[1] = transparent;
  1010. top_right_corner->colors[2] = transparent;
  1011. top_right_corner->colors[3] = transparent;
  1012. top_right_corner->point_count = 4;
  1013. }
  1014. {
  1015. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1016. ERR_FAIL_NULL(bottom_left_corner);
  1017. bottom_left_corner->points[0] = end_left;
  1018. bottom_left_corner->points[1] = end_left - border2;
  1019. bottom_left_corner->points[2] = end_left + border - border2;
  1020. bottom_left_corner->points[3] = end_left + border;
  1021. bottom_left_corner->colors[0] = p_color;
  1022. bottom_left_corner->colors[1] = transparent;
  1023. bottom_left_corner->colors[2] = transparent;
  1024. bottom_left_corner->colors[3] = transparent;
  1025. bottom_left_corner->point_count = 4;
  1026. }
  1027. {
  1028. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1029. ERR_FAIL_NULL(bottom_right_corner);
  1030. bottom_right_corner->points[0] = end_right;
  1031. bottom_right_corner->points[1] = end_right - border2;
  1032. bottom_right_corner->points[2] = end_right - border - border2;
  1033. bottom_right_corner->points[3] = end_right - border;
  1034. bottom_right_corner->colors[0] = p_color;
  1035. bottom_right_corner->colors[1] = transparent;
  1036. bottom_right_corner->colors[2] = transparent;
  1037. bottom_right_corner->colors[3] = transparent;
  1038. bottom_right_corner->point_count = 4;
  1039. }
  1040. }
  1041. }
  1042. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased) {
  1043. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1044. ERR_FAIL_NULL(canvas_item);
  1045. static const int circle_segments = 64;
  1046. {
  1047. Item::CommandPolygon *circle = canvas_item->alloc_command<Item::CommandPolygon>();
  1048. ERR_FAIL_NULL(circle);
  1049. circle->primitive = RS::PRIMITIVE_TRIANGLES;
  1050. Vector<int> indices;
  1051. Vector<Vector2> points;
  1052. points.resize(circle_segments + 2);
  1053. Vector2 *points_ptr = points.ptrw();
  1054. // Store circle center in the last point.
  1055. points_ptr[circle_segments + 1] = p_pos;
  1056. const real_t circle_point_step = Math_TAU / circle_segments;
  1057. for (int i = 0; i < circle_segments + 1; i++) {
  1058. float angle = i * circle_point_step;
  1059. points_ptr[i].x = Math::cos(angle) * p_radius;
  1060. points_ptr[i].y = Math::sin(angle) * p_radius;
  1061. points_ptr[i] += p_pos;
  1062. }
  1063. indices.resize(circle_segments * 3);
  1064. int *indices_ptr = indices.ptrw();
  1065. for (int i = 0; i < circle_segments; i++) {
  1066. indices_ptr[i * 3 + 0] = circle_segments + 1;
  1067. indices_ptr[i * 3 + 1] = i;
  1068. indices_ptr[i * 3 + 2] = i + 1;
  1069. }
  1070. Vector<Color> color;
  1071. color.push_back(p_color);
  1072. circle->polygon.create(indices, points, color);
  1073. }
  1074. if (p_antialiased) {
  1075. float border_size = FEATHER_SIZE;
  1076. const float diameter = p_radius * 2.0f;
  1077. if (0.0f <= diameter && diameter < 1.0f) {
  1078. border_size *= p_radius;
  1079. }
  1080. Item::CommandPolygon *feather = canvas_item->alloc_command<Item::CommandPolygon>();
  1081. ERR_FAIL_NULL(feather);
  1082. feather->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  1083. Color transparent = Color(p_color, 0.0);
  1084. Vector<int> indices;
  1085. Vector<Color> colors;
  1086. Vector<Vector2> points;
  1087. points.resize(2 * circle_segments + 2);
  1088. colors.resize(2 * circle_segments + 2);
  1089. const real_t circle_point_step = Math_TAU / circle_segments;
  1090. Vector2 *points_ptr = points.ptrw();
  1091. Color *colors_ptr = colors.ptrw();
  1092. for (int i = 0; i < circle_segments + 1; i++) {
  1093. const float angle = i * circle_point_step;
  1094. const float c = Math::cos(angle);
  1095. const float s = Math::sin(angle);
  1096. points_ptr[i * 2].x = c * p_radius;
  1097. points_ptr[i * 2].y = s * p_radius;
  1098. points_ptr[i * 2] += p_pos;
  1099. points_ptr[i * 2 + 1].x = c * (p_radius + border_size);
  1100. points_ptr[i * 2 + 1].y = s * (p_radius + border_size);
  1101. points_ptr[i * 2 + 1] += p_pos;
  1102. colors_ptr[i * 2] = p_color;
  1103. colors_ptr[i * 2 + 1] = transparent;
  1104. }
  1105. feather->polygon.create(indices, points, colors);
  1106. }
  1107. }
  1108. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  1109. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1110. ERR_FAIL_NULL(canvas_item);
  1111. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1112. ERR_FAIL_NULL(rect);
  1113. rect->modulate = p_modulate;
  1114. rect->rect = p_rect;
  1115. rect->flags = 0;
  1116. if (p_tile) {
  1117. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  1118. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  1119. rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
  1120. }
  1121. if (p_rect.size.x < 0) {
  1122. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1123. rect->rect.size.x = -rect->rect.size.x;
  1124. }
  1125. if (p_rect.size.y < 0) {
  1126. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1127. rect->rect.size.y = -rect->rect.size.y;
  1128. }
  1129. if (p_transpose) {
  1130. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1131. SWAP(rect->rect.size.x, rect->rect.size.y);
  1132. }
  1133. rect->texture = p_texture;
  1134. }
  1135. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  1136. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1137. ERR_FAIL_NULL(canvas_item);
  1138. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1139. ERR_FAIL_NULL(rect);
  1140. rect->modulate = p_modulate;
  1141. rect->rect = p_rect;
  1142. rect->texture = p_texture;
  1143. rect->source = p_src_rect;
  1144. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  1145. if (p_rect.size.x < 0) {
  1146. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1147. rect->rect.size.x = -rect->rect.size.x;
  1148. }
  1149. if (p_src_rect.size.x < 0) {
  1150. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1151. rect->source.size.x = -rect->source.size.x;
  1152. }
  1153. if (p_rect.size.y < 0) {
  1154. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1155. rect->rect.size.y = -rect->rect.size.y;
  1156. }
  1157. if (p_src_rect.size.y < 0) {
  1158. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1159. rect->source.size.y = -rect->source.size.y;
  1160. }
  1161. rect->outline = (float)p_outline_size / p_scale / 4.0;
  1162. rect->px_range = p_px_range;
  1163. }
  1164. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  1165. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1166. ERR_FAIL_NULL(canvas_item);
  1167. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1168. ERR_FAIL_NULL(rect);
  1169. rect->modulate = p_modulate;
  1170. rect->rect = p_rect;
  1171. rect->texture = p_texture;
  1172. rect->source = p_src_rect;
  1173. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1174. if (p_rect.size.x < 0) {
  1175. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1176. rect->rect.size.x = -rect->rect.size.x;
  1177. }
  1178. if (p_src_rect.size.x < 0) {
  1179. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1180. rect->source.size.x = -rect->source.size.x;
  1181. }
  1182. if (p_rect.size.y < 0) {
  1183. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1184. rect->rect.size.y = -rect->rect.size.y;
  1185. }
  1186. if (p_src_rect.size.y < 0) {
  1187. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1188. rect->source.size.y = -rect->source.size.y;
  1189. }
  1190. }
  1191. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1192. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1193. ERR_FAIL_NULL(canvas_item);
  1194. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1195. ERR_FAIL_NULL(rect);
  1196. rect->modulate = p_modulate;
  1197. rect->rect = p_rect;
  1198. rect->texture = p_texture;
  1199. rect->source = p_src_rect;
  1200. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1201. if (p_rect.size.x < 0) {
  1202. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1203. rect->rect.size.x = -rect->rect.size.x;
  1204. }
  1205. if (p_src_rect.size.x < 0) {
  1206. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1207. rect->source.size.x = -rect->source.size.x;
  1208. }
  1209. if (p_rect.size.y < 0) {
  1210. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1211. rect->rect.size.y = -rect->rect.size.y;
  1212. }
  1213. if (p_src_rect.size.y < 0) {
  1214. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1215. rect->source.size.y = -rect->source.size.y;
  1216. }
  1217. if (p_transpose) {
  1218. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1219. SWAP(rect->rect.size.x, rect->rect.size.y);
  1220. }
  1221. if (p_clip_uv) {
  1222. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1223. }
  1224. }
  1225. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1226. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1227. ERR_FAIL_NULL(canvas_item);
  1228. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1229. ERR_FAIL_NULL(style);
  1230. style->texture = p_texture;
  1231. style->rect = p_rect;
  1232. style->source = p_source;
  1233. style->draw_center = p_draw_center;
  1234. style->color = p_modulate;
  1235. style->margin[SIDE_LEFT] = p_topleft.x;
  1236. style->margin[SIDE_TOP] = p_topleft.y;
  1237. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1238. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1239. style->axis_x = p_x_axis_mode;
  1240. style->axis_y = p_y_axis_mode;
  1241. }
  1242. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1243. uint32_t pc = p_points.size();
  1244. ERR_FAIL_COND(pc == 0 || pc > 4);
  1245. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1246. ERR_FAIL_NULL(canvas_item);
  1247. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1248. ERR_FAIL_NULL(prim);
  1249. for (int i = 0; i < p_points.size(); i++) {
  1250. prim->points[i] = p_points[i];
  1251. if (i < p_uvs.size()) {
  1252. prim->uvs[i] = p_uvs[i];
  1253. }
  1254. if (i < p_colors.size()) {
  1255. prim->colors[i] = p_colors[i];
  1256. } else if (p_colors.size()) {
  1257. prim->colors[i] = p_colors[0];
  1258. } else {
  1259. prim->colors[i] = Color(1, 1, 1, 1);
  1260. }
  1261. }
  1262. prim->point_count = p_points.size();
  1263. prim->texture = p_texture;
  1264. }
  1265. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1266. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1267. ERR_FAIL_NULL(canvas_item);
  1268. #ifdef DEBUG_ENABLED
  1269. int pointcount = p_points.size();
  1270. ERR_FAIL_COND(pointcount < 3);
  1271. int color_size = p_colors.size();
  1272. int uv_size = p_uvs.size();
  1273. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1274. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1275. #endif
  1276. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1277. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1278. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1279. ERR_FAIL_NULL(polygon);
  1280. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1281. polygon->texture = p_texture;
  1282. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1283. }
  1284. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1285. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1286. ERR_FAIL_NULL(canvas_item);
  1287. int vertex_count = p_points.size();
  1288. ERR_FAIL_COND(vertex_count == 0);
  1289. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1290. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1291. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1292. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1293. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1294. ERR_FAIL_NULL(polygon);
  1295. polygon->texture = p_texture;
  1296. polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights);
  1297. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1298. }
  1299. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1300. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1301. ERR_FAIL_NULL(canvas_item);
  1302. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1303. ERR_FAIL_NULL(tr);
  1304. tr->xform = p_transform;
  1305. }
  1306. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1307. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1308. ERR_FAIL_NULL(canvas_item);
  1309. ERR_FAIL_COND(!p_mesh.is_valid());
  1310. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1311. ERR_FAIL_NULL(m);
  1312. m->mesh = p_mesh;
  1313. if (canvas_item->skeleton.is_valid()) {
  1314. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1315. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1316. }
  1317. m->texture = p_texture;
  1318. m->transform = p_transform;
  1319. m->modulate = p_modulate;
  1320. }
  1321. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1322. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1323. ERR_FAIL_NULL(canvas_item);
  1324. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1325. ERR_FAIL_NULL(part);
  1326. part->particles = p_particles;
  1327. part->texture = p_texture;
  1328. //take the chance and request processing for them, at least once until they become visible again
  1329. RSG::particles_storage->particles_request_process(p_particles);
  1330. }
  1331. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1332. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1333. ERR_FAIL_NULL(canvas_item);
  1334. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1335. ERR_FAIL_NULL(mm);
  1336. mm->multimesh = p_mesh;
  1337. mm->texture = p_texture;
  1338. }
  1339. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1340. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1341. ERR_FAIL_NULL(canvas_item);
  1342. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1343. ERR_FAIL_NULL(ci);
  1344. ci->ignore = p_ignore;
  1345. }
  1346. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1347. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1348. ERR_FAIL_NULL(canvas_item);
  1349. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1350. ERR_FAIL_NULL(as);
  1351. as->animation_length = p_animation_length;
  1352. as->slice_begin = p_slice_begin;
  1353. as->slice_end = p_slice_end;
  1354. as->offset = p_offset;
  1355. }
  1356. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1357. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1358. ERR_FAIL_NULL(canvas_item);
  1359. canvas_item->sort_y = p_enable;
  1360. _mark_ysort_dirty(canvas_item, canvas_item_owner);
  1361. }
  1362. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1363. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1364. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1365. ERR_FAIL_NULL(canvas_item);
  1366. canvas_item->z_index = p_z;
  1367. }
  1368. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1369. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1370. ERR_FAIL_NULL(canvas_item);
  1371. canvas_item->z_relative = p_enable;
  1372. }
  1373. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1374. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1375. ERR_FAIL_NULL(canvas_item);
  1376. if (canvas_item->skeleton == p_skeleton) {
  1377. return;
  1378. }
  1379. canvas_item->skeleton = p_skeleton;
  1380. Item::Command *c = canvas_item->commands;
  1381. while (c) {
  1382. if (c->type == Item::Command::TYPE_MESH) {
  1383. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1384. if (canvas_item->skeleton.is_valid()) {
  1385. if (cm->mesh_instance.is_null()) {
  1386. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1387. }
  1388. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1389. } else {
  1390. if (cm->mesh_instance.is_valid()) {
  1391. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1392. cm->mesh_instance = RID();
  1393. }
  1394. }
  1395. }
  1396. c = c->next;
  1397. }
  1398. }
  1399. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1400. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1401. ERR_FAIL_NULL(canvas_item);
  1402. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1403. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1404. }
  1405. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1406. memdelete(canvas_item->copy_back_buffer);
  1407. canvas_item->copy_back_buffer = nullptr;
  1408. }
  1409. if (p_enable) {
  1410. canvas_item->copy_back_buffer->rect = p_rect;
  1411. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1412. }
  1413. }
  1414. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1415. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1416. ERR_FAIL_NULL(canvas_item);
  1417. canvas_item->clear();
  1418. #ifdef DEBUG_ENABLED
  1419. if (debug_redraw) {
  1420. canvas_item->debug_redraw_time = debug_redraw_time;
  1421. }
  1422. #endif
  1423. }
  1424. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1425. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1426. ERR_FAIL_NULL(canvas_item);
  1427. canvas_item->index = p_index;
  1428. if (canvas_item_owner.owns(canvas_item->parent)) {
  1429. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1430. canvas_item_parent->children_order_dirty = true;
  1431. return;
  1432. }
  1433. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1434. if (canvas) {
  1435. canvas->children_order_dirty = true;
  1436. return;
  1437. }
  1438. }
  1439. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1440. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1441. ERR_FAIL_NULL(canvas_item);
  1442. canvas_item->material = p_material;
  1443. }
  1444. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1445. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1446. ERR_FAIL_NULL(canvas_item);
  1447. canvas_item->use_parent_material = p_enable;
  1448. }
  1449. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1450. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1451. ERR_FAIL_NULL(canvas_item);
  1452. if (p_enable) {
  1453. if (!canvas_item->visibility_notifier) {
  1454. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1455. }
  1456. canvas_item->visibility_notifier->area = p_area;
  1457. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1458. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1459. } else {
  1460. if (canvas_item->visibility_notifier) {
  1461. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1462. canvas_item->visibility_notifier = nullptr;
  1463. }
  1464. }
  1465. }
  1466. void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
  1467. debug_redraw = p_enabled;
  1468. RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
  1469. }
  1470. bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
  1471. return debug_redraw;
  1472. }
  1473. void RendererCanvasCull::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
  1474. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1475. ERR_FAIL_NULL(canvas_item);
  1476. canvas_item->interpolated = p_interpolated;
  1477. }
  1478. void RendererCanvasCull::canvas_item_reset_physics_interpolation(RID p_item) {
  1479. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1480. ERR_FAIL_NULL(canvas_item);
  1481. canvas_item->xform_prev = canvas_item->xform_curr;
  1482. }
  1483. // Useful especially for origin shifting.
  1484. void RendererCanvasCull::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
  1485. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1486. ERR_FAIL_NULL(canvas_item);
  1487. canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
  1488. canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
  1489. }
  1490. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1491. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1492. ERR_FAIL_NULL(canvas_item);
  1493. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1494. if (canvas_item->canvas_group != nullptr) {
  1495. memdelete(canvas_item->canvas_group);
  1496. canvas_item->canvas_group = nullptr;
  1497. }
  1498. } else {
  1499. if (canvas_item->canvas_group == nullptr) {
  1500. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1501. }
  1502. canvas_item->canvas_group->mode = p_mode;
  1503. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1504. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1505. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1506. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1507. }
  1508. }
  1509. RID RendererCanvasCull::canvas_light_allocate() {
  1510. return canvas_light_owner.allocate_rid();
  1511. }
  1512. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1513. canvas_light_owner.initialize_rid(p_rid);
  1514. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1515. clight->light_internal = RSG::canvas_render->light_create();
  1516. }
  1517. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1518. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1519. ERR_FAIL_NULL(clight);
  1520. if (clight->mode == p_mode) {
  1521. return;
  1522. }
  1523. RID canvas = clight->canvas;
  1524. if (canvas.is_valid()) {
  1525. canvas_light_attach_to_canvas(p_light, RID());
  1526. }
  1527. clight->mode = p_mode;
  1528. if (canvas.is_valid()) {
  1529. canvas_light_attach_to_canvas(p_light, canvas);
  1530. }
  1531. }
  1532. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1533. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1534. ERR_FAIL_NULL(clight);
  1535. if (clight->canvas.is_valid()) {
  1536. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1537. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1538. canvas->lights.erase(clight);
  1539. } else {
  1540. canvas->directional_lights.erase(clight);
  1541. }
  1542. }
  1543. if (!canvas_owner.owns(p_canvas)) {
  1544. p_canvas = RID();
  1545. }
  1546. clight->canvas = p_canvas;
  1547. if (clight->canvas.is_valid()) {
  1548. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1549. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1550. canvas->lights.insert(clight);
  1551. } else {
  1552. canvas->directional_lights.insert(clight);
  1553. }
  1554. }
  1555. }
  1556. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1557. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1558. ERR_FAIL_NULL(clight);
  1559. clight->enabled = p_enabled;
  1560. }
  1561. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1562. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1563. ERR_FAIL_NULL(clight);
  1564. clight->scale = p_scale;
  1565. }
  1566. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1567. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1568. ERR_FAIL_NULL(clight);
  1569. if (_interpolation_data.interpolation_enabled && clight->interpolated) {
  1570. if (!clight->on_interpolate_transform_list) {
  1571. _interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
  1572. clight->on_interpolate_transform_list = true;
  1573. } else {
  1574. DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size() > 0);
  1575. }
  1576. }
  1577. clight->xform_curr = p_transform;
  1578. }
  1579. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1580. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1581. ERR_FAIL_NULL(clight);
  1582. if (clight->texture == p_texture) {
  1583. return;
  1584. }
  1585. clight->texture = p_texture;
  1586. clight->version++;
  1587. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1588. }
  1589. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1590. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1591. ERR_FAIL_NULL(clight);
  1592. clight->texture_offset = p_offset;
  1593. }
  1594. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1595. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1596. ERR_FAIL_NULL(clight);
  1597. clight->color = p_color;
  1598. }
  1599. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1600. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1601. ERR_FAIL_NULL(clight);
  1602. clight->height = p_height;
  1603. }
  1604. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1605. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1606. ERR_FAIL_NULL(clight);
  1607. clight->energy = p_energy;
  1608. }
  1609. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1610. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1611. ERR_FAIL_NULL(clight);
  1612. clight->z_min = p_min_z;
  1613. clight->z_max = p_max_z;
  1614. }
  1615. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1616. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1617. ERR_FAIL_NULL(clight);
  1618. clight->layer_max = p_max_layer;
  1619. clight->layer_min = p_min_layer;
  1620. }
  1621. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1622. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1623. ERR_FAIL_NULL(clight);
  1624. clight->item_mask = p_mask;
  1625. }
  1626. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1627. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1628. ERR_FAIL_NULL(clight);
  1629. clight->item_shadow_mask = p_mask;
  1630. }
  1631. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1632. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1633. ERR_FAIL_NULL(clight);
  1634. clight->directional_distance = p_distance;
  1635. }
  1636. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1637. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1638. ERR_FAIL_NULL(clight);
  1639. clight->blend_mode = p_mode;
  1640. }
  1641. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1642. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1643. ERR_FAIL_NULL(clight);
  1644. if (clight->use_shadow == p_enabled) {
  1645. return;
  1646. }
  1647. clight->use_shadow = p_enabled;
  1648. clight->version++;
  1649. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1650. }
  1651. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1652. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1653. ERR_FAIL_NULL(clight);
  1654. clight->shadow_filter = p_filter;
  1655. }
  1656. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1657. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1658. ERR_FAIL_NULL(clight);
  1659. clight->shadow_color = p_color;
  1660. }
  1661. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1662. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1663. ERR_FAIL_NULL(clight);
  1664. clight->shadow_smooth = p_smooth;
  1665. }
  1666. void RendererCanvasCull::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
  1667. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1668. ERR_FAIL_NULL(clight);
  1669. clight->interpolated = p_interpolated;
  1670. }
  1671. void RendererCanvasCull::canvas_light_reset_physics_interpolation(RID p_light) {
  1672. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1673. ERR_FAIL_NULL(clight);
  1674. clight->xform_prev = clight->xform_curr;
  1675. }
  1676. void RendererCanvasCull::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
  1677. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1678. ERR_FAIL_NULL(clight);
  1679. clight->xform_prev = p_transform * clight->xform_prev;
  1680. clight->xform_curr = p_transform * clight->xform_curr;
  1681. }
  1682. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1683. return canvas_light_occluder_owner.allocate_rid();
  1684. }
  1685. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1686. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1687. }
  1688. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1689. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1690. ERR_FAIL_NULL(occluder);
  1691. if (occluder->canvas.is_valid()) {
  1692. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1693. canvas->occluders.erase(occluder);
  1694. }
  1695. if (!canvas_owner.owns(p_canvas)) {
  1696. p_canvas = RID();
  1697. }
  1698. occluder->canvas = p_canvas;
  1699. if (occluder->canvas.is_valid()) {
  1700. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1701. canvas->occluders.insert(occluder);
  1702. }
  1703. }
  1704. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1705. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1706. ERR_FAIL_NULL(occluder);
  1707. occluder->enabled = p_enabled;
  1708. }
  1709. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1710. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1711. ERR_FAIL_NULL(occluder);
  1712. if (occluder->polygon.is_valid()) {
  1713. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1714. if (occluder_poly) {
  1715. occluder_poly->owners.erase(occluder);
  1716. }
  1717. }
  1718. occluder->polygon = p_polygon;
  1719. occluder->occluder = RID();
  1720. if (occluder->polygon.is_valid()) {
  1721. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1722. if (!occluder_poly) {
  1723. occluder->polygon = RID();
  1724. ERR_FAIL_NULL(occluder_poly);
  1725. } else {
  1726. occluder_poly->owners.insert(occluder);
  1727. occluder->occluder = occluder_poly->occluder;
  1728. occluder->aabb_cache = occluder_poly->aabb;
  1729. occluder->cull_cache = occluder_poly->cull_mode;
  1730. }
  1731. }
  1732. }
  1733. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1734. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1735. ERR_FAIL_NULL(occluder);
  1736. occluder->sdf_collision = p_enable;
  1737. }
  1738. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1739. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1740. ERR_FAIL_NULL(occluder);
  1741. if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
  1742. if (!occluder->on_interpolate_transform_list) {
  1743. _interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
  1744. occluder->on_interpolate_transform_list = true;
  1745. } else {
  1746. DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size() > 0);
  1747. }
  1748. }
  1749. occluder->xform_curr = p_xform;
  1750. }
  1751. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1752. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1753. ERR_FAIL_NULL(occluder);
  1754. occluder->light_mask = p_mask;
  1755. }
  1756. void RendererCanvasCull::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
  1757. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1758. ERR_FAIL_NULL(occluder);
  1759. occluder->interpolated = p_interpolated;
  1760. }
  1761. void RendererCanvasCull::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
  1762. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1763. ERR_FAIL_NULL(occluder);
  1764. occluder->xform_prev = occluder->xform_curr;
  1765. }
  1766. void RendererCanvasCull::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
  1767. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1768. ERR_FAIL_NULL(occluder);
  1769. occluder->xform_prev = p_transform * occluder->xform_prev;
  1770. occluder->xform_curr = p_transform * occluder->xform_curr;
  1771. }
  1772. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1773. return canvas_light_occluder_polygon_owner.allocate_rid();
  1774. }
  1775. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1776. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1777. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1778. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1779. }
  1780. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1781. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1782. ERR_FAIL_NULL(occluder_poly);
  1783. uint32_t pc = p_shape.size();
  1784. ERR_FAIL_COND(pc < 2);
  1785. occluder_poly->aabb = Rect2();
  1786. const Vector2 *r = p_shape.ptr();
  1787. for (uint32_t i = 0; i < pc; i++) {
  1788. if (i == 0) {
  1789. occluder_poly->aabb.position = r[i];
  1790. } else {
  1791. occluder_poly->aabb.expand_to(r[i]);
  1792. }
  1793. }
  1794. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1795. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1796. E->aabb_cache = occluder_poly->aabb;
  1797. }
  1798. }
  1799. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1800. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1801. ERR_FAIL_NULL(occluder_poly);
  1802. occluder_poly->cull_mode = p_mode;
  1803. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1804. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1805. E->cull_cache = p_mode;
  1806. }
  1807. }
  1808. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1809. RSG::canvas_render->set_shadow_texture_size(p_size);
  1810. }
  1811. RID RendererCanvasCull::canvas_texture_allocate() {
  1812. return RSG::texture_storage->canvas_texture_allocate();
  1813. }
  1814. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1815. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1816. }
  1817. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1818. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1819. }
  1820. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1821. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1822. }
  1823. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1824. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1825. }
  1826. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1827. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1828. }
  1829. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1830. Item *ci = canvas_item_owner.get_or_null(p_item);
  1831. ERR_FAIL_NULL(ci);
  1832. ci->texture_filter = p_filter;
  1833. }
  1834. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1835. Item *ci = canvas_item_owner.get_or_null(p_item);
  1836. ERR_FAIL_NULL(ci);
  1837. ci->texture_repeat = p_repeat;
  1838. }
  1839. void RendererCanvasCull::update_visibility_notifiers() {
  1840. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1841. while (E) {
  1842. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1843. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1844. if (visibility_notifier->just_visible) {
  1845. visibility_notifier->just_visible = false;
  1846. if (visibility_notifier->enter_callable.is_valid()) {
  1847. if (RSG::threaded) {
  1848. visibility_notifier->enter_callable.call_deferred();
  1849. } else {
  1850. visibility_notifier->enter_callable.call();
  1851. }
  1852. }
  1853. } else {
  1854. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1855. visibility_notifier_list.remove(E);
  1856. if (visibility_notifier->exit_callable.is_valid()) {
  1857. if (RSG::threaded) {
  1858. visibility_notifier->exit_callable.call_deferred();
  1859. } else {
  1860. visibility_notifier->exit_callable.call();
  1861. }
  1862. }
  1863. }
  1864. }
  1865. E = N;
  1866. }
  1867. }
  1868. Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
  1869. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1870. ERR_FAIL_NULL_V(canvas_item, Rect2());
  1871. return canvas_item->get_rect();
  1872. }
  1873. bool RendererCanvasCull::free(RID p_rid) {
  1874. if (canvas_owner.owns(p_rid)) {
  1875. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  1876. ERR_FAIL_NULL_V(canvas, false);
  1877. while (canvas->viewports.size()) {
  1878. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  1879. ERR_FAIL_NULL_V(vp, true);
  1880. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  1881. ERR_FAIL_COND_V(!E, true);
  1882. vp->canvas_map.erase(p_rid);
  1883. canvas->viewports.erase(*canvas->viewports.begin());
  1884. }
  1885. for (int i = 0; i < canvas->child_items.size(); i++) {
  1886. canvas->child_items[i].item->parent = RID();
  1887. }
  1888. for (RendererCanvasRender::Light *E : canvas->lights) {
  1889. E->canvas = RID();
  1890. }
  1891. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  1892. E->canvas = RID();
  1893. }
  1894. canvas_owner.free(p_rid);
  1895. } else if (canvas_item_owner.owns(p_rid)) {
  1896. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  1897. ERR_FAIL_NULL_V(canvas_item, true);
  1898. _interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
  1899. if (canvas_item->parent.is_valid()) {
  1900. if (canvas_owner.owns(canvas_item->parent)) {
  1901. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1902. canvas->erase_item(canvas_item);
  1903. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  1904. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  1905. item_owner->child_items.erase(canvas_item);
  1906. if (item_owner->sort_y) {
  1907. _mark_ysort_dirty(item_owner, canvas_item_owner);
  1908. }
  1909. }
  1910. }
  1911. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  1912. canvas_item->child_items[i]->parent = RID();
  1913. }
  1914. if (canvas_item->visibility_notifier != nullptr) {
  1915. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1916. }
  1917. /*
  1918. if (canvas_item->material) {
  1919. canvas_item->material->owners.erase(canvas_item);
  1920. }
  1921. */
  1922. if (canvas_item->canvas_group != nullptr) {
  1923. memdelete(canvas_item->canvas_group);
  1924. canvas_item->canvas_group = nullptr;
  1925. }
  1926. canvas_item_owner.free(p_rid);
  1927. } else if (canvas_light_owner.owns(p_rid)) {
  1928. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  1929. ERR_FAIL_NULL_V(canvas_light, true);
  1930. _interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
  1931. if (canvas_light->canvas.is_valid()) {
  1932. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  1933. if (canvas) {
  1934. canvas->lights.erase(canvas_light);
  1935. }
  1936. }
  1937. RSG::canvas_render->free(canvas_light->light_internal);
  1938. canvas_light_owner.free(p_rid);
  1939. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  1940. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  1941. ERR_FAIL_NULL_V(occluder, true);
  1942. _interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
  1943. if (occluder->polygon.is_valid()) {
  1944. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1945. if (occluder_poly) {
  1946. occluder_poly->owners.erase(occluder);
  1947. }
  1948. }
  1949. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  1950. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1951. canvas->occluders.erase(occluder);
  1952. }
  1953. canvas_light_occluder_owner.free(p_rid);
  1954. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  1955. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1956. ERR_FAIL_NULL_V(occluder_poly, true);
  1957. RSG::canvas_render->free(occluder_poly->occluder);
  1958. while (occluder_poly->owners.size()) {
  1959. (*occluder_poly->owners.begin())->polygon = RID();
  1960. occluder_poly->owners.remove(occluder_poly->owners.begin());
  1961. }
  1962. canvas_light_occluder_polygon_owner.free(p_rid);
  1963. } else {
  1964. return false;
  1965. }
  1966. return true;
  1967. }
  1968. template <typename T>
  1969. void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
  1970. List<RID> owned;
  1971. p_owner.get_owned_list(&owned);
  1972. if (owned.size()) {
  1973. if (owned.size() == 1) {
  1974. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  1975. } else {
  1976. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  1977. }
  1978. for (const RID &E : owned) {
  1979. free(E);
  1980. }
  1981. }
  1982. }
  1983. void RendererCanvasCull::finalize() {
  1984. _free_rids(canvas_owner, "Canvas");
  1985. _free_rids(canvas_item_owner, "CanvasItem");
  1986. _free_rids(canvas_light_owner, "CanvasLight");
  1987. _free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
  1988. _free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
  1989. }
  1990. void RendererCanvasCull::tick() {
  1991. if (_interpolation_data.interpolation_enabled) {
  1992. update_interpolation_tick(true);
  1993. }
  1994. }
  1995. void RendererCanvasCull::update_interpolation_tick(bool p_process) {
  1996. #define GODOT_UPDATE_INTERPOLATION_TICK(m_list_prev, m_list_curr, m_type, m_owner_list) \
  1997. /* Detect any that were on the previous transform list that are no longer active. */ \
  1998. for (unsigned int n = 0; n < _interpolation_data.m_list_prev->size(); n++) { \
  1999. const RID &rid = (*_interpolation_data.m_list_prev)[n]; \
  2000. m_type *item = m_owner_list.get_or_null(rid); \
  2001. /* no longer active? (either the instance deleted or no longer being transformed) */ \
  2002. if (item && !item->on_interpolate_transform_list) { \
  2003. item->xform_prev = item->xform_curr; \
  2004. } \
  2005. } \
  2006. /* and now for any in the transform list (being actively interpolated), */ \
  2007. /* keep the previous transform value up to date and ready for next tick */ \
  2008. if (p_process) { \
  2009. for (unsigned int n = 0; n < _interpolation_data.m_list_curr->size(); n++) { \
  2010. const RID &rid = (*_interpolation_data.m_list_curr)[n]; \
  2011. m_type *item = m_owner_list.get_or_null(rid); \
  2012. if (item) { \
  2013. item->xform_prev = item->xform_curr; \
  2014. item->on_interpolate_transform_list = false; \
  2015. } \
  2016. } \
  2017. } \
  2018. SWAP(_interpolation_data.m_list_curr, _interpolation_data.m_list_prev); \
  2019. _interpolation_data.m_list_curr->clear();
  2020. GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
  2021. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RendererCanvasRender::Light, canvas_light_owner);
  2022. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RendererCanvasRender::LightOccluderInstance, canvas_light_occluder_owner);
  2023. #undef GODOT_UPDATE_INTERPOLATION_TICK
  2024. }
  2025. void RendererCanvasCull::InterpolationData::notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item) {
  2026. r_canvas_item.on_interpolate_transform_list = false;
  2027. if (!interpolation_enabled) {
  2028. return;
  2029. }
  2030. // If the instance was on any of the lists, remove.
  2031. canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2032. canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2033. }
  2034. void RendererCanvasCull::InterpolationData::notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light) {
  2035. r_canvas_light.on_interpolate_transform_list = false;
  2036. if (!interpolation_enabled) {
  2037. return;
  2038. }
  2039. // If the instance was on any of the lists, remove.
  2040. canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2041. canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2042. }
  2043. void RendererCanvasCull::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder) {
  2044. r_canvas_light_occluder.on_interpolate_transform_list = false;
  2045. if (!interpolation_enabled) {
  2046. return;
  2047. }
  2048. // If the instance was on any of the lists, remove.
  2049. canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2050. canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2051. }
  2052. RendererCanvasCull::RendererCanvasCull() {
  2053. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2054. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2055. disable_scale = false;
  2056. debug_redraw_time = GLOBAL_DEF("debug/canvas_items/debug_redraw_time", 1.0);
  2057. debug_redraw_color = GLOBAL_DEF("debug/canvas_items/debug_redraw_color", Color(1.0, 0.2, 0.2, 0.5));
  2058. }
  2059. RendererCanvasCull::~RendererCanvasCull() {
  2060. memfree(z_list);
  2061. memfree(z_last_list);
  2062. }