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- /*************************************************************************/
- /* math_funcs.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "math_funcs.h"
- #include "core/os/os.h"
- pcg32_random_t Math::default_pcg = {1, PCG_DEFAULT_INC_64};
- #define PHI 0x9e3779b9
- #if 0
- static uint32_t Q[4096];
- #endif
- // TODO: we should eventually expose pcg.inc too
- uint32_t Math::rand_from_seed(uint64_t *seed) {
- pcg32_random_t pcg = {*seed, PCG_DEFAULT_INC_64};
- uint32_t r = pcg32_random_r(&pcg);
- *seed = pcg.state;
- return r;
- }
- void Math::seed(uint64_t x) {
- default_pcg.state=x;
- }
- void Math::randomize() {
- OS::Time time = OS::get_singleton()->get_time();
- seed(OS::get_singleton()->get_ticks_usec()*(time.hour+1)*(time.min+1)*(time.sec+1)*rand()); // TODO: can be simplified.
- }
- uint32_t Math::rand() {
- return pcg32_random_r(&default_pcg);
- }
- int Math::step_decimals(double p_step) {
- static const int maxn=9;
- static const double sd[maxn]={
- 0.9999, // somehow compensate for floating point error
- 0.09999,
- 0.009999,
- 0.0009999,
- 0.00009999,
- 0.000009999,
- 0.0000009999,
- 0.00000009999,
- 0.000000009999
- };
- double as=Math::abs(p_step);
- for(int i=0;i<maxn;i++) {
- if (as>=sd[i]) {
- return i;
- }
- }
- return maxn;
- }
- double Math::dectime(double p_value,double p_amount, double p_step) {
- double sgn = p_value < 0 ? -1.0 : 1.0;
- double val = Math::abs(p_value);
- val-=p_amount*p_step;
- if (val<0.0)
- val=0.0;
- return val*sgn;
- }
- double Math::ease(double p_x, double p_c) {
- if (p_x<0)
- p_x=0;
- else if (p_x>1.0)
- p_x=1.0;
- if (p_c>0) {
- if (p_c<1.0) {
- return 1.0-Math::pow(1.0-p_x,1.0/p_c);
- } else {
- return Math::pow(p_x,p_c);
- }
- } else if (p_c<0) {
- //inout ease
- if (p_x<0.5) {
- return Math::pow(p_x*2.0,-p_c)*0.5;
- } else {
- return (1.0-Math::pow(1.0-(p_x-0.5)*2.0,-p_c))*0.5+0.5;
- }
- } else
- return 0; // no ease (raw)
- }
- double Math::stepify(double p_value,double p_step) {
- if (p_step!=0) {
- p_value=Math::floor( p_value / p_step + 0.5 ) * p_step;
- }
- return p_value;
- }
- uint32_t Math::larger_prime(uint32_t p_val) {
- static const uint32_t primes[] = {
- 5,
- 13,
- 23,
- 47,
- 97,
- 193,
- 389,
- 769,
- 1543,
- 3079,
- 6151,
- 12289,
- 24593,
- 49157,
- 98317,
- 196613,
- 393241,
- 786433,
- 1572869,
- 3145739,
- 6291469,
- 12582917,
- 25165843,
- 50331653,
- 100663319,
- 201326611,
- 402653189,
- 805306457,
- 1610612741,
- 0,
- };
- int idx=0;
- while (true) {
- ERR_FAIL_COND_V(primes[idx]==0,0);
- if (primes[idx]>p_val)
- return primes[idx];
- idx++;
- }
- return 0;
- }
- double Math::random(double from, double to) {
- unsigned int r = Math::rand();
- double ret = (double)r/(double)RANDOM_MAX;
- return (ret)*(to-from) + from;
- }
- float Math::random(float from, float to) {
- unsigned int r = Math::rand();
- float ret = (float)r/(float)RANDOM_MAX;
- return (ret)*(to-from) + from;
- }
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