os_javascript.cpp 30 KB

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  1. /*************************************************************************/
  2. /* os_javascript.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "os_javascript.h"
  31. #include "core/engine.h"
  32. #include "core/io/file_access_buffered_fa.h"
  33. #include "dom_keys.h"
  34. #include "drivers/gles3/rasterizer_gles3.h"
  35. #include "drivers/unix/dir_access_unix.h"
  36. #include "drivers/unix/file_access_unix.h"
  37. #include "main/main.h"
  38. #include "servers/visual/visual_server_raster.h"
  39. #include <emscripten.h>
  40. #include <stdlib.h>
  41. #define DOM_BUTTON_LEFT 0
  42. #define DOM_BUTTON_MIDDLE 1
  43. #define DOM_BUTTON_RIGHT 2
  44. template <typename T>
  45. static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
  46. godot_event->set_shift(emscripten_event_ptr->shiftKey);
  47. godot_event->set_alt(emscripten_event_ptr->altKey);
  48. godot_event->set_control(emscripten_event_ptr->ctrlKey);
  49. godot_event->set_metakey(emscripten_event_ptr->metaKey);
  50. }
  51. int OS_JavaScript::get_video_driver_count() const {
  52. return 1;
  53. }
  54. const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
  55. return "GLES3";
  56. }
  57. int OS_JavaScript::get_audio_driver_count() const {
  58. return 1;
  59. }
  60. const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
  61. return "JavaScript";
  62. }
  63. void OS_JavaScript::initialize_core() {
  64. OS_Unix::initialize_core();
  65. FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
  66. }
  67. void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) {
  68. ERR_FAIL_COND(!p_gl_extensions);
  69. gl_extensions = p_gl_extensions;
  70. }
  71. static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
  72. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false);
  73. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  74. // The order of the fullscreen change event and the window size change
  75. // event varies, even within just one browser, so defer handling
  76. os->request_canvas_size_adjustment();
  77. return false;
  78. }
  79. static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
  80. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
  81. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  82. String id = String::utf8(event->id);
  83. // empty id is canvas
  84. if (id.empty() || id == "canvas") {
  85. OS::VideoMode vm = os->get_video_mode();
  86. // this event property is the only reliable information on
  87. // browser fullscreen state
  88. vm.fullscreen = event->isFullscreen;
  89. os->set_video_mode(vm);
  90. os->request_canvas_size_adjustment();
  91. }
  92. return false;
  93. }
  94. static InputDefault *_input;
  95. static bool is_canvas_focused() {
  96. /* clang-format off */
  97. return EM_ASM_INT_V(
  98. return document.activeElement == Module.canvas;
  99. );
  100. /* clang-format on */
  101. }
  102. static void focus_canvas() {
  103. /* clang-format off */
  104. EM_ASM(
  105. Module.canvas.focus();
  106. );
  107. /* clang-format on */
  108. }
  109. static bool _cursor_inside_canvas = true;
  110. static bool is_cursor_inside_canvas() {
  111. return _cursor_inside_canvas;
  112. }
  113. static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
  114. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
  115. Ref<InputEventMouseButton> ev;
  116. ev.instance();
  117. ev->set_pressed(event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
  118. ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY));
  119. ev->set_global_position(ev->get_position());
  120. dom2godot_mod(mouse_event, ev);
  121. switch (mouse_event->button) {
  122. case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break;
  123. case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break;
  124. case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break;
  125. default: return false;
  126. }
  127. int mask = _input->get_mouse_button_mask();
  128. int button_flag = 1 << (ev->get_button_index() - 1);
  129. if (ev->is_pressed()) {
  130. // since the event is consumed, focus manually
  131. if (!is_canvas_focused()) {
  132. focus_canvas();
  133. }
  134. mask |= button_flag;
  135. } else if (mask & button_flag) {
  136. mask &= ~button_flag;
  137. } else {
  138. // release event, but press was outside the canvas, so ignore
  139. return false;
  140. }
  141. ev->set_button_mask(mask);
  142. _input->parse_input_event(ev);
  143. // prevent selection dragging
  144. return true;
  145. }
  146. static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
  147. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
  148. OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
  149. int input_mask = _input->get_mouse_button_mask();
  150. Point2 pos = Point2(mouse_event->canvasX, mouse_event->canvasY);
  151. // outside the canvas, only read mouse movement if dragging started inside
  152. // the canvas; imitating desktop app behaviour
  153. if (!is_cursor_inside_canvas() && !input_mask)
  154. return false;
  155. Ref<InputEventMouseMotion> ev;
  156. ev.instance();
  157. dom2godot_mod(mouse_event, ev);
  158. ev->set_button_mask(input_mask);
  159. ev->set_position(pos);
  160. ev->set_global_position(ev->get_position());
  161. ev->set_relative(ev->get_position() - _input->get_mouse_position());
  162. _input->set_mouse_position(ev->get_position());
  163. ev->set_speed(_input->get_last_mouse_speed());
  164. _input->parse_input_event(ev);
  165. // don't suppress mouseover/leave events
  166. return false;
  167. }
  168. static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) {
  169. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
  170. if (!is_canvas_focused()) {
  171. if (is_cursor_inside_canvas()) {
  172. focus_canvas();
  173. } else {
  174. return false;
  175. }
  176. }
  177. Ref<InputEventMouseButton> ev;
  178. ev.instance();
  179. ev->set_button_mask(_input->get_mouse_button_mask());
  180. ev->set_position(_input->get_mouse_position());
  181. ev->set_global_position(ev->get_position());
  182. ev->set_shift(_input->is_key_pressed(KEY_SHIFT));
  183. ev->set_alt(_input->is_key_pressed(KEY_ALT));
  184. ev->set_control(_input->is_key_pressed(KEY_CONTROL));
  185. ev->set_metakey(_input->is_key_pressed(KEY_META));
  186. if (wheel_event->deltaY < 0)
  187. ev->set_button_index(BUTTON_WHEEL_UP);
  188. else if (wheel_event->deltaY > 0)
  189. ev->set_button_index(BUTTON_WHEEL_DOWN);
  190. else if (wheel_event->deltaX > 0)
  191. ev->set_button_index(BUTTON_WHEEL_LEFT);
  192. else if (wheel_event->deltaX < 0)
  193. ev->set_button_index(BUTTON_WHEEL_RIGHT);
  194. else
  195. return false;
  196. // Different browsers give wildly different delta values, and we can't
  197. // interpret deltaMode, so use default value for wheel events' factor
  198. ev->set_pressed(true);
  199. _input->parse_input_event(ev);
  200. ev->set_pressed(false);
  201. _input->parse_input_event(ev);
  202. return true;
  203. }
  204. static Point2 _prev_touches[32];
  205. static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
  206. ERR_FAIL_COND_V(
  207. event_type != EMSCRIPTEN_EVENT_TOUCHSTART &&
  208. event_type != EMSCRIPTEN_EVENT_TOUCHEND &&
  209. event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL,
  210. false);
  211. Ref<InputEventScreenTouch> ev;
  212. ev.instance();
  213. int lowest_id_index = -1;
  214. for (int i = 0; i < touch_event->numTouches; ++i) {
  215. const EmscriptenTouchPoint &touch = touch_event->touches[i];
  216. if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
  217. lowest_id_index = i;
  218. if (!touch.isChanged)
  219. continue;
  220. ev->set_index(touch.identifier);
  221. ev->set_position(Point2(touch.canvasX, touch.canvasY));
  222. _prev_touches[i] = ev->get_position();
  223. ev->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
  224. _input->parse_input_event(ev);
  225. }
  226. if (touch_event->touches[lowest_id_index].isChanged) {
  227. Ref<InputEventMouseButton> ev_mouse;
  228. ev_mouse.instance();
  229. ev_mouse->set_button_mask(_input->get_mouse_button_mask());
  230. dom2godot_mod(touch_event, ev_mouse);
  231. const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
  232. ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
  233. ev_mouse->set_global_position(ev_mouse->get_position());
  234. ev_mouse->set_button_index(BUTTON_LEFT);
  235. ev_mouse->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
  236. _input->parse_input_event(ev_mouse);
  237. }
  238. return true;
  239. }
  240. static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
  241. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false);
  242. Ref<InputEventScreenDrag> ev;
  243. ev.instance();
  244. int lowest_id_index = -1;
  245. for (int i = 0; i < touch_event->numTouches; ++i) {
  246. const EmscriptenTouchPoint &touch = touch_event->touches[i];
  247. if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
  248. lowest_id_index = i;
  249. if (!touch.isChanged)
  250. continue;
  251. ev->set_index(touch.identifier);
  252. ev->set_position(Point2(touch.canvasX, touch.canvasY));
  253. Point2 &prev = _prev_touches[i];
  254. ev->set_relative(ev->get_position() - prev);
  255. prev = ev->get_position();
  256. _input->parse_input_event(ev);
  257. }
  258. if (touch_event->touches[lowest_id_index].isChanged) {
  259. Ref<InputEventMouseMotion> ev_mouse;
  260. ev_mouse.instance();
  261. dom2godot_mod(touch_event, ev_mouse);
  262. ev_mouse->set_button_mask(_input->get_mouse_button_mask());
  263. const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
  264. ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
  265. ev_mouse->set_global_position(ev_mouse->get_position());
  266. ev_mouse->set_relative(ev_mouse->get_position() - _input->get_mouse_position());
  267. _input->set_mouse_position(ev_mouse->get_position());
  268. ev_mouse->set_speed(_input->get_last_mouse_speed());
  269. _input->parse_input_event(ev_mouse);
  270. }
  271. return true;
  272. }
  273. static Ref<InputEventKey> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
  274. Ref<InputEventKey> ev;
  275. ev.instance();
  276. ev->set_echo(emscripten_event->repeat);
  277. dom2godot_mod(emscripten_event, ev);
  278. ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode));
  279. String unicode = String::utf8(emscripten_event->key);
  280. // check if empty or multi-character (e.g. `CapsLock`)
  281. if (unicode.length() != 1) {
  282. // might be empty as well, but better than nonsense
  283. unicode = String::utf8(emscripten_event->charValue);
  284. }
  285. if (unicode.length() == 1) {
  286. ev->set_unicode(unicode[0]);
  287. }
  288. return ev;
  289. }
  290. static Ref<InputEventKey> deferred_key_event;
  291. static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  292. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false);
  293. Ref<InputEventKey> ev = _setup_key_event(key_event);
  294. ev->set_pressed(true);
  295. if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) {
  296. // defer to keypress event for legacy unicode retrieval
  297. deferred_key_event = ev;
  298. return false; // do not suppress keypress event
  299. }
  300. _input->parse_input_event(ev);
  301. return true;
  302. }
  303. static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  304. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false);
  305. deferred_key_event->set_unicode(key_event->charCode);
  306. _input->parse_input_event(deferred_key_event);
  307. return true;
  308. }
  309. static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
  310. ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false);
  311. Ref<InputEventKey> ev = _setup_key_event(key_event);
  312. ev->set_pressed(false);
  313. _input->parse_input_event(ev);
  314. return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0;
  315. }
  316. static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
  317. OS_JavaScript *os = (OS_JavaScript *)OS::get_singleton();
  318. if (os) {
  319. return os->joy_connection_changed(p_type, p_event);
  320. }
  321. return false;
  322. }
  323. extern "C" {
  324. void send_notification(int notif) {
  325. if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
  326. _cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
  327. }
  328. OS_JavaScript::get_singleton()->get_main_loop()->notification(notif);
  329. }
  330. }
  331. Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
  332. print_line("Init OS");
  333. EmscriptenWebGLContextAttributes attributes;
  334. emscripten_webgl_init_context_attributes(&attributes);
  335. attributes.alpha = false;
  336. attributes.antialias = false;
  337. attributes.majorVersion = 2;
  338. EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes);
  339. ERR_FAIL_COND_V(emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS, ERR_UNAVAILABLE);
  340. video_mode = p_desired;
  341. // can't fulfil fullscreen request due to browser security
  342. video_mode.fullscreen = false;
  343. /* clang-format off */
  344. bool resize_canvas_on_start = EM_ASM_INT_V(
  345. return Module.resizeCanvasOnStart;
  346. );
  347. /* clang-format on */
  348. if (resize_canvas_on_start) {
  349. set_window_size(Size2(video_mode.width, video_mode.height));
  350. } else {
  351. Size2 canvas_size = get_window_size();
  352. video_mode.width = canvas_size.width;
  353. video_mode.height = canvas_size.height;
  354. }
  355. char locale_ptr[16];
  356. /* clang-format off */
  357. EM_ASM_ARGS({
  358. stringToUTF8(Module.locale, $0, 16);
  359. }, locale_ptr);
  360. /* clang-format on */
  361. setenv("LANG", locale_ptr, true);
  362. print_line("Init Audio");
  363. AudioDriverManager::add_driver(&audio_driver_javascript);
  364. AudioDriverManager::initialize(p_audio_driver);
  365. RasterizerGLES3::register_config();
  366. RasterizerGLES3::make_current();
  367. print_line("Init VS");
  368. visual_server = memnew(VisualServerRaster());
  369. // visual_server->cursor_set_visible(false, 0);
  370. print_line("Init Physicsserver");
  371. input = memnew(InputDefault);
  372. _input = input;
  373. power_manager = memnew(PowerJavascript);
  374. #define EM_CHECK(ev) \
  375. if (result != EMSCRIPTEN_RESULT_SUCCESS) \
  376. ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
  377. #define SET_EM_CALLBACK(target, ev, cb) \
  378. result = emscripten_set_##ev##_callback(target, this, true, &cb); \
  379. EM_CHECK(ev)
  380. #define SET_EM_CALLBACK_NODATA(ev, cb) \
  381. result = emscripten_set_##ev##_callback(NULL, true, &cb); \
  382. EM_CHECK(ev)
  383. EMSCRIPTEN_RESULT result;
  384. SET_EM_CALLBACK("#window", mousemove, _mousemove_callback)
  385. SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback)
  386. SET_EM_CALLBACK("#window", mouseup, _mousebutton_callback)
  387. SET_EM_CALLBACK("#window", wheel, _wheel_callback)
  388. SET_EM_CALLBACK("#window", touchstart, _touchpress_callback)
  389. SET_EM_CALLBACK("#window", touchmove, _touchmove_callback)
  390. SET_EM_CALLBACK("#window", touchend, _touchpress_callback)
  391. SET_EM_CALLBACK("#window", touchcancel, _touchpress_callback)
  392. SET_EM_CALLBACK("#canvas", keydown, _keydown_callback)
  393. SET_EM_CALLBACK("#canvas", keypress, _keypress_callback)
  394. SET_EM_CALLBACK("#canvas", keyup, _keyup_callback)
  395. SET_EM_CALLBACK(NULL, resize, _browser_resize_callback)
  396. SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback)
  397. SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
  398. SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
  399. #undef SET_EM_CALLBACK_NODATA
  400. #undef SET_EM_CALLBACK
  401. #undef EM_CHECK
  402. visual_server->init();
  403. return OK;
  404. }
  405. void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
  406. main_loop = p_main_loop;
  407. input->set_main_loop(p_main_loop);
  408. }
  409. void OS_JavaScript::delete_main_loop() {
  410. memdelete(main_loop);
  411. }
  412. void OS_JavaScript::finalize() {
  413. memdelete(input);
  414. }
  415. void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
  416. /* clang-format off */
  417. EM_ASM_({
  418. window.alert(UTF8ToString($0));
  419. }, p_alert.utf8().get_data());
  420. /* clang-format on */
  421. }
  422. static const char *godot2dom_cursor(OS::CursorShape p_shape) {
  423. switch (p_shape) {
  424. case OS::CURSOR_ARROW:
  425. default:
  426. return "auto";
  427. case OS::CURSOR_IBEAM: return "text";
  428. case OS::CURSOR_POINTING_HAND: return "pointer";
  429. case OS::CURSOR_CROSS: return "crosshair";
  430. case OS::CURSOR_WAIT: return "progress";
  431. case OS::CURSOR_BUSY: return "wait";
  432. case OS::CURSOR_DRAG: return "grab";
  433. case OS::CURSOR_CAN_DROP: return "grabbing";
  434. case OS::CURSOR_FORBIDDEN: return "no-drop";
  435. case OS::CURSOR_VSIZE: return "ns-resize";
  436. case OS::CURSOR_HSIZE: return "ew-resize";
  437. case OS::CURSOR_BDIAGSIZE: return "nesw-resize";
  438. case OS::CURSOR_FDIAGSIZE: return "nwse-resize";
  439. case OS::CURSOR_MOVE: return "move";
  440. case OS::CURSOR_VSPLIT: return "row-resize";
  441. case OS::CURSOR_HSPLIT: return "col-resize";
  442. case OS::CURSOR_HELP: return "help";
  443. }
  444. }
  445. void OS_JavaScript::set_css_cursor(const char *p_cursor) {
  446. /* clang-format off */
  447. EM_ASM_({
  448. Module.canvas.style.cursor = Module.UTF8ToString($0);
  449. }, p_cursor);
  450. /* clang-format on */
  451. }
  452. const char *OS_JavaScript::get_css_cursor() const {
  453. char cursor[16];
  454. /* clang-format off */
  455. EM_ASM_INT({
  456. Module.stringToUTF8(Module.canvas.style.cursor ? Module.canvas.style.cursor : 'auto', $0, 16);
  457. }, cursor);
  458. /* clang-format on */
  459. return cursor;
  460. }
  461. void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
  462. ERR_FAIL_INDEX(p_mode, MOUSE_MODE_CONFINED + 1);
  463. ERR_EXPLAIN("MOUSE_MODE_CONFINED is not supported for the HTML5 platform");
  464. ERR_FAIL_COND(p_mode == MOUSE_MODE_CONFINED);
  465. if (p_mode == get_mouse_mode())
  466. return;
  467. if (p_mode == MOUSE_MODE_VISIBLE) {
  468. set_css_cursor(godot2dom_cursor(cursor_shape));
  469. emscripten_exit_pointerlock();
  470. } else if (p_mode == MOUSE_MODE_HIDDEN) {
  471. set_css_cursor("none");
  472. emscripten_exit_pointerlock();
  473. } else if (p_mode == MOUSE_MODE_CAPTURED) {
  474. EMSCRIPTEN_RESULT result = emscripten_request_pointerlock("canvas", false);
  475. ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback");
  476. ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
  477. ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
  478. set_css_cursor(godot2dom_cursor(cursor_shape));
  479. }
  480. }
  481. OS::MouseMode OS_JavaScript::get_mouse_mode() const {
  482. if (!strcmp(get_css_cursor(), "none"))
  483. return MOUSE_MODE_HIDDEN;
  484. EmscriptenPointerlockChangeEvent ev;
  485. emscripten_get_pointerlock_status(&ev);
  486. return ev.isActive && (strcmp(ev.id, "canvas") == 0) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
  487. }
  488. Point2 OS_JavaScript::get_mouse_position() const {
  489. return input->get_mouse_position();
  490. }
  491. int OS_JavaScript::get_mouse_button_state() const {
  492. return input->get_mouse_button_mask();
  493. }
  494. void OS_JavaScript::set_window_title(const String &p_title) {
  495. /* clang-format off */
  496. EM_ASM_({
  497. document.title = UTF8ToString($0);
  498. }, p_title.utf8().get_data());
  499. /* clang-format on */
  500. }
  501. //interesting byt not yet
  502. //void set_clipboard(const String& p_text);
  503. //String get_clipboard() const;
  504. void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
  505. video_mode = p_video_mode;
  506. }
  507. OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
  508. return video_mode;
  509. }
  510. Size2 OS_JavaScript::get_screen_size(int p_screen) const {
  511. EmscriptenFullscreenChangeEvent ev;
  512. EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
  513. ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
  514. return Size2(ev.screenWidth, ev.screenHeight);
  515. }
  516. void OS_JavaScript::set_window_size(const Size2 p_size) {
  517. windowed_size = p_size;
  518. if (is_window_fullscreen()) {
  519. window_maximized = false;
  520. set_window_fullscreen(false);
  521. } else if (is_window_maximized()) {
  522. set_window_maximized(false);
  523. } else {
  524. video_mode.width = p_size.x;
  525. video_mode.height = p_size.y;
  526. emscripten_set_canvas_size(p_size.x, p_size.y);
  527. }
  528. }
  529. Size2 OS_JavaScript::get_window_size() const {
  530. int canvas[3];
  531. emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2);
  532. return Size2(canvas[0], canvas[1]);
  533. }
  534. void OS_JavaScript::set_window_maximized(bool p_enabled) {
  535. window_maximized = p_enabled;
  536. if (is_window_fullscreen()) {
  537. set_window_fullscreen(false);
  538. return;
  539. }
  540. // Calling emscripten_enter_soft_fullscreen mutltiple times hides all
  541. // page elements except the canvas permanently, so track state
  542. if (p_enabled && !soft_fs_enabled) {
  543. EmscriptenFullscreenStrategy strategy;
  544. strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
  545. strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
  546. strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
  547. strategy.canvasResizedCallback = NULL;
  548. emscripten_enter_soft_fullscreen(NULL, &strategy);
  549. soft_fs_enabled = true;
  550. video_mode.width = get_window_size().width;
  551. video_mode.height = get_window_size().height;
  552. } else if (!p_enabled) {
  553. emscripten_exit_soft_fullscreen();
  554. soft_fs_enabled = false;
  555. video_mode.width = windowed_size.width;
  556. video_mode.height = windowed_size.height;
  557. emscripten_set_canvas_size(video_mode.width, video_mode.height);
  558. }
  559. }
  560. void OS_JavaScript::set_window_fullscreen(bool p_enable) {
  561. if (p_enable == is_window_fullscreen()) {
  562. return;
  563. }
  564. // only requesting changes here, if successful, canvas is resized in
  565. // _browser_resize_callback or _fullscreen_change_callback
  566. EMSCRIPTEN_RESULT result;
  567. if (p_enable) {
  568. if (window_maximized) {
  569. // soft fs during real fs can cause issues
  570. set_window_maximized(false);
  571. window_maximized = true;
  572. }
  573. EmscriptenFullscreenStrategy strategy;
  574. strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
  575. strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
  576. strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
  577. strategy.canvasResizedCallback = NULL;
  578. emscripten_request_fullscreen_strategy(NULL, false, &strategy);
  579. } else {
  580. result = emscripten_exit_fullscreen();
  581. if (result != EMSCRIPTEN_RESULT_SUCCESS) {
  582. ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
  583. }
  584. }
  585. }
  586. bool OS_JavaScript::is_window_fullscreen() const {
  587. return video_mode.fullscreen;
  588. }
  589. void OS_JavaScript::request_canvas_size_adjustment() {
  590. canvas_size_adjustment_requested = true;
  591. }
  592. void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
  593. Size2 screen = get_screen_size();
  594. p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
  595. }
  596. String OS_JavaScript::get_name() {
  597. return "HTML5";
  598. }
  599. MainLoop *OS_JavaScript::get_main_loop() const {
  600. return main_loop;
  601. }
  602. bool OS_JavaScript::can_draw() const {
  603. return true; //always?
  604. }
  605. void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
  606. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  607. cursor_shape = p_shape;
  608. if (get_mouse_mode() != MOUSE_MODE_HIDDEN)
  609. set_css_cursor(godot2dom_cursor(cursor_shape));
  610. }
  611. void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  612. }
  613. void OS_JavaScript::main_loop_begin() {
  614. if (main_loop)
  615. main_loop->init();
  616. /* clang-format off */
  617. EM_ASM_ARGS({
  618. const send_notification = Module.cwrap('send_notification', null, ['number']);
  619. const notifs = arguments;
  620. (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) {
  621. Module.canvas.addEventListener(event, send_notification.bind(null, notifs[i]));
  622. });
  623. },
  624. MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
  625. MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
  626. MainLoop::NOTIFICATION_WM_FOCUS_IN,
  627. MainLoop::NOTIFICATION_WM_FOCUS_OUT
  628. );
  629. /* clang-format on */
  630. }
  631. bool OS_JavaScript::main_loop_iterate() {
  632. if (!main_loop)
  633. return false;
  634. if (idbfs_available && time_to_save_sync >= 0) {
  635. int64_t newtime = get_ticks_msec();
  636. int64_t elapsed = newtime - last_sync_time;
  637. last_sync_time = newtime;
  638. time_to_save_sync -= elapsed;
  639. if (time_to_save_sync < 0) {
  640. //time to sync, for real
  641. /* clang-format off */
  642. EM_ASM(
  643. FS.syncfs(function(err) {
  644. if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
  645. });
  646. );
  647. /* clang-format on */
  648. }
  649. }
  650. process_joypads();
  651. if (canvas_size_adjustment_requested) {
  652. if (video_mode.fullscreen || window_maximized) {
  653. video_mode.width = get_window_size().width;
  654. video_mode.height = get_window_size().height;
  655. }
  656. if (!video_mode.fullscreen) {
  657. set_window_maximized(window_maximized);
  658. }
  659. canvas_size_adjustment_requested = false;
  660. }
  661. return Main::iteration();
  662. }
  663. void OS_JavaScript::main_loop_end() {
  664. if (main_loop)
  665. main_loop->finish();
  666. }
  667. void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
  668. input->set_accelerometer(p_accelerometer);
  669. }
  670. bool OS_JavaScript::has_touchscreen_ui_hint() const {
  671. /* clang-format off */
  672. return EM_ASM_INT_V(
  673. return 'ontouchstart' in window;
  674. );
  675. /* clang-format on */
  676. }
  677. void OS_JavaScript::main_loop_request_quit() {
  678. if (main_loop)
  679. main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
  680. }
  681. Error OS_JavaScript::shell_open(String p_uri) {
  682. /* clang-format off */
  683. EM_ASM_({
  684. window.open(UTF8ToString($0), '_blank');
  685. }, p_uri.utf8().get_data());
  686. /* clang-format on */
  687. return OK;
  688. }
  689. String OS_JavaScript::get_resource_dir() const {
  690. return "/"; //javascript has it's own filesystem for resources inside the APK
  691. }
  692. String OS_JavaScript::get_user_data_dir() const {
  693. /*
  694. if (get_user_data_dir_func)
  695. return get_user_data_dir_func();
  696. */
  697. return "/userfs";
  698. };
  699. String OS_JavaScript::get_executable_path() const {
  700. return OS::get_executable_path();
  701. }
  702. void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) {
  703. OS_JavaScript *os = static_cast<OS_JavaScript *>(get_singleton());
  704. if (os->idbfs_available && p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
  705. os->last_sync_time = OS::get_singleton()->get_ticks_msec();
  706. os->time_to_save_sync = 5000; //five seconds since last save
  707. }
  708. }
  709. void OS_JavaScript::process_joypads() {
  710. int joy_count = emscripten_get_num_gamepads();
  711. for (int i = 0; i < joy_count; i++) {
  712. EmscriptenGamepadEvent state;
  713. emscripten_get_gamepad_status(i, &state);
  714. if (state.connected) {
  715. int num_buttons = MIN(state.numButtons, 18);
  716. int num_axes = MIN(state.numAxes, 8);
  717. for (int j = 0; j < num_buttons; j++) {
  718. float value = state.analogButton[j];
  719. if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
  720. InputDefault::JoyAxis jx;
  721. jx.min = 0;
  722. jx.value = value;
  723. input->joy_axis(i, j, jx);
  724. } else {
  725. input->joy_button(i, j, value);
  726. }
  727. }
  728. for (int j = 0; j < num_axes; j++) {
  729. InputDefault::JoyAxis jx;
  730. jx.min = -1;
  731. jx.value = state.axis[j];
  732. input->joy_axis(i, j, jx);
  733. }
  734. }
  735. }
  736. }
  737. bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
  738. if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
  739. String guid = "";
  740. if (String(p_event->mapping) == "standard")
  741. guid = "Default HTML5 Gamepad";
  742. input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
  743. } else {
  744. input->joy_connection_changed(p_event->index, false, "");
  745. }
  746. return true;
  747. }
  748. bool OS_JavaScript::is_joy_known(int p_device) {
  749. return input->is_joy_mapped(p_device);
  750. }
  751. String OS_JavaScript::get_joy_guid(int p_device) const {
  752. return input->get_joy_guid_remapped(p_device);
  753. }
  754. OS::PowerState OS_JavaScript::get_power_state() {
  755. return power_manager->get_power_state();
  756. }
  757. int OS_JavaScript::get_power_seconds_left() {
  758. return power_manager->get_power_seconds_left();
  759. }
  760. int OS_JavaScript::get_power_percent_left() {
  761. return power_manager->get_power_percent_left();
  762. }
  763. bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
  764. return p_feature == "web" || p_feature == "s3tc"; // TODO check for these features really being available
  765. }
  766. void OS_JavaScript::set_idbfs_available(bool p_idbfs_available) {
  767. idbfs_available = p_idbfs_available;
  768. }
  769. bool OS_JavaScript::is_userfs_persistent() const {
  770. return idbfs_available;
  771. }
  772. OS_JavaScript::OS_JavaScript(const char *p_execpath, GetUserDataDirFunc p_get_user_data_dir_func) {
  773. set_cmdline(p_execpath, get_cmdline_args());
  774. main_loop = NULL;
  775. gl_extensions = NULL;
  776. window_maximized = false;
  777. soft_fs_enabled = false;
  778. canvas_size_adjustment_requested = false;
  779. get_user_data_dir_func = p_get_user_data_dir_func;
  780. FileAccessUnix::close_notification_func = _close_notification_funcs;
  781. idbfs_available = false;
  782. time_to_save_sync = -1;
  783. Vector<Logger *> loggers;
  784. loggers.push_back(memnew(StdLogger));
  785. _set_logger(memnew(CompositeLogger(loggers)));
  786. }
  787. OS_JavaScript::~OS_JavaScript() {
  788. }