Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Sizov f06b6836a9 Bump version to 4.1.3-stable hai 1 ano
.github 6122cf3178 Web: Workaround Emscripten 3.1.42+ LTO regression hai 1 ano
core 9a322737cc GDExtension: Fix `variant_iter_get()` actually calling `iter_next()` hai 1 ano
doc d73b76da02 Fix Object class C# syntax error hai 1 ano
drivers 10eafe236c Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer hai 1 ano
editor 9e315e7c79 Make SkeletonIk3D node usable hai 1 ano
main 56a0004478 Don't use splash minimum display time in editor hai 1 ano
misc 56feab3258 Bump version to 4.1.3-rc hai 1 ano
modules 56feab3258 Bump version to 4.1.3-rc hai 1 ano
platform 74a1d8addd Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task hai 1 ano
scene 9e315e7c79 Make SkeletonIk3D node usable hai 1 ano
servers 7c3ac4d170 Fix `SubViewport` with `UPDATE_WHEN_VISIBLE` not working properly in exported project hai 1 ano
tests aae20e5b10 Fix various typos with codespell hai 1 ano
thirdparty aa05918971 zlib/minizip: Update to version 1.3 hai 1 ano
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions %!s(int64=3) %!d(string=hai) anos
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` %!s(int64=3) %!d(string=hai) anos
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules %!s(int64=2) %!d(string=hai) anos
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) %!s(int64=3) %!d(string=hai) anos
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` %!s(int64=3) %!d(string=hai) anos
.gitignore a6fda19e85 add venv and .venv to the .gitignore %!s(int64=2) %!d(string=hai) anos
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. %!s(int64=4) %!d(string=hai) anos
.mailmap 2930fbeecd Update AUTHORS and DONORS list %!s(int64=2) %!d(string=hai) anos
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list %!s(int64=2) %!d(string=hai) anos
CHANGELOG.md fc79201851 Bump version to 4.1.3-stable hai 1 ano
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides %!s(int64=2) %!d(string=hai) anos
COPYRIGHT.txt aa05918971 zlib/minizip: Update to version 1.3 hai 1 ano
DONORS.md 2930fbeecd Update AUTHORS and DONORS list %!s(int64=2) %!d(string=hai) anos
LICENSE.txt d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md 491ded1898 Minor typo and docs URL fixes %!s(int64=2) %!d(string=hai) anos
SConstruct 93becd4d2e SCons: Use CXXFLAGS to disable exceptions, it's only for C++ hai 1 ano
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 %!s(int64=2) %!d(string=hai) anos
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 %!s(int64=2) %!d(string=hai) anos
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths %!s(int64=2) %!d(string=hai) anos
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG %!s(int64=2) %!d(string=hai) anos
methods.py ff59871b86 Fix compiler detection. hai 1 ano
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder %!s(int64=2) %!d(string=hai) anos
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 %!s(int64=2) %!d(string=hai) anos
version.py fc79201851 Bump version to 4.1.3-stable hai 1 ano

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs