math_defs.h 4.5 KB

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  1. /**************************************************************************/
  2. /* math_defs.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #define CMP_EPSILON 0.00001
  32. #define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
  33. #define CMP_NORMALIZE_TOLERANCE 0.000001
  34. #define CMP_POINT_IN_PLANE_EPSILON 0.00001
  35. #define Math_SQRT12 0.7071067811865475244008443621048490
  36. #define Math_SQRT2 1.4142135623730950488016887242
  37. #define Math_LN2 0.6931471805599453094172321215
  38. #define Math_TAU 6.2831853071795864769252867666
  39. #define Math_PI 3.1415926535897932384626433833
  40. #define Math_E 2.7182818284590452353602874714
  41. #ifdef DEBUG_ENABLED
  42. #define MATH_CHECKS
  43. #endif
  44. //this epsilon is for values related to a unit size (scalar or vector len)
  45. #ifdef PRECISE_MATH_CHECKS
  46. #define UNIT_EPSILON 0.00001
  47. #else
  48. //tolerate some more floating point error normally
  49. #define UNIT_EPSILON 0.001
  50. #endif
  51. #define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
  52. enum ClockDirection {
  53. CLOCKWISE,
  54. COUNTERCLOCKWISE
  55. };
  56. enum Orientation {
  57. HORIZONTAL,
  58. VERTICAL
  59. };
  60. enum HorizontalAlignment {
  61. HORIZONTAL_ALIGNMENT_LEFT,
  62. HORIZONTAL_ALIGNMENT_CENTER,
  63. HORIZONTAL_ALIGNMENT_RIGHT,
  64. HORIZONTAL_ALIGNMENT_FILL,
  65. };
  66. enum VerticalAlignment {
  67. VERTICAL_ALIGNMENT_TOP,
  68. VERTICAL_ALIGNMENT_CENTER,
  69. VERTICAL_ALIGNMENT_BOTTOM,
  70. VERTICAL_ALIGNMENT_FILL,
  71. };
  72. enum InlineAlignment {
  73. // Image alignment points.
  74. INLINE_ALIGNMENT_TOP_TO = 0b0000,
  75. INLINE_ALIGNMENT_CENTER_TO = 0b0001,
  76. INLINE_ALIGNMENT_BASELINE_TO = 0b0011,
  77. INLINE_ALIGNMENT_BOTTOM_TO = 0b0010,
  78. INLINE_ALIGNMENT_IMAGE_MASK = 0b0011,
  79. // Text alignment points.
  80. INLINE_ALIGNMENT_TO_TOP = 0b0000,
  81. INLINE_ALIGNMENT_TO_CENTER = 0b0100,
  82. INLINE_ALIGNMENT_TO_BASELINE = 0b1000,
  83. INLINE_ALIGNMENT_TO_BOTTOM = 0b1100,
  84. INLINE_ALIGNMENT_TEXT_MASK = 0b1100,
  85. // Presets.
  86. INLINE_ALIGNMENT_TOP = INLINE_ALIGNMENT_TOP_TO | INLINE_ALIGNMENT_TO_TOP,
  87. INLINE_ALIGNMENT_CENTER = INLINE_ALIGNMENT_CENTER_TO | INLINE_ALIGNMENT_TO_CENTER,
  88. INLINE_ALIGNMENT_BOTTOM = INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM
  89. };
  90. enum Side {
  91. SIDE_LEFT,
  92. SIDE_TOP,
  93. SIDE_RIGHT,
  94. SIDE_BOTTOM
  95. };
  96. enum Corner {
  97. CORNER_TOP_LEFT,
  98. CORNER_TOP_RIGHT,
  99. CORNER_BOTTOM_RIGHT,
  100. CORNER_BOTTOM_LEFT
  101. };
  102. enum class EulerOrder {
  103. XYZ,
  104. XZY,
  105. YXZ,
  106. YZX,
  107. ZXY,
  108. ZYX
  109. };
  110. /**
  111. * The "Real" type is an abstract type used for real numbers, such as 1.5,
  112. * in contrast to integer numbers. Precision can be controlled with the
  113. * presence or absence of the REAL_T_IS_DOUBLE define.
  114. */
  115. #ifdef REAL_T_IS_DOUBLE
  116. typedef double real_t;
  117. #else
  118. typedef float real_t;
  119. #endif