input.h 10 KB

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  1. /*************************************************************************/
  2. /* input.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef INPUT_H
  31. #define INPUT_H
  32. #include "core/input/input_event.h"
  33. #include "core/object/object.h"
  34. #include "core/os/keyboard.h"
  35. #include "core/os/thread_safe.h"
  36. class Input : public Object {
  37. GDCLASS(Input, Object);
  38. _THREAD_SAFE_CLASS_
  39. static Input *singleton;
  40. public:
  41. enum MouseMode {
  42. MOUSE_MODE_VISIBLE,
  43. MOUSE_MODE_HIDDEN,
  44. MOUSE_MODE_CAPTURED,
  45. MOUSE_MODE_CONFINED,
  46. MOUSE_MODE_CONFINED_HIDDEN,
  47. };
  48. #undef CursorShape
  49. enum CursorShape {
  50. CURSOR_ARROW,
  51. CURSOR_IBEAM,
  52. CURSOR_POINTING_HAND,
  53. CURSOR_CROSS,
  54. CURSOR_WAIT,
  55. CURSOR_BUSY,
  56. CURSOR_DRAG,
  57. CURSOR_CAN_DROP,
  58. CURSOR_FORBIDDEN,
  59. CURSOR_VSIZE,
  60. CURSOR_HSIZE,
  61. CURSOR_BDIAGSIZE,
  62. CURSOR_FDIAGSIZE,
  63. CURSOR_MOVE,
  64. CURSOR_VSPLIT,
  65. CURSOR_HSPLIT,
  66. CURSOR_HELP,
  67. CURSOR_MAX
  68. };
  69. enum {
  70. JOYPADS_MAX = 16,
  71. };
  72. struct JoyAxisValue {
  73. int min;
  74. float value;
  75. };
  76. typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
  77. private:
  78. int mouse_button_mask = 0;
  79. Set<int> keys_pressed;
  80. Set<int> joy_buttons_pressed;
  81. Map<int, float> _joy_axis;
  82. //Map<StringName,int> custom_action_press;
  83. Vector3 gravity;
  84. Vector3 accelerometer;
  85. Vector3 magnetometer;
  86. Vector3 gyroscope;
  87. Vector2 mouse_pos;
  88. int64_t mouse_window = 0;
  89. struct Action {
  90. uint64_t physics_frame;
  91. uint64_t process_frame;
  92. bool pressed;
  93. bool exact;
  94. float strength;
  95. float raw_strength;
  96. };
  97. Map<StringName, Action> action_state;
  98. bool emulate_touch_from_mouse = false;
  99. bool emulate_mouse_from_touch = false;
  100. bool use_input_buffering = false;
  101. bool use_accumulated_input = false;
  102. int mouse_from_touch_index = -1;
  103. struct SpeedTrack {
  104. uint64_t last_tick;
  105. Vector2 speed;
  106. Vector2 accum;
  107. float accum_t;
  108. float min_ref_frame;
  109. float max_ref_frame;
  110. void update(const Vector2 &p_delta_p);
  111. void reset();
  112. SpeedTrack();
  113. };
  114. struct Joypad {
  115. StringName name;
  116. StringName uid;
  117. bool connected = false;
  118. bool last_buttons[JOY_BUTTON_MAX] = { false };
  119. float last_axis[JOY_AXIS_MAX] = { 0.0f };
  120. int last_hat = HatMask::HAT_MASK_CENTER;
  121. int mapping = -1;
  122. int hat_current = 0;
  123. };
  124. SpeedTrack mouse_speed_track;
  125. Map<int, SpeedTrack> touch_speed_track;
  126. Map<int, Joypad> joy_names;
  127. int fallback_mapping = -1;
  128. CursorShape default_shape = CURSOR_ARROW;
  129. enum JoyType {
  130. TYPE_BUTTON,
  131. TYPE_AXIS,
  132. TYPE_HAT,
  133. TYPE_MAX,
  134. };
  135. enum JoyAxisRange {
  136. NEGATIVE_HALF_AXIS = -1,
  137. FULL_AXIS = 0,
  138. POSITIVE_HALF_AXIS = 1
  139. };
  140. struct JoyEvent {
  141. int type;
  142. int index;
  143. float value;
  144. };
  145. struct JoyBinding {
  146. JoyType inputType;
  147. union {
  148. JoyButton button;
  149. struct {
  150. JoyAxis axis;
  151. JoyAxisRange range;
  152. bool invert;
  153. } axis;
  154. struct {
  155. HatDir hat;
  156. HatMask hat_mask;
  157. } hat;
  158. } input;
  159. JoyType outputType;
  160. union {
  161. JoyButton button;
  162. struct {
  163. JoyAxis axis;
  164. JoyAxisRange range;
  165. } axis;
  166. } output;
  167. };
  168. struct JoyDeviceMapping {
  169. String uid;
  170. String name;
  171. Vector<JoyBinding> bindings;
  172. };
  173. Vector<JoyDeviceMapping> map_db;
  174. JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button);
  175. JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value);
  176. void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[HAT_MAX]);
  177. JoyButton _get_output_button(String output);
  178. JoyAxis _get_output_axis(String output);
  179. void _button_event(int p_device, JoyButton p_index, bool p_pressed);
  180. void _axis_event(int p_device, JoyAxis p_axis, float p_value);
  181. void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
  182. List<Ref<InputEvent>> buffered_events;
  183. friend class DisplayServer;
  184. static void (*set_mouse_mode_func)(MouseMode);
  185. static MouseMode (*get_mouse_mode_func)();
  186. static void (*warp_mouse_func)(const Vector2 &p_to_pos);
  187. static CursorShape (*get_current_cursor_shape_func)();
  188. static void (*set_custom_mouse_cursor_func)(const RES &, CursorShape, const Vector2 &);
  189. EventDispatchFunc event_dispatch_function = nullptr;
  190. protected:
  191. struct VibrationInfo {
  192. float weak_magnitude;
  193. float strong_magnitude;
  194. float duration; // Duration in seconds
  195. uint64_t timestamp;
  196. };
  197. Map<int, VibrationInfo> joy_vibration;
  198. static void _bind_methods();
  199. public:
  200. void set_mouse_mode(MouseMode p_mode);
  201. MouseMode get_mouse_mode() const;
  202. void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
  203. static Input *get_singleton();
  204. bool is_key_pressed(Key p_keycode) const;
  205. bool is_mouse_button_pressed(MouseButton p_button) const;
  206. bool is_joy_button_pressed(int p_device, JoyButton p_button) const;
  207. bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
  208. bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const;
  209. bool is_action_just_released(const StringName &p_action, bool p_exact = false) const;
  210. float get_action_strength(const StringName &p_action, bool p_exact = false) const;
  211. float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const;
  212. float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
  213. Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
  214. float get_joy_axis(int p_device, JoyAxis p_axis) const;
  215. String get_joy_name(int p_idx);
  216. Array get_connected_joypads();
  217. Vector2 get_joy_vibration_strength(int p_device);
  218. float get_joy_vibration_duration(int p_device);
  219. uint64_t get_joy_vibration_timestamp(int p_device);
  220. void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
  221. Vector3 get_gravity() const;
  222. Vector3 get_accelerometer() const;
  223. Vector3 get_magnetometer() const;
  224. Vector3 get_gyroscope() const;
  225. Point2 get_mouse_position() const;
  226. Point2 get_last_mouse_speed() const;
  227. int get_mouse_button_mask() const;
  228. void warp_mouse_position(const Vector2 &p_to);
  229. Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
  230. void parse_input_event(const Ref<InputEvent> &p_event);
  231. void set_gravity(const Vector3 &p_gravity);
  232. void set_accelerometer(const Vector3 &p_accel);
  233. void set_magnetometer(const Vector3 &p_magnetometer);
  234. void set_gyroscope(const Vector3 &p_gyroscope);
  235. void set_joy_axis(int p_device, JoyAxis p_axis, float p_value);
  236. void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
  237. void stop_joy_vibration(int p_device);
  238. void vibrate_handheld(int p_duration_ms = 500);
  239. void set_mouse_position(const Point2 &p_posf);
  240. void action_press(const StringName &p_action, float p_strength = 1.f);
  241. void action_release(const StringName &p_action);
  242. void iteration(float p_step);
  243. void set_emulate_touch_from_mouse(bool p_emulate);
  244. bool is_emulating_touch_from_mouse() const;
  245. void ensure_touch_mouse_raised();
  246. void set_emulate_mouse_from_touch(bool p_emulate);
  247. bool is_emulating_mouse_from_touch() const;
  248. CursorShape get_default_cursor_shape() const;
  249. void set_default_cursor_shape(CursorShape p_shape);
  250. CursorShape get_current_cursor_shape() const;
  251. void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
  252. void parse_mapping(String p_mapping);
  253. void joy_button(int p_device, JoyButton p_button, bool p_pressed);
  254. void joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value);
  255. void joy_hat(int p_device, int p_val);
  256. void add_joy_mapping(String p_mapping, bool p_update_existing = false);
  257. void remove_joy_mapping(String p_guid);
  258. int get_unused_joy_id();
  259. bool is_joy_known(int p_device);
  260. String get_joy_guid(int p_device) const;
  261. void set_fallback_mapping(String p_guid);
  262. void flush_buffered_events();
  263. bool is_using_input_buffering();
  264. void set_use_input_buffering(bool p_enable);
  265. void set_use_accumulated_input(bool p_enable);
  266. void release_pressed_events();
  267. void set_event_dispatch_function(EventDispatchFunc p_function);
  268. Input();
  269. };
  270. VARIANT_ENUM_CAST(Input::MouseMode);
  271. VARIANT_ENUM_CAST(Input::CursorShape);
  272. #endif // INPUT_H