input_enums.h 4.5 KB

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  1. /*************************************************************************/
  2. /* input_enums.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef INPUT_ENUMS_H
  31. #define INPUT_ENUMS_H
  32. enum HatDir {
  33. HAT_UP = 0,
  34. HAT_RIGHT = 1,
  35. HAT_DOWN = 2,
  36. HAT_LEFT = 3,
  37. HAT_MAX = 4,
  38. };
  39. enum HatMask {
  40. HAT_MASK_CENTER = 0,
  41. HAT_MASK_UP = 1,
  42. HAT_MASK_RIGHT = 2,
  43. HAT_MASK_DOWN = 4,
  44. HAT_MASK_LEFT = 8,
  45. };
  46. enum JoyAxis {
  47. JOY_AXIS_INVALID = -1,
  48. JOY_AXIS_LEFT_X = 0,
  49. JOY_AXIS_LEFT_Y = 1,
  50. JOY_AXIS_RIGHT_X = 2,
  51. JOY_AXIS_RIGHT_Y = 3,
  52. JOY_AXIS_TRIGGER_LEFT = 4,
  53. JOY_AXIS_TRIGGER_RIGHT = 5,
  54. JOY_AXIS_SDL_MAX = 6,
  55. JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
  56. };
  57. enum JoyButton {
  58. JOY_BUTTON_INVALID = -1,
  59. JOY_BUTTON_A = 0,
  60. JOY_BUTTON_B = 1,
  61. JOY_BUTTON_X = 2,
  62. JOY_BUTTON_Y = 3,
  63. JOY_BUTTON_BACK = 4,
  64. JOY_BUTTON_GUIDE = 5,
  65. JOY_BUTTON_START = 6,
  66. JOY_BUTTON_LEFT_STICK = 7,
  67. JOY_BUTTON_RIGHT_STICK = 8,
  68. JOY_BUTTON_LEFT_SHOULDER = 9,
  69. JOY_BUTTON_RIGHT_SHOULDER = 10,
  70. JOY_BUTTON_DPAD_UP = 11,
  71. JOY_BUTTON_DPAD_DOWN = 12,
  72. JOY_BUTTON_DPAD_LEFT = 13,
  73. JOY_BUTTON_DPAD_RIGHT = 14,
  74. JOY_BUTTON_MISC1 = 15,
  75. JOY_BUTTON_PADDLE1 = 16,
  76. JOY_BUTTON_PADDLE2 = 17,
  77. JOY_BUTTON_PADDLE3 = 18,
  78. JOY_BUTTON_PADDLE4 = 19,
  79. JOY_BUTTON_TOUCHPAD = 20,
  80. JOY_BUTTON_SDL_MAX = 21,
  81. JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
  82. };
  83. enum MIDIMessage {
  84. MIDI_MESSAGE_NONE = 0,
  85. MIDI_MESSAGE_NOTE_OFF = 0x8,
  86. MIDI_MESSAGE_NOTE_ON = 0x9,
  87. MIDI_MESSAGE_AFTERTOUCH = 0xA,
  88. MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
  89. MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
  90. MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
  91. MIDI_MESSAGE_PITCH_BEND = 0xE,
  92. };
  93. enum MouseButton {
  94. MOUSE_BUTTON_NONE = 0,
  95. MOUSE_BUTTON_LEFT = 1,
  96. MOUSE_BUTTON_RIGHT = 2,
  97. MOUSE_BUTTON_MIDDLE = 3,
  98. MOUSE_BUTTON_WHEEL_UP = 4,
  99. MOUSE_BUTTON_WHEEL_DOWN = 5,
  100. MOUSE_BUTTON_WHEEL_LEFT = 6,
  101. MOUSE_BUTTON_WHEEL_RIGHT = 7,
  102. MOUSE_BUTTON_XBUTTON1 = 8,
  103. MOUSE_BUTTON_XBUTTON2 = 9,
  104. MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
  105. MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
  106. MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
  107. MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
  108. MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1)),
  109. };
  110. inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
  111. return (MouseButton &)((int &)a |= (int)b);
  112. }
  113. inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
  114. return (MouseButton &)((int &)a &= (int)b);
  115. }
  116. #endif // INPUT_ENUMS_H