resource_saver.h 4.6 KB

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  1. /*************************************************************************/
  2. /* resource_saver.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RESOURCE_SAVER_H
  31. #define RESOURCE_SAVER_H
  32. #include "core/io/resource.h"
  33. #include "core/object/gdvirtual.gen.inc"
  34. #include "core/object/script_language.h"
  35. class ResourceFormatSaver : public RefCounted {
  36. GDCLASS(ResourceFormatSaver, RefCounted);
  37. protected:
  38. static void _bind_methods();
  39. GDVIRTUAL3R(int64_t, _save, String, RES, uint32_t)
  40. GDVIRTUAL1RC(bool, _recognize, RES)
  41. GDVIRTUAL1RC(Vector<String>, _get_recognized_extensions, RES)
  42. public:
  43. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  44. virtual bool recognize(const RES &p_resource) const;
  45. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  46. virtual ~ResourceFormatSaver() {}
  47. };
  48. typedef void (*ResourceSavedCallback)(Ref<Resource> p_resource, const String &p_path);
  49. typedef ResourceUID::ID (*ResourceSaverGetResourceIDForPath)(const String &p_path, bool p_generate);
  50. class ResourceSaver {
  51. enum {
  52. MAX_SAVERS = 64
  53. };
  54. static Ref<ResourceFormatSaver> saver[MAX_SAVERS];
  55. static int saver_count;
  56. static bool timestamp_on_save;
  57. static ResourceSavedCallback save_callback;
  58. static ResourceSaverGetResourceIDForPath save_get_id_for_path;
  59. static Ref<ResourceFormatSaver> _find_custom_resource_format_saver(String path);
  60. public:
  61. enum SaverFlags {
  62. FLAG_RELATIVE_PATHS = 1,
  63. FLAG_BUNDLE_RESOURCES = 2,
  64. FLAG_CHANGE_PATH = 4,
  65. FLAG_OMIT_EDITOR_PROPERTIES = 8,
  66. FLAG_SAVE_BIG_ENDIAN = 16,
  67. FLAG_COMPRESS = 32,
  68. FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
  69. };
  70. static Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  71. static void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions);
  72. static void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front = false);
  73. static void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
  74. static void set_timestamp_on_save(bool p_timestamp) { timestamp_on_save = p_timestamp; }
  75. static bool get_timestamp_on_save() { return timestamp_on_save; }
  76. static ResourceUID::ID get_resource_id_for_path(const String &p_path, bool p_generate = false);
  77. static void set_save_callback(ResourceSavedCallback p_callback);
  78. static void set_get_resource_id_for_path(ResourceSaverGetResourceIDForPath p_callback);
  79. static bool add_custom_resource_format_saver(String script_path);
  80. static void remove_custom_resource_format_saver(String script_path);
  81. static void add_custom_savers();
  82. static void remove_custom_savers();
  83. };
  84. #endif // RESOURCE_SAVER_H