multiplayer.h 3.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. /*************************************************************************/
  2. /* multiplayer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MULTIPLAYER_H
  31. #define MULTIPLAYER_H
  32. #include "core/variant/binder_common.h"
  33. #include "core/string/string_name.h"
  34. namespace Multiplayer {
  35. enum TransferMode {
  36. TRANSFER_MODE_UNRELIABLE,
  37. TRANSFER_MODE_UNRELIABLE_ORDERED,
  38. TRANSFER_MODE_RELIABLE
  39. };
  40. enum RPCMode {
  41. RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
  42. RPC_MODE_ANY_PEER, // Any peer can call this RPC
  43. RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC
  44. };
  45. struct RPCConfig {
  46. StringName name;
  47. RPCMode rpc_mode = RPC_MODE_DISABLED;
  48. bool call_local = false;
  49. TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
  50. int channel = 0;
  51. bool operator==(RPCConfig const &p_other) const {
  52. return name == p_other.name;
  53. }
  54. };
  55. struct SortRPCConfig {
  56. StringName::AlphCompare compare;
  57. bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const {
  58. return compare(p_a.name, p_b.name);
  59. }
  60. };
  61. }; // namespace Multiplayer
  62. // This is needed for proper docs generation (i.e. not "Multiplayer."-prefixed).
  63. typedef Multiplayer::RPCMode RPCMode;
  64. typedef Multiplayer::TransferMode TransferMode;
  65. VARIANT_ENUM_CAST(RPCMode);
  66. VARIANT_ENUM_CAST(TransferMode);
  67. #endif // MULTIPLAYER_H