123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144 |
- /*************************************************************************/
- /* multiplayer_peer.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NETWORKED_MULTIPLAYER_PEER_H
- #define NETWORKED_MULTIPLAYER_PEER_H
- #include "core/io/packet_peer.h"
- #include "core/multiplayer/multiplayer.h"
- #include "core/object/gdvirtual.gen.inc"
- #include "core/object/script_language.h"
- #include "core/variant/native_ptr.h"
- class MultiplayerPeer : public PacketPeer {
- GDCLASS(MultiplayerPeer, PacketPeer);
- protected:
- static void _bind_methods();
- private:
- int transfer_channel = 0;
- Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
- bool refuse_connections = false;
- public:
- enum {
- TARGET_PEER_BROADCAST = 0,
- TARGET_PEER_SERVER = 1
- };
- enum ConnectionStatus {
- CONNECTION_DISCONNECTED,
- CONNECTION_CONNECTING,
- CONNECTION_CONNECTED,
- };
- virtual void set_transfer_channel(int p_channel);
- virtual int get_transfer_channel() const;
- virtual void set_transfer_mode(Multiplayer::TransferMode p_mode);
- virtual Multiplayer::TransferMode get_transfer_mode() const;
- virtual void set_refuse_new_connections(bool p_enable);
- virtual bool is_refusing_new_connections() const;
- virtual void set_target_peer(int p_peer_id) = 0;
- virtual int get_packet_peer() const = 0;
- virtual bool is_server() const = 0;
- virtual void poll() = 0;
- virtual int get_unique_id() const = 0;
- virtual ConnectionStatus get_connection_status() const = 0;
- uint32_t generate_unique_id() const;
- MultiplayerPeer() {}
- };
- VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
- class MultiplayerPeerExtension : public MultiplayerPeer {
- GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
- protected:
- static void _bind_methods();
- public:
- /* PacketPeer */
- virtual int get_available_packet_count() const override;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
- virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- virtual int get_max_packet_size() const override;
- /* MultiplayerPeer */
- virtual void set_transfer_channel(int p_channel) override;
- virtual int get_transfer_channel() const override;
- virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
- virtual Multiplayer::TransferMode get_transfer_mode() const override;
- virtual void set_target_peer(int p_peer_id) override;
- virtual int get_packet_peer() const override;
- virtual bool is_server() const override;
- virtual void poll() override;
- virtual int get_unique_id() const override;
- virtual void set_refuse_new_connections(bool p_enable) override;
- virtual bool is_refusing_new_connections() const override;
- virtual ConnectionStatus get_connection_status() const override;
- /* PacketPeer GDExtension */
- GDVIRTUAL0RC(int, _get_available_packet_count);
- GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
- GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
- GDVIRTUAL0RC(int, _get_max_packet_size);
- /* MultiplayerPeer GDExtension */
- GDVIRTUAL1(_set_transfer_channel, int);
- GDVIRTUAL0RC(int, _get_transfer_channel);
- GDVIRTUAL1(_set_transfer_mode, int);
- GDVIRTUAL0RC(int, _get_transfer_mode);
- GDVIRTUAL1(_set_target_peer, int);
- GDVIRTUAL0RC(int, _get_packet_peer);
- GDVIRTUAL0RC(bool, _is_server);
- GDVIRTUAL0R(int, _poll);
- GDVIRTUAL0RC(int, _get_unique_id);
- GDVIRTUAL1(_set_refuse_new_connections, bool);
- GDVIRTUAL0RC(bool, _is_refusing_new_connections);
- GDVIRTUAL0RC(int, _get_connection_status);
- };
- #endif // NETWORKED_MULTIPLAYER_PEER_H
|