AnimationNodeAdd2.xml 876 B

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AnimationNodeAdd2" inherits="AnimationNode" version="4.0">
  3. <brief_description>
  4. Blends two animations additively inside of an [AnimationNodeBlendTree].
  5. </brief_description>
  6. <description>
  7. A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range.
  8. </description>
  9. <tutorials>
  10. <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
  11. </tutorials>
  12. <members>
  13. <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
  14. If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame.
  15. </member>
  16. </members>
  17. </class>